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- 2017-05-29 13:07:06.439417 capture[4474:4458164] [DYMTLInitPlatform] platform initialization successful
- 2017-05-29 13:07:06.599255 capture[4474:4458035] -> registered mono modules 0x17077c0
- 2017-05-29 13:07:06.982010 capture[4474:4458035] You've implemented -[<UIApplicationDelegate> application:didReceiveRemoteNotification:fetchCompletionHandler:], but you still need to add "remote-notification" to the list of your supported UIBackgroundModes in your Info.plist.
- -> applicationDidFinishLaunching()
- 2017-05-29 13:07:07.625167 capture[4474:4458035] [Crashlytics] Version 3.8.0 (115)
- -> applicationDidBecomeActive()
- Renderer: PowerVR SGX 554
- Vendor: Imagination Technologies
- Version: OpenGL ES 2.0 IMGSGX554-128
- GLES: 2
- GL_OES_depth_texture GL_OES_depth24 GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_float GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_vertex_array_object GL_EXT_blend_minmax GL_EXT_color_buffer_half_float GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_draw_instanced GL_EXT_instanced_arrays GL_EXT_map_buffer_range GL_EXT_occlusion_query_boolean GL_EXT_pvrtc_sRGB GL_EXT_read_format_bgra GL_EXT_separate_shader_objects GL_EXT_shader_framebuffer_fetch GL_EXT_shader_texture_lod GL_EXT_shadow_samplers GL_EXT_sRGB GL_EXT_texture_filter_anisotropic GL_EXT_texture_rg GL_EXT_texture_storage GL_APPLE_clip_distance GL_APPLE_color_buffer_packed_float GL_APPLE_copy_texture_levels GL_APPLE_framebuffer_multisample GL_APPLE_rgb_422 GL_APPLE_sync GL_APPLE_texture_format_BGRA8888 GL_APPLE_texture_max_level GL_APPLE_texture_packed_float GL_IMG_read_format GL_IMG_texture_comp
- ression_pvrtc
- OPENGL LOG: Creating OpenGL ES 2.0 graphics device ; Context level <OpenGL ES 2.0> ; Context handle 375013024
- Initialize engine version: 5.5.1f1 (88d00a7498cd)
- 2017-05-29 13:07:08.042637 capture[4474:4458148] [Crashlytics:Crash:Reports] Packaged report with id '5f6607959d29466293afbea0cb9c73bf' for submission
- -------- Shader compilation failed
- #version 100
- #extension GL_EXT_frag_depth : enable
- precision highp float;
- uniform highp vec4 _ProjectionParams;
- uniform highp vec4 _ZBufferParams;
- uniform highp mat4 unity_CameraToWorld;
- uniform highp mat4 _NonJitteredVP;
- uniform highp mat4 _PreviousVP;
- uniform highp sampler2D _CameraDepthTexture;
- varying highp vec2 xlv_TEXCOORD0;
- varying highp vec3 xlv_TEXCOORD1;
- void main ()
- {
- highp vec4 tmpvar_1;
- tmpvar_1 = texture2D (_CameraDepthTexture, xlv_TEXCOORD0);
- mediump vec2 tmpvar_2;
- highp vec4 tmpvar_3;
- tmpvar_3.w = 1.0;
- tmpvar_3.xyz = ((xlv_TEXCOORD1 * (_ProjectionParams.z / xlv_TEXCOORD1.z)) * (1.0/((
- (_ZBufferParams.x * tmpvar_1.x)
- + _ZBufferParams.y))));
- highp vec4 tmpvar_4;
- tmpvar_4 = (unity_CameraToWorld * tmpvar_3);
- highp vec4 tmpvar_5;
- tmpvar_5 = (_PreviousVP * tmpvar_4);
- highp vec4 tmpvar_6;
- tmpvar_6 = (_NonJitteredVP * tmpvar_4);
- highp vec2 tmpvar_7;
- tmpvar_7 = (((tmpvar_5.xy / tmpvar_5.w) + 1.0) / 2.0);
- highp vec2 tmpvar_8;
- tmpvar_8 = (((tmpvar_6.xy / tmpvar_6.w) + 1.0) / 2.0);
- tmpvar_2 = (tmpvar_8 - tmpvar_7);
- mediump vec4 tmpvar_9;
- tmpvar_9.zw = vec2(0.0, 1.0);
- tmpvar_9.xy = tmpvar_2;
- gl_FragDepthEXT = tmpvar_1.x;
- gl_FragData[0] = tmpvar_9;
- }
- -------- failed compiling:
- fragment evaluation shader
- WARNING: 0:4: extension 'GL_EXT_frag_depth' is not supported
- ERROR: 0:38: Use of undeclared identifier 'gl_FragDepthEXT'
- Note: Creation of internal variant of shader 'Hidden/Internal-MotionVectors' failed.
- WARNING: Shader Unsupported: 'Hidden/Internal-MotionVectors' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/Internal-MotionVectors' - Setting to default shader.
- UnloadTime: 5.751041 ms
- [Crashlytics] Registering exception handlers
- UnityEngine.Debug:Log(Object)
- Fabric.Internal.Crashlytics.CrashlyticsInit:AwakeOnce()
- Fabric.Internal.Crashlytics.CrashlyticsInit:Awake()
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object 'InfoLoadWindow') is missing!
- DownloadGameController:Awake()
- [ line 1754]
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'InfoLoadWindow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'InfoLoadWindow') is missing!
- (Filename: Line: 1754)
- Deserialize user data
- UnityEngine.Debug:Log(Object)
- DownloadGameController:Awake()
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Start download (singleton) LoggingController (LoggingController)
- UnityEngine.Debug:Log(Object)
- <Init>c__Iterator1`1:MoveNext()
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- DownloadGameController:Awake()
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Start download (singleton) ServerTime (ServerTime)
- UnityEngine.Debug:Log(Object)
- <Init>c__Iterator1`1:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Setting up 1 worker threads for Enlighten.
- Thread -> id: 40eb9000 -> priority: 1
- Start download (singleton) NewDayController (NewDayController)
- UnityEngine.Debug:Log(Object)
- <Init>c__Iterator1`1:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Start download (singleton) BalanceDownloader (BalanceDownloader)
- UnityEngine.Debug:Log(Object)
- <Init>c__Iterator1`1:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- [Singleton] Using instance already created: GameConfiguration(Clone)
- UnityEngine.Debug:Log(Object)
- Singleton`1:get_Instance()
- BalanceDownloader:GetLink(JsonFile)
- <ParseFromWeb>c__Iterator0:MoveNext()
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- BalanceDownloader:TryAgain()
- BalanceDownloader:IOrderDownload.StartInit()
- GameEventsController:.ctor()
- <Init>c__Iterator1`1:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Download json http://46.101.113.125/balance/files/Buildings.json
- UnityEngine.Debug:Log(Object)
- <ParseFromWeb>c__Iterator0:MoveNext()
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- BalanceDownloader:TryAgain()
- BalanceDownloader:IOrderDownload.StartInit()
- GameEventsController:.ctor()
- <Init>c__Iterator1`1:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 2017-05-29 13:07:11.542007 capture[4474:4458035] You are using download over http. Currently unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https.
- Download json http://46.101.113.125/balance/files/Countries.json
- UnityEngine.Debug:Log(Object)
- <ParseFromWeb>c__Iterator0:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 2017-05-29 13:07:11.995923 capture[4474:4458035] You are using download over http. Currently unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https.
- Download json http://46.101.113.125/balance/files/Inapps.json
- UnityEngine.Debug:Log(Object)
- <ParseFromWeb>c__Iterator0:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 2017-05-29 13:07:12.391206 capture[4474:4458035] You are using download over http. Currently unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https.
- Download json http://46.101.113.125/balance/files/IslandBuildings.json
- UnityEngine.Debug:Log(Object)
- <ParseFromWeb>c__Iterator0:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 2017-05-29 13:07:12.456292 capture[4474:4458035] You are using download over http. Currently unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https.
- Download json http://46.101.113.125/balance/files/Casino.json
- UnityEngine.Debug:Log(Object)
- <ParseFromWeb>c__Iterator0:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 2017-05-29 13:07:12.781246 capture[4474:4458035] You are using download over http. Currently unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https.
- Download json http://46.101.113.125/balance/files/DailyQuests.json
- UnityEngine.Debug:Log(Object)
- <ParseFromWeb>c__Iterator0:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 2017-05-29 13:07:12.869649 capture[4474:4458035] You are using download over http. Currently unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https.
- Download json http://46.101.113.125/balance/files/Tutorial.json
- UnityEngine.Debug:Log(Object)
- <ParseFromWeb>c__Iterator0:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 2017-05-29 13:07:13.012625 capture[4474:4458035] You are using download over http. Currently unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https.
- Download json http://46.101.113.125/balance/files/Achievements.json
- UnityEngine.Debug:Log(Object)
- <ParseFromWeb>c__Iterator0:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 2017-05-29 13:07:13.341766 capture[4474:4458035] You are using download over http. Currently unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https.
- Download json http://46.101.113.125/balance/files/Records.json
- UnityEngine.Debug:Log(Object)
- <ParseFromWeb>c__Iterator0:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 2017-05-29 13:07:13.440281 capture[4474:4458035] You are using download over http. Currently unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https.
- Download json http://46.101.113.125/balance/files/Resources.json
- UnityEngine.Debug:Log(Object)
- <ParseFromWeb>c__Iterator0:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 2017-05-29 13:07:13.526153 capture[4474:4458035] You are using download over http. Currently unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https.
- Download json http://46.101.113.125/balance/files/Projects.json
- UnityEngine.Debug:Log(Object)
- <ParseFromWeb>c__Iterator0:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 2017-05-29 13:07:13.605502 capture[4474:4458035] You are using download over http. Currently unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https.
- Download json http://46.101.113.125/balance/files/RandomEvents.json
- UnityEngine.Debug:Log(Object)
- <ParseFromWeb>c__Iterator0:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 2017-05-29 13:07:13.690235 capture[4474:4458035] You are using download over http. Currently unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https.
- Download json http://46.101.113.125/balance/files/UniqueEvents.json
- UnityEngine.Debug:Log(Object)
- <ParseFromWeb>c__Iterator0:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 2017-05-29 13:07:13.758070 capture[4474:4458035] You are using download over http. Currently unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https.
- Download json http://46.101.113.125/balance/files/CountryFeatures.json
- UnityEngine.Debug:Log(Object)
- <ParseFromWeb>c__Iterator0:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 2017-05-29 13:07:14.045420 capture[4474:4458035] You are using download over http. Currently unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https.
