Advertisement
memelorrd23

greninja notive

Dec 9th, 2018
287
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. -->Made By XDavodioX<--
  2.  
  3. --:Notive_Memer:--
  4.  
  5. --//No leak\\--
  6.  
  7.  
  8.  
  9. warn([[
  10. all of the commands of my script
  11. l - victory if t-pose eat chips
  12. k - kill urself but if t-pose drink soda
  13. j- what huh and if t-pose laugh
  14. h- MEEM and if t-pose AAAAAAAAAAAAAAAA
  15. g- that was fun
  16. f- Xd
  17. r- AAH oh my god aah
  18. t- squat
  19. y- laugh and if t-pose think
  20. u- ooh boi and if t-pose is chew 5 gum
  21. i- fbi open up
  22. o- no u
  23. p - bug
  24. v- game over
  25. c- REEE and if tpose then change music
  26. x- dude shut up and if tpose then waiting
  27. z- dab
  28. e- wtf
  29. q- ur screwed
  30. m- to stop squat,think,waiting,wtf instantly
  31.  
  32. in total= lx2 kx2 jx2 hx2 gx1 fx1 rx1 tx1 yx1 ux2 ix1 ox1 px1 vx1 cx2 xx2 zx1 qx1
  33. ]])
  34.  
  35. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  36. local Player,game,owner = owner,game
  37. local RealPlayer = Player
  38. do
  39.     warn("Notive_Memeboi Made by XDavodioX")
  40.     local rp = RealPlayer
  41.     script.Parent = rp.Character
  42.    
  43.     --RemoteEvent for communicating
  44.     local Event = Instance.new("RemoteEvent")
  45.     Event.Name = "UserInput_Event"
  46.  
  47.     --Fake event to make stuff like Mouse.KeyDown work
  48.     local function fakeEvent()
  49.         local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  50.         t.connect = t.Connect
  51.         return t
  52.     end
  53.  
  54.     --Creating fake input objects with fake variables
  55.     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  56.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  57.     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  58.         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  59.     end}
  60.     --Merged 2 functions into one by checking amount of arguments
  61.     CAS.UnbindAction = CAS.BindAction
  62.  
  63.     --This function will trigger the events that have been :Connect()'ed
  64.     local function te(self,ev,...)
  65.         local t = m[ev]
  66.         if t and t._fakeEvent then
  67.             for _,f in pairs(t.Functions) do
  68.                 f(...)
  69.             end
  70.         end
  71.     end
  72.     m.TrigEvent = te
  73.     UIS.TrigEvent = te
  74.  
  75.     Event.OnServerEvent:Connect(function(plr,io)
  76.         if plr~=rp then return end
  77.         m.Target = io.Target
  78.         m.Hit = io.Hit
  79.         if not io.isMouse then
  80.             local b = io.UserInputState == Enum.UserInputState.Begin
  81.             if io.UserInputType == Enum.UserInputType.MouseButton1 then
  82.                 return m:TrigEvent(b and "Button1Down" or "Button1Up")
  83.             end
  84.             for _,t in pairs(CAS.Actions) do
  85.                 for _,k in pairs(t.Keys) do
  86.                     if k==io.KeyCode then
  87.                         t.Function(t.Name,io.UserInputState,io)
  88.                     end
  89.                 end
  90.             end
  91.             m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  92.             UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  93.         end
  94.     end)
  95.     Event.Parent = NLS([==[
  96.     local Player = game:GetService("Players").LocalPlayer
  97.     local Event = script:WaitForChild("UserInput_Event")
  98.  
  99.     local Mouse = Player:GetMouse()
  100.     local UIS = game:GetService("UserInputService")
  101.     local input = function(io,a)
  102.         if a then return end
  103.         --Since InputObject is a client-side instance, we create and pass table instead
  104.         Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  105.     end
  106.     UIS.InputBegan:Connect(input)
  107.     UIS.InputEnded:Connect(input)
  108.  
  109.     local h,t
  110.     --Give the server mouse data 30 times every second, but only if the values changed
  111.     --If player is not moving their mouse, client won't fire events
  112.     while wait(1/30) do
  113.         if h~=Mouse.Hit or t~=Mouse.Target then
  114.             h,t=Mouse.Hit,Mouse.Target
  115.             Event:FireServer({isMouse=true,Target=t,Hit=h})
  116.         end
  117.     end]==],Player.Character)
  118.  
  119.     ----Sandboxed game object that allows the usage of client-side methods and services
  120.     --Real game object
  121.     local _rg = game
  122.  
  123.     --Metatable for fake service
  124.     local fsmt = {
  125.         __index = function(self,k)
  126.             local s = rawget(self,"_RealService")
  127.             if s then return s[k] end
  128.         end,
  129.         __newindex = function(self,k,v)
  130.             local s = rawget(self,"_RealService")
  131.             if s then s[k]=v end
  132.         end,
  133.         __call = function(self,...)
  134.             local s = rawget(self,"_RealService")
  135.             if s then return s(...) end
  136.         end
  137.     }
  138.     local function FakeService(t,RealService)
  139.         t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  140.         return setmetatable(t,fsmt)
  141.     end
  142.  
  143.     --Fake game object
  144.     local g = {
  145.         GetService = function(self,s)
  146.             return self[s]
  147.         end,
  148.         Players = FakeService({
  149.             LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  150.         },"Players"),
  151.         UserInputService = FakeService(UIS,"UserInputService"),
  152.         ContextActionService = FakeService(CAS,"ContextActionService"),
  153.     }
  154.     rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  155.     g.service = g.GetService
  156.    
  157.     g.RunService = FakeService({
  158.         RenderStepped = _rg:GetService("RunService").Heartbeat,
  159.         BindToRenderStep = function(self,name,_,fun)
  160.  
  161.         end,
  162.         UnbindFromRenderStep = function(self,name)
  163.             self._btrs[name]:Disconnect()
  164.         end,
  165.     },"RunService")
  166.  
  167.     setmetatable(g,{
  168.         __index=function(self,s)
  169.             return _rg:GetService(s) or typeof(_rg[s])=="function"
  170.             and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  171.         end,
  172.         __newindex = fsmt.__newindex,
  173.         __call = fsmt.__call
  174.     })
  175.     --Changing owner to fake player object to support owner:GetMouse()
  176.     game,owner = g,g.Players.LocalPlayer
  177. end
  178. print("Good sir do not leak this.")
  179. print("Don't u dare report the audio.")
  180.  
  181. local Humanoid = char.Humanoid
  182. local p = owner
  183. torso = char.Torso
  184. local learm = char["Left Arm"]
  185. local riarm = char["Right Arm"]
  186. local leleg = char["Left Leg"]
  187. local rileg = char["Right Leg"]
  188. local root = char.HumanoidRootPart
  189. local hed = char.Head
  190. Humanoid.WalkSpeed = 16
  191.  
  192.  
  193. for i,v in pairs(char:children()) do
  194.     if v:IsA("Accessory") then
  195.         v:Destroy()
  196.     end
  197. end
  198.  
  199. shirt = Instance.new("Shirt", char)
  200. shirt.Name = "Shirt"
  201. pants = Instance.new("Pants", char)
  202. pants.Name = "Pants"
  203. char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=980582561" -- everything went in an unexpected manner
  204. char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=967791292"
  205. -- body colors
  206. char["Body Colors"].HeadColor = BrickColor.new("Navy blue")
  207. char["Body Colors"].TorsoColor = BrickColor.new("Navy blue")
  208. char["Body Colors"].LeftArmColor = BrickColor.new("Navy blue")
  209. char["Body Colors"].RightArmColor = BrickColor.new("Navy blue")
  210. char["Body Colors"].LeftLegColor = BrickColor.new("Navy blue")
  211. char["Body Colors"].RightLegColor = BrickColor.new("Navy blue")
  212. Hair7 = Instance.new("Part", p.Character)
  213. Hair7.Name = "Hair"
  214. Hair7.CanCollide = false
  215. Hair7.Locked = true
  216. Hair7.TopSurface = "Smooth"
  217. Hair7.BottomSurface = "Smooth"
  218. Hair7.formFactor = "Symmetric"
  219. Hair7.Material = "Metal"
  220. Hair7.BrickColor = BrickColor.new("Navy blue")
  221. Hair7.CFrame = p.Character.Torso.CFrame
  222. Hair7.Size = Vector3.new(1, 1, 1)
  223. Hair7.Transparency = 0
  224.  
  225. Weld1 = Instance.new("Weld", p.Character.Head)
  226. Weld1.Part0 = p.Character.Head
  227. Weld1.Part1 = Hair7
  228. Weld1.C0 = CFrame.new(0, 1, 0)
  229.  
