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- using UnityEngine;
- using UnityEngine.UI;
- using UnityEngine.Networking;
- using System.Collections;
- public class GameUI : MonoBehaviour {
- public GameObject login;
- public InputField username;
- public InputField email;
- public InputField password;
- public Text status;
- public string UserName{...}
- public string Email{...}
- public void Register(){
- status.text = "Registering";
- MsgRegistrationRequest msg = new MsgRegistrationRequest(){
- userName = username.text,
- userEmail = email.text,
- userPassword = password.text
- };
- NetworkManager.singleton.client.Send(MsgTypes.RegistrationRequest, msg);
- }
- public void Login(){
- status.text = "Logging in";
- MsgLoginRequest msg = new MsgLoginRequest(){
- userName = username.text,
- userPassword = password.text
- };
- NetworkManager.singleton.client.Send(MsgTypes.LoginRequest, msg);
- }
- }
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