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- local P = game:GetService("Players")
- local LP = P.LocalPlayer
- function yeetanim()
- for i,z in next,LP.Character.Humanoid:GetPlayingAnimationTracks() do
- if not string.find(z.Animation.AnimationId,"180426354") then
- z:stop()
- end
- end
- end
- function dualanim()
- local DualAnimation = Instance.new("Animation")
- DualAnimation.AnimationId = "rbxassetid://1145142527"
- local DualAnimation_ = game:GetService('Players').LocalPlayer.Character.Humanoid:LoadAnimation(DualAnimation)
- DualAnimation_:Play()
- DualAnimation_:AdjustSpeed(1)
- end
- function unequip()
- for _,a in next,LP.Character:GetChildren() do
- if a:IsA("Tool") then
- a.Parent = LP.Backpack
- end
- end
- end
- temptables = {}
- unequip()
- for e,a in next, LP.Backpack:GetChildren() do
- if a:IsA("Tool") and a.Name == "SuperFlyGoldBoombox" then
- for _,z in next,a:GetChildren() do
- if z:IsA("Part") then
- z.CanCollide = true
- end
- end
- table.insert(temptables,a)
- end
- end
- for e,gunss in next, temptables do
- for _,z in next, gunss:GetChildren() do
- if z:IsA("Animation") then
- z:Destroy()
- end
- end
- gunss.Grip = CFrame.new(0,0,0)
- if e == 1 then
- gunss.Grip = CFrame.Angles(0,-0,0)
- gunss.Grip = gunss.Grip * CFrame.new(0,0,0)
- gunss.Parent = LP.Character
- elseif e == 2 then
- gunss.Grip = CFrame.Angles(0,-0,0)
- gunss.Grip = gunss.Grip * CFrame.new(2.7,0,0)
- gunss.Parent = LP.Character
- elseif e == 3 then
- gunss.Grip = CFrame.Angles(0,-0,0)
- gunss.Grip = gunss.Grip * CFrame.new(-2.7,0,0)
- gunss.Parent = LP.Character
- elseif e == 4 then
- gunss.Grip = CFrame.Angles(0,-0,0)
- gunss.Grip = gunss.Grip * CFrame.new(0,1.3,0)
- gunss.Parent = LP.Character
- elseif e == 5 then
- gunss.Grip = CFrame.Angles(0,-0,0)
- gunss.Grip = gunss.Grip * CFrame.new(0,2.6,0)
- gunss.Parent = LP.Character
- elseif e == 6 then
- gunss.Grip = CFrame.Angles(0,-0,0)
- gunss.Grip = gunss.Grip * CFrame.new(2.7,2.6,0)
- gunss.Parent = LP.Character
- elseif e == 7 then
- gunss.Grip = CFrame.Angles(0,-0,0)
- gunss.Grip = gunss.Grip * CFrame.new(5.4,2.6,0)
- gunss.Parent = LP.Character
- elseif e == 8 then
- gunss.Grip = CFrame.Angles(0,-0,0)
- gunss.Grip = gunss.Grip * CFrame.new(5.4,0,0)
- gunss.Parent = LP.Character
- elseif e == 9 then
- gunss.Grip = CFrame.Angles(0,-0,0)
- gunss.Grip = gunss.Grip * CFrame.new(5.4,-1.4,0)
- gunss.Parent = LP.Character
- elseif e == 10 then
- gunss.Grip = CFrame.Angles(0,-0,0)
- gunss.Grip = gunss.Grip * CFrame.new(5.4,-2.8,0)
- gunss.Parent = LP.Character
- elseif e == 11 then
- gunss.Grip = CFrame.Angles(0,-0,0)
- gunss.Grip = gunss.Grip * CFrame.new(0,-1.4,0)
- gunss.Parent = LP.Character
- elseif e == 12 then
- gunss.Grip = CFrame.Angles(0,-0,0)
- gunss.Grip = gunss.Grip * CFrame.new(0,-2.8,0)
- gunss.Parent = LP.Character
- elseif e == 13 then
- gunss.Grip = CFrame.Angles(0,-0,0)
- gunss.Grip = gunss.Grip * CFrame.new(0,-2.8,0)
- gunss.Parent = LP.Character
- elseif e == 14 then
- gunss.Grip = CFrame.Angles(0,-0,0)
- gunss.Grip = gunss.Grip * CFrame.new(-2.7,-2.8,0)
- gunss.Parent = LP.Character
- elseif e == 15 then
- gunss.Grip = CFrame.Angles(0,-0,0)
- gunss.Grip = gunss.Grip * CFrame.new(-5.4,-2.8,0)
- gunss.Parent = LP.Character
- elseif e == 16 then
- gunss.Grip = CFrame.Angles(0,-0,0)
- gunss.Grip = gunss.Grip * CFrame.new(-5.4,0,0)
- gunss.Parent = LP.Character
- elseif e == 17 then
- gunss.Grip = CFrame.Angles(0,-0,0)
- gunss.Grip = gunss.Grip * CFrame.new(-5.4,1.4,0)
- gunss.Parent = LP.Character
- elseif e == 18 then
- gunss.Grip = CFrame.Angles(0,-0,0)
- gunss.Grip = gunss.Grip * CFrame.new(-5.4,2.8,0)
- gunss.Parent = LP.Character
- end
- end
- local Anim = Instance.new('Animation')
- Anim.AnimationId = 'rbxassetid://1145142527'
- local PlayAnim = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim)
- PlayAnim:Play()
- wait()
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