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  1. 0.000 2019-06-18 16:47:11; Factorio 0.17.50 (build 45742, win64, steam)
  2. 0.000 Operating system: Windows 10 (version 1809)
  3. 0.000 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" "--wait-to-close" "9220" "--load-game" "C:/Users/ItzDabbzz/AppData/Roaming/Factorio/saves/Creative World.zip"
  4. 0.000 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
  5. 0.000 Write data path: C:/Users/ItzDabbzz/AppData/Roaming/Factorio [71749/753253MB]
  6. 0.000 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
  7. 0.006 System info: [CPU: Intel(R) Core(TM) i7-8086K CPU @ 4.00GHz, 12 cores, RAM: 10812/32685 MB, page: 17486/35885 MB, virtual: 4339/134217727 MB, extended virtual: 0 MB]
  8. 0.006 Display options: [FullScreen: 1] [VSync: 0] [UIScale: automatic (100.0%)] [Native DPI: 1] [Screen: 255] [Special: 000] [Lang: en]
  9. 0.011 Available displays: 2
  10. 0.011 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 1660 Ti {0x05, [0,0], 1920x1080, 32bit, 144Hz}
  11. 0.011 [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 1660 Ti {0x01, [1920,10], 1920x1080, 32bit, 60Hz}
  12. 0.051 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll
  13. 0.152 Initialised Direct3D[0]: NVIDIA GeForce GTX 1660 Ti; id: 10de-2182; driver: nvldumdx.dll 26.21.14.3086
  14. 0.152 D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none
  15. 0.152 [Local Video Memory] Budget: 5092MB, CurrentUsage: 2MB, Reservation: 0/2695MB
  16. 0.152 [Non-Local Vid.Mem.] Budget: 14708MB, CurrentUsage: 0MB, Reservation: 0/7762MB
  17. 0.152 Tiled resources: Tier 2
  18. 0.152 Unified Memory Architecture: No
  19. 0.152 BGR 565 Supported: Yes
  20. 0.152 MaximumFrameLatency: 3, GPUThreadPriority: 0
  21. 0.183 Desktop composition is active.
  22. 0.183 Graphics settings preset: very-high
  23. 0.183 Dedicated video memory size 5991 MB
  24. 0.183 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 100%] [DXT: high-quality]
  25. 0.183 [Max load threads: 32] [Max texture size: 0] [Tex.Stream.: 0] [Rotation quality: normal] [Color: 32bit]
  26. 0.261 DSound: Starting _dsound_update thread
  27. 0.261 DSound: Enter _dsound_update; tid=23060
  28. 0.509 Loading mod settings auto-research 5.0.2 (settings.lua)
  29. 0.509 Loading mod settings AutoDeconstruct 0.1.12 (settings.lua)
  30. 0.509 Loading mod settings Bottleneck 0.10.4 (settings.lua)
  31. 0.509 Loading mod settings FluidMustFlow 0.11.0 (settings.lua)
  32. 0.510 Loading mod settings helmod-optimized 0.8.7 (settings.lua)
  33. 0.511 Loading mod settings high-pressure-pipes 1.0.3 (settings.lua)
  34. 0.511 Loading mod settings Todo-List 17.2.1 (settings.lua)
  35. 0.511 Loading mod settings Warehousing 0.2.3 (settings.lua)
  36. 0.512 Loading mod settings LoaderRedux 1.4.10 (settings.lua)
  37. 0.514 Loading mod core 0.0.0 (data.lua)
  38. 0.607 Loading mod base 0.17.50 (data.lua)
  39. 0.846 Loading mod auto-research 5.0.2 (data.lua)
  40. 0.956 Loading mod beautiful_bridge_railway 0.17.3 (data.lua)
  41. 1.092 Loading mod beltSorter 0.6.0 (data.lua)
  42. 1.203 Loading mod Bottleneck 0.10.4 (data.lua)
  43. 1.313 Loading mod DragonIndustries 1.17.12 (data.lua)
  44. 1.422 Loading mod FluidMustFlow 0.11.0 (data.lua)
  45. 1.542 Loading mod helmod-optimized 0.8.7 (data.lua)
  46. 1.659 Loading mod high-pressure-pipes 1.0.3 (data.lua)
