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- -- Original: Motenten / Modified: Arislan
- -------------------------------------------------------------------------------------------------------------------
- -- Keybinds
- -------------------------------------------------------------------------------------------------------------------
- -- Modes: [ F10 ] Emergency -PDT Mode
- -- [ ALT+F10 ] Toggle Kiting Mode
- -- [ F11 ] Emergency -MDT Mode
- -- [ CTRL+F11 ] Cycle Casting Modes
- -- [ F12 ] Update Current Gear / Report Current Status
- -- [ CTRL+F12 ] Cycle Idle Modes
- -- [ ALT+F12 ] Cancel Emergency -PDT/-MDT Mode
- -- [ ALT+` ] Magic Burst Mode Toggle
- -- [ WIN+C ] Toggle Capacity Points Mode
- --
- -- Abilities: [ CTRL+` ] Full Circle
- -- [ CTRL+B ] Blaze of Glory
- -- [ CTRL+A ] Ecliptic Attrition
- -- [ CTRL+D ] Dematerialize
- -- [ CTRL+L ] Life Cycle
- --
- -- Weapons: [ CTRL+W ] Toggles Weapon Lock
- --
- -- WS: [ CTRL+Numpad0 ] Myrkr
- --
- --
- -- (Global-Binds.lua contains additional non-job-related keybinds)
- -------------------------------------------------------------------------------------------------------------------
- -- Setup functions for this job. Generally should not be modified.
- -------------------------------------------------------------------------------------------------------------------
- -- Initialization function for this job file.
- function get_sets()
- mote_include_version = 2
- -- Load and initialize the include file.
- include('Mote-Include.lua')
- end
- -- Setup vars that are user-independent. state.Buff vars initialized here will automatically be tracked.
- function job_setup()
- geo_timer = ''
- indi_timer = ''
- indi_duration = 308
- entrust_timer = ''
- entrust_duration = 344
- entrust = 0
- newLuopan = 0
- state.Buff['Blaze of Glory'] = buffactive['Blaze of Glory'] or false
- state.CP = M(false, "Capacity Points Mode")
- state.Auto = M(true, 'Auto Nuke')
- state.Element = M{['description']='Element','Fire','Blizzard','Aero','Stone','Thunder','Water'}
- no_swap_gear = S{"Warp Ring", "Dim. Ring (Dem)", "Dim. Ring (Holla)", "Dim. Ring (Mea)",
- "Trizek Ring", "Echad Ring", "Facility Ring", "Capacity Ring"}
- degrade_array = {
- ['Fire'] = {'Fire','Fire II','Fire III','Fire IV','Fire V'},
- ['Ice'] = {'Blizzard','Blizzard II','Blizzard III','Blizzard IV','Blizzard V'},
- ['Wind'] = {'Aero','Aero II','Aero III','Aero IV','Aero V'},
- ['Earth'] = {'Stone','Stone II','Stone III','Stone IV','Stone V'},
- ['Lightning'] = {'Thunder','Thunder II','Thunder III','Thunder IV','Thunder V'},
- ['Water'] = {'Water', 'Water II','Water III', 'Water IV','Water V'},
- ['Aspirs'] = {'Aspir','Aspir II','Aspir III'},
- }
- lockstyleset = 6
- end
- -------------------------------------------------------------------------------------------------------------------
- -- User setup functions for this job. Recommend that these be overridden in a sidecar file.
- -------------------------------------------------------------------------------------------------------------------
- -- Setup vars that are user-dependent. Can override this function in a sidecar file.
- function user_setup()
- state.OffenseMode:options('Normal', 'Acc', 'DW')
- state.CastingMode:options('Normal', 'Seidr', 'Resistant')
- state.IdleMode:options('Normal', 'DT', 'MEva')
- state.MagicalDefenseMode:options('DT', 'MEva')
- state.WeaponLock = M(false, 'Weapon Lock')
- state.MagicBurst = M(false, 'Magic Burst')
- -- Additional local binds
- send_command('bind ^` input /ja "Full Circle" <me>')
- send_command('bind ` input /ja "Dematerialize" <me>')
- send_command('bind ^b input /ja "Blaze of Glory" <me>')
- send_command('bind ^d input /ja "Dematerialize" <me>')
- send_command('bind !` gs c toggle MagicBurst')
- send_command('bind ^insert gs c cycleback Element')
- send_command('bind ^delete gs c cycle Element')
- send_command('bind !p input /ja "Entrust" <me>')
- send_command('bind ^, input /ma Sneak <stpc>')
- send_command('bind ^. input /ma Invisible <stpc>')
- send_command('bind @c gs c toggle CP')
- send_command('bind @w gs c toggle WeaponLock')
- send_command('bind !e input /ja "Ecliptic Attrition" <me>')
- send_command('bind !r input /ma "Refresh" <stpc>')
- send_command('bind !q input /ma "Haste" <stpc>')
- send_command('bind ^numpad7 input /ws "Black Halo" <t>')
- send_command('bind ^numpad8 input /ws "Hexa Strike" <t>')
- send_command('bind ^numpad9 input /ws "Realmrazer" <t>')
- send_command('bind ^numpad6 input /ws "Exudation" <t>')
- send_command('bind ^numpad1 input /ws "Flash Nova" <t>')
- send_command('bind ^z gs equip sets.idle.MEva')
- send_command('bind #- input /follow <t>')
- select_default_macro_book()
- set_lockstyle()
- state.Auto_Kite = M(false, 'Auto_Kite')
- moving = false
- end
- function user_unload()
- send_command('unbind ^`')
- send_command('unbind ^b')
- send_command('unbind ^a')
- send_command('unbind ^d')
- send_command('unbind ^c')
- send_command('unbind !`')
- send_command('unbind ^insert')
- send_command('unbind ^delete')
- send_command('unbind !w')
- send_command('unbind !p')
- send_command('unbind ^,')
- send_command('unbind !.')
