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  1. // ========================================================
  2. // Bot
  3. // =======================================================
  4. bot_autodifficulty_threshold_high 0.0 // Value between -20.0 and 20.0 (Amount above avg human contribution score, above which a bot should lower its difficulty)
  5. bot_autodifficulty_threshold_low -2.0 // Value between -20.0 and 20.0 (Amount below avg human contribution score, below which a bot should raise its difficulty)
  6. bot_chatter normal
  7. bot_defer_to_human_goals 0
  8. bot_defer_to_human_items 0
  9. bot_difficulty 0
  10. bot_quota 0
  11. bot_quota_mode fill
  12. bot_kick
  13.  
  14. // ========================================================
  15. // Cash
  16. // =======================================================
  17. cash_player_bomb_defused 200
  18. cash_player_bomb_planted 200
  19. cash_player_damage_hostage -30
  20. cash_player_interact_with_hostage 300
  21. cash_player_killed_enemy_default 200
  22. cash_player_killed_enemy_factor 0.5
  23. cash_player_killed_hostage -1000
  24. cash_player_killed_teammate -300
  25. cash_player_rescued_hostage 1000
  26. cash_team_elimination_bomb_map 2700
  27. cash_team_elimination_hostage_map_t 2000
  28. cash_team_elimination_hostage_map_ct 2300
  29. cash_team_hostage_alive 0
  30. cash_team_hostage_interaction 500
  31. cash_team_loser_bonus 2400
  32. cash_team_loser_bonus_consecutive_rounds 0
  33. cash_team_planted_bomb_but_defused 200
  34. cash_team_rescued_hostage 0
  35. cash_team_terrorist_win_bomb 2700
  36. cash_team_win_by_defusing_bomb 2700
  37. cash_team_win_by_hostage_rescue 3000
  38. cash_team_win_by_time_running_out_hostage 2000
  39. cash_team_win_by_time_running_out_bomb 2700
  40.  
  41. // ========================================================
  42. // Damage
  43. // =======================================================
  44. ff_damage_reduction_bullets 0
  45. ff_damage_reduction_grenade 0
  46. ff_damage_reduction_grenade_self 0
  47. ff_damage_reduction_other 0
  48.  
  49. // ========================================================
  50. // Map
  51. // =======================================================
  52. mp_afterroundmoney 0
  53. mp_match_end_changelevel 1
  54. mp_buytime 90
  55. mp_buy_anywhere 0
  56. mp_buy_during_immunity 0
  57. mp_death_drop_defuser 1
  58. mp_death_drop_grenade 2 // 0=none, 1=best, 2=current or best
  59. mp_death_drop_gun 1 // 0=none, 1=best, 2=current or best
  60. mp_defuser_allocation 2 // 0=none, 1=random, 2=everyone
  61. mp_force_pick_time 15
  62. mp_forcecamera 0 // Set to 1 for team only spectating.
  63. mp_free_armor 2
  64. mp_freezetime 0
  65. mp_friendlyfire 1
  66. mp_win_panel_display_time 3
  67. mp_ggprogressive_round_restart_delay 15
  68. mp_ggtr_bomb_defuse_bonus 1
  69. mp_ggtr_bomb_detonation_bonus 1
  70. mp_ggtr_bomb_pts_for_flash 4
  71. mp_ggtr_bomb_pts_for_he 3
  72. mp_ggtr_bomb_pts_for_molotov 5
  73. mp_ggtr_bomb_pts_for_upgrade 2
  74. mp_ggtr_bomb_respawn_delay 0
  75. mp_ggtr_end_round_kill_bonus 1
  76. mp_ggtr_halftime_delay 0.0
  77. mp_ggtr_last_weapon_kill_ends_half 0
  78. mp_respawn_immunitytime 0
  79. mp_halftime 0
  80. mp_match_can_clinch 1 // 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds
  81. mp_maxmoney 13337
  82. mp_maxrounds 0
  83. mp_molotovusedelay 0
  84. mp_playercashawards 1
  85. mp_roundtime 3
  86. mp_roundtime_hostage 3
  87. mp_roundtime_defuse 3 // Typical ValveOfficial Casual defuse rounds are 90-100 seconds.
  88. mp_solid_teammates 0
  89. mp_startmoney 13337
  90. mp_teamcashawards 1
  91. mp_timelimit 20
  92. mp_warmuptime 0
  93. mp_weapons_allow_zeus 1
  94. mp_weapons_allow_typecount 2
  95. spec_freeze_panel_extended_time 0
  96. spec_freeze_time 3.0
  97. sv_allow_votes 0 // Voting allowed in this mode 1
  98. sv_arms_race_vote_to_restart_disallowed_after 0
  99. sv_vote_to_changelevel_before_match_point 0
  100. sv_ignoregrenaderadio 1
  101. tv_delay 30
  102. mp_warmup_pausetimer 0
  103. mp_halftime_pausetimer 0
  104. mp_randomspawn 0
  105. mp_randomspawn_los 0
  106. sv_infinite_ammo 0
  107. ammo_grenade_limit_flashbang 1
  108. ammo_grenade_limit_total 3
  109.  
  110. // ========================================================
  111. // Comms
  112. // ========================================================
  113.  
  114. sv_alltalk 1
  115. sv_full_alltalk 1
  116. sv_deadtalk 1
  117. sv_talk_enemy_alive 1
  118. sv_talk_enemy_dead 1
  119.  
  120. // ========================================================
  121. // Weapon
  122. // =======================================================
  123. mp_weapons_allow_map_placed 1
  124. mp_weapons_glow_on_ground 0
  125. mp_display_kill_assists 1
  126. mp_respawn_on_death_t 0
  127. mp_respawn_on_death_ct 0
  128. mp_ct_default_melee weapon_knife
  129. mp_ct_default_secondary weapon_hkp2000
  130. mp_ct_default_primary ""
  131. mp_t_default_melee weapon_knife
  132. mp_t_default_secondary weapon_glock
  133. mp_t_default_primary ""
  134. mp_default_team_winner_no_objective -1 // 2 == CTs, 3 == Ts
  135. weapon_accuracy_nospread 1
  136.  
  137. sv_occlude_players 1
  138. occlusion_test_async 1
  139.  
  140. spec_replay_enable 0
  141. mp_round_restart_delay 10 // need more time for replay
  142.  
  143. // ========================================================
  144. // Plugin
  145. // =======================================================
  146.  
  147. sm_tagmenu_enable 1
  148. sm_advertisements_enabled 1
  149. sm_advertisements_file "advertisements.txt"
  150. sm_advertisements_interval 20
  151. sm_advertisements_reload
  152.  
  153. // ========================================================
  154. // Bhop
  155. // =======================================================
  156. sv_enablebunnyhopping 1
  157. sv_autobunnyhopping 1
  158. sv_accelerate 5.5
  159. sv_airaccelerate 13337
  160. sv_staminajumpcost 0
  161. sv_staminalandcost 0
  162. sv_staminamax 0
  163. sv_staminarecoveryrate 60
  164. sv_clamp_unsafe_velocities 0
  165. sv_maxvelocity 3500
  166. sv_pure 0
  167.  
  168. phys_pushscale 900
  169. cs_enable_player_physics_box 1
  170. sm_cvar phys_pushscale 900
  171. sm_cva cs_enable_player_physics_box 1
  172. sm_group_enable_adverts "0"
  173. sm_groupid_add "27272139"
  174. sm_group_credits "10"
  175. sm_group_spec_credits "0"
  176. sm_group_credits_time "60"
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