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- game.Players.LocalPlayer.Character.HumanoidRootPart.PlayerOverHead1:Destroy()
- while true do
- game.Players.LocalPlayer.Character:MoveTo(Vector3.new(96, 185, -640))
- wait(0.5)
- local string_1 = "InteractWith";
- local userdata_1 = game:GetService("Workspace").Entities.AI["Village Elder"];
- local string_2 = "StartDialogue";
- local Target = game:GetService("ReplicatedStorage").Remotes.UIFunction;
- Target:InvokeServer(string_1, userdata_1, string_2);
- local string_1 = "CurrentDialogueInput";
- local string_2 = "Accept";
- local Target = game:GetService("ReplicatedStorage").Remotes.UIFunction;
- Target:InvokeServer(string_1, string_2);
- wait(0.7)
- game.Players.LocalPlayer.Character:MoveTo(Vector3.new(-146, 130, 1079))
- wait(0.5)
- local string_1 = "InteractWith";
- local userdata_1 = game:GetService("Workspace").Entities.AI["Yasato Village Mayor"];
- local string_2 = "StartDialogue";
- local Target = game:GetService("ReplicatedStorage").Remotes.UIFunction;
- Target:InvokeServer(string_1, userdata_1, string_2);
- local string_1 = "CurrentDialogueInput";
- local string_2 = "Ok";
- local Target = game:GetService("ReplicatedStorage").Remotes.UIFunction;
- Target:InvokeServer(string_1, string_2);
- wait(0.5)
- end
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