Advertisement
Guest User

Untitled

a guest
Feb 22nd, 2019
476
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 62.44 KB | None | 0 0
  1. # Configuration file
  2.  
  3. ##########################################################################################################
  4. # blockprotector
  5. #--------------------------------------------------------------------------------------------------------#
  6. # Settings for the block protector machine
  7. ##########################################################################################################
  8.  
  9. blockprotector {
  10. # Maximum RF storage that the block protector can hold
  11. I:blockProtectorMaxRF=500000
  12.  
  13. # RF per tick that the block protector can receive
  14. I:blockProtectorRFPerTick=20000
  15.  
  16. # Whether the block protector should exist
  17. B:enabled=true
  18.  
  19. # The maximum distance between the protector and the protected blocks (on one axis)
  20. I:maxProtectDistance=25
  21.  
  22. # The RF that is consumed to protect a block right next to the explosion with a radius of 8 (standard TNT). Further distances will reduce power usage, bigger radius will increase power usage.
  23. I:rfForExplosionProtection=10000
  24.  
  25. # The RF that is consumed to protect against a single harvest attempt
  26. I:rfForHarvestAttempt=2000
  27.  
  28. # Amount of passive RF/tick used for every protected block
  29. I:rfPerProtectedBlock=2
  30. }
  31.  
  32.  
  33. ##########################################################################################################
  34. # booster
  35. #--------------------------------------------------------------------------------------------------------#
  36. # Settings for the booster
  37. ##########################################################################################################
  38.  
  39. booster {
  40. # Maximum RF storage that the booster can hold
  41. I:boosterMaxRF=1000000
  42.  
  43. # RF per tick that the the booster can receive
  44. I:boosterRFPerTick=10000
  45.  
  46. # Multiplier for the module to calculate RF consumption for a single usage
  47. D:energyMultiplier=500000.0
  48. }
  49.  
  50.  
  51. ##########################################################################################################
  52. # builder
  53. #--------------------------------------------------------------------------------------------------------#
  54. # Settings for the builder
  55. ##########################################################################################################
  56.  
  57. builder {
  58. # Maximum RF storage that the builder can hold
  59. I:builderMaxRF=10000000
  60.  
  61. # RF per tick that the builder can receive
  62. I:builderRFPerTick=100000
  63.  
  64. # RF per entity move operation for the builder
  65. I:builderRfPerEntity=5000
  66.  
  67. # Base RF per block operation for the builder when used as a pump
  68. I:builderRfPerLiquid=300
  69.  
  70. # RF per block operation for the builder when used to build
  71. I:builderRfPerOperation=500
  72.  
  73. # RF per player move operation for the builder
  74. I:builderRfPerPlayer=40000
  75.  
  76. # Base RF per block operation for the builder when used as a quarry or voider (actual cost depends on hardness of block)
  77. I:builderRfPerQuarry=300
  78.  
  79. # RF per block that is skipped (used when a filter is added to the builder)
  80. I:builderRfPerSkipped=50
  81.  
  82. # If true we allow the clearing quarry cards to be crafted (these can be heavier on the server)
  83. B:clearingQuarryAllowed=true
  84.  
  85. # The cost of collecting an item (builder 'collect items' mode))
  86. I:collectRFPerItem=20
  87.  
  88. # The RF/t per area to keep checking for items in a given area (builder 'collect items' mode))
  89. D:collectRFPerTickPerArea=0.5
  90.  
  91. # The cost of collecting 1 XP level (builder 'collect items' mode))
  92. D:collectRFPerXP=2.0
  93.  
  94. # How many ticks we wait before collecting again (with the builder 'collect items' mode)
  95. I:collectTimer=10
  96.  
  97. # How much more expensive a move accross dimensions is
  98. D:dimensionCostFactor=5.0
  99.  
  100. # The RF per operation of the builder is multiplied with this factor when using the fortune quarry shape card
  101. D:fortunequarryShapeCardFactor=2.0
  102.  
  103. # Maximum dimension of the shape when a shape card is used in the builder
  104. I:maxBuilderDimension=512
  105.  
  106. # Maximum offset of the shape when a shape card is used in the builder
  107. I:maxBuilderOffset=260
  108.  
  109. # Maximum dimension for the space chamber
  110. I:maxSpaceChamberDimension=256
  111.  
  112. # If true we go back to the old (wrong) sphere/cylinder calculation for the builder/shield
  113. B:oldSphereCylinderShape=false
  114.  
  115. # If true we allow quarry cards to be crafted
  116. B:quarryAllowed=true
  117.  
  118. # The base speed (number of blocks per tick) of the quarry
  119. I:quarryBaseSpeed=8
  120.  
  121. # If true the quarry will chunkload a chunk at a time. If false the quarry will stop if a chunk is not loaded
  122. B:quarryChunkloads=true
  123.  
  124. # Multiply the infusion factor with this value and add that to the quarry base speed
  125. I:quarryInfusionSpeedFactor=20
  126.  
  127. # If true the quarry will also quarry tile entities. Otherwise it just ignores them
  128. B:quarryTileEntities=true
  129.  
  130. # If true we allow shape cards to be crafted. Note that in order to use the quarry system you must also enable this
  131. B:shapeCardAllowed=true
  132.  
  133. # If true a holo hud with current progress is shown above the builder
  134. B:showProgressHud=true
  135.  
  136. # The RF per operation of the builder is multiplied with this factor when using the silk quarry shape card
  137. D:silkquarryShapeCardFactor=4.0
  138. I:spaceProjectorMaxRF=100000
  139. I:spaceProjectorRFPerTick=1000
  140.  
  141. # Can Tile Entities be moved? 'forbidden' means never, 'whitelist' means only whitelisted, 'blacklist' means all except blacklisted, 'allowed' means all
  142. S:tileEntityMode=whitelist
  143.  
  144. # The RF per operation of the builder is multiplied with this factor when using the void shape card
  145. D:voidShapeCardFactor=0.5
  146. }
  147.  
  148.  
  149. ##########################################################################################################
  150. # coalgen
  151. #--------------------------------------------------------------------------------------------------------#
  152. # Settings for the coal generator
  153. ##########################################################################################################
  154.  
  155. coalgen {
  156. # Whether the coal generator should exist
  157. B:enabled=true
  158.  
  159. # Amount of RF generated per tick
  160. I:generatePerTick=160
  161.  
  162. # RF per tick that the generator can charge items with
  163. I:generatorChargePerTick=1000
  164.  
  165. # Maximum RF storage that the generator can hold
  166. I:generatorMaxRF=500000
  167.  
  168. # RF per tick that the generator can send
  169. I:generatorRFPerTick=2000
  170.  
  171. # Amount of ticks generated per coal
  172. I:ticksPerCoal=400
  173. }
  174.  
  175.  
  176. ##########################################################################################################
  177. # crafter
  178. #--------------------------------------------------------------------------------------------------------#
  179. # Settings for the crafter
  180. ##########################################################################################################
  181.  
  182. crafter {
  183. # Maximum RF storage that the crafter can hold
  184. I:crafterMaxRF=100000
  185.  
  186. # RF per tick that the crafter can receive
  187. I:crafterRFPerTick=10000
  188.  
  189. # Whether the crafter should exist
  190. B:enabled=true
  191.  
  192. # Amount of RF used per crafting operation
  193. I:rfPerOperation=250
  194.  
  195. # How many operations to do at once in fast mode
  196. I:speedOperations=5
  197. }
  198.  
  199.  
  200. ##########################################################################################################
  201. # elevator
  202. #--------------------------------------------------------------------------------------------------------#
  203. # Settings for the elevator
  204. ##########################################################################################################
  205.  
  206. elevator {
  207. # The volume for the elevator sound (1.0 is default, 0.0 is off)
  208. D:baseElevatorVolume=1.0
  209.  
  210. # Maximum RF storage that the generator can hold
  211. I:elevatorMaximumRF=100000
  212.  
  213. # RF per tick that the evelator block can receive
  214. I:elevatorRFPerTick=2500
  215.  
  216. # Relative volume of the elevator looping sound. With 1.0 the looping sound has equal loudness as the elevator base volume
  217. D:loopVolumeFactor=1.0
  218.  
  219. # Maximum platform size that can be moved
  220. I:maxPlatformSize=11
  221.  
  222. # Distance from the end at which speed will start going down again
  223. D:maxSpeedDistanceEnd=2.0
  224.  
  225. # Distance from the start at which maximum speed is reached
  226. D:maxSpeedDistanceStart=5.0
  227.  
  228. # Maximum elevator speed
  229. D:maximumSpeed=0.3
  230.  
  231. # Mimumum elevator speed
  232. D:minimumSpeed=0.1
  233.  
  234. # Amount of RF used per height level when moving
  235. I:rfPerHeightUnit=500
  236. }
  237.  
  238.  
  239. ##########################################################################################################
  240. # endergenic
  241. #--------------------------------------------------------------------------------------------------------#
  242. # Settings for the endergenic generator
  243. ##########################################################################################################
  244.  
  245. endergenic {
  246. # The amount of particles to spawn whenever a pearl is lost (use 0 to disable)
  247. I:endergenicBadParticles=10
  248.  
  249. # The chance (in 1/10 percent, so 1000 = 100%) that an endergenic pearl is lost while trying to hold it
  250. I:endergenicChanceLost=5
  251.  
  252. # The amount of particles to spawn whenever energy is generated (use 0 to disable)
  253. I:endergenicGoodParticles=10
  254.  