- Start download (singleton) ServerDataController (ServerDataController)
- UnityEngine.Debug:Log(Object)
- <Init>c__Iterator1`1:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ...................Getting Account
- UnityEngine.Debug:Log(Object)
- <CoroutineGetAccount>c__Iterator0:MoveNext()
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- GameEventsController:.ctor()
- <Init>c__Iterator1`1:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Old User: gClientId: 584, gClientSecret: 2780205bbc5548c45523abba0b81977588176ece9976cbde324079d0cbd45a5d
- UnityEngine.Debug:Log(Object)
- <CoroutineGetAccount>c__Iterator0:MoveNext()
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- GameEventsController:.ctor()
- <Init>c__Iterator1`1:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Hmac sign string: /api/accounts.getAccount?gClientId=584&gClientSecret=2780205bbc5548c45523abba0b81977588176ece9976cbde324079d0cbd45a5djaDHEzDX6vCe45UjS67cemLTC569GbU5QAysyfyCPDHNkvjF5rc5MH2knbw8qjEQQu3aSdKfMLeCmJ7AcdMAzXXxywpFevuF
- UnityEngine.Debug:Log(Object)
- <CoroutineGetAccount>c__Iterator0:MoveNext()
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- GameEventsController:.ctor()
- <Init>c__Iterator1`1:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Hmac sign: e3198b039920f130007a670ace7862db3d92085428d8a55fa338eec46ceb8af4
- UnityEngine.Debug:Log(Object)
- ServerDataController:GetSHA256HashString(String)
- <CoroutineGetAccount>c__Iterator0:MoveNext()
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- GameEventsController:.ctor()
- <Init>c__Iterator1`1:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 2017-05-29 13:07:14.219459 capture[4474:4458215] You are using download over http. Currently unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https.
- End Getting Account: {"gClientId":584,"gClientSecret":"2780205bbc5548c45523abba0b81977588176ece9976cbde324079d0cbd45a5d","__v":0,"profileId":459,"fb":"738375276334612","unicorn":"7567995308424ecc0e4d18c293b6ebfa00ff38414db53c115fb504ddb1f02d05"}
- UnityEngine.Debug:Log(Object)
- ServerDataController:OnGetAccount(UnityWebRequest)
- <CoroutineGetAccount>c__Iterator0:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ...................Getting Profile
- UnityEngine.Debug:Log(Object)
- <CoroutineGetProfile>c__Iterator2:MoveNext()
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- ServerDataController:GetProfile(Boolean)
- ServerDataController:OnGetAccount(UnityWebRequest)
- <CoroutineGetAccount>c__Iterator0:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Hmac sign string: /api/profile.getProfilejaDHEzDX6vCe45UjS67cemLTC569GbU5QAysyfyCPDHNkvjF5rc5MH2knbw8qjEQQu3aSdKfMLeCmJ7AcdMAzXXxywpFevuF
- UnityEngine.Debug:Log(Object)
- <CoroutineGetProfile>c__Iterator2:MoveNext()
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- ServerDataController:GetProfile(Boolean)
- ServerDataController:OnGetAccount(UnityWebRequest)
- <CoroutineGetAccount>c__Iterator0:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Hmac sign: a180c2de51b5438886aea3e7254682fdb1c33c0f2da9c5d44f0d9bf0d39bb683
- UnityEngine.Debug:Log(Object)
- ServerDataController:GetSHA256HashString(String)
- <CoroutineGetProfile>c__Iterator2:MoveNext()
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- ServerDataController:GetProfile(Boolean)
- ServerDataController:OnGetAccount(UnityWebRequest)
- <CoroutineGetAccount>c__Iterator0:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 2017-05-29 13:07:14.430109 capture[4474:4458216] You are using download over http. Currently unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https.
- End Getting Profile: {"humanId":459,"ver":1,"mmr":1500,"rating":1500,"profileData":{"inAppData":{"inApps":[]},"completedTutorials":[],"questsData":{"quests":[{"day":-1,"conditions":"{\"type\":\"Subscription\",\"value\":1}","id":"QuestSubscription"},{"day":-1,"conditions":"{\"type\":\"Casino\",\"value\":5}","id":"QuestCasino"},{"day":-1,"conditions":"{\"type\":\"OccupyCountry\",\"value\":1}","id":"QuestOccupyCountry"}]}},"publicProfileData":{"name":""},"fb":"738375276334612"}
- UnityEngine.Debug:Log(Object)
- ServerDataController:OnGetProfile(String, Boolean)
- <CoroutineGetProfile>c__Iterator2:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ...................Enter new clan : Russian
- UnityEngine.Debug:Log(Object)
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- ServerDataController:OnGetProfile(String, Boolean)
- <CoroutineGetProfile>c__Iterator2:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Hmac sign string: /api/clans.joinClan?clan=RussianjaDHEzDX6vCe45UjS67cemLTC569GbU5QAysyfyCPDHNkvjF5rc5MH2knbw8qjEQQu3aSdKfMLeCmJ7AcdMAzXXxywpFevuF
- UnityEngine.Debug:Log(Object)
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- ServerDataController:OnGetProfile(String, Boolean)
- <CoroutineGetProfile>c__Iterator2:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Hmac sign: 5c9541ee70a10eaafa8456b683b96ed4a0585b9447215ac45855a03fe5812963
- UnityEngine.Debug:Log(Object)
- ServerDataController:GetSHA256HashString(String)
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- ServerDataController:OnGetProfile(String, Boolean)
- <CoroutineGetProfile>c__Iterator2:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 2017-05-29 13:07:14.634395 capture[4474:4458217] You are using download over http. Currently unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https.
- Start download (singleton) FBController (FBController)
- UnityEngine.Debug:Log(Object)
- <Init>c__Iterator1`1:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Using Facebook Unity SDK v7.9.4 with FBiOSSDK/4.17.0
- UnityEngine.Debug:Log(Object)
- Facebook.Unity.DebugLogger:Info(String)
- Facebook.Unity.FB:LogVersion()
- Facebook.Unity.CompiledFacebookLoader:Start()
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Start download (singleton) CountriesManager (CountriesManager)
- UnityEngine.Debug:Log(Object)
- <Init>c__Iterator1`1:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ...................Gettings Overall Records for Subject: level0
- UnityEngine.Debug:Log(Object)
- <CoroutineOverallRecords>c__Iterator7:MoveNext()
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- ServerDataController:OnEnterClan(UnityWebRequest)
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Hmac sign string: /api/tops.getOverall?count=50&subject=level0jaDHEzDX6vCe45UjS67cemLTC569GbU5QAysyfyCPDHNkvjF5rc5MH2knbw8qjEQQu3aSdKfMLeCmJ7AcdMAzXXxywpFevuF
- UnityEngine.Debug:Log(Object)
- <CoroutineOverallRecords>c__Iterator7:MoveNext()
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- ServerDataController:OnEnterClan(UnityWebRequest)
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Hmac sign: de90c89e6f59b76ac1723744f4af6d220638a79a3b98ad684bdffafdbfb8d608
- UnityEngine.Debug:Log(Object)
- ServerDataController:GetSHA256HashString(String)
- <CoroutineOverallRecords>c__Iterator7:MoveNext()
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- ServerDataController:OnEnterClan(UnityWebRequest)
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 2017-05-29 13:07:14.910945 capture[4474:4458218] You are using download over http. Currently unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https.
- Start download (singleton) ResourcesInfoManager (ResourcesInfoManager)
- UnityEngine.Debug:Log(Object)
- <Init>c__Iterator1`1:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Start download (singleton) Quests.QuestsController (Quests.QuestsController)
- UnityEngine.Debug:Log(Object)
- <Init>c__Iterator1`1:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Start download (singleton) TutorialManager (TutorialManager)
- UnityEngine.Debug:Log(Object)
- <Init>c__Iterator1`1:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Error parse to float : null
- UnityEngine.Debug:Log(Object)
- SimpleJSON.JSONNode:get_AsFloat()
- TutorialManager:ReadTutorialData()
- GameEventsController:.ctor()
- <Init>c__Iterator1`1:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Error parse to float : null
- UnityEngine.Debug:Log(Object)
- SimpleJSON.JSONNode:get_AsFloat()
- TutorialManager:ReadTutorialData()
- GameEventsController:.ctor()
- <Init>c__Iterator1`1:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Error parse to float : null
- UnityEngine.Debug:Log(Object)
- SimpleJSON.JSONNode:get_AsFloat()
- TutorialManager:ReadTutorialData()
- GameEventsController:.ctor()
- <Init>c__Iterator1`1:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Error parse to float : null
- UnityEngine.Debug:Log(Object)
- SimpleJSON.JSONNode:get_AsFloat()
- TutorialManager:ReadTutorialData()
- GameEventsController:.ctor()
- <Init>c__Iterator1`1:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Error parse to float : null
- UnityEngine.Debug:Log(Object)
- SimpleJSON.JSONNode:get_AsFloat()
- TutorialManager:ReadTutorialData()
- GameEventsController:.ctor()
- <Init>c__Iterator1`1:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Error parse to float : null
- UnityEngine.Debug:Log(Object)
- SimpleJSON.JSONNode:get_AsFloat()
- TutorialManager:ReadTutorialData()
- GameEventsController:.ctor()
- <Init>c__Iterator1`1:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Error parse to float : null
- UnityEngine.Debug:Log(Object)
- SimpleJSON.JSONNode:get_AsFloat()
- TutorialManager:ReadTutorialData()
- GameEventsController:.ctor()
- <Init>c__Iterator1`1:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Error parse to float : null
- UnityEngine.Debug:Log(Object)
- SimpleJSON.JSONNode:get_AsFloat()
- TutorialManager:ReadTutorialData()
- GameEventsController:.ctor()
- <Init>c__Iterator1`1:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Error parse to float : null
- UnityEngine.Debug:Log(Object)
- SimpleJSON.JSONNode:get_AsFloat()
- TutorialManager:ReadTutorialData()
- GameEventsController:.ctor()
- <Init>c__Iterator1`1:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Error parse to float : null
- UnityEngine.Debug:Log(Object)
- SimpleJSON.JSONNode:get_AsFloat()
- TutorialManager:ReadTutorialData()
- GameEventsController:.ctor()
- <Init>c__Iterator1`1:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Error parse to float : null
- UnityEngine.Debug:Log(Object)
- SimpleJSON.JSONNode:get_AsFloat()
- TutorialManager:ReadTutorialData()
- GameEventsController:.ctor()
- <Init>c__Iterator1`1:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Error parse to float : null
- UnityEngine.Debug:Log(Object)
- SimpleJSON.JSONNode:get_AsFloat()
- TutorialManager:ReadTutorialData()
- GameEventsController:.ctor()
- <Init>c__Iterator1`1:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Error parse to float : null
- UnityEngine.Debug:Log(Object)
- SimpleJSON.JSONNode:get_AsFloat()
- TutorialManager:ReadTutorialData()
- GameEventsController:.ctor()
- <Init>c__Iterator1`1:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Error parse to float : null
- UnityEngine.Debug:Log(Object)
- SimpleJSON.JSONNode:get_AsFloat()
- TutorialManager:ReadTutorialData()
- GameEventsController:.ctor()
- <Init>c__Iterator1`1:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ...................Gettings Clan Records for Subject: level0
- UnityEngine.Debug:Log(Object)
- <CoroutineClanRecords>c__Iterator8:MoveNext()
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- ServerDataController:GetClanRecords(Int32, Boolean)
- <CoroutineOverallRecords>c__Iterator7:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Hmac sign string: /api/tops.getClan?count=50&subject=level0jaDHEzDX6vCe45UjS67cemLTC569GbU5QAysyfyCPDHNkvjF5rc5MH2knbw8qjEQQu3aSdKfMLeCmJ7AcdMAzXXxywpFevuF
- UnityEngine.Debug:Log(Object)
- <CoroutineClanRecords>c__Iterator8:MoveNext()
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- ServerDataController:GetClanRecords(Int32, Boolean)
- <CoroutineOverallRecords>c__Iterator7:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Hmac sign: 10d66e5e383e3bd255c62d161eb2206cd1b2a3691efb354ac4679262429bba39
- UnityEngine.Debug:Log(Object)
- ServerDataController:GetSHA256HashString(String)
- <CoroutineClanRecords>c__Iterator8:MoveNext()
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- ServerDataController:GetClanRecords(Int32, Boolean)
- <CoroutineOverallRecords>c__Iterator7:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 2017-05-29 13:07:15.297730 capture[4474:4458219] You are using download over http. Currently unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https.