  230. Mesh = Instance.new("SpecialMesh", Hair7)
  231. Mesh.Offset = Vector3.new(0, -0.2, 0)
  232. Mesh.Scale = Vector3.new(1.2, 1.2, 1.2)
  233. Mesh.MeshType = "FileMesh"
  234. Mesh.MeshId = "http://www.roblox.com/asset/?id=1197096309"
  235. Mesh.TextureId = ""
  236. Hair77 = Instance.new("Part", p.Character)
  237. Hair77.Name = "Hair"
  238. Hair77.CanCollide = false
  239. Hair77.Locked = true
  240. Hair77.TopSurface = "Smooth"
  241. Hair77.BottomSurface = "Smooth"
  242. Hair77.formFactor = "Symmetric"
  243. Hair77.Material = "Metal"
  244. Hair77.BrickColor = BrickColor.new("Deep blue")
  245. Hair77.CFrame = p.Character.Torso.CFrame
  246. Hair77.Size = Vector3.new(1, 1, 1)
  247. Hair77.Transparency = 1
  248.  
  249. Weld1 = Instance.new("Weld", p.Character.Head)
  250. Weld1.Part0 = p.Character.Head
  251. Weld1.Part1 = Hair77
  252. Weld1.C0 = CFrame.new(0, 1, 0)
  253.  
  254. Mesh2 = Instance.new("SpecialMesh", Hair77)
  255. Mesh2.Offset = Vector3.new(0, -2, 0.5)
  256. Mesh2.Scale = Vector3.new(1.2, 1.2, 1.2)
  257. Mesh2.MeshType = "FileMesh"
  258. Mesh2.MeshId = "http://www.roblox.com/asset/?id=1217975451"
  259. Mesh2.TextureId = ""
  260.  
  261. gui1=Instance.new("BillboardGui", p.Character.Head)
  262. gui1.Adornee = p.Character.Head
  263. gui1.Size=UDim2.new(2.5,0,2.5,0)
  264. gui1.StudsOffset=Vector3.new(0,2,0)
  265. gui1.AlwaysOnTop = true
  266. text1=Instance.new("ImageLabel")
  267. text1.Image = "http://www.roblox.com/asset/?id= 1320763349" --
  268. text1.Size=UDim2.new(1,0,1,0)
  269. text1.Position=UDim2.new(0,0,0,0)
  270. text1.BackgroundTransparency = 1
  271. text1.Parent=gui1
  272.  
  273. local cansilence = true
  274.  
  275. function SHUTUPXDD()
  276.     if cansilence then
  277.         cansilence = false
  278.         local function search(instance)
  279.             for i,v in pairs(instance:GetChildren()) do
  280.                 search(v)
  281.                 if v.ClassName == "Sound" then
  282.                     if v.Parent ~= game.Players.LocalPlayer.Character then
  283.                         v.Volume = 0
  284.                     end
  285.                 end
  286.             end
  287.         end
  288.         search(workspace)
  289.         wait(3)
  290.         cansilence = false
  291.     end
  292. end
  293.  
  294. game:GetService("RunService").RenderStepped:connect(SHUTUPXDD)
  295.  
  296. Player_Size = 1 --Size of the player.
  297.  
  298. wait()
  299. local Player = owner
  300. local Character = Player.Character
  301. local plr = owner
  302. local Humanoid = Character.Humanoid
  303. local char = plr.Character
  304. local hum = char.Humanoid
  305. local ra = char["Right Arm"]
  306. local la= char["Left Arm"]
  307. local rl= char["Right Leg"]
  308. local ll = char["Left Leg"]
  309. local hed = char.Head
  310. local root = char.HumanoidRootPart
  311. local rootj = root.RootJoint
  312. local tors = char.Torso
  313. local LeftArm = Character["Left Arm"]
  314. local RightArm = Character["Right Arm"]
  315. local LeftLeg = Character["Left Leg"]
  316. local RightLeg = Character["Right Leg"]
  317. local Head = Character.Head
  318. local Torso = Character.Torso
  319. local mouse = plr:GetMouse()
  320. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  321. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  322. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  323. local cam = game.Workspace.CurrentCamera
  324. trazx = Instance.new("ParticleEmitter")
  325. c = game.Players.LocalPlayer.Character
  326. local sine=0
  327. Character.Head.face.Texture = "rbxassetid://620619801"
  328.  
  329. hum.MaxHealth = "Inf"
  330. hum.Health = "Inf"
  331.  
  332. local forcefield = Instance.new("ForceField",char)
  333. forcefield.Name = "feaqurmam"
  334. forcefield.Visible = false
  335. -----------------------------------------------------------
  336. h = char.Head
  337. t = char.Torso
  338. rs = t["Right Shoulder"]
  339. ls = t["Left Shoulder"]
  340. rh = t["Right Hip"]
  341. lh = t["Left Hip"]
  342. nec = t.Neck
  343. rut = char.HumanoidRootPart
  344. rutj = rut.RootJoint
  345. it = Instance.new
  346.  
  347. local txt = Instance.new("BillboardGui", char)
  348. txt.Adornee = char.Head
  349. txt.Name = "_status"
  350. txt.Size = UDim2.new(2, 0, 1.2, 0)
  351. txt.StudsOffset = Vector3.new(-9, 8, 0)
  352. local text = Instance.new("TextLabel", txt)
  353. text.Size = UDim2.new(10, 0, 7, 0)
  354. text.FontSize = "Size24"
  355. text.TextScaled = true
  356. text.TextTransparency = 0
  357. text.BackgroundTransparency = 1
  358. text.TextTransparency = 0
  359. text.TextStrokeTransparency = 1
  360. text.Font = "Cartoon"
  361. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  362. v = Instance.new("Part")
  363. v.Name = "ColorBrick"
  364. v.Parent = Player.Character
  365. v.FormFactor = "Symmetric"
  366. v.Anchored = true
  367. v.CanCollide = false
  368. v.BottomSurface = "Smooth"
  369. v.TopSurface = "Smooth"
  370. v.Size = Vector3.new(10, 5, 3)
  371. v.Transparency = 1
  372. v.CFrame = char.Torso.CFrame
  373. v.BrickColor = BrickColor.new("Really black")
  374. v.Transparency = 1
  375. v.Shape = "Block"
  376. spawn(function()
  377. local TweenService = game:GetService("TweenService")
  378. local Colours = {Color3.fromRGB(75,151,75),Color3.fromRGB(39,70,45),Color3.fromRGB(164,189,71),Color3.fromRGB(255,176,0),Color3.fromRGB(141,149,123)}
  379. local Int = 0
  380. while wait(0.5) do
  381.     if Int == #Colours then Int = 0 end
  382.     Int = Int+1
  383.     TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  384. end
  385. end)
  386. text.Text = "Noti˅ɐ "
  387.  
  388.  
  389. local txtd = Instance.new("BillboardGui", char)
  390. txtd.Adornee = char.Head
  391. txtd.Name = "_status"
  392. txtd.Size = UDim2.new(2, 0, 1.2, 0)
  393. txtd.StudsOffset = Vector3.new(-9, 8, 0)
  394. local texth = Instance.new("TextLabel", txtd)
  395. texth.Size = UDim2.new(10, 0, 7, 0)
  396. texth.FontSize = "Size24"
  397. texth.TextScaled = true
  398. texth.TextTransparency = 0
  399. texth.BackgroundTransparency = 1
  400. texth.TextTransparency = 0
  401. texth.TextStrokeTransparency = 1
  402. texth.Font = "Cartoon"
  403. texth.TextStrokeColor3 = Color3.new(0, 0, 0)
  404. v = Instance.new("Part")
  405. v.Name = "ColorBrick"
  406. v.Parent = Player.Character
  407. v.FormFactor = "Symmetric"
  408. v.Anchored = true
  409. v.CanCollide = false
  410. v.BottomSurface = "Smooth"
  411. v.TopSurface = "Smooth"
  412. v.Size = Vector3.new(10, 5, 3)
  413. v.Transparency = 1
  414. v.CFrame = char.Torso.CFrame
  415. v.BrickColor = BrickColor.new("Really black")
  416. v.Transparency = 1
  417. v.Shape = "Block"
  418. spawn(function()
  419. local TweenService = game:GetService("TweenService")
  420. local Colourss = {Color3.fromRGB(72,99,0),Color3.fromRGB(99,21,2),Color3.fromRGB(6,0,99),Color3.fromRGB(99,35,90),Color3.fromRGB(203,213,0)}
  421. local Intt = 0
  422. while wait(0.2) do
  423.     if Intt == #Colourss then Intt = 0 end
  424.     Intt = Intt+1
  425.     TweenService:Create(texth,TweenInfo.new(1),{TextColor3 = Colourss[Intt]}):Play()
  426. end
  427. end)
  428. texth.Text = ""
  429.  
  430.  
