imbuedl

100% ISoT Early vs ISoT Late Comparison

Feb 26th, 2019
86
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 7.13 KB | None | 0 0
  1. 100% ISoT Early vs Late Comparison
  2.  
  3.  
  4. ISoT Early (Hook Late) vs ISoT Late (Hook Early) (below Early = ISoT Early, etc.)
  5.  
  6. --- Nut HESS After GV
  7. exit shrine -> hess to lens cave (no nut) = ? (Early)
  8. exit shrine -> nut hess to lens cave = ? (Late)
  9. ---
  10.  
  11. --- Woodfall Stick/Nut Drops
  12. wf owl (human) -> nut + stick drops -> pull oca as deku for sonata = ? (Early)
  13. wf owl (deku) -> target + deku bubble for stick drop -> pull oca as deku for sonata = ? (Late)
  14. ---
  15.  
  16. --- Woodfall 1 First Room
  17. enter wf (deku) -> flower -> enter door as human = ? (Early)
  18. enter wf (deku) -> hookshot torch -> enter door as human = ? (Late)
  19. ---
  20.  
  21. --- Woodfall 1 Up to Exiting Bow Room
  22. enter main room -> torch mega (1/4 damage cuz will cancel) -> enter door -> pcs dinolfos -> bow -> exit as human = ? (Early)
  23. pull bomb on switch platform -> long jump (no fairy) goron roll -> dinolfos -> bow -> exit as goron -> control as human = ? (Late)
  24. ---
  25.  
  26. --- Woodfall 2 Difference
  27. switch platform (human) -> turn goron -> void -> control as human = ? (Early)
  28. nothing extra = 0 (Late)
  29. ---
  30.  
  31. --- To Snappers
  32. Exit Bow Room -> Pot Recoil -> enter snappers = ? (Early)
  33. Exit Bow Room -> hookshot torch -> enter snappers = ? (Late)
  34. ---
  35. (Note: Sausage says that 1b2c isg mega saves 2.5s over 2b torch mega; could trade pot recoil for this option in Early)
  36.  
  37. --- Woodfall 1 Deathwarp Damage
  38. In front of Map Chest -> Map + Chu dw = ? (Early)
  39. In front of Map Chest -> drop drop 3 bombs spaced apart -> damage from 2 -> map -> dw = ? (Late)
  40. ---
  41.  
  42. --- On Way to Elder Actionswap
  43. Goron Mask (goron) -> enter twin islands = ? (Early)
  44. Pull Ocarina (human) -> play SoS -> SoS MV (indexwarp, just mash A) -> turn goron -> enter twin islands = ? (Late)
  45. ---
  46.  
  47. --- Don Gero
  48. Exit Shrine (goron) -> enter twin islands w/ sirloin = ?
  49. Exit Shrine (human) -> sirloin slide -> enter twin islands w/ sirloin = ?
  50. ---
  51.  
  52. --- Hookshot Room
  53. enter hookshot room (human) -> shoot beehive -> turn goron -> open hookshot = ? (Early)
  54. enter hookshot room (human) -> long jump -> deku bubble for beehive -> turn goron -> open hookshot = ? (Late)
  55.  
  56. --- Pirate's Fortress HP
  57. control on land after deku flowers (zora) -> roll into HP = ?
  58. control on land after deku flowers (deku) -> movement into HP = ?
  59. ---
  60.  
