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Aug 3rd, 2017
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  1. # Script edited with Filtration - https://github.com/ben-wallis/Filtration
  2. # ===============================================================================================================
  3. # NeverSink's Indepth Loot Filter - for Path of Exile
  4. # ===============================================================================================================
  5. # VERSION:4.72
  6. # TYPE:1-REGULAR
  7. # STYLE:NORMAL
  8. # AUTHOR:NeverSink
  9. # BUILDNOTES:Filter improved with NeverSink's Filterpolish tool (v0.3)
  10. # ------------------------------------
  11. # LINKS TO THE LATEST VERSION / REPOSITORY:
  12. # ------------------------------------
  13. #
  14. # GET THE LATEST VERSION ON: https://github.com/NeverSinkDev/NeverSink-Filter
  15. # DETAILED EXPLANATIONS: https://goo.gl/oQn4EN
  16. # ------------------------------------
  17. # INSTALLATION / UPDATE :
  18. # ------------------------------------
  19. #
  20. # 0) Please update this filter from my GitHub before each PoE league (at least every 3 month)
  21. # 1) Paste this file into the following folder: %userprofile%/Documents/My Games/Path of Exile
  22. # 2) INGAME: Escape -> Options -> UI -> Scroll down -> Select the filter from the Dropdown box
  23. # ------------------------------------
  24. # CONTACT - if you want to get notifications about updates or just get in touch:
  25. # ------------------------------------
  26. # PLEASE READ THE FAQ ON https://goo.gl/oQn4EN BEFORE ASKING QUESTIONS
  27. #
  28. # REDDIT: NeverSinkDev
  29. # GITHUB: NeverSinkDev
  30. # EMAIL : NeverSinkGaming-at-gmail.com
  31. # TWITTER: @NeverSinkGaming
  32. # ===============================================================================================================
  33. # [WELCOME] TABLE OF CONTENTS + QUICKJUMP TABLE
  34. # ===============================================================================================================
  35. #
  36. # [[0100]] OVERRIDE AREA 1 - Override ALL rules here (includes 6links etc, be careful)
  37. # [[0200]] Recipes, Magic and Normal items (endgame!)
  38. # [0201] 6-Linked items
  39. # [0202] 5-Linked items
  40. # [0203] 6-Socket Items
  41. # [0204] Exclusive bases: Atlas bases, talismans (includes Rare rarity)
  42. # [0205] FLASKS (Endgame rules)
  43. # [0206] Corrupted Amulets
  44. # [0207] Chancing items
  45. # [0208] Add your own crafting rules here
  46. # [0209] 83/84+ Endgame crafting rules
  47. # [0210] 60+ Crafting rules for 60++ trinkets
  48. # [0211] Warband items
  49. # [0212] Remaining crafting rules - add your own bases here!
  50. # [0213] Chisel recipe items
  51. # [0214] Fishing Rod
  52. # [0215] SRS Crude Bow
  53. # [0216] Chromatic recipe items ("RGB Recipe")
  54. # [0217] Endgame-start 4-links
  55. # [0218] Animate Weapon script - deactivated by default
  56. # [0219] W-soc offhand weapons
  57. # [0220] Sacrificial Garb
  58. # [[0300]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS
  59. # [[0400]] Currency - PART 1 - Common currency
  60. # [[0500]] OVERRIDE AREA 2 - Override the default rare rulesets here
  61. # [[0600]] RARE ITEMS (ENDGAME)
  62. # [0601] Rare crafting bases
  63. # [0602] T1 rare items
  64. # [0603] T1.5 rare items
  65. # [0604] T2 rare items
  66. # [0605] Breach Rings
  67. # [0606] Amulets, Jewels, Rings, Belts
  68. # [0607] 1H Daggers
  69. # [0608] 1H Claws
  70. # [0609] 1H Wands
  71. # [0610] 1H Swords and Foils
  72. # [0611] 1H Axes and Maces
  73. # [0612] 1H Sceptres
  74. # [0613] 2H Staves
  75. # [0614] 2H Swords, Axes, Maces
  76. # [0615] 2H Bows
  77. # [0616] AR: Gloves, Boots, Helmets
  78. # [0617] AR: Body Armors
  79. # [0618] OH: Shields
  80. # [0619] OH: Quivers
  81. # [0620] Rare endgame items - remaining rules
  82. # [[0700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS)
  83. # [[0800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here
  84. # [[0900]] Gems
  85. # [0901] Value gems
  86. # [0902] Other gems
  87. # [[1000]] FLASKS (Levelling Rules)
  88. # [[1100]] HIDE LAYER 3: Random Endgame Flasks
  89. # [[1200]] Maps, fragments and labyrinth items
  90. # [1201] Unique Maps
  91. # [1202] Labyrinth items, Offerings
  92. # [1203] Top tier maps (T15-16)
  93. # [1204] High tier maps(T11-14)
  94. # [1205] Mid tier maps (T6-10)
  95. # [1206] Low tier maps (T1-T5)
  96. # [1207] Map fragments
  97. # [[1300]] Currency - PART 2 - Rare currency
  98. # [1301] Regular Rare Currency
  99. # [1302] Top Currency
  100. # [1303] Essence Tier List
  101. # [1304] Special items
  102. # [[1400]] Currency - PART 3 - Divination cards (yes the strange sorting is intended)
  103. # [1401] Exceptions to prevent ident. mistakes
  104. # [1402] T1 - Top tier cards
  105. # [1403] T2 - Great cards
  106. # [1404] T3 - Decent cards
  107. # [1405] T5 - Format trash tier cards... before
  108. # [1406] T4 - ...showing the remaining cards
  109. # [[1500]] Currency - PART 4 - remaining items
  110. # [[1600]] Leaguestones - Tierlists
  111. # [[1700]] Uniques!
  112. # [1701] Exceptions
  113. # [1702] Tier 1 uniques
  114. # [1703] Tier 2 uniques
  115. # [1704] Multi-Unique bases.
  116. # [1705] Prophecy-Material Uniques
  117. # [1706] Random Uniques
  118. # [[1800]] Exceptions - Quest Items etc.
  119. # [[1900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here
  120. # [[2000]] Leveling - Flasks
  121. # [2001] Hide outdated flasks
  122. # [2002] Hybrid flasks (normal)
  123. # [2003] Hybrid flasks (magic)
  124. # [2004] Life/Mana Flask - Normal (Kudos to Antnee)
  125. # [2005] Life/Mana Flask - Magic (Kudos to Antnee)
  126. # [2006] Show remaining flasks
  127. # [[2100]] Leveling - Exceptions
  128. # [[2200]] Leveling - RARES
  129. # [2201] Leveling rares - tier list
  130. # [2202] Leveling rares - remaining rules
  131. # [[2300]] Leveling - Useful items
  132. # [2301] Jewellery & Helpful Leveling and racing gear
  133. # [2302] Caster weapons
  134. # [2303] Linked gear
  135. # [2304] 20% quality items for those strange people who want them
  136. # [[2400]] Leveling - normal and magic item progression
  137. # [2401] Normal items - First 12 levels - exceptions
  138. # [2402] Normal weapons - progression
  139. # [2403] Magic items - progression
  140. # [[2500]] HIDE LAYER 5 - Remaining Items
  141. # [[2600]] CATCHALL - if you see pink items - send me a mail please - should never happen
  142. # [[2700]] Special thanks to!
  143. # ===============================================================================================================
  144. # [[0100]] OVERRIDE AREA 1 - Override ALL rules here (includes 6links etc, be careful)
  145. # ===============================================================================================================
  146. # ===============================================================================================================
  147. # [[0200]] Recipes, Magic and Normal items (endgame!)
  148. # ===============================================================================================================
  149. # ------------------------------------
  150. # [0201] 6-Linked items
  151. # ------------------------------------
  152. # Extremely rare, valuable drops. At worst a divine orb.
  153.  
  154. Show # 6 - Links
  155. Rarity <= Rare
  156. LinkedSockets = 6
  157. SetTextColor 255 0 0 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
  158. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  159. SetBorderColor 255 0 0 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
  160. SetFontSize 45
  161. PlayAlertSound 6 300
  162.  
  163. Show # 5 - Links
  164. Rarity < Unique
  165. LinkedSockets = 5
  166. SetBorderColor 0 255 255 # BORDERCOLOR: Cosmetic: 5L
  167. SetFontSize 40
  168. PlayAlertSound 2 300
  169.  
  170. Show # 6 - Sockets %TB - 6S - Rare - Weapons
  171. ItemLevel >= 83
  172. Rarity <= Rare
  173. Sockets = 6
  174. BaseType "Harbinger Bow" "Vaal Axe" "Coronal Maul" "Exquisite Blade"
  175. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  176. SetBorderColor 255 255 0 # BORDERCOLOR: Crafting: T1
  177. SetFontSize 42
  178. PlayAlertSound 2 300
  179.  
  180. Show # 6 - Sockets
  181. ItemLevel >= 75
  182. Rarity = Rare
  183. Sockets = 6
  184. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  185. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  186. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight
  187. SetFontSize 42
  188. PlayAlertSound 2 300
  189.  
  190. Show # 6 - Sockets
  191. Rarity <= Rare
  192. Sockets = 6
  193. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  194. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight
  195. SetFontSize 42
  196. PlayAlertSound 2 300
  197.  
  198. Show # $crafting %TB - Top - Atlas - Bases
  199. ItemLevel >= 84
  200. Rarity <= Rare
  201. BaseType "Steel Ring" "Opal Ring" "Crystal Belt"
  202. SetTextColor 255 125 0 # TEXTCOLOR: Atlas bases
  203. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  204. SetBorderColor 255 125 0 # BORDERCOLOR: Atlas bases
  205. SetFontSize 45
  206. PlayAlertSound 6 300
  207.  
  208. Show # $crafting %TB - Top - Atlas - Bases
  209. Rarity <= Rare
  210. BaseType "Steel Ring" "Opal Ring" "Crystal Belt"
  211. SetTextColor 255 255 255 # TEXTCOLOR: Atlas cosmetic highlight
  212. SetBackgroundColor 255 125 0 # BACKGROUND: Atlas bases
  213. SetBorderColor 255 255 255 # BORDERCOLOR: Atlas cosmetic highlight
  214. SetFontSize 42
  215. PlayAlertSound 6 300
  216.  
  217. Show # $crafting %TB - Atlas - Bases
  218. ItemLevel >= 84
  219. Rarity <= Rare
  220. BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  221. SetTextColor 255 125 0 # TEXTCOLOR: Atlas bases
  222. SetBorderColor 255 125 0 # BORDERCOLOR: Atlas bases
  223. SetFontSize 42
  224.  
  225. Show # $crafting %TB - Atlas - Bases
  226. ItemLevel >= 75
  227. Rarity = Rare
  228. BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  229. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  230. SetBorderColor 255 125 0 # BORDERCOLOR: Atlas bases
  231. SetFontSize 42
  232.  
  233. Show # $crafting %TB - Atlas - Bases %D4
  234. Rarity <= Rare
  235. BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  236. SetBorderColor 255 125 0 # BORDERCOLOR: Atlas bases
  237. SetFontSize 38
  238.  
  239. Show # %TB - Talisman
  240. Rarity < Unique
  241. Class "Amulets"
  242. BaseType "Talisman"
  243. SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
  244. SetBorderColor 109 200 130 # BORDERCOLOR: Cosmetic: Talisman
  245. SetFontSize 40
  246. PlayAlertSound 2 300
  247.  
  248. Show # $flask, recipe, glass, top %D3
  249. ItemLevel > 65
  250. Quality = 20
  251. Rarity <= Magic
  252. BaseType "Flask"
  253. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  254. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight
  255. SetFontSize 40
  256.  
  257. Show # $flask, utility %D2
  258. ItemLevel > 65
  259. Rarity <= Magic
  260. Class "Utility Flasks"
  261. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  262. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  263.  
  264. Hide # $lead to gold bases %TC - Corrupted - Bases
  265. Rarity = Normal
  266. Class "Amulet" "Belt" "Gloves" "Boots"
  267. SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
  268. SetFontSize 34
  269.  
  270. Show # $chancing (with sound) %TB - T1 - Chancing %D4
  271. Rarity = Normal
  272. BaseType "Sorcerer Boots" "Occultist's Vestment" "Unset Ring"
  273. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  274. SetBorderColor 0 210 0 210 # BORDERCOLOR: T1 Chancing
  275. SetFontSize 38
  276. PlayAlertSound 7 300
  277.  
  278. Hide # $chancing (no sound) %TB - T2 - Chancing %D4
  279. Rarity = Normal
  280. BaseType "Leather Belt"
  281. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  282. SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing
  283.  
  284. Hide # $chancing (no sound) %TB - T2 - Chancing %D1
  285. Rarity = Normal
  286. BaseType "Occultist's Vestment" "Prophecy Wand" "Goathide Boots"
  287. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  288. SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing
  289.  
  290. Show # $crafting %TB - T1 - Crafting
  291. ItemLevel >= 84
  292. Rarity < Rare
  293. BaseType "Onyx" "Diamond Ring" "Prismatic" "Titanium Spirit Shield" "Hubris Circlet" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia" "Two-Stone"
  294. SetBorderColor 255 255 0 # BORDERCOLOR: Crafting: T1
  295. SetFontSize 40
  296.  
  297. Show # $crafting %TB - T2 - Trinket - Bases %D3
  298. ItemLevel >= 84
  299. Rarity < Rare
  300. Class "Rings" "Amulet" "Belts"
  301. BaseType "Ruby" "Sapphire" "Topaz" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" "Chain Belt"
  302. SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
  303. SetFontSize 38
  304.  
  305. Show # $crafting %TB - T2 - Crafting - 84 %D2
  306. ItemLevel >= 84
  307. Rarity < Rare
  308. BaseType "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Kris"
  309. SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
  310. SetFontSize 36
  311.  
  312. Show # $crafting %TB - T2 - Crafting - 83 %D2
  313. ItemLevel >= 83
  314. Rarity < Rare
  315. BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil"
  316. SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
  317. SetFontSize 36
  318.  
  319. Show # $trinkets, jewels %H4
  320. Rarity <= Magic
  321. Class "Jewel"
  322. SetTextColor 0 100 255 # TEXTCOLOR: Jewel: Magic
  323. SetBackgroundColor 0 20 40 # BACKGROUND: Jewel: Magic
  324. SetBorderColor 210 0 0 # BORDERCOLOR: Cosmetic: Magic Jewels
  325. SetFontSize 40
  326.  
  327. Hide # $crafting %TB - T1 - Trinket - Bases %D2
  328. ItemLevel >= 75
  329. Rarity = Normal
  330. Class "Rings" "Amulet" "Belts"
  331. BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic"
  332. SetBorderColor 255 190 0 150 # BORDERCOLOR: Crafting: Regal trinkets
  333. SetFontSize 34
  334.  
  335. Hide # $crafting %TB - T2 - Trinket - Bases %D1
  336. ItemLevel >= 75
  337. Rarity = Normal
  338. Class "Rings" "Amulet" "Belts"
  339. BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" "Chain Belt"
  340. SetBorderColor 255 190 0 150 # BORDERCOLOR: Crafting: Regal trinkets
  341. SetFontSize 32
  342.  