  431. spawn(function()
  432.     while wait() do
  433.         Head.BrickColor = BrickColor.new("Bright yellow")
  434.         RightArm.BrickColor = BrickColor.new("Bright yellow")
  435.         LeftArm.BrickColor = BrickColor.new("Bright yellow")
  436.         Torso.BrickColor = BrickColor.new("Shamrock")
  437.         RightLeg.BrickColor = BrickColor.new("Br. yellowish green")
  438.         LeftLeg.BrickColor = BrickColor.new("Br. yellowish green")
  439.     end
  440. end)
  441. for i,v in pairs(Character:children()) do
  442.     if v:IsA("Hat") then
  443.         v:Destroy()
  444.     end
  445. end
  446. for i,v in pairs(Character:children()) do
  447.     if v:IsA("Accessory") then
  448.         v:Destroy()
  449.     end
  450. end
  451. for i,v in pairs(Character:children()) do
  452.     if v:IsA("Hair") then
  453.         v:Destroy()
  454.     end
  455. end
  456. for i,v in pairs(Character:children()) do
  457.     if v:IsA("Shirt") then
  458.         v:Destroy()
  459.     end
  460. end
  461. for i,v in pairs(Character:children()) do
  462.     if v:IsA("Pants") then
  463.         v:Destroy()
  464.     end
  465. end
  466. for i,v in pairs(Character:children()) do
  467.     if v:IsA("Graphic Shirt") then
  468.         v:Destroy()
  469.     end
  470. end
  471. for i,v in pairs(Character:children()) do
  472.     if v:IsA("GraphicShirt") then
  473.         v:Destroy()
  474.     end
  475. end
  476.  
  477. for _,v in pairs(Character:children()) do
  478. if v:IsA("Shirt") then
  479. v.ShirtTemplate = "rbxassetid://0"
  480. elseif v:IsA("Pants") then
  481. v.PantsTemplate = "rbxassetid://0"
  482. elseif v:IsA("ShirtGraphic") then
  483. v:Remove()
  484. wait(.1)
  485. Torso.roblox:Remove()
  486. elseif v:IsA("Accessory") then
  487. v:Remove()
  488. end
  489. end
  490.  
  491. local Hair = Instance.new("Part")
  492. Hair.Parent = char
  493. Hair.Name = "GreenTopHat"
  494. Hair.Size = Vector3.new(0.1, 0.1, 0.1)
  495. Hair.CFrame = char.Head.CFrame
  496. Hair:BreakJoints()
  497. Hair.CanCollide = false
  498. Hair.BrickColor = BrickColor.new("Medium Stone")
  499. Hair.TopSurface = "Smooth"
  500. Hair.BottomSurface = "Smooth"
  501. Weld = Instance.new("Weld")
  502. Weld.Name = "Weld"
  503. Weld.Part0 = char.Head
  504. Weld.Part1 = Hair
  505. Weld.Parent = char.Head
  506. Weld.C0 = CFrame.new(0, 0.77, 0)*CFrame.fromEulerAnglesXYZ(0.1, 0, 0)
  507. Mesh = Instance.new("SpecialMesh")
  508. Mesh.Parent = Hair
  509. Mesh.MeshId = "http://www.roblox.com/asset/?id=1028713"
  510. Mesh.TextureId = "http://www.roblox.com/asset/?id=1563327"
  511. Mesh.Scale = Vector3.new(1, 1, 1)
  512. -------------------------------------------------------
  513. --Start Good Stuff--
  514. -------------------------------------------------------
  515. CF = CFrame.new
  516. angles = CFrame.Angles
  517. attack = false
  518. timetofly = true
  519. Euler = CFrame.fromEulerAnglesXYZ
  520. Rad = math.rad
  521. IT = Instance.new
  522. BrickC = BrickColor.new
  523. Cos = math.cos
  524. Acos = math.acos
  525. Sin = math.sin
  526. Asin = math.asin
  527. Abs = math.abs
  528. Mrandom = math.random
  529. Floor = math.floor
  530. random = math.random
  531. radian = math.rad
  532. Vec3 = Vector3.new
  533. cFrame = CFrame.new
  534. Euler = CFrame.fromEulerAnglesXYZ
  535. -------------------------------------------------------
  536. --End Good Stuff--
  537. -------------------------------------------------------
  538. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  539. RSH, LSH = nil, nil
  540. RW = Instance.new("Weld")
  541. LW = Instance.new("Weld")
  542. RH = tors["Right Hip"]
  543. LH = tors["Left Hip"]
  544. RSH = tors["Right Shoulder"]
  545. LSH = tors["Left Shoulder"]
  546. RSH.Parent = nil
  547. LSH.Parent = nil
  548. RW.Name = "RW"
  549. RW.Part0 = tors
  550. RW.C0 = CF(1.5, 0.5, 0)
  551. RW.C1 = CF(0, 0.5, 0)
  552. RW.Part1 = ra
  553. RW.Parent = tors
  554. LW.Name = "LW"
  555. LW.Part0 = tors
  556. LW.C0 = CF(-1.5, 0.5, 0)
  557. LW.C1 = CF(0, 0.5, 0)
  558. LW.Part1 = la
  559. LW.Parent = tors
  560. Effects = {}
  561.  
  562. BTAUNT = Instance.new("Sound", tors)
  563. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535995263"
  564. BTAUNT.Volume = 10
  565. BTAUNT.Pitch = 1
  566. BTAUNT.Looped = false
  567. BTAUNT.TimePosition = 0.2
  568.  
  569. brda = Instance.new("Part",char) brda.Transparency = 1 brda.CanCollide = false brda.Size = Vector3.new(1.248, 1.264, 0.16) brdam = Instance.new("SpecialMesh",brda) brdam.Scale = Vector3.new(0.003, 0.003, 0.003) brdam.MeshType = "FileMesh" brdam.MeshId = "rbxassetid://1614924885" brdam.TextureId = "rbxassetid://1614940093" brdaw = Instance.new("Weld",ra) brdaw.Part0 = ra brdaw.Part1 = brda brdaw.C0 = CFrame.fromEulerAnglesXYZ(0,4.7,3) brdaw.C0 = brdaw.C0 * CFrame.new(0,1.3,0)
  570.  
  571. bat = Instance.new("Part", game.Players.LocalPlayer.Character)
  572. bat.Size = Vector3.new(1, 1, 5)
  573. bat.CanCollide = false
  574. bat:BreakJoints()
  575.  
  576. LeDrink = it("Model")
  577. LeDrink.Parent = char
  578. LeDrink.Name = "LeDrink"
  579. RHe = it("Part")
  580. RHe.Parent = LeDrink
  581. RHe.BrickColor = BrickColor.new("Really black")
  582. RHe.Locked = true
  583. RHe.CanCollide = false
  584. RHe.Transparency = 1
  585. PMesh = it("SpecialMesh")
  586. RHe.formFactor =  "Symmetric"
  587. PMesh.MeshType = "FileMesh"
  588. PMesh.MeshId = "rbxassetid://10470609"
  589. PMesh.TextureId = "rbxassetid://111405256"
  590. PMesh.Scale = Vector3.new(1.3, 1.4, 1.3)
  591. PMesh.Parent = RHe
  592. local RWeld = it("Weld")
  593. RWeld.Parent = RHe
  594. RWeld.Part0 = RHe
  595. RWeld.Part1 = ra
  596. RWeld.C0 = CF(-1.2, -0.5, 0) * angles(Rad(90), Rad(0), Rad(90))
  597.  
  598. LeChips = it("Model")
  599. LeChips.Parent = char
  600. LeChips.Name = "LeChips"
  601. RHk = it("Part")
  602. RHk.Parent = LeChips
  603. RHk.BrickColor = BrickColor.new("Really black")
  604. RHk.Locked = true
  605. RHk.CanCollide = false
  606. RHk.Transparency = 1
  607. PMeshe = it("SpecialMesh")
  608. RHk.formFactor =  "Symmetric"
  609. PMeshe.MeshType = "FileMesh"
  610. PMeshe.MeshId = "rbxassetid://19106014"
  611. PMeshe.TextureId = "rbxassetid://342435650"
  612. PMeshe.Scale = Vector3.new(1, 1.4, 0.8)
  613. PMeshe.Parent = RHk
  614. local RWelds = it("Weld")
  615. RWelds.Parent = RHk
  616. RWelds.Part0 = RHk
  617. RWelds.Part1 = ra
  618. RWelds.C0 = CF(-1.2, -0.5, 0) * angles(Rad(90), Rad(0), Rad(90))
  619.  
  620. local LeDrink = "wiplolnotyet"
  621. local LeChips = "wipaswelllol"
  622. local Sitt = false
  623.  
  624. -------------------------------------------------------
  625. --Start HeartBeat--
  626. -------------------------------------------------------
  627. ArtificialHB = Instance.new("BindableEvent", script)
  628. ArtificialHB.Name = "Heartbeat"
  629. script:WaitForChild("Heartbeat")
  630.  
  631. frame = 1 / 60
  632. tf = 0
  633. allowframeloss = false
  634. tossremainder = false
  635.  
  636.  
  637. lastframe = tick()
  638. script.Heartbeat:Fire()
  639.  
  640.  
