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- # Script edited with Filtration - https://github.com/ben-wallis/Filtration
- # ===============================================================================================================
- # NeverSink's Indepth Loot Filter - for Path of Exile
- # ===============================================================================================================
- # VERSION:4.72
- # TYPE:1-REGULAR
- # STYLE:NORMAL
- # AUTHOR:NeverSink
- # BUILDNOTES:Filter improved with NeverSink's Filterpolish tool (v0.3)
- # ------------------------------------
- # LINKS TO THE LATEST VERSION / REPOSITORY:
- # ------------------------------------
- #
- # GET THE LATEST VERSION ON: https://github.com/NeverSinkDev/NeverSink-Filter
- # DETAILED EXPLANATIONS: https://goo.gl/oQn4EN
- # ------------------------------------
- # INSTALLATION / UPDATE :
- # ------------------------------------
- #
- # 0) Please update this filter from my GitHub before each PoE league (at least every 3 month)
- # 1) Paste this file into the following folder: %userprofile%/Documents/My Games/Path of Exile
- # 2) INGAME: Escape -> Options -> UI -> Scroll down -> Select the filter from the Dropdown box
- # ------------------------------------
- # CONTACT - if you want to get notifications about updates or just get in touch:
- # ------------------------------------
- # PLEASE READ THE FAQ ON https://goo.gl/oQn4EN BEFORE ASKING QUESTIONS
- #
- # REDDIT: NeverSinkDev
- # GITHUB: NeverSinkDev
- # EMAIL : NeverSinkGaming-at-gmail.com
- # TWITTER: @NeverSinkGaming
- # ===============================================================================================================
- # [WELCOME] TABLE OF CONTENTS + QUICKJUMP TABLE
- # ===============================================================================================================
- #
- # [[0100]] OVERRIDE AREA 1 - Override ALL rules here (includes 6links etc, be careful)
- # [[0200]] Recipes, Magic and Normal items (endgame!)
- # [0201] 6-Linked items
- # [0202] 5-Linked items
- # [0203] 6-Socket Items
- # [0204] Exclusive bases: Atlas bases, talismans (includes Rare rarity)
- # [0205] FLASKS (Endgame rules)
- # [0206] Corrupted Amulets
- # [0207] Chancing items
- # [0208] Add your own crafting rules here
- # [0209] 83/84+ Endgame crafting rules
- # [0210] 60+ Crafting rules for 60++ trinkets
- # [0211] Warband items
- # [0212] Remaining crafting rules - add your own bases here!
- # [0213] Chisel recipe items
- # [0214] Fishing Rod
- # [0215] SRS Crude Bow
- # [0216] Chromatic recipe items ("RGB Recipe")
- # [0217] Endgame-start 4-links
- # [0218] Animate Weapon script - deactivated by default
- # [0219] W-soc offhand weapons
- # [0220] Sacrificial Garb
- # [[0300]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS
- # [[0400]] Currency - PART 1 - Common currency
- # [[0500]] OVERRIDE AREA 2 - Override the default rare rulesets here
- # [[0600]] RARE ITEMS (ENDGAME)
- # [0601] Rare crafting bases
- # [0602] T1 rare items
- # [0603] T1.5 rare items
- # [0604] T2 rare items
- # [0605] Breach Rings
- # [0606] Amulets, Jewels, Rings, Belts
- # [0607] 1H Daggers
- # [0608] 1H Claws
- # [0609] 1H Wands
- # [0610] 1H Swords and Foils
- # [0611] 1H Axes and Maces
- # [0612] 1H Sceptres
- # [0613] 2H Staves
- # [0614] 2H Swords, Axes, Maces
- # [0615] 2H Bows
- # [0616] AR: Gloves, Boots, Helmets
- # [0617] AR: Body Armors
- # [0618] OH: Shields
- # [0619] OH: Quivers
- # [0620] Rare endgame items - remaining rules
- # [[0700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS)
- # [[0800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here
- # [[0900]] Gems
- # [0901] Value gems
- # [0902] Other gems
- # [[1000]] FLASKS (Levelling Rules)
- # [[1100]] HIDE LAYER 3: Random Endgame Flasks
- # [[1200]] Maps, fragments and labyrinth items
- # [1201] Unique Maps
- # [1202] Labyrinth items, Offerings
- # [1203] Top tier maps (T15-16)
- # [1204] High tier maps(T11-14)
- # [1205] Mid tier maps (T6-10)
- # [1206] Low tier maps (T1-T5)
- # [1207] Map fragments
- # [[1300]] Currency - PART 2 - Rare currency
- # [1301] Regular Rare Currency
- # [1302] Top Currency
- # [1303] Essence Tier List
- # [1304] Special items
- # [[1400]] Currency - PART 3 - Divination cards (yes the strange sorting is intended)
- # [1401] Exceptions to prevent ident. mistakes
- # [1402] T1 - Top tier cards
- # [1403] T2 - Great cards
- # [1404] T3 - Decent cards
- # [1405] T5 - Format trash tier cards... before
- # [1406] T4 - ...showing the remaining cards
- # [[1500]] Currency - PART 4 - remaining items
- # [[1600]] Leaguestones - Tierlists
- # [[1700]] Uniques!
- # [1701] Exceptions
- # [1702] Tier 1 uniques
- # [1703] Tier 2 uniques
- # [1704] Multi-Unique bases.
- # [1705] Prophecy-Material Uniques
- # [1706] Random Uniques
- # [[1800]] Exceptions - Quest Items etc.
- # [[1900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here
- # [[2000]] Leveling - Flasks
- # [2001] Hide outdated flasks
- # [2002] Hybrid flasks (normal)
- # [2003] Hybrid flasks (magic)
- # [2004] Life/Mana Flask - Normal (Kudos to Antnee)
- # [2005] Life/Mana Flask - Magic (Kudos to Antnee)
- # [2006] Show remaining flasks
- # [[2100]] Leveling - Exceptions
- # [[2200]] Leveling - RARES
- # [2201] Leveling rares - tier list
- # [2202] Leveling rares - remaining rules
- # [[2300]] Leveling - Useful items
- # [2301] Jewellery & Helpful Leveling and racing gear
- # [2302] Caster weapons
- # [2303] Linked gear
- # [2304] 20% quality items for those strange people who want them
- # [[2400]] Leveling - normal and magic item progression
- # [2401] Normal items - First 12 levels - exceptions
- # [2402] Normal weapons - progression
- # [2403] Magic items - progression
- # [[2500]] HIDE LAYER 5 - Remaining Items
- # [[2600]] CATCHALL - if you see pink items - send me a mail please - should never happen
- # [[2700]] Special thanks to!
- # ===============================================================================================================
- # [[0100]] OVERRIDE AREA 1 - Override ALL rules here (includes 6links etc, be careful)
- # ===============================================================================================================
- # ===============================================================================================================
- # [[0200]] Recipes, Magic and Normal items (endgame!)
- # ===============================================================================================================
- # ------------------------------------
- # [0201] 6-Linked items
- # ------------------------------------
- # Extremely rare, valuable drops. At worst a divine orb.
- Show # 6 - Links
- Rarity <= Rare
- LinkedSockets = 6
- SetTextColor 255 0 0 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
- SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
- SetBorderColor 255 0 0 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
- SetFontSize 45
- PlayAlertSound 6 300
- Show # 5 - Links
- Rarity < Unique
- LinkedSockets = 5
- SetBorderColor 0 255 255 # BORDERCOLOR: Cosmetic: 5L
- SetFontSize 40
- PlayAlertSound 2 300
- Show # 6 - Sockets %TB - 6S - Rare - Weapons
- ItemLevel >= 83
- Rarity <= Rare
- Sockets = 6
- BaseType "Harbinger Bow" "Vaal Axe" "Coronal Maul" "Exquisite Blade"
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- SetBorderColor 255 255 0 # BORDERCOLOR: Crafting: T1
- SetFontSize 42
- PlayAlertSound 2 300
- Show # 6 - Sockets
- ItemLevel >= 75
- Rarity = Rare
- Sockets = 6
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight
- SetFontSize 42
- PlayAlertSound 2 300
- Show # 6 - Sockets
- Rarity <= Rare
- Sockets = 6
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight
- SetFontSize 42
- PlayAlertSound 2 300
- Show # $crafting %TB - Top - Atlas - Bases
- ItemLevel >= 84
- Rarity <= Rare
- BaseType "Steel Ring" "Opal Ring" "Crystal Belt"
- SetTextColor 255 125 0 # TEXTCOLOR: Atlas bases
- SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
- SetBorderColor 255 125 0 # BORDERCOLOR: Atlas bases
- SetFontSize 45
- PlayAlertSound 6 300
- Show # $crafting %TB - Top - Atlas - Bases
- Rarity <= Rare
- BaseType "Steel Ring" "Opal Ring" "Crystal Belt"
- SetTextColor 255 255 255 # TEXTCOLOR: Atlas cosmetic highlight
- SetBackgroundColor 255 125 0 # BACKGROUND: Atlas bases
- SetBorderColor 255 255 255 # BORDERCOLOR: Atlas cosmetic highlight
- SetFontSize 42
- PlayAlertSound 6 300
- Show # $crafting %TB - Atlas - Bases
- ItemLevel >= 84
- Rarity <= Rare
- BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
- SetTextColor 255 125 0 # TEXTCOLOR: Atlas bases
- SetBorderColor 255 125 0 # BORDERCOLOR: Atlas bases
- SetFontSize 42
- Show # $crafting %TB - Atlas - Bases
- ItemLevel >= 75
- Rarity = Rare
- BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBorderColor 255 125 0 # BORDERCOLOR: Atlas bases
- SetFontSize 42
- Show # $crafting %TB - Atlas - Bases %D4
- Rarity <= Rare
- BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
- SetBorderColor 255 125 0 # BORDERCOLOR: Atlas bases
- SetFontSize 38
- Show # %TB - Talisman
- Rarity < Unique
- Class "Amulets"
- BaseType "Talisman"
- SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
- SetBorderColor 109 200 130 # BORDERCOLOR: Cosmetic: Talisman
- SetFontSize 40
- PlayAlertSound 2 300
- Show # $flask, recipe, glass, top %D3
- ItemLevel > 65
- Quality = 20
- Rarity <= Magic
- BaseType "Flask"
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight
- SetFontSize 40
- Show # $flask, utility %D2
- ItemLevel > 65
- Rarity <= Magic
- Class "Utility Flasks"
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- Hide # $lead to gold bases %TC - Corrupted - Bases
- Rarity = Normal
- Class "Amulet" "Belt" "Gloves" "Boots"
- SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
- SetFontSize 34
- Show # $chancing (with sound) %TB - T1 - Chancing %D4
- Rarity = Normal
- BaseType "Sorcerer Boots" "Occultist's Vestment" "Unset Ring"
- SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 0 210 0 210 # BORDERCOLOR: T1 Chancing
- SetFontSize 38
- PlayAlertSound 7 300
- Hide # $chancing (no sound) %TB - T2 - Chancing %D4
- Rarity = Normal
- BaseType "Leather Belt"
- SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing
- Hide # $chancing (no sound) %TB - T2 - Chancing %D1
- Rarity = Normal
- BaseType "Occultist's Vestment" "Prophecy Wand" "Goathide Boots"
- SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing
- Show # $crafting %TB - T1 - Crafting
- ItemLevel >= 84
- Rarity < Rare
- BaseType "Onyx" "Diamond Ring" "Prismatic" "Titanium Spirit Shield" "Hubris Circlet" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia" "Two-Stone"
- SetBorderColor 255 255 0 # BORDERCOLOR: Crafting: T1
- SetFontSize 40
- Show # $crafting %TB - T2 - Trinket - Bases %D3
- ItemLevel >= 84
- Rarity < Rare
- Class "Rings" "Amulet" "Belts"
- BaseType "Ruby" "Sapphire" "Topaz" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" "Chain Belt"
- SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
- SetFontSize 38
- Show # $crafting %TB - T2 - Crafting - 84 %D2
- ItemLevel >= 84
- Rarity < Rare
- BaseType "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Kris"
- SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
- SetFontSize 36
- Show # $crafting %TB - T2 - Crafting - 83 %D2
- ItemLevel >= 83
- Rarity < Rare
- BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil"
- SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
- SetFontSize 36
- Show # $trinkets, jewels %H4
- Rarity <= Magic
- Class "Jewel"
- SetTextColor 0 100 255 # TEXTCOLOR: Jewel: Magic
- SetBackgroundColor 0 20 40 # BACKGROUND: Jewel: Magic
- SetBorderColor 210 0 0 # BORDERCOLOR: Cosmetic: Magic Jewels
- SetFontSize 40
- Hide # $crafting %TB - T1 - Trinket - Bases %D2
- ItemLevel >= 75
- Rarity = Normal
- Class "Rings" "Amulet" "Belts"
- BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic"
- SetBorderColor 255 190 0 150 # BORDERCOLOR: Crafting: Regal trinkets
- SetFontSize 34
- Hide # $crafting %TB - T2 - Trinket - Bases %D1
- ItemLevel >= 75
- Rarity = Normal
- Class "Rings" "Amulet" "Belts"
- BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" "Chain Belt"
- SetBorderColor 255 190 0 150 # BORDERCOLOR: Crafting: Regal trinkets
- SetFontSize 32
- Hide # $crafting %TB - T1 - Trinket - Bases %D2
- ItemLevel >= 60
- ItemLevel < 75
- Rarity = Normal
- Class "Rings" "Amulet" "Belts"
- BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic"
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 32
- Hide # $crafting %TB - T2 - Trinket - Bases %D1
- ItemLevel >= 60
- ItemLevel < 75
- Rarity = Normal
- Class "Rings" "Amulet" "Belts"
- BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" "Chain Belt"
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 32
- Hide # $trinkets %D1
- ItemLevel >= 60
- Rarity = Magic
- Class "Rings" "Amulets" "Belts"
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 28
- Hide # %D2 %TC - Ele - Warband - Bases
- ItemLevel > 68
- ItemLevel = 82
- Rarity = Magic
- Class "Helmets" "Boots" "Gloves"
- SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
- SetFontSize 34
- Hide # %D2 %TC - Chaos - Warband - Bases
- ItemLevel > 68
- ItemLevel = 84
- Rarity = Magic
- Class "Daggers" "Wands" "Sceptres"
- SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
- SetFontSize 34
- Hide # %TC - Ele - Warband - Bases
- ItemLevel > 68
- Rarity = Magic
- Class "Helmets" "Boots"
- SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
- SetFontSize 34
- Hide # %TC - Chaos - Warband - Bases
- ItemLevel > 68
- Rarity = Magic
- Class "Daggers" "Wands" "Sceptres"
- SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
- SetFontSize 34
- Hide # $chisel, recipes %TB - Gavels %D3
- Quality = 20
- Rarity < Unique
- BaseType "Gavel" "Rock Breaker" "Stone Hammer"
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight
- SetFontSize 38
- Show # %TC - Secret
- Class "Fishing Rod" "Pantheon Soul"
- SetTextColor 255 0 0 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
- SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
- SetBorderColor 255 0 0 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
- SetFontSize 45
- PlayAlertSound 6 300
- Show # $meta %TB - Low - BaseType - Crafting %D4
- ItemLevel >= 50
- Rarity <= Rare
- BaseType "Crude Bow"
- SetBorderColor 25 235 25 # BORDERCOLOR: Rares - Size - Tiny, special base
- SetFontSize 42
- Hide # $rgb, small %H3
- ItemLevel >= 60
- Rarity < Rare
- Width <= 2
- Height <= 2
- SocketGroup "RGB"
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 36
- Hide # $rgb, small %H3
- ItemLevel >= 60
- Rarity < Rare
- Width <= 1
- Height <= 3
- SocketGroup "RGB"
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 36
- Hide # $rgb, bulky %H1
- ItemLevel >= 60
- Rarity < Rare
- Width >= 2
- Height >= 4
- SocketGroup "RGB"
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Show # $rgb %H2
- ItemLevel >= 60
- Rarity < Rare
- SocketGroup "RGB"
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 32
- Hide # $nonmf %D1
- ItemLevel < 72
- DropLevel >= 65
- Rarity < Rare
- LinkedSockets >= 4
- Class "Boots" "Gloves" "Body Armour" "Helmets"
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 32
- # Corrupted items with white sockets for offhand gem Leveling.
- Show # %D3 %TC - Offslot - Gem - Leveling
- Rarity < Rare
- Sockets >= 3
- SocketGroup "W"
- Class "Wands" "Daggers" "One" "Hand" "Shields" "Thrusting" "Sceptre" "Claws"
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- Show # $crafting, exception %TB - Special - AlwaysShow - Bases
- Rarity <= Rare
- BaseType "Sacrificial Garb"
- SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing
- Hide # Minimize junk instead of hiding (if "Show") %TC - Junkable
- ItemLevel > 60
- Rarity < Rare
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets" "Flask"
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk
- SetFontSize 18
- Show # %TB - Currency - T4
- Class "Currency" "Stackable Currency"
- BaseType "Orb of Chance" "Orb of Alteration" "Chromatic Orb" "Jeweller's Orb" "Glassblower's Bauble" "Regal Shard" "Chaos Shard" "Engineer's Shard"
- SetTextColor 210 178 135 # TEXTCOLOR: Low currency T1
- SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
- SetBorderColor 213 159 100 200 # BORDERCOLOR: T1 LOW currency
- SetFontSize 40
- Show # %H4 %TB - Currency - T5
- Class "Currency"
- BaseType "Orb of Transmutation" "Blacksmith's Whetstone" "Orb of Augmentation" "Armourer's Scrap"
- SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
- SetBorderColor 190 178 135 110 # BORDERCOLOR: T2 LOW currency
- SetFontSize 35
- Show # %H3 %TB - Currency - T7
- Class "Currency"
- BaseType "Portal Scroll" "Scroll of Wisdom" "Alteration Shard" "Alchemy Shard"
- SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3
- SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
- SetBorderColor 60 50 30 # BORDERCOLOR: T3 LOW currency
- SetFontSize 25
- Show # $topcrafting, ilvl84 %TB - T1 - Crafting
- ItemLevel >= 84
- Rarity = Rare
- BaseType "Onyx Amulet" "Diamond" "Prismatic" "Titanium Spirit Shield" "Hubris Circlet" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia" "Two-Stone"
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
- SetBorderColor 255 255 0 # BORDERCOLOR: Crafting: T1
- SetFontSize 42
- Show # $topcrafting, ilvl84 %D2 %TB - T2 - Crafting - 84
- ItemLevel >= 84
- Rarity = Rare
- BaseType "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Kris"
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
- SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
- SetFontSize 38
- Show # $topcrafting, ilvl84 %D4 %TB - T2 - Crafting - Jwl
- ItemLevel >= 84
- Rarity = Rare
- Class "Rings" "Amulet" "Belts"
- BaseType "Ruby" "Sapphire" "Topaz" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash"
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
- SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
- SetFontSize 40
- Show # $topcrafting, ilvl83 %D2 %TB - T2 - Crafting - 83
- ItemLevel >= 83
- Rarity = Rare
- BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil"
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
- SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
- SetFontSize 38
- Show # $great, weapons, small %TB - RARE - T1 - WepSmall
- ItemLevel >= 75
- Rarity = Rare
- BaseType "Opal Wand" "Prophecy Wand" "Sambar Sceptre" "Opal Sceptre" "Void Sceptre"
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
- SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Amazing basetype)
- SetFontSize 40
- Show # $great, weapons, small %TB - RARE - T1 - WepSmall
- Rarity = Rare
- BaseType "Opal Wand" "Prophecy Wand" "Sambar Sceptre" "Opal Sceptre" "Void Sceptre"
- SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
- SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Amazing basetype)
- SetFontSize 40
- Show # $great, armor, small %TB - RARE - T1 - ArmSmall
- ItemLevel >= 75
- Rarity = Rare
- BaseType "Hubris Circlet" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Harmonic Spirit Shield" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Praetor Crown" "Deicide Mask" "Branded Kite Shield" "Champion Kite Shield" "Archon Kite Shield" "Supreme Spiked Shield"
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
- SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Amazing basetype)
- SetFontSize 40
- Show # $great, armor, small %TB - RARE - T1 - ArmSmall
- Rarity = Rare
- BaseType "Hubris Circlet" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Harmonic Spirit Shield" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Praetor Crown" "Deicide Mask" "Branded Kite Shield" "Champion Kite Shield" "Archon Kite Shield" "Supreme Spiked Shield"
- SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
- SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Amazing basetype)
- SetFontSize 40
- Show # $great, armor, bulky %TB - RARE - T1 - Arm
- ItemLevel >= 75
- Rarity = Rare
- BaseType "Vaal Regalia" "Widowsilk Robe" "Saintly Chainmail" "Elegant Ringmail" "Carnal Armour" "Sadist Garb"
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetFontSize 40
- Show # $great, armor, bulky %TB - RARE - T1 - Arm
- Rarity = Rare
- BaseType "Vaal Regalia" "Widowsilk Robe" "Saintly Chainmail" "Elegant Ringmail" "Carnal Armour" "Sadist Garb"
- SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetFontSize 40
- Show # $great, tiny, breach
- ItemLevel >= 75
- Rarity <= Rare
- Class "Rings"
- BaseType "Breach"
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 65 20 80 # BACKGROUND: Breach
- SetBorderColor 130 25 255 # BORDERCOLOR: Breach - accent
- SetFontSize 36
- Show # $great, tiny, breach
- Rarity <= Rare
- Class "Rings"
- BaseType "Breach"
- SetBackgroundColor 65 20 80 # BACKGROUND: Breach
- SetBorderColor 130 25 255 # BORDERCOLOR: Breach - accent
- SetFontSize 36
- Show # $trinkets, jewels, tiny %TC - Rare - Jewels
- Rarity = Rare
- Class "Jewel"
- SetTextColor 255 255 0 # TEXTCOLOR: Jewel: Rare
- SetBackgroundColor 75 75 0 # BACKGROUND: Jewel: Rare
- SetBorderColor 255 255 0 # BORDERCOLOR: Crafting: T1
- SetFontSize 40
- Show # $great, tiny %TC - Rare - Trinkets
- ItemLevel >= 75
- Rarity = Rare
- Class "Rings" "Amulets" "Belts"
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
- SetBorderColor 25 235 25 # BORDERCOLOR: Rares - Size - Tiny, special base
- SetFontSize 40
- Show # $great, tiny %TC - Rare - Trinkets
- Rarity = Rare
- Class "Rings" "Amulets" "Belts"
- SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
- SetBorderColor 25 235 25 # BORDERCOLOR: Rares - Size - Tiny, special base
- SetFontSize 40
- Show # $good, small, autosmall %HB2 %TD - Rare - Good - Daggers
- ItemLevel >= 75
- DropLevel >= 58
- Rarity = Rare
- Class "Daggers"
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 35
- Show # $good, small, autosmall %HB2 %TD - Rare - Good - Daggers
- ItemLevel >= 65
- DropLevel >= 58
- Rarity = Rare
- Class "Daggers"
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 35
- Show # $good, small, autosmall %HB2 %TD - Rare - Good - Claws
- ItemLevel >= 75
- DropLevel >= 68
- Rarity = Rare
- Class "Claws"
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 35
- Show # $good, small, autosmall %HB2 %TD - Rare - Good - Claws
- ItemLevel >= 65
- DropLevel >= 68
- Rarity = Rare
- Class "Claws"
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 35
- Hide # $bad, small, autosmall %H1 %TD - Rare - Bad - Claws
- ItemLevel >= 75
- DropLevel < 57
- Rarity = Rare
- Class "Claws"
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
- SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
- SetFontSize 30
- Hide # $bad, small, autosmall %H1 %TD - Rare - Bad - Claws
- ItemLevel >= 65
- DropLevel < 57
- Rarity = Rare
- Class "Claws"
- SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
- SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
- SetFontSize 30
- Show # $good, small, autosmall %HB2 %TD - Rare - Good - Wands
- ItemLevel >= 75
- DropLevel >= 53
- Rarity = Rare
- Class "Wands"
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 35
- Show # $good, small, autosmall %HB2 %TD - Rare - Good - Wands
- ItemLevel >= 65
- DropLevel >= 53
- Rarity = Rare
- Class "Wands"
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 35
- Show # $good, small %D2 %TD - Rare - Good - Swords
- ItemLevel >= 75
- DropLevel >= 64
- Rarity = Rare
- Width <= 1
- Height <= 4
- Class "One Hand Swords"
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 35
- Show # $good %D2 %TD - Rare - Good - Swords
- ItemLevel >= 75
- DropLevel >= 64
- Rarity = Rare
- Class "One Hand Swords"
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 32
- Show # $good, small %D2 %TD - Rare - Good - Swords
- ItemLevel >= 65
- DropLevel >= 64
- Rarity = Rare
- Width <= 1
- Height <= 4
- Class "One Hand Swords"
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 35
- Show # $good %D2 %TD - Rare - Good - Swords
- ItemLevel >= 65
- DropLevel >= 64
- Rarity = Rare
- Class "One Hand Swords"
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 32
- Hide # $bad, small %H1 %TD - Rare - Bad - Swords
- ItemLevel >= 75
- DropLevel <= 56
- Rarity = Rare
- Width <= 1
- Height <= 4
- Class "One Hand Swords"
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
- SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
- SetFontSize 30
- Hide # $bad %H1 %TD - Rare - Bad - Swords
- ItemLevel >= 75
- DropLevel <= 56
- Rarity = Rare
- Class "One Hand Swords"
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
- SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
- SetFontSize 28
- Hide # $bad, small %H1 %TD - Rare - Bad - Swords
- ItemLevel >= 65
- DropLevel <= 56
- Rarity = Rare
- Width <= 1
- Height <= 4
- Class "One Hand Swords"
- SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
- SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
- SetFontSize 30
- Hide # $bad %H1 %TD - Rare - Bad - Swords
- ItemLevel >= 65
- DropLevel <= 56
- Rarity = Rare
- Class "One Hand Swords"
- SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
- SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
- SetFontSize 28
- # ------------------------------------
- Show # $good %HB2 %TB - Rare - Good - Maces - Axes
- ItemLevel >= 75
- Rarity = Rare
- Class "One Hand Axes" "One Hand Maces"
- BaseType "Siege Axe" "Vaal Hatchet" "Infernal Axe" "Runic Hatchet" "Behemoth Mace" "Nightmare Mace"
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 32
- Show # $good %HB2 %TB - Rare - Good - Maces - Axes
- ItemLevel >= 65
- Rarity = Rare
- Class "One Hand Axes" "One Hand Maces"
- BaseType "Siege Axe" "Vaal Hatchet" "Infernal Axe" "Runic Hatchet" "Behemoth Mace" "Nightmare Mace"
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 32
- Hide # $bad, small %H1 %TD - Rare - Bad - Maces - Axes
- ItemLevel >= 75
- DropLevel <= 57
- Rarity = Rare
- Width <= 1
- Height <= 3
- Class "One Hand Maces" "One Hand Axes"
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
- SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
- SetFontSize 30
- Hide # $bad %H1 %TD - Rare - Bad - Maces - Axes
- ItemLevel >= 75
- DropLevel <= 57
- Rarity = Rare
- Class "One Hand Maces" "One Hand Axes"
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
- SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
- SetFontSize 28
- Hide # $bad, small %H1 %TD - Rare - Bad - Maces - Axes
- ItemLevel >= 65
- DropLevel <= 57
- Rarity = Rare
- Width <= 1
- Height <= 3
- Class "One Hand Maces" "One Hand Axes"
- SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
- SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
- SetFontSize 30
- Hide # $bad %H1 %TD - Rare - Bad - Maces - Axes
- ItemLevel >= 65
- DropLevel <= 57
- Rarity = Rare
- Class "One Hand Maces" "One Hand Axes"
- SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
- SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
- SetFontSize 28
- Show # $good %HB2 %TD - Rare - Good - Sceptres
- ItemLevel >= 75
- DropLevel >= 64
- Rarity = Rare
- Class "Sceptres"
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 32
- Show # $good %HB2 %TD - Rare - Good - Sceptres
- ItemLevel >= 65
- DropLevel >= 64
- Rarity = Rare
- Class "Sceptres"
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 32
- Show # $good, bulky %D1 %TD - Rare - Good - Staves
- ItemLevel >= 75
- DropLevel >= 68
- Rarity = Rare
- Class "Staves"
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Show # $good, bulky %D1 %TD - Rare - Good - Staves
- ItemLevel >= 65
- DropLevel >= 68
- Rarity = Rare
- Class "Staves"
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Show # $good, bulky %D1 %TB - Rare - Good - Staves
- ItemLevel >= 75
- Rarity = Rare
- Class "Staves"
- BaseType "Lathi"
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Show # $good, bulky %D1 %TB - Rare - Good - Staves
- ItemLevel >= 65
- Rarity = Rare
- Class "Staves"
- BaseType "Lathi"
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Hide # $bad, bulky %H1 %TD - Rare - Bad - Staves
- ItemLevel >= 75
- DropLevel <= 58
- Rarity = Rare
- Class "Staves"
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
- SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
- SetFontSize 24
- Hide # $bad, bulky %H1 %TD - Rare - Bad - Staves
- ItemLevel >= 65
- DropLevel <= 58
- Rarity = Rare
- Class "Staves"
- SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
- SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
- SetFontSize 24
- Show # $good, bulky %HB1 %TD - Rare - Good - 2H - Axes - Maces - Swords
- ItemLevel >= 75
- DropLevel >= 65
- Rarity = Rare
- Class "Two Hand"
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Show # $good, bulky %HB1 %TD - Rare - Good - 2H - Axes - Maces - Swords
- ItemLevel >= 65
- DropLevel >= 65
- Rarity = Rare
- Class "Two Hand"
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Hide # $bad, bulky %H1 %TD - Rare - Bad - 2H - Axes - Maces - Swords
- ItemLevel >= 75
- DropLevel <= 59
- Rarity = Rare
- Class "Two Hand"
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
- SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
- SetFontSize 24
- Hide # $bad, bulky %H1 %TD - Rare - Bad - 2H - Axes - Maces - Swords
- ItemLevel >= 65
- DropLevel <= 59
- Rarity = Rare
- Class "Two Hand"
- SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
- SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
- SetFontSize 24
- Show # $good, bulky %D2 %TD - Rare - Good - Bows
- ItemLevel >= 75
- DropLevel >= 62
- Rarity = Rare
- Class "Bows"
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Show # $good, bulky %D2 %TD - Rare - Good - Bows
- ItemLevel >= 65
- DropLevel >= 62
- Rarity = Rare
- Class "Bows"
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Hide # $bad, bulky %H1 %TD - Rare - Bad - Bows
- ItemLevel >= 75
- DropLevel <= 50
- Rarity = Rare
- Class "Bows"
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
- SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
- SetFontSize 24
- Hide # $bad, bulky %H1 %TD - Rare - Bad - Bows
- ItemLevel >= 65
- DropLevel <= 50
- Rarity = Rare
- Class "Bows"
- SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
- SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
- SetFontSize 24
- Show # $good, small, autosmall %HB2 %TD - Rare - Good - SmallArmor
- ItemLevel >= 75
- DropLevel >= 43
- Rarity = Rare
- Class "Gloves" "Boots" "Helmets"
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 35
- Show # $good, small, autosmall %HB2 %TD - Rare - Good - SmallArmor
- ItemLevel >= 65
- DropLevel >= 43
- Rarity = Rare
- Class "Gloves" "Boots" "Helmets"
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 35
- Hide # $bad, small, autosmall %H1 %TD - Rare - Bad - SmallArmor
- ItemLevel >= 75
- DropLevel <= 15
- Rarity = Rare
- Class "Gloves" "Boots" "Helmets"
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
- SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
- SetFontSize 30
- Hide # $bad, small, autosmall %H1 %TD - Rare - Bad - SmallArmor
- ItemLevel >= 65
- DropLevel <= 15
- Rarity = Rare
- Class "Gloves" "Boots" "Helmets"
- SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
- SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
- SetFontSize 30
- Show # ok, hybrid %H1 %TB - Rare - Hybrid - Exceptions
- ItemLevel >= 75
- Rarity = Rare
- Class "Body Armour"
- BaseType "Dragonscale Doublet" "Blood Raiment" "Full Dragonscale" "Elegant Ringmail" "Varnished Coat" "Conquest Chainmail" "Desert Brigandine"
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Show # ok, hybrid %H1 %TB - Rare - Hybrid - Exceptions
- ItemLevel >= 65
- Rarity = Rare
- Class "Body Armour"
- BaseType "Dragonscale Doublet" "Blood Raiment" "Full Dragonscale" "Elegant Ringmail" "Varnished Coat" "Conquest Chainmail" "Desert Brigandine"
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Show # $good %HB2 %TD - Rare - Good - Armor
- ItemLevel >= 75
- DropLevel >= 60
- Rarity = Rare
- Class "Body Armour"
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 32
- Show # $good %HB2 %TD - Rare - Good - Armor
- ItemLevel >= 65
- DropLevel >= 60
- Rarity = Rare
- Class "Body Armour"
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 32
- Hide # $bad %H1 %TD - Rare - Bad - Armor
- ItemLevel >= 75
- DropLevel <= 47
- Rarity = Rare
- Class "Body Armour"
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
- SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
- SetFontSize 26
- Hide # $bad %H1 %TD - Rare - Bad - Armor
- ItemLevel >= 65
- DropLevel <= 47
- Rarity = Rare
- Class "Body Armour"
- SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
- SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
- SetFontSize 26
- Show # $good, small %HB2 %TD - Rare - Good - Shields
- ItemLevel >= 75
- DropLevel >= 65
- Rarity = Rare
- Width <= 2
- Height <= 2
- Class "Shields"
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 35
- Show # $good %D2 %TD - Rare - Good - Shields
- ItemLevel >= 75
- DropLevel >= 65
- Rarity = Rare
- Class "Shields"
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 32
- Show # $good, small %HB2 %TD - Rare - Good - Shields
- ItemLevel >= 65
- DropLevel >= 65
- Rarity = Rare
- Width <= 2
- Height <= 2
- Class "Shields"
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 35
- Show # $good %D2 %TD - Rare - Good - Shields
- ItemLevel >= 65
- DropLevel >= 65
- Rarity = Rare
- Class "Shields"
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 32
- Show # $good, small, autosmall %D2 %TD - Rare - Good - EsShields
- ItemLevel >= 75
- DropLevel >= 55
- Rarity = Rare
- Class "Shields"
- BaseType "Spirit Shield"
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 32
- Show # $good, small, autosmall %D2 %TD - Rare - Good - EsShields
- ItemLevel >= 65
- DropLevel >= 55
- Rarity = Rare
- Class "Shields"
- BaseType "Spirit Shield"
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 32
- Show # $ok, small, autosmall %D2
- ItemLevel >= 75
- Rarity = Rare
- Class "Shields"
- BaseType "Spirit Shield"
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
- SetFontSize 30
- Show # $ok, small, autosmall %D2
- ItemLevel >= 65
- Rarity = Rare
- Class "Shields"
- BaseType "Spirit Shield"
- SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
- SetFontSize 30
- Show # $good %D2 %TB - Rare - Good - ArEsShields
- ItemLevel >= 75
- Rarity = Rare
- Class "Shields"
- BaseType "Branded Kite Shield" "Champion Kite Shield"
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 32
- Show # $good %D2 %TB - Rare - Good - ArEsShields
- ItemLevel >= 65
- Rarity = Rare
- Class "Shields"
- BaseType "Branded Kite Shield" "Champion Kite Shield"
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 32
- Show # $good, small, autosmall %D2 %TD - Rare - Good - Ev - EvEs - Shields
- ItemLevel >= 75
- DropLevel >= 66
- Rarity = Rare
- Class "Shields"
- BaseType "Buckler" "Spiked Shield"
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 35
- Show # $good, small, autosmall %D2 %TD - Rare - Good - Ev - EvEs - Shields
- ItemLevel >= 65
- DropLevel >= 66
- Rarity = Rare
- Class "Shields"
- BaseType "Buckler" "Spiked Shield"
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 35
- Hide # $bad, small %H1 %TD - Rare - Bad - Shields
- ItemLevel >= 75
- DropLevel <= 52
- Rarity = Rare
- Width <= 2
- Height <= 2
- Class "Shields"
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
- SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
- SetFontSize 30
- Hide # $bad %H1 %TD - Rare - Bad - Shields
- ItemLevel >= 75
- DropLevel <= 52
- Rarity = Rare
- Class "Shields"
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
- SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
- SetFontSize 30
- Hide # $bad, small %H1 %TD - Rare - Bad - Shields
- ItemLevel >= 65
- DropLevel <= 52
- Rarity = Rare
- Width <= 2
- Height <= 2
- Class "Shields"
- SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
- SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
- SetFontSize 30
- Hide # $bad %H1 %TD - Rare - Bad - Shields
- ItemLevel >= 65
- DropLevel <= 52
- Rarity = Rare
- Class "Shields"
- SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
- SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
- SetFontSize 26
- Show # $good %HB2 %TB - Rare - Good - Quivers
- ItemLevel >= 75
- Rarity = Rare
- Class "Quivers"
- BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Two-Point Arrow Quiver"
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 32
- Show # $good %HB2 %TB - Rare - Good - Quivers
- ItemLevel >= 65
- Rarity = Rare
- Class "Quivers"
- BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Two-Point Arrow Quiver"
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 32
- Show # $small, ok %D2 %TC - Rareable
- ItemLevel >= 75
- Rarity = Rare
- Width <= 2
- Height <= 2
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
- SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
- SetFontSize 32
- Show # $small, ok %D2 %TC - Rareable
- ItemLevel >= 75
- Rarity = Rare
- Width <= 1
- Height <= 3
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
- SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
- SetFontSize 32
- Show # $ok, bulky %H1 %TC - Rareable
- ItemLevel >= 75
- Rarity = Rare
- Width >= 2
- Height >= 4
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 26
- Show # $ok, bulky %H1 %TC - Rareable
- ItemLevel >= 75
- Rarity = Rare
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Show # $small, ok %D2 %TC - Rareable
- ItemLevel >= 65
- Rarity = Rare
- Width <= 2
- Height <= 2
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
- SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
- SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
- SetFontSize 32
- Show # $small, ok %D2 %TC - Rareable
- ItemLevel >= 65
- Rarity = Rare
- Width <= 1
- Height <= 3
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
- SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
- SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
- SetFontSize 32
- Show # $ok, bulky %H1 %TC - Rareable
- ItemLevel >= 75
- Rarity = Rare
- Width >= 2
- Height >= 4
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 26
- Show # $ok %D2 %TC - Rareable
- ItemLevel >= 75
- Rarity = Rare
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Show # $ok %D2 %TC - Rareable
- ItemLevel >= 65
- Rarity = Rare
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
- SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC - Rareable - Junkable
- ItemLevel >= 75
- Rarity = Rare
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields"
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk
- SetFontSize 26
- Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC - Rareable - Junkable
- ItemLevel >= 65
- Rarity = Rare
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields"
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk
- SetFontSize 26
- Show # %TB - Qual - Top - Gem
- Quality >= 15
- Class "Gems"
- BaseType "Empower" "Enlighten"
- SetTextColor 30 200 200 # TEXTCOLOR: T1 Gem
- SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
- SetBorderColor 30 150 180 # BORDERCOLOR: T1 Gems
- SetFontSize 45
- PlayAlertSound 6 300
- Show
- Quality >= 20
- Class "Gems"
- SetTextColor 30 200 200 # TEXTCOLOR: T1 Gem
- SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
- SetBorderColor 30 150 180 # BORDERCOLOR: T1 Gems
- SetFontSize 45
- Show # Drop only good gems %TB - Top - Gem
- Class "Gems"
- BaseType "Portal" "Empower" "Enlighten" "Vaal Haste" "Vaal Discipline" "Item Quantity" "Vaal Breach"
- SetTextColor 30 200 200 # TEXTCOLOR: T1 Gem
- SetBorderColor 30 150 180 # BORDERCOLOR: T1 Gems
- SetFontSize 42
- Show
- Quality >= 10
- Class "Gems"
- SetTextColor 30 200 200 # TEXTCOLOR: T1 Gem
- SetBorderColor 30 150 180 # BORDERCOLOR: T1 Gems
- SetFontSize 45
- PlayAlertSound 2 300
- Show
- Quality >= 1
- Class "Gems"
- SetBorderColor 30 150 180 150 # BORDERCOLOR: T2 Gems
- SetFontSize 35
- Show # Drop only meh gems %TB - DropOnly - Gem
- Class "Gems"
- BaseType "Detonate Mines" "Added Chaos Damage" "Vaal" "Enhance"
- SetBorderColor 30 150 180 150 # BORDERCOLOR: T2 Gems
- SetFontSize 38
- Show # %H2
- Class "Gems"
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 25
- Show # $flask, recipe, glass, top
- ItemLevel <= 65
- Quality = 20
- Rarity <= Magic
- BaseType "Flask"
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight
- SetFontSize 42
- Show # $flask, recipe, glass
- ItemLevel <= 65
- Quality >= 15
- Rarity <= Magic
- BaseType "Flask"
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 40
- Show # $flask, utility, lvl, top %TB - T1 - Leveling - Flask
- ItemLevel >= 5
- ItemLevel <= 65
- Quality >= 1
- Rarity <= Magic
- BaseType "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask"
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight
- SetFontSize 42
- Show # $flask, utility, lvl %TB - T1 - Leveling - Flask
- ItemLevel <= 65
- Rarity <= Magic
- BaseType "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask"
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 40
- Show # $flask, recipe, glass
- ItemLevel <= 65
- Quality > 1
- Rarity <= Magic
- BaseType "Flask"
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 38
- Show # $flask, utility
- ItemLevel <= 65
- Rarity <= Magic
- Class "Utility Flasks"
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 38
- Hide # $flask
- ItemLevel >= 69
- Rarity <= Magic
- BaseType "Flask"
- SetFontSize 20
- Show # Maps:Unique - T1 - only museum is needed, but legacy might have some surprises.
- Rarity = Unique
- Class "Maps"
- BaseType "Chateau Map" "Museum Map" "Courtyard Map"
- SetTextColor 175 96 37 # TEXTCOLOR: Uniques
- SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
- SetBorderColor 175 96 37 # BORDERCOLOR: Unique Item
- SetFontSize 45
- PlayAlertSound 6 300
- Show # Maps:Unique
- Rarity = Unique
- Class "Maps"
- SetBorderColor 175 96 37 # BORDERCOLOR: Unique Item
- SetFontSize 42
- PlayAlertSound 4 300
- Show # %TB - OfferingToTheGoddess
- BaseType "Offering to the Goddess"
- SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 180 0 0 # BACKGROUND: Fragments - valuable
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 42
- PlayAlertSound 4 300
- Show
- Class "Labyrinth"
- SetTextColor 74 230 58 # TEXTCOLOR: Labyrinth, Quest, Shaper Orbs
- SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
- SetFontSize 42
- Show # Maps:T16
- DropLevel >= 83
- Class "Maps"
- SetTextColor 100 0 122 # TEXTCOLOR: Cosmetic: T16 guardian maps
- SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
- SetBorderColor 100 0 255 # BORDERCOLOR: Cosmetic: T16 guardian maps
- SetFontSize 45
- PlayAlertSound 6 300
- Show # Maps:T15
- DropLevel >= 82
- Class "Maps"
- SetBackgroundColor 255 0 0 # BACKGROUND: T1 Global High Value Drop
- SetBorderColor 0 0 0
- SetFontSize 45
- PlayAlertSound 6 300
- Show # Maps:T14
- DropLevel >= 81
- Class "Maps"
- SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 255 0 0 # BACKGROUND: T11-T14 maps
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetFontSize 40
- PlayAlertSound 4 300
- Show # Maps:T13
- DropLevel >= 80
- Class "Maps"
- SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 255 0 0 # BACKGROUND: T11-T14 maps
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetFontSize 40
- PlayAlertSound 4 300
- Show # Maps:T12
- DropLevel >= 79
- Class "Maps"
- SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 255 0 0 # BACKGROUND: T11-T14 maps
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetFontSize 40
- PlayAlertSound 4 300
- Show # Maps:T11
- DropLevel >= 78
- Class "Maps"
- SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 255 0 0 # BACKGROUND: T11-T14 maps
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetFontSize 40
- PlayAlertSound 4 300
- Show # Maps:T10
- DropLevel >= 77
- Class "Maps"
- SetTextColor 0 0 0
- SetBackgroundColor 255 190 0 # BACKGROUND: T6-10 maps, currency, talismans
- SetFontSize 40
- PlayAlertSound 4 300
- Show # Maps:T9 - OnLevel
- ItemLevel < 81
- DropLevel >= 76
- Class "Maps"
- SetTextColor 0 0 0
- SetBackgroundColor 255 190 0 # BACKGROUND: T6-10 maps, currency, talismans
- SetFontSize 40
- PlayAlertSound 4 300
- Show # Maps:T9
- DropLevel >= 76
- Class "Maps"
- BaseType "Shaped"
- SetTextColor 0 0 0
- SetBackgroundColor 255 190 0 # BACKGROUND: T6-10 maps, currency, talismans
- SetFontSize 38
- PlayAlertSound 4 300
- Show # Maps:T9 %H4
- DropLevel >= 76
- Class "Maps"
- SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 36
- Show # Maps:T8 - OnLevel
- ItemLevel < 80
- DropLevel >= 75
- Class "Maps"
- SetTextColor 0 0 0
- SetBackgroundColor 255 190 0 # BACKGROUND: T6-10 maps, currency, talismans
- SetFontSize 40
- PlayAlertSound 4 300
- Show # Maps:T8
- DropLevel >= 75
- Class "Maps"
- BaseType "Shaped"
- SetTextColor 0 0 0
- SetBackgroundColor 255 190 0 # BACKGROUND: T6-10 maps, currency, talismans
- SetFontSize 38
- PlayAlertSound 4 300
- Show # Maps:T8 %H4
- DropLevel >= 75
- Class "Maps"
- SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 36
- Show # Maps:T7 - OnLevel
- ItemLevel < 79
- DropLevel >= 74
- Class "Maps"
- SetTextColor 0 0 0
- SetBackgroundColor 255 190 0 # BACKGROUND: T6-10 maps, currency, talismans
- SetFontSize 40
- PlayAlertSound 4 300
- Show # Maps:T7
- DropLevel >= 74
- Class "Maps"
- BaseType "Shaped"
- SetTextColor 0 0 0
- SetBackgroundColor 255 190 0 # BACKGROUND: T6-10 maps, currency, talismans
- SetFontSize 38
- PlayAlertSound 4 300
- Show # Maps:T7 %H4
- DropLevel >= 74
- Class "Maps"
- SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 36
- Show # Maps:T6 - OnLevel
- ItemLevel < 78
- DropLevel >= 73
- Class "Maps"
- SetTextColor 0 0 0
- SetBackgroundColor 255 190 0 # BACKGROUND: T6-10 maps, currency, talismans
- SetFontSize 39
- PlayAlertSound 4 300
- Show # Maps:T6
- DropLevel >= 73
- Class "Maps"
- BaseType "Shaped"
- SetTextColor 0 0 0
- SetBackgroundColor 255 190 0 # BACKGROUND: T6-10 maps, currency, talismans
- SetFontSize 38
- PlayAlertSound 4 300
- Show # Maps:T6 %H4
- DropLevel >= 73
- Class "Maps"
- SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 36
- Show # Maps:T5 - OnLevel
- ItemLevel < 77
- DropLevel >= 72
- Class "Maps"
- SetTextColor 0 0 0
- SetBackgroundColor 255 255 255 # BACKGROUND: Highlight - low maps, low priority items
- SetFontSize 38
- PlayAlertSound 4 300
- Show # Maps:T5 %H3
- DropLevel >= 72
- Class "Maps"
- SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 34
- Show # Maps:T4 - OnLevel
- ItemLevel < 76
- DropLevel >= 71
- Class "Maps"
- SetTextColor 0 0 0
- SetBackgroundColor 255 255 255 # BACKGROUND: Highlight - low maps, low priority items
- SetFontSize 37
- PlayAlertSound 4 300
- Hide # Maps:T4 %H3
- DropLevel >= 71
- Class "Maps"
- SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 34
- Show # Maps:T3 - OnLevel
- ItemLevel < 75
- DropLevel >= 70
- Class "Maps"
- SetTextColor 0 0 0
- SetBackgroundColor 255 255 255 # BACKGROUND: Highlight - low maps, low priority items
- SetFontSize 37
- PlayAlertSound 4 300
- Hide # Maps:T3 %H3
- DropLevel >= 70
- Class "Maps"
- SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 34
- Show # Maps:T2 - OnLevel
- ItemLevel < 74
- DropLevel = 69
- Class "Maps"
- SetTextColor 0 0 0
- SetBackgroundColor 255 255 255 # BACKGROUND: Highlight - low maps, low priority items
- SetFontSize 36
- PlayAlertSound 4 300
- Hide # Maps:T2 %H3
- DropLevel = 69
- Class "Maps"
- SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 34
- Show # Maps:T1 - OnLevel
- ItemLevel < 74
- DropLevel < 69
- Class "Maps"
- SetTextColor 0 0 0
- SetBackgroundColor 255 255 255 # BACKGROUND: Highlight - low maps, low priority items
- SetFontSize 36
- PlayAlertSound 4 300
- Hide # Maps:T1 %H3
- DropLevel < 69
- Class "Maps"
- SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 34
- Show # Safetyline
- Class "Maps"
- SetFontSize 42
- PlayAlertSound 4 300
- Show # "Ancient Reliquary Key" - the following section handles it (it's classified as a "Misc Map Items" by GGG). No it's not hidden, stop asking me, crazy people.
- Class "Misc Map Items"
- SetTextColor 230 120 0 # TEXTCOLOR: Relic Keys, Breachstones
- SetBackgroundColor 83 50 3 # BACKGROUND: T1 Global High Value Drop
- SetBorderColor 230 120 0 # BORDERCOLOR: Relic Keys, Breachstones
- SetFontSize 45
- PlayAlertSound 6 300
- Show # %TB - Fragments - T1
- Class "Map Fragments"
- BaseType "Mortal Hope" "Mortal Ignorance"
- SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetFontSize 45
- PlayAlertSound 6 300
- Show # %TB - Fragments - T1 - Expected
- Class "Map Fragments"
- BaseType "Fragment of the Phoenix" "Fragment of the Minotaur" "Fragment of the Chimera" "Fragment of the Hydra" "Breachstone"
- SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetFontSize 45
- PlayAlertSound 2 300
- Show # %TB - Fragments - T2
- Class "Map Fragments"
- BaseType "Mortal" "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key" "Sacrifice at Midnight" "Divine Vessel"
- SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 180 0 0 # BACKGROUND: Fragments - valuable
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetFontSize 44
- PlayAlertSound 2 300
- Show
- Class "Map Fragments"
- SetTextColor 180 0 0 # TEXTCOLOR: Map fragments
- SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
- SetBorderColor 180 0 0 # BORDERCOLOR: Fragments: Random
- SetFontSize 38
- PlayAlertSound 2 300
- Show # %TB - Currency - T1.5
- Class "Currency"
- BaseType "Master Cartographer's Sextant" "Divine Orb" "Vaal Orb" "Ancient Orb" "Ancient Shard" "Orb of Binding" "Binding Shard" "Orb of Horizons" "Horizon Shard"
- SetTextColor 29 0 67 # TEXTCOLOR: Cosmetic: T1.5 Currency
- SetBackgroundColor 255 0 0 # BACKGROUND: T1.5 Currency
- SetBorderColor 29 0 67 # BORDERCOLOR: Cosmetic: T1.5 Currency
- SetFontSize 45
- PlayAlertSound 2 300
- Show # %TB - Currency - T2
- Class "Currency"
- BaseType "Chaos Orb" "Journeyman Cartographer's Sextant" "Stacked Deck" "Orb of Alchemy" "Blessed Orb" "Engineer's Orb"
- SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 249 150 25 # BACKGROUND: T2 Currency
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetFontSize 42
- PlayAlertSound 2 300
- Show # %TB - Currency - T3
- Class "Currency"
- BaseType "Orb of Fusing" "Cartographer's Chisel" "Silver Coin" "Orb of Regret" "Apprentice Cartographer's Sextant" "Orb of Scouring" "Gemcutter's Prism" "Regal Orb"
- SetTextColor 255 255 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 74 71 71 # BACKGROUND: T3 Currency
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 42
- PlayAlertSound 2 300
- Show # $top %TB - Currency - T1
- Class "Currency" "Stackable Currency"
- BaseType "Mirror of Kalandra" "Eternal Orb" "Exalted Orb" "Albino Rhoa Feather" "Mirror Shard" "Orb of Annulment" "Exalted Shard" "Harbinger's Orb" "Harbinger's Shard"
- SetTextColor 255 0 0 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
- SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
- SetBorderColor 255 0 0 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
- SetFontSize 45
- PlayAlertSound 6 300
- Show # %TB - Essence - T1
- Class "Currency"
- BaseType "Shrieking Essence of" "Essence of Hysteria" "Essence of Insanity" "Essence of Horror" "Essence of Delirium" "Deafening Essence of" "Remnant of Corruption"
- SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 249 150 50 # BACKGROUND: T2 Currency
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetFontSize 42
- PlayAlertSound 2 300
- Show # %TB - Essence - T1
- Class "Piece"
- SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 249 150 50 # BACKGROUND: T2 Currency
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetFontSize 42
- PlayAlertSound 2 300
- Show
- Class "Currency"
- BaseType "Screaming Essence of"
- SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 15 180 200 # BACKGROUND: Essence LVL5
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetFontSize 40
- PlayAlertSound 2 300
- Show
- Class "Currency"
- BaseType "Wailing Essence of"
- SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 30 159 200 # BACKGROUND: Essence LVL4
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetFontSize 38
- PlayAlertSound 2 300
- Show
- Class "Currency"
- BaseType "Weeping Essence of"
- SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 30 159 200 225 # BACKGROUND: Essence LVL3
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetFontSize 36
- PlayAlertSound 2 300
- Hide
- Class "Currency"
- BaseType "Muttering Essence of"
- SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 30 159 200 200 # BACKGROUND: Essence LVL2
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetFontSize 36
- Hide
- Class "Currency"
- BaseType "Whispering Essence of"
- SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 30 159 200 175 # BACKGROUND: Essence LVL1
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetFontSize 34
- Show # Blessing
- Class "Currency"
- BaseType "Blessing"
- SetTextColor 130 25 255 # TEXTCOLOR: Breach Currency
- SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
- SetBorderColor 130 25 255 # BORDERCOLOR: Breach - accent
- SetFontSize 45
- PlayAlertSound 6 300
- Show # Splinter
- Class "Currency"
- BaseType "Splinter"
- SetTextColor 255 235 235 # TEXTCOLOR: Breach Splinter
- SetBackgroundColor 65 20 80 # BACKGROUND: Breach
- SetBorderColor 130 25 255 # BORDERCOLOR: Breach - accent
- SetFontSize 40
- PlayAlertSound 2 100
- Show
- Class "Currency"
- BaseType "Perandus Coin"
- SetTextColor 255 178 135 # TEXTCOLOR: Perandus Coins
- SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin
- SetFontSize 38
- Show # %TB - Currency - NonDrop1
- Class "Currency"
- BaseType "Unshaping Orb" "Cartographer's Seal"
- SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 249 150 50 # BACKGROUND: T2 Currency
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetFontSize 42
- PlayAlertSound 2 300
- Show # %TB - Currency - NonDrop2
- Class "Currency"
- BaseType "Prophecy"
- SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 159 15 213 # BACKGROUND: Itemized Prophecy
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetFontSize 40
- PlayAlertSound 2 300
- Show # %TB - Divination - Exception
- Class "Divination"
- BaseType "The Wolf's Shadow"
- SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 145 215 230 225 # BACKGROUND: T4 Divination
- SetBorderColor 0 100 150 # BORDERCOLOR: Cosmetic: T4 Divination
- SetFontSize 38
- PlayAlertSound 2 300
- Show # %TB - Divination - T1
- Class "Divination"
- BaseType "Abandoned Wealth" "Bowyer's Dream" "House of Mirrors" "Hunter's Reward" "Last Hope" "Mawr Blaidd" "Polymath" "Spark and the Flame" "The Artist" "The Celestial Justicar" "The Doctor" "The Dragon's Heart" "The Ethereal" "The Fiend" "The Immortal" "The Last One Standing" "The Offering" "The Polymath" "The Queen" "The Saint's Treasure" "The Sephirot" "The Spark and the Flame" "The Thaumaturgist" "The Valkyrie" "The Vast" "Wealth and Power"
- SetTextColor 0 0 255 # TEXTCOLOR: Cosmetic: T1 Divination card
- SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
- SetBorderColor 0 0 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination
- SetFontSize 45
- PlayAlertSound 6 300
- Show # %TB - Divination - T2
- Class "Divination"
- BaseType "Chaotic Disposition" "Lucky Deck" "Pride Before the Fall" "Saint's Treasure" "The Brittle Emperor" "The Cartographer" "The Cursed King" "The Dapper Prodigy" "The Enlightened" "The Fletcher" "The Hoarder" "The Hunger" "The King's Heart" "The Standoff" "The Union" "The Void" "Time-Lost Relic"
- SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 100 250 250 245 # BACKGROUND: T2 Divination
- SetBorderColor 255 255 0 # BORDERCOLOR: Crafting: T1
- SetFontSize 44
- PlayAlertSound 2 300
- Show # %TB - Divination - T3
- Class "Divination"
- BaseType "Emperor of Purity" "Heterochromia" "Humility" "Jack in the Box" "Merciless Armament" "Scholar of the Seas" "Standoff" "The Aesthete" "The Body" "The Chains that Bind" "The Dark Mage" "The Formless Sea" "The Inventor" "The Porcupine" "The Risk" "The Road to Power" "The Stormcaller" "The Trial" "The Valley of Steel Boxes" "The Warlord" "The Watcher" "The Wind" "The Wolf" "The Wolven King's Bite" "The Wretched" "Valley of Steel Boxes" "Vinia's Token" "Wolven King's Bite" "Wretched"
- SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 50 220 240 235 # BACKGROUND: T3 Divination
- SetBorderColor 0 0 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination
- SetFontSize 40
- PlayAlertSound 2 300
- Show # %H3 %TB - Divination - T5
- Class "Divination"
- BaseType "Carrion Crow" "Cartographer's Delight" "Dying Anguish" "Hermit" "King's Blade" "Metalsmith's Gift" "Other Cheek" "Prosperity" "The Lunaris Priestess" "The Oath" "The Rabid Rhoa" "The Surgeon" "Thunderous Skies"
- SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 175 215 230 180 # BACKGROUND: T5 Divination
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 32
- Show # %HS4
- Class "Divination"
- SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 145 215 230 225 # BACKGROUND: T4 Divination
- SetBorderColor 0 100 150 # BORDERCOLOR: Cosmetic: T4 Divination
- SetFontSize 38
- PlayAlertSound 2 300
- Show # %H2 %TB - Currency - T8
- Class "Currency"
- BaseType "Scroll Fragment" "Transmutation Shard"
- SetTextColor 170 158 130 165 # TEXTCOLOR: Low currency T4
- SetFontSize 28
- Show # %H3
- Class "Currency"
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
- Show # %TB - Leaguestone - Value
- ItemLevel >= 67
- Rarity = Magic
- Class "Leaguestone"
- BaseType "Perandus" "Breach" "Nemesis" "Bloodline" "Beyond" "Onslaught" "Domination"
- SetTextColor 50 0 100 # TEXTCOLOR: LeagueStone Magic
- SetBackgroundColor 90 240 140 # BACKGROUND: LeagueStone T1
- SetBorderColor 50 0 100 # BORDERCOLOR: LeagueStone Magic
- SetFontSize 45
- PlayAlertSound 2 300
- Show
- Rarity >= Magic
- Class "Leaguestone"
- SetTextColor 50 0 100 # TEXTCOLOR: LeagueStone Magic
- SetBackgroundColor 100 220 145 # BACKGROUND: LeagueStone T2
- SetBorderColor 50 0 100 # BORDERCOLOR: LeagueStone Magic
- SetFontSize 42
- PlayAlertSound 2 300
- Show # %TB - Leaguestone - Value
- ItemLevel >= 67
- Rarity = Normal
- Class "Leaguestone"
- BaseType "Perandus" "Breach" "Nemesis" "Bloodline" "Beyond" "Onslaught" "Domination"
- SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 100 220 145 # BACKGROUND: LeagueStone T2
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetFontSize 42
- PlayAlertSound 2 300
- Show # %HS4
- Rarity = Normal
- Class "Leaguestone"
- SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 70 160 100 230 # BACKGROUND: LeagueStone T3
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetFontSize 40
- PlayAlertSound 2 300
- Show
- Rarity = Unique
- SocketGroup "WWWWWW"
- BaseType "Simple Robe"
- SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 175 96 37 # BACKGROUND: T2 unique
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetFontSize 45
- PlayAlertSound 6 300
- Show # 6 - Links
- Rarity = Unique
- LinkedSockets = 6
- SetTextColor 175 96 37 # TEXTCOLOR: Uniques
- SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
- SetBorderColor 175 96 37 # BORDERCOLOR: Unique Item
- SetFontSize 45
- PlayAlertSound 6 300
- Show # %TB - Uniques - T1
- Rarity = Unique
- BaseType "Clutching Talisman" "Crusader Boots" "Cutlass" "Ezomyte Tower Shield" "Glorious Plate" "Greatwolf Talisman" "Hubris Circlet" "Jewelled Foil" "Legion Gloves" "Occultist's Vestment" "Prophecy Wand" "Rawhide Boots" "Ritual Sceptre" "Rotfeather Talisman" "Royal Axe" "Ruby Flask" "Sapphire Flask" "Silver Flask" "Sorcerer Boots" "Topaz Flask" "Void Axe" "Wereclaw Talisman" "Wyrmscale Doublet"
- SetTextColor 175 96 37 # TEXTCOLOR: Uniques
- SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
- SetBorderColor 175 96 37 # BORDERCOLOR: Unique Item
- SetFontSize 45
- PlayAlertSound 6 300
- Show # 5 - Links
- Rarity = Unique
- LinkedSockets = 5
- SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 175 96 37 # BACKGROUND: T2 unique
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetFontSize 45
- PlayAlertSound 6 300
- Show # %TB - Uniques - T2
- Rarity = Unique
- BaseType "Arcanist Gloves" "Assassin's Garb" "Bismuth Flask" "Carnal Sceptre" "Clasped Mitts" "Crystal Belt" "Deicide Mask" "Gladiator Plate" "Gold Ring" "Highborn Staff" "Imperial Maul" "Imperial Staff" "Jingling Spirit Shield" "Sacrificial Garb" "Sacrificial Garb" "Siege Axe" "Stibnite Flask" "Trapper Boots"
- SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 175 96 37 # BACKGROUND: T2 unique
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetFontSize 42
- PlayAlertSound 6 300
- Show # %TB - Uniques - T2 - MultiBase
- Rarity = Unique
- BaseType "Ebony Tower Shield" "Goathide Boots" "Leather Belt" "Onyx Amulet" "Two-Stone Ring"
- SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 175 96 37 # BACKGROUND: T2 unique
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetFontSize 42
- Show # %TB - Uniques - Fated
- Rarity = Unique
- BaseType "Coral Amulet" "Coral Ring" "Crude Bow" "Death Bow" "Fire Arrow Quiver" "Gilded Sallet" "Goathide Gloves" "Iron Hat" "Iron Ring" "Iron Staff" "Jade Amulet" "Jade Hatchet" "Long Bow" "Ornate Sword" "Painted Buckler" "Plank Kite Shield" "Plate Vest" "Royal Bow" "Scholar Boots" "Serrated Arrow Quiver" "Sledgehammer" "Spiraled Wand" "Vine Circlet" "War Buckler" "Woodsplitter"
- SetTextColor 175 96 37 # TEXTCOLOR: Uniques
- SetBackgroundColor 15 0 25 # BACKGROUND: Uniques: Prophecy Base
- SetBorderColor 100 37 255 200 # BORDERCOLOR: Cosmetic: Fated Uniques
- SetFontSize 40
- Show # T3
- Rarity = Unique
- SetTextColor 175 96 37 # TEXTCOLOR: Uniques
- SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
- SetBorderColor 175 96 37 # BORDERCOLOR: Unique Item
- SetFontSize 40
- Show
- Class "Quest"
- BaseType "Shaper's Orb"
- SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
- SetFontSize 44
- PlayAlertSound 2 300
- Show
- Class "Quest"
- SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
- SetFontSize 40
- Hide # $flask, lvl
- ItemLevel >= 35
- Class "Life Flask" "Mana Flask"
- BaseType "Flask"
- BaseType "Small" "Medium" "Large" "Greater" "Grand"
- SetFontSize 20
- Hide # $flask, lvl
- ItemLevel >= 53
- Class "Life Flask" "Mana Flask"
- BaseType "Flask"
- BaseType "Giant" "Colossal" "Sacred"
- SetFontSize 20
- Hide # $flask, lvl
- ItemLevel <= 15
- Rarity = Normal
- Class "Hybrid Flask"
- BaseType "Small"
- SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 38
- Hide # $flask, lvl
- ItemLevel <= 25
- Rarity = Normal
- Class "Hybrid Flask"
- BaseType "Medium"
- SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 38
- Hide # $flask, lvl
- ItemLevel <= 35
- Rarity = Normal
- Class "Hybrid Flask"
- BaseType "Large"
- SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 38
- Hide # $flask, lvl
- ItemLevel <= 45
- Rarity = Normal
- Class "Hybrid Flask"
- BaseType "Colossal"
- SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 38
- Hide # $flask, lvl
- ItemLevel <= 55
- Rarity = Normal
- Class "Hybrid Flask"
- BaseType "Sacred"
- SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 38
- Hide # $flask, lvl
- ItemLevel <= 67
- Rarity = Normal
- Class "Hybrid Flask"
- BaseType "Hallowed"
- SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 38
- Hide # $flask, lvl
- ItemLevel <= 15
- Rarity = Magic
- Class "Hybrid Flask"
- BaseType "Small"
- SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 38
- Hide # $flask, lvl
- ItemLevel <= 25
- Rarity = Magic
- Class "Hybrid Flask"
- BaseType "Medium"
- SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 38
- Hide # $flask, lvl
- ItemLevel <= 35
- Rarity = Magic
- Class "Hybrid Flask"
- BaseType "Large"
- SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 38
- Hide # $flask, lvl
- ItemLevel <= 45
- Rarity = Magic
- Class "Hybrid Flask"
- BaseType "Colossal"
- SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 38
- Hide # $flask, lvl
- ItemLevel <= 55
- Rarity = Magic
- Class "Hybrid Flask"
- BaseType "Sacred"
- SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 38
- Hide # $flask, lvl
- ItemLevel <= 66
- Rarity = Magic
- Class "Hybrid Flask"
- BaseType "Hallowed"
- SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 38
- Hide # $flask, lvl
- ItemLevel <= 5
- Rarity = Normal
- Class "Flasks"
- BaseType "Small"
- SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 38
- Hide # $flask, lvl
- ItemLevel <= 8
- ItemLevel >= 3
- Rarity = Normal
- Class "Flasks"
- BaseType "Medium"
- SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 38
- Hide # $flask, lvl
- ItemLevel <= 12
- ItemLevel >= 5
- Rarity = Normal
- Class "Flasks"
- BaseType "Large"
- SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 38
- Hide # $flask, lvl
- ItemLevel <= 18
- ItemLevel >= 12
- Rarity = Normal
- Class "Flasks"
- BaseType "Greater"
- SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 38
- Hide # $flask, lvl
- ItemLevel <= 24
- ItemLevel >= 18
- Rarity = Normal
- Class "Flasks"
- BaseType "Grand"
- SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 38
- Hide # $flask, lvl
- ItemLevel <= 30
- ItemLevel >= 24
- Rarity = Normal
- Class "Flasks"
- BaseType "Giant"
- SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 38
- Hide # $flask, lvl
- ItemLevel <= 37
- ItemLevel >= 30
- Rarity = Normal
- Class "Flasks"
- BaseType "Colossal"
- SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 38
- Hide # $flask, lvl
- ItemLevel <= 42
- ItemLevel >= 36
- Rarity = Normal
- Class "Flasks"
- BaseType "Sacred"
- SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 38
- Hide # $flask, lvl
- ItemLevel <= 48
- ItemLevel >= 42
- Rarity = Normal
- Class "Flasks"
- BaseType "Hallowed"
- SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 38
- Hide # $flask, lvl
- ItemLevel <= 55
- ItemLevel >= 48
- Rarity = Normal
- Class "Flasks"
- BaseType "Sanctified"
- SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 38
- Hide # $flask, lvl
- ItemLevel <= 66
- ItemLevel >= 60
- Rarity = Normal
- Class "Flasks"
- BaseType "Divine"
- SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 38
- Hide # $flask, lvl
- ItemLevel <= 66
- ItemLevel >= 65
- Rarity = Normal
- Class "Flasks"
- BaseType "Eternal"
- SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 38
- Hide # $flask, lvl
- ItemLevel <= 5
- Rarity = Magic
- Class "Flasks"
- BaseType "Small"
- SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 38
- Hide # $flask, lvl
- ItemLevel <= 8
- ItemLevel >= 3
- Rarity = Magic
- Class "Flasks"
- BaseType "Medium"
- SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 38
- Hide # $flask, lvl
- ItemLevel <= 12
- ItemLevel >= 5
- Rarity = Magic
- Class "Flasks"
- BaseType "Large"
- SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 38
- Hide # $flask, lvl
- ItemLevel <= 18
- ItemLevel >= 12
- Rarity = Magic
- Class "Flasks"
- BaseType "Greater"
- SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 38
- Hide # $flask, lvl
- ItemLevel <= 24
- ItemLevel >= 18
- Rarity = Magic
- Class "Flasks"
- BaseType "Grand"
- SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 38
- Hide # $flask, lvl
- ItemLevel <= 30
- ItemLevel >= 24
- Rarity = Magic
- Class "Flasks"
- BaseType "Giant"
- SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 38
- Hide # $flask, lvl
- ItemLevel <= 37
- ItemLevel >= 30
- Rarity = Magic
- Class "Flasks"
- BaseType "Colossal"
- SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 38
- Hide # $flask, lvl
- ItemLevel <= 42
- ItemLevel >= 36
- Rarity = Magic
- Class "Flasks"
- BaseType "Sacred"
- SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 38
- Hide # $flask, lvl
- ItemLevel <= 48
- ItemLevel >= 42
- Rarity = Magic
- Class "Flasks"
- BaseType "Hallowed"
- SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 38
- Hide # $flask, lvl
- ItemLevel <= 55
- ItemLevel >= 48
- Rarity = Magic
- Class "Flasks"
- BaseType "Sanctified"
- SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 38
- Hide # $flask, lvl
- ItemLevel <= 67
- ItemLevel >= 60
- Rarity = Magic
- Class "Flasks"
- BaseType "Divine"
- SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 38
- Hide # $flask, lvl
- ItemLevel <= 66
- ItemLevel >= 65
- Rarity = Magic
- Class "Flasks"
- BaseType "Eternal"
- SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 38
- Hide # $flask, lvl
- Rarity <= Magic
- BaseType "Flask"
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Show # $rgb, small, lvl
- LinkedSockets = 4
- SocketGroup "RGB"
- Class "Gloves" "Boots" "Helmets" "Body Armour"
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- SetBorderColor 100 100 200 # BORDERCOLOR: Leveling: 4-link
- SetFontSize 40
- Show # $rgb, small, lvl
- Width <= 2
- Height <= 2
- SocketGroup "RGB"
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 38
- Show # $rgb, small, lvl
- Width <= 1
- Height <= 3
- SocketGroup "RGB"
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 38
- Show # $rgb, bulky, lvl
- Width >= 2
- Height >= 4
- SocketGroup "RGB"
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 34
- # FilterBlade: Conditional Entry
- Show
- SocketGroup "BBR"
- SetBorderColor 200 0 0
- SetFontSize 38
- # FilterBlade: Conditional Entry
- Show
- SocketGroup "BGG"
- SetBorderColor 200 0 0
- SetFontSize 38
- # FilterBlade: Conditional Entry
- Show
- SocketGroup "BBG"
- SetBorderColor 200 0 0
- SetFontSize 38
- # FilterBlade: Conditional Entry
- Show
- SocketGroup "BBB"
- SetBorderColor 200 0 0
- SetFontSize 38
- Show # $rgb, lvl
- SocketGroup "RGB"
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 36
- Show # $Leveling, small, autosmall, bhg, great
- ItemLevel < 65
- Rarity = Rare
- LinkedSockets >= 4
- SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
- SetBorderColor 100 255 255 # BORDERCOLOR: Leveling: 4-linked rare
- SetFontSize 40
- Show # $Leveling, small, autosmall, bhg, great
- ItemLevel < 30
- Rarity = Rare
- Class "Boots"
- SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
- SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares
- SetFontSize 40
- Show # $Leveling, small, autosmall, bhg, great
- ItemLevel < 65
- Rarity = Rare
- Class "Boots" "Helmets" "Gloves"
- SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
- SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares
- SetFontSize 38
- Show # $Leveling, good, exception
- ItemLevel < 65
- Rarity = Rare
- Class "Wands" "Daggers" "Sceptres"
- SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 38
- Show # $Leveling, small, good
- ItemLevel < 10
- Rarity = Rare
- Width <= 1
- Height <= 3
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 40
- Show # $Leveling, small, good
- ItemLevel < 10
- Rarity = Rare
- Width <= 2
- Height <= 2
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 40
- Show # $Leveling, good
- ItemLevel < 10
- Rarity = Rare
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 38
- Show # $Leveling, small, good
- ItemLevel < 15
- DropLevel > 5
- Rarity = Rare
- Width <= 2
- Height <= 2
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 38
- Show # $Leveling, small, good
- ItemLevel < 15
- DropLevel > 5
- Rarity = Rare
- Width <= 1
- Height <= 3
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 38
- Show # $Leveling, good
- ItemLevel < 15
- DropLevel > 5
- Rarity = Rare
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 35
- Show # $Leveling, small, good
- ItemLevel < 20
- DropLevel > 10
- Rarity = Rare
- Width <= 2
- Height <= 2
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 35
- Show # $Leveling, small, good
- ItemLevel < 20
- DropLevel > 10
- Rarity = Rare
- Width <= 1
- Height <= 3
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 35
- Show # $Leveling, good
- ItemLevel < 20
- DropLevel > 10
- Rarity = Rare
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Show # $Leveling, small, good
- ItemLevel < 25
- DropLevel > 15
- Rarity = Rare
- Width <= 2
- Height <= 2
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 35
- Show # $Leveling, small, good
- ItemLevel < 25
- DropLevel > 15
- Rarity = Rare
- Width <= 1
- Height <= 3
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 35
- Show # $Leveling, good
- ItemLevel < 25
- DropLevel > 15
- Rarity = Rare
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Show # $Leveling, small, good
- ItemLevel < 30
- DropLevel > 20
- Rarity = Rare
- Width <= 2
- Height <= 2
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 35
- Show # $Leveling, small, good
- ItemLevel < 30
- DropLevel > 20
- Rarity = Rare
- Width <= 1
- Height <= 3
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 35
- Show # $Leveling, good
- ItemLevel < 30
- DropLevel > 20
- Rarity = Rare
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Show # $Leveling, small, good
- ItemLevel < 35
- DropLevel > 25
- Rarity = Rare
- Width <= 2
- Height <= 2
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 35
- Show # $Leveling, small, good
- ItemLevel < 35
- DropLevel > 25
- Rarity = Rare
- Width <= 1
- Height <= 3
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 35
- Show # $Leveling, good
- ItemLevel < 35
- DropLevel > 25
- Rarity = Rare
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Show # $Leveling, small, good
- ItemLevel < 40
- DropLevel > 30
- Rarity = Rare
- Width <= 2
- Height <= 2
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 35
- Show # $Leveling, small, good
- ItemLevel < 40
- DropLevel > 30
- Rarity = Rare
- Width <= 1
- Height <= 3
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 35
- Show # $Leveling, good
- ItemLevel < 40
- DropLevel > 30
- Rarity = Rare
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Show # $Leveling, small, good
- ItemLevel < 45
- DropLevel > 35
- Rarity = Rare
- Width <= 2
- Height <= 2
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 35
- Show # $Leveling, small, good
- ItemLevel < 45
- DropLevel > 35
- Rarity = Rare
- Width <= 1
- Height <= 3
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 35
- Show # $Leveling, good
- ItemLevel < 45
- DropLevel > 35
- Rarity = Rare
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Show # $Leveling, small, good
- ItemLevel < 50
- DropLevel > 40
- Rarity = Rare
- Width <= 1
- Height <= 3
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 35
- Show # $Leveling, small, good
- ItemLevel < 50
- DropLevel > 40
- Rarity = Rare
- Width <= 2
- Height <= 2
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 35
- Show # $Leveling, good
- ItemLevel < 50
- DropLevel > 40
- Rarity = Rare
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Show # $Leveling, small, good
- ItemLevel < 55
- DropLevel > 45
- Rarity = Rare
- Width <= 2
- Height <= 2
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 35
- Show # $Leveling, small, good
- ItemLevel < 55
- DropLevel > 45
- Rarity = Rare
- Width <= 1
- Height <= 3
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 35
- Show # $Leveling, good
- ItemLevel < 55
- DropLevel > 45
- Rarity = Rare
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Show # $Leveling, small, good
- ItemLevel < 60
- DropLevel > 50
- Rarity = Rare
- Width <= 2
- Height <= 2
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 35
- Show # $Leveling, small, good
- ItemLevel < 60
- DropLevel > 50
- Rarity = Rare
- Width <= 1
- Height <= 3
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 35
- Show # $Leveling, good
- ItemLevel < 60
- DropLevel > 50
- Rarity = Rare
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Show # $Leveling, small, good
- ItemLevel < 65
- DropLevel > 55
- Rarity = Rare
- Width <= 2
- Height <= 2
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 35
- Show # $Leveling, small, good
- ItemLevel < 65
- DropLevel > 55
- Rarity = Rare
- Width <= 1
- Height <= 3
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 35
- Show # $Leveling, good
- ItemLevel < 65
- DropLevel > 55
- Rarity = Rare
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Show # $Leveling, small
- ItemLevel < 65
- Rarity = Rare
- Width <= 1
- Height <= 3
- SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 35
- Show # $Leveling, small
- ItemLevel < 65
- Rarity = Rare
- Width <= 2
- Height <= 2
- SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 35
- Show # Leveling, ok, small
- ItemLevel < 65
- Rarity = Rare
- Width <= 2
- Height <= 2
- SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
- SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
- SetFontSize 30
- Show # Leveling, ok, small
- ItemLevel < 65
- Rarity = Rare
- Width <= 1
- Height <= 3
- SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
- SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
- SetFontSize 30
- Show # Leveling, ok
- ItemLevel < 20
- Rarity = Rare
- SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 35
- Show # Leveling, ok
- ItemLevel < 65
- Rarity = Rare
- SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 32
- Show # topaz ring for act 2+3 racing %TB - LVL35 - Trinkets
- ItemLevel > 12
- ItemLevel < 35
- Rarity = Normal
- BaseType "Topaz Ring" "Two-Stone"
- SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 38
- Show # topaz ring for act 2+3 racing %TB - LVL35 - Trinkets
- ItemLevel > 12
- ItemLevel < 35
- Rarity = Magic
- BaseType "Topaz Ring" "Two-Stone"
- SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 38
- Show # $trinkets, lvl %TB - LVL18 - Trinkets
- ItemLevel < 18
- Rarity = Normal
- BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet"
- SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 38
- Show # $trinkets, lvl %TB - LVL18 - Trinkets
- ItemLevel < 18
- Rarity = Magic
- BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet"
- SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 38
- Show # $trinkets, lvl %TB - LVL12 - Trinkets
- ItemLevel < 12
- Rarity = Normal
- BaseType "Coral Ring" "Sapphire Ring" "Leather Belt"
- SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 40
- Show # $trinkets, lvl %TB - LVL12 - Trinkets
- ItemLevel < 12
- Rarity = Magic
- BaseType "Coral Ring" "Sapphire Ring" "Leather Belt"
- SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 40
- Show # $trinkets, lvl %TB - Brutus - Handling - Gear
- ItemLevel <= 9
- Rarity = Normal
- BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest"
- SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 36
- Show # $trinkets, lvl %TB - Brutus - Handling - Gear
- ItemLevel <= 9
- Rarity = Magic
- BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest"
- SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 36
- Show # $trinkets, lvl
- ItemLevel < 15
- Rarity = Normal
- Class "Rings" "Amulets" "Belts"
- SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 36
- Show # $trinkets, lvl
- ItemLevel < 20
- Rarity = Magic
- Class "Rings" "Amulets" "Belts"
- SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 36
- Show # $trinkets, lvl
- ItemLevel < 35
- Rarity = Normal
- Class "Rings" "Amulets" "Belts"
- SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- Show # $trinkets, lvl
- ItemLevel < 45
- Rarity = Magic
- Class "Rings" "Amulets" "Belts"
- SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 34
- Show # $trinkets, lvl, quivers
- ItemLevel <= 66
- Rarity = Magic
- Class "Rings" "Amulets" "Belts" "Quivers"
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- Show # $lvl, caster
- ItemLevel < 35
- Rarity <= Magic
- LinkedSockets = 3
- Class "Wands" "Daggers" "Sceptres"
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 36
- Show # $lvl, caster
- ItemLevel < 25
- Rarity = Magic
- Class "Wands" "Daggers" "Sceptres"
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 36
- Show # $lvl, links
- ItemLevel <= 66
- Rarity = Normal
- LinkedSockets >= 4
- SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 200 # BORDERCOLOR: Leveling: 4-link
- SetFontSize 40
- Show # $lvl, links
- ItemLevel <= 66
- Rarity = Magic
- LinkedSockets >= 4
- SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 200 # BORDERCOLOR: Leveling: 4-link
- SetFontSize 40
- Show # $lvl, links
- ItemLevel <= 25
- Rarity = Normal
- LinkedSockets >= 3
- Class "Helmets" "Gloves" "Boots" "Shields"
- SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 36
- Show # $lvl, links
- ItemLevel <= 25
- Rarity = Magic
- LinkedSockets >= 3
- Class "Helmets" "Gloves" "Boots" "Shields"
- SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 38
- Show # $lvl, small
- ItemLevel < 25
- Rarity = Magic
- Class "Boots"
- SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 38
- Show # $lvl, links
- ItemLevel <= 60
- Rarity = Normal
- LinkedSockets >= 3
- Class "Helmets" "Gloves" "Boots" "Shields"
- SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- Show # $lvl, links
- ItemLevel <= 60
- Rarity = Magic
- LinkedSockets >= 3
- Class "Helmets" "Gloves" "Boots" "Shields"
- SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- Show # $lvl, other
- ItemLevel < 12
- Rarity = Normal
- LinkedSockets >= 3
- SetTextColor 255 255 255 225 # TEXTCOLOR: Early Leveling: Neutral 3Ls
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
- SetFontSize 36
- Show # $lvl, other
- ItemLevel < 12
- Rarity = Magic
- LinkedSockets >= 3
- SetTextColor 100 100 255 225 # TEXTCOLOR: Early Leveling: Neutral 3Ls (magic)
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
- SetFontSize 36
- Show # $recipe, quality, lvl, nonmf
- ItemLevel <= 60
- Quality = 20
- Rarity <= Magic
- Class "Body Armour" "Helmets" "Gloves" "Boots" "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Shields"
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- # FilterBlade: Conditional Entry
- Hide
- ItemLevel >= 3
- Class "Body Armours" "Shields"
- SetFontSize 18
- Show # $start, lvl, bulky
- ItemLevel < 12
- Rarity = Normal
- Width = 2
- Height >= 3
- Class "Body Armours" "Shields"
- SetTextColor 200 200 200 180 # TEXTCOLOR: Early Leveling: Slowing bases
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- Show # $start, lvl, bulky
- ItemLevel < 12
- Rarity = Normal
- Width = 2
- Height >= 4
- SetTextColor 200 200 200 180 # TEXTCOLOR: Early Leveling: Slowing bases
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- Show # $start, lvl, small
- ItemLevel <= 12
- Rarity = Normal
- Width <= 1
- Height <= 4
- SetTextColor 200 200 200 # TEXTCOLOR: Early Leveling: Small bases
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
- Show # $start, lvl, small
- ItemLevel <= 12
- Rarity = Normal
- Width <= 2
- Height <= 2
- SetTextColor 200 200 200 # TEXTCOLOR: Early Leveling: Small bases
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
- Show # $start, lvl
- ItemLevel < 12
- Rarity = Normal
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 32
- Show # %TC - LVL - Weapons
- ItemLevel < 13
- DropLevel >= 8
- Rarity <= Magic
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 32
- Show # %TC - LVL - Weapons
- ItemLevel < 14
- DropLevel >= 9
- Rarity <= Magic
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 32
- Show # %TC - LVL - Weapons
- ItemLevel < 16
- DropLevel >= 11
- Rarity <= Magic
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 32
- Show # %TC - LVL - Weapons
- ItemLevel < 18
- DropLevel >= 14
- Rarity <= Magic
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Show # %TC - LVL - Weapons
- ItemLevel < 20
- DropLevel >= 17
- Rarity <= Magic
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Show # %TC - LVL - Weapons
- ItemLevel < 22
- DropLevel >= 19
- Rarity <= Magic
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Show # %TC - LVL - Weapons
- ItemLevel < 24
- DropLevel >= 21
- Rarity <= Magic
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Show # %TC - LVL - Weapons
- ItemLevel < 26
- DropLevel >= 24
- Rarity <= Magic
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Show # %TC - LVL - Weapons
- ItemLevel < 28
- DropLevel >= 26
- Rarity <= Magic
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Show # %TC - LVL - Weapons
- ItemLevel < 30
- DropLevel >= 28
- Rarity <= Magic
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Show # %TC - LVL - Weapons
- ItemLevel < 32
- DropLevel >= 30
- Rarity <= Magic
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Show # %TC - LVL - Weapons
- ItemLevel < 34
- DropLevel >= 32
- Rarity <= Magic
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Show # %TC - LVL - Weapons
- ItemLevel < 36
- DropLevel >= 34
- Rarity <= Magic
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Show # %TC - LVL - Weapons
- ItemLevel < 38
- DropLevel >= 37
- Rarity <= Magic
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Show # %TC - LVL - Weapons
- ItemLevel < 40
- DropLevel >= 39
- Rarity <= Magic
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Show # %TC - LVL - Weapons
- ItemLevel < 42
- DropLevel >= 41
- Rarity <= Magic
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Show # %TC - LVL - Weapons
- ItemLevel < 48
- DropLevel >= 46
- Rarity <= Magic
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Show # %TC - LVL - Weapons
- ItemLevel < 50
- DropLevel >= 48
- Rarity <= Magic
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Show # %TC - LVL - Weapons
- ItemLevel < 52
- DropLevel >= 50
- Rarity <= Magic
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Show # %TC - LVL - Weapons
- ItemLevel < 54
- DropLevel >= 52
- Rarity <= Magic
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Show # %TC - LVL - Weapons
- ItemLevel < 56
- DropLevel >= 54
- Rarity <= Magic
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Show # %TC - LVL - Weapons
- ItemLevel < 58
- DropLevel >= 56
- Rarity <= Magic
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Show # %TC - LVL - Weapons
- ItemLevel < 62
- DropLevel >= 60
- Rarity <= Magic
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Show # %TC - LVL - Weapons
- ItemLevel < 66
- DropLevel >= 65
- Rarity <= Magic
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Show # %TC - LVL - Weapons
- ItemLevel < 67
- DropLevel >= 67
- Rarity <= Magic
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Show # $start, lvl, bulky
- ItemLevel < 12
- Rarity = Magic
- Width = 2
- Height >= 3
- Class "Body Armours" "Shields"
- SetTextColor 156 156 235 180 # TEXTCOLOR: Early Leveling: Bulky Magic Item
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- Show # $start, lvl, bulky
- ItemLevel < 12
- Rarity = Magic
- Width = 2
- Height >= 4
- SetTextColor 156 156 235 180 # TEXTCOLOR: Early Leveling: Bulky Magic Item
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- Show # $start, lvl, small
- ItemLevel <= 12
- Rarity = Magic
- Width <= 1
- Height <= 4
- SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
- Show # $start, lvl, small
- ItemLevel <= 12
- Rarity = Magic
- Width <= 2
- Height <= 2
- SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
- Show # $start, lvl
- ItemLevel < 12
- Rarity = Magic
- SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 32
- Show
- ItemLevel < 24
- Rarity = Magic
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 32
- Show
- ItemLevel < 36
- Rarity = Magic
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 26
- Hide # Minimize junk instead of hiding (if "Show") %TC - Junkable
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Flask" "Daggers" "Shields" "Belts" "Rings" "Amulets" "Jewel"
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 150 # BORDERCOLOR: Cosmetic: Leveling-Trash
- SetFontSize 26
- Show # SafetyLine!
- SetTextColor 255 0 255 # TEXTCOLOR: SAFETY LINE
- SetBorderColor 255 0 255 # BORDERCOLOR: SAFETY LINE
- SetFontSize 45
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