- -- send_command('unbind @c')
- send_command('unbind @w')
- send_command('unbind ^numpad7')
- send_command('unbind ^numpad8')
- send_command('unbind ^numpad9')
- send_command('unbind ^numpad4')
- send_command('unbind ^numpad1')
- send_command('unbind !numpad7')
- send_command('unbind !numpad8')
- send_command('unbind !numpad9')
- send_command('unbind !numpad4')
- send_command('unbind !numpad5')
- send_command('unbind !numpad6')
- send_command('unbind !numpad1')
- send_command('unbind !numpad+')
- send_command('unbind `')
- send_command('unbind !e')
- send_command('unbind !r')
- send_command('unbind !q')
- send_command('unbind ^z')
- end
- -- Define sets and vars used by this job file.
- function init_gear_sets()
- GEO_Pet_Cape = { name="Nantosuelta's Cape", augments={'VIT+20','Eva.+20 /Mag. Eva.+20','Pet: "Regen"+10','Pet: Damage taken -5%',}}
- ------------------------------------------------------------------------------------------------
- ----------------------------------------- Precast Sets -----------------------------------------
- ------------------------------------------------------------------------------------------------
- -- Precast sets to enhance JAs
- sets.precast.JA.Bolster = {body="Bagua Tunic +1"}
- sets.precast.JA['Full Circle'] = {head="Azimuth Hood +1"}
- sets.precast.JA['Life Cycle'] = {head="Bagua Galero +1", body="Geomancy Tunic", back="Nantosuelta's Cape"}
- -- Fast cast sets for spells
- sets.precast.FC = {
- -- /RDM --15
- ranged="Dunna", --3
- --main="Sucellus", --5
- --sub="Chanter's Shield", --3
- --head="Amalric Coif +1", --11
- head="Haruspex Hat",
- --body=gear.Merl_MB_body, --6
- --hands=gear.Merl_FC_hands, --7
- hands="Telchine Gloves",
- legs="Geomancy Pants +1", --15
- --feet="Volte Gaiters", --6
- feet="Merlinic Crackows",
- neck="Baetyl Pendant", --4
- --ear1="Malignance Earring", --4
- ear1="Malignance Earring",
- ear2="Loquacious Earring", --1
- --ring1="Kishar Ring", --4
- ring1="Prolix Ring",
- --ring2="Weather. Ring +1", --6(4)
- ring2="Weatherspoon Ring",
- --back=gear.GEO_FC_Cape, --10
- --back=gear.GEO_FC_Cape,
- back="Swith Cape",
- waist="Embla Sash",
- }
- sets.precast.FC['Enhancing Magic'] = set_combine(sets.precast.FC, {
- --back="Perimede Cape",
- waist="Siegel Sash",
- })
- sets.precast.FC['Geomancy'] = set_combine(sets.precast.FC, {
- --back="Perimede Cape",
- waist="Siegel Sash",
- })
- sets.precast.FC['Elemental Magic'] = set_combine(sets.precast.FC, {
- hands="Bagua Mitaines",
- head="Mallquis Chapeau+1",
- legs="Mallquis Trews +1",
- })
- sets.precast.FC.Cure = set_combine(sets.precast.FC, {
- --ear1="Mendi. Earring", --5
- --ring1="Lebeche Ring", --(2)
- --back="Perimede Cape", --(4)
- })
- sets.precast.FC.Curaga = sets.precast.FC.Cure
- sets.precast.FC.Impact = set_combine(sets.precast.FC, {head=empty, body="Twilight Cloak"})
- sets.precast.FC.Dispelga = set_combine(sets.precast.FC, {main="Daybreak", sub="Ammurapi Shield"})
- -- Weaponskill sets
- -- Default set for any weaponskill that isn't any more specifically defined
- sets.precast.WS = {
- --head="Jhakri Coronal +2",
- --body="Jhakri Robe +2",
- hands="Jhakri Cuffs +1",
- --legs="Jhakri Slops +2",
- --feet="Jhakri Pigaches +2",
- neck="Fotia Gorget",
- ear1="Moonshade Earring",
- ear2="Brutal Earring",
- ring1="Petrov Ring",
- --ring2="Hetairoi Ring",
- waist="Fotia Belt",
- }
- --sets.precast.WS['Hexastrike'] = set_combine(sets.precast.WS, {
- --neck="Caro Necklace",
- --waist="Grunfeld Rope",
- --})