  343. Hide # $crafting %TB - T1 - Trinket - Bases %D2
  344. ItemLevel >= 60
  345. ItemLevel < 75
  346. Rarity = Normal
  347. Class "Rings" "Amulet" "Belts"
  348. BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic"
  349. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  350. SetFontSize 32
  351.  
  352. Hide # $crafting %TB - T2 - Trinket - Bases %D1
  353. ItemLevel >= 60
  354. ItemLevel < 75
  355. Rarity = Normal
  356. Class "Rings" "Amulet" "Belts"
  357. BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" "Chain Belt"
  358. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  359. SetFontSize 32
  360.  
  361. Hide # $trinkets %D1
  362. ItemLevel >= 60
  363. Rarity = Magic
  364. Class "Rings" "Amulets" "Belts"
  365. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  366. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  367. SetFontSize 28
  368.  
  369. Hide # %D2 %TC - Ele - Warband - Bases
  370. ItemLevel > 68
  371. ItemLevel = 82
  372. Rarity = Magic
  373. Class "Helmets" "Boots" "Gloves"
  374. SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
  375. SetFontSize 34
  376.  
  377. Hide # %D2 %TC - Chaos - Warband - Bases
  378. ItemLevel > 68
  379. ItemLevel = 84
  380. Rarity = Magic
  381. Class "Daggers" "Wands" "Sceptres"
  382. SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
  383. SetFontSize 34
  384.  
  385. Hide # %TC - Ele - Warband - Bases
  386. ItemLevel > 68
  387. Rarity = Magic
  388. Class "Helmets" "Boots"
  389. SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
  390. SetFontSize 34
  391.  
  392. Hide # %TC - Chaos - Warband - Bases
  393. ItemLevel > 68
  394. Rarity = Magic
  395. Class "Daggers" "Wands" "Sceptres"
  396. SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
  397. SetFontSize 34
  398.  
  399. Hide # $chisel, recipes %TB - Gavels %D3
  400. Quality = 20
  401. Rarity < Unique
  402. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  403. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  404. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight
  405. SetFontSize 38
  406.  
  407. Show # %TC - Secret
  408. Class "Fishing Rod" "Pantheon Soul"
  409. SetTextColor 255 0 0 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
  410. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  411. SetBorderColor 255 0 0 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
  412. SetFontSize 45
  413. PlayAlertSound 6 300
  414.  
  415. Show # $meta %TB - Low - BaseType - Crafting %D4
  416. ItemLevel >= 50
  417. Rarity <= Rare
  418. BaseType "Crude Bow"
  419. SetBorderColor 25 235 25 # BORDERCOLOR: Rares - Size - Tiny, special base
  420. SetFontSize 42
  421.  
  422. Hide # $rgb, small %H3
  423. ItemLevel >= 60
  424. Rarity < Rare
  425. Width <= 2
  426. Height <= 2
  427. SocketGroup "RGB"
  428. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  429. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  430. SetFontSize 36
  431.  
  432. Hide # $rgb, small %H3
  433. ItemLevel >= 60
  434. Rarity < Rare
  435. Width <= 1
  436. Height <= 3
  437. SocketGroup "RGB"
  438. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  439. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  440. SetFontSize 36
  441.  
  442. Hide # $rgb, bulky %H1
  443. ItemLevel >= 60
  444. Rarity < Rare
  445. Width >= 2
  446. Height >= 4
  447. SocketGroup "RGB"
  448. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  449. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  450. SetFontSize 30
  451.  
  452. Show # $rgb %H2
  453. ItemLevel >= 60
  454. Rarity < Rare
  455. SocketGroup "RGB"
  456. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  457. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  458. SetFontSize 32
  459.  
  460. Hide # $nonmf %D1
  461. ItemLevel < 72
  462. DropLevel >= 65
  463. Rarity < Rare
  464. LinkedSockets >= 4
  465. Class "Boots" "Gloves" "Body Armour" "Helmets"
  466. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  467. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  468. SetFontSize 32
  469.  
  470. # Corrupted items with white sockets for offhand gem Leveling.
  471. Show # %D3 %TC - Offslot - Gem - Leveling
  472. Rarity < Rare
  473. Sockets >= 3
  474. SocketGroup "W"
  475. Class "Wands" "Daggers" "One" "Hand" "Shields" "Thrusting" "Sceptre" "Claws"
  476. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  477.  
  478. Show # $crafting, exception %TB - Special - AlwaysShow - Bases
  479. Rarity <= Rare
  480. BaseType "Sacrificial Garb"
  481. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  482. SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing
  483.  
  484. Hide # Minimize junk instead of hiding (if "Show") %TC - Junkable
  485. ItemLevel > 60
  486. Rarity < Rare
  487. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets" "Flask"
  488. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  489. SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk
  490. SetFontSize 18
  491.  
  492. Show # %TB - Currency - T4
  493. Class "Currency" "Stackable Currency"
  494. BaseType "Orb of Chance" "Orb of Alteration" "Chromatic Orb" "Jeweller's Orb" "Glassblower's Bauble" "Regal Shard" "Chaos Shard" "Engineer's Shard"
  495. SetTextColor 210 178 135 # TEXTCOLOR: Low currency T1
  496. SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
  497. SetBorderColor 213 159 100 200 # BORDERCOLOR: T1 LOW currency
  498. SetFontSize 40
  499.  
  500. Show # %H4 %TB - Currency - T5
  501. Class "Currency"
  502. BaseType "Orb of Transmutation" "Blacksmith's Whetstone" "Orb of Augmentation" "Armourer's Scrap"
  503. SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
  504. SetBorderColor 190 178 135 110 # BORDERCOLOR: T2 LOW currency
  505. SetFontSize 35
  506.  
  507. Show # %H3 %TB - Currency - T7
  508. Class "Currency"
  509. BaseType "Portal Scroll" "Scroll of Wisdom" "Alteration Shard" "Alchemy Shard"
  510. SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3
  511. SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
  512. SetBorderColor 60 50 30 # BORDERCOLOR: T3 LOW currency
  513. SetFontSize 25
  514.  
  515. Show # $topcrafting, ilvl84 %TB - T1 - Crafting
  516. ItemLevel >= 84
  517. Rarity = Rare
  518. BaseType "Onyx Amulet" "Diamond" "Prismatic" "Titanium Spirit Shield" "Hubris Circlet" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia" "Two-Stone"
  519. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  520. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  521. SetBorderColor 255 255 0 # BORDERCOLOR: Crafting: T1
  522. SetFontSize 42
  523.  
  524. Show # $topcrafting, ilvl84 %D2 %TB - T2 - Crafting - 84
  525. ItemLevel >= 84
  526. Rarity = Rare
  527. BaseType "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Kris"
  528. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  529. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  530. SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
  531. SetFontSize 38
  532.  
  533. Show # $topcrafting, ilvl84 %D4 %TB - T2 - Crafting - Jwl
  534. ItemLevel >= 84
  535. Rarity = Rare
  536. Class "Rings" "Amulet" "Belts"
  537. BaseType "Ruby" "Sapphire" "Topaz" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash"
  538. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  539. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  540. SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
  541. SetFontSize 40
  542.  
  543. Show # $topcrafting, ilvl83 %D2 %TB - T2 - Crafting - 83
  544. ItemLevel >= 83
  545. Rarity = Rare
  546. BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil"
  547. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  548. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  549. SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
  550. SetFontSize 38
  551.  
  552. Show # $great, weapons, small %TB - RARE - T1 - WepSmall
  553. ItemLevel >= 75
  554. Rarity = Rare
  555. BaseType "Opal Wand" "Prophecy Wand" "Sambar Sceptre" "Opal Sceptre" "Void Sceptre"
  556. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  557. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  558. SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Amazing basetype)
  559. SetFontSize 40
  560.  
  561. Show # $great, weapons, small %TB - RARE - T1 - WepSmall
  562. Rarity = Rare
  563. BaseType "Opal Wand" "Prophecy Wand" "Sambar Sceptre" "Opal Sceptre" "Void Sceptre"
  564. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  565. SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Amazing basetype)
  566. SetFontSize 40
  567.  
  568. Show # $great, armor, small %TB - RARE - T1 - ArmSmall
  569. ItemLevel >= 75
  570. Rarity = Rare
  571. BaseType "Hubris Circlet" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Harmonic Spirit Shield" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Praetor Crown" "Deicide Mask" "Branded Kite Shield" "Champion Kite Shield" "Archon Kite Shield" "Supreme Spiked Shield"
  572. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  573. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  574. SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Amazing basetype)
  575. SetFontSize 40
  576.  
  577. Show # $great, armor, small %TB - RARE - T1 - ArmSmall
  578. Rarity = Rare
  579. BaseType "Hubris Circlet" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Harmonic Spirit Shield" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Praetor Crown" "Deicide Mask" "Branded Kite Shield" "Champion Kite Shield" "Archon Kite Shield" "Supreme Spiked Shield"
  580. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  581. SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Amazing basetype)
  582. SetFontSize 40
  583.  
  584. Show # $great, armor, bulky %TB - RARE - T1 - Arm
  585. ItemLevel >= 75
  586. Rarity = Rare
  587. BaseType "Vaal Regalia" "Widowsilk Robe" "Saintly Chainmail" "Elegant Ringmail" "Carnal Armour" "Sadist Garb"
  588. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  589. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  590. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  591. SetFontSize 40
  592.  
  593. Show # $great, armor, bulky %TB - RARE - T1 - Arm
  594. Rarity = Rare
  595. BaseType "Vaal Regalia" "Widowsilk Robe" "Saintly Chainmail" "Elegant Ringmail" "Carnal Armour" "Sadist Garb"
  596. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  597. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  598. SetFontSize 40
  599.  
  600. Show # $great, tiny, breach
  601. ItemLevel >= 75
  602. Rarity <= Rare
  603. Class "Rings"
  604. BaseType "Breach"
  605. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  606. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  607. SetBorderColor 130 25 255 # BORDERCOLOR: Breach - accent
  608. SetFontSize 36
  609.  
  610. Show # $great, tiny, breach
  611. Rarity <= Rare
  612. Class "Rings"
  613. BaseType "Breach"
  614. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  615. SetBorderColor 130 25 255 # BORDERCOLOR: Breach - accent
  616. SetFontSize 36
  617.  
  618. Show # $trinkets, jewels, tiny %TC - Rare - Jewels
  619. Rarity = Rare
  620. Class "Jewel"
  621. SetTextColor 255 255 0 # TEXTCOLOR: Jewel: Rare
  622. SetBackgroundColor 75 75 0 # BACKGROUND: Jewel: Rare
  623. SetBorderColor 255 255 0 # BORDERCOLOR: Crafting: T1
  624. SetFontSize 40
  625.  
  626. Show # $great, tiny %TC - Rare - Trinkets
  627. ItemLevel >= 75
  628. Rarity = Rare
  629. Class "Rings" "Amulets" "Belts"
  630. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  631. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  632. SetBorderColor 25 235 25 # BORDERCOLOR: Rares - Size - Tiny, special base
  633. SetFontSize 40
  634.  
  635. Show # $great, tiny %TC - Rare - Trinkets
  636. Rarity = Rare
  637. Class "Rings" "Amulets" "Belts"
  638. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  639. SetBorderColor 25 235 25 # BORDERCOLOR: Rares - Size - Tiny, special base
  640. SetFontSize 40
  641.  
  642. Show # $good, small, autosmall %HB2 %TD - Rare - Good - Daggers
  643. ItemLevel >= 75
  644. DropLevel >= 58
  645. Rarity = Rare
  646. Class "Daggers"
  647. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  648. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  649. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  650. SetFontSize 35
  651.  
  652. Show # $good, small, autosmall %HB2 %TD - Rare - Good - Daggers
  653. ItemLevel >= 65
  654. DropLevel >= 58
  655. Rarity = Rare
  656. Class "Daggers"
  657. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  658. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  659. SetFontSize 35
  660.  
  661. Show # $good, small, autosmall %HB2 %TD - Rare - Good - Claws
  662. ItemLevel >= 75
  663. DropLevel >= 68
  664. Rarity = Rare
  665. Class "Claws"
  666. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  667. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  668. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  669. SetFontSize 35
  670.  
  671. Show # $good, small, autosmall %HB2 %TD - Rare - Good - Claws
  672. ItemLevel >= 65
  673. DropLevel >= 68
  674. Rarity = Rare
  675. Class "Claws"
  676. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  677. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  678. SetFontSize 35
  679.  
  680. Hide # $bad, small, autosmall %H1 %TD - Rare - Bad - Claws
  681. ItemLevel >= 75
  682. DropLevel < 57
  683. Rarity = Rare
  684. Class "Claws"
  685. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  686. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  687. SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
  688. SetFontSize 30
  689.  
  690. Hide # $bad, small, autosmall %H1 %TD - Rare - Bad - Claws
  691. ItemLevel >= 65
  692. DropLevel < 57
  693. Rarity = Rare
  694. Class "Claws"
  695. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  696. SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
  697. SetFontSize 30
  698.  
  699. Show # $good, small, autosmall %HB2 %TD - Rare - Good - Wands
  700. ItemLevel >= 75
  701. DropLevel >= 53
  702. Rarity = Rare
  703. Class "Wands"
  704. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  705. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  706. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  707. SetFontSize 35
  708.  
  709. Show # $good, small, autosmall %HB2 %TD - Rare - Good - Wands
  710. ItemLevel >= 65
  711. DropLevel >= 53
  712. Rarity = Rare
  713. Class "Wands"
  714. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  715. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  716. SetFontSize 35
  717.  
  718. Show # $good, small %D2 %TD - Rare - Good - Swords
  719. ItemLevel >= 75
  720. DropLevel >= 64
  721. Rarity = Rare
  722. Width <= 1
  723. Height <= 4
  724. Class "One Hand Swords"
  725. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  726. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  727. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  728. SetFontSize 35
  729.  
  730. Show # $good %D2 %TD - Rare - Good - Swords
  731. ItemLevel >= 75
  732. DropLevel >= 64
  733. Rarity = Rare
  734. Class "One Hand Swords"
  735. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  736. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  737. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  738. SetFontSize 32
  739.  
  740. Show # $good, small %D2 %TD - Rare - Good - Swords
  741. ItemLevel >= 65
  742. DropLevel >= 64
  743. Rarity = Rare
  744. Width <= 1
  745. Height <= 4
  746. Class "One Hand Swords"
  747. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  748. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  749. SetFontSize 35
  750.  
  751. Show # $good %D2 %TD - Rare - Good - Swords
  752. ItemLevel >= 65
  753. DropLevel >= 64
  754. Rarity = Rare
  755. Class "One Hand Swords"
  756. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  757. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  758. SetFontSize 32
  759.  
  760. Hide # $bad, small %H1 %TD - Rare - Bad - Swords
  761. ItemLevel >= 75
  762. DropLevel <= 56
  763. Rarity = Rare
  764. Width <= 1
  765. Height <= 4
  766. Class "One Hand Swords"
  767. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  768. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  769. SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
  770. SetFontSize 30
  771.  
  772. Hide # $bad %H1 %TD - Rare - Bad - Swords
  773. ItemLevel >= 75
  774. DropLevel <= 56
  775. Rarity = Rare
  776. Class "One Hand Swords"
  777. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  778. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  779. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  780. SetFontSize 28
  781.  
