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vampire / post 4

Jun 6th, 2021
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  1. [div align="center"][div style="width:85%;"]
  2. [table style="width:70%;"][tbody][tr][td style="border:1px solid transparent;"][div style="text-align:center;font-size:18px;font-family:times new roman;letter-spacing:1px;text-shadow:1px 1px 2px black;"]VAMPIRE[/div][div style="text-align:center;font-size:10px;font-family:courier new;letter-spacing:1px;"]NOCTURNAL MAGICAL HUMANOID BEINGS[/div][/td][td style="border:1px solid transparent;padding:10px;width:125px;"][img src="https://i.imgur.com/FJwKDeQ.gif" style="width:75px;border-radius:100%;border:1px solid #676767;padding:3px;opacity:0.75;"][/td][/tr][/tbody][/table]
  3. [div style="font-size:10px;letter-spacing:0.5px;text-align:justify;"]Vampires are nocturnal creatures classified as a Being with magical predatory instincts. Their diet consists of blood, and mainly prey on humans to drain them dry of their blood.
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  5. [span style="font-family:times new roman;"][b]VENOM & SIRING[/b][/span][ul type="circle"][li]Vampires possess a venom in sacs connected to enlarged canines or "fangs". This venom has two properties - to sire a victim with Vampirism, or to sedate their prey. [/li][li]The production of venom only occurs when a vampire bites into an individual as a means to sedate their prey quickly.[/li][ul]Experienced vampires may be able to control their venom production it takes years of practice and may not always be successful (i.e - Roleplayers with the vampire trait can roll to determine the success of venom release). [/ul][li]The sedative in a Vampire's venom produces calming effects once injected into the bloodstream in the same way as a Calming Draught would (albeit much stronger), and can also numb a bite to make it a less harrowing experience for the victim and thus easier for the Vampire to feed from them.[/li][li]For a Vampire to be sired, the venom must remain in the system until it reaches the heart. If the venom is extracted by Healers before it reaches the heart, the victim will survive and the bite will leave little more than a nasty scar. However, once the venom hits the heart, the individual will die (a non-trait holder character will actually die, whereas a trait holder character will being the process of transforming into a vampire).[/li][li]After a siring, it may take 24 hours to a week OOC (depending on the roleplayer) for the transformation to be completed. Vampire holders cannot be sired and immediately "ressurect" as a newborn vampire.[/li][li]Any character bitten by a vampire and not a trait holder may NPC the heal. Please inform St. Mungo's so they can write up the log.[/li][li]After the transformation from human to Vampire, the individual will experience anatomical changes.[/li][ul]Their body will continue to age but at an extremely slower rate (ageing 1 year for every 10 years that pass)
  6. They will appear paler and more gaunt with deathly cold skin
  7. Their blood will coagulate and they will grow their "fangs" (elongated, pointed canines)
  8. Vampires corrupted by Dark Magic may also develop additional aesthetic changes, but this is subjective and down to the roleplayer.[/ul][li]A Vampire's coagulated blood is viscous. It flows more fluidly after a Vampire has recently fed, but when the Vampire begins to starve, it practically slows to a halt which darkens the veins and is visible through the skin. This is especially difficult for administering potions into the bloodstream. Healers may consider using an anti-coagulant to help with the potion administration process.[/li][/ul]
  9. [span style="font-family:times new roman;"][b]STRENGTHS[/b][/span][ul type="circle"][li]Vampires are considered magical predators. As a result, they have heightened abilities that can be used to hunt prey.[/li][ul]Vampires have increased speed and strength in comparison to the average human, but not compared to a fully transformed Werewolf.
  10. Vampires sense of hearing is also heightened. They are able to hear heartbeats and whispers or detect pregnancy by hearing a second heartbeat (a fetus does not have an audible heartbeat until six weeks).[ul]As a general guide for Vampires, it can be three to five meters for smell/hearing but the strength of these senses depend on the environment (e.g - closed room versus open area, heavily populated rooms versus sparsely populated rooms).[/ul]As nocturnal creatures, they have an increased sense of sight and can see clearly in the dark.
