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- Proposed Randomizer Settings- Soul Silver.
- POKEMON SETTINGS
- Abilities- Randomized, follows Evolutions, negative abilities cannot appear, wonder guard cannot appear.
- BST, Types- Not randomized.
- EVOs- Not randomized. Made Easier (Each pokemon will be at its final stage by lvl 40), changed Impossible Evos (No trading!)
- GIFT SETTINGS
- Starters- Randomized, exclusively to pokemon with two evolutions.
- Statics- Legendaries randomized among other legendaries, Basics among other basics.
- Trades- Unchanged, it's unlikely anyone will be able to avail of them anyways.
- MOVE SETTINGS
- All settings unrandomized.
- Gen6 mode selected, updating moves to their gen 6 stats. Does not add fairy type.
- TRAINER SETTINGS
- Randomized by type (each trainer will have pokemon of the same type, meaning gym types are preserved).
- Rival carries starter throughout game.
- Wonder Guard cannot appear early on.
- All opponent pokemon will be fully evolved past level 40.
- WILD SETTINGS
- Area 1-1 Mapping: This means that all wild pokemon will be randomized by "slot". Eg if Bidoof has a 20% chance of appearing in Route 1, it's replacement, Arceus, will have a 20% chance of appearing in Route 1.
- Min Catch Rate is set to "2", meaning some things may be somewhat difficult to catch, but you wont be spending hours trying to catch that Articuno.
- TM SETTINGS
- TMs and Tutors are randomized, except for field moves, and are likely to be compatible with mons of the same type as the move. Useful!
- FIELD ITEM SETTINGS
- Unchanged, don't wanna fuck with that.
- MISC TWEAKS
- Fastest Text, and Lowercase Pokemon Names, are set to ON.
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