- Start download (singleton) SoundController (SoundController)
- UnityEngine.Debug:Log(Object)
- <Init>c__Iterator1`1:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Error getting clan records: {"index":121,"message":"Records not found"}
- UnityEngine.Debug:Log(Object)
- ServerDataController:OnGetClanRecords(UnityWebRequest, Int32, Boolean)
- <CoroutineClanRecords>c__Iterator8:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Start download (singleton) BuildingsManager (BuildingsManager)
- UnityEngine.Debug:Log(Object)
- <Init>c__Iterator1`1:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Start download (singleton) ProjectsManager (ProjectsManager)
- UnityEngine.Debug:Log(Object)
- <Init>c__Iterator1`1:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Error parse to float : null
- UnityEngine.Debug:Log(Object)
- SimpleJSON.JSONNode:get_AsFloat()
- ProjectsManager:Parse()
- ProjectsManager:IOrderDownload.StartInit()
- GameEventsController:.ctor()
- <Init>c__Iterator1`1:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Error parse to float : null
- UnityEngine.Debug:Log(Object)
- SimpleJSON.JSONNode:get_AsFloat()
- ProjectsManager:Parse()
- ProjectsManager:IOrderDownload.StartInit()
- GameEventsController:.ctor()
- <Init>c__Iterator1`1:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Error parse to float : null
- UnityEngine.Debug:Log(Object)
- SimpleJSON.JSONNode:get_AsFloat()
- ProjectsManager:Parse()
- ProjectsManager:IOrderDownload.StartInit()
- GameEventsController:.ctor()
- <Init>c__Iterator1`1:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Start download (singleton) AchievementsController (AchievementsController)
- UnityEngine.Debug:Log(Object)
- <Init>c__Iterator1`1:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Start download (singleton) GameEventInfoManager (GameEventInfoManager)
- UnityEngine.Debug:Log(Object)
- <Init>c__Iterator1`1:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Start download (singleton) UniqueEventsManager (UniqueEventsManager)
- UnityEngine.Debug:Log(Object)
- <Init>c__Iterator1`1:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Start download (singleton) CountryTagInfoManager (CountryTagInfoManager)
- UnityEngine.Debug:Log(Object)
- <Init>c__Iterator1`1:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Complete download
- UnityEngine.Debug:Log(Object)
- <CoroutineProcessDownload>c__Iterator0:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- WARNING: Shader Unsupported: 'Hidden/VacuumShaders/Curved World/VertexLit/Transparent' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/VacuumShaders/Curved World/VertexLit/Transparent' - Setting to default shader.
- The referenced script on this Behaviour (Game Object 'MainIslandUI') is missing!
- (Filename: Line: 1754)
- Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 15.147583 ms
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- DG.Tweening.DOTween:To(DOGetter`1, DOSetter`1, Vector3, Single)
- DG.Tweening.ShortcutExtensions:DOMove(Transform, Vector3, Single, Boolean)
- CloudsController:Start()
- [ line 1754]
- (Filename: Line: 1754)
- Deserialize grid
- UnityEngine.Debug:Log(Object)
- UserData:DeserializeGrid()
- IslandGrid:Start()
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 516 unused Assets to reduce memory usage. Loaded Objects now: 7006.
- Total: 50.190708 ms (FindLiveObjects: 1.495250 ms CreateObjectMapping: 0.708541 ms MarkObjects: 37.962460 ms DeleteObjects: 10.021957 ms)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "CollectEnergy"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "IslandContainer/PREFAB/Grids/Grid04/Stone(Clone)/CollectStone(Clone)(Clone)"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "IslandContainer/PREFAB/Grids/Grid04/Metal(Clone)/CollectMetal(Clone)(Clone)"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "IslandContainer/PREFAB/Grids/Grid04/Wood(Clone)/CollectWood(Clone)(Clone)"
- (Filename: Line: 0)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 7012.
- Total: 40.273788 ms (FindLiveObjects: 1.795500 ms CreateObjectMapping: 0.629250 ms MarkObjects: 37.738583 ms DeleteObjects: 0.108041 ms)
- The referenced script on this Behaviour (Game Object 'Camera_earth') is missing!
- (Filename: Line: 1754)
- Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
- WARNING: Shader Unsupported: 'Hidden/VacuumShaders/Curved World/VertexLit/Diffuse' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/VacuumShaders/Curved World/VertexLit/Diffuse' - Setting to default shader.
- UnloadTime: 71.081627 ms
- Unloading 481 unused Assets to reduce memory usage. Loaded Objects now: 5504.
- Total: 73.651375 ms (FindLiveObjects: 2.921166 ms CreateObjectMapping: 0.977541 ms MarkObjects: 27.835209 ms DeleteObjects: 41.914043 ms)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 5557.
- Total: 33.181042 ms (FindLiveObjects: 2.108500 ms CreateObjectMapping: 1.056000 ms MarkObjects: 29.286501 ms DeleteObjects: 0.726500 ms)
- ...................Gettings Overall Records for Subject: 1
- UnityEngine.Debug:Log(Object)
- <CoroutineOverallRecords>c__Iterator7:MoveNext()
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- CountriesManager:GetRecordsForCountry(Int32)
- CountryInfoMenu:ShowRecordsForCountry()
- UnityEngine.Events.UnityAction:Invoke()
- UnityEngine.UI.Button:OnPointerClick(PointerEventData)
- UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.TouchInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
- UnityEngine.EventSystems.TouchInputModule:ProcessTouchEvents()
- UnityEngine.EventSystems.TouchInputModule:Process()
- UIWidgets.AutocompleteCustom`3:ItemSelected(Int32, ListViewItem)
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Hmac sign string: /api/tops.getOverall?count=50&subject=1jaDHEzDX6vCe45UjS67cemLTC569GbU5QAysyfyCPDHNkvjF5rc5MH2knbw8qjEQQu3aSdKfMLeCmJ7AcdMAzXXxywpFevuF
- UnityEngine.Debug:Log(Object)
- <CoroutineOverallRecords>c__Iterator7:MoveNext()
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- CountriesManager:GetRecordsForCountry(Int32)
- CountryInfoMenu:ShowRecordsForCountry()
- UnityEngine.Events.UnityAction:Invoke()
- UnityEngine.UI.Button:OnPointerClick(PointerEventData)
- UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.TouchInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
- UnityEngine.EventSystems.TouchInputModule:ProcessTouchEvents()
- UnityEngine.EventSystems.TouchInputModule:Process()
- UIWidgets.AutocompleteCustom`3:ItemSelected(Int32, ListViewItem)
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Hmac sign: 5b0e5529ae6fd156baa8717006acae7b12d1c3f47f20b569d82e9477d74931cf
- UnityEngine.Debug:Log(Object)
- ServerDataController:GetSHA256HashString(String)
- <CoroutineOverallRecords>c__Iterator7:MoveNext()
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- CountriesManager:GetRecordsForCountry(Int32)
- CountryInfoMenu:ShowRecordsForCountry()
- UnityEngine.Events.UnityAction:Invoke()
- UnityEngine.UI.Button:OnPointerClick(PointerEventData)
- UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.TouchInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
- UnityEngine.EventSystems.TouchInputModule:ProcessTouchEvents()
- UnityEngine.EventSystems.TouchInputModule:Process()
- UIWidgets.AutocompleteCustom`3:ItemSelected(Int32, ListViewItem)
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 2017-05-29 13:08:57.640791 capture[4474:4458220] You are using download over http. Currently unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https.
- No GameController on scene!!!
- UnityEngine.Debug:Log(Object)
- WindowsController:HideAllShowWindow()
- WindowsController:Show(Type, WindowParams)
- WindowsController:Show(WindowParams)
- CountryInfoMenu:ShowRecordsForCountry()
- UnityEngine.Events.UnityAction:Invoke()
- UnityEngine.UI.Button:OnPointerClick(PointerEventData)
- UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.TouchInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
- UnityEngine.EventSystems.TouchInputModule:ProcessTouchEvents()
- UnityEngine.EventSystems.TouchInputModule:Process()
- UIWidgets.AutocompleteCustom`3:ItemSelected(Int32, ListViewItem)
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ...................Gettings Clan Records for Subject: 1
- UnityEngine.Debug:Log(Object)
- <CoroutineClanRecords>c__Iterator8:MoveNext()
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- ServerDataController:GetClanRecords(Int32, Boolean)
- <CoroutineOverallRecords>c__Iterator7:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Hmac sign string: /api/tops.getClan?count=50&subject=1jaDHEzDX6vCe45UjS67cemLTC569GbU5QAysyfyCPDHNkvjF5rc5MH2knbw8qjEQQu3aSdKfMLeCmJ7AcdMAzXXxywpFevuF
- UnityEngine.Debug:Log(Object)
- <CoroutineClanRecords>c__Iterator8:MoveNext()
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- ServerDataController:GetClanRecords(Int32, Boolean)
- <CoroutineOverallRecords>c__Iterator7:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Hmac sign: 25eb7f5b0016065255a314474ed317ebc6af1cdd5227fe91803d62e109ab06ec
- UnityEngine.Debug:Log(Object)
- ServerDataController:GetSHA256HashString(String)
- <CoroutineClanRecords>c__Iterator8:MoveNext()
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- ServerDataController:GetClanRecords(Int32, Boolean)
- <CoroutineOverallRecords>c__Iterator7:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 2017-05-29 13:08:58.071822 capture[4474:4458221] You are using download over http. Currently unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https.
