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FeatherBoard_CONFIG

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  1. # ------------------------------ #
  2. #
  3. # FeatherBoard 3
  4. # Runs like a feather on your server
  5. # (c) Maxim Van de Wynckel
  6. #
  7. # ------------------------------ #
  8.  
  9. # Permissions: To use the action groups give them the permission
  10. # featherboard.group.<group>
  11. # Make sure to remove them from the other groups
  12. # when giving a new permission.
  13.  
  14. # Variables: These variables can be used in the TEXT section
  15. # of both the header as the footer.
  16. #
  17. # {PLAYER} - Player name
  18. # {PLAYERNICK} - Player nickname
  19. # {SERVER} - Server name
  20. # {PLAYERCOUNT} - Server player count
  21. # {BUNGEECOUNT} - Bungee network player count
  22. # 4000+ more ... see spigot page
  23.  
  24. # Formatting: These are formatting tags allowing you to format the animations
  25. # or placeholders.
  26. #
  27. # Substring: This allows you to split a word (even a placeholder) in parts
  28. # example: <substring begin=0 end=3>Hello World</substring> = Hel
  29. # usage: This can be used to split placeholders when creating a typewriter
  30. # or to split the colors in a placeholder.
  31. #
  32. # Scroll: This creates a scrolling animation of the text inside it. It accepts
  33. # two arguments (the length and space between scrolls).
  34. # example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  35. #
  36. # PLENTY MORE! See spigot page
  37.  
  38. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  39. # GENERAL PLUGIN SETTINGS
  40. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  41.  
  42. ## Config version (DO NOT EDIT)
  43. config: 2
  44.  
  45. ## Language file
  46. lang: 'en'
  47.  
  48. ## Debug mode
  49. debug: false
  50.  
  51. ## Log to file
  52. log:
  53. enabled: true
  54. # Reset log on startup
  55. reset: false
  56.  
  57. ## Update checking
  58. update:
  59. check: true # RECOMMENDED YOU LEAVE THIS TRUE
  60.  
  61. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  62. # PLUGIN SPECIFIC SETTINGS
  63. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  64.  
  65. # Placeholder settings
  66. placeholder:
  67. # logs the memory usage of placeholders on startup
  68. log-memory: false
  69. # Clear unused placeholders that are not enabled.
  70. clear-unused: true
  71. # Config cache only
  72. # This will only use placeholders in the config
  73. # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
  74. # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
  75. config-cache: false
  76.  
  77. # Tweaks to increase performance (Use at own risk)
  78. tweaks:
  79. # This option does not send scoreboard remove packets
  80. # to the client on quit. This can increase performance on servers
  81. # where players quit a lot (hubs, ...)
  82. #
  83. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  84. # /data folder
  85. #
  86. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  87. keepScoreboardOnQuit: false
  88. # Some placeholders have a slow process behind them. Meaning they might contact a database
  89. # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  90. # separate from the sending. But can slow down the animation because it has to wait
  91. # for the placeholder to be loaded. When having multiple lines like a text that shows
  92. # the information about the placeholders you put below it, this can cause problems.
  93. # Enabling this will output a message in the console and ingame to operators
  94. # saying when a placeholder is causing delays.
  95. detect-placeholderdelay: false
  96. # Putting this to true will SPAM your console with timings report per placeholder/animation
  97. # refresh. Used for debugging purposes.
  98. # This requires detect-placeholderdelay to true
  99. verbose-placeholder-timings: false
  100.  
  101. # Toggling allows you to disable the scoreboard
  102. database:
  103. # If you want the toggle to stay even when your users
  104. # log off you can enable this. Keep in mind that this requires a
  105. # MySQL or SQLite database.
  106. # If you are configuring the plugin for the first time it is advised
  107. # to stay away from these settings until you managed the scoreboard
  108. # set up.
  109. persistent: false
  110. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  111. # with isolation, url, driver, ...
  112. # Database name
  113. database: "featherboard"
  114. # Database username
  115. username: bukkit
  116. # Database isolation type
  117. isolation: SERIALIZABLE
  118. # Database driver
  119. driver: org.sqlite.JDBC
  120. # Database password
  121. password: walrus
  122. # Database driver URL
  123. # {DIR} will be replaced with the plugin directory
  124. # {NAME} will be replaced wit the plugin name
  125. url: jdbc:sqlite:{DIR}{NAME}.db
  126. # Save interval in ticks
  127. save-interval: 6000
  128.  
  129. # Disabled worlds. Add your world name in this list to
  130. # disable it.
  131. disabled-worlds:
  132. - 'ice'
  133.  
  134. # Show delay on join. Usefull if you wish to let the user
  135. # enjoy a Title MOTD without having the scoreboard obstructing
  136. # the view.
  137. show-delay: 0
  138.  
  139. # Anti Flicker will use a new engine that will allow you to use fast animations
  140. # without any flicker.
  141. # You can disable this feature if you do not have fast refresh rates.
  142. antiflicker: true
  143.  
  144. # A list of different scoreboards
  145. boards:
  146. # Default FeatherBoard comes with a board called "default". All players have the permission
  147. # featherboard.group.default (by default) meaning all players should see the scoreboard unless
  148. # the permission is negated.