  641. game:GetService("RunService").Heartbeat:connect(function(s, p)
  642.     tf = tf + s
  643.     if tf >= frame then
  644.         if allowframeloss then
  645.             script.Heartbeat:Fire()
  646.             lastframe = tick()
  647.         else
  648.             for i = 1, math.floor(tf / frame) do
  649.                 script.Heartbeat:Fire()
  650.             end
  651.             lastframe = tick()
  652.         end
  653.         if tossremainder then
  654.             tf = 0
  655.         else
  656.             tf = tf - frame * math.floor(tf / frame)
  657.         end
  658.     end
  659. end)
  660. -------------------------------------------------------
  661. --End HeartBeat--
  662. -------------------------------------------------------
  663.  
  664.  
  665. function CameraEnshaking(Length, Intensity) --Took Straight from StarGlitcher!
  666.     coroutine.resume(coroutine.create(function()
  667.         local intensity = 1 * Intensity
  668.         local rotM = 0.01 * Intensity
  669.         for i = 0, Length, 0.1 do
  670.             swait()
  671.             intensity = intensity - 0.05 * Intensity / Length
  672.             rotM = rotM - 5.0E-4 * Intensity / Length
  673.             hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  674.             cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  675.         end
  676.         Humanoid.CameraOffset = Vec3(0, 0, 0)
  677.     end))
  678. end
  679.  
  680.         local joyemoji = Instance.new('ParticleEmitter', tors)
  681.         joyemoji.VelocitySpread = 2000
  682.         joyemoji.Lifetime = NumberRange.new(1)
  683.         joyemoji.Speed = NumberRange.new(40)
  684. joy= {}
  685. for i=0, 19 do
  686.   joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  687. end
  688. joyemoji.Size = NumberSequence.new(joy)
  689.         joyemoji.Rate = 0
  690.         joyemoji.LockedToPart = false
  691.         joyemoji.LightEmission = 0
  692.         joyemoji.Texture = "rbxassetid://1176402123"
  693.         joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  694.  
  695.  
  696.         local LIT = Instance.new('ParticleEmitter', tors)
  697.         LIT.VelocitySpread = 2000
  698.         LIT.Lifetime = NumberRange.new(1)
  699.         LIT.Speed = NumberRange.new(45)
  700. nani= {}
  701. for i=0, 19 do
  702.   nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  703. end
  704. LIT.Size = NumberSequence.new(nani)
  705.         LIT.Rate = 0
  706.         LIT.LockedToPart = false
  707.         LIT.LightEmission = 0
  708.         LIT.Texture = "rbxassetid://1492670151"
  709.         LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  710.  
  711.         local toast = Instance.new('ParticleEmitter', tors)
  712.         toast.VelocitySpread = 2000
  713.         toast.Lifetime = NumberRange.new(1)
  714.         toast.Speed = NumberRange.new(60)
  715. toasterstoasttoast= {}
  716. for i=0, 19 do
  717.   toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  718. end
  719. toast.Size = NumberSequence.new(toasterstoasttoast)
  720.         toast.Rate = 0
  721.         toast.LockedToPart = false
  722.         toast.LightEmission = 0
  723.         toast.Texture = "rbxassetid://436096230"
  724.         toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  725.  
  726.         local ok = Instance.new('ParticleEmitter', tors)
  727.         ok.VelocitySpread = 2000
  728.         ok.Lifetime = NumberRange.new(1)
  729.         ok.Speed = NumberRange.new(50)
  730. cool= {}
  731. for i=0, 19 do
  732.   cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  733. end
  734. ok.Size = NumberSequence.new(cool)
  735.         ok.Rate = 0
  736.         ok.LockedToPart = false
  737.         ok.LightEmission = 0
  738.         ok.Texture = "rbxassetid://636768448"
  739.         ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  740.  
  741. maincolor = BrickC("Really red")
  742. -------------------------------------------------------
  743. --Start Kyu's shitty stuff--
  744. -------------------------------------------------------
  745. function un_fun()
  746.         attack = true
  747.     hum.WalkSpeed = 0
  748.         BTAUNT:Play()
  749.         repeat
  750.         swait()
  751.         BTAUNT.Parent = tors
  752.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  753.     tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  754.     RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  755.     LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  756.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08)
  757.     LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  758.     until BTAUNT.Playing == false
  759.         attack = false
  760.     hum.WalkSpeed = 40
  761. end
  762.  
  763. function Tauntmelon()
  764.     attack = true
  765.     hum.WalkSpeed = 0
  766.         CreateSound("1486343908", tors, 10, 1)
  767.     for i = 0, 9, 0.1 do
  768.         swait()
  769.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  770.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  771.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  772.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  773.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  774.         LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  775.     end
  776.     attack = false
  777.     hum.WalkSpeed = 40
  778. end
  779.  
  780. function fbiopenup()
  781.     attack = true
  782.     hum.WalkSpeed = 6
  783.         CreateSound("2156386052", tors, 10, 1)
  784.         Character.Head.face.Texture = "rbxassetid://12117740"
  785.     for i = 0, 5.56, 0.1 do
  786.         swait()
  787.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  788.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  789.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  790.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  791.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  792.         LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  793.     end
  794.     for i = 0,1.57,0.1 do
  795.         swait()
  796.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  797.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  798.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  799.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  800.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  801.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  802.     end
  803.     for i = 0,1.2,0.1 do
  804.         swait()
  805.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  806.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  807.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  808.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  809.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  810.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  811.     end
  812.     for i = 0,1.2,0.1 do
  813.         swait()
  814.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  815.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  816.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  817.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  818.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  819.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  820.     end
  821.     for i = 0,1.2,0.1 do
  822.         swait()
  823.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  824.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  825.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  826.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  827.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  828.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  829.     end
  830.     for i = 0,1.2,0.1 do
  831.         swait()
  832.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  833.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  834.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  835.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  836.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  837.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  838.     end
  839.     for i = 0,1,0.1 do
  840.         swait()
  841.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  842.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  843.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  844.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  845.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  846.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  847.     end
  848.     for i = 0,1,0.1 do
  849.         swait()
  850.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  851.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  852.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  853.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  854.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  855.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  856.     end
  857.     attack = false
  858.         Character.Head.face.Texture = "rbxassetid://620619801"
  859.     hum.WalkSpeed = 40
  860. end
  861.  
  862. function FindNearestHead(Position, Distance, SinglePlayer)
  863.     if SinglePlayer then
  864.         return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  865.     end
  866.     local List = {}
  867.     for i, v in pairs(workspace:GetChildren()) do
  868.         if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  869.             table.insert(List, v)
  870.         end
  871.     end
  872.     return List
  873. end
  874.  
  875. function SoulSteal(dude)
  876. if dude.Name ~= char then
  877. local bgf = IT("BodyGyro", dude.Head)
  878. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  879. local val = IT("BoolValue", dude)
  880. val.Name = "IsHit"
  881. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  882. local soulst = coroutine.wrap(function()
  883. local soul = Instance.new("Part",dude)
  884. soul.Size = Vector3.new(1,1,1)
  885. soul.CanCollide = false
  886. soul.Anchored = false
  887. soul.Position = torso.Position
  888. soul.Transparency = 1
  889. local PartEmmit1 = IT("ParticleEmitter", soul)
  890. PartEmmit1.LightEmission = 1
  891. PartEmmit1.Texture = "rbxassetid://569507414"
  892. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  893. PartEmmit1.Rate = 250
  894. PartEmmit1.Lifetime = NumberRange.new(1.6)
  895. PartEmmit1.Size = NumberSequence.new({
  896.     NumberSequenceKeypoint.new(0, 1, 0),
  897.     NumberSequenceKeypoint.new(1, 0, 0)
  898. })
  899. PartEmmit1.Transparency = NumberSequence.new({
  900.     NumberSequenceKeypoint.new(0, 0, 0),
  901.     NumberSequenceKeypoint.new(1, 1, 0)
  902. })
  903. PartEmmit1.Speed = NumberRange.new(0, 0)
  904. PartEmmit1.VelocitySpread = 30000
  905. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  906. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  907. local BodPoss = IT("BodyPosition", soul)
  908. BodPoss.P = 3000
  909. BodPoss.D = 1000
  910. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  911. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  912. wait(1.6)
  913. soul.Touched:connect(function(hit)
  914.     if hit.Parent == char then
  915.     soul:Destroy()
  916.     end
  917. end)
  918. wait(1.2)
  919. while soul do
  920.     swait()
  921.     PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  922.     BodPoss.Position = tors.Position
  923. end
  924. end)
  925.     soulst()
  926.     end
  927. end
  928. function FaceMouse()
  929. local   Cam = workspace.CurrentCamera
  930.     return {
  931.         CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  932.         Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  933.     }
  934. end
  935.  
