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  1. Mono path[0] = 'E:/Games/Nude Byte 6_1_4/Nude Byte_Data/Managed'
  2. Mono config path = 'E:/Games/Nude Byte 6_1_4/MonoBleedingEdge/etc'
  3. [Physics::Module] Initialized MultithreadedJobDispatcher with 15 workers.
  4. Initialize engine version: 2022.3.18f1 (d29bea25151d)
  5. [Subsystems] Discovering subsystems at path E:/Games/Nude Byte 6_1_4/Nude Byte_Data/UnitySubsystems
  6. [Subsystems] No descriptors matched for examples in UnitySubsystems/OculusXRPlugin/UnitySubsystemsManifest.json.
  7. [Subsystems] 1 'inputs' descriptors matched in UnitySubsystems/OculusXRPlugin/UnitySubsystemsManifest.json
  8. [Subsystems] 1 'displays' descriptors matched in UnitySubsystems/OculusXRPlugin/UnitySubsystemsManifest.json
  9. [Subsystems] No descriptors matched for meshings in UnitySubsystems/OculusXRPlugin/UnitySubsystemsManifest.json.
  10. [Subsystems] No descriptors matched for examples in UnitySubsystems/UnityMockHMD/UnitySubsystemsManifest.json.
  11. [Subsystems] 1 'inputs' descriptors matched in UnitySubsystems/UnityMockHMD/UnitySubsystemsManifest.json
  12. [Subsystems] 1 'displays' descriptors matched in UnitySubsystems/UnityMockHMD/UnitySubsystemsManifest.json
  13. [Subsystems] No descriptors matched for meshings in UnitySubsystems/UnityMockHMD/UnitySubsystemsManifest.json.
  14. [Subsystems] No descriptors matched for examples in UnitySubsystems/UnityOpenXR/UnitySubsystemsManifest.json.
  15. [Subsystems] 1 'inputs' descriptors matched in UnitySubsystems/UnityOpenXR/UnitySubsystemsManifest.json
  16. [Subsystems] 1 'displays' descriptors matched in UnitySubsystems/UnityOpenXR/UnitySubsystemsManifest.json
  17. [Subsystems] No descriptors matched for meshings in UnitySubsystems/UnityOpenXR/UnitySubsystemsManifest.json.
  18. GfxDevice: creating device client; threaded=1; jobified=1
  19. Direct3D:
  20. Version: Direct3D 11.0 [level 11.1]
  21. Renderer: NVIDIA GeForce RTX 3080 (ID=0x2206)
  22. Vendor: NVIDIA
  23. VRAM: 10053 MB
  24. Driver: 31.0.15.5176
  25. Begin MonoManager ReloadAssembly
  26. - Loaded All Assemblies, in 0.089 seconds
  27. - Finished resetting the current domain, in 0.001 seconds
  28. Fallback handler could not load library E:/Games/Nude Byte 6_1_4/Nude Byte_Data/MonoBleedingEdge/OculusXRPlugin
  29. Fallback handler could not load library E:/Games/Nude Byte 6_1_4/Nude Byte_Data/MonoBleedingEdge/OculusXRPlugin.dll
  30. Fallback handler could not load library E:/Games/Nude Byte 6_1_4/Nude Byte_Data/MonoBleedingEdge/OculusXRPlugin.dll
  31. Fallback handler could not load library E:/Games/Nude Byte 6_1_4/Nude Byte_Data/MonoBleedingEdge/OculusXRPlugin
  32. Fallback handler could not load library E:/Games/Nude Byte 6_1_4/Nude Byte_Data/MonoBleedingEdge/libOculusXRPlugin