  782. Hide # $bad, small %H1 %TD - Rare - Bad - Swords
  783. ItemLevel >= 65
  784. DropLevel <= 56
  785. Rarity = Rare
  786. Width <= 1
  787. Height <= 4
  788. Class "One Hand Swords"
  789. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  790. SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
  791. SetFontSize 30
  792.  
  793. Hide # $bad %H1 %TD - Rare - Bad - Swords
  794. ItemLevel >= 65
  795. DropLevel <= 56
  796. Rarity = Rare
  797. Class "One Hand Swords"
  798. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  799. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  800. SetFontSize 28
  801.  
  802. # ------------------------------------
  803. Show # $good %HB2 %TB - Rare - Good - Maces - Axes
  804. ItemLevel >= 75
  805. Rarity = Rare
  806. Class "One Hand Axes" "One Hand Maces"
  807. BaseType "Siege Axe" "Vaal Hatchet" "Infernal Axe" "Runic Hatchet" "Behemoth Mace" "Nightmare Mace"
  808. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  809. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  810. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  811. SetFontSize 32
  812.  
  813. Show # $good %HB2 %TB - Rare - Good - Maces - Axes
  814. ItemLevel >= 65
  815. Rarity = Rare
  816. Class "One Hand Axes" "One Hand Maces"
  817. BaseType "Siege Axe" "Vaal Hatchet" "Infernal Axe" "Runic Hatchet" "Behemoth Mace" "Nightmare Mace"
  818. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  819. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  820. SetFontSize 32
  821.  
  822. Hide # $bad, small %H1 %TD - Rare - Bad - Maces - Axes
  823. ItemLevel >= 75
  824. DropLevel <= 57
  825. Rarity = Rare
  826. Width <= 1
  827. Height <= 3
  828. Class "One Hand Maces" "One Hand Axes"
  829. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  830. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  831. SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
  832. SetFontSize 30
  833.  
  834. Hide # $bad %H1 %TD - Rare - Bad - Maces - Axes
  835. ItemLevel >= 75
  836. DropLevel <= 57
  837. Rarity = Rare
  838. Class "One Hand Maces" "One Hand Axes"
  839. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  840. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  841. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  842. SetFontSize 28
  843.  
  844. Hide # $bad, small %H1 %TD - Rare - Bad - Maces - Axes
  845. ItemLevel >= 65
  846. DropLevel <= 57
  847. Rarity = Rare
  848. Width <= 1
  849. Height <= 3
  850. Class "One Hand Maces" "One Hand Axes"
  851. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  852. SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
  853. SetFontSize 30
  854.  
  855. Hide # $bad %H1 %TD - Rare - Bad - Maces - Axes
  856. ItemLevel >= 65
  857. DropLevel <= 57
  858. Rarity = Rare
  859. Class "One Hand Maces" "One Hand Axes"
  860. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  861. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  862. SetFontSize 28
  863.  
  864. Show # $good %HB2 %TD - Rare - Good - Sceptres
  865. ItemLevel >= 75
  866. DropLevel >= 64
  867. Rarity = Rare
  868. Class "Sceptres"
  869. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  870. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  871. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  872. SetFontSize 32
  873.  
  874. Show # $good %HB2 %TD - Rare - Good - Sceptres
  875. ItemLevel >= 65
  876. DropLevel >= 64
  877. Rarity = Rare
  878. Class "Sceptres"
  879. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  880. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  881. SetFontSize 32
  882.  
  883. Show # $good, bulky %D1 %TD - Rare - Good - Staves
  884. ItemLevel >= 75
  885. DropLevel >= 68
  886. Rarity = Rare
  887. Class "Staves"
  888. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  889. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  890. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  891. SetFontSize 30
  892.  
  893. Show # $good, bulky %D1 %TD - Rare - Good - Staves
  894. ItemLevel >= 65
  895. DropLevel >= 68
  896. Rarity = Rare
  897. Class "Staves"
  898. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  899. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  900. SetFontSize 30
  901.  
  902. Show # $good, bulky %D1 %TB - Rare - Good - Staves
  903. ItemLevel >= 75
  904. Rarity = Rare
  905. Class "Staves"
  906. BaseType "Lathi"
  907. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  908. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  909. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  910. SetFontSize 30
  911.  
  912. Show # $good, bulky %D1 %TB - Rare - Good - Staves
  913. ItemLevel >= 65
  914. Rarity = Rare
  915. Class "Staves"
  916. BaseType "Lathi"
  917. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  918. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  919. SetFontSize 30
  920.  
  921. Hide # $bad, bulky %H1 %TD - Rare - Bad - Staves
  922. ItemLevel >= 75
  923. DropLevel <= 58
  924. Rarity = Rare
  925. Class "Staves"
  926. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  927. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  928. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  929. SetFontSize 24
  930.  
  931. Hide # $bad, bulky %H1 %TD - Rare - Bad - Staves
  932. ItemLevel >= 65
  933. DropLevel <= 58
  934. Rarity = Rare
  935. Class "Staves"
  936. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  937. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  938. SetFontSize 24
  939.  
  940. Show # $good, bulky %HB1 %TD - Rare - Good - 2H - Axes - Maces - Swords
  941. ItemLevel >= 75
  942. DropLevel >= 65
  943. Rarity = Rare
  944. Class "Two Hand"
  945. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  946. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  947. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  948. SetFontSize 30
  949.  
  950. Show # $good, bulky %HB1 %TD - Rare - Good - 2H - Axes - Maces - Swords
  951. ItemLevel >= 65
  952. DropLevel >= 65
  953. Rarity = Rare
  954. Class "Two Hand"
  955. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  956. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  957. SetFontSize 30
  958.  
  959. Hide # $bad, bulky %H1 %TD - Rare - Bad - 2H - Axes - Maces - Swords
  960. ItemLevel >= 75
  961. DropLevel <= 59
  962. Rarity = Rare
  963. Class "Two Hand"
  964. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  965. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  966. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  967. SetFontSize 24
  968.  
  969. Hide # $bad, bulky %H1 %TD - Rare - Bad - 2H - Axes - Maces - Swords
  970. ItemLevel >= 65
  971. DropLevel <= 59
  972. Rarity = Rare
  973. Class "Two Hand"
  974. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  975. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  976. SetFontSize 24
  977.  
  978. Show # $good, bulky %D2 %TD - Rare - Good - Bows
  979. ItemLevel >= 75
  980. DropLevel >= 62
  981. Rarity = Rare
  982. Class "Bows"
  983. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  984. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  985. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  986. SetFontSize 30
  987.  
  988. Show # $good, bulky %D2 %TD - Rare - Good - Bows
  989. ItemLevel >= 65
  990. DropLevel >= 62
  991. Rarity = Rare
  992. Class "Bows"
  993. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  994. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  995. SetFontSize 30
  996.  
  997. Hide # $bad, bulky %H1 %TD - Rare - Bad - Bows
  998. ItemLevel >= 75
  999. DropLevel <= 50
  1000. Rarity = Rare
  1001. Class "Bows"
  1002. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1003. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1004. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  1005. SetFontSize 24
  1006.  
  1007. Hide # $bad, bulky %H1 %TD - Rare - Bad - Bows
  1008. ItemLevel >= 65
  1009. DropLevel <= 50
  1010. Rarity = Rare
  1011. Class "Bows"
  1012. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1013. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  1014. SetFontSize 24
  1015.  
  1016. Show # $good, small, autosmall %HB2 %TD - Rare - Good - SmallArmor
  1017. ItemLevel >= 75
  1018. DropLevel >= 43
  1019. Rarity = Rare
  1020. Class "Gloves" "Boots" "Helmets"
  1021. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1022. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  1023. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1024. SetFontSize 35
  1025.  
  1026. Show # $good, small, autosmall %HB2 %TD - Rare - Good - SmallArmor
  1027. ItemLevel >= 65
  1028. DropLevel >= 43
  1029. Rarity = Rare
  1030. Class "Gloves" "Boots" "Helmets"
  1031. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  1032. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1033. SetFontSize 35
  1034.  
  1035. Hide # $bad, small, autosmall %H1 %TD - Rare - Bad - SmallArmor
  1036. ItemLevel >= 75
  1037. DropLevel <= 15
  1038. Rarity = Rare
  1039. Class "Gloves" "Boots" "Helmets"
  1040. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1041. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1042. SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
  1043. SetFontSize 30
  1044.  
  1045. Hide # $bad, small, autosmall %H1 %TD - Rare - Bad - SmallArmor
  1046. ItemLevel >= 65
  1047. DropLevel <= 15
  1048. Rarity = Rare
  1049. Class "Gloves" "Boots" "Helmets"
  1050. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1051. SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
  1052. SetFontSize 30
  1053.  
  1054. Show # ok, hybrid %H1 %TB - Rare - Hybrid - Exceptions
  1055. ItemLevel >= 75
  1056. Rarity = Rare
  1057. Class "Body Armour"
  1058. BaseType "Dragonscale Doublet" "Blood Raiment" "Full Dragonscale" "Elegant Ringmail" "Varnished Coat" "Conquest Chainmail" "Desert Brigandine"
  1059. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1060. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1061. SetFontSize 30
  1062.  
  1063. Show # ok, hybrid %H1 %TB - Rare - Hybrid - Exceptions
  1064. ItemLevel >= 65
  1065. Rarity = Rare
  1066. Class "Body Armour"
  1067. BaseType "Dragonscale Doublet" "Blood Raiment" "Full Dragonscale" "Elegant Ringmail" "Varnished Coat" "Conquest Chainmail" "Desert Brigandine"
  1068. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1069. SetFontSize 30
  1070.  
  1071. Show # $good %HB2 %TD - Rare - Good - Armor
  1072. ItemLevel >= 75
  1073. DropLevel >= 60
  1074. Rarity = Rare
  1075. Class "Body Armour"
  1076. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1077. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  1078. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1079. SetFontSize 32
  1080.  
  1081. Show # $good %HB2 %TD - Rare - Good - Armor
  1082. ItemLevel >= 65
  1083. DropLevel >= 60
  1084. Rarity = Rare
  1085. Class "Body Armour"
  1086. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  1087. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1088. SetFontSize 32
  1089.  
  1090. Hide # $bad %H1 %TD - Rare - Bad - Armor
  1091. ItemLevel >= 75
  1092. DropLevel <= 47
  1093. Rarity = Rare
  1094. Class "Body Armour"
  1095. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1096. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1097. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  1098. SetFontSize 26
  1099.  
  1100. Hide # $bad %H1 %TD - Rare - Bad - Armor
  1101. ItemLevel >= 65
  1102. DropLevel <= 47
  1103. Rarity = Rare
  1104. Class "Body Armour"
  1105. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1106. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  1107. SetFontSize 26
  1108.  
  1109. Show # $good, small %HB2 %TD - Rare - Good - Shields
  1110. ItemLevel >= 75
  1111. DropLevel >= 65
  1112. Rarity = Rare
  1113. Width <= 2
  1114. Height <= 2
  1115. Class "Shields"
  1116. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1117. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  1118. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1119. SetFontSize 35
  1120.  
  1121. Show # $good %D2 %TD - Rare - Good - Shields
  1122. ItemLevel >= 75
  1123. DropLevel >= 65
  1124. Rarity = Rare
  1125. Class "Shields"
  1126. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1127. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  1128. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1129. SetFontSize 32
  1130.  
  1131. Show # $good, small %HB2 %TD - Rare - Good - Shields
  1132. ItemLevel >= 65
  1133. DropLevel >= 65
  1134. Rarity = Rare
  1135. Width <= 2
  1136. Height <= 2
  1137. Class "Shields"
  1138. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  1139. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1140. SetFontSize 35
  1141.  
  1142. Show # $good %D2 %TD - Rare - Good - Shields
  1143. ItemLevel >= 65
  1144. DropLevel >= 65
  1145. Rarity = Rare
  1146. Class "Shields"
  1147. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  1148. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1149. SetFontSize 32
  1150.  
  1151. Show # $good, small, autosmall %D2 %TD - Rare - Good - EsShields
  1152. ItemLevel >= 75
  1153. DropLevel >= 55
  1154. Rarity = Rare
  1155. Class "Shields"
  1156. BaseType "Spirit Shield"
  1157. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1158. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  1159. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1160. SetFontSize 32
  1161.  
  1162. Show # $good, small, autosmall %D2 %TD - Rare - Good - EsShields
  1163. ItemLevel >= 65
  1164. DropLevel >= 55
  1165. Rarity = Rare
  1166. Class "Shields"
  1167. BaseType "Spirit Shield"
  1168. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  1169. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1170. SetFontSize 32
  1171.  
  1172. Show # $ok, small, autosmall %D2
  1173. ItemLevel >= 75
  1174. Rarity = Rare
  1175. Class "Shields"
  1176. BaseType "Spirit Shield"
  1177. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1178. SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
  1179. SetFontSize 30
  1180.  
  1181. Show # $ok, small, autosmall %D2
  1182. ItemLevel >= 65
  1183. Rarity = Rare
  1184. Class "Shields"
  1185. BaseType "Spirit Shield"
  1186. SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
  1187. SetFontSize 30
  1188.  
  1189. Show # $good %D2 %TB - Rare - Good - ArEsShields
  1190. ItemLevel >= 75
  1191. Rarity = Rare
  1192. Class "Shields"
  1193. BaseType "Branded Kite Shield" "Champion Kite Shield"
  1194. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1195. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  1196. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1197. SetFontSize 32
  1198.  
  1199. Show # $good %D2 %TB - Rare - Good - ArEsShields
  1200. ItemLevel >= 65
  1201. Rarity = Rare
  1202. Class "Shields"
  1203. BaseType "Branded Kite Shield" "Champion Kite Shield"
  1204. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  1205. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1206. SetFontSize 32
  1207.  
  1208. Show # $good, small, autosmall %D2 %TD - Rare - Good - Ev - EvEs - Shields
  1209. ItemLevel >= 75
  1210. DropLevel >= 66
  1211. Rarity = Rare
  1212. Class "Shields"
  1213. BaseType "Buckler" "Spiked Shield"
  1214. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1215. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  1216. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1217. SetFontSize 35
  1218.  
  1219. Show # $good, small, autosmall %D2 %TD - Rare - Good - Ev - EvEs - Shields
  1220. ItemLevel >= 65
  1221. DropLevel >= 66
  1222. Rarity = Rare
  1223. Class "Shields"
  1224. BaseType "Buckler" "Spiked Shield"
  1225. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  1226. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1227. SetFontSize 35
  1228.  
  1229. Hide # $bad, small %H1 %TD - Rare - Bad - Shields
  1230. ItemLevel >= 75
  1231. DropLevel <= 52
  1232. Rarity = Rare
  1233. Width <= 2
  1234. Height <= 2
  1235. Class "Shields"
  1236. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1237. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1238. SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
  1239. SetFontSize 30
  1240.  
  1241. Hide # $bad %H1 %TD - Rare - Bad - Shields
  1242. ItemLevel >= 75
  1243. DropLevel <= 52
  1244. Rarity = Rare
  1245. Class "Shields"
  1246. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1247. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1248. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  1249. SetFontSize 30
  1250.  
  1251. Hide # $bad, small %H1 %TD - Rare - Bad - Shields
  1252. ItemLevel >= 65
  1253. DropLevel <= 52
  1254. Rarity = Rare
  1255. Width <= 2
  1256. Height <= 2
  1257. Class "Shields"
  1258. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1259. SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
  1260. SetFontSize 30
  1261.  