  936. function Eviscerate(dude)
  937.     if dude.Name ~= char then
  938.         local bgf = IT("BodyGyro", dude.Head)
  939.         bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  940.         local val = IT("BoolValue", dude)
  941.         val.Name = "IsHit"
  942.         local ds = coroutine.wrap(function()
  943.             dude:WaitForChild("Head"):BreakJoints()
  944.             wait(0.5)
  945.             target = nil
  946.             coroutine.resume(coroutine.create(function()
  947.                 for i, v in pairs(dude:GetChildren()) do
  948.                     if v:IsA("Accessory") then
  949.                         v:Destroy()
  950.                     end
  951.                     if v:IsA("Humanoid") then
  952.                         v:Destroy()
  953.                     end
  954.                     if v:IsA("CharacterMesh") then
  955.                         v:Destroy()
  956.                     end
  957.                     if v:IsA("Model") then
  958.                         v:Destroy()
  959.                     end
  960.                     if v:IsA("Part") or v:IsA("MeshPart") then
  961.                         for x, o in pairs(v:GetChildren()) do
  962.                             if o:IsA("Decal") then
  963.                                 o:Destroy()
  964.                             end
  965.                         end
  966.                         coroutine.resume(coroutine.create(function()
  967.                             v.Material = "Neon"
  968.                             v.CanCollide = false
  969.                             local PartEmmit1 = IT("ParticleEmitter", v)
  970.                             PartEmmit1.LightEmission = 1
  971.                             PartEmmit1.Texture = "rbxassetid://284205403"
  972.                             PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  973.                             PartEmmit1.Rate = 150
  974.                             PartEmmit1.Lifetime = NumberRange.new(1)
  975.                             PartEmmit1.Size = NumberSequence.new({
  976.                                 NumberSequenceKeypoint.new(0, 0.75, 0),
  977.                                 NumberSequenceKeypoint.new(1, 0, 0)
  978.                             })
  979.                             PartEmmit1.Transparency = NumberSequence.new({
  980.                                 NumberSequenceKeypoint.new(0, 0, 0),
  981.                                 NumberSequenceKeypoint.new(1, 1, 0)
  982.                             })
  983.                             PartEmmit1.Speed = NumberRange.new(0, 0)
  984.                             PartEmmit1.VelocitySpread = 30000
  985.                             PartEmmit1.Rotation = NumberRange.new(-500, 500)
  986.                             PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  987.                             local BodPoss = IT("BodyPosition", v)
  988.                             BodPoss.P = 3000
  989.                             BodPoss.D = 1000
  990.                             BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  991.                             BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  992.                             v.Color = maincolor.Color
  993.                             coroutine.resume(coroutine.create(function()
  994.                                 for i = 0, 49 do
  995.                                     swait(1)
  996.                                     v.Transparency = v.Transparency + 0.08
  997.                                 end
  998.                                 wait(0.5)
  999.                                 PartEmmit1.Enabled = false
  1000.                                 wait(3)
  1001.                                 v:Destroy()
  1002.                                 dude:Destroy()
  1003.                             end))
  1004.                         end))
  1005.                     end
  1006.                 end
  1007.             end))
  1008.         end)
  1009.         ds()
  1010.     end
  1011. end
  1012.  
  1013. function ragdoll(model)
  1014.     local char = model
  1015.     torso = char.HumanoidRootPart
  1016.     torso2 = char.Torso
  1017.     LW.Parent = nil
  1018.     RW.Parent = nil
  1019.     LH.Parent = nil
  1020.     RH.Parent = nil
  1021.         if hum ~= nil then
  1022.         hum.PlatformStand = true
  1023.         end
  1024.  
  1025.         local Head = char:FindFirstChild("Head")
  1026.         if Head then
  1027.             local Neck = Instance.new("Weld")
  1028.             Neck.Name = "Neck"
  1029.             Neck.Part0 = torso
  1030.             Neck.Part1 = Head
  1031.             Neck.C0 = CFrame.new(0, 1.5, 0)
  1032.             Neck.C1 = CFrame.new()
  1033.             Neck.Parent = torso
  1034.         end
  1035.         local Limb = char:FindFirstChild("Right Arm")
  1036.         if Limb then
  1037.  
  1038.             Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
  1039.             local Joint = Instance.new("Glue")
  1040.             Joint.Name = "RightShoulder"
  1041.             Joint.Part0 = torso
  1042.             Joint.Part1 = Limb
  1043.             Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1044.             Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1045.             Joint.Parent = torso
  1046.  
  1047.             local B = Instance.new("Part")
  1048.             B.TopSurface = 0
  1049.             B.BottomSurface = 0
  1050.             B.formFactor = "Symmetric"
  1051.             B.Size = Vector3.new(1, 1, 1)
  1052.             B.Transparency = 1
  1053.             B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1054.             B.Parent = char
  1055.             local W = Instance.new("Weld")
  1056.             W.Part0 = Limb
  1057.             W.Part1 = B
  1058.             W.C0 = CFrame.new(0, -0.5, 0)
  1059.             W.Parent = Limb
  1060.  
  1061.         end
  1062.         local Limb = char:FindFirstChild("Left Arm")
  1063.         if Limb then
  1064.  
  1065.             Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
  1066.             local Joint = Instance.new("Glue")
  1067.             Joint.Name = "LeftShoulder"
  1068.             Joint.Part0 = torso
  1069.             Joint.Part1 = Limb
  1070.             Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1071.             Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1072.             Joint.Parent = torso
  1073.  
  1074.             local B = Instance.new("Part")
  1075.             B.TopSurface = 0
  1076.             B.BottomSurface = 0
  1077.             B.formFactor = "Symmetric"
  1078.             B.Size = Vector3.new(1, 1, 1)
  1079.             B.Transparency = 1
  1080.             B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1081.             B.Parent = char
  1082.             local W = Instance.new("Weld")
  1083.             W.Part0 = Limb
  1084.             W.Part1 = B
  1085.             W.C0 = CFrame.new(0, -0.5, 0)
  1086.             W.Parent = Limb
  1087.  
  1088.         end
  1089.         local Limb = char:FindFirstChild("Right Leg")
  1090.         if Limb then
  1091.  
  1092.             Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
  1093.             local Joint = Instance.new("Glue")
  1094.             Joint.Name = "RightHip"
  1095.             Joint.Part0 = torso
  1096.             Joint.Part1 = Limb
  1097.             Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1098.             Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1099.             Joint.Parent = torso
  1100.  
  1101.             local B = Instance.new("Part")
  1102.             B.TopSurface = 0
  1103.             B.BottomSurface = 0
  1104.             B.formFactor = "Symmetric"
  1105.             B.Size = Vector3.new(1, 1, 1)
  1106.             B.Transparency = 1
  1107.             B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1108.             B.Parent = char
  1109.             local W = Instance.new("Weld")
  1110.             W.Part0 = Limb
  1111.             W.Part1 = B
  1112.             W.C0 = CFrame.new(0, -0.5, 0)
  1113.             W.Parent = Limb
  1114.  
  1115.         end
  1116.         local Limb = char:FindFirstChild("Left Leg")
  1117.         if Limb then
  1118.  
  1119.             Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
  1120.             local Joint = Instance.new("Glue")
  1121.             Joint.Name = "LeftHip"
  1122.             Joint.Part0 = torso
  1123.             Joint.Part1 = Limb
  1124.             Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1125.             Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1126.             Joint.Parent = torso
  1127.  
  1128.             local B = Instance.new("Part")
  1129.             B.TopSurface = 0
  1130.             B.BottomSurface = 0
  1131.             B.formFactor = "Symmetric"
  1132.             B.Size = Vector3.new(1, 1, 1)
  1133.             B.Transparency = 1
  1134.             B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1135.             B.Parent = char
  1136.             local W = Instance.new("Weld")
  1137.             W.Part0 = Limb
  1138.             W.Part1 = B
  1139.             W.C0 = CFrame.new(0, -0.5, 0)
  1140.             W.Parent = Limb
  1141.  
  1142.         end
  1143.         --[
  1144.         local Bar = Instance.new("Part")
  1145.         Bar.TopSurface = 0
  1146.         Bar.BottomSurface = 0
  1147.         Bar.formFactor = "Symmetric"
  1148.         Bar.Size = Vector3.new(1, 1, 1)
  1149.         Bar.Transparency = 1
  1150.         Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0)
  1151.         Bar.Parent = char
  1152.         local Weld = Instance.new("Weld")
  1153.         Weld.Part0 = torso
  1154.         Weld.Part1 = Bar
  1155.         Weld.C0 = CFrame.new(0, 0.5, 0)
  1156.         Weld.Parent = torso
  1157.         --]]
  1158.  
  1159. torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z))
  1160.  
  1161. end
  1162.  
  1163. -------------------------------------------------------
  1164. --End Kyu's shitty stuff--
  1165. -------------------------------------------------------
  1166.  