  47. 1.770 Loading mod OpteraLib 0.1.7 (data.lua)
  48. 1.887 Loading mod Power Armor MK3 0.2.9 (data.lua)
  49. 2.000 Loading mod stdlib 1.1.1 (data.lua)
  50. 2.112 Loading mod Todo-List 17.2.1 (data.lua)
  51. 2.223 Loading mod Warehousing 0.2.3 (data.lua)
  52. 2.335 Loading mod LoaderRedux 1.4.10 (data.lua)
  53. 2.451 Loading mod base 0.17.50 (data-updates.lua)
  54. 2.560 Loading mod beautiful_bridge_railway 0.17.3 (data-updates.lua)
  55. 2.670 Loading mod Squeak Through 1.3.0 (data-updates.lua)
  56. 2.776 Loading mod auto-research 5.0.2 (data-final-fixes.lua)
  57. 2.887 Loading mod Warehousing 0.2.3 (data-final-fixes.lua)
  58. 2.994 Loading mod LoaderRedux 1.4.10 (data-final-fixes.lua)
  59. 3.105 Checksum for core: 240630728
  60. 3.105 Checksum of base: 1267956446
  61. 3.105 Checksum of auto-research: 2958201390
  62. 3.105 Checksum of AutoDeconstruct: 2582707891
  63. 3.105 Checksum of beautiful_bridge_railway: 1566978503
  64. 3.105 Checksum of beltSorter: 1540900775
  65. 3.105 Checksum of Bottleneck: 3138809866
  66. 3.105 Checksum of DragonIndustries: 346195372
  67. 3.105 Checksum of FluidMustFlow: 2911059706
  68. 3.105 Checksum of helmod-optimized: 1655252941
  69. 3.105 Checksum of high-pressure-pipes: 1554101996
  70. 3.105 Checksum of OpteraLib: 2463839464
  71. 3.105 Checksum of Power Armor MK3: 4144768451
  72. 3.106 Checksum of Squeak Through: 3677677690
  73. 3.106 Checksum of stdlib: 68667574
  74. 3.106 Checksum of Todo-List: 3182550957
  75. 3.106 Checksum of Warehousing: 2883290147
  76. 3.106 Checksum of LoaderRedux: 377710456
  77. 3.314 Loading sounds...
  78. 3.371 Info PlayerData.cpp:69: Local player-data.json unavailable
  79. 3.371 Info PlayerData.cpp:72: Cloud player-data.json available, timestamp 1560799433
  80. 3.486 Initial atlas bitmap size is 16384
  81. 3.517 Created atlas bitmap 16384x16368 [none]
  82. 3.522 Created atlas bitmap 16384x11212 [none]
  83. 3.522 Created atlas bitmap 8192x3872 [decal]
  84. 3.523 Created atlas bitmap 16384x4864 [low-object]
  85. 3.524 Created atlas bitmap 8192x3456 [mipmap, linear-minification, linear-magnification, linear-mip-level]
  86. 3.525 Created atlas bitmap 16384x6880 [terrain, mipmap, linear-minification, linear-mip-level]
  87. 3.525 Created atlas bitmap 4096x1600 [smoke, mipmap, linear-minification, linear-magnification]
  88. 3.526 Created atlas bitmap 4096x3368 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
  89. 3.526 Created atlas bitmap 2048x224 [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
  90. 3.526 Created atlas bitmap 8192x1496 [alpha-mask]
  91. 3.529 Created atlas bitmap 16384x12692 [shadow, linear-magnification, alpha-mask]
  92. 3.530 Created atlas bitmap 8192x2352 [shadow, mipmap, linear-magnification, alpha-mask]
  93. 3.535 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
  94. 4.186 Parallel Sprite Loader initialized (threads: 11)
  95. 11.293 Sprites loaded
  96. 11.328 Generated mipmaps (4) for atlas [3] of size 16384x4864
  97. 11.339 Generated mipmaps (3) for atlas [4] of size 8192x3456
  98. 11.361 Generated mipmaps (3) for atlas [5] of size 16384x6880
  99. 11.373 Generated mipmaps (3) for atlas [6] of size 4096x1600
  100. 11.384 Generated mipmaps (4) for atlas [7] of size 4096x3368
  101. 11.396 Generated mipmaps (3) for atlas [11] of size 8192x2352
  102. 11.397 Custom mipmaps uploaded.