  255. # The amount of RF that every endergenic will keep itself (so that it can hold pearls)
  256. I:endergenicKeepRf=2000
  257.  
  258. # The amount of RF that is consumed every tick to hold the endergenic pearl
  259. I:endergenicRfHolding=500
  260.  
  261. # The amount of RF per tick that this generator can give from its internal buffer to adjacent blocks
  262. I:endergenicRfOutput=20000
  263.  
  264. # Multiplier for power generation
  265. D:powergenFactor=5.0
  266. }
  267.  
  268.  
  269. ##########################################################################################################
  270. # environmental
  271. #--------------------------------------------------------------------------------------------------------#
  272. # Settings for the environmental controller
  273. ##########################################################################################################
  274.  
  275. environmental {
  276. # Set to true to make the blindness module work on players
  277. B:blindnessAvailable=false
  278.  
  279. # RF per tick/per block for the blindness module
  280. D:blindnessRFPerTick=0.009999999776482582
  281.  
  282. # Maximum RF storage that the environmental controller can hold
  283. I:environmentalMaxRF=500000
  284.  
  285. # The minimum RF/tick usage that an active controller consumes
  286. I:environmentalMinRFUsage=5
  287.  
  288. # RF per tick that the the environmental controller can receive
  289. I:environmentalRFPerTick=20000
  290.  
  291. # RF per tick/per block for the feather falling plus module
  292. D:featherfallingPlusRFPerTick=0.003000000026077032
  293.  
  294. # RF per tick/per block for the feather falling module
  295. D:featherfallingRFPerTick=0.0010000000474974513
  296.  
  297. # RF per tick/per block for the flight module
  298. D:flightRFPerTick=0.004000000189989805
  299.  
  300. # RF per tick/per block for the glowing module
  301. D:glowingRFPerTick=0.0010000000474974513
  302.  
  303. # RF per tick/per block for the haste plus module
  304. D:hastePlusRFPerTick=0.003000000026077032
  305.  
  306. # RF per tick/per block for the haste module
  307. D:hasteRFPerTick=0.0010000000474974513
  308.  
  309. # RF per tick/per block for the luck module
  310. D:luckRFPerTick=0.0020000000949949026
  311.  
  312. # When the environmental controller is used on mobs the power usage is multiplied with this
  313. D:mobsPowerMultiplier=2.0
  314.  
  315. # RF per tick/per block for the night vision module
  316. D:nightvisionRFPerTick=0.0010000000474974513
  317.  
  318. # RF per tick/per block for the noTeleport module
  319. D:noTeleportRFPerTick=0.0020000000949949026
  320.  
  321. # RF per tick/per block for the peaceful module
  322. D:peacefulRFPerTick=0.0010000000474974513
  323.  
  324. # Set to true to make the poison module work on players
  325. B:poisonAvailable=false
  326.  
  327. # RF per tick/per block for the poison module
  328. D:poisonRFPerTick=0.019999999552965164
  329.  
  330. # RF per tick/per block for the regeneration plus module
  331. D:regenerationPlusRFPerTick=0.0044999998062849045
  332.  
  333. # RF per tick/per block for the regeneration module
  334. D:regenerationRFPerTick=0.001500000013038516
  335.  
  336. # RF per tick/per block for the saturation plus module
  337. D:saturationPlusRFPerTick=0.003000000026077032
  338.  
  339. # RF per tick/per block for the saturation module
  340. D:saturationRFPerTick=0.0010000000474974513
  341.  
  342. # Set to true to make the slowness module work on players
  343. B:slownessAvailable=false
  344.  
  345. # RF per tick/per block for the slowness module
  346. D:slownessRFPerTick=0.012000000104308128
  347.  
  348. # RF per tick/per block for the speed plus module
  349. D:speedPlusRFPerTick=0.003000000026077032
  350.  
  351. # RF per tick/per block for the speed module
  352. D:speedRFPerTick=0.0010000000474974513
  353.  
  354. # RF per tick/per block for the wather breathing module
  355. D:watherBreathingRFPerTick=0.0010000000474974513
  356.  
  357. # Set to true to make the weakness module work on players
  358. B:weaknessAvailable=false
  359.  
  360. # RF per tick/per block for the weakness module
  361. D:weaknessRFPerTick=0.009999999776482582
  362. }
  363.  
  364.  
  365. ##########################################################################################################
  366. # general
  367. #--------------------------------------------------------------------------------------------------------#
  368. # General settings
  369. ##########################################################################################################
  370.  
  371. general {
  372. # Oregen for dimensional shards in case RFTools Dimensions is present
  373. I:dimensionalShardOregenWithDimensions <
  374. >
  375.  
  376. # Oregen for dimensional shards in case RFTools Dimensions is not present
  377. I:dimensionalShardOregenWithoutDimensions <
  378. >
  379.  
  380. # Craftability of dimensional shards if RFTools Dimension is present: 0=not, 1=easy, 2=hard
  381. I:dimensionalShardRecipeWithDimensions=0
  382.  
  383. # Craftability of dimensional shards if RFTools Dimension is not present: 0=not, 1=easy, 2=hard
  384. I:dimensionalShardRecipeWithoutDimensions=2
  385. B:enableBlockProtectorRecipe=true
  386. B:enableBuilderRecipe=true
  387. B:enableDialingDeviceRecipe=true
  388. B:enableEndergenRecipe=true
  389. B:enableMatterReceiverRecipe=true
  390. B:enableMatterTransmitterRecipe=true
  391. B:enableShieldProjectorRecipe=true
  392.  
  393. # If true dump a lot of logging information about various things in RFTools. Useful for debugging.
  394. B:logging=false
  395.  
  396. # Amount of injections needed to get a fully absorbed mob essence
  397. I:maxMobInjections=10
  398.  
  399. # Maximum y level for dimensional shard ores
  400. I:oreMaximumHeight=40
  401.  
  402. # Maximum number of veins for dimensional shard ores
  403. I:oreMaximumVeinCount=3
  404.  
  405. # Maximum vein size of dimensional shard ores
  406. I:oreMaximumVeinSize=8
  407.  
  408. # Minimum y level for dimensional shard ores
  409. I:oreMinimumHeight=2
  410.  
  411. # Minimum vein size of dimensional shard ores
  412. I:oreMinimumVeinSize=5
  413.  
  414. # Set to true to enable retrogen
  415. B:retrogen=true
  416.  
  417. # The ID for the RFTools villager. -1 means disable, 0 means to automatically assigns an id, any other number will use that as fixed id
  418. I:villagerId=10
  419. }
  420.  
  421.  
  422. ##########################################################################################################
  423. # infuser
  424. #--------------------------------------------------------------------------------------------------------#
  425. # Settings for the infuser
  426. ##########################################################################################################
  427.  
  428. infuser {
  429. # Amount of RF used per tick while infusing
  430. I:generatePerTick=5000
  431.  
  432. # Maximum RF storage that the infuser can hold
  433. I:infuserMaxRF=1000000
  434.  
  435. # RF per tick that the infuser can receive
  436. I:infuserRFPerTick=10000
  437. }
  438.  
  439.  
  440. ##########################################################################################################
  441. # livingmatter
  442. #--------------------------------------------------------------------------------------------------------#
  443. # Blocks and items that are seen as living for the spawner
  444. ##########################################################################################################
  445.  
  446. livingmatter {
  447. S:living.0 <
  448. B
  449. minecraft:leaves
  450. 0.5
  451. >
  452. S:living.1 <
  453. B
  454. minecraft:leaves2
  455. 0.5
  456. >
  457. S:living.10 <
  458. B
  459. minecraft:red_mushroom
  460. 0.4
  461. >
  462. S:living.11 <
  463. B
  464. minecraft:pumpkin
  465. 0.9
  466. >
  467. S:living.12 <
  468. B
  469. minecraft:vine
  470. 0.4
  471. >
  472. S:living.13 <
  473. B
  474. minecraft:waterlily
  475. 0.4
  476. >
  477. S:living.14 <
  478. B
  479. minecraft:cocoa
  480. 0.8
  481. >
  482. S:living.15 <
  483. I
  484. minecraft:apple
  485. 1.0
  486. >
  487. S:living.16 <
  488. I
  489. minecraft:wheat
  490. 1.1
  491. >
  492. S:living.17 <
  493. I
  494. minecraft:wheat_seeds
  495. 0.4
  496. >
  497. S:living.18 <
  498. I
  499. minecraft:potato
  500. 1.5
  501. >
  502. S:living.19 <
  503. I
  504. minecraft:carrot
  505. 1.5
  506. >
  507. S:living.2 <
  508. B
  509. minecraft:sapling
  510. 0.5
  511. >
  512. S:living.20 <
  513. I
  514. minecraft:pumpkin_seeds
  515. 0.4
  516. >
  517. S:living.21 <
  518. I
  519. minecraft:melon_seeds
  520. 0.4
  521. >
  522. S:living.22 <
  523. I
  524. minecraft:beef
  525. 1.5
  526. >
  527. S:living.23 <
  528. I
  529. minecraft:porkchop
  530. 1.5
  531. >
  532. S:living.24 <
  533. I
  534. minecraft:mutton
  535. 1.5
  536. >
  537. S:living.25 <
  538. I
  539. minecraft:chicken
  540. 1.5
  541. >
  542. S:living.26 <
  543. I
  544. minecraft:rabbit
  545. 1.2
  546. >
  547. S:living.27 <
  548. I
  549. minecraft:rabbit_foot
  550. 1.0
  551. >
  552. S:living.28 <
  553. I
  554. minecraft:rabbit_hide
  555. 0.5
  556. >
  557. S:living.29 <
  558. I
  559. minecraft:beetroot
  560. 0.8
  561. >
  562. S:living.3 <
  563. B
  564. minecraft:hay_block
  565. 1.5
  566. >
  567. S:living.30 <
  568. I
  569. minecraft:beetroot_seeds
  570. 0.4
  571. >
  572. S:living.31 <
  573. I
  574. minecraft:chorus_fruit
  575. 1.5
  576. >
  577. S:living.32 <
  578. I
  579. minecraft:fish
  580. 1.5
  581. >
  582. S:living.33 <
  583. I
  584. minecraft:reeds
  585. 1.0
  586. >
  587. S:living.34 <
  588. I
  589. minecraft:snowball
  590. 1.0
  591. >
  592. S:living.35 <
  593. I
  594. minecraft:obsidian
  595. 1.0
  596. >
  597. S:living.36 <
  598. I
  599. minecraft:clay
  600. 1.0
  601. >
  602. S:living.4 <
  603. B
  604. minecraft:melon_block
  605. 1.0
  606. >
  607. S:living.5 <
  608. B
  609. minecraft:cactus
  610. 0.4
  611. >
  612. S:living.6 <
  613. B
  614. minecraft:red_flower
  615. 0.3
  616. >
  617. S:living.7 <
  618. B
  619. minecraft:yellow_flower
  620. 0.3
  621. >
  622. S:living.8 <
  623. B
  624. minecraft:chorus_flower
  625. 1.1
  626. >
  627. S:living.9 <
  628. B
  629. minecraft:brown_mushroom
  630. 0.4
  631. >
  632. }
  633.  
