Primalcyndaquil

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Aug 18th, 2021
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  1. Proposed Randomizer Settings- Soul Silver.
  2.  
  3. POKEMON SETTINGS
  4. Abilities- Randomized, follows Evolutions, negative abilities cannot appear, wonder guard cannot appear.
  5. BST, Types- Not randomized.
  6. EVOs- Not randomized. Made Easier (Each pokemon will be at its final stage by lvl 40), changed Impossible Evos (No trading!)
  7.  
  8. GIFT SETTINGS
  9. Starters- Randomized, exclusively to pokemon with two evolutions.
  10. Statics- Legendaries randomized among other legendaries, Basics among other basics.
  11. Trades- Unchanged, it's unlikely anyone will be able to avail of them anyways.
  12.  
  13. MOVE SETTINGS
  14. All settings unrandomized.
  15. Gen6 mode selected, updating moves to their gen 6 stats. Does not add fairy type.
  16.  
  17. TRAINER SETTINGS
  18. Randomized by type (each trainer will have pokemon of the same type, meaning gym types are preserved).
  19. Rival carries starter throughout game.
  20. Wonder Guard cannot appear early on.
  21. All opponent pokemon will be fully evolved past level 40.
  22.  
  23. WILD SETTINGS
  24. Area 1-1 Mapping: This means that all wild pokemon will be randomized by "slot". Eg if Bidoof has a 20% chance of appearing in Route 1, it's replacement, Arceus, will have a 20% chance of appearing in Route 1.
  25. Min Catch Rate is set to "2", meaning some things may be somewhat difficult to catch, but you wont be spending hours trying to catch that Articuno.
  26.  
  27. TM SETTINGS
  28. TMs and Tutors are randomized, except for field moves, and are likely to be compatible with mons of the same type as the move. Useful!
  29.  
  30. FIELD ITEM SETTINGS
  31. Unchanged, don't wanna fuck with that.
  32.  
  33. MISC TWEAKS
  34. Fastest Text, and Lowercase Pokemon Names, are set to ON.
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