  1262. Hide # $bad %H1 %TD - Rare - Bad - Shields
  1263. ItemLevel >= 65
  1264. DropLevel <= 52
  1265. Rarity = Rare
  1266. Class "Shields"
  1267. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1268. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  1269. SetFontSize 26
  1270.  
  1271. Show # $good %HB2 %TB - Rare - Good - Quivers
  1272. ItemLevel >= 75
  1273. Rarity = Rare
  1274. Class "Quivers"
  1275. BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Two-Point Arrow Quiver"
  1276. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1277. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  1278. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1279. SetFontSize 32
  1280.  
  1281. Show # $good %HB2 %TB - Rare - Good - Quivers
  1282. ItemLevel >= 65
  1283. Rarity = Rare
  1284. Class "Quivers"
  1285. BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Two-Point Arrow Quiver"
  1286. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  1287. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1288. SetFontSize 32
  1289.  
  1290. Show # $small, ok %D2 %TC - Rareable
  1291. ItemLevel >= 75
  1292. Rarity = Rare
  1293. Width <= 2
  1294. Height <= 2
  1295. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1296. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1297. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  1298. SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
  1299. SetFontSize 32
  1300.  
  1301. Show # $small, ok %D2 %TC - Rareable
  1302. ItemLevel >= 75
  1303. Rarity = Rare
  1304. Width <= 1
  1305. Height <= 3
  1306. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1307. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1308. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  1309. SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
  1310. SetFontSize 32
  1311.  
  1312. Show # $ok, bulky %H1 %TC - Rareable
  1313. ItemLevel >= 75
  1314. Rarity = Rare
  1315. Width >= 2
  1316. Height >= 4
  1317. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1318. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1319. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  1320. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1321. SetFontSize 26
  1322.  
  1323. Show # $ok, bulky %H1 %TC - Rareable
  1324. ItemLevel >= 75
  1325. Rarity = Rare
  1326. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1327. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1328. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  1329. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1330. SetFontSize 30
  1331.  
  1332. Show # $small, ok %D2 %TC - Rareable
  1333. ItemLevel >= 65
  1334. Rarity = Rare
  1335. Width <= 2
  1336. Height <= 2
  1337. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1338. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  1339. SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
  1340. SetFontSize 32
  1341.  
  1342. Show # $small, ok %D2 %TC - Rareable
  1343. ItemLevel >= 65
  1344. Rarity = Rare
  1345. Width <= 1
  1346. Height <= 3
  1347. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1348. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  1349. SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
  1350. SetFontSize 32
  1351.  
  1352. Show # $ok, bulky %H1 %TC - Rareable
  1353. ItemLevel >= 75
  1354. Rarity = Rare
  1355. Width >= 2
  1356. Height >= 4
  1357. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1358. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1359. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  1360. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1361. SetFontSize 26
  1362.  
  1363. Show # $ok %D2 %TC - Rareable
  1364. ItemLevel >= 75
  1365. Rarity = Rare
  1366. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1367. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1368. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  1369. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1370. SetFontSize 30
  1371.  
  1372. Show # $ok %D2 %TC - Rareable
  1373. ItemLevel >= 65
  1374. Rarity = Rare
  1375. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1376. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  1377. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1378. SetFontSize 30
  1379.  
  1380. Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC - Rareable - Junkable
  1381. ItemLevel >= 75
  1382. Rarity = Rare
  1383. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields"
  1384. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1385. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  1386. SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk
  1387. SetFontSize 26
  1388.  
  1389. Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC - Rareable - Junkable
  1390. ItemLevel >= 65
  1391. Rarity = Rare
  1392. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields"
  1393. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  1394. SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk
  1395. SetFontSize 26
  1396.  
  1397. Show # %TB - Qual - Top - Gem
  1398. Quality >= 15
  1399. Class "Gems"
  1400. BaseType "Empower" "Enlighten"
  1401. SetTextColor 30 200 200 # TEXTCOLOR: T1 Gem
  1402. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1403. SetBorderColor 30 150 180 # BORDERCOLOR: T1 Gems
  1404. SetFontSize 45
  1405. PlayAlertSound 6 300
  1406.  
  1407. Show
  1408. Quality >= 20
  1409. Class "Gems"
  1410. SetTextColor 30 200 200 # TEXTCOLOR: T1 Gem
  1411. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1412. SetBorderColor 30 150 180 # BORDERCOLOR: T1 Gems
  1413. SetFontSize 45
  1414.  
  1415. Show # Drop only good gems %TB - Top - Gem
  1416. Class "Gems"
  1417. BaseType "Portal" "Empower" "Enlighten" "Vaal Haste" "Vaal Discipline" "Item Quantity" "Vaal Breach"
  1418. SetTextColor 30 200 200 # TEXTCOLOR: T1 Gem
  1419. SetBorderColor 30 150 180 # BORDERCOLOR: T1 Gems
  1420. SetFontSize 42
  1421.  
  1422. Show
  1423. Quality >= 10
  1424. Class "Gems"
  1425. SetTextColor 30 200 200 # TEXTCOLOR: T1 Gem
  1426. SetBorderColor 30 150 180 # BORDERCOLOR: T1 Gems
  1427. SetFontSize 45
  1428. PlayAlertSound 2 300
  1429.  
  1430. Show
  1431. Quality >= 1
  1432. Class "Gems"
  1433. SetBorderColor 30 150 180 150 # BORDERCOLOR: T2 Gems
  1434. SetFontSize 35
  1435.  
  1436. Show # Drop only meh gems %TB - DropOnly - Gem
  1437. Class "Gems"
  1438. BaseType "Detonate Mines" "Added Chaos Damage" "Vaal" "Enhance"
  1439. SetBorderColor 30 150 180 150 # BORDERCOLOR: T2 Gems
  1440. SetFontSize 38
  1441.  
  1442. Show # %H2
  1443. Class "Gems"
  1444. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1445. SetFontSize 25
  1446.  
  1447. Show # $flask, recipe, glass, top
  1448. ItemLevel <= 65
  1449. Quality = 20
  1450. Rarity <= Magic
  1451. BaseType "Flask"
  1452. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  1453. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight
  1454. SetFontSize 42
  1455.  
  1456. Show # $flask, recipe, glass
  1457. ItemLevel <= 65
  1458. Quality >= 15
  1459. Rarity <= Magic
  1460. BaseType "Flask"
  1461. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  1462. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1463. SetFontSize 40
  1464.  
  1465. Show # $flask, utility, lvl, top %TB - T1 - Leveling - Flask
  1466. ItemLevel >= 5
  1467. ItemLevel <= 65
  1468. Quality >= 1
  1469. Rarity <= Magic
  1470. BaseType "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask"
  1471. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  1472. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight
  1473. SetFontSize 42
  1474.  
  1475. Show # $flask, utility, lvl %TB - T1 - Leveling - Flask
  1476. ItemLevel <= 65
  1477. Rarity <= Magic
  1478. BaseType "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask"
  1479. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  1480. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1481. SetFontSize 40
  1482.  
  1483. Show # $flask, recipe, glass
  1484. ItemLevel <= 65
  1485. Quality > 1
  1486. Rarity <= Magic
  1487. BaseType "Flask"
  1488. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  1489. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1490. SetFontSize 38
  1491.  
  1492. Show # $flask, utility
  1493. ItemLevel <= 65
  1494. Rarity <= Magic
  1495. Class "Utility Flasks"
  1496. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  1497. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1498. SetFontSize 38
  1499.  
  1500. Hide # $flask
  1501. ItemLevel >= 69
  1502. Rarity <= Magic
  1503. BaseType "Flask"
  1504. SetFontSize 20
  1505.  
  1506. Show # Maps:Unique - T1 - only museum is needed, but legacy might have some surprises.
  1507. Rarity = Unique
  1508. Class "Maps"
  1509. BaseType "Chateau Map" "Museum Map" "Courtyard Map"
  1510. SetTextColor 175 96 37 # TEXTCOLOR: Uniques
  1511. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1512. SetBorderColor 175 96 37 # BORDERCOLOR: Unique Item
  1513. SetFontSize 45
  1514. PlayAlertSound 6 300
  1515.  
  1516. Show # Maps:Unique
  1517. Rarity = Unique
  1518. Class "Maps"
  1519. SetBorderColor 175 96 37 # BORDERCOLOR: Unique Item
  1520. SetFontSize 42
  1521. PlayAlertSound 4 300
  1522.  
  1523. Show # %TB - OfferingToTheGoddess
  1524. BaseType "Offering to the Goddess"
  1525. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  1526. SetBackgroundColor 180 0 0 # BACKGROUND: Fragments - valuable
  1527. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1528. SetFontSize 42
  1529. PlayAlertSound 4 300
  1530.  
  1531. Show
  1532. Class "Labyrinth"
  1533. SetTextColor 74 230 58 # TEXTCOLOR: Labyrinth, Quest, Shaper Orbs
  1534. SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
  1535. SetFontSize 42
  1536.  
  1537. Show # Maps:T16
  1538. DropLevel >= 83
  1539. Class "Maps"
  1540. SetTextColor 100 0 122 # TEXTCOLOR: Cosmetic: T16 guardian maps
  1541. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1542. SetBorderColor 100 0 255 # BORDERCOLOR: Cosmetic: T16 guardian maps
  1543. SetFontSize 45
  1544. PlayAlertSound 6 300
  1545.  
  1546. Show # Maps:T15
  1547. DropLevel >= 82
  1548. Class "Maps"
  1549. SetBackgroundColor 255 0 0 # BACKGROUND: T1 Global High Value Drop
  1550. SetBorderColor 0 0 0
  1551. SetFontSize 45
  1552. PlayAlertSound 6 300
  1553.  
  1554. Show # Maps:T14
  1555. DropLevel >= 81
  1556. Class "Maps"
  1557. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  1558. SetBackgroundColor 255 0 0 # BACKGROUND: T11-T14 maps
  1559. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  1560. SetFontSize 40
  1561. PlayAlertSound 4 300
  1562.  
  1563. Show # Maps:T13
  1564. DropLevel >= 80
  1565. Class "Maps"
  1566. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  1567. SetBackgroundColor 255 0 0 # BACKGROUND: T11-T14 maps
  1568. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  1569. SetFontSize 40
  1570. PlayAlertSound 4 300
  1571.  
  1572. Show # Maps:T12
  1573. DropLevel >= 79
  1574. Class "Maps"
  1575. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  1576. SetBackgroundColor 255 0 0 # BACKGROUND: T11-T14 maps
  1577. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  1578. SetFontSize 40
  1579. PlayAlertSound 4 300
  1580.  
  1581. Show # Maps:T11
  1582. DropLevel >= 78
  1583. Class "Maps"
  1584. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  1585. SetBackgroundColor 255 0 0 # BACKGROUND: T11-T14 maps
  1586. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  1587. SetFontSize 40
  1588. PlayAlertSound 4 300
  1589.  
  1590. Show # Maps:T10
  1591. DropLevel >= 77
  1592. Class "Maps"
  1593. SetTextColor 0 0 0
  1594. SetBackgroundColor 255 190 0 # BACKGROUND: T6-10 maps, currency, talismans
  1595. SetFontSize 40
  1596. PlayAlertSound 4 300
  1597.  
  1598. Show # Maps:T9 - OnLevel
  1599. ItemLevel < 81
  1600. DropLevel >= 76
  1601. Class "Maps"
  1602. SetTextColor 0 0 0
  1603. SetBackgroundColor 255 190 0 # BACKGROUND: T6-10 maps, currency, talismans
  1604. SetFontSize 40
  1605. PlayAlertSound 4 300
  1606.  
  1607. Show # Maps:T9
  1608. DropLevel >= 76
  1609. Class "Maps"
  1610. BaseType "Shaped"
  1611. SetTextColor 0 0 0
  1612. SetBackgroundColor 255 190 0 # BACKGROUND: T6-10 maps, currency, talismans
  1613. SetFontSize 38
  1614. PlayAlertSound 4 300
  1615.  
  1616. Show # Maps:T9 %H4
  1617. DropLevel >= 76
  1618. Class "Maps"
  1619. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  1620. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  1621. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1622. SetFontSize 36
  1623.  
  1624. Show # Maps:T8 - OnLevel
  1625. ItemLevel < 80
  1626. DropLevel >= 75
  1627. Class "Maps"
  1628. SetTextColor 0 0 0
  1629. SetBackgroundColor 255 190 0 # BACKGROUND: T6-10 maps, currency, talismans
  1630. SetFontSize 40
  1631. PlayAlertSound 4 300
  1632.  
  1633. Show # Maps:T8
  1634. DropLevel >= 75
  1635. Class "Maps"
  1636. BaseType "Shaped"
  1637. SetTextColor 0 0 0
  1638. SetBackgroundColor 255 190 0 # BACKGROUND: T6-10 maps, currency, talismans
  1639. SetFontSize 38
  1640. PlayAlertSound 4 300
  1641.  
  1642. Show # Maps:T8 %H4
  1643. DropLevel >= 75
  1644. Class "Maps"
  1645. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  1646. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  1647. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1648. SetFontSize 36
  1649.  
  1650. Show # Maps:T7 - OnLevel
  1651. ItemLevel < 79
  1652. DropLevel >= 74
  1653. Class "Maps"
  1654. SetTextColor 0 0 0
  1655. SetBackgroundColor 255 190 0 # BACKGROUND: T6-10 maps, currency, talismans
  1656. SetFontSize 40
  1657. PlayAlertSound 4 300
  1658.  
  1659. Show # Maps:T7
  1660. DropLevel >= 74
  1661. Class "Maps"
  1662. BaseType "Shaped"
  1663. SetTextColor 0 0 0
  1664. SetBackgroundColor 255 190 0 # BACKGROUND: T6-10 maps, currency, talismans
  1665. SetFontSize 38
  1666. PlayAlertSound 4 300
  1667.  
  1668. Show # Maps:T7 %H4
  1669. DropLevel >= 74
  1670. Class "Maps"
  1671. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  1672. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  1673. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1674. SetFontSize 36
  1675.  
  1676. Show # Maps:T6 - OnLevel
  1677. ItemLevel < 78
  1678. DropLevel >= 73
  1679. Class "Maps"
  1680. SetTextColor 0 0 0
  1681. SetBackgroundColor 255 190 0 # BACKGROUND: T6-10 maps, currency, talismans
  1682. SetFontSize 39
  1683. PlayAlertSound 4 300
  1684.  
  1685. Show # Maps:T6
  1686. DropLevel >= 73
  1687. Class "Maps"
  1688. BaseType "Shaped"
  1689. SetTextColor 0 0 0
  1690. SetBackgroundColor 255 190 0 # BACKGROUND: T6-10 maps, currency, talismans
  1691. SetFontSize 38
  1692. PlayAlertSound 4 300
  1693.  
  1694. Show # Maps:T6 %H4
  1695. DropLevel >= 73
  1696. Class "Maps"
  1697. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  1698. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  1699. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1700. SetFontSize 36
  1701.  