  149. #
  150. # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  151. # names such as "vip-board", "mcmmo-levelup", ...
  152. default:
  153. # Every section here are different lines. The first section will be used as the title
  154. # the following sections will be used as the lines on the scoreboard (max 15)
  155. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  156. # things simple I will use logical names such as "title", "spacer", "header", ...
  157. title:
  158. # Every line has its own frames. The animation will loop through these frames on intervals
  159. # that you configure below.
  160. # Put all your frames under 'text:'. You can make as many lines as you want and use
  161. # placeholders and preset effects.
  162. # Keep in mind that there is a limit in line width!
  163. text:
  164. # To create cool looking animations you create yourself
  165. # you can use the graphical tool AnimationCreator
  166. # https://www.spigotmc.org/resources/animationcreator.6001/
  167. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  168. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  169. #- ' <delay times="14">&a&lTinTaEvolution</delay>'
  170. - '&o<cmd repeatmiddle="25">§aTinTaEvolution</cmd>'
  171. #- '<glow glowsize="6">TinTaEvolution</glow>'
  172. # Interval is the animation interval in TICKS (20 ticks is one second).
  173. # Every X ticks the animation goes to the next frame (see above)
  174. # Once all frames are finished it will start over from the first one
  175. interval: 2
  176. # If you don't want a static order of the frames and want to show each frame at random
  177. # you can enable this option.
  178. random: true
  179. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  180. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  181. # These lines (usually a header or footer) are also good for decoration.
  182. #header:
  183. #text:
  184. #- '<rainbow>&m+---------------------+</rainbow>'
  185. #interval: 10
  186. #random: true
  187. player-label:
  188. text:
  189. - '&b&l> §dSeja Bem-Vindo:'
  190. interval: 100
  191. random: false
  192. player-line1:
  193. text:
  194. - '&o<cmd repeatmiddle="20">§5 {prefix}{player} </cmd>'
  195. interval: 2
  196. random: false
  197. player-line2:
  198. text:
  199. - '&o<cmd repeatmiddle="20">§c{ping} §ePing </cmd> '
  200. interval: 2
  201. random: false
  202. # For empty lines just add another 'section' but just don't put any text
  203. # in it so it acts like an empty line.
  204. spacer1:
  205. text: []
  206. interval: 100
  207. random: false
  208. money:
  209. text:
  210. - '&b&l> §eSeu Money'
  211. interval: 2
  212. random: false
  213. moneyinfo:
  214. text:
  215. - '&9<cmd repeatmiddle="20">§6{money_formatted}</cmd>'
  216. interval: 2
  217. random: false
  218. spacer2:
  219. text: []
  220. interval: 100
  221. random: false
  222. news:
  223. text:
  224. - '&b&l> &e&lNews:'
  225. interval: 100
  226. random: false
  227. new:
  228. text:
  229. - '<scroll width="29">&bCaixa Mysteriosa Adicionada</scroll>'
  230. interval: 2
  231. random: false
  232. new2:
  233. text:
  234. - '<scroll width="29">&bSistema De Voto Em Breve</scroll>'
  235. interval: 2
  236. random: false
  237. #news:
  238. # Lets create some animated news
  239. # News is something you need to write quick
  240. # and usually you don't want to spend ages on creating
  241. # some cool effect. That is why FeatherBoard features
  242. # several presets you can use.
  243. #text:
  244. #- '<scroll width="20">&aTinTaEvolution &bServidor Em &6Beta &bEntao Pode ter bugs mais jaja sera resolvido</scroll>'
  245. #- '<scroll width="29">&bCaixa Mysteriosa Adicionada</scroll>'
  246.  
  247. #interval: 5 # When using preset effects. The interval will apply to that effect
  248. # Do you want to randomize the animation frames?
  249. #random: false
  250. # For empty lines just add another 'section' but just don't put any text
  251. # in it so it acts like an empty line.
  252. spacer3:
  253. text: []
  254. interval: 100
  255. random: false
  256. timesplayed-label: #Switch between site, times played and health
  257. text:
  258. - '&b&l> &e&lSite:'
  259. - '&b&l> &e&lLoja:'
  260. - '&b&l> &e&lTeamspeak:'
  261. interval: 100
  262. random: false
  263. timesplayed: #Switch between site, times played and health
  264. text:
  265. - '&cwww.TinTaEvolution.com'
  266. - '&cwww.TinTaEvolution.com/loja'
  267. - '&cTs.TinTaEvolution.com'
  268. interval: 100
  269. random: false
  270. # For empty lines just add another 'section' but just don't put any text
  271. # in it so it acts like an empty line.
  272. # This is the same as the header. It is not needed since you already use the header as the longest line
  273. # but it looks cleaner having a footer.
  274. #footer:
  275. #text:
  276. #- '<rainbow>&m+---------------------+</rainbow>'
  277. #interval: 10
  278. #random: true
  279. # This is a combat scoreboard example showing
  280. # combat related information.
