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- 100% ISoT Early vs Late Comparison
- ISoT Early (Hook Late) vs ISoT Late (Hook Early) (below Early = ISoT Early, etc.)
- --- Nut HESS After GV
- exit shrine -> hess to lens cave (no nut) = ? (Early)
- exit shrine -> nut hess to lens cave = ? (Late)
- ---
- --- Woodfall Stick/Nut Drops
- wf owl (human) -> nut + stick drops -> pull oca as deku for sonata = ? (Early)
- wf owl (deku) -> target + deku bubble for stick drop -> pull oca as deku for sonata = ? (Late)
- ---
- --- Woodfall 1 First Room
- enter wf (deku) -> flower -> enter door as human = ? (Early)
- enter wf (deku) -> hookshot torch -> enter door as human = ? (Late)
- ---
- --- Woodfall 1 Up to Exiting Bow Room
- enter main room -> torch mega (1/4 damage cuz will cancel) -> enter door -> pcs dinolfos -> bow -> exit as human = ? (Early)
- pull bomb on switch platform -> long jump (no fairy) goron roll -> dinolfos -> bow -> exit as goron -> control as human = ? (Late)
- ---
- --- Woodfall 2 Difference
- switch platform (human) -> turn goron -> void -> control as human = ? (Early)
- nothing extra = 0 (Late)
- ---
- --- To Snappers
- Exit Bow Room -> Pot Recoil -> enter snappers = ? (Early)
- Exit Bow Room -> hookshot torch -> enter snappers = ? (Late)
- ---
- (Note: Sausage says that 1b2c isg mega saves 2.5s over 2b torch mega; could trade pot recoil for this option in Early)
- --- Woodfall 1 Deathwarp Damage
- In front of Map Chest -> Map + Chu dw = ? (Early)
- In front of Map Chest -> drop drop 3 bombs spaced apart -> damage from 2 -> map -> dw = ? (Late)
- ---
- --- On Way to Elder Actionswap
- Goron Mask (goron) -> enter twin islands = ? (Early)
- Pull Ocarina (human) -> play SoS -> SoS MV (indexwarp, just mash A) -> turn goron -> enter twin islands = ? (Late)
- ---
- --- Don Gero
- Exit Shrine (goron) -> enter twin islands w/ sirloin = ?
- Exit Shrine (human) -> sirloin slide -> enter twin islands w/ sirloin = ?
- ---
- --- Hookshot Room
- enter hookshot room (human) -> shoot beehive -> turn goron -> open hookshot = ? (Early)
- enter hookshot room (human) -> long jump -> deku bubble for beehive -> turn goron -> open hookshot = ? (Late)
- --- Pirate's Fortress HP
- control on land after deku flowers (zora) -> roll into HP = ?
- control on land after deku flowers (deku) -> movement into HP = ?
- ---
- --- Clock Town Stuff
- *CT Owl (goron) -> shoot bomber balloon with bow 1 roll away from Jim -> roll toward Jim before CS -> Talk to Jim = ? (Early)
- *CT Owl (human) -> JS onto Deku Playground Fence = ? (Late, Option 1)
- *CT Owl (human) -> turn goron, roll to fence -> JS onto Deku Playground Fence = ? (Late, Option 2)
- *Notebook -> enter fountain -> control = ? (Early)
- *Control after gfm cs skip -> exit fountain -> JS onto Fence = ? (Early)
- *Exit Inn (Goron) -> Deposit Letter in ECT mailbox = ? (Early)
- *Exit Inn (Goron) -> fairy w/ pound -> deposit letter in NCT mailbox -> enter fountain -> turn human -> control = ? (Late)
- *Inn Bomber (human) -> turn goron -> enter hd1 -> talk to h&d as human = ? (Early)
- *Inn Bomber (human) -> turn goron -> enter SCT = ? (Late)
- *Cucco Bomber (human) -> enter hd1 -> talk to h&d as human = ? (Late)
- *Cucco Bomber (human) -> enter inn = ? (Early)
- *Exit hd1 (human) -> turn goron -> fairy w/ pound -> enter SCT (Early)
- *Exit hd1 (human) -> enter inn = ? (Late)
- *Control after Deku 1 (deku) -> exit deku 1 -> sidehop to grab fence (or gainer) -> deku bubble to pop bomber balloon -> turn human -> *talk to Jim = ? (Late)
- ---
- --- SoDT to Night 1 (Transitions cancel)
- SoDT = 12.5 (Early)
- nothing extra = 0 (Late)
- ---
- --- Moving to and from Beavers