  1702. Show # Maps:T5 - OnLevel
  1703. ItemLevel < 77
  1704. DropLevel >= 72
  1705. Class "Maps"
  1706. SetTextColor 0 0 0
  1707. SetBackgroundColor 255 255 255 # BACKGROUND: Highlight - low maps, low priority items
  1708. SetFontSize 38
  1709. PlayAlertSound 4 300
  1710.  
  1711. Show # Maps:T5 %H3
  1712. DropLevel >= 72
  1713. Class "Maps"
  1714. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  1715. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  1716. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1717. SetFontSize 34
  1718.  
  1719. Show # Maps:T4 - OnLevel
  1720. ItemLevel < 76
  1721. DropLevel >= 71
  1722. Class "Maps"
  1723. SetTextColor 0 0 0
  1724. SetBackgroundColor 255 255 255 # BACKGROUND: Highlight - low maps, low priority items
  1725. SetFontSize 37
  1726. PlayAlertSound 4 300
  1727.  
  1728. Hide # Maps:T4 %H3
  1729. DropLevel >= 71
  1730. Class "Maps"
  1731. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  1732. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  1733. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1734. SetFontSize 34
  1735.  
  1736. Show # Maps:T3 - OnLevel
  1737. ItemLevel < 75
  1738. DropLevel >= 70
  1739. Class "Maps"
  1740. SetTextColor 0 0 0
  1741. SetBackgroundColor 255 255 255 # BACKGROUND: Highlight - low maps, low priority items
  1742. SetFontSize 37
  1743. PlayAlertSound 4 300
  1744.  
  1745. Hide # Maps:T3 %H3
  1746. DropLevel >= 70
  1747. Class "Maps"
  1748. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  1749. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  1750. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1751. SetFontSize 34
  1752.  
  1753. Show # Maps:T2 - OnLevel
  1754. ItemLevel < 74
  1755. DropLevel = 69
  1756. Class "Maps"
  1757. SetTextColor 0 0 0
  1758. SetBackgroundColor 255 255 255 # BACKGROUND: Highlight - low maps, low priority items
  1759. SetFontSize 36
  1760. PlayAlertSound 4 300
  1761.  
  1762. Hide # Maps:T2 %H3
  1763. DropLevel = 69
  1764. Class "Maps"
  1765. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  1766. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  1767. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1768. SetFontSize 34
  1769.  
  1770. Show # Maps:T1 - OnLevel
  1771. ItemLevel < 74
  1772. DropLevel < 69
  1773. Class "Maps"
  1774. SetTextColor 0 0 0
  1775. SetBackgroundColor 255 255 255 # BACKGROUND: Highlight - low maps, low priority items
  1776. SetFontSize 36
  1777. PlayAlertSound 4 300
  1778.  
  1779. Hide # Maps:T1 %H3
  1780. DropLevel < 69
  1781. Class "Maps"
  1782. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  1783. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  1784. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1785. SetFontSize 34
  1786.  
  1787. Show # Safetyline
  1788. Class "Maps"
  1789. SetFontSize 42
  1790. PlayAlertSound 4 300
  1791.  
  1792. Show # "Ancient Reliquary Key" - the following section handles it (it's classified as a "Misc Map Items" by GGG). No it's not hidden, stop asking me, crazy people.
  1793. Class "Misc Map Items"
  1794. SetTextColor 230 120 0 # TEXTCOLOR: Relic Keys, Breachstones
  1795. SetBackgroundColor 83 50 3 # BACKGROUND: T1 Global High Value Drop
  1796. SetBorderColor 230 120 0 # BORDERCOLOR: Relic Keys, Breachstones
  1797. SetFontSize 45
  1798. PlayAlertSound 6 300
  1799.  
  1800. Show # %TB - Fragments - T1
  1801. Class "Map Fragments"
  1802. BaseType "Mortal Hope" "Mortal Ignorance"
  1803. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  1804. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1805. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  1806. SetFontSize 45
  1807. PlayAlertSound 6 300
  1808.  
  1809. Show # %TB - Fragments - T1 - Expected
  1810. Class "Map Fragments"
  1811. BaseType "Fragment of the Phoenix" "Fragment of the Minotaur" "Fragment of the Chimera" "Fragment of the Hydra" "Breachstone"
  1812. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  1813. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1814. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  1815. SetFontSize 45
  1816. PlayAlertSound 2 300
  1817.  
  1818. Show # %TB - Fragments - T2
  1819. Class "Map Fragments"
  1820. BaseType "Mortal" "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key" "Sacrifice at Midnight" "Divine Vessel"
  1821. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  1822. SetBackgroundColor 180 0 0 # BACKGROUND: Fragments - valuable
  1823. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  1824. SetFontSize 44
  1825. PlayAlertSound 2 300
  1826.  
  1827. Show
  1828. Class "Map Fragments"
  1829. SetTextColor 180 0 0 # TEXTCOLOR: Map fragments
  1830. SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
  1831. SetBorderColor 180 0 0 # BORDERCOLOR: Fragments: Random
  1832. SetFontSize 38
  1833. PlayAlertSound 2 300
  1834.  
  1835. Show # %TB - Currency - T1.5
  1836. Class "Currency"
  1837. BaseType "Master Cartographer's Sextant" "Divine Orb" "Vaal Orb" "Ancient Orb" "Ancient Shard" "Orb of Binding" "Binding Shard" "Orb of Horizons" "Horizon Shard"
  1838. SetTextColor 29 0 67 # TEXTCOLOR: Cosmetic: T1.5 Currency
  1839. SetBackgroundColor 255 0 0 # BACKGROUND: T1.5 Currency
  1840. SetBorderColor 29 0 67 # BORDERCOLOR: Cosmetic: T1.5 Currency
  1841. SetFontSize 45
  1842. PlayAlertSound 2 300
  1843.  
  1844. Show # %TB - Currency - T2
  1845. Class "Currency"
  1846. BaseType "Chaos Orb" "Journeyman Cartographer's Sextant" "Stacked Deck" "Orb of Alchemy" "Blessed Orb" "Engineer's Orb"
  1847. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  1848. SetBackgroundColor 249 150 25 # BACKGROUND: T2 Currency
  1849. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  1850. SetFontSize 42
  1851. PlayAlertSound 2 300
  1852.  
  1853. Show # %TB - Currency - T3
  1854. Class "Currency"
  1855. BaseType "Orb of Fusing" "Cartographer's Chisel" "Silver Coin" "Orb of Regret" "Apprentice Cartographer's Sextant" "Orb of Scouring" "Gemcutter's Prism" "Regal Orb"
  1856. SetTextColor 255 255 255 # TEXTCOLOR: Cosmetic: Black Text
  1857. SetBackgroundColor 74 71 71 # BACKGROUND: T3 Currency
  1858. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1859. SetFontSize 42
  1860. PlayAlertSound 2 300
  1861.  
  1862. Show # $top %TB - Currency - T1
  1863. Class "Currency" "Stackable Currency"
  1864. BaseType "Mirror of Kalandra" "Eternal Orb" "Exalted Orb" "Albino Rhoa Feather" "Mirror Shard" "Orb of Annulment" "Exalted Shard" "Harbinger's Orb" "Harbinger's Shard"
  1865. SetTextColor 255 0 0 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
  1866. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1867. SetBorderColor 255 0 0 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
  1868. SetFontSize 45
  1869. PlayAlertSound 6 300
  1870.  
  1871. Show # %TB - Essence - T1
  1872. Class "Currency"
  1873. BaseType "Shrieking Essence of" "Essence of Hysteria" "Essence of Insanity" "Essence of Horror" "Essence of Delirium" "Deafening Essence of" "Remnant of Corruption"
  1874. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  1875. SetBackgroundColor 249 150 50 # BACKGROUND: T2 Currency
  1876. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  1877. SetFontSize 42
  1878. PlayAlertSound 2 300
  1879.  
  1880. Show # %TB - Essence - T1
  1881. Class "Piece"
  1882. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  1883. SetBackgroundColor 249 150 50 # BACKGROUND: T2 Currency
  1884. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  1885. SetFontSize 42
  1886. PlayAlertSound 2 300
  1887.  
  1888. Show
  1889. Class "Currency"
  1890. BaseType "Screaming Essence of"
  1891. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  1892. SetBackgroundColor 15 180 200 # BACKGROUND: Essence LVL5
  1893. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  1894. SetFontSize 40
  1895. PlayAlertSound 2 300
  1896.  
  1897. Show
  1898. Class "Currency"
  1899. BaseType "Wailing Essence of"
  1900. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  1901. SetBackgroundColor 30 159 200 # BACKGROUND: Essence LVL4
  1902. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  1903. SetFontSize 38
  1904. PlayAlertSound 2 300
  1905.  
  1906. Show
  1907. Class "Currency"
  1908. BaseType "Weeping Essence of"
  1909. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  1910. SetBackgroundColor 30 159 200 225 # BACKGROUND: Essence LVL3
  1911. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  1912. SetFontSize 36
  1913. PlayAlertSound 2 300
  1914.  
  1915. Hide
  1916. Class "Currency"
  1917. BaseType "Muttering Essence of"
  1918. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  1919. SetBackgroundColor 30 159 200 200 # BACKGROUND: Essence LVL2
  1920. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  1921. SetFontSize 36
  1922.  
  1923. Hide
  1924. Class "Currency"
  1925. BaseType "Whispering Essence of"
  1926. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  1927. SetBackgroundColor 30 159 200 175 # BACKGROUND: Essence LVL1
  1928. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  1929. SetFontSize 34
  1930.  
  1931. Show # Blessing
  1932. Class "Currency"
  1933. BaseType "Blessing"
  1934. SetTextColor 130 25 255 # TEXTCOLOR: Breach Currency
  1935. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1936. SetBorderColor 130 25 255 # BORDERCOLOR: Breach - accent
  1937. SetFontSize 45
  1938. PlayAlertSound 6 300
  1939.  
  1940. Show # Splinter
  1941. Class "Currency"
  1942. BaseType "Splinter"
  1943. SetTextColor 255 235 235 # TEXTCOLOR: Breach Splinter
  1944. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  1945. SetBorderColor 130 25 255 # BORDERCOLOR: Breach - accent
  1946. SetFontSize 40
  1947. PlayAlertSound 2 100
  1948.  
  1949. Show
  1950. Class "Currency"
  1951. BaseType "Perandus Coin"
  1952. SetTextColor 255 178 135 # TEXTCOLOR: Perandus Coins
  1953. SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin
  1954. SetFontSize 38
  1955.  
  1956. Show # %TB - Currency - NonDrop1
  1957. Class "Currency"
  1958. BaseType "Unshaping Orb" "Cartographer's Seal"
  1959. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  1960. SetBackgroundColor 249 150 50 # BACKGROUND: T2 Currency
  1961. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  1962. SetFontSize 42
  1963. PlayAlertSound 2 300
  1964.  
  1965. Show # %TB - Currency - NonDrop2
  1966. Class "Currency"
  1967. BaseType "Prophecy"
  1968. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  1969. SetBackgroundColor 159 15 213 # BACKGROUND: Itemized Prophecy
  1970. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  1971. SetFontSize 40
  1972. PlayAlertSound 2 300
  1973.  
  1974. Show # %TB - Divination - Exception
  1975. Class "Divination"
  1976. BaseType "The Wolf's Shadow"
  1977. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  1978. SetBackgroundColor 145 215 230 225 # BACKGROUND: T4 Divination
  1979. SetBorderColor 0 100 150 # BORDERCOLOR: Cosmetic: T4 Divination
  1980. SetFontSize 38
  1981. PlayAlertSound 2 300
  1982.  
  1983. Show # %TB - Divination - T1
  1984. Class "Divination"
  1985. BaseType "Abandoned Wealth" "Bowyer's Dream" "House of Mirrors" "Hunter's Reward" "Last Hope" "Mawr Blaidd" "Polymath" "Spark and the Flame" "The Artist" "The Celestial Justicar" "The Doctor" "The Dragon's Heart" "The Ethereal" "The Fiend" "The Immortal" "The Last One Standing" "The Offering" "The Polymath" "The Queen" "The Saint's Treasure" "The Sephirot" "The Spark and the Flame" "The Thaumaturgist" "The Valkyrie" "The Vast" "Wealth and Power"
  1986. SetTextColor 0 0 255 # TEXTCOLOR: Cosmetic: T1 Divination card
  1987. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1988. SetBorderColor 0 0 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination
  1989. SetFontSize 45
  1990. PlayAlertSound 6 300
  1991.  
  1992. Show # %TB - Divination - T2
  1993. Class "Divination"
  1994. BaseType "Chaotic Disposition" "Lucky Deck" "Pride Before the Fall" "Saint's Treasure" "The Brittle Emperor" "The Cartographer" "The Cursed King" "The Dapper Prodigy" "The Enlightened" "The Fletcher" "The Hoarder" "The Hunger" "The King's Heart" "The Standoff" "The Union" "The Void" "Time-Lost Relic"
  1995. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  1996. SetBackgroundColor 100 250 250 245 # BACKGROUND: T2 Divination
  1997. SetBorderColor 255 255 0 # BORDERCOLOR: Crafting: T1
  1998. SetFontSize 44
  1999. PlayAlertSound 2 300
  2000.  
  2001. Show # %TB - Divination - T3
  2002. Class "Divination"
  2003. BaseType "Emperor of Purity" "Heterochromia" "Humility" "Jack in the Box" "Merciless Armament" "Scholar of the Seas" "Standoff" "The Aesthete" "The Body" "The Chains that Bind" "The Dark Mage" "The Formless Sea" "The Inventor" "The Porcupine" "The Risk" "The Road to Power" "The Stormcaller" "The Trial" "The Valley of Steel Boxes" "The Warlord" "The Watcher" "The Wind" "The Wolf" "The Wolven King's Bite" "The Wretched" "Valley of Steel Boxes" "Vinia's Token" "Wolven King's Bite" "Wretched"
  2004. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  2005. SetBackgroundColor 50 220 240 235 # BACKGROUND: T3 Divination
  2006. SetBorderColor 0 0 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination
  2007. SetFontSize 40
  2008. PlayAlertSound 2 300
  2009.  
  2010. Show # %H3 %TB - Divination - T5
  2011. Class "Divination"
  2012. BaseType "Carrion Crow" "Cartographer's Delight" "Dying Anguish" "Hermit" "King's Blade" "Metalsmith's Gift" "Other Cheek" "Prosperity" "The Lunaris Priestess" "The Oath" "The Rabid Rhoa" "The Surgeon" "Thunderous Skies"
  2013. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  2014. SetBackgroundColor 175 215 230 180 # BACKGROUND: T5 Divination
  2015. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2016. SetFontSize 32
  2017.  
  2018. Show # %HS4
  2019. Class "Divination"
  2020. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  2021. SetBackgroundColor 145 215 230 225 # BACKGROUND: T4 Divination
  2022. SetBorderColor 0 100 150 # BORDERCOLOR: Cosmetic: T4 Divination
  2023. SetFontSize 38
  2024. PlayAlertSound 2 300
  2025.  
  2026. Show # %H2 %TB - Currency - T8
  2027. Class "Currency"
  2028. BaseType "Scroll Fragment" "Transmutation Shard"
  2029. SetTextColor 170 158 130 165 # TEXTCOLOR: Low currency T4
  2030. SetFontSize 28
  2031.  
  2032. Show # %H3
  2033. Class "Currency"
  2034. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  2035.  
