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Biggie and Screw Develop a System

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Jul 18th, 2019
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  1. Rituals:
  2. In order to perform 1 of the A number of rituals that you know how to perform, you must spend B number of weeks in order to prepare the ritual, obtain C amount of ingredients, and spend D Costs in order to accomplish this ritual.
  3.  
  4. Potions:
  5. In order to create 1 of the E potions that you know how to create, you need to obtain F ingredients to create the potion from G number of available options that you've scavenged with H skill. You can carry I number of potions at any given time.
  6.  
  7. Emotions:
  8. In order to activate 1 of your J emotional spells, you need to spend K amount of control in order to empower them, and when you hit 0 vitality, you are in critical danger.
  9.  
  10. Resourcefulness:
  11. A nonmagical value of L that allows you to perform typical mundane nonmagical things thanks to a mixture of common sense, physical ability, and general tact, in cases where you aren't wielding magic.
  12.  
  13. Stat Explanations
  14. RITUALS
  15. A - The number of rituals you know(up to 4)
  16. B - How much time you need to spend per ritual(1-10%, 2-35%, 3-60%, 4-85%)
  17. C - Cutting down how many ingredients you need(Each point is -1 to the limit of 5 spell ingredients)
  18. D - The Cost that you need to pay(Higher level means less consequences)
  19.  
  20. POTIONS
  21. E - The number of potions you know about(up to 4)
  22. F - The number of ingredients you need to have for a potion(0 - 4 Ingredients, -1 for each point spent. Maximum value = 2)
  23. G - The number of options you can choose for ingredients(0 - 4. First point is +2 ingredient options. Each point afterwards is +1 new ingredient option)
  24. H - Scavenge Skill(The number of times you can roll to find particular ingredients before you fail. Number of times is Stat+1.)
  25. I - How many potions you can carry at any given time(Stat number+2)
  26.  
  27. EMOTIONS
  28. J - Number of Emotion Spells You can Use(Number+2 Awakened Emotions[UNIQUE])
  29. K - Control(Number of times you can use an Overcharge before it injures you. Base number)
  30. EMOTION POWERS: Each Spell has basic and Overcharge.
  31.  
  32. RESOURCEFULNESS:
  33. L - Static bonus to all mundane rolls.(Between 0-4) Free Pockets.
  34.  
  35. CHARACTER CREATION RULES:
  36. 20 Points to Spend. Max of 4 in each stat, if not specified.
  37.  
  38. How to play:
  39. Roll Static d20 against 1 of 3 difficulties. 1 for Success(DC 10). 1 for Complex Success(DC 15). 1 for Inspirational Success(DC 20). Anything simple and non-strenuous is resolved by GM(usually with a yes or no).
  40.  
  41. Mirror Ritual:
  42. Everyone gets +1 Free Ritual that sends them to the reality between. A mirror that uses this ritual must remain locked in place for 1 week before it can be used for the ritual.
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