  11. They have slightly increased sense of smell, particularly for blood. The strength of these senses depend on the environment (e.g - closed room versus open air, heavily populated rooms versus sparsely populated rooms).[ul]Their heightened scent can be used to identify vampires, werewolves and veela who are not wearing no smell solution.[/ul][/ul][li]They are also able to heal themselves by consuming blood, though severe injuries and dark magic will require regular healing and consumption together.[/li][li]It is significantly harder to kill a Vampire than any other being. The known ways are: beheading, breaking an unbreakable vow, incineration, the killing curse and overconsumption of blood.[/li][ul]Lethal poisons will not kill a Vampire, but cause them excruciating pain. Other potions must be taken orally in order to work as Pixifodio does not work on their bloodstream.[/ul][li]Vampires are able to identify blood when consuming it such as blood type, age, health, and potions the victim recently consumed. You can read more about this under the "Feeding" Sub-Section.[/li][/ul]
  12. [span style="font-family:times new roman;"][b]VULNERABILITIES[/b][/span][ul type="circle"][li]Fire (and heat) are a Vampire's great weakness.[/li][ul]Vampires can only stay by large open flames for 5 OOC minutes within a 2 meter radius before they burn from exposure. If they are over a 2 meter radius, they may experience some discomfort.
  13. Small flames do not impact Vampires drastically but if they come into physical contact with a small flame, they will burn instantly.
  14. A starving Vampire is more likely to experience burns and discomfort. If they have not fed in over a week OOC, they will instantly be set alight or burn when they are in close proximity.
  15. While Incendio, a first-year fire charm, does not burn human flesh, it will burn Vampire flesh quite easily.
  16. Fireproofing potions or any fire-resistance potions are ineffective on a Vampire.
  17. Vampires are unable to master pyrokinesis or fiendfyre due to their weakness to fire. It is considered incredibly dangerous for a Vampire to practice these types of magics. The only exception would be a Vampire who mastered Fiendfyre in life can also practice in death, but put themselves at risk of death.[/ul][li]Sunlight is also a detriment to Vampires.[/li][ul]Vampires may only stay in direct sunlight for 10 OOC minutes before they are set alight.
  18. While under the sun, they are in a constant state of discomfort (e.g - a burning sensation on the skin, itchiness, blotchy skin, blistering skin [the Vampire has liberty of choosing how they wish to roleplay discomfort from the sun, provided they do roleplay discomfort].
  19. An overcast day also causes discomfort, but the effects of this may take longer [20 OOC minutes].
  20. The aid of an umbrella provides an additional support, but only for so long [an additional 5 OOC minutes].[/ul][li]Garlic allergies are common in Vampires. The smell of garlic is repulsive to them and they will experience discomfort when smelling it (e.g - irritated nostrils, etc). See Allergic Reactions for more information.[/li][li]Vampires do not have reflections in mirrors, water, or any reflective surface, magical or otherwise. They can, however, still be visible in "Graph Creare" images.[/li][li]While heightened senses are considered a strength, it may also cause sensory overload. This may cause heightened anxiety and even heighten amounts of pain.[/li][li]Spells that cause intense light, sound or vibrations cause pain or disorientation to the vampire.[/li][li]A vampire's body is unable to process potions as a normal with or wizard would due to their undead nature. For any healing that requires potions, the heart must be forced to beat again by a healer, and all potions will take 2x longer to take effect. (Healing time OOC x 2 = any wounds that require regrowth/blood filtering/blood regeneration).[/li][ul]When limb loss occurs by any means, a prosthetic is required.
  21. Like humans, any limb losses cause by dark magic results in a prosthetic.
  22. If limb loss occurs without the use of dark magic, healers may regrow the bone using Undead Unction (please speak to healers about the healing process for Vampires)[/ul][/ul]
  23. [span style="font-family:times new roman;"][b]FEEDING & STARVATION[/b][/span][ul type="circle"][li]A Vampire must feed on human blood at least once a week (OOC) to survive. A Vampire's diet differs in each case - at the roleplay, feeding is interpretative as everyone portrays their hunger differently. Regular feeding will keep a Vampire alive for around a millennium.[/li][li]A Vampire can feed out of a blood bag and have their hunger maintained for 12 OOC hours.[/li][ul]Feeding on Veela blood is similar to alcohol. It tastes better than other blood and excessive consumption causes Vampires to go into an intoxicated state. Feeding off any animal or Werewolf (human form and beast form included), is an unappetising and disgusting concept to them; it's possible, but not practical to attempt to live off a diet of animal blood - they will hardly be able keep it down most of the time.