- Pull Ocarina (Zora) -> SoS Great Bay (indexwarp, mash A) -> Fast ZESS to lz = ? (Early; technically the ZESS is for before GBT, the goron movement to beavers cancels)
- Control on land after like like HP (goron) -> roll + swim into zora hall = ? (Late)
- Control after entering zora cape from great bay (zora) -> swim into zora hall = ? (Early)
- ---
- --- Day 3 Beavers vs Day 1 Beavers
- Day 3 (Late) Loses 7.8 Compared to Day 1 (Early) (https://www.youtube.com/watch?v=E0omtBaA37A)
- ---
- --- Catching Fish
- exit hideout (human) -> frog -> turn goron -> bremen = ? (Early)
- exit hideout (human) -> frog -> turn goron -> pool fish -> bremen = ? (Late)
- Enter inn (Goron) -> catch fish -> turn human -> talk to anju for midnight meeting = ? (Early)
- Enter inn (Goron) -> talk to anju for midnight meeting = ? (Late)
- ---
- --- Swamp Spider House Stick Dupe
- nut dupe -> kill skulltula -> token = ? (Early)
- nut dupe -> stick dupe -> kill skulltula -> token -> kill water skulltula -> token -> kill nut skulltula -> token = ? (Late)
- catch bugs in tree room = ? (Early)
- Exit Scrub Room -> pillar skulltula -> bug skulltula -> water skulltula -> turn zora -> enter door = ? (Early)
- Exit Scrub Room -> pillar skulltula -> turn zora -> enter door = ? (Late)
- ---
- --- SoDT to Day 2 Skip (Account for this separately)
- Late ISoT Route has the potential to skip the SoDT to day 2 (max timesave of 12.5s). Unclear how much of this timesave (if any) is realistically viable currently
- ---
- ------------------------------------------------------------------------
- EQUIPS (gigo mostly):
- --------------
- GORON LATE: (ISoT Early)
- bomb, deku, oca *snowhead
- bomb, deku, chu
- bomb, deku, lens *deku palace
- bomb, deku, goron
- bow, stick, goron
- deku, oca, goron *woodfall
- kafei, oca, goron
- bomb, oca, deku
- bomb, oca, goron
- bomb, zora, goron
- bow, zora, goron
- deku, zora, goron
- deku, zora, oca
- hook, zora, goron
- oca, zora, goron
- oca, bomb, goron *clock town
- oca, letter, goron *romani ranch
- bomb, gfm, hook
- (Note: Using only 1 chu in woodfall allows us to equip chu over bomb and keep oca/deku equipped)
- NWBN
- oca, bottle, zora (invariant)
- oca, goron, zora
- --
- Pauses: 19
- Cursor: 0 + 4 + 3 + 2 + 4 + 2 + 4 + 7 + 1 + 2 + 5 + 1 + 1 + 4 + 6 + 1 + 1 + 8 + 1 = 57
- Item: 0 + 1 + 1 + 1 + 2 + 2 + 1 + 2 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 1 + 1 + 3 + 1 = 24
- Page Turn: 1 + 0 + 1 + 1 + 0 + 3 + 1 + 1 + 1 + 1 + 0 + 1 + 1 + 1 + 0 + 1 + 1 + 1 + 1 = 17
- Map Cursor: 4 + 0 + 1 + 0 + 0 + 2 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 4 + 2 + 0 + 0 = 13
- 19*1.2 + 57*(2/30) + 24*(.4) + 17*(8/30) + (13)*(2/30) = 41.6
- -------------------------------------
- GORON EARLY: (ISoT Late)
- bomb, deku, oca *deku palace
- lens, deku, oca
- goron, deku, oca *woodfall
- goron, deku, kafei
- goron, bomb, oca
- goron, bomb, zora
- goron, deku, zora
- goron, deku, oca *snowhead
- goron, hook, bomb
- goron, hook, oca *deku palace
- goron, hook, stick
- goron, bomb, zora
- goron, bomb, oca *clock town
- goron, bomb, letter
- goron, bomb, oca *romani ranch
- hook, bomb, gfm
- NWBN
- oca, bottle, zora (invariant)
- hook, goron, zora
- oca, goron, zora
- --
- Pauses: 18
- Cursor: 0 + 3 + 1 + 4 + 7 + 2 + 1 + 6 + 6 + 6 + 4 + 8 + 6 + 1 + 6 + 8 + 4 + 6 = 79
- Item: 0 + 1 + 1 + 1 + 2 + 1 + 1 + 1 + 2 + 1 + 1 + 2 + 1 + 1 + 1 + 3 + 2 + 1 = 23
- Page Turn: 0 + 0 + 3 + 1 + 0 + 1 + 1 + 1 + 0 + 1 + 0 + 1 + 1 + 0 + 1 + 1 + 1 + 0 = 13
- Map Cursor: 1 + 0 + 2 + 0 + 0 + 0 + 0 + 5 + 0 + 2 + 0 + 0 + 5 + 0 + 2 + 0 + 0 + 0 = 17
- 18*1.2 + 79*(2/30) + 23*(.4) + 13*(8/30) + 17*(2/30) = 40.66667
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