  1167. -------------------------------------------------------
  1168. --Start Important Functions--
  1169. -------------------------------------------------------
  1170. function swait(num)
  1171.     if num == 0 or num == nil then
  1172.         game:service("RunService").Stepped:wait(0)
  1173.     else
  1174.         for i = 0, num do
  1175.             game:service("RunService").Stepped:wait(0)
  1176.         end
  1177.     end
  1178. end
  1179. function thread(f)
  1180.     coroutine.resume(coroutine.create(f))
  1181. end
  1182. function clerp(a, b, t)
  1183.     local qa = {
  1184.         QuaternionFromCFrame(a)
  1185.     }
  1186.     local qb = {
  1187.         QuaternionFromCFrame(b)
  1188.     }
  1189.     local ax, ay, az = a.x, a.y, a.z
  1190.     local bx, by, bz = b.x, b.y, b.z
  1191.     local _t = 1 - t
  1192.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1193. end
  1194. function QuaternionFromCFrame(cf)
  1195.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1196.     local trace = m00 + m11 + m22
  1197.     if trace > 0 then
  1198.         local s = math.sqrt(1 + trace)
  1199.         local recip = 0.5 / s
  1200.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1201.     else
  1202.         local i = 0
  1203.         if m00 < m11 then
  1204.             i = 1
  1205.         end
  1206.         if m22 > (i == 0 and m00 or m11) then
  1207.             i = 2
  1208.         end
  1209.         if i == 0 then
  1210.             local s = math.sqrt(m00 - m11 - m22 + 1)
  1211.             local recip = 0.5 / s
  1212.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1213.         elseif i == 1 then
  1214.             local s = math.sqrt(m11 - m22 - m00 + 1)
  1215.             local recip = 0.5 / s
  1216.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1217.         elseif i == 2 then
  1218.             local s = math.sqrt(m22 - m00 - m11 + 1)
  1219.             local recip = 0.5 / s
  1220.             return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1221.         end
  1222.     end
  1223. end
  1224. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1225.     local xs, ys, zs = x + x, y + y, z + z
  1226.     local wx, wy, wz = w * xs, w * ys, w * zs
  1227.     local xx = x * xs
  1228.     local xy = x * ys
  1229.     local xz = x * zs
  1230.     local yy = y * ys
  1231.     local yz = y * zs
  1232.     local zz = z * zs
  1233.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1234. end
  1235. function QuaternionSlerp(a, b, t)
  1236.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1237.     local startInterp, finishInterp
  1238.     if cosTheta >= 1.0E-4 then
  1239.         if 1 - cosTheta > 1.0E-4 then
  1240.             local theta = math.acos(cosTheta)
  1241.             local invSinTheta = 1 / Sin(theta)
  1242.             startInterp = Sin((1 - t) * theta) * invSinTheta
  1243.             finishInterp = Sin(t * theta) * invSinTheta
  1244.         else
  1245.             startInterp = 1 - t
  1246.             finishInterp = t
  1247.         end
  1248.     elseif 1 + cosTheta > 1.0E-4 then
  1249.         local theta = math.acos(-cosTheta)
  1250.         local invSinTheta = 1 / Sin(theta)
  1251.         startInterp = Sin((t - 1) * theta) * invSinTheta
  1252.         finishInterp = Sin(t * theta) * invSinTheta
  1253.     else
  1254.         startInterp = t - 1
  1255.         finishInterp = t
  1256.     end
  1257.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1258. end
  1259. function rayCast(Position, Direction, Range, Ignore)
  1260.     return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1261. end
  1262. local RbxUtility = LoadLibrary("RbxUtility")
  1263. local Create = RbxUtility.Create
  1264. local insta = true
  1265.  
  1266. -------------------------------------------------------
  1267. --Start Damage Function--
  1268. -------------------------------------------------------
  1269. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1270.     if hit.Parent == nil then
  1271.         return
  1272.     end
  1273.     local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  1274.     for _, v in pairs(hit.Parent:children()) do
  1275.         if v:IsA("Humanoid") then
  1276.             h = v
  1277.         end
  1278.     end
  1279.          if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  1280.          hit.Parent:FindFirstChild("Head"):BreakJoints()
  1281.          end
  1282.  
  1283.     if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  1284.         if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  1285.             if hit.Parent.DebounceHit.Value == true then
  1286.                 return
  1287.             end
  1288.         end
  1289.          if insta == true then
  1290.          hit.Parent:FindFirstChild("Head"):BreakJoints()
  1291.          end
  1292.         local c = Create("ObjectValue"){
  1293.             Name = "creator",
  1294.             Value = game:service("Players").LocalPlayer,
  1295.             Parent = h,
  1296.         }
  1297.         game:GetService("Debris"):AddItem(c, .5)
  1298.         CreateSound("958257111", hit, 10, 1)
  1299.         local Damage = math.random(minim, maxim)
  1300.         hit.Parent:FindFirstChild("Head"):BreakJoints()
  1301.         local blocked = false
  1302.         local block = hit.Parent:findFirstChild("Block")
  1303.         if block ~= nil then
  1304.             if block.className == "IntValue" then
  1305.                 if block.Value > 0 then
  1306.                     blocked = true
  1307.                     block.Value = block.Value - 1
  1308.                 end
  1309.             end
  1310.         end
  1311.         if blocked == false then
  1312.             h.Health = h.Health - Damage
  1313.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "rekt", 1.5, tors.BrickColor.Color)
  1314.         else
  1315.             h.Health = h.Health - (Damage / 2)
  1316.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "ez kill", 1.5, tors.BrickColor.Color)
  1317.         end
  1318.         if Type == "Knockdown" then
  1319.             local hum = hit.Parent.Humanoid
  1320.             hum.PlatformStand = true
  1321.             coroutine.resume(coroutine.create(function(HHumanoid)
  1322.                 swait(1)
  1323.                 HHumanoid.PlatformStand = false
  1324.             end), hum)
  1325.             local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  1326.             local bodvol = Create("BodyVelocity"){
  1327.                 velocity = angle * knockback,
  1328.                 P = 5000,
  1329.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1330.                 Parent = hit,
  1331.             }
  1332.             local rl = Create("BodyAngularVelocity"){
  1333.                 P = 3000,
  1334.                 maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1335.                 angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1336.                 Parent = hit,
  1337.             }
  1338.             game:GetService("Debris"):AddItem(bodvol, .5)
  1339.             game:GetService("Debris"):AddItem(rl, .5)
  1340.         elseif Type == "Normal" then
  1341.             local vp = Create("BodyVelocity"){
  1342.                 P = 500,
  1343.                 maxForce = Vector3.new(math.huge, 0, math.huge),
  1344.                 velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  1345.             }
  1346.             if knockback > 0 then
  1347.                 vp.Parent = hit.Parent.Torso
  1348.             end
  1349.             game:GetService("Debris"):AddItem(vp, .5)
  1350.         elseif Type == "Up" then
  1351.             local bodyVelocity = Create("BodyVelocity"){
  1352.                 velocity = Vector3.new(0, 20, 0),
  1353.                 P = 5000,
  1354.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1355.                 Parent = hit,
  1356.             }
  1357.             game:GetService("Debris"):AddItem(bodyVelocity, .5)
  1358.         elseif Type == "DarkUp" then
  1359.             coroutine.resume(coroutine.create(function()
  1360.                 for i = 0, 1, 0.1 do
  1361.                     swait()
  1362.                     Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  1363.                 end
  1364.             end))
  1365.             local bodyVelocity = Create("BodyVelocity"){
  1366.                 velocity = Vector3.new(0, 20, 0),
  1367.                 P = 5000,
  1368.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1369.                 Parent = hit,
  1370.             }
  1371.             game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1372.         elseif Type == "Snare" then
  1373.             local bp = Create("BodyPosition"){
  1374.                 P = 2000,
  1375.                 D = 100,
  1376.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1377.                 position = hit.Parent.Torso.Position,
  1378.                 Parent = hit.Parent.Torso,
  1379.             }
  1380.             game:GetService("Debris"):AddItem(bp, 1)
  1381.         elseif Type == "Freeze" then
  1382.             local BodPos = Create("BodyPosition"){
  1383.                 P = 50000,
  1384.                 D = 1000,
  1385.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1386.                 position = hit.Parent.Torso.Position,
  1387.                 Parent = hit.Parent.Torso,
  1388.             }
  1389.             local BodGy = Create("BodyGyro") {
  1390.                 maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  1391.                 P = 20e+003,
  1392.                 Parent = hit.Parent.Torso,
  1393.                 cframe = hit.Parent.Torso.CFrame,
  1394.             }
  1395.             hit.Parent.Torso.Anchored = true
  1396.             coroutine.resume(coroutine.create(function(Part)
  1397.                 swait(1.5)
  1398.                 Part.Anchored = false
  1399.             end), hit.Parent.Torso)
  1400.             game:GetService("Debris"):AddItem(BodPos, 3)
  1401.             game:GetService("Debris"):AddItem(BodGy, 3)
  1402.         end
  1403.         local debounce = Create("BoolValue"){
  1404.             Name = "DebounceHit",
  1405.             Parent = hit.Parent,
  1406.             Value = true,
  1407.         }
  1408.         game:GetService("Debris"):AddItem(debounce, Delay)
  1409.         c = Create("ObjectValue"){
  1410.             Name = "creator",
  1411.             Value = Player,
  1412.             Parent = h,
  1413.         }
  1414.         game:GetService("Debris"):AddItem(c, .5)
  1415.     end
  1416. end
  1417. -------------------------------------------------------
  1418. --End Damage Function--
  1419. -------------------------------------------------------
  1420.  
  1421. -------------------------------------------------------
  1422. --Start Damage Function Customization--
  1423. -------------------------------------------------------
  1424. function ShowDamage(Pos, Text, Time, Color)
  1425.     local Rate = (1 / 30)
  1426.     local Pos = (Pos or Vector3.new(0, 0, 0))
  1427.     local Text = (Text or "")
  1428.     local Time = (Time or 2)
  1429.     local Color = (Color or Color3.new(1, 0, 1))
  1430.     local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1431.     EffectPart.Anchored = true
  1432.     local BillboardGui = Create("BillboardGui"){
  1433.         Size = UDim2.new(3, 0, 3, 0),
  1434.         Adornee = EffectPart,
  1435.         Parent = EffectPart,
  1436.     }
  1437.     local TextLabel = Create("TextLabel"){
  1438.         BackgroundTransparency = 1,
  1439.         Size = UDim2.new(1, 0, 1, 0),
  1440.         Text = Text,
  1441.         Font = "Bodoni",
  1442.         TextColor3 = Color,
  1443.         TextScaled = true,
  1444.         TextStrokeColor3 = Color3.fromRGB(0,0,0),
  1445.         Parent = BillboardGui,
  1446.     }
  1447.     game.Debris:AddItem(EffectPart, (Time))
  1448.     EffectPart.Parent = game:GetService("Workspace")
  1449.     delay(0, function()
  1450.         local Frames = (Time / Rate)
  1451.         for Frame = 1, Frames do
  1452.             wait(Rate)
  1453.             local Percent = (Frame / Frames)
  1454.             EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1455.             TextLabel.TextTransparency = Percent
  1456.         end
  1457.         if EffectPart and EffectPart.Parent then
  1458.             EffectPart:Destroy()
  1459.         end
  1460.     end)
  1461. end
  1462. -------------------------------------------------------
  1463. --End Damage Function Customization--
  1464. -------------------------------------------------------
  1465.  
  1466. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1467.   for _, c in pairs(workspace:children()) do
  1468.     local hum = c:findFirstChild("Humanoid")
  1469.     if hum ~= nil then
  1470.       local head = c:findFirstChild("Head")
  1471.       if head ~= nil then
  1472.         local targ = head.Position - Part.Position
  1473.         local mag = targ.magnitude
  1474.         if magni >= mag and c.Name ~= plr.Name then
  1475.            
  1476.           Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  1477.         end
  1478.       end
  1479.     end
  1480.   end
  1481. end
  1482.  
  1483.  
  1484. CFuncs = {
  1485.     Part = {
  1486.         Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1487.             local Part = Create("Part")({
  1488.                 Parent = Parent,
  1489.                 Reflectance = Reflectance,
  1490.                 Transparency = Transparency,
  1491.                 CanCollide = false,
  1492.                 Locked = true,
  1493.                 BrickColor = BrickColor.new(tostring(BColor)),
  1494.                 Name = Name,
  1495.                 Size = Size,
  1496.                 Material = Material
  1497.             })
  1498.             RemoveOutlines(Part)
  1499.             return Part
  1500.         end
  1501.     },
  1502.     Mesh = {
  1503.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1504.             local Msh = Create(Mesh)({
  1505.                 Parent = Part,
  1506.                 Offset = OffSet,
  1507.                 Scale = Scale
  1508.             })
  1509.             if Mesh == "SpecialMesh" then
  1510.                 Msh.MeshType = MeshType
  1511.                 Msh.MeshId = MeshId
  1512.             end
  1513.             return Msh
  1514.         end
  1515.     },
  1516.     Mesh = {
  1517.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1518.             local Msh = Create(Mesh)({
  1519.                 Parent = Part,
  1520.                 Offset = OffSet,
  1521.                 Scale = Scale
  1522.             })
  1523.             if Mesh == "SpecialMesh" then
  1524.                 Msh.MeshType = MeshType
  1525.                 Msh.MeshId = MeshId
  1526.             end
  1527.             return Msh
  1528.         end
  1529.     },
  1530.     Weld = {
  1531.         Create = function(Parent, Part0, Part1, C0, C1)
  1532.             local Weld = Create("Weld")({
  1533.                 Parent = Parent,
  1534.                 Part0 = Part0,
  1535.                 Part1 = Part1,
  1536.                 C0 = C0,
  1537.                 C1 = C1
  1538.             })
  1539.             return Weld
  1540.         end
  1541.     },
  1542.     Sound = {
  1543.         Create = function(id, par, vol, pit)
  1544.             coroutine.resume(coroutine.create(function()
  1545.                 local S = Create("Sound")({
  1546.                     Volume = vol,
  1547.                     Pitch = pit or 1,
  1548.                     SoundId = id,
  1549.                     Parent = par or workspace
  1550.                 })
  1551.                 wait()
  1552.                 S:play()
  1553.                 game:GetService("Debris"):AddItem(S, 6)
  1554.             end))
  1555.         end
  1556.     },
  1557.     ParticleEmitter = {
  1558.         Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  1559.             local fp = Create("ParticleEmitter")({
  1560.                 Parent = Parent,
  1561.                 Color = ColorSequence.new(Color1, Color2),
  1562.                 LightEmission = LightEmission,
  1563.                 Size = Size,
  1564.                 Texture = Texture,
  1565.                 Transparency = Transparency,
  1566.                 ZOffset = ZOffset,
  1567.                 Acceleration = Accel,
  1568.                 Drag = Drag,
  1569.                 LockedToPart = LockedToPart,
  1570.                 VelocityInheritance = VelocityInheritance,
  1571.                 EmissionDirection = EmissionDirection,
  1572.                 Enabled = Enabled,
  1573.                 Lifetime = LifeTime,
  1574.                 Rate = Rate,
  1575.                 Rotation = Rotation,
  1576.                 RotSpeed = RotSpeed,
  1577.                 Speed = Speed,
  1578.                 VelocitySpread = VelocitySpread
  1579.             })
  1580.             return fp
  1581.         end
  1582.     }
  1583. }
  1584. function RemoveOutlines(part)
  1585.     part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  1586. end
  1587. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1588.     local Part = Create("Part")({
  1589.         formFactor = FormFactor,
  1590.         Parent = Parent,
  1591.         Reflectance = Reflectance,
  1592.         Transparency = Transparency,
  1593.         CanCollide = false,
  1594.         Locked = true,
  1595.         BrickColor = BrickColor.new(tostring(BColor)),
  1596.         Name = Name,
  1597.         Size = Size,
  1598.         Material = Material
  1599.     })
  1600.     RemoveOutlines(Part)
  1601.     return Part
  1602. end
  1603. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1604.     local Msh = Create(Mesh)({
  1605.         Parent = Part,
  1606.         Offset = OffSet,
  1607.         Scale = Scale
  1608.     })
  1609.     if Mesh == "SpecialMesh" then
  1610.         Msh.MeshType = MeshType
  1611.         Msh.MeshId = MeshId
  1612.     end
  1613.     return Msh
  1614. end
  1615. function CreateWeld(Parent, Part0, Part1, C0, C1)
  1616.     local Weld = Create("Weld")({
  1617.         Parent = Parent,
  1618.         Part0 = Part0,
  1619.         Part1 = Part1,
  1620.         C0 = C0,
  1621.         C1 = C1
  1622.     })
  1623.     return Weld
  1624. end
  1625.  