  634.  
  635. ##########################################################################################################
  636. # mobspawnamounts
  637. #--------------------------------------------------------------------------------------------------------#
  638. # Amount of materials needed to spawn mobs
  639. ##########################################################################################################
  640.  
  641. mobspawnamounts {
  642. S:StraySkeleton.spawnamount.0 <
  643. I
  644. minecraft:bone
  645. 0
  646. 0.1
  647. >
  648. S:StraySkeleton.spawnamount.1 <
  649. B
  650. minecraft:netherrack
  651. 0
  652. 0.5
  653. >
  654. S:StraySkeleton.spawnamount.2 <
  655. L
  656.  
  657. 0
  658. 20.0
  659. >
  660. S:WitherSkeleton.spawnamount.0 <
  661. I
  662. minecraft:bone
  663. 0
  664. 0.1
  665. >
  666. S:WitherSkeleton.spawnamount.1 <
  667. B
  668. minecraft:netherrack
  669. 0
  670. 0.5
  671. >
  672. S:WitherSkeleton.spawnamount.2 <
  673. L
  674.  
  675. 0
  676. 30.0
  677. >
  678. S:"minecraft:bat.spawnamount.0" <
  679. I
  680. minecraft:feather
  681. 0
  682. 0.1
  683. >
  684. S:"minecraft:bat.spawnamount.1" <
  685. B
  686. minecraft:dirt
  687. 0
  688. 0.2
  689. >
  690. S:"minecraft:bat.spawnamount.2" <
  691. L
  692.  
  693. 0
  694. 10.0
  695. >
  696. S:"minecraft:blaze.spawnamount.0" <
  697. I
  698. minecraft:blaze_rod
  699. 0
  700. 0.1
  701. >
  702. S:"minecraft:blaze.spawnamount.1" <
  703. B
  704. minecraft:netherrack
  705. 0
  706. 0.5
  707. >
  708. S:"minecraft:blaze.spawnamount.2" <
  709. L
  710.  
  711. 0
  712. 30.0
  713. >
  714. S:"minecraft:cave_spider.spawnamount.0" <
  715. I
  716. minecraft:string
  717. 0
  718. 0.1
  719. >
  720. S:"minecraft:cave_spider.spawnamount.1" <
  721. B
  722. minecraft:dirt
  723. 0
  724. 0.2
  725. >
  726. S:"minecraft:cave_spider.spawnamount.2" <
  727. L
  728.  
  729. 0
  730. 10.0
  731. >
  732. S:"minecraft:chicken.spawnamount.0" <
  733. I
  734. minecraft:feather
  735. 0
  736. 0.1
  737. >
  738. S:"minecraft:chicken.spawnamount.1" <
  739. B
  740. minecraft:dirt
  741. 0
  742. 0.2
  743. >
  744. S:"minecraft:chicken.spawnamount.2" <
  745. L
  746.  
  747. 0
  748. 15.0
  749. >
  750. S:"minecraft:cow.spawnamount.0" <
  751. I
  752. minecraft:leather
  753. 0
  754. 0.1
  755. >
  756. S:"minecraft:cow.spawnamount.1" <
  757. B
  758. minecraft:dirt
  759. 0
  760. 0.2
  761. >
  762. S:"minecraft:cow.spawnamount.2" <
  763. L
  764.  
  765. 0
  766. 20.0
  767. >
  768. S:"minecraft:creeper.spawnamount.0" <
  769. I
  770. minecraft:gunpowder
  771. 0
  772. 0.1
  773. >
  774. S:"minecraft:creeper.spawnamount.1" <
  775. B
  776. minecraft:dirt
  777. 0
  778. 0.5
  779. >
  780. S:"minecraft:creeper.spawnamount.2" <
  781. L
  782.  
  783. 0
  784. 20.0
  785. >
  786. S:"minecraft:ender_dragon.spawnamount.0" <
  787. I
  788. minecraft:experience_bottle
  789. 0
  790. 0.1
  791. >
  792. S:"minecraft:ender_dragon.spawnamount.1" <
  793. B
  794. minecraft:end_stone
  795. 0
  796. 100.0
  797. >
  798. S:"minecraft:ender_dragon.spawnamount.2" <
  799. L
  800.  
  801. 0
  802. 200.0
  803. >
  804. S:"minecraft:enderman.spawnamount.0" <
  805. I
  806. minecraft:ender_pearl
  807. 0
  808. 0.1
  809. >
  810. S:"minecraft:enderman.spawnamount.1" <
  811. B
  812. minecraft:end_stone
  813. 0
  814. 0.5
  815. >
  816. S:"minecraft:enderman.spawnamount.2" <
  817. L
  818.  
  819. 0
  820. 40.0
  821. >
  822. S:"minecraft:endermite.spawnamount.0" <
  823. I
  824. minecraft:ender_pearl
  825. 0
  826. 0.05
  827. >
  828. S:"minecraft:endermite.spawnamount.1" <
  829. B
  830. minecraft:end_stone
  831. 0
  832. 0.2
  833. >
  834. S:"minecraft:endermite.spawnamount.2" <
  835. L
  836.  
  837. 0
  838. 10.0
  839. >
  840. S:"minecraft:ghast.spawnamount.0" <
  841. I
  842. minecraft:ghast_tear
  843. 0
  844. 0.1
  845. >
  846. S:"minecraft:ghast.spawnamount.1" <
  847. B
  848. minecraft:netherrack
  849. 0
  850. 1.0
  851. >
  852. S:"minecraft:ghast.spawnamount.2" <
  853. L
  854.  
  855. 0
  856. 50.0
  857. >
  858. S:"minecraft:guardian.spawnamount.0" <
  859. I
  860. minecraft:prismarine_shard
  861. 0
  862. 0.1
  863. >
  864. S:"minecraft:guardian.spawnamount.1" <
  865. B
  866. minecraft:dirt
  867. 0
  868. 0.2
  869. >
  870. S:"minecraft:guardian.spawnamount.2" <
  871. L
  872.  
  873. 0
  874. 30.0
  875. >
  876. S:"minecraft:horse.spawnamount.0" <
  877. I
  878. minecraft:leather
  879. 0
  880. 0.1
  881. >
  882. S:"minecraft:horse.spawnamount.1" <
  883. B
  884. minecraft:dirt
  885. 0
  886. 0.5
  887. >
  888. S:"minecraft:horse.spawnamount.2" <
  889. L
  890.  
  891. 0
  892. 30.0
  893. >
  894. S:"minecraft:magma_cube.spawnamount.0" <
  895. I
  896. minecraft:magma_cream
  897. 0
  898. 0.1
  899. >
  900. S:"minecraft:magma_cube.spawnamount.1" <
  901. B
  902. minecraft:netherrack
  903. 0
  904. 0.2
  905. >
  906. S:"minecraft:magma_cube.spawnamount.2" <
  907. L
  908.  
  909. 0
  910. 10.0
  911. >
  912. S:"minecraft:mooshroom.spawnamount.0" <
  913. I
  914. minecraft:leather
  915. 0
  916. 0.1
  917. >
  918. S:"minecraft:mooshroom.spawnamount.1" <
  919. B
  920. minecraft:dirt
  921. 0
  922. 1.0
  923. >
  924. S:"minecraft:mooshroom.spawnamount.2" <
  925. L
  926.  
  927. 0
  928. 20.0
  929. >
  930. S:"minecraft:ocelot.spawnamount.0" <
  931. I
  932. minecraft:fish
  933. 0
  934. 0.1
  935. >
  936. S:"minecraft:ocelot.spawnamount.1" <
  937. B
  938. minecraft:dirt
  939. 0
  940. 1.0
  941. >
  942. S:"minecraft:ocelot.spawnamount.2" <
  943. L
  944.  
