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AlieN_Adriano

Invocação da morte - Filterscript - Samp

Jan 20th, 2020
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  1. //Créditos: AlieN_ aka AdrianO_
  2.  
  3. // This is a comment
  4. // uncomment the line below if you want to write a filterscript
  5. //#define FILTERSCRIPT
  6.  
  7. #include <a_samp>
  8.  
  9. new jutsu;
  10.  
  11.  
  12. public OnFilterScriptInit()
  13. {
  14. // Don't use these lines if it's a filterscript
  15.  
  16. jutsu = CreateObject(2896, 2017.8, 837.59998, 6.3, 0.0, 270.0, 270.0, 100); // object (casket_law) (2)
  17.  
  18.  
  19. CreateObject(1121, 2016.5996, 837.40039, 6.3, 0.0, 0.0, 90.0, 100); // object (wg_r_lr_slv2) (2)
  20. CreateObject(1121, 2016.5996, 837.40039, 6.6, 0.0, 0.0, 90.0, 100); // object (wg_r_lr_slv2) (3)
  21. CreateObject(1121, 2016.5996, 837.40039, 6.9, 0.0, 0.0, 90.0, 100); // object (wg_r_lr_slv2) (4)
  22. CreateObject(1254, 2017.7998, 837.40039, 7.3, 0.0, 0.0, 0.0, 100); // object (killfrenzy) (4)
  23. CreateObject(1142, 2017.8, 837.40002, 7.2, 279.998, 179.995, 179.995, 100); // object (bntr_b_ov) (4)
  24. CreateObject(1121, 2016.7, 837.40002, 6.9, 5.0, 0.0, 90.0, 100); // object (wg_r_lr_slv2) (5)
  25. CreateObject(1121, 2016.5, 837.40002, 6.8, 357.001, 0.0, 90.0, 100); // object (wg_r_lr_slv2) (6)
  26. CreateObject(1121, 2016.5996, 837.40039, 6.3, 10.0, 0.0, 90.0, 100); // object (wg_r_lr_slv2) (7)
  27. CreateObject(1121, 2016.6, 837.40002, 6.0, 355.998, 0.0, 90.0, 100); // object (wg_r_lr_slv2) (8)
  28. CreateObject(2590, 2017.8, 837.0, 5.5, 0.0, 207.999, 133.995, 100); // object (ab_hook) (4)
  29. CreateObject(2896, 2017.8, 837.0, 6.3, 0.0, 270.0, 270.0, 100); // object (casket_law) (1)
  30. CreateObject(2896, 2017.8, 836.0, 6.3, 0.0, 270.0, 90.0, 100); // object (casket_law) (3)
  31.  
  32.  
  33.  
  34.  
  35. return 1;
  36. }
  37.  
  38.  
  39.  
  40. public OnPlayerCommandText(playerid, cmdtext[])
  41. {
  42. if (strcmp(cmdtext, "/Invocacao",true) == 0)
  43. {
  44.  
  45.  
  46.  
  47. MoveObject(jutsu, 2017.8, 837.59998, 4.6, 1.00);
  48.  
  49. return 1;
  50. }
  51. return 0;
  52. }
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