AllenYuan

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May 25th, 2020
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  1. #include <SFML/Graphics.hpp>
  2. #include <time.h>
  3. using namespace sf;
  4.  
  5. int N = 30, M = 20;
  6. int size = 16;
  7. int w = size * N;
  8. int h = size * M;
  9.  
  10. int main()
  11. {
  12. RenderWindow window(VideoMode(w, h), "Snake Game!");
  13.  
  14. Texture t1,t2;
  15. t1.loadFromFile("/Users/alleyuan/code-snippets/16_games/04 Snake/images/white.png");
  16. t2.loadFromFile("/Users/alleyuan/code-snippets/16_games/04 Snake/images/red.png");
  17.  
  18. Sprite sprite1(t1);
  19. Sprite sprite2(t2);
  20.  
  21. // game loop
  22. while(window.isOpen())
  23. {
  24. // event handlers
  25. Event e;
  26. while (window.pollEvent(e))
  27. {
  28. // window close
  29. if (e.type == Event::Closed)
  30. window.close();
  31. }
  32.  
  33. window.clear();
  34.  
  35. // draw game grid
  36. for (int i = 0; i < N; i++)
  37. for (int j = 0; j < M; j++)
  38. { sprite1.setPosition(i*size,j*size); window.draw(sprite1); }
  39.  
  40. window.display();
  41. }
  42.  
  43. return 0;
  44. }
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