- --sets.precast.WS['Exudation'] = sets.precast.WS['Hexastrike']
- sets.precast.WS['Flash Nova'] = {
- head="Bagua Galero +1",
- --body="Amalric Doublet +1",
- hands="Amalric Gages +1",
- --legs="Amalric Slops +1",
- feet="Amalric Nails +1",
- --neck="Saevus Pendant +1",
- ear1="Malignance Earring",
- ear2="Regal Earring",
- ring1="Freke Ring",
- ring2="Metamor. Ring +1",
- --back=gear.GEO_MAB_Cape,
- waist="Refoccilation Stone",
- }
- ------------------------------------------------------------------------
- ----------------------------- Midcast Sets -----------------------------
- ------------------------------------------------------------------------
- -- Base fast recast for spells
- sets.midcast.FastRecast = {
- --main="Sucellus",
- --sub="Chanter's Shield",
- --head="Amalric Coif +1", --Abjuration https://www.bg-wiki.com/ffxi/Amalric_Coif_%2B1
- head="Haruspex Hat",
- --hands=gear.Merl_FC_hands,
- hands="Telchine Gloves",
- legs="Geomancy Pants +1",
- feet="Merlinic Crackows",
- ear1="Loquacious Earring",
- --ear1="Malignance Earring",
- --ear2="Etiolation Earring",
- ring1="Weatherspoon Ring",
- ring2="Veneficium Ring",
- --ring1="Kishar Ring",
- --ring2="Weather. Ring +1",
- --back=gear.GEO_FC_Cape,
- back="Swith Cape",
- --waist="Shinjutsu-no-Obi +1",
- waist="Cetl Belt"
- } -- Haste
- -- Geo Skill > Conserve MP
- sets.midcast.Geomancy = {
- --main="Idris",
- main="Solstice",
- sub="Genmei Shield",
- range="Dunna",
- --sub="Chanter's Shield",
- head="Azimuth Hood +1",
- body="Bagua Tunic +1",
- --body="Amalric Doublet +1",
- --hands="Shrieker's Cuffs",
- hands="Geomancy Mitaines +2",
- --legs="Vanya Slops",
- feet="Amalric Nails +1",
- legs="Bagua Pants",
- --ear1="Calamitous Earring",
- --ear2="Gifted Earring",
- --neck="Reti Pendant",
- neck="Incanter's Torque",
- ring1={name="Stikini Ring", bag="wardrobe2"},
- ring2={name="Stikini Ring", bag="wardrobe1"},
- --back="Fi Follet Cape +1",
- --waist="Shinjutsu-no-Obi +1",
- waist="Kobo Obi",
- }
- sets.midcast.Geomancy.Indi = set_combine(sets.midcast.Geomancy, {
- head="Vanya Hood",
- legs="Bagua Pants",
- feet="Azimuth Gaiters +1",
- --back="Lifestream Cape",
- })
- sets.midcast.Cure = {
- main="Daybreak", --30
- sub="Sors Shield", --3/(-5)
- ammo="Pemphredo Tathlum",
- head="Vanya Hood", --10
- --body="Vanya Robe", --7/(-6)
- --hands="Vanya Cuffs",
- hands="Telchine Gloves",
- --legs="Vanya Slops",
- feet="Vanya Clogs", --5
- neck="Incanter's Torque",
- --ear1="Beatific Earring",
- --ear2="Meili Earring",
- --ring1="Lebeche Ring", --3/(-5)
- --ring2={name="Haoma's Ring", bag="wardrobe3"},
- --back=gear.GEO_Cure_Cape,
- back="Solemnity Cape", --0/(-10)
- --waist="Bishop's Sash",
- }
- sets.midcast.Curaga = set_combine(sets.midcast.Cure, {
- --neck="Nuna Gorget +1",
- ring2="Metamor. Ring +1",
- --waist="Luminary Sash",
- })
- sets.midcast.Cursna = set_combine(sets.midcast.Cure, {
- feet="Vanya Clogs",
- neck="Malison Medallion",
- ring1={name="Haoma's Ring", bag="wardrobe3"},
- ring2={name="Haoma's Ring", bag="wardrobe4"},
- back="Oretan. Cape +1",
- })
- sets.midcast['Enhancing Magic'] = {
- --main=gear.Gada_ENH,
- --sub="Ammurapi Shield",
- head="Befouled Crown",
- --body="Telchine Chas.",
- hands="Telchine Gloves",
- legs="Telchine Braconi",
- feet="Telchine Pigaches",
- --neck="Incanter's Torque",
- --ear1="Mimir Earring",
- --ear2="Andoaa Earring",
- --ring1={name="Stikini Ring +1", bag="wardrobe3"},
- --ring2={name="Stikini Ring +1", bag="wardrobe4"},
- --back="Fi Follet Cape +1",