  281. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  282. # (Unless you want it to show all the time)
  283. # You still need to 'trigger' this scoreboard in the vanilla_combat
  284. ice_world:
  285. # Every section here are different lines. The first section will be used as the title
  286. # the following sections will be used as the lines on the scoreboard (max 15)
  287. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  288. # things simple I will use logical names such as "title", "spacer", "header", ...
  289. #Teste
  290. title:
  291. # Every line has its own frames. The animation will loop through these frames on intervals
  292. # that you configure below.
  293. # Put all your frames under 'text:'. You can make as many lines as you want and use
  294. # placeholders and preset effects.
  295. # Keep in mind that there is a limit in line width!
  296. text:
  297. # To create cool looking animations you create yourself
  298. # you can use the graphical tool AnimationCreator
  299. # https://www.spigotmc.org/resources/animationcreator.6001/
  300. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  301. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  302. #- ' <delay times="14">&a&lTinTaEvolution</delay>'
  303. - '&o<cmd repeatmiddle="25">§aTinTaEvolution</cmd>'
  304. #- '<glow glowsize="6">TinTaEvolution</glow>'
  305. # Interval is the animation interval in TICKS (20 ticks is one second).
  306. # Every X ticks the animation goes to the next frame (see above)
  307. # Once all frames are finished it will start over from the first one
  308. interval: 2
  309. # If you don't want a static order of the frames and want to show each frame at random
  310. # you can enable this option.
  311. random: true
  312. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  313. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  314. # These lines (usually a header or footer) are also good for decoration.
  315. #header:
  316. #text:
  317. #- '<rainbow>&m+---------------------+</rainbow>'
  318. #interval: 10
  319. #random: true
  320. player-label:
  321. text:
  322. - '&b&l> §dSeja Bem-Vindo:'
  323. interval: 100
  324. random: false
  325. player-line1:
  326. text:
  327. - '&o<cmd repeatmiddle="20">§5 {prefix}{player} </cmd>'
  328. interval: 2
  329. random: false
  330. player-line2:
  331. text:
  332. - '&o<cmd repeatmiddle="20">§c{ping} §ePing </cmd> '
  333. interval: 2
  334. random: false
  335. # For empty lines just add another 'section' but just don't put any text
  336. # in it so it acts like an empty line.
  337. spacer1:
  338. text: []
  339. interval: 100
  340. random: false
  341. money:
  342. text:
  343. - '&b&l> §eSeu Money'
  344. interval: 2
  345. random: false
  346. moneyinfo:
  347. text:
  348. - '&9<cmd repeatmiddle="20">§6{money_formatted}</cmd>'
  349. interval: 2
  350. random: false
  351. spacer2:
  352. text: []
  353. interval: 100
  354. random: false
  355. news:
  356. text:
  357. - '&b&l> &e&lNews:'
  358. interval: 100
  359. random: false
  360. new:
  361. text:
  362. - '<scroll width="29">&bCaixa Mysteriosa Adicionada</scroll>'
  363. interval: 2
  364. random: false
  365. new2:
  366. text:
  367. - '<scroll width="29">&bSistema De Voto Em Breve</scroll>'
  368. interval: 2
  369. random: false
  370. #news:
  371. # Lets create some animated news
  372. # News is something you need to write quick
  373. # and usually you don't want to spend ages on creating
  374. # some cool effect. That is why FeatherBoard features
  375. # several presets you can use.
  376. #text:
  377. #- '<scroll width="20">&aTinTaEvolution &bServidor Em &6Beta &bEntao Pode ter bugs mais jaja sera resolvido</scroll>'
  378. #- '<scroll width="29">&bCaixa Mysteriosa Adicionada</scroll>'
  379.  
  380. #interval: 5 # When using preset effects. The interval will apply to that effect
  381. # Do you want to randomize the animation frames?
  382. #random: false
  383. # For empty lines just add another 'section' but just don't put any text
  384. # in it so it acts like an empty line.
  385. spacer3:
  386. text: []
  387. interval: 100
  388. random: false
  389. timesplayed-label: #Switch between site, times played and health
  390. text:
  391. - '&b&l> &e&lSite:'
  392. - '&b&l> &e&lLoja:'
  393. - '&b&l> &e&lTeamspeak:'
  394. interval: 100
  395. random: false
  396. timesplayed: #Switch between site, times played and health
  397. text:
  398. - '&cwww.TinTaEvolution.com'
  399. - '&cwww.TinTaEvolution.com/loja'
  400. - '&cTs.TinTaEvolution.com'
  401. interval: 100
  402. random: false
  403. # For empty lines just add another 'section' but just don't put any text
  404. # in it so it acts like an empty line.
  405. # This is the same as the header. It is not needed since you already use the header as the longest line
  406. # but it looks cleaner having a footer.
  407. #footer:
  408. #text:
  409. #- '<rainbow>&m+---------------------+</rainbow>'
  410. #interval: 10
  411. #random: true
  412. # This is a combat scoreboard example showing
  413. # combat related information.
  414. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  415. # (Unless you want it to show all the time)
  416. # You still need to 'trigger' this scoreboard in the vanilla_combat
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