  33. Fallback handler could not load library E:/Games/Nude Byte 6_1_4/Nude Byte_Data/MonoBleedingEdge/libOculusXRPlugin.dll
  34. Fallback handler could not load library E:/Games/Nude Byte 6_1_4/Nude Byte_Data/MonoBleedingEdge/libOculusXRPlugin.dll
  35. Fallback handler could not load library E:/Games/Nude Byte 6_1_4/Nude Byte_Data/MonoBleedingEdge/libOculusXRPlugin
  36. Fallback handler could not load library E:/Games/Nude Byte 6_1_4/Nude Byte_Data/MonoBleedingEdge/OculusXRPlugin
  37. Fallback handler could not load library E:/Games/Nude Byte 6_1_4/Nude Byte_Data/MonoBleedingEdge/OculusXRPlugin.dll
  38. Fallback handler could not load library E:/Games/Nude Byte 6_1_4/Nude Byte_Data/MonoBleedingEdge/OculusXRPlugin.dll
  39. Fallback handler could not load library E:/Games/Nude Byte 6_1_4/Nude Byte_Data/MonoBleedingEdge/OculusXRPlugin
  40. Fallback handler could not load library E:/Games/Nude Byte 6_1_4/Nude Byte_Data/MonoBleedingEdge/libOculusXRPlugin
  41. Fallback handler could not load library E:/Games/Nude Byte 6_1_4/Nude Byte_Data/MonoBleedingEdge/libOculusXRPlugin.dll
  42. Fallback handler could not load library E:/Games/Nude Byte 6_1_4/Nude Byte_Data/MonoBleedingEdge/libOculusXRPlugin.dll
  43. Fallback handler could not load library E:/Games/Nude Byte 6_1_4/Nude Byte_Data/MonoBleedingEdge/libOculusXRPlugin
  44. <RI> Initializing input.
  45.  
  46. New input system (experimental) initialized
  47. Using Windows.Gaming.Input
  48. <RI> Input initialized.
  49.  
  50. <RI> Initialized touch support.
  51.  
  52. UnloadTime: 0.579100 ms
  53. InControl (version 1.8.9 build 9376)
  54. InControl Native (version 1.0.6)
  55. [InControl] NativeInputDeviceManager enabled.
  56. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  57. UnloadTime: 1.560500 ms
  58. Unloading 1732 unused Assets to reduce memory usage. Loaded Objects now: 11629.
  59. Total: 17.547000 ms (FindLiveObjects: 0.326700 ms CreateObjectMapping: 0.196600 ms MarkObjects: 3.303900 ms DeleteObjects: 13.719700 ms)
  60.  
  61. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  62. UnloadTime: 3.983800 ms
  63. Online DateTime: 22:22:50
  64. Unloading 75 unused Assets to reduce memory usage. Loaded Objects now: 21080.
  65. Total: 6.449300 ms (FindLiveObjects: 0.623100 ms CreateObjectMapping: 0.220000 ms MarkObjects: 4.246400 ms DeleteObjects: 1.359500 ms)
  66.  
  67. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  68. UnloadTime: 16.925100 ms
  69. Unloading 2651 unused Assets to reduce memory usage. Loaded Objects now: 11709.
  70. Total: 34.764700 ms (FindLiveObjects: 0.352100 ms CreateObjectMapping: 0.267800 ms MarkObjects: 3.507700 ms DeleteObjects: 30.636900 ms)
  71.  