  945. 0
  946. 20.0
  947. >
  948. S:"minecraft:pig.spawnamount.0" <
  949. I
  950. minecraft:leather
  951. 0
  952. 0.1
  953. >
  954. S:"minecraft:pig.spawnamount.1" <
  955. B
  956. minecraft:dirt
  957. 0
  958. 0.2
  959. >
  960. S:"minecraft:pig.spawnamount.2" <
  961. L
  962.  
  963. 0
  964. 20.0
  965. >
  966. S:"minecraft:polar_bear.spawnamount.0" <
  967. I
  968. minecraft:fish
  969. 0
  970. 0.1
  971. >
  972. S:"minecraft:polar_bear.spawnamount.1" <
  973. B
  974. minecraft:dirt
  975. 0
  976. 0.2
  977. >
  978. S:"minecraft:polar_bear.spawnamount.2" <
  979. L
  980.  
  981. 0
  982. 20.0
  983. >
  984. S:"minecraft:rabbit.spawnamount.0" <
  985. I
  986. minecraft:rabbit_stew
  987. 0
  988. 0.1
  989. >
  990. S:"minecraft:rabbit.spawnamount.1" <
  991. B
  992. minecraft:dirt
  993. 0
  994. 0.2
  995. >
  996. S:"minecraft:rabbit.spawnamount.2" <
  997. L
  998.  
  999. 0
  1000. 10.0
  1001. >
  1002. S:"minecraft:sheep.spawnamount.0" <
  1003. B
  1004. minecraft:wool
  1005. 0
  1006. 0.1
  1007. >
  1008. S:"minecraft:sheep.spawnamount.1" <
  1009. B
  1010. minecraft:dirt
  1011. 0
  1012. 0.2
  1013. >
  1014. S:"minecraft:sheep.spawnamount.2" <
  1015. L
  1016.  
  1017. 0
  1018. 20.0
  1019. >
  1020. S:"minecraft:shulker.spawnamount.0" <
  1021. I
  1022. minecraft:ender_pearl
  1023. 0
  1024. 0.1
  1025. >
  1026. S:"minecraft:shulker.spawnamount.1" <
  1027. B
  1028. minecraft:end_stone
  1029. 0
  1030. 0.2
  1031. >
  1032. S:"minecraft:shulker.spawnamount.2" <
  1033. L
  1034.  
  1035. 0
  1036. 20.0
  1037. >
  1038. S:"minecraft:silverfish.spawnamount.0" <
  1039. I
  1040. minecraft:iron_ingot
  1041. 0
  1042. 0.05
  1043. >
  1044. S:"minecraft:silverfish.spawnamount.1" <
  1045. B
  1046. minecraft:dirt
  1047. 0
  1048. 0.2
  1049. >
  1050. S:"minecraft:silverfish.spawnamount.2" <
  1051. L
  1052.  
  1053. 0
  1054. 10.0
  1055. >
  1056. S:"minecraft:skeleton.spawnamount.0" <
  1057. I
  1058. minecraft:bone
  1059. 0
  1060. 0.1
  1061. >
  1062. S:"minecraft:skeleton.spawnamount.1" <
  1063. B
  1064. minecraft:dirt
  1065. 0
  1066. 0.5
  1067. >
  1068. S:"minecraft:skeleton.spawnamount.2" <
  1069. L
  1070.  
  1071. 0
  1072. 20.0
  1073. >
  1074. S:"minecraft:slime.spawnamount.0" <
  1075. I
  1076. minecraft:slime_ball
  1077. 0
  1078. 0.1
  1079. >
  1080. S:"minecraft:slime.spawnamount.1" <
  1081. B
  1082. minecraft:dirt
  1083. 0
  1084. 0.5
  1085. >
  1086. S:"minecraft:slime.spawnamount.2" <
  1087. L
  1088.  
  1089. 0
  1090. 15.0
  1091. >
  1092. S:"minecraft:snowman.spawnamount.0" <
  1093. I
  1094. minecraft:snowball
  1095. 0
  1096. 0.1
  1097. >
  1098. S:"minecraft:snowman.spawnamount.1" <
  1099. B
  1100. minecraft:dirt
  1101. 0
  1102. 1.0
  1103. >
  1104. S:"minecraft:snowman.spawnamount.2" <
  1105. L
  1106.  
  1107. 0
  1108. 15.0
  1109. >
  1110. S:"minecraft:spider.spawnamount.0" <
  1111. I
  1112. minecraft:string
  1113. 0
  1114. 0.1
  1115. >
  1116. S:"minecraft:spider.spawnamount.1" <
  1117. B
  1118. minecraft:dirt
  1119. 0
  1120. 0.2
  1121. >
  1122. S:"minecraft:spider.spawnamount.2" <
  1123. L
  1124.  
  1125. 0
  1126. 15.0
  1127. >
  1128. S:"minecraft:squid.spawnamount.0" <
  1129. I
  1130. minecraft:dye
  1131. 0
  1132. 0.1
  1133. >
  1134. S:"minecraft:squid.spawnamount.1" <
  1135. B
  1136. minecraft:dirt
  1137. 0
  1138. 0.5
  1139. >
  1140. S:"minecraft:squid.spawnamount.2" <
  1141. L
  1142.  
  1143. 0
  1144. 10.0
  1145. >
  1146. S:"minecraft:stray.spawnamount.0" <
  1147. I
  1148. minecraft:bone
  1149. 0
  1150. 0.1
  1151. >
  1152. S:"minecraft:stray.spawnamount.1" <
  1153. B
  1154. minecraft:netherrack
  1155. 0
  1156. 0.5
  1157. >
  1158. S:"minecraft:stray.spawnamount.2" <
  1159. L
  1160.  
  1161. 0
  1162. 20.0
  1163. >
  1164. S:"minecraft:villager.spawnamount.0" <
  1165. I
  1166. minecraft:book
  1167. 0
  1168. 0.1
  1169. >
  1170. S:"minecraft:villager.spawnamount.1" <
  1171. B
  1172. minecraft:dirt
  1173. 0
  1174. 5.0
  1175. >
  1176. S:"minecraft:villager.spawnamount.2" <
  1177. L
  1178.  
  1179. 0
  1180. 30.0
  1181. >
  1182. S:"minecraft:villager_golem.spawnamount.0" <
  1183. I
  1184. minecraft:iron_ingot
  1185. 0
  1186. 0.1
  1187. >
  1188. S:"minecraft:villager_golem.spawnamount.1" <
  1189. B
  1190. minecraft:dirt
  1191. 0
  1192. 6.0
  1193. >
  1194. S:"minecraft:villager_golem.spawnamount.2" <
  1195. B
  1196. minecraft:red_flower
  1197. 0
  1198. 0.5
  1199. >
  1200. S:"minecraft:witch.spawnamount.0" <
  1201. I
  1202. minecraft:glass_bottle
  1203. 0
  1204. 0.1
  1205. >
  1206. S:"minecraft:witch.spawnamount.1" <
  1207. B
  1208. minecraft:dirt
  1209. 0
  1210. 1.0
  1211. >
  1212. S:"minecraft:witch.spawnamount.2" <
  1213. L
  1214.  
  1215. 0
  1216. 30.0
  1217. >
  1218. S:"minecraft:wither.spawnamount.0" <
  1219. I
  1220. minecraft:nether_star
  1221. 0
  1222. 0.1
  1223. >
  1224. S:"minecraft:wither.spawnamount.1" <
  1225. B
  1226. minecraft:soul_sand
  1227. 0
  1228. 0.5
  1229. >
  1230. S:"minecraft:wither.spawnamount.2" <
  1231. L
  1232.  
  1233. 0
  1234. 100.0
  1235. >
  1236. S:"minecraft:wither_skeleton.spawnamount.0" <
  1237. I
  1238. minecraft:bone
  1239. 0
  1240. 0.1
  1241. >
  1242. S:"minecraft:wither_skeleton.spawnamount.1" <
  1243. B
  1244. minecraft:netherrack
  1245. 0
  1246. 0.5
  1247. >
  1248. S:"minecraft:wither_skeleton.spawnamount.2" <
  1249. L
  1250.  
  1251. 0
  1252. 30.0
  1253. >
  1254. S:"minecraft:wolf.spawnamount.0" <
  1255. I
  1256. minecraft:bone
  1257. 0
  1258. 0.1
  1259. >
  1260. S:"minecraft:wolf.spawnamount.1" <
  1261. B
  1262. minecraft:dirt
  1263. 0
  1264. 0.5
  1265. >
  1266. S:"minecraft:wolf.spawnamount.2" <
  1267. L
  1268.  
  1269. 0
  1270. 20.0
  1271. >
  1272. S:"minecraft:zombie.spawnamount.0" <
  1273. I
  1274. minecraft:rotten_flesh
  1275. 0
  1276. 0.1
  1277. >
  1278. S:"minecraft:zombie.spawnamount.1" <
  1279. B
  1280. minecraft:dirt
  1281. 0
  1282. 0.2
  1283. >
  1284. S:"minecraft:zombie.spawnamount.2" <
  1285. L
  1286.  
  1287. 0
  1288. 20.0
  1289. >
  1290. S:"minecraft:zombie_pigman.spawnamount.0" <
  1291. I
  1292. minecraft:gold_nugget
  1293. 0
  1294. 0.1
  1295. >
  1296. S:"minecraft:zombie_pigman.spawnamount.1" <
  1297. B
  1298. minecraft:netherrack
  1299. 0
  1300. 0.5
  1301. >
  1302. S:"minecraft:zombie_pigman.spawnamount.2" <
  1303. L
  1304.  