- --waist="Olympus Sash",
- waist="Embla Sash",
- }
- sets.midcast.EnhancingDuration = {
- --main=gear.Gada_ENH,
- --sub="Ammurapi Shield",
- head="Telchine Cap",
- body="Telchine Chas.",
- hands="Telchine Gloves",
- legs="Telchine Braconi",
- feet="Telchine Pigaches",
- waist="Embla Sash",
- }
- sets.midcast.Regen = set_combine(sets.midcast.EnhancingDuration, {
- --main="Bolelabunga",
- --sub="Ammurapi Shield",
- })
- sets.midcast.Refresh = set_combine(sets.midcast.EnhancingDuration, {
- --head="Amalric Coif +1",
- })
- sets.midcast.Stoneskin = set_combine(sets.midcast.EnhancingDuration, {
- --neck="Nodens Gorget",
- waist="Siegel Sash",
- })
- sets.midcast.Aquaveil = set_combine(sets.midcast.EnhancingDuration, {
- --main="Vadose Rod",
- --sub="Ammurapi Shield",
- --head="Amalric Coif +1",
- --ear2="Magnetic Earring",
- })
- sets.midcast.Protect = set_combine(sets.midcast.EnhancingDuration, {ring2="Sheltered Ring"})
- sets.midcast.Protectra = sets.midcast.Protect
- sets.midcast.Shell = sets.midcast.Protect
- sets.midcast.Shellra = sets.midcast.Protect
- sets.midcast.MndEnfeebles = {
- --main="Idris",
- main="Daybreak",
- --sub="Ammurapi Shield",
- --head=empty,
- head='Befouled Crown',
- --body="Cohort Cloak +1",
- hands="Geomancy Mitaines +2",
- legs="Geomancy Pants +1",
- --feet="Bagua Sandals +3",
- --neck="Bagua Charm +2",
- --ear1="Vor Earring",
- --ear2="Regal Earring",
- --ring1="Kishar Ring",
- ring2={name="Stikini Ring", bag="wardrobe1"},
- --back="Aurist's Cape +1",
- --waist="Luminary Sash",
- } -- MND/Magic accuracy
- sets.midcast.IntEnfeebles = set_combine(sets.midcast.MndEnfeebles, {
- ring1="Freke Ring",
- --ring2="Weather. Ring +1",
- waist="Acuity Belt +1",
- }) -- INT/Magic accuracy
- sets.midcast.LockedEnfeebles = {body="Geomancy Tunic +3"}
- sets.midcast.Dispelga = set_combine(sets.midcast.IntEnfeebles, {main="Daybreak", sub="Ammurapi Shield"})
- sets.midcast['Dark Magic'] = {
- --main="Rubicundity",
- --sub="Ammurapi Shield",
- head="Geomancy Galero",
- --body="Geomancy Tunic +3",
- hands="Geomancy Mitaines +2",
- legs="Geomancy Pants +1",
- --feet=gear.Merl_MAB_feet,
- neck="Erra Pendant",
- ear1="Malignance Earring",
- --ear2="Regal Earring",
- ring1={name="Stikini Ring", bag="wardrobe"},
- ring2="Metamor. Ring +1",
- ring2="Evanescence Ring",
- back="Aurist's Cape +1",
- waist="Acuity Belt +1",
- }
- sets.midcast.Drain = set_combine(sets.midcast['Dark Magic'], {
- feet="Merlinic Crackows",
- head="Bagua Galero +1",
- ring1="Evanescence Ring",
- --ring2="Archon Ring",
- --ear1="Hirudinea Earring",
- --ear2="Mani Earring",
- waist="Fucho-no-Obi",
- })
- sets.midcast.Aspir = sets.midcast.Drain
- sets.midcast.Stun = set_combine(sets.midcast['Dark Magic'], {
- })
- -- Elemental Magic sets
- sets.midcast['Elemental Magic'] = {
- main="Bunzi's Rod",
- sub="Ammurapi Shield",
- ammo="Pemphredo Tathlum", --ammo="Ghastly Tathlum +1",
- head="Nyame Helm",
- neck="Baetyl Pendant",
- ear1="Malignance Earring",
- ear2="Regal Earring",
- body="Witching Robe",
- hands="Amalric Gages +1",
- ring1="Metamorph Ring +1",
- ring2="Freke Ring",
- back={ name="Nantosuelta's Cape", augments={'INT+15','Magic Damage +1','"Mag.Atk.Bns."+10',}},
- waist="Acuity Belt +1",
- legs={ name="Merlinic Shalwar", augments={'Mag. Acc.+18 "Mag.Atk.Bns."+18','Mag. crit. hit dmg. +2%','Mag. Acc.+8','"Mag.Atk.Bns."+14',}},
- feet="Amalric Nails +1",
- }
- sets.midcast['Elemental Magic'].Resistant = set_combine(sets.midcast['Elemental Magic'], {
