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Jan 21st, 2018
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  1. settings:
  2. # By enabling lagg prevention Scoreboard will run asynchroniously
  3. # This means that it does not obstruct the main thread and thus causes a *LOT* let lagg.
  4. lag-prevention: true
  5.  
  6. hooks:
  7. # To what plugins should we hook into?
  8. placeholderapi: true
  9. mvdwplaceholderapi: true
  10.  
  11. main.yml
  12. Code (Text):
  13. #
  14. # ________ ________ ________ ________ _______ ________ ________ ________ ________ ________
  15. # |\ ____\|\ ____\|\ __ \|\ __ \|\ ___ \ |\ __ \|\ __ \|\ __ \|\ __ \|\ ___ \
  16. # \ \ \___|\ \ \___|\ \ \|\ \ \ \|\ \ \ __/|\ \ \|\ /\ \ \|\ \ \ \|\ \ \ \|\ \ \ \_|\ \
  17. # \ \_____ \ \ \ \ \ \\\ \ \ _ _\ \ \_|/_\ \ __ \ \ \\\ \ \ __ \ \ _ _\ \ \ \\ \
  18. # \|____|\ \ \ \____\ \ \\\ \ \ \\ \\ \ \_|\ \ \ \|\ \ \ \\\ \ \ \ \ \ \ \\ \\ \ \_\\ \
  19. # ____\_\ \ \_______\ \_______\ \__\\ _\\ \_______\ \_______\ \_______\ \__\ \__\ \__\\ _\\ \_______\
  20. # |\_________\|_______|\|_______|\|__|\|__|\|_______|\|_______|\|_______|\|__|\|__|\|__|\|__|\|_______|
  21. # \|_________|
  22.  
  23. # Board declares a new Scoreboard instance
  24. board:
  25. # Every board contains 'Lines', they are kept in order by the line identifier
  26. # Every line must have an unique identifier, or strange things will happen.
  27. # The line identifiers declare the weight of the line, the lower the identifier
  28. # the higher they will appear in the Scoreboard. The line with weight '1' will be the
  29. # scoreboard title.
  30. '1':
  31. # Every line contains 'animatables', this is specified by the field 'content'.
  32. # Animatables will change the line every few ticks (specified by the 'update field')
  33. # this way you can animate each line just the way you wan't it to.
  34. content:
  35. - '&6> &e&lInfor&6mation &e<'
  36. - '&e> &6&lInfor&emation &6<'
  37. # 1 second equals 20 ticks
  38. update: 3
  39. '2':
  40. content:
  41. - '&6Online Players'
  42. update: 1000
  43. '3':
  44. content:
  45. - '&e%server_online%'
  46. update: 120
  47. '4':
  48. content:
  49. - '&6Server Lag:'
  50. update: 120
  51. '5':
  52. content:
  53. - '&e%server_tps%'
  54. update: 1000
  55. '6':
  56. content:
  57. - '&6Ping'
  58. update: 1000
  59. '7':
  60. content:
  61. - ' &e%player_ping% ms'
  62. update: 3
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