  1305. 0
  1306. 20.0
  1307. >
  1308. S:"thermalfoundation:basalz.spawnamount.0" <
  1309. I
  1310. minecraft:obsidian
  1311. 0
  1312. 0.1
  1313. >
  1314. S:"thermalfoundation:basalz.spawnamount.1" <
  1315. B
  1316. minecraft:cobblestone
  1317. 0
  1318. 50.0
  1319. >
  1320. S:"thermalfoundation:basalz.spawnamount.2" <
  1321. L
  1322.  
  1323. 0
  1324. 9.0
  1325. >
  1326. S:"thermalfoundation:blitz.spawnamount.0" <
  1327. I
  1328. minecraft:clay
  1329. 0
  1330. 0.1
  1331. >
  1332. S:"thermalfoundation:blitz.spawnamount.1" <
  1333. B
  1334. minecraft:sand
  1335. 0
  1336. 50.0
  1337. >
  1338. S:"thermalfoundation:blitz.spawnamount.2" <
  1339. L
  1340.  
  1341. 0
  1342. 9.0
  1343. >
  1344. S:"thermalfoundation:blizz.spawnamount.0" <
  1345. I
  1346. minecraft:snowball
  1347. 0
  1348. 0.1
  1349. >
  1350. S:"thermalfoundation:blizz.spawnamount.1" <
  1351. B
  1352. minecraft:dirt
  1353. 0
  1354. 50.0
  1355. >
  1356. S:"thermalfoundation:blizz.spawnamount.2" <
  1357. L
  1358.  
  1359. 0
  1360. 9.0
  1361. >
  1362. }
  1363.  
  1364.  
  1365. ##########################################################################################################
  1366. # mobspawnrf
  1367. #--------------------------------------------------------------------------------------------------------#
  1368. # Amount of RF needed to spawn mobs
  1369. ##########################################################################################################
  1370.  
  1371. mobspawnrf {
  1372. I:StraySkeleton=8000
  1373. I:WitherSkeleton=15000
  1374. I:"minecraft:bat"=1000
  1375. I:"minecraft:blaze"=10000
  1376. I:"minecraft:cave_spider"=5000
  1377. I:"minecraft:chicken"=500
  1378. I:"minecraft:cow"=800
  1379. I:"minecraft:creeper"=8000
  1380. I:"minecraft:ender_dragon"=1000000
  1381. I:"minecraft:enderman"=20000
  1382. I:"minecraft:endermite"=4000
  1383. I:"minecraft:ghast"=20000
  1384. I:"minecraft:guardian"=10000
  1385. I:"minecraft:horse"=1000
  1386. I:"minecraft:magma_cube"=6000
  1387. I:"minecraft:mooshroom"=800
  1388. I:"minecraft:ocelot"=800
  1389. I:"minecraft:pig"=800
  1390. I:"minecraft:polar_bear"=1500
  1391. I:"minecraft:rabbit"=300
  1392. I:"minecraft:sheep"=800
  1393. I:"minecraft:shulker"=25000
  1394. I:"minecraft:silverfish"=400
  1395. I:"minecraft:skeleton"=8000
  1396. I:"minecraft:slime"=6000
  1397. I:"minecraft:snowman"=600
  1398. I:"minecraft:spider"=2500
  1399. I:"minecraft:squid"=1000
  1400. I:"minecraft:stray"=8000
  1401. I:"minecraft:villager"=20000
  1402. I:"minecraft:villager_golem"=20000
  1403. I:"minecraft:witch"=12000
  1404. I:"minecraft:wither"=1000000
  1405. I:"minecraft:wither_skeleton"=15000
  1406. I:"minecraft:wolf"=800
  1407. I:"minecraft:zombie"=2400
  1408. I:"minecraft:zombie_pigman"=12000
  1409. I:"thermalfoundation:basalz"=10000
  1410. I:"thermalfoundation:blitz"=10000
  1411. I:"thermalfoundation:blizz"=10000
  1412. }
  1413.  
  1414.  
  1415. ##########################################################################################################
  1416. # networkmonitor
  1417. #--------------------------------------------------------------------------------------------------------#
  1418. # Settings for the network monitor item
  1419. ##########################################################################################################
  1420.  
  1421. networkmonitor {
  1422. # Whether the network monitor should exist
  1423. B:enabled=true
  1424.  
  1425. # Time (in seconds) to hilight a block in the world
  1426. I:hilightTime=5
  1427.  
  1428. # Maximum amount of blocks to show in monitor (do NOT increase above 1800!)
  1429. I:maximumBlocks=500
  1430. }
  1431.  
  1432.  
  1433. ##########################################################################################################
  1434. # powercell
  1435. #--------------------------------------------------------------------------------------------------------#
  1436. # Settings for the powercell
  1437. ##########################################################################################################
  1438.  
  1439. powercell {
  1440. # How much better is the advanced cell with RF and RF/t
  1441. I:advancedFactor=4
  1442.  
  1443. # The maximum cost factor for extracting energy out of a powercell for blocks in other dimensions or farther away then 10000 blocks
  1444. D:powerCellCostFactor=1.1
  1445.  
  1446. # At this distance the cost factor will be maximum. This value is also used when power is extracted from cells in different dimensions
  1447. D:powerCellDistanceCap=10000.0
  1448.  
  1449. # As soon as powercells are not connected this value will be taken as the minimum distance to base the cost factor from
  1450. D:powerCellMinDistance=10.0
  1451.  
  1452. # A multiplier for the distance if RFTools dimensions are involved. If both sides are RFTools dimensions then this multiplier is done twice
  1453. D:powerCellRFToolsDimensionAdvantage=0.5
  1454.  
  1455. # RF per tick that the powrcell can charge items with
  1456. I:powercellChargePerTick=30000
  1457.  
  1458. # Maximum RF storage that a single cell can hold
  1459. I:rfPerNormalCell=10000000
  1460.  
  1461. # Base amount of RF/tick that can be extracted/inserted in this block
  1462. I:rfPerTick=25000
  1463.  
  1464. # How much worse is the simple cell with RF and RF/t
  1465. I:simpleFactor=2
  1466. }
  1467.  
  1468.  
  1469. quarryreplace {
  1470. # Use this block for the builder to replace with [default: minecraft:dirt]
  1471. S:builder=minecraft:cobblestone
  1472. }
  1473.  
  1474.  
  1475. ##########################################################################################################
  1476. # scanner
  1477. #--------------------------------------------------------------------------------------------------------#
  1478. # Settings for the scanner, composer, and projector
  1479. ##########################################################################################################
  1480.  
  1481. scanner {
  1482. # The volume for the projector sound (0.0 is off)
  1483. D:baseProjectorVolume=0.4000000059604645
  1484.  
  1485. # The amount of milliseconds before the client will remove shape render data that hasn't been used. Decreasing this will free memory faster at the cost of having to update shape renders more often
  1486. I:clientRenderDataTimeout=5000
  1487.  
  1488. # Height of the beacon in case beacons are used
  1489. I:locatorBeaconHeight=30
  1490.  
  1491. # Maximum amount of entities in a single block to show markers/beacons for
  1492. I:locatorEntitySafety=10
  1493.  
  1494. # Additional amount of RF per 16x16x16 subchunk needed for a filtered scan
  1495. D:locatorFilterCost=0.5
  1496.  
  1497. # Maximum amount of 16x16 chunks we support for energy scanning
  1498. I:locatorMaxEnergyChunks=25
  1499.  
  1500. # Maximum RF storage that the locator can hold
  1501. I:locatorMaxRF=2000000
  1502.  
  1503. # RF per tick that the locator can receive
  1504. I:locatorRFPerTick=20000
  1505.  
  1506. # Fixed amount of RF needed for a scan
  1507. I:locatorUsePerTickBase=5000
  1508.  
  1509. # Base amount of RF needed for a scan per 16x16x16 subchunk
  1510. D:locatorUsePerTickChunk=0.1
  1511.  
  1512. # Additional amount of RF per 16x16x16 subchunk needed for a scan for low energy
  1513. D:locatorUsePerTickEnergy=5.0
  1514.  
  1515. # Additional amount of RF per 16x16x16 subchunk needed for a scan for hostile entities
  1516. D:locatorUsePerTickHostile=1.0
  1517.  
  1518. # Additional amount of RF per 16x16x16 subchunk needed for a scan for passive entities
  1519. D:locatorUsePerTickPassive=0.5
  1520.  
  1521. # Additional amount of RF per 16x16x16 subchunk needed for a scan for players
  1522. D:locatorUsePerTickPlayer=2.0
  1523.  
  1524. # Maximum dimension of the shape when a scanner/projector card is used
  1525. I:maxScannerDimension=512
  1526.  
  1527. # Maximum offset of the shape when a shape card is used in the scanner/projector
  1528. I:maxScannerOffset=2048
  1529.  
  1530. # The amount of 'surface area' that the server will send to the client for the projector. Increasing this will increase the speed at which projections are ready but also increase the load for server and client
  1531. I:planeSurfacePerTick=40000
  1532.  
  1533. # The amount of milliseconds that a scanline 'flash' will exist on the client
  1534. I:projectorFlashTimeout=400
  1535.  
  1536. # Maximum RF storage that the projector can hold
  1537. I:projectorMaxRF=500000
  1538.  
  1539. # RF per tick that the projector can receive
  1540. I:projectorRFPerTick=10000
  1541.  
  1542. # RF/t for the projector while it is in use
  1543. I:projectorUsePerTick=1000
  1544.  