- --main="Idris",
- --sub="Ammurapi Shield",
- hands="Bagua Mitaines",
- --legs=gear.Merl_MAB_legs,
- --feet=gear.Merl_MAB_feet,
- --neck="Sanctity Necklace",
- --ear2="Digni. Earring",
- --waist="Acuity Belt +1",
- })
- sets.midcast.GeoElem = set_combine(sets.midcast['Elemental Magic'], {})
- sets.midcast['Elemental Magic'].Seidr = set_combine(sets.midcast['Elemental Magic'].Resistant, {
- body="Seidr Cotehardie",
- })
- sets.midcast.GeoElem.Seidr = set_combine(sets.midcast['Elemental Magic'].Seidr, {})
- sets.midcast.Impact = set_combine(sets.midcast['Elemental Magic'], {
- head=empty,
- body="Twilight Cloak",
- ring2="Archon Ring",
- })
- -- Initializes trusts at iLvl 119
- sets.midcast.Trust = {
- main="Solstice",
- body="Weatherspoon Robe +1",
- head="Mallquis Chapeau +1",
- hands="Telchine Gloves",
- legs="Telchine Braconi",
- feet="Vanya Clogs"
- }
- ------------------------------------------------------------------------------------------------
- ------------------------------------------ Idle Sets -------------------------------------------
- ------------------------------------------------------------------------------------------------
- sets.idle = {
- main="Daybreak",
- --sub="Genmei Shield",
- sub="Genmei Shield",
- --head="Volte Beret",
- head="Befouled Crown",
- body="Jhakri Robe +2", --Geomancy Tunic
- hands="Bagua Mitaines",
- --legs="Volte Brais",
- legs="Assiduity Pants +1",
- --feet="Volte Gaiters",
- feet="Geomancy Sandals",
- --neck="Bathy Choker +1",
- neck="Loricate Torque +1",
- --ear1="Lugalbanda Earring",
- ear1="Eabani Earring",
- ear2="Infused Earring",
- --ear2="Etiolation Earring",
- --ring1={name="Stikini Ring +1", bag="wardrobe3"},
- --ring2={name="Stikini Ring +1", bag="wardrobe4"},
- --back=gear.GEO_Idle_Cape,
- --waist="Slipor Sash",
- ring1="Sheltered Ring",
- ring2="Paguroidea Ring",
- back="Solemnity Cape",
- waist="Carrier's Sash",
- }
- sets.resting = set_combine(sets.idle, {
- waist="Shinjutsu-no-Obi +1",
- })
- sets.idle.DT = set_combine(sets.idle, {
- main="Malignance Pole", --10/0
- sub=empty,
- head="Nyame Helm",
- --body="Mallquis Saio +1", --8/8
- body="Witching Robe",
- hands="Nyame Gauntlets", --3/0
- legs="Nyame Flanchard",
- feet="Merlinic Crackows",
- --neck="Loricate Torque +1", --6/6
- neck="Loricate Torque +1",
- --ear1="Genmei Earring", --2/0
- ear1="Eabani Earring",
- --ear2="Odnowa Earring +1", --3/3
- ear2="Zennaroi Earring",
- --ring1="Gelatinous Ring +1", --7/(-1)
- ring1="Vertigo Ring",
- ring2="Defending Ring",
- --back=gear.GEO_Idle_Cape, --5/5
- back="Solemnity Cape",
- --waist="Slipor Sash", --0/3
- })
- -- .Pet sets are for when Luopan is present.
- sets.idle.Pet = set_combine(sets.idle, {
- -- Pet: -DT (37.5% to cap) / Pet: Regen
- --main="Idris", --0/0/25/0
- --sub="Genmei Shield", --10/0/0/0
- --head="Telchine Cap", --0/0/0/3
- head="Azimuth Hood +1",
- --body="Telchine Chas.", --0/0/0/3
- hands="Geomancy Mitaines +2", --3/0/13/0
- --legs="Telchine Braconi", --0/0/0/3
- feet="Bagua Sandals", --0/0/0/5
- neck="Bagua Charm",
- --ear1="Lugalbanda Earring",
- --ear2="Odnowa Earring +1", --3/3/0/0
- --ring1="Gelatinous Ring +1", --7/(-1)/0/0
- ring2="Defending Ring", --10/10/0/0
- back=GEO_Pet_Cape, --0/0/0/15
- --waist="Isa Belt" --0/0/3/1
- })
- sets.idle.DT.Pet = set_combine(sets.idle.Pet, {
- --body="Mallquis Saio +2", --8/8
- --back=gear.GEO_Idle_Cape, --5/5
- })
- --sets.PetHP = {head="Bagua Galero +1"}
- -- .Indi sets are for when an Indi-spell is active.