  61. --- Clock Town Stuff
  62. *CT Owl (goron) -> shoot bomber balloon with bow 1 roll away from Jim -> roll toward Jim before CS -> Talk to Jim = ? (Early)
  63. *CT Owl (human) -> JS onto Deku Playground Fence = ? (Late, Option 1)
  64. *CT Owl (human) -> turn goron, roll to fence -> JS onto Deku Playground Fence = ? (Late, Option 2)
  65. *Notebook -> enter fountain -> control = ? (Early)
  66. *Control after gfm cs skip -> exit fountain -> JS onto Fence = ? (Early)
  67. *Exit Inn (Goron) -> Deposit Letter in ECT mailbox = ? (Early)
  68. *Exit Inn (Goron) -> fairy w/ pound -> deposit letter in NCT mailbox -> enter fountain -> turn human -> control = ? (Late)
  69. *Inn Bomber (human) -> turn goron -> enter hd1 -> talk to h&d as human = ? (Early)
  70. *Inn Bomber (human) -> turn goron -> enter SCT = ? (Late)
  71. *Cucco Bomber (human) -> enter hd1 -> talk to h&d as human = ? (Late)
  72. *Cucco Bomber (human) -> enter inn = ? (Early)
  73. *Exit hd1 (human) -> turn goron -> fairy w/ pound -> enter SCT (Early)
  74. *Exit hd1 (human) -> enter inn = ? (Late)
  75. *Control after Deku 1 (deku) -> exit deku 1 -> sidehop to grab fence (or gainer) -> deku bubble to pop bomber balloon -> turn human -> *talk to Jim = ? (Late)
  76. ---
  77.  
  78. --- SoDT to Night 1 (Transitions cancel)
  79. SoDT = 12.5 (Early)
  80. nothing extra = 0 (Late)
  81. ---
  82.  
  83. --- Moving to and from Beavers
  84. Pull Ocarina (Zora) -> SoS Great Bay (indexwarp, mash A) -> Fast ZESS to lz = ? (Early; technically the ZESS is for before GBT, the goron movement to beavers cancels)
  85. Control on land after like like HP (goron) -> roll + swim into zora hall = ? (Late)
  86. Control after entering zora cape from great bay (zora) -> swim into zora hall = ? (Early)
  87. ---
  88.  
  89.  
  90. --- Day 3 Beavers vs Day 1 Beavers
  91. Day 3 (Late) Loses 7.8 Compared to Day 1 (Early) (https://www.youtube.com/watch?v=E0omtBaA37A)
  92. ---
  93.  
  94. --- Catching Fish
  95. exit hideout (human) -> frog -> turn goron -> bremen = ? (Early)
  96. exit hideout (human) -> frog -> turn goron -> pool fish -> bremen = ? (Late)
  97. Enter inn (Goron) -> catch fish -> turn human -> talk to anju for midnight meeting = ? (Early)
  98. Enter inn (Goron) -> talk to anju for midnight meeting = ? (Late)
  99. ---
  100.  
  101. --- Swamp Spider House Stick Dupe
  102. nut dupe -> kill skulltula -> token = ? (Early)
  103. nut dupe -> stick dupe -> kill skulltula -> token -> kill water skulltula -> token -> kill nut skulltula -> token = ? (Late)
  104. catch bugs in tree room = ? (Early)
  105. Exit Scrub Room -> pillar skulltula -> bug skulltula -> water skulltula -> turn zora -> enter door = ? (Early)
  106. Exit Scrub Room -> pillar skulltula -> turn zora -> enter door = ? (Late)
  107. ---
  108.  
  109. --- SoDT to Day 2 Skip (Account for this separately)
  110. Late ISoT Route has the potential to skip the SoDT to day 2 (max timesave of 12.5s). Unclear how much of this timesave (if any) is realistically viable currently
  111. ---
  112.  
  113. ------------------------------------------------------------------------
  114.  
  115. EQUIPS (gigo mostly):
  116.  
  117. --------------
  118.  
  119. GORON LATE: (ISoT Early)
  120.  
  121. bomb, deku, oca *snowhead
  122.  
  123. bomb, deku, chu
  124.  
  125. bomb, deku, lens *deku palace
  126.  
  127. bomb, deku, goron
  128.  
  129. bow, stick, goron
  130.  
  131. deku, oca, goron *woodfall
  132.  
  133. kafei, oca, goron
  134.  