- Error getting clan records: {"index":121,"message":"Records not found"}
- UnityEngine.Debug:Log(Object)
- ServerDataController:OnGetClanRecords(UnityWebRequest, Int32, Boolean)
- <CoroutineClanRecords>c__Iterator8:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- No GameController on scene!!!
- UnityEngine.Debug:Log(Object)
- UIWidgets.AutocompleteCustom`3:ItemSelected(Int32, ListViewItem)
- WindowsController:Hide(Type)
- UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.TouchInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
- UnityEngine.EventSystems.TouchInputModule:ProcessTouchEvents()
- UnityEngine.EventSystems.TouchInputModule:Process()
- UIWidgets.AutocompleteCustom`3:ItemSelected(Int32, ListViewItem)
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ...................Gettings Overall Records for Subject: 1
- UnityEngine.Debug:Log(Object)
- <CoroutineOverallRecords>c__Iterator7:MoveNext()
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- CountriesManager:GetRecordsForCountry(Int32)
- PlayerManager:DoStartGame()
- PlayerManager:SpendEnergyAndStartGame(Int32, BuyMissingEnergy)
- CountryInfoMenu:StartGame()
- UnityEngine.Events.UnityAction:Invoke()
- UnityEngine.UI.Button:OnPointerClick(PointerEventData)
- UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.TouchInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
- UnityEngine.EventSystems.TouchInputModule:ProcessTouchEvents()
- UnityEngine.EventSystems.TouchInputModule:Process()
- UIWidgets.AutocompleteCustom`3:ItemSelected(Int32, ListViewItem)
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Hmac sign string: /api/tops.getOverall?count=50&subject=1jaDHEzDX6vCe45UjS67cemLTC569GbU5QAysyfyCPDHNkvjF5rc5MH2knbw8qjEQQu3aSdKfMLeCmJ7AcdMAzXXxywpFevuF
- UnityEngine.Debug:Log(Object)
- <CoroutineOverallRecords>c__Iterator7:MoveNext()
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- CountriesManager:GetRecordsForCountry(Int32)
- PlayerManager:DoStartGame()
- PlayerManager:SpendEnergyAndStartGame(Int32, BuyMissingEnergy)
- CountryInfoMenu:StartGame()
- UnityEngine.Events.UnityAction:Invoke()
- UnityEngine.UI.Button:OnPointerClick(PointerEventData)
- UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.TouchInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
- UnityEngine.EventSystems.TouchInputModule:ProcessTouchEvents()
- UnityEngine.EventSystems.TouchInputModule:Process()
- UIWidgets.AutocompleteCustom`3:ItemSelected(Int32, ListViewItem)
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Hmac sign: 5b0e5529ae6fd156baa8717006acae7b12d1c3f47f20b569d82e9477d74931cf
- UnityEngine.Debug:Log(Object)
- ServerDataController:GetSHA256HashString(String)
- <CoroutineOverallRecords>c__Iterator7:MoveNext()
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- CountriesManager:GetRecordsForCountry(Int32)
- PlayerManager:DoStartGame()
- PlayerManager:SpendEnergyAndStartGame(Int32, BuyMissingEnergy)
- CountryInfoMenu:StartGame()
- UnityEngine.Events.UnityAction:Invoke()
- UnityEngine.UI.Button:OnPointerClick(PointerEventData)
- UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.TouchInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
- UnityEngine.EventSystems.TouchInputModule:ProcessTouchEvents()
- UnityEngine.EventSystems.TouchInputModule:Process()
- UIWidgets.AutocompleteCustom`3:ItemSelected(Int32, ListViewItem)
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 2017-05-29 13:10:15.273864 capture[4474:4458222] You are using download over http. Currently unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https.
- No GameController on scene!!!
- UnityEngine.Debug:Log(Object)
- UIWidgets.AutocompleteCustom`3:ItemSelected(Int32, ListViewItem)
- WindowsController:Hide(Type)
- CountryInfoMenu:StartGame()
- UnityEngine.Events.UnityAction:Invoke()
- UnityEngine.UI.Button:OnPointerClick(PointerEventData)
- UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.TouchInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
- UnityEngine.EventSystems.TouchInputModule:ProcessTouchEvents()
- UnityEngine.EventSystems.TouchInputModule:Process()
- UIWidgets.AutocompleteCustom`3:ItemSelected(Int32, ListViewItem)
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ...................Gettings Clan Records for Subject: 1
- UnityEngine.Debug:Log(Object)
- <CoroutineClanRecords>c__Iterator8:MoveNext()
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- ServerDataController:GetClanRecords(Int32, Boolean)
- <CoroutineOverallRecords>c__Iterator7:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Hmac sign string: /api/tops.getClan?count=50&subject=1jaDHEzDX6vCe45UjS67cemLTC569GbU5QAysyfyCPDHNkvjF5rc5MH2knbw8qjEQQu3aSdKfMLeCmJ7AcdMAzXXxywpFevuF
- UnityEngine.Debug:Log(Object)
- <CoroutineClanRecords>c__Iterator8:MoveNext()
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- ServerDataController:GetClanRecords(Int32, Boolean)
- <CoroutineOverallRecords>c__Iterator7:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Hmac sign: 25eb7f5b0016065255a314474ed317ebc6af1cdd5227fe91803d62e109ab06ec
- UnityEngine.Debug:Log(Object)
- ServerDataController:GetSHA256HashString(String)
- <CoroutineClanRecords>c__Iterator8:MoveNext()
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- ServerDataController:GetClanRecords(Int32, Boolean)
- <CoroutineOverallRecords>c__Iterator7:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 2017-05-29 13:10:15.503968 capture[4474:4458223] You are using download over http. Currently unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https.
- Error getting clan records: {"index":121,"message":"Records not found"}
- UnityEngine.Debug:Log(Object)
- ServerDataController:OnGetClanRecords(UnityWebRequest, Int32, Boolean)
- <CoroutineClanRecords>c__Iterator8:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object 'GameUI') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'CrisesManager') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'InGameMap') is missing!
- (Filename: Line: 1754)
- Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
- WARNING: Shader Unsupported: 'Hidden/FXAA Preset 3' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/FXAA Preset 2' - Pass '' has no vertex shader
- UnloadTime: 34.372711 ms
- Unloading 747 unused Assets to reduce memory usage. Loaded Objects now: 5971.
- Total: 88.644585 ms (FindLiveObjects: 2.772125 ms CreateObjectMapping: 1.519041 ms MarkObjects: 34.529877 ms DeleteObjects: 49.819916 ms)
- ...................Gettings Overall Records for Subject: 1
- UnityEngine.Debug:Log(Object)
- <CoroutineOverallRecords>c__Iterator7:MoveNext()
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- CountriesManager:GetRecordsForCountry(Int32)
- Country:GetBestScore()
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Hmac sign string: /api/tops.getOverall?count=50&subject=1jaDHEzDX6vCe45UjS67cemLTC569GbU5QAysyfyCPDHNkvjF5rc5MH2knbw8qjEQQu3aSdKfMLeCmJ7AcdMAzXXxywpFevuF
- UnityEngine.Debug:Log(Object)
- <CoroutineOverallRecords>c__Iterator7:MoveNext()
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- CountriesManager:GetRecordsForCountry(Int32)
- Country:GetBestScore()
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Hmac sign: 5b0e5529ae6fd156baa8717006acae7b12d1c3f47f20b569d82e9477d74931cf
- UnityEngine.Debug:Log(Object)
- ServerDataController:GetSHA256HashString(String)
- <CoroutineOverallRecords>c__Iterator7:MoveNext()
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- CountriesManager:GetRecordsForCountry(Int32)
- Country:GetBestScore()
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 2017-05-29 13:10:19.312109 capture[4474:4458224] You are using download over http. Currently unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https.
- ...................Gettings Clan Records for Subject: 1
- UnityEngine.Debug:Log(Object)
- <CoroutineClanRecords>c__Iterator8:MoveNext()
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- ServerDataController:GetClanRecords(Int32, Boolean)
- <CoroutineOverallRecords>c__Iterator7:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Hmac sign string: /api/tops.getClan?count=50&subject=1jaDHEzDX6vCe45UjS67cemLTC569GbU5QAysyfyCPDHNkvjF5rc5MH2knbw8qjEQQu3aSdKfMLeCmJ7AcdMAzXXxywpFevuF
- UnityEngine.Debug:Log(Object)
- <CoroutineClanRecords>c__Iterator8:MoveNext()
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- ServerDataController:GetClanRecords(Int32, Boolean)
- <CoroutineOverallRecords>c__Iterator7:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Hmac sign: 25eb7f5b0016065255a314474ed317ebc6af1cdd5227fe91803d62e109ab06ec
- UnityEngine.Debug:Log(Object)
- ServerDataController:GetSHA256HashString(String)
- <CoroutineClanRecords>c__Iterator8:MoveNext()
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- ServerDataController:GetClanRecords(Int32, Boolean)
- <CoroutineOverallRecords>c__Iterator7:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 2017-05-29 13:10:20.516499 capture[4474:4458225] You are using download over http. Currently unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https.
- Error getting clan records: {"index":121,"message":"Records not found"}
- UnityEngine.Debug:Log(Object)
- ServerDataController:OnGetClanRecords(UnityWebRequest, Int32, Boolean)
- <CoroutineClanRecords>c__Iterator8:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 459 unused Assets to reduce memory usage. Loaded Objects now: 9802.
- Total: 47.696083 ms (FindLiveObjects: 2.441083 ms CreateObjectMapping: 1.542458 ms MarkObjects: 43.219582 ms DeleteObjects: 0.490625 ms)
- ...................Post my record for Subject: 1, record: 8
- UnityEngine.Debug:Log(Object)
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- VictoryDialog:OnEndGame(Boolean)
- GameController:Update()
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Hmac sign string: /api/tops.postRecord?subject=1{"score":8}jaDHEzDX6vCe45UjS67cemLTC569GbU5QAysyfyCPDHNkvjF5rc5MH2knbw8qjEQQu3aSdKfMLeCmJ7AcdMAzXXxywpFevuF
- UnityEngine.Debug:Log(Object)
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- VictoryDialog:OnEndGame(Boolean)
- GameController:Update()
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Hmac sign: 13888a26d76950c5c614e224dd248a1f0e75effe6b1d80cd17be692249070bbd
- UnityEngine.Debug:Log(Object)
- ServerDataController:GetSHA256HashString(String)
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- VictoryDialog:OnEndGame(Boolean)
- GameController:Update()
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 2017-05-29 13:10:51.628498 capture[4474:4458226] You are using download over http. Currently unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https.
- ...................Post my record for Subject: level1, record: 8
- UnityEngine.Debug:Log(Object)
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- ServerDataController:PosLvlRecordAndGetAllRecordsForLevel(Int32, Int32)
- ServerDataController:OnPostMyRecord(UnityWebRequest, Int32, Boolean)
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Hmac sign string: /api/tops.postRecord?subject=level1{"score":8}jaDHEzDX6vCe45UjS67cemLTC569GbU5QAysyfyCPDHNkvjF5rc5MH2knbw8qjEQQu3aSdKfMLeCmJ7AcdMAzXXxywpFevuF
- UnityEngine.Debug:Log(Object)
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- ServerDataController:PosLvlRecordAndGetAllRecordsForLevel(Int32, Int32)
- ServerDataController:OnPostMyRecord(UnityWebRequest, Int32, Boolean)
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Hmac sign: 73cefe63dc39bd89580e8260b82e51232a809e2538f47342089502d3256ba43f
- UnityEngine.Debug:Log(Object)
- ServerDataController:GetSHA256HashString(String)
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- ServerDataController:PosLvlRecordAndGetAllRecordsForLevel(Int32, Int32)
- ServerDataController:OnPostMyRecord(UnityWebRequest, Int32, Boolean)
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 2017-05-29 13:10:51.838379 capture[4474:4458227] You are using download over http. Currently unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https.
- ...................Gettings Overall Records for Subject: level1
- UnityEngine.Debug:Log(Object)
- <CoroutineOverallRecords>c__Iterator7:MoveNext()
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- ServerDataController:OnPostMyRecord(UnityWebRequest, Int32, Boolean)
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Hmac sign string: /api/tops.getOverall?count=50&subject=level1jaDHEzDX6vCe45UjS67cemLTC569GbU5QAysyfyCPDHNkvjF5rc5MH2knbw8qjEQQu3aSdKfMLeCmJ7AcdMAzXXxywpFevuF
- UnityEngine.Debug:Log(Object)
- <CoroutineOverallRecords>c__Iterator7:MoveNext()
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- ServerDataController:OnPostMyRecord(UnityWebRequest, Int32, Boolean)
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Hmac sign: 1857722a417022fcfa22f800b71b13f08627023c2b09f539d7faac738c1d1aac
- UnityEngine.Debug:Log(Object)
- ServerDataController:GetSHA256HashString(String)
- <CoroutineOverallRecords>c__Iterator7:MoveNext()
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- ServerDataController:OnPostMyRecord(UnityWebRequest, Int32, Boolean)
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 2017-05-29 13:10:51.950819 capture[4474:4458229] You are using download over http. Currently unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https.
- ...................Gettings Clan Records for Subject: level1
- UnityEngine.Debug:Log(Object)
- <CoroutineClanRecords>c__Iterator8:MoveNext()
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- ServerDataController:GetClanRecords(Int32, Boolean)
- <CoroutineOverallRecords>c__Iterator7:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Hmac sign string: /api/tops.getClan?count=50&subject=level1jaDHEzDX6vCe45UjS67cemLTC569GbU5QAysyfyCPDHNkvjF5rc5MH2knbw8qjEQQu3aSdKfMLeCmJ7AcdMAzXXxywpFevuF
- UnityEngine.Debug:Log(Object)
- <CoroutineClanRecords>c__Iterator8:MoveNext()
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- ServerDataController:GetClanRecords(Int32, Boolean)
- <CoroutineOverallRecords>c__Iterator7:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Hmac sign: 196fafd71f0f082052b2ce240a94f7a2ce39cb19d7c0506d1752049690112969
- UnityEngine.Debug:Log(Object)
- ServerDataController:GetSHA256HashString(String)
- <CoroutineClanRecords>c__Iterator8:MoveNext()
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- ServerDataController:GetClanRecords(Int32, Boolean)
- <CoroutineOverallRecords>c__Iterator7:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 2017-05-29 13:10:52.097921 capture[4474:4458228] You are using download over http. Currently unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https.
- ...................Gettings Records for FB Friends for Subject: level1
- UnityEngine.Debug:Log(Object)
- <CoroutineFriendsRecords>c__Iterator9:MoveNext()
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- ServerDataController:GetFriendsRecords(Int32, Boolean)
- ServerDataController:OnGetClanRecords(UnityWebRequest, Int32, Boolean)
- <CoroutineClanRecords>c__Iterator8:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Hmac sign string: /api/tops.getFriends?social=fb&count=50&subject=level1{"friendsCrc":"22fb45f1"}jaDHEzDX6vCe45UjS67cemLTC569GbU5QAysyfyCPDHNkvjF5rc5MH2knbw8qjEQQu3aSdKfMLeCmJ7AcdMAzXXxywpFevuF
- UnityEngine.Debug:Log(Object)
- <CoroutineFriendsRecords>c__Iterator9:MoveNext()
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- ServerDataController:GetFriendsRecords(Int32, Boolean)
- ServerDataController:OnGetClanRecords(UnityWebRequest, Int32, Boolean)
- <CoroutineClanRecords>c__Iterator8:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Hmac sign: 1ad147922d1fe1ee30b44d4022731670334b1e74ccbe70f8dfedada94416de37
- UnityEngine.Debug:Log(Object)
- ServerDataController:GetSHA256HashString(String)
- <CoroutineFriendsRecords>c__Iterator9:MoveNext()
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- ServerDataController:GetFriendsRecords(Int32, Boolean)
- ServerDataController:OnGetClanRecords(UnityWebRequest, Int32, Boolean)
- <CoroutineClanRecords>c__Iterator8:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 2017-05-29 13:10:52.220289 capture[4474:4458230] You are using download over http. Currently unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https.
- ...................Gettings Records for FB Friends for Subject: level1
- UnityEngine.Debug:Log(Object)
- <CoroutineFriendsRecords>c__Iterator9:MoveNext()
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- <CoroutineFriendsRecords>c__Iterator9:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Hmac sign string: /api/tops.getFriends?social=fb&count=50&subject=level1{"friends":["1436903179707482","1987726734805761"],"friendsCrc":"22fb45f1"}jaDHEzDX6vCe45UjS67cemLTC569GbU5QAysyfyCPDHNkvjF5rc5MH2knbw8qjEQQu3aSdKfMLeCmJ7AcdMAzXXxywpFevuF
- UnityEngine.Debug:Log(Object)
- <CoroutineFriendsRecords>c__Iterator9:MoveNext()
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- <CoroutineFriendsRecords>c__Iterator9:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Hmac sign: 7ac727a352a770988700660d39f34760e6892dcda120da261c7ddb809aea0cf0
- UnityEngine.Debug:Log(Object)
- ServerDataController:GetSHA256HashString(String)
- <CoroutineFriendsRecords>c__Iterator9:MoveNext()
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- <CoroutineFriendsRecords>c__Iterator9:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 2017-05-29 13:10:52.354241 capture[4474:4458215] You are using download over http. Currently unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https.
- Error getting friends records: {"index":112,"message":"Records not found"}
- UnityEngine.Debug:Log(Object)
- <CoroutineFriendsRecords>c__Iterator9:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Send profile UserID:584, data: {"profileData":{"questsData":{"quests":[{"id":"QuestSubscription","conditions":"{\"type\":\"Subscription\",\"value\":1}","day":-1},{"id":"QuestCasino","conditions":"{\"type\":\"Casino\",\"value\":5}","day":-1},{"id":"QuestOccupyCountry","conditions":"{\"type\":\"OccupyCountry\",\"value\":0}","day":17315}]},"completedTutorials":[],"inAppData":{"inApps":[]},"achievementsData":{"1":"1|0","2":"1|0"}},"publicProfileData":{"name":""}}
- UnityEngine.Debug:Log(Object)
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- ServerDataController:LateUpdate()
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Hmac sign string: /api/profile.setProfile{"profileData":{"questsData":{"quests":[{"id":"QuestSubscription","conditions":"{\"type\":\"Subscription\",\"value\":1}","day":-1},{"id":"QuestCasino","conditions":"{\"type\":\"Casino\",\"value\":5}","day":-1},{"id":"QuestOccupyCountry","conditions":"{\"type\":\"OccupyCountry\",\"value\":0}","day":17315}]},"completedTutorials":[],"inAppData":{"inApps":[]},"achievementsData":{"1":"1|0","2":"1|0"}},"publicProfileData":{"name":""}}jaDHEzDX6vCe45UjS67cemLTC569GbU5QAysyfyCPDHNkvjF5rc5MH2knbw8qjEQQu3aSdKfMLeCmJ7AcdMAzXXxywpFevuF
- UnityEngine.Debug:Log(Object)
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- ServerDataController:LateUpdate()
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Hmac sign: 0f93ef0af912f3cdd62399d55921fbe203a99be1ebd2f99bd4d1df69b4839fb8
- UnityEngine.Debug:Log(Object)
- ServerDataController:GetSHA256HashString(String)
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- ServerDataController:LateUpdate()
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 2017-05-29 13:10:52.492903 capture[4474:4458216] You are using download over http. Currently unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https.
- Request set profile, code: 200,{"success":true}
- UnityEngine.Debug:Log(Object)
- ServerDataController:OnSetProfile(UnityWebRequest)
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object 'Camera_earth') is missing!
- (Filename: Line: 1754)
- Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 41.096127 ms
- Unloading 656 unused Assets to reduce memory usage. Loaded Objects now: 5848.
- Total: 88.928497 ms (FindLiveObjects: 2.401250 ms CreateObjectMapping: 1.652666 ms MarkObjects: 31.675291 ms DeleteObjects: 53.195457 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 5922.
- Total: 38.631458 ms (FindLiveObjects: 2.066583 ms CreateObjectMapping: 1.195583 ms MarkObjects: 34.451416 ms DeleteObjects: 0.914208 ms)
- The referenced script on this Behaviour (Game Object 'MainIslandUI') is missing!
- (Filename: Line: 1754)
- Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 18.848791 ms
- Unloading 729 unused Assets to reduce memory usage. Loaded Objects now: 6802.
- Total: 99.576378 ms (FindLiveObjects: 2.656458 ms CreateObjectMapping: 1.526625 ms MarkObjects: 39.299458 ms DeleteObjects: 56.090164 ms)
- Deserialize grid
- UnityEngine.Debug:Log(Object)
- UserData:DeserializeGrid()
- IslandGrid:Start()
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "CollectEnergy"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "IslandContainer/PREFAB/Grids/Grid04/Stone(Clone)/CollectStone(Clone)(Clone)"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "IslandContainer/PREFAB/Grids/Grid04/Metal(Clone)/CollectMetal(Clone)(Clone)"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "IslandContainer/PREFAB/Grids/Grid04/Wood(Clone)/CollectWood(Clone)(Clone)"
- (Filename: Line: 0)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 352 unused Assets to reduce memory usage. Loaded Objects now: 7399.
- Total: 45.111252 ms (FindLiveObjects: 1.696583 ms CreateObjectMapping: 0.785541 ms MarkObjects: 41.808414 ms DeleteObjects: 0.818541 ms)
- ...................Unlink FB Profile
- UnityEngine.Debug:Log(Object)
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- FBLoggedInWindow:OnLoggedOut()
- UnityEngine.Events.UnityAction:Invoke()
- UnityEngine.UI.Button:OnPointerClick(PointerEventData)
- UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.TouchInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
- UnityEngine.EventSystems.TouchInputModule:ProcessTouchEvents()
- UnityEngine.EventSystems.TouchInputModule:Process()
- UIWidgets.AutocompleteCustom`3:ItemSelected(Int32, ListViewItem)
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Hmac sign string: /api/accounts.unlinkFbProfilejaDHEzDX6vCe45UjS67cemLTC569GbU5QAysyfyCPDHNkvjF5rc5MH2knbw8qjEQQu3aSdKfMLeCmJ7AcdMAzXXxywpFevuF
- UnityEngine.Debug:Log(Object)
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- FBLoggedInWindow:OnLoggedOut()
- UnityEngine.Events.UnityAction:Invoke()
- UnityEngine.UI.Button:OnPointerClick(PointerEventData)
- UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.TouchInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
- UnityEngine.EventSystems.TouchInputModule:ProcessTouchEvents()
- UnityEngine.EventSystems.TouchInputModule:Process()
- UIWidgets.AutocompleteCustom`3:ItemSelected(Int32, ListViewItem)
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Hmac sign: 03f32fac6a46f2012a65eaf7d57770a52174701f9d4d5409fb828ae2ea92df47
- UnityEngine.Debug:Log(Object)
- ServerDataController:GetSHA256HashString(String)
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- FBLoggedInWindow:OnLoggedOut()
- UnityEngine.Events.UnityAction:Invoke()
- UnityEngine.UI.Button:OnPointerClick(PointerEventData)
- UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.TouchInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
- UnityEngine.EventSystems.TouchInputModule:ProcessTouchEvents()
- UnityEngine.EventSystems.TouchInputModule:Process()
- UIWidgets.AutocompleteCustom`3:ItemSelected(Int32, ListViewItem)
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 2017-05-29 13:11:52.516980 capture[4474:4458217] You are using download over http. Currently unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https.
- ...................Getting Profile
- UnityEngine.Debug:Log(Object)
- <CoroutineGetProfile>c__Iterator2:MoveNext()
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- ServerDataController:GetProfile(Boolean)
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Hmac sign string: /api/profile.getProfilejaDHEzDX6vCe45UjS67cemLTC569GbU5QAysyfyCPDHNkvjF5rc5MH2knbw8qjEQQu3aSdKfMLeCmJ7AcdMAzXXxywpFevuF
- UnityEngine.Debug:Log(Object)
- <CoroutineGetProfile>c__Iterator2:MoveNext()
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- ServerDataController:GetProfile(Boolean)
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Hmac sign: a180c2de51b5438886aea3e7254682fdb1c33c0f2da9c5d44f0d9bf0d39bb683
- UnityEngine.Debug:Log(Object)
- ServerDataController:GetSHA256HashString(String)
- <CoroutineGetProfile>c__Iterator2:MoveNext()
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- ServerDataController:GetProfile(Boolean)
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 2017-05-29 13:11:52.710768 capture[4474:4458218] You are using download over http. Currently unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https.
- End Getting Profile: {"humanId":557,"ver":1,"battles":0,"mmr":1500,"rating":1500,"clan":"Russian","profileData":{"achievementsData":{"1":"3|0","2":"1|0"},"inAppData":{"inApps":[]},"completedTutorials":[],"questsData":{"quests":[{"day":-1,"conditions":"{\"type\":\"Subscription\",\"value\":1}","id":"QuestSubscription"},{"day":-1,"conditions":"{\"type\":\"Casino\",\"value\":5}","id":"QuestCasino"},{"day":17315,"conditions":"{\"type\":\"OccupyCountry\",\"value\":0}","id":"QuestOccupyCountry"}]}},"publicProfileData":{"name":"""CollectEnergy"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "IslandContainer/PREFAB/Grids/Grid04/Stone(Clone)/CollectStone(Clone)(Clone)"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "IslandContainer/PREFAB/Grids/Grid04/Metal(Clone)/CollectMetal(Clone)(Clone)"
- (Filename: Line: 0)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "IslandContainer/PREFAB/Grids/Grid04/Wood(Clone)/CollectWood(Clone)(Clone)"
- (Filename: Line: 0)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 352 unused Assets to reduce memory usage. Loaded Objects now: 7364.
- Total: 43.083332 ms (FindLiveObjects: 1.615875 ms CreateObjectMapping: 0.628958 ms MarkObjects: 40.206669 ms DeleteObjects: 0.629166 ms)
- Upgradeable: False
- UnityEngine.Debug:Log(Object)
- IslandGrid:Click(Nullable`1)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.TouchInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
- UnityEngine.EventSystems.TouchInputModule:ProcessTouchEvents()
- UnityEngine.EventSystems.TouchInputModule:Process()
- UIWidgets.AutocompleteCustom`3:ItemSelected(Int32, ListViewItem)
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "IslandContainer/PREFAB/Grids/Grid04/Metal(Clone)/Upgrade(Clone)"
- (Filename: Line: 0)
- -> applicationWillResignActive()
- -> applicationDidEnterBackground()
- -> applicationWillEnterForeground()
- -> applicationDidBecomeActive()
- 2017-05-29 13:12:57.293587 capture[4474:4458035] [MC] System group container for systemgroup.com.apple.configurationprofiles path is /private/var/containers/Shared/SystemGroup/systemgroup.com.apple.configurationprofiles
- 2017-05-29 13:12:57.301263 capture[4474:4458035] [MC] Reading from public effective user settings.
- 2017-05-29 13:13:07.642973 capture[4474:4458035] [App] if we're in the real PRE-commit handler we can't actually add any new fences due to CA restriction
- 2017-05-29 13:13:23.702681 capture[4474:4458035] [App] if we're in the real PRE-commit handler we can't actually add any new fences due to CA restriction
- FB LoggedIn
- UnityEngine.Debug:Log(Object)
- Facebook.Unity.Arcade.ArcadeFacebook:OnShareLinkComplete(ResultContainer)
- Facebook.Unity.Canvas.CanvasFacebookGameObject:OnFacebookAuthResponseChange(String)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ...................Linking FB Profile
- UnityEngine.Debug:Log(Object)
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- Facebook.Unity.Arcade.ArcadeFacebook:OnShareLinkComplete(ResultContainer)
- Facebook.Unity.Canvas.CanvasFacebookGameObject:OnFacebookAuthResponseChange(String)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Hmac sign string: /api/accounts.linkFbProfile?fbId=1436903179707482jaDHEzDX6vCe45UjS67cemLTC569GbU5QAysyfyCPDHNkvjF5rc5MH2knbw8qjEQQu3aSdKfMLeCmJ7AcdMAzXXxywpFevuF
- UnityEngine.Debug:Log(Object)
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- Facebook.Unity.Arcade.ArcadeFacebook:OnShareLinkComplete(ResultContainer)
- Facebook.Unity.Canvas.CanvasFacebookGameObject:OnFacebookAuthResponseChange(String)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Hmac sign: 6ab2f7b1794bc0f58602926be7bd5a1583a7163990ccc7acff6c4c1c5a7c7b84
- UnityEngine.Debug:Log(Object)
- ServerDataController:GetSHA256HashString(String)
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- Facebook.Unity.Arcade.ArcadeFacebook:OnShareLinkComplete(ResultContainer)
- Facebook.Unity.Canvas.CanvasFacebookGameObject:OnFacebookAuthResponseChange(String)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 2017-05-29 13:13:40.731910 capture[4474:4458219] You are using download over http. Currently unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https.
- ...................Getting Profile
- UnityEngine.Debug:Log(Object)
- <CoroutineGetProfile>c__Iterator2:MoveNext()
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- ServerDataController:GetProfile(Boolean)
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Hmac sign string: /api/profile.getProfilejaDHEzDX6vCe45UjS67cemLTC569GbU5QAysyfyCPDHNkvjF5rc5MH2knbw8qjEQQu3aSdKfMLeCmJ7AcdMAzXXxywpFevuF
- UnityEngine.Debug:Log(Object)
- <CoroutineGetProfile>c__Iterator2:MoveNext()
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- ServerDataController:GetProfile(Boolean)
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Hmac sign: a180c2de51b5438886aea3e7254682fdb1c33c0f2da9c5d44f0d9bf0d39bb683
- UnityEngine.Debug:Log(Object)
- ServerDataController:GetSHA256HashString(String)
- <CoroutineGetProfile>c__Iterator2:MoveNext()
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- ServerDataController:GetProfile(Boolean)
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 2017-05-29 13:13:41.024118 capture[4474:4458220] You are using download over http. Currently unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https.
- End Getting Profile: {"humanId":557,"ver":1,"battles":0,"mmr":1500,"rating":1500,"clan":"Russian","profileData":{"achievementsData":{"1":"3|0","2":"1|0"},"inAppData":{"inApps":[]},"completedTutorials":[],"questsData":{"quests":[{"day":-1,"conditions":"{\"type\":\"Subscription\",\"value\":1}","id":"QuestSubscription"},{"day":-1,"conditions":"{\"type\":\"Casino\",\"value\":5}","id":"QuestCasino"},{"day":17315,"conditions":"{\"type\":\"OccupyCountry\",\"value\":0}","id":"QuestOccupyCountry"}]}},"publicProfileData":{"name":""}}
- UnityEngine.Debug:Log(Object)
- ServerDataController:OnGetProfile(String, Boolean)
- <CoroutineGetProfile>c__Iterator2:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object 'Camera_earth') is missing!
- (Filename: Line: 1754)
- Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 81.926506 ms
- Unloading 539 unused Assets to reduce memory usage. Loaded Objects now: 5844.
- Total: 86.359085 ms (FindLiveObjects: 2.220083 ms CreateObjectMapping: 1.491000 ms MarkObjects: 33.682419 ms DeleteObjects: 48.961544 ms)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 5896.