  72. Setting up 8 worker threads for Enlighten.
  73. Memory Statistics:
  74. [ALLOC_TEMP_TLS] TLS Allocator
  75. StackAllocators :
  76. [ALLOC_TEMP_MAIN]
  77. Peak usage frame count: [0-1.0 KB]: 540 frames, [1.0 KB-2.0 KB]: 4 frames, [4.0 KB-8.0 KB]: 65 frames, [16.0 KB-32.0 KB]: 10 frames, [32.0 KB-64.0 KB]: 3615 frames, [64.0 KB-128.0 KB]: 78 frames, [128.0 KB-256.0 KB]: 29 frames, [256.0 KB-0.5 MB]: 9 frames, [1.0 MB-2.0 MB]: 1 frames, [2.0 MB-4.0 MB]: 19 frames, [4.0 MB-8.0 MB]: 2 frames
  78. Initial Block Size 4.0 MB
  79. Current Block Size 6.5 MB
  80. Peak Allocated Bytes 5.2 MB
  81. Overflow Count 1
  82. [ALLOC_TEMP_Background Job.worker 4]
  83. Initial Block Size 32.0 KB
  84. Current Block Size 32.0 KB
  85. Peak Allocated Bytes 54 B
  86. Overflow Count 0
  87. [ALLOC_TEMP_Loading.PreloadManager]
  88. Initial Block Size 256.0 KB
  89. Current Block Size 0.5 MB
  90. Peak Allocated Bytes 498.6 KB
  91. Overflow Count 2246
  92. [ALLOC_TEMP_Background Job.worker 3]
  93. Initial Block Size 32.0 KB
  94. Current Block Size 32.0 KB
  95. Peak Allocated Bytes 54 B
  96. Overflow Count 0
  97. [ALLOC_TEMP_Background Job.worker 11]
  98. Initial Block Size 32.0 KB
  99. Current Block Size 32.0 KB
  100. Peak Allocated Bytes 54 B
  101. Overflow Count 0
  102. [ALLOC_TEMP_Background Job.worker 7]
  103. Initial Block Size 32.0 KB
  104. Current Block Size 32.0 KB
  105. Peak Allocated Bytes 54 B
  106. Overflow Count 0
  107. [ALLOC_TEMP_Background Job.worker 6]
  108. Initial Block Size 32.0 KB
  109. Current Block Size 32.0 KB
  110. Peak Allocated Bytes 54 B
  111. Overflow Count 0
  112. [ALLOC_TEMP_Job.worker 11]
  113. Initial Block Size 256.0 KB
  114. Current Block Size 0.5 MB
  115. Peak Allocated Bytes 265.3 KB
  116. Overflow Count 12
  117. [ALLOC_TEMP_Background Job.worker 12]
  118. Initial Block Size 32.0 KB
  119. Current Block Size 32.0 KB
  120. Peak Allocated Bytes 54 B
  121. Overflow Count 0
  122. [ALLOC_TEMP_Background Job.worker 2]
  123. Initial Block Size 32.0 KB
  124. Current Block Size 32.0 KB
  125. Peak Allocated Bytes 54 B
  126. Overflow Count 0
  127. [ALLOC_TEMP_Background Job.worker 9]
  128. Initial Block Size 32.0 KB
  129. Current Block Size 32.0 KB
  130. Peak Allocated Bytes 54 B
  131. Overflow Count 0
  132. [ALLOC_TEMP_Job.worker 0]
  133. Initial Block Size 256.0 KB
  134. Current Block Size 256.0 KB
  135. Peak Allocated Bytes 98.2 KB
  136. Overflow Count 0
  137. [ALLOC_TEMP_Job.worker 4]
  138. Initial Block Size 256.0 KB
  139. Current Block Size 256.0 KB
  140. Peak Allocated Bytes 98.3 KB
  141. Overflow Count 0
  142. [ALLOC_TEMP_Job.worker 5]
  143. Initial Block Size 256.0 KB
  144. Current Block Size 256.0 KB
  145. Peak Allocated Bytes 98.3 KB
  146. Overflow Count 0
  147. [ALLOC_TEMP_Background Job.worker 8]
  148. Initial Block Size 32.0 KB
  149. Current Block Size 32.0 KB
  150. Peak Allocated Bytes 54 B
  151. Overflow Count 0
  152. [ALLOC_TEMP_Background Job.worker 15]
  153. Initial Block Size 32.0 KB
  154. Current Block Size 32.0 KB
  155. Peak Allocated Bytes 54 B
  156. Overflow Count 0
  157. [ALLOC_TEMP_Job.worker 13]
  158. Initial Block Size 256.0 KB
  159. Current Block Size 256.0 KB
  160. Peak Allocated Bytes 98.2 KB
  161. Overflow Count 0
  162. [ALLOC_TEMP_Background Job.worker 1]
  163. Initial Block Size 32.0 KB
  164. Current Block Size 32.0 KB
  165. Peak Allocated Bytes 5.9 KB
  166. Overflow Count 0
  167. [ALLOC_TEMP_EnlightenWorker] x 8
  168. Initial Block Size 64.0 KB
  169. Current Block Size 64.0 KB
  170. Peak Allocated Bytes 54 B
  171. Overflow Count 0
  172. [ALLOC_TEMP_Job.worker 1]
  173. Initial Block Size 256.0 KB
  174. Current Block Size 256.0 KB
  175. Peak Allocated Bytes 98.9 KB
  176. Overflow Count 0
  177. [ALLOC_TEMP_Background Job.worker 13]
  178. Initial Block Size 32.0 KB
  179. Current Block Size 32.0 KB
  180. Peak Allocated Bytes 54 B
  181. Overflow Count 0
  182. [ALLOC_TEMP_Background Job.worker 5]
  183. Initial Block Size 32.0 KB
  184. Current Block Size 32.0 KB
  185. Peak Allocated Bytes 65 B
  186. Overflow Count 0
  187. [ALLOC_TEMP_Job.worker 12]
  188. Initial Block Size 256.0 KB
  189. Current Block Size 256.0 KB
  190. Peak Allocated Bytes 98.3 KB
  191. Overflow Count 0
  192. [ALLOC_TEMP_UnityGfxDeviceWorker]
  193. Initial Block Size 256.0 KB
  194. Current Block Size 256.0 KB
  195. Peak Allocated Bytes 33.5 KB
  196. Overflow Count 0
  197. [ALLOC_TEMP_Job.worker 14]
  198. Initial Block Size 256.0 KB
  199. Current Block Size 256.0 KB
  200. Peak Allocated Bytes 98.2 KB
  201. Overflow Count 0
  202. [ALLOC_TEMP_Job.worker 3]
  203. Initial Block Size 256.0 KB
  204. Current Block Size 256.0 KB
  205. Peak Allocated Bytes 98.3 KB
  206. Overflow Count 0
  207. [ALLOC_TEMP_AssetGarbageCollectorHelper] x 15
  208. Initial Block Size 64.0 KB
  209. Current Block Size 64.0 KB
  210. Peak Allocated Bytes 138 B
  211. Overflow Count 0
  212. [ALLOC_TEMP_Background Job.worker 10]
  213. Initial Block Size 32.0 KB
  214. Current Block Size 32.0 KB
  215. Peak Allocated Bytes 54 B
  216. Overflow Count 0
  217. [ALLOC_TEMP_Job.worker 2]
  218. Initial Block Size 256.0 KB
  219. Current Block Size 256.0 KB
  220. Peak Allocated Bytes 98.3 KB
  221. Overflow Count 0
  222. [ALLOC_TEMP_Job.worker 10]
  223. Initial Block Size 256.0 KB
  224. Current Block Size 256.0 KB
  225. Peak Allocated Bytes 98.3 KB
  226. Overflow Count 0
  227. [ALLOC_TEMP_Job.worker 7]
  228. Initial Block Size 256.0 KB
  229. Current Block Size 256.0 KB
  230. Peak Allocated Bytes 98.3 KB
  231. Overflow Count 0
  232. [ALLOC_TEMP_Job.worker 9]
  233. Initial Block Size 256.0 KB
  234. Current Block Size 256.0 KB
  235. Peak Allocated Bytes 98.3 KB
  236. Overflow Count 0
  237. [ALLOC_TEMP_Background Job.worker 0]
  238. Initial Block Size 32.0 KB
  239. Current Block Size 32.0 KB
  240. Peak Allocated Bytes 54 B
  241. Overflow Count 0
  242. [ALLOC_TEMP_Job.worker 6]
  243. Initial Block Size 256.0 KB
  244. Current Block Size 256.0 KB
  245. Peak Allocated Bytes 98.3 KB
  246. Overflow Count 0
  247. [ALLOC_TEMP_Job.worker 8]
  248. Initial Block Size 256.0 KB
  249. Current Block Size 256.0 KB
  250. Peak Allocated Bytes 109.5 KB
  251. Overflow Count 0
  252. [ALLOC_TEMP_HIDInput]
  253. Initial Block Size 64.0 KB
  254. Current Block Size 64.0 KB
  255. Peak Allocated Bytes 10.9 KB
  256. Overflow Count 0
  257. [ALLOC_TEMP_Background Job.worker 14]
  258. Initial Block Size 32.0 KB
  259. Current Block Size 32.0 KB
  260. Peak Allocated Bytes 54 B
  261. Overflow Count 0
  262. [ALLOC_TEMP_Loading.AsyncRead]
  263. Initial Block Size 64.0 KB
  264. Current Block Size 64.0 KB
  265. Peak Allocated Bytes 256 B
  266. Overflow Count 0
  267. [ALLOC_TEMP_BatchDeleteObjects]
  268. Initial Block Size 64.0 KB
  269. Current Block Size 64.0 KB
  270. Peak Allocated Bytes 54 B
  271. Overflow Count 0
  272. [ALLOC_DEFAULT] Dual Thread Allocator
  273. Peak main deferred allocation count 3876
  274. [ALLOC_BUCKET]
  275. Large Block size 4.0 MB
  276. Used Block count 1
  277. Peak Allocated bytes 4.0 MB
  278. Failed Allocations. Bucket layout:
  279. 16B: 29 Subsections = 29696 buckets. Failed count: 36943
  280. 32B: 36 Subsections = 18432 buckets. Failed count: 316838
  281. 48B: 65 Subsections = 22186 buckets. Failed count: 782297
  282. 64B: 41 Subsections = 10496 buckets. Failed count: 74702
  283. 80B: 35 Subsections = 7168 buckets. Failed count: 57222
  284. 96B: 25 Subsections = 4266 buckets. Failed count: 79952
  285. 112B: 10 Subsections = 1462 buckets. Failed count: 130283
  286. 128B: 15 Subsections = 1920 buckets. Failed count: 52312
  287. [ALLOC_DEFAULT_MAIN]
  288. Peak usage frame count: [16.0 MB-32.0 MB]: 405 frames, [32.0 MB-64.0 MB]: 3966 frames, [256.0 MB-0.50 GB]: 1 frames
  289. Requested Block Size 16.0 MB
  290. Peak Block count 4
  291. Peak Allocated memory 257.9 MB
  292. Peak Large allocation bytes 216.2 MB
  293. [ALLOC_DEFAULT_THREAD]
  294. Peak usage frame count: [128.0 MB-256.0 MB]: 641 frames, [256.0 MB-0.50 GB]: 3731 frames
  295. Requested Block Size 16.0 MB
  296. Peak Block count 16
  297. Peak Allocated memory 497.3 MB
  298. Peak Large allocation bytes 254.2 MB
  299. [ALLOC_TEMP_JOB_1_FRAME]
  300. Initial Block Size 2.0 MB
  301. Used Block Count 0
  302. Overflow Count (too large) 0
  303. Overflow Count (full) 0
  304. [ALLOC_TEMP_JOB_2_FRAMES]
  305. Initial Block Size 2.0 MB
  306. Used Block Count 0
  307. Overflow Count (too large) 0
  308. Overflow Count (full) 0
  309. [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
  310. Initial Block Size 2.0 MB
  311. Used Block Count 1
  312. Overflow Count (too large) 0
  313. Overflow Count (full) 0
  314. [ALLOC_TEMP_JOB_ASYNC (Background)]
  315. Initial Block Size 1.0 MB
  316. Used Block Count 1
  317. Overflow Count (too large) 0
  318. Overflow Count (full) 0
  319. [ALLOC_GFX] Dual Thread Allocator
  320. Peak main deferred allocation count 264
  321. [ALLOC_BUCKET]
  322. Large Block size 4.0 MB
  323. Used Block count 1
  324. Peak Allocated bytes 4.0 MB
  325. Failed Allocations. Bucket layout:
  326. 16B: 29 Subsections = 29696 buckets. Failed count: 36943
  327. 32B: 36 Subsections = 18432 buckets. Failed count: 316838
  328. 48B: 65 Subsections = 22186 buckets. Failed count: 782297
  329. 64B: 41 Subsections = 10496 buckets. Failed count: 74702
  330. 80B: 35 Subsections = 7168 buckets. Failed count: 57222
  331. 96B: 25 Subsections = 4266 buckets. Failed count: 79952
  332. 112B: 10 Subsections = 1462 buckets. Failed count: 130283
  333. 128B: 15 Subsections = 1920 buckets. Failed count: 52312
  334. [ALLOC_GFX_MAIN]
  335. Peak usage frame count: [0.5 MB-1.0 MB]: 640 frames, [8.0 MB-16.0 MB]: 1 frames, [32.0 MB-64.0 MB]: 3731 frames
  336. Requested Block Size 16.0 MB
  337. Peak Block count 5
  338. Peak Allocated memory 62.8 MB
  339. Peak Large allocation bytes 0 B
  340. [ALLOC_GFX_THREAD]
  341. Peak usage frame count: [16.0 MB-32.0 MB]: 641 frames, [32.0 MB-64.0 MB]: 3731 frames
  342. Requested Block Size 16.0 MB
  343. Peak Block count 3
  344. Peak Allocated memory 45.9 MB
  345. Peak Large allocation bytes 0 B
  346. [ALLOC_CACHEOBJECTS] Dual Thread Allocator
  347. Peak main deferred allocation count 12792
  348. [ALLOC_BUCKET]
  349. Large Block size 4.0 MB
  350. Used Block count 1
  351. Peak Allocated bytes 4.0 MB
  352. Failed Allocations. Bucket layout:
  353. 16B: 29 Subsections = 29696 buckets. Failed count: 36943
  354. 32B: 36 Subsections = 18432 buckets. Failed count: 316838
  355. 48B: 65 Subsections = 22186 buckets. Failed count: 782297
  356. 64B: 41 Subsections = 10496 buckets. Failed count: 74702
  357. 80B: 35 Subsections = 7168 buckets. Failed count: 57222
  358. 96B: 25 Subsections = 4266 buckets. Failed count: 79952
  359. 112B: 10 Subsections = 1462 buckets. Failed count: 130283
  360. 128B: 15 Subsections = 1920 buckets. Failed count: 52312
  361. [ALLOC_CACHEOBJECTS_MAIN]
  362. Peak usage frame count: [2.0 MB-4.0 MB]: 1 frames, [4.0 MB-8.0 MB]: 639 frames, [8.0 MB-16.0 MB]: 3731 frames, [32.0 MB-64.0 MB]: 1 frames
  363. Requested Block Size 4.0 MB
  364. Peak Block count 10
  365. Peak Allocated memory 41.2 MB
  366. Peak Large allocation bytes 6.8 MB
  367. [ALLOC_CACHEOBJECTS_THREAD]
  368. Peak usage frame count: [256.0 MB-0.50 GB]: 640 frames, [0.50 GB-1.00 GB]: 3732 frames
  369. Requested Block Size 4.0 MB
  370. Peak Block count 148
  371. Peak Allocated memory 0.65 GB
  372. Peak Large allocation bytes 238.1 MB
  373. [ALLOC_TYPETREE] Dual Thread Allocator
  374. Peak main deferred allocation count 2
  375. [ALLOC_BUCKET]
  376. Large Block size 4.0 MB
  377. Used Block count 1
  378. Peak Allocated bytes 4.0 MB
  379. Failed Allocations. Bucket layout:
  380. 16B: 29 Subsections = 29696 buckets. Failed count: 36943
  381. 32B: 36 Subsections = 18432 buckets. Failed count: 316838
  382. 48B: 65 Subsections = 22186 buckets. Failed count: 782297
  383. 64B: 41 Subsections = 10496 buckets. Failed count: 74702
  384. 80B: 35 Subsections = 7168 buckets. Failed count: 57222
  385. 96B: 25 Subsections = 4266 buckets. Failed count: 79952
  386. 112B: 10 Subsections = 1462 buckets. Failed count: 130283
  387. 128B: 15 Subsections = 1920 buckets. Failed count: 52312
  388. [ALLOC_TYPETREE_MAIN]
  389. Peak usage frame count: [4.0 KB-8.0 KB]: 1 frames, [16.0 KB-32.0 KB]: 4371 frames
  390. Requested Block Size 2.0 MB
  391. Peak Block count 1
  392. Peak Allocated memory 21.5 KB
  393. Peak Large allocation bytes 0 B
  394. [ALLOC_TYPETREE_THREAD]
  395. Peak usage frame count: [64.0 KB-128.0 KB]: 406 frames, [128.0 KB-256.0 KB]: 3966 frames
  396. Requested Block Size 2.0 MB
  397. Peak Block count 1
  398. Peak Allocated memory 157.2 KB
  399. Peak Large allocation bytes 0 B
  400.  
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