  135. bomb, oca, deku
  136.  
  137. bomb, oca, goron
  138.  
  139. bomb, zora, goron
  140.  
  141. bow, zora, goron
  142.  
  143. deku, zora, goron
  144. deku, zora, oca
  145.  
  146. hook, zora, goron
  147.  
  148. oca, zora, goron
  149. oca, bomb, goron *clock town
  150.  
  151. oca, letter, goron *romani ranch
  152.  
  153. bomb, gfm, hook
  154. (Note: Using only 1 chu in woodfall allows us to equip chu over bomb and keep oca/deku equipped)
  155.  
  156. NWBN
  157. oca, bottle, zora (invariant)
  158.  
  159. oca, goron, zora
  160.  
  161. --
  162.  
  163. Pauses: 19
  164. Cursor: 0 + 4 + 3 + 2 + 4 + 2 + 4 + 7 + 1 + 2 + 5 + 1 + 1 + 4 + 6 + 1 + 1 + 8 + 1 = 57
  165. Item: 0 + 1 + 1 + 1 + 2 + 2 + 1 + 2 + 1 + 1 + 1 + 1 + 1 + 2 + 1 + 1 + 1 + 3 + 1 = 24
  166. Page Turn: 1 + 0 + 1 + 1 + 0 + 3 + 1 + 1 + 1 + 1 + 0 + 1 + 1 + 1 + 0 + 1 + 1 + 1 + 1 = 17
  167. Map Cursor: 4 + 0 + 1 + 0 + 0 + 2 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 4 + 2 + 0 + 0 = 13
  168.  
  169. 19*1.2 + 57*(2/30) + 24*(.4) + 17*(8/30) + (13)*(2/30) = 41.6
  170.  
  171. -------------------------------------
  172.  
  173. GORON EARLY: (ISoT Late)
  174.  
  175. bomb, deku, oca *deku palace
  176.  
  177. lens, deku, oca
  178.  
  179. goron, deku, oca *woodfall
  180.  
  181. goron, deku, kafei
  182.  
  183. goron, bomb, oca
  184.  
  185. goron, bomb, zora
  186.  
  187. goron, deku, zora
  188.  
  189. goron, deku, oca *snowhead
  190.  
  191. goron, hook, bomb
  192.  
  193. goron, hook, oca *deku palace
  194.  
  195. goron, hook, stick
  196.  
  197. goron, bomb, zora
  198.  
  199. goron, bomb, oca *clock town
  200.  
  201. goron, bomb, letter
  202.  
  203. goron, bomb, oca *romani ranch
  204.  
  205. hook, bomb, gfm
  206.  
  207. NWBN
  208. oca, bottle, zora (invariant)
  209.  
  210. hook, goron, zora
  211.  
  212. oca, goron, zora
  213.  
  214.  
  215. --
  216.  
  217. Pauses: 18
  218. Cursor: 0 + 3 + 1 + 4 + 7 + 2 + 1 + 6 + 6 + 6 + 4 + 8 + 6 + 1 + 6 + 8 + 4 + 6 = 79
  219. Item: 0 + 1 + 1 + 1 + 2 + 1 + 1 + 1 + 2 + 1 + 1 + 2 + 1 + 1 + 1 + 3 + 2 + 1 = 23
  220. Page Turn: 0 + 0 + 3 + 1 + 0 + 1 + 1 + 1 + 0 + 1 + 0 + 1 + 1 + 0 + 1 + 1 + 1 + 0 = 13
  221. Map Cursor: 1 + 0 + 2 + 0 + 0 + 0 + 0 + 5 + 0 + 2 + 0 + 0 + 5 + 0 + 2 + 0 + 0 + 0 = 17
  222.  
  223. 18*1.2 + 79*(2/30) + 23*(.4) + 13*(8/30) + 17*(2/30) = 40.66667
Add Comment
Please, Sign In to add comment