  1545. # Amount of RF needed per tick during the scan for a remote scanner
  1546. I:remoteScannerUsePerTick=2000
  1547.  
  1548. # Maximum RF storage that the scanner can hold
  1549. I:scannerMaxRF=500000
  1550.  
  1551. # RF per tick that the scanner can receive
  1552. I:scannerRFPerTick=20000
  1553.  
  1554. # Amount of RF needed per tick during the scan
  1555. I:scannerUsePerTick=1000
  1556.  
  1557. # The amount of surface area the scanner will scan in a tick. Increasing this will increase the speed of the scanner but cause more strain on the server
  1558. I:surfaceAreaPerTick=262144
  1559.  
  1560. # Number of ticks between every scan of the locator
  1561. I:ticksPerLocatorScan=40
  1562.  
  1563. # Use VBO for rendering shapecard views. Otherwise display lists
  1564. B:useVBO=true
  1565. }
  1566.  
  1567.  
  1568. ##########################################################################################################
  1569. # screen
  1570. #--------------------------------------------------------------------------------------------------------#
  1571. # Settings for the screen system
  1572. ##########################################################################################################
  1573.  
  1574. screen {
  1575. # Additional characters that should be supported by the truetype system
  1576. S:additionalCharacters=
  1577.  
  1578. # RF per tick/per block for the button module
  1579. I:buttonRFPerTick=0
  1580.  
  1581. # RF per tick/per block for the clock module
  1582. I:clockRFPerTick=1
  1583.  
  1584. # RF per tick/per block for the computer module
  1585. I:computerRFPerTick=4
  1586.  
  1587. # RF per tick/per block for the counter plus module
  1588. I:counterPlusRFPerTick=30
  1589.  
  1590. # RF per tick/per block for the counter module
  1591. I:counterRFPerTick=4
  1592.  
  1593. # RF per tick/per block for the dimension module
  1594. I:dimensionRFPerTick=6
  1595. I:dimletResearcherRFPerTick=1000
  1596.  
  1597. # RF per tick/per block for the dump module
  1598. I:dumpRFPerTick=0
  1599.  
  1600. # RF per tick/per block for the elevator button module
  1601. I:elevatorButtonRFPerTick=0
  1602.  
  1603. # RF per tick/per block for the energy plus module
  1604. I:energyPlusRFPerTick=30
  1605.  
  1606. # RF per tick/per block for the energy module
  1607. I:energyRFPerTick=4
  1608.  
  1609. # RF per tick/per block for the fluid plus module
  1610. I:fluidPlusRFPerTick=30
  1611.  
  1612. # RF per tick/per block for the fluid module
  1613. I:fluidRFPerTick=4
  1614.  
  1615. # The default truetype font to use
  1616. S:fontName=rftools:fonts/ubuntu.ttf
  1617.  
  1618. # The size of the font
  1619. D:fontSize=40.0
  1620.  
  1621. # RF per tick/per block for the itemstack plus module
  1622. I:itemstackPlusRFPerTick=30
  1623.  
  1624. # RF per tick/per block for the itemstack module
  1625. I:itemstackRFPerTick=4
  1626.  
  1627. # RF per tick/per block for the machine information module
  1628. I:machineInfoRFPerTick=4
  1629.  
  1630. # RF per tick/per block for the redstone module
  1631. I:redstoneRFPerTick=4
  1632.  
  1633. # Maximum RF storage that the screen controller can hold
  1634. I:screenControllerMaxRF=60000
  1635.  
  1636. # RF per tick that the the screen controller can receive
  1637. I:screenControllerRFPerTick=1000
  1638.  
  1639. # How many times the screen will update. Higher numbers make the screens less accurate but better for network bandwidth
  1640. I:screenRefreshTiming=500
  1641.  
  1642. # RF per tick/per block for the text module
  1643. I:textRFPerTick=0
  1644.  
  1645. # Set to true for TrueType font, set to false for vanilla font
  1646. B:useTruetype=true
  1647. }
  1648.  
  1649.  
  1650. ##########################################################################################################
  1651. # security
  1652. #--------------------------------------------------------------------------------------------------------#
  1653. # Settings for the block security system
  1654. ##########################################################################################################
  1655.  
  1656. security {
  1657. # Whether anything related to the block security system should exist
  1658. B:enabled=true
  1659. }
  1660.  
  1661.  
  1662. ##########################################################################################################
  1663. # shield
  1664. #--------------------------------------------------------------------------------------------------------#
  1665. # Settings for the shield system
  1666. ##########################################################################################################
  1667.  
  1668. shield {
  1669. # Set this to false if you don't want invisible shield rendering mode to be possible
  1670. B:allowInvisibleShield=true
  1671.  
  1672. # Set this to true if you have a corrupted world due to a bad camo block in the shield system. Load your world, remove the offending block from the shield, exit MC and then set this back to false
  1673. B:disableShieldBlocksToUncorruptWorld=false
  1674.  
  1675. # The looting kill bonus
  1676. I:lootingKillBonus=3
  1677.  
  1678. # Maximum distance at which you can add disjoint shield sections to a composed shield
  1679. I:maxDisjointShieldDistance=64
  1680.  
  1681. # Maximum dimension of the shape when a shape card is used
  1682. I:maxShieldDimension=256
  1683.  
  1684. # Maximum offset of the shape when a shape card is used
  1685. I:maxShieldOffset=128
  1686.  
  1687. # Amount of dimensional shards per looting kill. Remember that this is per block that does damage
  1688. I:shardsPerLootingKill=2
  1689.  
  1690. # The amount of damage to do for a single spike on one entity
  1691. D:shieldDamage=5.0
  1692.  
  1693. # Maximum RF storage that the shield block can hold
  1694. I:shieldMaxRF=200000
  1695.  
  1696. # Maximum size (in blocks) of a tier 1 shield
  1697. I:shieldMaxSize=256
  1698.  
  1699. # RF per tick that the shield block can receive
  1700. I:shieldRFPerTick=5000
  1701.  
  1702. # Base amount of RF/tick for every 10 blocks in the shield (while active)
  1703. I:shieldRfBase=8
  1704.  
  1705. # RF/tick for every 10 blocks added in case of camo mode
  1706. I:shieldRfCamo=2
  1707.  
  1708. # The amount of RF to consume for a single spike of damage for one entity
  1709. I:shieldRfDamage=1000
  1710.  
  1711. # The amount of RF to consume for a single spike of damage for one entity (used in case of player-type damage)
  1712. I:shieldRfDamagePlayer=2000
  1713.  
  1714. # RF/tick for every 10 block addeds in case of shield mode
  1715. I:shieldRfShield=2
  1716. }
  1717.  
  1718.  
  1719. ##########################################################################################################
  1720. # spawner
  1721. #--------------------------------------------------------------------------------------------------------#
  1722. # Settings for the spawner system
  1723. ##########################################################################################################
  1724.  
  1725. spawner {
  1726. # The amount of blocks that the matter beamer will use send in one operation (every 20 ticks)
  1727. I:beamerBlocksPerSend=1
  1728.  
  1729. # Maximum RF storage that the matter beamer can hold
  1730. I:beamerMaxRF=1000000
  1731.  
  1732. # RF per tick that the matter beamer can receive
  1733. I:beamerRFPerTick=10000
  1734.  
  1735. # RF per tick that the matter beamer will use for sending over a single object
  1736. I:beamerRfPerSend=2000
  1737.  
  1738. # The maximum distance that a laser can travel between the beamer and the spawner
  1739. I:maxBeamDistance=8
  1740.  
  1741. # The maximum amount of energized matter that this spawner can store (per type)
  1742. I:spawnerMaxMatterStorage=6400
  1743.  
  1744. # Maximum RF storage that the spawner can hold
  1745. I:spawnerMaxRF=1000000
  1746.  
  1747. # RF per tick that the spawner can receive
  1748. I:spawnerRFPerTick=10000
  1749. }
  1750.  
  1751.  
  1752. ##########################################################################################################
  1753. # storage
  1754. #--------------------------------------------------------------------------------------------------------#
  1755. # Settings for the modular storage system
  1756. ##########################################################################################################
  1757.  
  1758. storage {
  1759. # If true we automatically set the focus on the search field when opening the GUI for the modular storage. Set to false if you don't want that
  1760. B:autofocusSearch=false
  1761.  
  1762. # If true we clear the search field when opening the GUI for the modular storage. Set to false if you don't want that
  1763. B:clearSearchOnOpen=true
  1764.  
  1765. # Background color for group lines
  1766. I:groupBackground=-1123021
  1767.  
  1768. # Foreground color for group lines
  1769. I:groupForeground=-16777216
  1770.  
  1771. # The height for the smallest style modular storage GUI
  1772. I:modularStorageGuiHeight1=236
  1773.  
  1774. # The height for the middle style modular storage GUI
  1775. I:modularStorageGuiHeight2=320
  1776.  
  1777. # The height for the tallest style modular storage GUI
  1778. I:modularStorageGuiHeight3=490
  1779.  
  1780. # RF/tick to share an inventory to all dimensions
  1781. I:remoteShareGlobal=50
  1782.  
  1783. # RF/tick to share an inventory to the same dimension
  1784. I:remoteShareLocal=10
  1785.  
  1786. # Maximum RF storage that the remote storage block can hold
  1787. I:remoteStorageMaxRF=100000
  1788.  
  1789. # RF per tick that the remote storage block can receive
  1790. I:remoteStorageRFPerTick=300
  1791.  
  1792. # Extra RF per usage per storage tier
  1793. I:tabletExtraRFUsage=100
  1794.  