  103. 11.402 Custom inputs active: 9
  104. 11.458 Factorio initialised
  105. 11.459 Loading map C:/Users/ItzDabbzz/AppData/Roaming/Factorio/saves/Creative World.zip: 32532385 bytes.
  106. 11.526 Loading level.dat: 66642737 bytes.
  107. 11.531 Info Scenario.cpp:187: Map version 0.17.49-2
  108. Factorio crashed. Generating symbolized stacktrace, please wait ...
  109. c:\cygwin64\tmp\factorio-build-oyvgrk\libraries\stackwalker\stackwalker.cpp (924): StackWalker::ShowCallstack
  110. c:\cygwin64\tmp\factorio-build-oyvgrk\src\util\logger.cpp (383): Logger::writeStacktrace
  111. c:\cygwin64\tmp\factorio-build-oyvgrk\src\util\logger.cpp (534): Logger::logStacktrace
  112. c:\cygwin64\tmp\factorio-build-oyvgrk\src\util\logging.cpp (96): Logging::logAndAbortOrThrow
  113. c:\cygwin64\tmp\factorio-build-oyvgrk\src\util\logging.cpp (90): Logging::logAndAbortOrThrow
  114. c:\cygwin64\tmp\factorio-build-oyvgrk\src\rail\train.cpp (698): Train::checkConsistency
  115. c:\cygwin64\tmp\factorio-build-oyvgrk\src\rail\trainmanager.cpp (953): TrainManager::checkConsistency
  116. c:\cygwin64\tmp\factorio-build-oyvgrk\src\map\map.cpp (2023): Map::checkConsistency
  117. c:\cygwin64\tmp\factorio-build-oyvgrk\src\map\map.cpp (1099): Map::setupEntities
  118. c:\cygwin64\tmp\factorio-build-oyvgrk\src\scenario\scenario.cpp (306): Scenario::loadFactory
  119. c:\cygwin64\tmp\factorio-build-oyvgrk\src\scenario\parallelscenarioloader.cpp (151): ParallelScenarioLoader::doLoad
  120. c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (230): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl*)(ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *),ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *>,std::default_delete<std::tuple<void (__cdecl*)(ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *),ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputHandler *,MultiplayerManagerBase *> > > >::_Go
  121. c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (209): std::_Pad::_Call_func
  122. minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
  123. ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF86F187974)
  124. 00007FF86F187974 (KERNEL32): (filename not available): BaseThreadInitThunk
  125. ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF86F70A271)
  126. 00007FF86F70A271 (ntdll): (filename not available): RtlUserThreadStart
  127. Stack trace logging done
  128. 14.889 Error Train.cpp:698: this->signalLogic.matchesTrainPath(const_cast<Train*>(this)->getEndByMovement().getRail(), this->path) was not true
  129. Logger::writeStacktrace skipped.
  130. 14.889 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
  131. Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
  132. 17.878 Uploading log file
  133. 17.891 Error CrashHandler.cpp:229: Heap validation: success.
  134. 17.893 Creating crash dump.
  135. 18.123 CrashDump success
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