  24. The process of feeding from a human can differ from person to person depending on the opinions and alignment of both the Vampire and the human. Darker Vampires who care less for human life will find more enjoyment in it and cause more pain for the human, while lighter Vampires may feel more connotations of shame and be wary about hurting them. These differences are subjective and will depend on the characters involved.
  25. Different types of blood have different tastes. The rarer a blood type is, the sweeter it will taste. The order in the United Kingdom is AB- > B- > AB+ > A- > O- > B+ > A+ > O+, with O+ being the most common.[/ul]
  26. [li]After 72 OOC hours without feeding, the side-effects of hunger (typically cravings and lethargy) will deteriorate into weakness of the body and a stronger need to feed when in the company of humans.[/li][ul]Once Vampires begin to starve (1 OOC week without feeding) they become skeletal and weaker, and they lose their heightened abilities to be on par with your average human. Feeling weak and sickly, they'll be desperate for sustenance and their cravings will be near impossible to resist. They'll take more physical damage due to their weakness.
  27. Starving Vampires will also begin to smell of death and decomposition - despite not actually composing, their life force is fading away. The more they starve and the closer to true death they get, the more pungent their scent.[/ul][/ul]
  28. [span style="font-family:times new roman;"][b]PREGNANCY & FERTILITY[/b][/span][ul type="circle"][li]If ones partner is a Vampire (female or male), they will struggle to conceive and it will take many attempts. The fetus will be prone to health complications such as miscarriage, still birth and extremely preterm birth.[/li][li]Both Vampires and humans are affected by the half-Vampire fetus inside of them. The side-effects of human pregnancy are amplified for Vampires, which includes but is not limited to: nausea, fatigue, mood swings and increased urination. Meanwhile, humans pregnant with half-Vampires will experience extreme strain on her body and labour will be twice as painful.[/li][li]Pregnant Vampires must consume high amounts of blood to support the baby in their womb as well as sustain themselves. They are almost always hungry, but they must be careful not to overfeed.[/li][/ul]
  29. [span style="font-family:times new roman;"][b]DHAMPIRS & THE DRAUGHT OF [i]RENOVATUR INTEGRA[/i] (VAMPIRIC SUPPRESSANT)[/b][/span][ul type="circle"][li]Half-Vampires (also known as Dhamphirs) are the result of a Vampire having a child with another Vampire, Wizard or Witch,[/li][li]Half-Vampires born to female vampires find the taste of blood enjoyable due to their time spent in a vampire's womb but gain no nutritional value from the consumption of blood. They possess no extra abilities, and simply have aesthetic differences. These changes in appearance include paler skin, and slightly more prominent canine teeth, like tiny fangs.[/li][li]These individuals are also born weak and susceptible to diseases due to the conditions experienced in their mother's womb.[/li][li]Those who have previously been Vampires (and have OOCly lost the trait) are also considered Half-Vampires, and have the same conditions.[/li][li]The average lifespan of a Half-Vampire is the same as a Wizard or Witch -- 120 years.[/li]
  30. [li]The Vampire Suppressant can be taken as a developmental arc for your character (and fail), or it can be taken when the trait is dropped and a reason is needed to explain the ailment away (and succeed).[/li][li]The suppressant is not a cure and does not restore full humanity, it's best described as a mirror of humanity due to the properties that cause the heart to beat and temporarily pump fresh blood through the body.[/li][li]The suppressant will only last around an OOC month and therefore must be taken repeatedly for an indefinite period of time to maintain this state. The process that a Vampire undergoes when the potion wears off is extremely dangerous and could lead to death.[/li][li]Should the suppressant fail upon administration: the vampire body will immediately go into starvation mode and the veins will darken. This can lead to the Vampire being placed in Stasis to stabilize them if they don’t escape. Stabilization doesn't mean the intensity of the frenzy will be cured, it will just freeze the suppressant and stop it from killing the Vampire.[/li][li]If successful, the Vampire can enjoy a "normal" lifestyle, but they will experience an intense fatigue, weakness, sensitivity to light, strong scents and loud sounds, and periodic cravings for blood. However, due to the Suppressant always being a work in progress, symptoms can vary.[/li]
  31. [/ul][/div][/div][/div]
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