  1795. # Maximum RF storage that the storage tablet can hold
  1796. I:tabletMaxRF=20000
  1797.  
  1798. # RF per tick that the storage tablet can receive
  1799. I:tabletRFPerTick=500
  1800.  
  1801. # RF per usage of the storage tablet
  1802. I:tabletRFUsage=100
  1803.  
  1804. # RF per usage of the storage tablet when used in combation with the scanner module
  1805. I:tabletRFUsageScanner=100
  1806. }
  1807.  
  1808.  
  1809. ##########################################################################################################
  1810. # storageconfig
  1811. #--------------------------------------------------------------------------------------------------------#
  1812. # Generic item module categories for various items
  1813. ##########################################################################################################
  1814.  
  1815. storageconfig {
  1816. S:biomesoplenty.common.blocks.BlockBOPFlower=Flowers
  1817. S:biomesoplenty.common.blocks.BlockBOPFlower2=Flowers
  1818. S:biomesoplenty.common.itemblocks.ItemBlockFlower=Flowers
  1819. S:biomesoplenty.common.itemblocks.ItemBlockFlower2=Flowers
  1820. S:biomesoplenty.common.items.ItemBOPBucket=Buckets
  1821. S:buildcraft.builders=Machines
  1822. S:codechicken.chunkloader.ItemChunkLoader=Machines
  1823. S:codechicken.microblock.ItemMicroPart=Microblocks
  1824. S:codechicken.microblock.ItemSaw=Tools
  1825. S:cofh.core.item.ItemBucket=Buckets
  1826. S:cofh.thermalexpansion.block.device=Machines
  1827. S:com.rwtema.extrautils.block.BlockEnderthermicPump=Machines
  1828. S:com.rwtema.extrautils.tileentity.enderquarry.BlockEnderMarkers=Technical
  1829. S:com.rwtema.extrautils.tileentity.enderquarry.BlockEnderQuarry=Machines
  1830. S:com.rwtema.extrautils.tileentity.enderquarry.BlockQuarryUpgrades=Technical
  1831. S:com.rwtema.extrautils.tileentity.generators.BlockGenerator=Machines
  1832. S:com.rwtema.extrautils.tileentity.transfernodes.BlockTransferPipe=Technical
  1833. S:crazypants.enderio.block.BlockDarkSteelPressurePlate=Technical
  1834. S:crazypants.enderio.conduit.BlockConduitBundle=Technical
  1835. S:crazypants.enderio.conduit.facade.BlockConduitFacade=Technical
  1836. S:crazypants.enderio.conduit.gas.ItemGasConduit=Technical
  1837. S:crazypants.enderio.conduit.item.ItemExtractSpeedUpgrade=Technical
  1838. S:crazypants.enderio.conduit.item.ItemItemConduit=Technical
  1839. S:crazypants.enderio.conduit.item.filter.ItemBasicItemFilter=Technical
  1840. S:crazypants.enderio.conduit.item.filter.ItemExistingItemFilter=Technical
  1841. S:crazypants.enderio.conduit.item.filter.ItemModItemFilter=Technical
  1842. S:crazypants.enderio.conduit.liquid.ItemLiquidConduit=Technical
  1843. S:crazypants.enderio.conduit.power.ItemPowerConduit=Technical
  1844. S:crazypants.enderio.conduit.redstone.ItemRedstoneConduit=Technical
  1845. S:crazypants.enderio.fluid.ItemBucketEio=Buckets
  1846. S:crazypants.enderio.item.ItemConduitProbe=Technical
  1847. S:crazypants.enderio.item.ItemMagnet=Technical
  1848. S:crazypants.enderio.item.skull=Skulls
  1849. S:crazypants.enderio.machine=Machines
  1850. S:crazypants.enderio.machine.spawner.ItemBrokenSpawner=Machines
  1851. S:crazypants.enderio.material.ItemCapacitor=Technical
  1852. S:crazypants.enderio.material.ItemMachinePart=Technical
  1853. S:crazypants.enderio.rail.BlockEnderRail=Technical
  1854. S:extrabiomes.blocks.BlockCustomFlower=Flowers
  1855. S:mcjty.lib.container.GenericBlock=Machines
  1856. S:mcjty.rftools.blocks.MachineBase=Machines
  1857. S:mcjty.rftools.blocks.MachineFrame=Machines
  1858. S:mcjty.rftools.blocks.shield.ShieldTemplateBlock=Machines
  1859. S:mcjty.rftools.blocks.spaceprojector.SpaceChamberBlock=Machines
  1860. S:mcjty.rftools.blocks.spaceprojector.SpaceChamberCardItem=Technical
  1861. S:mcjty.rftools.blocks.teleporter.DestinationAnalyzerBlock=Machines
  1862. S:mcjty.rftools.blocks.teleporter.MatterBoosterBlock=Machines
  1863. S:mcjty.rftools.items.devdelight.DevelopersDelightItem=Technical
  1864. S:mcjty.rftools.items.dimensionmonitor.DimensionMonitorItem=Technical
  1865. S:mcjty.rftools.items.dimensionmonitor.PhasedFieldGeneratorItem=Technical
  1866. S:mcjty.rftools.items.dimlets.DimletTemplate=Dimlets
  1867. S:mcjty.rftools.items.dimlets.EmptyDimensionTab=Dimlets
  1868. S:mcjty.rftools.items.dimlets.KnownDimlet=Dimlets
  1869. S:mcjty.rftools.items.dimlets.RealizedDimensionTab=Dimlets
  1870. S:mcjty.rftools.items.dimlets.UnknownDimlet=Dimlets
  1871. S:mcjty.rftools.items.envmodules=Modules
  1872. S:mcjty.rftools.items.manual.RFToolsDimensionManualItem=Books
  1873. S:mcjty.rftools.items.manual.RFToolsManualDimensionItem=Books
  1874. S:mcjty.rftools.items.manual.RFToolsManualItem=Books
  1875. S:mcjty.rftools.items.manual.RFToolsShapeManualItem=Books
  1876. S:mcjty.rftools.items.netmonitor.NetworkMonitorItem=Technical
  1877. S:mcjty.rftools.items.parts.DimletControlCircuitItem=Dimlet Parts
  1878. S:mcjty.rftools.items.parts.DimletEnergyModuleItem=Dimlet Parts
  1879. S:mcjty.rftools.items.parts.DimletMemoryUnitItem=Dimlet Parts
  1880. S:mcjty.rftools.items.parts.DimletTypeControllerItem=Dimlet Parts
  1881. S:mcjty.rftools.items.parts.EfficiencyEssenceItem=Dimlet Parts
  1882. S:mcjty.rftools.items.parts.MediocreEfficiencyEssenceItem=Dimlet Parts
  1883. S:mcjty.rftools.items.parts.PeaceEssenceItem=Dimlet Parts
  1884. S:mcjty.rftools.items.parts.SyringeItem=Dimlet Parts
  1885. S:mcjty.rftools.items.screenmodules=Modules
  1886. S:mcjty.rftools.items.smartwrench.SmartWrenchItem=Technical
  1887. S:mcjty.rftools.items.storage=Modules
  1888. S:mcjty.rftools.items.teleportprobe.ChargedPorterItem=Technical
  1889. S:mcjty.rftools.items.teleportprobe.TeleportProbeItem=Technical
  1890. S:net.minecraft.block.BlockButtonStone=Technical
  1891. S:net.minecraft.block.BlockCake=Food
  1892. S:net.minecraft.block.BlockCarrot=Food
  1893. S:net.minecraft.block.BlockCommandBlock=Technical
  1894. S:net.minecraft.block.BlockDaylightDetector=Technical
  1895. S:net.minecraft.block.BlockDispenser=Technical
  1896. S:net.minecraft.block.BlockDropper=Technical
  1897. S:net.minecraft.block.BlockFlower=Flowers
  1898. S:net.minecraft.block.BlockFurnace=Technical
  1899. S:net.minecraft.block.BlockHopper=Technical
  1900. S:net.minecraft.block.BlockJukebox=Technical
  1901. S:net.minecraft.block.BlockLever=Technical
  1902. S:net.minecraft.block.BlockNote=Technical
  1903. S:net.minecraft.block.BlockOre=Ores
  1904. S:net.minecraft.block.BlockPistonBase=Technical
  1905. S:net.minecraft.block.BlockPotato=Food
  1906. S:net.minecraft.block.BlockPressurePlate=Technical
  1907. S:net.minecraft.block.BlockPressurePlateWeighted=Technical
  1908. S:net.minecraft.block.BlockRail=Technical
  1909. S:net.minecraft.block.BlockRailDetector=Technical
  1910. S:net.minecraft.block.BlockRailPowered=Technical
  1911. S:net.minecraft.block.BlockRedstoneComparator=Technical
  1912. S:net.minecraft.block.BlockRedstoneLight=Technical
  1913. S:net.minecraft.block.BlockRedstoneRepeater=Technical
  1914. S:net.minecraft.block.BlockRedstoneTorch=Technical
  1915. S:net.minecraft.block.BlockRedstoneWire=Technical
  1916. S:net.minecraft.block.BlockSapling=Saplings
  1917. S:net.minecraft.block.BlockTNT=Technical
  1918. S:net.minecraft.block.BlockTripWire=Technical
  1919. S:net.minecraft.block.BlockTripWireHook=Technical
  1920. S:net.minecraft.block.BlockWood=null
  1921. S:net.minecraft.block.BlockWorkbench=Technical
  1922. S:net.minecraft.item.ItemArmor=Armor
  1923. S:net.minecraft.item.ItemBook=Books
  1924. S:net.minecraft.item.ItemBow=Weapons
  1925. S:net.minecraft.item.ItemBucket=Buckets
  1926. S:net.minecraft.item.ItemFlintAndSteel=Tools
  1927. S:net.minecraft.item.ItemFood=Food
  1928. S:net.minecraft.item.ItemHoe=Tools
  1929. S:net.minecraft.item.ItemMinecart=Technical
  1930. S:net.minecraft.item.ItemPotion=Potions
  1931. S:net.minecraft.item.ItemRecord=Records
  1932. S:net.minecraft.item.ItemRedstone=Technical
  1933. S:net.minecraft.item.ItemShears=Tools
  1934. S:net.minecraft.item.ItemSkull=Skulls
  1935. S:net.minecraft.item.ItemSword=Weapons
  1936. S:net.minecraft.item.ItemTool=Tools
  1937. S:powercrystals.minefactoryreloaded.block=Machines
  1938. S:powercrystals.minefactoryreloaded.item.ItemLaserFocus=Technical
  1939. S:powercrystals.minefactoryreloaded.item.ItemLogicUpgradeCard=Technical
  1940. S:powercrystals.minefactoryreloaded.item.ItemPortaSpawner=Technical
  1941. S:powercrystals.minefactoryreloaded.item.ItemSafariNet=Technical
  1942. S:powercrystals.minefactoryreloaded.item.base.ItemFactoryBucket=Buckets
  1943. S:powercrystals.minefactoryreloaded.item.gun.ItemSafariNetLauncher=Technical
  1944. S:powercrystals.minefactoryreloaded.item.tool.ItemRedNetMemoryCard=Technical
  1945. S:powercrystals.minefactoryreloaded.item.tool.ItemRedNetMeter=Technical
  1946. S:powercrystals.minefactoryreloaded.item.tool.ItemXpExtractor=Technical
  1947. S:thermalexpansion.block.cell=Machines
  1948. S:thermalexpansion.block.device.ItemBlockDevice=Machines
  1949. S:thermalexpansion.block.dynamo.ItemBlockDynamo=Machines
  1950. S:thermalexpansion.block.machine=Machines
  1951. S:thermalexpansion.item.ItemCapacitor=Technical
  1952. S:thermalexpansion.item.tool.ItemIgniter=Technical
  1953. S:thermalexpansion.item.tool.ItemMultimeter=Technical
  1954. S:thermalexpansion.item.tool.ItemWrench=Technical
  1955. S:thermalfoundation.block.BlockOre=Ores
  1956. }
  1957.  