  2036. Show # %TB - Leaguestone - Value
  2037. ItemLevel >= 67
  2038. Rarity = Magic
  2039. Class "Leaguestone"
  2040. BaseType "Perandus" "Breach" "Nemesis" "Bloodline" "Beyond" "Onslaught" "Domination"
  2041. SetTextColor 50 0 100 # TEXTCOLOR: LeagueStone Magic
  2042. SetBackgroundColor 90 240 140 # BACKGROUND: LeagueStone T1
  2043. SetBorderColor 50 0 100 # BORDERCOLOR: LeagueStone Magic
  2044. SetFontSize 45
  2045. PlayAlertSound 2 300
  2046.  
  2047. Show
  2048. Rarity >= Magic
  2049. Class "Leaguestone"
  2050. SetTextColor 50 0 100 # TEXTCOLOR: LeagueStone Magic
  2051. SetBackgroundColor 100 220 145 # BACKGROUND: LeagueStone T2
  2052. SetBorderColor 50 0 100 # BORDERCOLOR: LeagueStone Magic
  2053. SetFontSize 42
  2054. PlayAlertSound 2 300
  2055.  
  2056. Show # %TB - Leaguestone - Value
  2057. ItemLevel >= 67
  2058. Rarity = Normal
  2059. Class "Leaguestone"
  2060. BaseType "Perandus" "Breach" "Nemesis" "Bloodline" "Beyond" "Onslaught" "Domination"
  2061. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  2062. SetBackgroundColor 100 220 145 # BACKGROUND: LeagueStone T2
  2063. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  2064. SetFontSize 42
  2065. PlayAlertSound 2 300
  2066.  
  2067. Show # %HS4
  2068. Rarity = Normal
  2069. Class "Leaguestone"
  2070. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  2071. SetBackgroundColor 70 160 100 230 # BACKGROUND: LeagueStone T3
  2072. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  2073. SetFontSize 40
  2074. PlayAlertSound 2 300
  2075.  
  2076. Show
  2077. Rarity = Unique
  2078. SocketGroup "WWWWWW"
  2079. BaseType "Simple Robe"
  2080. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  2081. SetBackgroundColor 175 96 37 # BACKGROUND: T2 unique
  2082. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  2083. SetFontSize 45
  2084. PlayAlertSound 6 300
  2085.  
  2086. Show # 6 - Links
  2087. Rarity = Unique
  2088. LinkedSockets = 6
  2089. SetTextColor 175 96 37 # TEXTCOLOR: Uniques
  2090. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2091. SetBorderColor 175 96 37 # BORDERCOLOR: Unique Item
  2092. SetFontSize 45
  2093. PlayAlertSound 6 300
  2094.  
  2095. Show # %TB - Uniques - T1
  2096. Rarity = Unique
  2097. BaseType "Clutching Talisman" "Crusader Boots" "Cutlass" "Ezomyte Tower Shield" "Glorious Plate" "Greatwolf Talisman" "Hubris Circlet" "Jewelled Foil" "Legion Gloves" "Occultist's Vestment" "Prophecy Wand" "Rawhide Boots" "Ritual Sceptre" "Rotfeather Talisman" "Royal Axe" "Ruby Flask" "Sapphire Flask" "Silver Flask" "Sorcerer Boots" "Topaz Flask" "Void Axe" "Wereclaw Talisman" "Wyrmscale Doublet"
  2098. SetTextColor 175 96 37 # TEXTCOLOR: Uniques
  2099. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2100. SetBorderColor 175 96 37 # BORDERCOLOR: Unique Item
  2101. SetFontSize 45
  2102. PlayAlertSound 6 300
  2103.  
  2104. Show # 5 - Links
  2105. Rarity = Unique
  2106. LinkedSockets = 5
  2107. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  2108. SetBackgroundColor 175 96 37 # BACKGROUND: T2 unique
  2109. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  2110. SetFontSize 45
  2111. PlayAlertSound 6 300
  2112.  
  2113. Show # %TB - Uniques - T2
  2114. Rarity = Unique
  2115. BaseType "Arcanist Gloves" "Assassin's Garb" "Bismuth Flask" "Carnal Sceptre" "Clasped Mitts" "Crystal Belt" "Deicide Mask" "Gladiator Plate" "Gold Ring" "Highborn Staff" "Imperial Maul" "Imperial Staff" "Jingling Spirit Shield" "Sacrificial Garb" "Sacrificial Garb" "Siege Axe" "Stibnite Flask" "Trapper Boots"
  2116. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  2117. SetBackgroundColor 175 96 37 # BACKGROUND: T2 unique
  2118. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  2119. SetFontSize 42
  2120. PlayAlertSound 6 300
  2121.  
  2122. Show # %TB - Uniques - T2 - MultiBase
  2123. Rarity = Unique
  2124. BaseType "Ebony Tower Shield" "Goathide Boots" "Leather Belt" "Onyx Amulet" "Two-Stone Ring"
  2125. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  2126. SetBackgroundColor 175 96 37 # BACKGROUND: T2 unique
  2127. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  2128. SetFontSize 42
  2129.  
  2130. Show # %TB - Uniques - Fated
  2131. Rarity = Unique
  2132. BaseType "Coral Amulet" "Coral Ring" "Crude Bow" "Death Bow" "Fire Arrow Quiver" "Gilded Sallet" "Goathide Gloves" "Iron Hat" "Iron Ring" "Iron Staff" "Jade Amulet" "Jade Hatchet" "Long Bow" "Ornate Sword" "Painted Buckler" "Plank Kite Shield" "Plate Vest" "Royal Bow" "Scholar Boots" "Serrated Arrow Quiver" "Sledgehammer" "Spiraled Wand" "Vine Circlet" "War Buckler" "Woodsplitter"
  2133. SetTextColor 175 96 37 # TEXTCOLOR: Uniques
  2134. SetBackgroundColor 15 0 25 # BACKGROUND: Uniques: Prophecy Base
  2135. SetBorderColor 100 37 255 200 # BORDERCOLOR: Cosmetic: Fated Uniques
  2136. SetFontSize 40
  2137.  
  2138. Show # T3
  2139. Rarity = Unique
  2140. SetTextColor 175 96 37 # TEXTCOLOR: Uniques
  2141. SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
  2142. SetBorderColor 175 96 37 # BORDERCOLOR: Unique Item
  2143. SetFontSize 40
  2144.  
  2145. Show
  2146. Class "Quest"
  2147. BaseType "Shaper's Orb"
  2148. SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
  2149. SetFontSize 44
  2150. PlayAlertSound 2 300
  2151.  
  2152. Show
  2153. Class "Quest"
  2154. SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
  2155. SetFontSize 40
  2156.  
  2157. Hide # $flask, lvl
  2158. ItemLevel >= 35
  2159. Class "Life Flask" "Mana Flask"
  2160. BaseType "Flask"
  2161. BaseType "Small" "Medium" "Large" "Greater" "Grand"
  2162. SetFontSize 20
  2163.  
  2164. Hide # $flask, lvl
  2165. ItemLevel >= 53
  2166. Class "Life Flask" "Mana Flask"
  2167. BaseType "Flask"
  2168. BaseType "Giant" "Colossal" "Sacred"
  2169. SetFontSize 20
  2170.  
  2171. Hide # $flask, lvl
  2172. ItemLevel <= 15
  2173. Rarity = Normal
  2174. Class "Hybrid Flask"
  2175. BaseType "Small"
  2176. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2177. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2178. SetFontSize 38
  2179.  
  2180. Hide # $flask, lvl
  2181. ItemLevel <= 25
  2182. Rarity = Normal
  2183. Class "Hybrid Flask"
  2184. BaseType "Medium"
  2185. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2186. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2187. SetFontSize 38
  2188.  
  2189. Hide # $flask, lvl
  2190. ItemLevel <= 35
  2191. Rarity = Normal
  2192. Class "Hybrid Flask"
  2193. BaseType "Large"
  2194. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2195. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2196. SetFontSize 38
  2197.  
  2198. Hide # $flask, lvl
  2199. ItemLevel <= 45
  2200. Rarity = Normal
  2201. Class "Hybrid Flask"
  2202. BaseType "Colossal"
  2203. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2204. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2205. SetFontSize 38
  2206.  
  2207. Hide # $flask, lvl
  2208. ItemLevel <= 55
  2209. Rarity = Normal
  2210. Class "Hybrid Flask"
  2211. BaseType "Sacred"
  2212. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2213. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2214. SetFontSize 38
  2215.  
  2216. Hide # $flask, lvl
  2217. ItemLevel <= 67
  2218. Rarity = Normal
  2219. Class "Hybrid Flask"
  2220. BaseType "Hallowed"
  2221. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2222. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2223. SetFontSize 38
  2224.  
  2225. Hide # $flask, lvl
  2226. ItemLevel <= 15
  2227. Rarity = Magic
  2228. Class "Hybrid Flask"
  2229. BaseType "Small"
  2230. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2231. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2232. SetFontSize 38
  2233.  
  2234. Hide # $flask, lvl
  2235. ItemLevel <= 25
  2236. Rarity = Magic
  2237. Class "Hybrid Flask"
  2238. BaseType "Medium"
  2239. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2240. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2241. SetFontSize 38
  2242.  
  2243. Hide # $flask, lvl
  2244. ItemLevel <= 35
  2245. Rarity = Magic
  2246. Class "Hybrid Flask"
  2247. BaseType "Large"
  2248. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2249. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2250. SetFontSize 38
  2251.  
  2252. Hide # $flask, lvl
  2253. ItemLevel <= 45
  2254. Rarity = Magic
  2255. Class "Hybrid Flask"
  2256. BaseType "Colossal"
  2257. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2258. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2259. SetFontSize 38
  2260.  
  2261. Hide # $flask, lvl
  2262. ItemLevel <= 55
  2263. Rarity = Magic
  2264. Class "Hybrid Flask"
  2265. BaseType "Sacred"
  2266. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2267. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2268. SetFontSize 38
  2269.  
  2270. Hide # $flask, lvl
  2271. ItemLevel <= 66
  2272. Rarity = Magic
  2273. Class "Hybrid Flask"
  2274. BaseType "Hallowed"
  2275. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2276. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2277. SetFontSize 38
  2278.  
  2279. Hide # $flask, lvl
  2280. ItemLevel <= 5
  2281. Rarity = Normal
  2282. Class "Flasks"
  2283. BaseType "Small"
  2284. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2285. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2286. SetFontSize 38
  2287.  
  2288. Hide # $flask, lvl
  2289. ItemLevel <= 8
  2290. ItemLevel >= 3
  2291. Rarity = Normal
  2292. Class "Flasks"
  2293. BaseType "Medium"
  2294. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2295. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2296. SetFontSize 38
  2297.  
  2298. Hide # $flask, lvl
  2299. ItemLevel <= 12
  2300. ItemLevel >= 5
  2301. Rarity = Normal
  2302. Class "Flasks"
  2303. BaseType "Large"
  2304. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2305. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2306. SetFontSize 38
  2307.  
  2308. Hide # $flask, lvl
  2309. ItemLevel <= 18
  2310. ItemLevel >= 12
  2311. Rarity = Normal
  2312. Class "Flasks"
  2313. BaseType "Greater"
  2314. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2315. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2316. SetFontSize 38
  2317.  
  2318. Hide # $flask, lvl
  2319. ItemLevel <= 24
  2320. ItemLevel >= 18
  2321. Rarity = Normal
  2322. Class "Flasks"
  2323. BaseType "Grand"
  2324. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2325. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2326. SetFontSize 38
  2327.  
  2328. Hide # $flask, lvl
  2329. ItemLevel <= 30
  2330. ItemLevel >= 24
  2331. Rarity = Normal
  2332. Class "Flasks"
  2333. BaseType "Giant"
  2334. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2335. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2336. SetFontSize 38
  2337.  
  2338. Hide # $flask, lvl
  2339. ItemLevel <= 37
  2340. ItemLevel >= 30
  2341. Rarity = Normal
  2342. Class "Flasks"
  2343. BaseType "Colossal"
  2344. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2345. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2346. SetFontSize 38
  2347.  
  2348. Hide # $flask, lvl
  2349. ItemLevel <= 42
  2350. ItemLevel >= 36
  2351. Rarity = Normal
  2352. Class "Flasks"
  2353. BaseType "Sacred"
  2354. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2355. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2356. SetFontSize 38
  2357.  
  2358. Hide # $flask, lvl
  2359. ItemLevel <= 48
  2360. ItemLevel >= 42
  2361. Rarity = Normal
  2362. Class "Flasks"
  2363. BaseType "Hallowed"
  2364. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2365. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2366. SetFontSize 38
  2367.  
  2368. Hide # $flask, lvl
  2369. ItemLevel <= 55
  2370. ItemLevel >= 48
  2371. Rarity = Normal
  2372. Class "Flasks"
  2373. BaseType "Sanctified"
  2374. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2375. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2376. SetFontSize 38
  2377.  
  2378. Hide # $flask, lvl
  2379. ItemLevel <= 66
  2380. ItemLevel >= 60
  2381. Rarity = Normal
  2382. Class "Flasks"
  2383. BaseType "Divine"
  2384. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2385. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2386. SetFontSize 38
  2387.  
  2388. Hide # $flask, lvl
  2389. ItemLevel <= 66
  2390. ItemLevel >= 65
  2391. Rarity = Normal
  2392. Class "Flasks"
  2393. BaseType "Eternal"
  2394. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2395. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2396. SetFontSize 38
  2397.  
  2398. Hide # $flask, lvl
  2399. ItemLevel <= 5
  2400. Rarity = Magic
  2401. Class "Flasks"
  2402. BaseType "Small"
  2403. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2404. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2405. SetFontSize 38
  2406.  
  2407. Hide # $flask, lvl
  2408. ItemLevel <= 8
  2409. ItemLevel >= 3
  2410. Rarity = Magic
  2411. Class "Flasks"
  2412. BaseType "Medium"
  2413. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2414. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2415. SetFontSize 38
  2416.  
  2417. Hide # $flask, lvl
  2418. ItemLevel <= 12
  2419. ItemLevel >= 5
  2420. Rarity = Magic
  2421. Class "Flasks"
  2422. BaseType "Large"
  2423. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2424. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2425. SetFontSize 38
  2426.  
  2427. Hide # $flask, lvl
  2428. ItemLevel <= 18
  2429. ItemLevel >= 12
  2430. Rarity = Magic
  2431. Class "Flasks"
  2432. BaseType "Greater"
  2433. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2434. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2435. SetFontSize 38
  2436.  
  2437. Hide # $flask, lvl
  2438. ItemLevel <= 24
  2439. ItemLevel >= 18
  2440. Rarity = Magic
  2441. Class "Flasks"
  2442. BaseType "Grand"
  2443. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2444. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2445. SetFontSize 38
  2446.  
  2447. Hide # $flask, lvl
  2448. ItemLevel <= 30
  2449. ItemLevel >= 24
  2450. Rarity = Magic
  2451. Class "Flasks"
  2452. BaseType "Giant"
  2453. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2454. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2455. SetFontSize 38
  2456.  
  2457. Hide # $flask, lvl
  2458. ItemLevel <= 37
  2459. ItemLevel >= 30
  2460. Rarity = Magic
  2461. Class "Flasks"
  2462. BaseType "Colossal"
  2463. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2464. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2465. SetFontSize 38
  2466.  
  2467. Hide # $flask, lvl
  2468. ItemLevel <= 42
  2469. ItemLevel >= 36
  2470. Rarity = Magic
  2471. Class "Flasks"
  2472. BaseType "Sacred"
  2473. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2474. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2475. SetFontSize 38
  2476.  
  2477. Hide # $flask, lvl
  2478. ItemLevel <= 48
  2479. ItemLevel >= 42
  2480. Rarity = Magic
  2481. Class "Flasks"
  2482. BaseType "Hallowed"
  2483. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2484. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2485. SetFontSize 38
  2486.  
  2487. Hide # $flask, lvl
  2488. ItemLevel <= 55
  2489. ItemLevel >= 48
  2490. Rarity = Magic
  2491. Class "Flasks"
  2492. BaseType "Sanctified"
  2493. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2494. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2495. SetFontSize 38
  2496.  
  2497. Hide # $flask, lvl
  2498. ItemLevel <= 67
  2499. ItemLevel >= 60
  2500. Rarity = Magic
  2501. Class "Flasks"
  2502. BaseType "Divine"
  2503. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2504. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2505. SetFontSize 38
  2506.  
  2507. Hide # $flask, lvl
  2508. ItemLevel <= 66
  2509. ItemLevel >= 65
  2510. Rarity = Magic
  2511. Class "Flasks"
  2512. BaseType "Eternal"
  2513. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2514. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2515. SetFontSize 38
  2516.  
  2517. Hide # $flask, lvl
  2518. Rarity <= Magic
  2519. BaseType "Flask"
  2520. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2521. SetFontSize 30
  2522.  
  2523. Show # $rgb, small, lvl
  2524. LinkedSockets = 4
  2525. SocketGroup "RGB"
  2526. Class "Gloves" "Boots" "Helmets" "Body Armour"
  2527. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  2528. SetBorderColor 100 100 200 # BORDERCOLOR: Leveling: 4-link
  2529. SetFontSize 40
  2530.  
  2531. Show # $rgb, small, lvl
  2532. Width <= 2
  2533. Height <= 2
  2534. SocketGroup "RGB"
  2535. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  2536. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2537. SetFontSize 38
  2538.  
  2539. Show # $rgb, small, lvl
  2540. Width <= 1
  2541. Height <= 3
  2542. SocketGroup "RGB"
  2543. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  2544. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2545. SetFontSize 38
  2546.  
  2547. Show # $rgb, bulky, lvl
  2548. Width >= 2
  2549. Height >= 4
  2550. SocketGroup "RGB"
  2551. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  2552. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2553. SetFontSize 34
  2554.  
  2555. # FilterBlade: Conditional Entry
  2556. Show
  2557. SocketGroup "BBR"
  2558. SetBorderColor 200 0 0
  2559. SetFontSize 38
  2560.  
  2561. # FilterBlade: Conditional Entry
  2562. Show
  2563. SocketGroup "BGG"
  2564. SetBorderColor 200 0 0
  2565. SetFontSize 38
  2566.  
  2567. # FilterBlade: Conditional Entry
  2568. Show
  2569. SocketGroup "BBG"
  2570. SetBorderColor 200 0 0
  2571. SetFontSize 38
  2572.  
  2573. # FilterBlade: Conditional Entry
  2574. Show
  2575. SocketGroup "BBB"
  2576. SetBorderColor 200 0 0
  2577. SetFontSize 38
  2578.  
  2579. Show # $rgb, lvl
  2580. SocketGroup "RGB"
  2581. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  2582. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2583. SetFontSize 36
  2584.  
  2585. Show # $Leveling, small, autosmall, bhg, great
  2586. ItemLevel < 65
  2587. Rarity = Rare
  2588. LinkedSockets >= 4
  2589. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  2590. SetBorderColor 100 255 255 # BORDERCOLOR: Leveling: 4-linked rare
  2591. SetFontSize 40
  2592.  
  2593. Show # $Leveling, small, autosmall, bhg, great
  2594. ItemLevel < 30
  2595. Rarity = Rare
  2596. Class "Boots"
  2597. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  2598. SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares
  2599. SetFontSize 40
  2600.  
  2601. Show # $Leveling, small, autosmall, bhg, great
  2602. ItemLevel < 65
  2603. Rarity = Rare
  2604. Class "Boots" "Helmets" "Gloves"
  2605. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  2606. SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares
  2607. SetFontSize 38
  2608.  
  2609. Show # $Leveling, good, exception
  2610. ItemLevel < 65
  2611. Rarity = Rare
  2612. Class "Wands" "Daggers" "Sceptres"
  2613. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  2614. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2615. SetFontSize 38
  2616.  
  2617. Show # $Leveling, small, good
  2618. ItemLevel < 10
  2619. Rarity = Rare
  2620. Width <= 1
  2621. Height <= 3
  2622. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2623. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2624. SetFontSize 40
  2625.  
  2626. Show # $Leveling, small, good
  2627. ItemLevel < 10
  2628. Rarity = Rare
  2629. Width <= 2
  2630. Height <= 2
  2631. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2632. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2633. SetFontSize 40
  2634.  
  2635. Show # $Leveling, good
  2636. ItemLevel < 10
  2637. Rarity = Rare
  2638. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2639. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2640. SetFontSize 38
  2641.  
  2642. Show # $Leveling, small, good
  2643. ItemLevel < 15
  2644. DropLevel > 5
  2645. Rarity = Rare
  2646. Width <= 2
  2647. Height <= 2
  2648. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2649. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2650. SetFontSize 38
  2651.  
  2652. Show # $Leveling, small, good
  2653. ItemLevel < 15
  2654. DropLevel > 5
  2655. Rarity = Rare
  2656. Width <= 1
  2657. Height <= 3
  2658. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2659. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2660. SetFontSize 38
  2661.  
  2662. Show # $Leveling, good
  2663. ItemLevel < 15
  2664. DropLevel > 5
  2665. Rarity = Rare
  2666. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2667. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2668. SetFontSize 35
  2669.  
  2670. Show # $Leveling, small, good
  2671. ItemLevel < 20
  2672. DropLevel > 10
  2673. Rarity = Rare
  2674. Width <= 2
  2675. Height <= 2
  2676. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2677. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2678. SetFontSize 35
  2679.  
  2680. Show # $Leveling, small, good
  2681. ItemLevel < 20
  2682. DropLevel > 10
  2683. Rarity = Rare
  2684. Width <= 1
  2685. Height <= 3
  2686. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2687. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2688. SetFontSize 35
  2689.  
  2690. Show # $Leveling, good
  2691. ItemLevel < 20
  2692. DropLevel > 10
  2693. Rarity = Rare
  2694. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2695. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2696. SetFontSize 30
  2697.  
  2698. Show # $Leveling, small, good
  2699. ItemLevel < 25
  2700. DropLevel > 15
  2701. Rarity = Rare
  2702. Width <= 2
  2703. Height <= 2
  2704. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2705. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2706. SetFontSize 35
  2707.  
  2708. Show # $Leveling, small, good
  2709. ItemLevel < 25
  2710. DropLevel > 15
  2711. Rarity = Rare
  2712. Width <= 1
  2713. Height <= 3
  2714. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2715. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2716. SetFontSize 35
  2717.  
  2718. Show # $Leveling, good
  2719. ItemLevel < 25
  2720. DropLevel > 15
  2721. Rarity = Rare
  2722. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2723. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2724. SetFontSize 30
  2725.  
  2726. Show # $Leveling, small, good
  2727. ItemLevel < 30
  2728. DropLevel > 20
  2729. Rarity = Rare
  2730. Width <= 2
  2731. Height <= 2
  2732. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2733. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2734. SetFontSize 35
  2735.  
  2736. Show # $Leveling, small, good
  2737. ItemLevel < 30
  2738. DropLevel > 20
  2739. Rarity = Rare
  2740. Width <= 1
  2741. Height <= 3
  2742. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2743. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2744. SetFontSize 35
  2745.  
  2746. Show # $Leveling, good
  2747. ItemLevel < 30
  2748. DropLevel > 20
  2749. Rarity = Rare
  2750. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2751. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2752. SetFontSize 30
  2753.  
  2754. Show # $Leveling, small, good
  2755. ItemLevel < 35
  2756. DropLevel > 25
  2757. Rarity = Rare
  2758. Width <= 2
  2759. Height <= 2
  2760. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2761. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2762. SetFontSize 35
  2763.  
  2764. Show # $Leveling, small, good
  2765. ItemLevel < 35
  2766. DropLevel > 25
  2767. Rarity = Rare
  2768. Width <= 1
  2769. Height <= 3
  2770. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2771. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2772. SetFontSize 35
  2773.  
  2774. Show # $Leveling, good
  2775. ItemLevel < 35
  2776. DropLevel > 25
  2777. Rarity = Rare
  2778. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2779. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2780. SetFontSize 30
  2781.  
  2782. Show # $Leveling, small, good
  2783. ItemLevel < 40
  2784. DropLevel > 30
  2785. Rarity = Rare
  2786. Width <= 2
  2787. Height <= 2
  2788. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2789. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2790. SetFontSize 35
  2791.  
  2792. Show # $Leveling, small, good
  2793. ItemLevel < 40
  2794. DropLevel > 30
  2795. Rarity = Rare
  2796. Width <= 1
  2797. Height <= 3
  2798. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2799. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2800. SetFontSize 35
  2801.  
  2802. Show # $Leveling, good
  2803. ItemLevel < 40
  2804. DropLevel > 30
  2805. Rarity = Rare
  2806. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2807. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2808. SetFontSize 30
  2809.  
  2810. Show # $Leveling, small, good
  2811. ItemLevel < 45
  2812. DropLevel > 35
  2813. Rarity = Rare
  2814. Width <= 2
  2815. Height <= 2
  2816. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2817. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2818. SetFontSize 35
  2819.  
  2820. Show # $Leveling, small, good
  2821. ItemLevel < 45
  2822. DropLevel > 35
  2823. Rarity = Rare
  2824. Width <= 1
  2825. Height <= 3
  2826. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2827. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2828. SetFontSize 35
  2829.  
  2830. Show # $Leveling, good
  2831. ItemLevel < 45
  2832. DropLevel > 35
  2833. Rarity = Rare
  2834. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2835. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2836. SetFontSize 30
  2837.  
  2838. Show # $Leveling, small, good
  2839. ItemLevel < 50
  2840. DropLevel > 40
  2841. Rarity = Rare
  2842. Width <= 1
  2843. Height <= 3
  2844. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2845. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2846. SetFontSize 35
  2847.  
  2848. Show # $Leveling, small, good
  2849. ItemLevel < 50
  2850. DropLevel > 40
  2851. Rarity = Rare
  2852. Width <= 2
  2853. Height <= 2
  2854. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2855. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2856. SetFontSize 35
  2857.  
  2858. Show # $Leveling, good
  2859. ItemLevel < 50
  2860. DropLevel > 40
  2861. Rarity = Rare
  2862. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2863. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2864. SetFontSize 30
  2865.  
  2866. Show # $Leveling, small, good
  2867. ItemLevel < 55
  2868. DropLevel > 45
  2869. Rarity = Rare
  2870. Width <= 2
  2871. Height <= 2
  2872. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2873. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2874. SetFontSize 35
  2875.  
  2876. Show # $Leveling, small, good
  2877. ItemLevel < 55
  2878. DropLevel > 45
  2879. Rarity = Rare
  2880. Width <= 1
  2881. Height <= 3
  2882. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2883. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2884. SetFontSize 35
  2885.  
  2886. Show # $Leveling, good
  2887. ItemLevel < 55
  2888. DropLevel > 45
  2889. Rarity = Rare
  2890. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2891. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2892. SetFontSize 30
  2893.  
  2894. Show # $Leveling, small, good
  2895. ItemLevel < 60
  2896. DropLevel > 50
  2897. Rarity = Rare
  2898. Width <= 2
  2899. Height <= 2
  2900. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2901. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2902. SetFontSize 35
  2903.  
  2904. Show # $Leveling, small, good
  2905. ItemLevel < 60
  2906. DropLevel > 50
  2907. Rarity = Rare
  2908. Width <= 1
  2909. Height <= 3
  2910. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2911. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2912. SetFontSize 35
  2913.  
  2914. Show # $Leveling, good
  2915. ItemLevel < 60
  2916. DropLevel > 50
  2917. Rarity = Rare
  2918. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2919. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2920. SetFontSize 30
  2921.  
  2922. Show # $Leveling, small, good
  2923. ItemLevel < 65
  2924. DropLevel > 55
  2925. Rarity = Rare
  2926. Width <= 2
  2927. Height <= 2
  2928. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2929. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2930. SetFontSize 35
  2931.  
  2932. Show # $Leveling, small, good
  2933. ItemLevel < 65
  2934. DropLevel > 55
  2935. Rarity = Rare
  2936. Width <= 1
  2937. Height <= 3
  2938. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2939. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2940. SetFontSize 35
  2941.  
  2942. Show # $Leveling, good
  2943. ItemLevel < 65
  2944. DropLevel > 55
  2945. Rarity = Rare
  2946. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2947. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2948. SetFontSize 30
  2949.  
  2950. Show # $Leveling, small
  2951. ItemLevel < 65
  2952. Rarity = Rare
  2953. Width <= 1
  2954. Height <= 3
  2955. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  2956. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2957. SetFontSize 35
  2958.  
  2959. Show # $Leveling, small
  2960. ItemLevel < 65
  2961. Rarity = Rare
  2962. Width <= 2
  2963. Height <= 2
  2964. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  2965. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2966. SetFontSize 35
  2967.  
  2968. Show # Leveling, ok, small
  2969. ItemLevel < 65
  2970. Rarity = Rare
  2971. Width <= 2
  2972. Height <= 2
  2973. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  2974. SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
  2975. SetFontSize 30
  2976.  
  2977. Show # Leveling, ok, small
  2978. ItemLevel < 65
  2979. Rarity = Rare
  2980. Width <= 1
  2981. Height <= 3
  2982. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  2983. SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
  2984. SetFontSize 30
  2985.  
  2986. Show # Leveling, ok
  2987. ItemLevel < 20
  2988. Rarity = Rare
  2989. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  2990. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2991. SetFontSize 35
  2992.  
  2993. Show # Leveling, ok
  2994. ItemLevel < 65
  2995. Rarity = Rare
  2996. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  2997. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2998. SetFontSize 32
  2999.  
  3000. Show # topaz ring for act 2+3 racing %TB - LVL35 - Trinkets
  3001. ItemLevel > 12
  3002. ItemLevel < 35
  3003. Rarity = Normal
  3004. BaseType "Topaz Ring" "Two-Stone"
  3005. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3006. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  3007. SetFontSize 38
  3008.  
  3009. Show # topaz ring for act 2+3 racing %TB - LVL35 - Trinkets
  3010. ItemLevel > 12
  3011. ItemLevel < 35
  3012. Rarity = Magic
  3013. BaseType "Topaz Ring" "Two-Stone"
  3014. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3015. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  3016. SetFontSize 38
  3017.  
  3018. Show # $trinkets, lvl %TB - LVL18 - Trinkets
  3019. ItemLevel < 18
  3020. Rarity = Normal
  3021. BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet"
  3022. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3023. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  3024. SetFontSize 38
  3025.  
  3026. Show # $trinkets, lvl %TB - LVL18 - Trinkets
  3027. ItemLevel < 18
  3028. Rarity = Magic
  3029. BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet"
  3030. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3031. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  3032. SetFontSize 38
  3033.  
  3034. Show # $trinkets, lvl %TB - LVL12 - Trinkets
  3035. ItemLevel < 12
  3036. Rarity = Normal
  3037. BaseType "Coral Ring" "Sapphire Ring" "Leather Belt"
  3038. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3039. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  3040. SetFontSize 40
  3041.  
  3042. Show # $trinkets, lvl %TB - LVL12 - Trinkets
  3043. ItemLevel < 12
  3044. Rarity = Magic
  3045. BaseType "Coral Ring" "Sapphire Ring" "Leather Belt"
  3046. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3047. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  3048. SetFontSize 40
  3049.  
  3050. Show # $trinkets, lvl %TB - Brutus - Handling - Gear
  3051. ItemLevel <= 9
  3052. Rarity = Normal
  3053. BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest"
  3054. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3055. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  3056. SetFontSize 36
  3057.  
  3058. Show # $trinkets, lvl %TB - Brutus - Handling - Gear
  3059. ItemLevel <= 9
  3060. Rarity = Magic
  3061. BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest"
  3062. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3063. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  3064. SetFontSize 36
  3065.  
  3066. Show # $trinkets, lvl
  3067. ItemLevel < 15
  3068. Rarity = Normal
  3069. Class "Rings" "Amulets" "Belts"
  3070. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3071. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  3072. SetFontSize 36
  3073.  
  3074. Show # $trinkets, lvl
  3075. ItemLevel < 20
  3076. Rarity = Magic
  3077. Class "Rings" "Amulets" "Belts"
  3078. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3079. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  3080. SetFontSize 36
  3081.  
  3082. Show # $trinkets, lvl
  3083. ItemLevel < 35
  3084. Rarity = Normal
  3085. Class "Rings" "Amulets" "Belts"
  3086. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3087.  
  3088. Show # $trinkets, lvl
  3089. ItemLevel < 45
  3090. Rarity = Magic
  3091. Class "Rings" "Amulets" "Belts"
  3092. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3093. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  3094. SetFontSize 34
  3095.  
  3096. Show # $trinkets, lvl, quivers
  3097. ItemLevel <= 66
  3098. Rarity = Magic
  3099. Class "Rings" "Amulets" "Belts" "Quivers"
  3100. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3101.  
  3102. Show # $lvl, caster
  3103. ItemLevel < 35
  3104. Rarity <= Magic
  3105. LinkedSockets = 3
  3106. Class "Wands" "Daggers" "Sceptres"
  3107. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  3108. SetFontSize 36
  3109.  
  3110. Show # $lvl, caster
  3111. ItemLevel < 25
  3112. Rarity = Magic
  3113. Class "Wands" "Daggers" "Sceptres"
  3114. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  3115. SetFontSize 36
  3116.  
  3117. Show # $lvl, links
  3118. ItemLevel <= 66
  3119. Rarity = Normal
  3120. LinkedSockets >= 4
  3121. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3122. SetBorderColor 100 100 200 # BORDERCOLOR: Leveling: 4-link
  3123. SetFontSize 40
  3124.  
  3125. Show # $lvl, links
  3126. ItemLevel <= 66
  3127. Rarity = Magic
  3128. LinkedSockets >= 4
  3129. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3130. SetBorderColor 100 100 200 # BORDERCOLOR: Leveling: 4-link
  3131. SetFontSize 40
  3132.  
  3133. Show # $lvl, links
  3134. ItemLevel <= 25
  3135. Rarity = Normal
  3136. LinkedSockets >= 3
  3137. Class "Helmets" "Gloves" "Boots" "Shields"
  3138. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3139. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  3140. SetFontSize 36
  3141.  
  3142. Show # $lvl, links
  3143. ItemLevel <= 25
  3144. Rarity = Magic
  3145. LinkedSockets >= 3
  3146. Class "Helmets" "Gloves" "Boots" "Shields"
  3147. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3148. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  3149. SetFontSize 38
  3150.  
  3151. Show # $lvl, small
  3152. ItemLevel < 25
  3153. Rarity = Magic
  3154. Class "Boots"
  3155. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3156. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  3157. SetFontSize 38
  3158.  
  3159. Show # $lvl, links
  3160. ItemLevel <= 60
  3161. Rarity = Normal
  3162. LinkedSockets >= 3
  3163. Class "Helmets" "Gloves" "Boots" "Shields"
  3164. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3165. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  3166.  
  3167. Show # $lvl, links
  3168. ItemLevel <= 60
  3169. Rarity = Magic
  3170. LinkedSockets >= 3
  3171. Class "Helmets" "Gloves" "Boots" "Shields"
  3172. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3173. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  3174.  
  3175. Show # $lvl, other
  3176. ItemLevel < 12
  3177. Rarity = Normal
  3178. LinkedSockets >= 3
  3179. SetTextColor 255 255 255 225 # TEXTCOLOR: Early Leveling: Neutral 3Ls
  3180. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  3181. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  3182. SetFontSize 36
  3183.  
  3184. Show # $lvl, other
  3185. ItemLevel < 12
  3186. Rarity = Magic
  3187. LinkedSockets >= 3
  3188. SetTextColor 100 100 255 225 # TEXTCOLOR: Early Leveling: Neutral 3Ls (magic)
  3189. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  3190. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  3191. SetFontSize 36
  3192.  
  3193. Show # $recipe, quality, lvl, nonmf
  3194. ItemLevel <= 60
  3195. Quality = 20
  3196. Rarity <= Magic
  3197. Class "Body Armour" "Helmets" "Gloves" "Boots" "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Shields"
  3198. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  3199. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3200.  
  3201. # FilterBlade: Conditional Entry
  3202. Hide
  3203. ItemLevel >= 3
  3204. Class "Body Armours" "Shields"
  3205. SetFontSize 18
  3206.  
  3207. Show # $start, lvl, bulky
  3208. ItemLevel < 12
  3209. Rarity = Normal
  3210. Width = 2
  3211. Height >= 3
  3212. Class "Body Armours" "Shields"
  3213. SetTextColor 200 200 200 180 # TEXTCOLOR: Early Leveling: Slowing bases
  3214. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3215. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3216.  
  3217. Show # $start, lvl, bulky
  3218. ItemLevel < 12
  3219. Rarity = Normal
  3220. Width = 2
  3221. Height >= 4
  3222. SetTextColor 200 200 200 180 # TEXTCOLOR: Early Leveling: Slowing bases
  3223. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3224. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3225.  
  3226. Show # $start, lvl, small
  3227. ItemLevel <= 12
  3228. Rarity = Normal
  3229. Width <= 1
  3230. Height <= 4
  3231. SetTextColor 200 200 200 # TEXTCOLOR: Early Leveling: Small bases
  3232. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  3233. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  3234.  
  3235. Show # $start, lvl, small
  3236. ItemLevel <= 12
  3237. Rarity = Normal
  3238. Width <= 2
  3239. Height <= 2
  3240. SetTextColor 200 200 200 # TEXTCOLOR: Early Leveling: Small bases
  3241. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  3242. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  3243.  
  3244. Show # $start, lvl
  3245. ItemLevel < 12
  3246. Rarity = Normal
  3247. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3248. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3249. SetFontSize 32
  3250.  
  3251. Show # %TC - LVL - Weapons
  3252. ItemLevel < 13
  3253. DropLevel >= 8
  3254. Rarity <= Magic
  3255. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3256. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3257. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3258. SetFontSize 32
  3259.  
  3260. Show # %TC - LVL - Weapons
  3261. ItemLevel < 14
  3262. DropLevel >= 9
  3263. Rarity <= Magic
  3264. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3265. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3266. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3267. SetFontSize 32
  3268.  
  3269. Show # %TC - LVL - Weapons
  3270. ItemLevel < 16
  3271. DropLevel >= 11
  3272. Rarity <= Magic
  3273. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3274. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3275. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3276. SetFontSize 32
  3277.  
  3278. Show # %TC - LVL - Weapons
  3279. ItemLevel < 18
  3280. DropLevel >= 14
  3281. Rarity <= Magic
  3282. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3283. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3284. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3285. SetFontSize 30
  3286.  
  3287. Show # %TC - LVL - Weapons
  3288. ItemLevel < 20
  3289. DropLevel >= 17
  3290. Rarity <= Magic
  3291. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3292. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3293. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3294. SetFontSize 30
  3295.  
  3296. Show # %TC - LVL - Weapons
  3297. ItemLevel < 22
  3298. DropLevel >= 19
  3299. Rarity <= Magic
  3300. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3301. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3302. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3303. SetFontSize 30
  3304.  
  3305. Show # %TC - LVL - Weapons
  3306. ItemLevel < 24
  3307. DropLevel >= 21
  3308. Rarity <= Magic
  3309. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3310. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3311. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3312. SetFontSize 30
  3313.  
  3314. Show # %TC - LVL - Weapons
  3315. ItemLevel < 26
  3316. DropLevel >= 24
  3317. Rarity <= Magic
  3318. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3319. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3320. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3321. SetFontSize 30
  3322.  
  3323. Show # %TC - LVL - Weapons
  3324. ItemLevel < 28
  3325. DropLevel >= 26
  3326. Rarity <= Magic
  3327. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3328. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3329. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3330. SetFontSize 30
  3331.  
  3332. Show # %TC - LVL - Weapons
  3333. ItemLevel < 30
  3334. DropLevel >= 28
  3335. Rarity <= Magic
  3336. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3337. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3338. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3339. SetFontSize 30
  3340.  
  3341. Show # %TC - LVL - Weapons
  3342. ItemLevel < 32
  3343. DropLevel >= 30
  3344. Rarity <= Magic
  3345. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3346. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3347. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3348. SetFontSize 30
  3349.  
  3350. Show # %TC - LVL - Weapons
  3351. ItemLevel < 34
  3352. DropLevel >= 32
  3353. Rarity <= Magic
  3354. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3355. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3356. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3357. SetFontSize 30
  3358.  
  3359. Show # %TC - LVL - Weapons
  3360. ItemLevel < 36
  3361. DropLevel >= 34
  3362. Rarity <= Magic
  3363. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3364. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3365. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3366. SetFontSize 30
  3367.  
  3368. Show # %TC - LVL - Weapons
  3369. ItemLevel < 38
  3370. DropLevel >= 37
  3371. Rarity <= Magic
  3372. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3373. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3374. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3375. SetFontSize 30
  3376.  
  3377. Show # %TC - LVL - Weapons
  3378. ItemLevel < 40
  3379. DropLevel >= 39
  3380. Rarity <= Magic
  3381. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3382. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3383. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3384. SetFontSize 30
  3385.  
  3386. Show # %TC - LVL - Weapons
  3387. ItemLevel < 42
  3388. DropLevel >= 41
  3389. Rarity <= Magic
  3390. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3391. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3392. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3393. SetFontSize 30
  3394.  
  3395. Show # %TC - LVL - Weapons
  3396. ItemLevel < 48
  3397. DropLevel >= 46
  3398. Rarity <= Magic
  3399. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3400. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3401. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3402. SetFontSize 30
  3403.  
  3404. Show # %TC - LVL - Weapons
  3405. ItemLevel < 50
  3406. DropLevel >= 48
  3407. Rarity <= Magic
  3408. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3409. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3410. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3411. SetFontSize 30
  3412.  
  3413. Show # %TC - LVL - Weapons
  3414. ItemLevel < 52
  3415. DropLevel >= 50
  3416. Rarity <= Magic
  3417. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3418. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3419. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3420. SetFontSize 30
  3421.  
  3422. Show # %TC - LVL - Weapons
  3423. ItemLevel < 54
  3424. DropLevel >= 52
  3425. Rarity <= Magic
  3426. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3427. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3428. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3429. SetFontSize 30
  3430.  
  3431. Show # %TC - LVL - Weapons
  3432. ItemLevel < 56
  3433. DropLevel >= 54
  3434. Rarity <= Magic
  3435. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3436. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3437. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3438. SetFontSize 30
  3439.  
  3440. Show # %TC - LVL - Weapons
  3441. ItemLevel < 58
  3442. DropLevel >= 56
  3443. Rarity <= Magic
  3444. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3445. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3446. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3447. SetFontSize 30
  3448.  
  3449. Show # %TC - LVL - Weapons
  3450. ItemLevel < 62
  3451. DropLevel >= 60
  3452. Rarity <= Magic
  3453. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3454. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3455. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3456. SetFontSize 30
  3457.  
  3458. Show # %TC - LVL - Weapons
  3459. ItemLevel < 66
  3460. DropLevel >= 65
  3461. Rarity <= Magic
  3462. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3463. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3464. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3465. SetFontSize 30
  3466.  
  3467. Show # %TC - LVL - Weapons
  3468. ItemLevel < 67
  3469. DropLevel >= 67
  3470. Rarity <= Magic
  3471. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3472. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3473. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3474. SetFontSize 30
  3475.  
  3476. Show # $start, lvl, bulky
  3477. ItemLevel < 12
  3478. Rarity = Magic
  3479. Width = 2
  3480. Height >= 3
  3481. Class "Body Armours" "Shields"
  3482. SetTextColor 156 156 235 180 # TEXTCOLOR: Early Leveling: Bulky Magic Item
  3483. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3484. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3485.  
  3486. Show # $start, lvl, bulky
  3487. ItemLevel < 12
  3488. Rarity = Magic
  3489. Width = 2
  3490. Height >= 4
  3491. SetTextColor 156 156 235 180 # TEXTCOLOR: Early Leveling: Bulky Magic Item
  3492. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3493. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3494.  
  3495. Show # $start, lvl, small
  3496. ItemLevel <= 12
  3497. Rarity = Magic
  3498. Width <= 1
  3499. Height <= 4
  3500. SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item
  3501. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  3502. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  3503.  
  3504. Show # $start, lvl, small
  3505. ItemLevel <= 12
  3506. Rarity = Magic
  3507. Width <= 2
  3508. Height <= 2
  3509. SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item
  3510. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  3511. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  3512.  
  3513. Show # $start, lvl
  3514. ItemLevel < 12
  3515. Rarity = Magic
  3516. SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item
  3517. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3518. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3519. SetFontSize 32
  3520.  
  3521. Show
  3522. ItemLevel < 24
  3523. Rarity = Magic
  3524. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3525. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3526. SetFontSize 32
  3527.  
  3528. Show
  3529. ItemLevel < 36
  3530. Rarity = Magic
  3531. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3532. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3533. SetFontSize 26
  3534.  
  3535. Hide # Minimize junk instead of hiding (if "Show") %TC - Junkable
  3536. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Flask" "Daggers" "Shields" "Belts" "Rings" "Amulets" "Jewel"
  3537. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3538. SetBorderColor 0 0 0 150 # BORDERCOLOR: Cosmetic: Leveling-Trash
  3539. SetFontSize 26
  3540.  
  3541. Show # SafetyLine!
  3542. SetTextColor 255 0 255 # TEXTCOLOR: SAFETY LINE
  3543. SetBorderColor 255 0 255 # BORDERCOLOR: SAFETY LINE
  3544. SetFontSize 45
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