- Total: 36.928501 ms (FindLiveObjects: 1.260000 ms CreateObjectMapping: 0.549500 ms MarkObjects: 34.436501 ms DeleteObjects: 0.679750 ms)
- ...................Gettings Overall Records for Subject: 1
- UnityEngine.Debug:Log(Object)
- <CoroutineOverallRecords>c__Iterator7:MoveNext()
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- CountriesManager:GetRecordsForCountry(Int32)
- CountryInfoMenu:ShowRecordsForCountry()
- UnityEngine.Events.UnityAction:Invoke()
- UnityEngine.UI.Button:OnPointerClick(PointerEventData)
- UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.TouchInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
- UnityEngine.EventSystems.TouchInputModule:ProcessTouchEvents()
- UnityEngine.EventSystems.TouchInputModule:Process()
- UIWidgets.AutocompleteCustom`3:ItemSelected(Int32, ListViewItem)
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Hmac sign string: /api/tops.getOverall?count=50&subject=1jaDHEzDX6vCe45UjS67cemLTC569GbU5QAysyfyCPDHNkvjF5rc5MH2knbw8qjEQQu3aSdKfMLeCmJ7AcdMAzXXxywpFevuF
- UnityEngine.Debug:Log(Object)
- <CoroutineOverallRecords>c__Iterator7:MoveNext()
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- CountriesManager:GetRecordsForCountry(Int32)
- CountryInfoMenu:ShowRecordsForCountry()
- UnityEngine.Events.UnityAction:Invoke()
- UnityEngine.UI.Button:OnPointerClick(PointerEventData)
- UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.TouchInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
- UnityEngine.EventSystems.TouchInputModule:ProcessTouchEvents()
- UnityEngine.EventSystems.TouchInputModule:Process()
- UIWidgets.AutocompleteCustom`3:ItemSelected(Int32, ListViewItem)
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Hmac sign: 5b0e5529ae6fd156baa8717006acae7b12d1c3f47f20b569d82e9477d74931cf
- UnityEngine.Debug:Log(Object)
- ServerDataController:GetSHA256HashString(String)
- <CoroutineOverallRecords>c__Iterator7:MoveNext()
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- CountriesManager:GetRecordsForCountry(Int32)
- CountryInfoMenu:ShowRecordsForCountry()
- UnityEngine.Events.UnityAction:Invoke()
- UnityEngine.UI.Button:OnPointerClick(PointerEventData)
- UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.TouchInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
- UnityEngine.EventSystems.TouchInputModule:ProcessTouchEvents()
- UnityEngine.EventSystems.TouchInputModule:Process()
- UIWidgets.AutocompleteCustom`3:ItemSelected(Int32, ListViewItem)
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 2017-05-29 13:13:57.087193 capture[4474:4458221] You are using download over http. Currently unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https.
- No GameController on scene!!!
- UnityEngine.Debug:Log(Object)
- WindowsController:HideAllShowWindow()
- WindowsController:Show(Type, WindowParams)
- WindowsController:Show(WindowParams)
- CountryInfoMenu:ShowRecordsForCountry()
- UnityEngine.Events.UnityAction:Invoke()
- UnityEngine.UI.Button:OnPointerClick(PointerEventData)
- UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.TouchInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
- UnityEngine.EventSystems.TouchInputModule:ProcessTouchEvents()
- UnityEngine.EventSystems.TouchInputModule:Process()
- UIWidgets.AutocompleteCustom`3:ItemSelected(Int32, ListViewItem)
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ...................Gettings Clan Records for Subject: 1
- UnityEngine.Debug:Log(Object)
- <CoroutineClanRecords>c__Iterator8:MoveNext()
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- ServerDataController:GetClanRecords(Int32, Boolean)
- <CoroutineOverallRecords>c__Iterator7:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Hmac sign string: /api/tops.getClan?count=50&subject=1jaDHEzDX6vCe45UjS67cemLTC569GbU5QAysyfyCPDHNkvjF5rc5MH2knbw8qjEQQu3aSdKfMLeCmJ7AcdMAzXXxywpFevuF
- UnityEngine.Debug:Log(Object)
- <CoroutineClanRecords>c__Iterator8:MoveNext()
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- ServerDataController:GetClanRecords(Int32, Boolean)
- <CoroutineOverallRecords>c__Iterator7:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Hmac sign: 25eb7f5b0016065255a314474ed317ebc6af1cdd5227fe91803d62e109ab06ec
- UnityEngine.Debug:Log(Object)
- ServerDataController:GetSHA256HashString(String)
- <CoroutineClanRecords>c__Iterator8:MoveNext()
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- ServerDataController:GetClanRecords(Int32, Boolean)
- <CoroutineOverallRecords>c__Iterator7:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 2017-05-29 13:13:57.426018 capture[4474:4458222] You are using download over http. Currently unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https.
- ...................Gettings Records for FB Friends for Subject: 1
- UnityEngine.Debug:Log(Object)
- <CoroutineFriendsRecords>c__Iterator9:MoveNext()
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- ServerDataController:GetFriendsRecords(Int32, Boolean)
- ServerDataController:OnGetClanRecords(UnityWebRequest, Int32, Boolean)
- <CoroutineClanRecords>c__Iterator8:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Hmac sign string: /api/tops.getFriends?social=fb&count=50&subject=1{"friendsCrc":"24e056c9"}jaDHEzDX6vCe45UjS67cemLTC569GbU5QAysyfyCPDHNkvjF5rc5MH2knbw8qjEQQu3aSdKfMLeCmJ7AcdMAzXXxywpFevuF
- UnityEngine.Debug:Log(Object)
- <CoroutineFriendsRecords>c__Iterator9:MoveNext()
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- ServerDataController:GetFriendsRecords(Int32, Boolean)
- ServerDataController:OnGetClanRecords(UnityWebRequest, Int32, Boolean)
- <CoroutineClanRecords>c__Iterator8:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Hmac sign: 19a153ffbed274ca1e3e18651a90f98b64ab3f7088dafd14887446e080eebbbc
- UnityEngine.Debug:Log(Object)
- ServerDataController:GetSHA256HashString(String)
- <CoroutineFriendsRecords>c__Iterator9:MoveNext()
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- ServerDataController:GetFriendsRecords(Int32, Boolean)
- ServerDataController:OnGetClanRecords(UnityWebRequest, Int32, Boolean)
- <CoroutineClanRecords>c__Iterator8:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 2017-05-29 13:13:57.563536 capture[4474:4458223] You are using download over http. Currently unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https.
- ...................Gettings Records for FB Friends for Subject: 1
- UnityEngine.Debug:Log(Object)
- <CoroutineFriendsRecords>c__Iterator9:MoveNext()
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- <CoroutineFriendsRecords>c__Iterator9:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Hmac sign string: /api/tops.getFriends?social=fb&count=50&subject=1{"friends":["1443515145709343","1987726734805761","738375276334612"],"friendsCrc":"24e056c9"}jaDHEzDX6vCe45UjS67cemLTC569GbU5QAysyfyCPDHNkvjF5rc5MH2knbw8qjEQQu3aSdKfMLeCmJ7AcdMAzXXxywpFevuF
- UnityEngine.Debug:Log(Object)
- <CoroutineFriendsRecords>c__Iterator9:MoveNext()
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- <CoroutineFriendsRecords>c__Iterator9:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Hmac sign: c2ed66b2177782667e320e9b2efcddb0a1f9404f5ec252a7a475332320821b92
- UnityEngine.Debug:Log(Object)
- ServerDataController:GetSHA256HashString(String)
- <CoroutineFriendsRecords>c__Iterator9:MoveNext()
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- <CoroutineFriendsRecords>c__Iterator9:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 2017-05-29 13:13:57.678525 capture[4474:4458224] You are using download over http. Currently unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https.
- JsonSerializationException: Cannot deserialize the current JSON object (e.g. {"name":"value"}) into type 'System.Collections.Generic.List`1[System.Object]' because the type requires a JSON array (e.g. [1,2,3]) to deserialize correctly.
- To fix this error either change the JSON to a JSON array (e.g. [1,2,3]) or change the deserialized type so that it is a normal .NET type (e.g. not a primitive type like integer, not a collection type like an array or List<T>) that can be deserialized from a JSON object. JsonObjectAttribute can also be added to the type to force it to deserialize from a JSON object.
- Path 'INDEX', line 1, position 9.
- at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal (Newtonsoft.Json.JsonReader reader, System.Type objectType, Newtonsoft.Json.Serialization.JsonContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract containerContract, Newtonsoft.Json.Serialization.JsonProperty containerMember, System.Object existingValue) [0x00000] in <filename unknown>:0
- at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.Deserialize (Newtonsoft.Json.JsonReader reader, System.Type objectType, Boolean checkAdditionalContent) [0x00000] in <filename unknown>:0
- at Newtonsoft.Json.JsonConvert.DeserializeObject (System.String value, System.Type type, Newtonsoft.Json.JsonSerializerSettings settings) [0x00000] in <filename unknown>:0
- at ServerDataController.DeserializeRecordsData (System.String text) [0x00000] in <filename unknown>:0
- at ServerDataController+<CoroutineFriendsRecords>c__Iterator9.MoveNext () [0x00000] in <filename unknown>:0
- at Building.SetRelateClick (SimpleJSON.JSONArray relateClickArr) [0x00000] in <filename unknown>:0
- (Filename: currently not available on il2cpp Line: -1)
- No GameController on scene!!!
- UnityEngine.Debug:Log(Object)
- UIWidgets.AutocompleteCustom`3:ItemSelected(Int32, ListViewItem)
- WindowsController:Hide(Type)
- UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.TouchInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
- UnityEngine.EventSystems.TouchInputModule:ProcessTouchEvents()
- UnityEngine.EventSystems.TouchInputModule:Process()
- UIWidgets.AutocompleteCustom`3:ItemSelected(Int32, ListViewItem)
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- No GameController on scene!!!
- UnityEngine.Debug:Log(Object)
- UIWidgets.AutocompleteCustom`3:ItemSelected(Int32, ListViewItem)
- WindowsController:Hide(Type)
- UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.TouchInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
- UnityEngine.EventSystems.TouchInputModule:ProcessTouchEvents()
- UnityEngine.EventSystems.TouchInputModule:Process()
- UIWidgets.AutocompleteCustom`3:ItemSelected(Int32, ListViewItem)
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- No GameController on scene!!!