  1958.  
  1959. ##########################################################################################################
  1960. # storagemonitor
  1961. #--------------------------------------------------------------------------------------------------------#
  1962. # Settings for the storage scanner machine
  1963. ##########################################################################################################
  1964.  
  1965. storagemonitor {
  1966. # If this is true then opening the storage scanner GUI will automatically select the starred inventory view
  1967. B:hilightStarredOnGuiOpen=true
  1968.  
  1969. # Time (in seconds) to hilight a block in the world
  1970. I:hilightTime=5
  1971.  
  1972. # If this is true then requesting items from the storage scanner will go straight into the player inventory and not the output slot
  1973. B:requestStraightToInventory=true
  1974.  
  1975. # Amount of RF used to insert an item
  1976. I:rfPerInsert=20
  1977.  
  1978. # Amount of RF used to request an item
  1979. I:rfPerRequest=100
  1980.  
  1981. # Maximum RF storage that the storage scanner can hold
  1982. I:scannerMaxRF=50000
  1983.  
  1984. # RF per tick that the storage scanner can receive
  1985. I:scannerRFPerTick=500
  1986.  
  1987. # If this is true then XNet is required (if present) to be able to connect storages to a storage scanner
  1988. B:xnetRequired=false
  1989. }
  1990.  
  1991.  
  1992. teleporter {
  1993. # Maximum RF storage that the advanced charged porter item can hold (note that teleporting this way uses 50% more RF then with a matter transmitter)
  1994. I:advancedChargedPorterMaxRF=1000000
  1995.  
  1996. # The speed bonus for the advanced charged porter (compared to the normal one)
  1997. I:advancedSpeedBonus=4
  1998.  
  1999. # Comma separated list of dimension ids that the teleportation system can't teleport to
  2000. S:blacklistedTeleportationDestinations=
  2001.  
  2002. # Comma separated list of dimension ids that the teleportation system can't teleport from
  2003. S:blacklistedTeleportationSources=
  2004.  
  2005. # Maximum RF storage that the charged porter item can hold (note that teleporting this way uses 50% more RF then with a matter transmitter)
  2006. I:chargedPorterMaxRF=200000
  2007.  
  2008. # RF per tick that the the charged porter item can receive
  2009. I:chargedPorterRFPerTick=10000
  2010.  
  2011. # The amount of ticks that a matter transmitter with destination checker will wait before checking a receiver in case the chunk is not loaded (-1 to disable this check completely)
  2012. I:checkUnloadedChunk=-1
  2013.  
  2014. # The amount of ticks that a matter transmitter with destination checker will wait before checking a receiver in case the world is not loaded (-1 to disable this check completely)
  2015. I:checkUnloadedWorld=-1
  2016.  
  2017. # Maximum RF storage that the dialing device can hold
  2018. I:dialerMaxRF=100000
  2019.  
  2020. # RF per tick that the dialing device can receive
  2021. I:dialerRFPerTick=2500
  2022.  
  2023. # The horizontal range the dialing device uses to check for transmitters. These are the transmitters the dialing device will be able to control
  2024. I:horizontalDialerRange=10
  2025.  
  2026. # If this is true then all usages of the teleport system are logged
  2027. B:logTeleportUsages=false
  2028.  
  2029. # If this is true then the RFTools teleportation system cannot be used to travel in the same dimension
  2030. B:preventInterdimensionalTeleports=false
  2031.  
  2032. # Maximum RF storage that the matter receiver can hold
  2033. I:receiverMaxRF=500000
  2034.  
  2035. # RF per tick that the matter receiver can receive
  2036. I:receiverRFPerTick=2500
  2037.  
  2038. # This is the amount of RF that is consumed at a boosted transmitter in case the receiver doesn't have enough power
  2039. I:rfBoostedTeleport=50000
  2040.  
  2041. # The amount of RF that is consumed by the matter transmitter when a dial is active
  2042. I:rfDialedConnectionPerTick=10
  2043.  
  2044. # The amount of RF/tick an idle dialed transmitter consumes
  2045. I:rfMatterIdleTick=0
  2046.  
  2047. # The amount of RF consumed when the dialing device checks for the capabilities of a receiver ('Check' button)
  2048. I:rfPerCheck=2500
  2049.  
  2050. # The amount of RF consumed when dialing a transmitter to another receiver
  2051. I:rfPerDial=1000
  2052.  
  2053. # This is the amount of RF that is consumed at the receiving side for every teleport. This RF is only consumed when the teleportation actually happens
  2054. I:rfPerTeleportReceiver=5000
  2055.  
  2056. # The amount of RF that is consumed by a matter transmitter when the player goes to stand in the teleportation beam allowing the teleportation process to start. This version is for a teleportation to another dimension and in this case 'rfStartTeleportDist' is not used. This value also acts as the maximum rf that can be consumed for a local teleport
  2057. I:rfStartTeleportDim=100000
  2058.  
  2059. # For every unit in distance this value is added to the initial RF cost for starting the teleportation. This value is not used when teleporting to another dimension
  2060. I:rfStartTeleportDist=10
  2061.  
  2062. # The amount of RF that is consumed by a matter transmitter when the player goes to stand in the teleportation beam allowing the teleportation process to start. This value is used for a teleport in the same dimension. In addition to this value the 'rfStartTeleportDist' is also added per traveled distance
  2063. I:rfStartTeleportLocal=25000
  2064.  
  2065. # For the duration of the teleport process this value represents the amount of RF that is consumed by the matter transmitter for every tick
  2066. I:rfTeleportPerTick=1000
  2067.  
  2068. # The base time used for a teleportation to another dimension. The 'timeTeleportDist' value is not used
  2069. I:timeTeleportBaseDim=50
  2070.  
  2071. # The base time used for a teleportation for a local teleport. The 'timeTeleportDist' value is added per distance traveled
  2072. I:timeTeleportBaseLocal=5
  2073.  
  2074. # The amount of time that is added depending on distance for a local teleport. This value is in militicks which means that 1000 is one tick and one tick is 1/20 of a second
  2075. I:timeTeleportDist=10
  2076.  
  2077. # Maximum RF storage that the matter transmitter can hold. This should be at least equal to 'rfStartTeleportDim'
  2078. I:transmitterMaxRF=500000
  2079.  
  2080. # RF per tick that the matter transmitter can receive. It is recommended to keep this at least equal to 'rfTeleportPerTick'
  2081. I:transmitterRFPerTick=25000
  2082.  
  2083. # The vertical range the dialing device uses to check for transmitters
  2084. I:verticalDialerRange=5
  2085.  
  2086. # The volume for the teleporting sound (1.0 is default)
  2087. D:volumeTeleport=1.0
  2088.  
  2089. # The volume for the error sound when teleportation fails (1.0 is default)
  2090. D:volumeTeleportError=1.0
  2091.  
  2092. # Set this to false to disable the 'whoosh' message on teleport
  2093. B:whooshMessage=true
  2094. }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement