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TF2 Updated Config

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May 28th, 2017
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  1. // Launch Options: -nojoy -high -threads x -nod3d9ex +exec autoexec.cfg
  2.  
  3. // FPS
  4. cl_playerspraydisable 1
  5. r_spray_lifetime 0
  6. blink_duration 0
  7. prop_active_gib_limit 0
  8. props_break_max_pieces_perframe 0
  9. fov_desired 90
  10. cl_hud_playerclass_use_playermodel 0
  11. mat_phong 0
  12. cl_muzzleflash_dlight_1st 0
  13. cl_detaildist 0
  14. cl_detailfade 0
  15. cl_drawmonitors 0
  16. cl_ejectbrass 0
  17. cl_jiggle_bone_framerate_cutoff 1
  18. cl_new_impact_effects 0
  19. cl_show_splashes 0
  20. cl_rumblescale 0
  21. cl_showhelp 0
  22. cl_showpluginmessages 0
  23. cl_debugrumble 0
  24. func_break_max_pieces 0
  25. glow_outline_effect_enable 1
  26. lod_transitiondist 0
  27. mat_bumpmap 0
  28. mat_colcorrection_disableentities 1
  29. mat_colorcorrection 1
  30. mat_disable_bloom 1
  31. mat_disable_fancy_blending 1
  32. mat_disable_lightwarp 1
  33. mat_envmapsize 8
  34. mat_envmaptgasize 8
  35. mat_filterlightmaps 1
  36. mat_filtertextures 1
  37. mat_forceaniso 1
  38. mat_hdr_level 0
  39. mat_autoexposure_max 0
  40. mat_autoexposure_min 0
  41. mat_bloomscale 0
  42. mat_bloom_scalefactor_scalar 0
  43. mat_debug_postprocessing_effects 0
  44. mat_debugdepth 0
  45. mat_postprocessing_combine 0
  46. mat_non_hdr_bloom_scalefactor 0
  47. mat_bufferprimitives 1
  48. mat_compressedtextures 1
  49. mat_forcemanagedtextureintohardware 0
  50. mat_framebuffercopyoverlaysize 0
  51. mat_hdr_enabled 0
  52. mat_hdr_manual_tonemap_rate 0
  53. mat_mipmaptextures 0
  54. mat_showlightmappage -1
  55. mat_softwarelighting 0
  56. mat_software_aa_blur_one_pixel_lines 0
  57. mat_software_aa_edge_threshold 9
  58. mat_software_aa_quality 0
  59. mat_software_aa_strength 0
  60. mat_software_aa_strength_vgui 0
  61. mat_software_aa_tap_offset 0
  62. mat_software_aa_quality 0
  63. mat_texture_limit -1
  64. mat_use_compressed_hdr_textures 0
  65. mem_max_heapsize 2048
  66. mod_forcedata 1
  67. mod_forcetouchdata 1
  68. mat_max_worldmesh_vertices 512
  69. mat_monitorgamma 2.2
  70. mat_parallaxmap 0
  71. mat_picmip -1
  72. mat_reducefillrate 1
  73. mat_reduceparticles 1
  74. mat_specular 1
  75. mat_trilinear 1
  76. mat_viewportscale 1
  77. mat_viewportupscale 1
  78. mat_wateroverlaysize 1
  79. mp_decals 200
  80. r_3dsky 0
  81. r_ambientboost 0
  82. r_ambientfactor 0
  83. r_ambientmin 0
  84. r_cheapwaterend 0
  85. r_cheapwaterstart 0
  86. r_decals 200
  87. r_maxmodeldecal 200
  88. r_decalstaticprops 1
  89. r_decal_cullsize 15
  90. r_drawdetailprops 1
  91. r_drawmodeldecals 1
  92. r_drawflecks 0
  93. r_dynamic 1
  94. r_flashlightdepthtexture 0
  95. r_forcewaterleaf 1
  96. r_lightaverage 0
  97. r_maxnewsamples 0
  98. r_maxsampledist 1
  99. r_bloomtintb 0
  100. r_bloomtintexponent 0
  101. r_bloomtintg 0
  102. r_bloomtintr 0
  103. r_occlusion 1
  104. r_pixelfog 1
  105. r_propsmaxdist 0
  106. r_renderoverlayfragment 1
  107. r_staticprop_lod 4
  108. r_waterdrawreflection 0
  109. r_waterdrawrefraction 1
  110. r_waterforceexpensive 1
  111. r_waterforcereflectentities 0
  112. r_drawtracers_firstperson 1
  113. r_dopixelvisibility 0
  114. r_drawbatchdecals 0
  115. r_hunkalloclightmaps 0
  116. r_lightcache_zbuffercache 0
  117. r_PhysPropStaticLighting 0
  118. rope_averagelight 0
  119. rope_collide 0
  120. rope_rendersolid 1
  121. rope_shake 0
  122. rope_smooth 0
  123. rope_subdiv 0
  124. rope_wind_dist 0
  125. tf_particles_disable_weather 0
  126. tracer_extra 0
  127. violence_ablood 1
  128. violence_hblood 1
  129. mat_motion_blur_enabled 0
  130. mat_motion_blur_forward_enabled 0
  131. mat_motion_blur_strength 0
  132. r_worldlightmin 0.0001
  133. r_worldlights 0
  134. mp_usehwmmodels -1
  135. mp_usehwmvcds -1
  136. mat_queue_mode 2
  137. cl_threaded_client_leaf_system 1
  138. r_queued_decals 0
  139. r_queued_ropes 1
  140. r_queued_post_processing 0
  141. r_threaded_client_shadow_manager 1
  142. r_threaded_particles 1
  143. r_threaded_renderables 1
  144. cl_setupallbones 0
  145. r_dynamic "0"
  146. r_eyegloss "0"
  147. r_drawtracers_firstperson 1
  148. mat_queue_mode "2"
  149. mat_hdr_enabled "0"
  150. func_break_max_pieces "0"
  151. cl_debugrumble "0"
  152. cl_observercrosshair "1"
  153. cl_rumblescale "0"
  154. cl_showpluginmessages "1"
  155.  
  156. // Viewmodel
  157. viewmodel_fov 80
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