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- --=======================================================================================
- local player = game:GetService("Players").LocalPlayer
- local character = player.Character or player.CharacterAdded:Wait()
- local UIS, CAS, mouse = game:GetService("UserInputService"), game:GetService("ContextActionService"), player:GetMouse()
- local humanoid = character.Humanoid
- local NetworkAccess = coroutine.create(function()
- settings().Physics.AllowSleep = false
- wait(math.random(1.5, 3))
- while true do
- game:GetService('RunService').RenderStepped:Wait()
- for _, players in pairs(game.Players:GetChildren()) do
- if players ~= game.Players.LocalPlayer then
- players.MaximumSimulationRadius = 0.1
- players.SimulationRadius = 0
- end
- end
- player.MaximumSimulationRadius = math.pow(math.huge, math.huge)
- player.SimulationRadius = math.huge * math.huge
- end
- end)
- coroutine.resume(NetworkAccess)
- --=======================================================================================
- --// R15 Resize
- --// Made by Filipono120 Studios! (the solo dev)
- local Width = 0.2
- local Height = 0.2
- local Depth = 0.2
- local HeadScale = 0.2
- if humanoid then
- if humanoid:FindFirstChild("BodyWidthScale") then
- humanoid.BodyWidthScale.Value = Width
- end
- if humanoid:FindFirstChild("BodyHeightScale") then
- humanoid.BodyHeightScale.Value = Height
- end
- if humanoid:FindFirstChild("BodyDepthScale") then
- humanoid.BodyDepthScale.Value = Depth
- end
- if humanoid:FindFirstChild("HeadScale") then
- humanoid.HeadScale.Value = HeadScale
- end
- end
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