- UnityEngine.Debug:Log(Object)
- UIWidgets.AutocompleteCustom`3:ItemSelected(Int32, ListViewItem)
- WindowsController:Hide(Type)
- UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.TouchInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
- UnityEngine.EventSystems.TouchInputModule:ProcessTouchEvents()
- UnityEngine.EventSystems.TouchInputModule:Process()
- UIWidgets.AutocompleteCustom`3:ItemSelected(Int32, ListViewItem)
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ...................Gettings Overall Records for Subject: 5
- UnityEngine.Debug:Log(Object)
- <CoroutineOverallRecords>c__Iterator7:MoveNext()
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- CountriesManager:GetRecordsForCountry(Int32)
- CountryInfoMenu:ShowRecordsForCountry()
- UnityEngine.Events.UnityAction:Invoke()
- UnityEngine.UI.Button:OnPointerClick(PointerEventData)
- UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.TouchInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
- UnityEngine.EventSystems.TouchInputModule:ProcessTouchEvents()
- UnityEngine.EventSystems.TouchInputModule:Process()
- UIWidgets.AutocompleteCustom`3:ItemSelected(Int32, ListViewItem)
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Hmac sign string: /api/tops.getOverall?count=50&subject=5jaDHEzDX6vCe45UjS67cemLTC569GbU5QAysyfyCPDHNkvjF5rc5MH2knbw8qjEQQu3aSdKfMLeCmJ7AcdMAzXXxywpFevuF
- UnityEngine.Debug:Log(Object)
- <CoroutineOverallRecords>c__Iterator7:MoveNext()
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- CountriesManager:GetRecordsForCountry(Int32)
- CountryInfoMenu:ShowRecordsForCountry()
- UnityEngine.Events.UnityAction:Invoke()
- UnityEngine.UI.Button:OnPointerClick(PointerEventData)
- UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.TouchInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
- UnityEngine.EventSystems.TouchInputModule:ProcessTouchEvents()
- UnityEngine.EventSystems.TouchInputModule:Process()
- UIWidgets.AutocompleteCustom`3:ItemSelected(Int32, ListViewItem)
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Hmac sign: dffe33255aa7dc38c50a9bcb3721feda85d7a7d4b52b02aaad61bc45b2ede86b
- UnityEngine.Debug:Log(Object)
- ServerDataController:GetSHA256HashString(String)
- <CoroutineOverallRecords>c__Iterator7:MoveNext()
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- CountriesManager:GetRecordsForCountry(Int32)
- CountryInfoMenu:ShowRecordsForCountry()
- UnityEngine.Events.UnityAction:Invoke()
- UnityEngine.UI.Button:OnPointerClick(PointerEventData)
- UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.TouchInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
- UnityEngine.EventSystems.TouchInputModule:ProcessTouchEvents()
- UnityEngine.EventSystems.TouchInputModule:Process()
- UIWidgets.AutocompleteCustom`3:ItemSelected(Int32, ListViewItem)
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 2017-05-29 13:17:29.183051 capture[4474:4458225] You are using download over http. Currently unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https.
- No GameController on scene!!!
- UnityEngine.Debug:Log(Object)
- WindowsController:HideAllShowWindow()
- WindowsController:Show(Type, WindowParams)
- WindowsController:Show(WindowParams)
- CountryInfoMenu:ShowRecordsForCountry()
- UnityEngine.Events.UnityAction:Invoke()
- UnityEngine.UI.Button:OnPointerClick(PointerEventData)
- UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.TouchInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
- UnityEngine.EventSystems.TouchInputModule:ProcessTouchEvents()
- UnityEngine.EventSystems.TouchInputModule:Process()
- UIWidgets.AutocompleteCustom`3:ItemSelected(Int32, ListViewItem)
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ...................Gettings Clan Records for Subject: 5
- UnityEngine.Debug:Log(Object)
- <CoroutineClanRecords>c__Iterator8:MoveNext()
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- ServerDataController:GetClanRecords(Int32, Boolean)
- <CoroutineOverallRecords>c__Iterator7:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Hmac sign string: /api/tops.getClan?count=50&subject=5jaDHEzDX6vCe45UjS67cemLTC569GbU5QAysyfyCPDHNkvjF5rc5MH2knbw8qjEQQu3aSdKfMLeCmJ7AcdMAzXXxywpFevuF
- UnityEngine.Debug:Log(Object)
- <CoroutineClanRecords>c__Iterator8:MoveNext()
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- ServerDataController:GetClanRecords(Int32, Boolean)
- <CoroutineOverallRecords>c__Iterator7:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Hmac sign: b780cd9d2c226176f51529e8ffbf5a23e4cc7b5506964751d8ad2db3c735e31b
- UnityEngine.Debug:Log(Object)
- ServerDataController:GetSHA256HashString(String)
- <CoroutineClanRecords>c__Iterator8:MoveNext()
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- ServerDataController:GetClanRecords(Int32, Boolean)
- <CoroutineOverallRecords>c__Iterator7:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 2017-05-29 13:17:29.367999 capture[4474:4458226] You are using download over http. Currently unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https.
- Error getting clan records: {"index":121,"message":"Records not found"}
- UnityEngine.Debug:Log(Object)
- ServerDataController:OnGetClanRecords(UnityWebRequest, Int32, Boolean)
- <CoroutineClanRecords>c__Iterator8:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- No GameController on scene!!!
- UnityEngine.Debug:Log(Object)
- UIWidgets.AutocompleteCustom`3:ItemSelected(Int32, ListViewItem)
- WindowsController:Hide(Type)
- UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.TouchInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
- UnityEngine.EventSystems.TouchInputModule:ProcessTouchEvents()
- UnityEngine.EventSystems.TouchInputModule:Process()
- UIWidgets.AutocompleteCustom`3:ItemSelected(Int32, ListViewItem)
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- No GameController on scene!!!
- UnityEngine.Debug:Log(Object)
- UIWidgets.AutocompleteCustom`3:ItemSelected(Int32, ListViewItem)
- WindowsController:Hide(Type)
- UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.TouchInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
- UnityEngine.EventSystems.TouchInputModule:ProcessTouchEvents()
- UnityEngine.EventSystems.TouchInputModule:Process()
- UIWidgets.AutocompleteCustom`3:ItemSelected(Int32, ListViewItem)
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ...................Gettings Overall Records for Subject: 7
- UnityEngine.Debug:Log(Object)
- <CoroutineOverallRecords>c__Iterator7:MoveNext()
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- CountriesManager:GetRecordsForCountry(Int32)
- CountryInfoMenu:ShowRecordsForCountry()
- UnityEngine.Events.UnityAction:Invoke()
- UnityEngine.UI.Button:OnPointerClick(PointerEventData)
- UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.TouchInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
- UnityEngine.EventSystems.TouchInputModule:ProcessTouchEvents()
- UnityEngine.EventSystems.TouchInputModule:Process()
- UIWidgets.AutocompleteCustom`3:ItemSelected(Int32, ListViewItem)
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Hmac sign string: /api/tops.getOverall?count=50&subject=7jaDHEzDX6vCe45UjS67cemLTC569GbU5QAysyfyCPDHNkvjF5rc5MH2knbw8qjEQQu3aSdKfMLeCmJ7AcdMAzXXxywpFevuF
- UnityEngine.Debug:Log(Object)
- <CoroutineOverallRecords>c__Iterator7:MoveNext()
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- CountriesManager:GetRecordsForCountry(Int32)
- CountryInfoMenu:ShowRecordsForCountry()
- UnityEngine.Events.UnityAction:Invoke()
- UnityEngine.UI.Button:OnPointerClick(PointerEventData)
- UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.TouchInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
- UnityEngine.EventSystems.TouchInputModule:ProcessTouchEvents()
- UnityEngine.EventSystems.TouchInputModule:Process()
- UIWidgets.AutocompleteCustom`3:ItemSelected(Int32, ListViewItem)
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Hmac sign: 5ac7eadba34f7cf9e37da1c2d6974b25f2417ca618b855cebbc44be96d51f325
- UnityEngine.Debug:Log(Object)
- ServerDataController:GetSHA256HashString(String)
- <CoroutineOverallRecords>c__Iterator7:MoveNext()
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- CountriesManager:GetRecordsForCountry(Int32)
- CountryInfoMenu:ShowRecordsForCountry()
- UnityEngine.Events.UnityAction:Invoke()
- UnityEngine.UI.Button:OnPointerClick(PointerEventData)
- UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.TouchInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
- UnityEngine.EventSystems.TouchInputModule:ProcessTouchEvents()
- UnityEngine.EventSystems.TouchInputModule:Process()
- UIWidgets.AutocompleteCustom`3:ItemSelected(Int32, ListViewItem)
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 2017-05-29 13:17:39.919266 capture[4474:4458227] You are using download over http. Currently unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https.
- No GameController on scene!!!
- UnityEngine.Debug:Log(Object)
- WindowsController:HideAllShowWindow()
- WindowsController:Show(Type, WindowParams)
- WindowsController:Show(WindowParams)
- CountryInfoMenu:ShowRecordsForCountry()
- UnityEngine.Events.UnityAction:Invoke()
- UnityEngine.UI.Button:OnPointerClick(PointerEventData)
- UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.TouchInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
- UnityEngine.EventSystems.TouchInputModule:ProcessTouchEvents()
- UnityEngine.EventSystems.TouchInputModule:Process()
- UIWidgets.AutocompleteCustom`3:ItemSelected(Int32, ListViewItem)
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ...................Gettings Clan Records for Subject: 7
- UnityEngine.Debug:Log(Object)
- <CoroutineClanRecords>c__Iterator8:MoveNext()
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- ServerDataController:GetClanRecords(Int32, Boolean)
- <CoroutineOverallRecords>c__Iterator7:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Hmac sign string: /api/tops.getClan?count=50&subject=7jaDHEzDX6vCe45UjS67cemLTC569GbU5QAysyfyCPDHNkvjF5rc5MH2knbw8qjEQQu3aSdKfMLeCmJ7AcdMAzXXxywpFevuF
- UnityEngine.Debug:Log(Object)
- <CoroutineClanRecords>c__Iterator8:MoveNext()
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- ServerDataController:GetClanRecords(Int32, Boolean)
- <CoroutineOverallRecords>c__Iterator7:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Hmac sign: 92ee874225d79e9f44ef8a0c778026a7f6c92fe5f1ecb6ab6a0d2f1b0308ff0c
- UnityEngine.Debug:Log(Object)
- ServerDataController:GetSHA256HashString(String)
- <CoroutineClanRecords>c__Iterator8:MoveNext()
- Building:SetRelateClick(JSONArray)
- UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
- ServerDataController:GetClanRecords(Int32, Boolean)
- <CoroutineOverallRecords>c__Iterator7:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 2017-05-29 13:17:40.065618 capture[4474:4458229] You are using download over http. Currently unity adds NSAllowsArbitraryLoads to Info.plist to simplify transition, but it will be removed soon. Please consider updating to https.
- Error getting clan records: {"index":121,"message":"Records not found"}
- UnityEngine.Debug:Log(Object)
- ServerDataController:OnGetClanRecords(UnityWebRequest, Int32, Boolean)
- <CoroutineClanRecords>c__Iterator8:MoveNext()
- Building:SetRelateClick(JSONArray)
- (Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
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