- --sets.idle.Indi = set_combine(sets.idle, {})
- --sets.idle.Pet.Indi = set_combine(sets.idle.Pet, {})
- --sets.idle.DT.Indi = set_combine(sets.idle.DT, {})
- --sets.idle.DT.Pet.Indi = set_combine(sets.idle.DT.Pet, {})
- sets.idle.Town = set_combine(sets.idle, {
- ring1="Dimensional Ring (Holla)",
- ring2="Warp Ring",
- })
- -- Defense sets
- sets.defense.PDT = sets.idle.DT
- sets.defense.MDT = sets.idle.DT
- sets.defense.MEva = set_combine(sets.idle, {
- head="Nyame Helm",
- hands="Nyame Gauntlets",
- legs="Nyame Flanchard",
- feet="Nyame Sollerets",
- main="Malignance Pole",
- ear1="Eabani Earring",
- ear2="Zennaroi Earring",
- ring2="Defending Ring",
- back=GEO_Pet_Cape,
- })
- sets.idle.MEva = set_combine(sets.defense.MEva, {
- head="Azimuth Hood +1",
- hands="Geomancy Mitaines +2",
- legs="Merlinic Shalwar",
- feet="Merlinic Crackows",
- main="Malignance Pole",
- ear2="Zennaroi Earring",
- ring2="Defending Ring",
- back=GEO_Pet_Cape
- })
- sets.idle.MEva.Pet = set_combine(sets.idle.MEva)
- sets.Kiting = {feet="Geomancy Sandals"}
- sets.latent_refresh = {waist="Fucho-no-Obi"}
- --------------------------------------
- -- Engaged sets
- --------------------------------------
- -- Variations for TP weapon and (optional) offense/defense modes. Code will fall back on previous
- -- sets if more refined versions aren't defined.
- -- If you create a set with both offense and defense modes, the offense mode should be first.
- -- EG: sets.engaged.Dagger.Accuracy.Evasion
- -- Normal melee group
- sets.engaged = {
- --main="Idris",\
- main="Solstice",
- --sub="Genmei Shield",
- sub="Genbu Shield",
- --head="Jhakri Coronal +2",
- head="Psycloth Tiara",
- --body="Jhakri Robe +2",
- body="Weatherspoon Robe +1",
- --hands="Gazu Bracelet +1",
- hands="Telchine Gloves",
- --legs="Jhakri Slops +2",
- legs="Telchine Braconi",
- --feet="Jhakri Pigaches +2",
- feet="Vanya Clogs",
- neck="Lissome Necklace",
- --ear1="Cessance Earring",
- ear1="Assuage Earring",
- ear2="Brutal Earring",
- ring1="Petrov Ring",
- --ring2="Hetairoi Ring",
- ring2="Rajas Ring",
- back="Argochampsa Mantle",
- waist="Cetl Belt",
- }
- sets.engaged.DW = set_combine(sets.engaged, {
- ear1="Suppanomimi"
- })
- --------------------------------------
- -- Custom buff sets
- --------------------------------------
- sets.magic_burst = set_combine(sets.midcast['Elemental Magic'], {
- main="Bunzi's Rod",
- sub="Ammurapi Shield",
- --head="Ea Hat +1", --7/(7)
- --body="Ea Houppe. +1", --9/(9)
- --hands="Ea Cuffs +1", --6/(6)
- hands="Amalric Gages +1",
- --legs="Ea Slops +1", --8/(8)
- --feet="Bagua Sandals +3",
- legs="Nyame Flanchard",
- feet="Nyame Sollerets",
- neck="Mizu. Kubikazari", --10
- ring2="Mujin Band", --(5)
- })
- sets.buff.Doom = {ring1={name="Saida Ring", bag="wardrobe3"}, ring2={name="Saida Ring", bag="wardrobe4"},}
- sets.Obi = {waist="Hachirin-no-Obi"}
- --sets.CP = {back="Mecisto. Mantle"}
- sets.CP = {back="Mecisto. Mantle"}
- sets.ring = {
- ring1="Dimensional Ring (Holla)",
- ring2="Warp Ring",
- }
- end
- -------------------------------------------------------------------------------------------------------------------
- -- Job-specific hooks for standard casting events.
- -------------------------------------------------------------------------------------------------------------------
- function job_pretarget(spell, spellMap, eventArgs)
- if spell.type == 'Geomancy' then
- if spell.name:startswith('Indi') and buffactive.Entrust and spell.target.type == 'SELF' then
- add_to_chat(002, 'Entrust active - Select a party member!')
- cancel_spell()
- end
- end
- end
- function job_precast(spell, action, spellMap, eventArgs)
- if spell.name:startswith('Aspir') then
- refine_various_spells(spell, action, spellMap, eventArgs)
- elseif state.Auto.value == true then
- if spell.skill == 'Elemental Magic' and spell.english ~= 'Impact' and spellMap ~= 'GeoNuke' then
- refine_various_spells(spell, action, spellMap, eventArgs)
- end
- end
- end
- function job_post_precast(spell, action, spellMap, eventArgs)
- if spell.name == 'Impact' then
- equip(sets.precast.FC.Impact)
- end
- end
- function job_post_midcast(spell, action, spellMap, eventArgs)
- if spell.skill == 'Elemental Magic' then
- if state.MagicBurst.value then
- equip(sets.magic_burst)
- if spell.english == "Impact" then
- equip(sets.midcast.Impact)
- end
- end
- if (spell.element == world.day_element or spell.element == world.weather_element) then
- equip(sets.Obi)
- end
- elseif spell.skill == 'Enhancing Magic' and classes.NoSkillSpells:contains(spell.english) then
- equip(sets.midcast.EnhancingDuration)
- if spellMap == 'Refresh' then
- equip(sets.midcast.Refresh)
- end
- elseif spell.skill == 'Enfeebling Magic' and newLuopan == 1 then
- -- prevent Cohort Cloak from unequipping head when relic head is locked
- equip(sets.midcast.LockedEnfeebles)
- elseif spell.skill == 'Geomancy' then
- if buffactive.Entrust and spell.english:startswith('Indi-') then
- equip({main=gear.Gada_GEO})
- entrust = 1
- end
- end
- end
- function job_aftercast(spell, action, spellMap, eventArgs)
- if not spell.interrupted then
- --[[if spell.english:startswith('Geo') then
- geo_timer = spell.english
- send_command('@timers c "'..geo_timer..'" 600 down spells/00136.png')
- elseif spell.english:startswith('Indi') then
- if entrust == 1 then
- entrust_timer = spell.english
- send_command('@timers c "'..entrust_timer..' ['..spell.target.name..']" '..entrust_duration..' down spells/00136.png')
- entrust = 0
- else
- send_command('@timers d "'..indi_timer..'"')
- indi_timer = spell.english
- send_command('@timers c "'..indi_timer..'" '..indi_duration..' down spells/00136.png')
- end
- end ]]
- if spell.english == "Sleep II" then
- send_command('@timers c "Sleep II ['..spell.target.name..']" 90 down spells/00259.png')
- elseif spell.english == "Sleep" or spell.english == "Sleepga" then -- Sleep & Sleepga Countdown --
- send_command('@timers c "Sleep ['..spell.target.name..']" 60 down spells/00253.png')
- elseif spell.english:startswith('Geo-') or spell.english == "Life Cycle" then
- newLuopan = 1
- end
- end
- end
- -------------------------------------------------------------------------------------------------------------------
- -- Job-specific hooks for non-casting events.
- -------------------------------------------------------------------------------------------------------------------
- -- Called when a player gains or loses a buff.
- -- buff == buff gained or lost
- -- gain == true if the buff was gained, false if it was lost.
- function job_buff_change(buff, gain)
- if buff == "doom" then
- if gain then
- equip(sets.buff.Doom)
- send_command('@input /p Doomed.')
- disable('ring1','ring2','waist')
- else
- enable('ring1','ring2','waist')
- handle_equipping_gear(player.status)
- end
- end
- end
- -- Handle notifications of general user state change.
- function job_state_change(stateField, newValue, oldValue)
- if state.WeaponLock.value == true then
- disable('main','sub')
- else
- enable('main','sub')
- end
- end
- -- Called when a player gains or loses a pet.
- -- pet == pet structure
- -- gain == true if the pet was gained, false if it was lost.
- function job_pet_change(petparam, gain)
- if gain == false then
- send_command('@timers d "'..geo_timer..'"')
- enable('head')
- newLuopan = 0
- end
- end
- -------------------------------------------------------------------------------------------------------------------
- -- User code that supplements standard library decisions.
- -------------------------------------------------------------------------------------------------------------------
- function job_handle_equipping_gear(playerStatus, eventArgs)
- check_gear()
- check_moving()
- end
- function job_update(cmdParams, eventArgs)
- handle_equipping_gear(player.status)
- classes.CustomIdleGroups:clear()
- end
- function job_get_spell_map(spell, default_spell_map)
- if spell.action_type == 'Magic' then
- if spell.skill == 'Enfeebling Magic' then
- if spell.type == 'WhiteMagic' then
- return 'MndEnfeebles'
- else
- return 'IntEnfeebles'
- end
- elseif spell.skill == 'Geomancy' then
- if spell.english:startswith('Indi') then
- return 'Indi'
- end
- elseif spell.skill == 'Elemental Magic' then
- if spellMap == 'GeoElem' then
- return 'GeoElem'
- end
- end
- end
- end
- function customize_idle_set(idleSet)
- if player.mpp < 51 then
- idleSet = set_combine(idleSet, sets.latent_refresh)
- end
- if state.CP.current == 'on' then
- equip(sets.CP)
- disable('back')
- else
- enable('back')
- end
- --if pet.isvalid then
- --if pet.hpp > 73 then
- --if newLuopan == 1 then
- --equip(sets.PetHP)
- --disable('head')
- --end
- --elseif pet.hpp <= 73 then
- --enable('head')
- --newLuopan = 0
- --end
- --end
- if state.Auto_Kite.value == true then
- idleSet = set_combine(idleSet, sets.Kiting)
- end
- return idleSet
- end
- -- Function to display the current relevant user state when doing an update.
- function display_current_job_state(eventArgs)
- local c_msg = state.CastingMode.value
- local d_msg = 'None'
- if state.DefenseMode.value ~= 'None' then
- d_msg = state.DefenseMode.value .. state[state.DefenseMode.value .. 'DefenseMode'].value
- end
- local i_msg = state.IdleMode.value
- local msg = ''
- if state.MagicBurst.value then
- msg = ' Burst: On |'
- end
- if state.Auto.value then
- msg = ' Auto: On |'
- end
- if state.Kiting.value then
- msg = msg .. ' Kiting: On |'
- end
- add_to_chat(060, '| Magic: ' ..string.char(31,001)..c_msg.. string.char(31,002).. ' |'
- ..string.char(31,004).. ' Defense: ' ..string.char(31,001)..d_msg.. string.char(31,002).. ' |'
- ..string.char(31,008).. ' Idle: ' ..string.char(31,001)..i_msg.. string.char(31,002).. ' |'
- ..string.char(31,002)..msg)
- eventArgs.handled = true
- end
- function refine_various_spells(spell, action, spellMap, eventArgs)
- local newSpell = spell.english
- local spell_recasts = windower.ffxi.get_spell_recasts()
- local cancelling = 'All '..spell.english..' are on cooldown. Cancelling.'
- local spell_index
- if spell_recasts[spell.recast_id] > 0 then
- if spell.skill == 'Elemental Magic' and spellMap ~= 'GeoElem' then
- spell_index = table.find(degrade_array[spell.element],spell.name)
- if spell_index > 1 then
- newSpell = degrade_array[spell.element][spell_index - 1]
- send_command('@input /ma '..newSpell..' '..tostring(spell.target.raw))
- eventArgs.cancel = true
- end
- elseif spell.name:startswith('Aspir') then
- spell_index = table.find(degrade_array['Aspirs'],spell.name)
- if spell_index > 1 then
- newSpell = degrade_array['Aspirs'][spell_index - 1]
- send_command('@input /ma '..newSpell..' '..tostring(spell.target.raw))
- eventArgs.cancel = true
- end
- end
- end
- end
- -------------------------------------------------------------------------------------------------------------------
- -- Utility functions specific to this job.
- -------------------------------------------------------------------------------------------------------------------
- function job_self_command(cmdParams, eventArgs)
- if cmdParams[1] == 'nuke' and not midaction() then
- send_command('@input /ma "' .. state.Element.current .. ' V" <t>')
- end
- gearinfo(cmdParams, eventArgs)
- end
- function gearinfo(cmdParams, eventArgs)
- if cmdParams[1] == 'gearinfo' then
- if type(cmdParams[4]) == 'string' then
- if cmdParams[4] == 'true' then
- moving = true
- elseif cmdParams[4] == 'false' then
- moving = false
- end
- end
- if not midaction() then
- job_update()
- end
- end
- end
- function check_moving()
- if state.DefenseMode.value == 'None' and state.Kiting.value == false then
- if state.Auto_Kite.value == false and moving then
- state.Auto_Kite:set(true)
- elseif state.Auto_Kite.value == true and moving == false then
- state.Auto_Kite:set(false)
- end
- end
- end
- function check_gear()
- if no_swap_gear:contains(player.equipment.left_ring) then
- disable("ring1")
- else
- enable("ring1")
- end
- if no_swap_gear:contains(player.equipment.right_ring) then
- disable("ring2")
- else
- enable("ring2")
- end
- end
- windower.register_event('zone change',
- function()
- if no_swap_gear:contains(player.equipment.left_ring) then
- enable("ring1")
- equip(sets.idle)
- end
- if no_swap_gear:contains(player.equipment.right_ring) then
- enable("ring2")
- equip(sets.idle)
- end
- end
- )
- -- Select default macro book on initial load or subjob change.
- function select_default_macro_book()
- set_macro_page(1, 1)
- end
- function set_lockstyle()
- send_command('wait 3; input /lockstyleset ' .. lockstyleset)
- end
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