  1626. -------------------------------------------------------
  1627. --Start Effect Function--
  1628. -------------------------------------------------------
  1629. EffectModel = Instance.new("Model", char)
  1630. Effects = {
  1631.   Block = {
  1632.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1633.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1634.       prt.Anchored = true
  1635.       prt.CFrame = cframe
  1636.       local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1637.       game:GetService("Debris"):AddItem(prt, 10)
  1638.       if Type == 1 or Type == nil then
  1639.         table.insert(Effects, {
  1640.           prt,
  1641.           "Block1",
  1642.           delay,
  1643.           x3,
  1644.           y3,
  1645.           z3,
  1646.           msh
  1647.         })
  1648.       elseif Type == 2 then
  1649.         table.insert(Effects, {
  1650.           prt,
  1651.           "Block2",
  1652.           delay,
  1653.           x3,
  1654.           y3,
  1655.           z3,
  1656.           msh
  1657.         })
  1658.       else
  1659.         table.insert(Effects, {
  1660.           prt,
  1661.           "Block3",
  1662.           delay,
  1663.           x3,
  1664.           y3,
  1665.           z3,
  1666.           msh
  1667.         })
  1668.       end
  1669.     end
  1670.   },
  1671.   Sphere = {
  1672.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1673.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1674.       prt.Anchored = true
  1675.       prt.CFrame = cframe
  1676.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0,0,0), Vector3.new(x1, y1, z1))
  1677.       game:GetService("Debris"):AddItem(prt, 10)
  1678.       table.insert(Effects, {
  1679.         prt,
  1680.         "Cylinder",
  1681.         delay,
  1682.         x3,
  1683.         y3,
  1684.         z3,
  1685.         msh
  1686.       })
  1687.     end
  1688.   },
  1689.   Cylinder = {
  1690.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1691.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1692.       prt.Anchored = true
  1693.       prt.CFrame = cframe
  1694.       local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1695.       game:GetService("Debris"):AddItem(prt, 10)
  1696.       table.insert(Effects, {
  1697.         prt,
  1698.         "Cylinder",
  1699.         delay,
  1700.         x3,
  1701.         y3,
  1702.         z3,
  1703.         msh
  1704.       })
  1705.     end
  1706.   },
  1707.   Wave = {
  1708.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1709.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1710.       prt.Anchored = true
  1711.       prt.CFrame = cframe
  1712.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  1713.       game:GetService("Debris"):AddItem(prt, 10)
  1714.       table.insert(Effects, {
  1715.         prt,
  1716.         "Cylinder",
  1717.         delay,
  1718.         x3 / 60,
  1719.         y3 / 60,
  1720.         z3 / 60,
  1721.         msh
  1722.       })
  1723.     end
  1724.   },
  1725.   Ring = {
  1726.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1727.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1728.       prt.Anchored = true
  1729.       prt.CFrame = cframe
  1730.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1731.       game:GetService("Debris"):AddItem(prt, 10)
  1732.       table.insert(Effects, {
  1733.         prt,
  1734.         "Cylinder",
  1735.         delay,
  1736.         x3,
  1737.         y3,
  1738.         z3,
  1739.         msh
  1740.       })
  1741.     end
  1742.   },
  1743.   Break = {
  1744.     Create = function(brickcolor, cframe, x1, y1, z1)
  1745.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1746.       prt.Anchored = true
  1747.       prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1748.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1749.       local num = math.random(10, 50) / 1000
  1750.       game:GetService("Debris"):AddItem(prt, 10)
  1751.       table.insert(Effects, {
  1752.         prt,
  1753.         "Shatter",
  1754.         num,
  1755.         prt.CFrame,
  1756.         math.random() - math.random(),
  1757.         0,
  1758.         math.random(50, 100) / 100
  1759.       })
  1760.     end
  1761.   },
  1762. Spiral = {
  1763.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1764.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1765.       prt.Anchored = true
  1766.       prt.CFrame = cframe
  1767.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1768.       game:GetService("Debris"):AddItem(prt, 10)
  1769.       table.insert(Effects, {
  1770.         prt,
  1771.         "Cylinder",
  1772.         delay,
  1773.         x3,
  1774.         y3,
  1775.         z3,
  1776.         msh
  1777.       })
  1778.     end
  1779.   },
  1780. Push = {
  1781.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1782.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1783.       prt.Anchored = true
  1784.       prt.CFrame = cframe
  1785.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1786.       game:GetService("Debris"):AddItem(prt, 10)
  1787.       table.insert(Effects, {
  1788.         prt,
  1789.         "Cylinder",
  1790.         delay,
  1791.         x3,
  1792.         y3,
  1793.         z3,
  1794.         msh
  1795.       })
  1796.     end
  1797.   }
  1798. }
  1799. -------------------------------------------------------
  1800. --End Effect Function--
  1801. -------------------------------------------------------
  1802.  
  1803. function CreateSound(ID, PARENT, VOLUME, PITCH) --Very important.
  1804.     local NSound = nil
  1805.     coroutine.resume(coroutine.create(function()
  1806.         NSound = Instance.new("Sound", PARENT)
  1807.         NSound.Volume = VOLUME
  1808.         NSound.Pitch = PITCH
  1809.         NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1810.         swait()
  1811.         NSound:play()
  1812.         game:GetService("Debris"):AddItem(NSound, 10)
  1813.     end))
  1814.     return NSound
  1815. end
  1816.  
  1817.  
  1818. coroutine.resume(coroutine.create(function()
  1819.     while text ~= nil do
  1820.         swait()
  1821.         text.Rotation = math.random(-1.8,1.8)
  1822.     end
  1823. end))
  1824.  
  1825. angery = false
  1826.  
  1827.  
  1828. -------------------------------------------------------
  1829. --End Important Functions--
  1830. -------------------------------------------------------
  1831.  
  1832. lul = Instance.new("Sound", tors) --le musice
  1833. lul.Pitch = 1
  1834.  
  1835. local mu = math.random(1,14)
  1836. if mu == 1 then
  1837.     lul.SoundId = "rbxassetid://193889412"
  1838. end
  1839. if mu == 2 then
  1840.     lul.SoundId = "rbxassetid://274690929"
  1841. end
  1842. if mu == 3 then
  1843.     lul.SoundId = "rbxassetid://1241998626"
  1844. end
  1845. if mu == 4 then
  1846.     lul.SoundId = "rbxassetid://1878962648"
  1847. end
  1848. if mu == 5 then
  1849.     lul.SoundId = "rbxassetid://185117072"
  1850. end
  1851. if mu == 6 then
  1852.     lul.SoundId = "rbxassetid://295856024"
  1853. end
  1854. if mu == 7 then
  1855.     lul.SoundId = "rbxassetid://2054013600"
  1856. end
  1857. if mu == 8 then
  1858.     lul.SoundId = "rbxassetid://1463709693"
  1859.     lul.Pitch = 1.4
  1860. end
  1861. if mu == 9 then
  1862.     lul.SoundId = "rbxassetid://575705300"
  1863. end
  1864. if mu == 10 then
  1865.     lul.SoundId = "rbxassetid://142924062"
  1866. end
  1867. if mu == 11 then
  1868.     lul.SoundId = "rbxassetid://251072363"
  1869. end
  1870. if mu == 12 then
  1871.     lul.SoundId = "rbxassetid://731061980"
  1872. end
  1873. if mu == 13 then
  1874.     lul.SoundId = "rbxassetid://455682677"
  1875. end
  1876. if mu == 14 then
  1877.     lul.SoundId = "rbxassetid://1283123885"
  1878. end
  1879.  
  1880. lul.Volume = 4.7
  1881. lul.TimePosition = 0
  1882. lul.Looped = true
  1883. lul:Play()
  1884.  
  1885. NEWS = Instance.new("Sound", tors) --O NO
  1886. NEWS.SoundId = "http://www.roblox.com/asset/?id=1864852634"
  1887. NEWS.Volume = 100
  1888. NEWS.Pitch = 1
  1889. NEWS.Looped = false
  1890. NEWS.TimePosition = 1
  1891.  
  1892. AAAAA = Instance.new("Sound", tors) --aaa
  1893. AAAAA.SoundId = "http://www.roblox.com/asset/?id=0"
  1894. AAAAA.Volume = 10
  1895. AAAAA.Pitch = 1
  1896. AAAAA.Looped = false
  1897. AAAAA.TimePosition = 1
  1898.  
  1899. MERKIO = Instance.new("Sound", tors) --why
  1900. MERKIO.SoundId = "http://www.roblox.com/asset/?id=195689102"
  1901. MERKIO.Volume = 10
  1902. MERKIO.Pitch = 1
  1903. MERKIO.Looped = false
  1904. MERKIO.TimePosition = 0
  1905.  
  1906. MERKIO2 = Instance.new("Sound", tors) --why (again)
  1907. MERKIO2.SoundId = "http://www.roblox.com/asset/?id=258246285"
  1908. MERKIO2.Volume = 10
  1909. MERKIO2.Pitch = 1
  1910. MERKIO2.Looped = false
  1911. MERKIO2.TimePosition = 0
  1912.  
  1913. thonks = Instance.new("Sound", tors) --wat?
  1914. thonks.SoundId = "http://www.roblox.com/asset/?id=685766564"
  1915. thonks.Volume = 10
  1916. thonks.Pitch = 1
  1917. thonks.Looped = false
  1918. thonks.TimePosition = 0
  1919.  
  1920. gudsong = Instance.new("Sound", tors) --seizure time
  1921. gudsong.SoundId = "http://www.roblox.com/asset/?id=2027619387"
  1922. gudsong.Volume = 10
  1923. gudsong.Pitch = 1
  1924. gudsong.Looped = true
  1925. gudsong.TimePosition = 6.6
  1926.  
  1927. -------------------------------------------------------
  1928. --Start Music Option--
  1929. -------------------------------------------------------
  1930. ;
  1931. -------------------------------------------------------
  1932. --End Music Option--
  1933. -------------------------------------------------------
  1934. --hi fat >:)
  1935. -------------------------------------------------------
  1936. --Start Attacks N Stuff--
  1937. -------------------------------------------------------
  1938.  
  1939. function THEBESTOVERUSEDJOKEEVER() --oh god why did i make this a thing jeezus help me pls
  1940.     attack = true
  1941.  
  1942.     hum.WalkSpeed = 40
  1943.     lul:Pause()
  1944.         Character.Head.face.Texture = "rbxassetid://620619801"
  1945.         NEWS:Play()
  1946.         repeat
  1947.                 NEWS.Parent = tors
  1948.         swait()
  1949.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1950.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  1951.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1952.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1953.         RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  1954.         LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  1955.     until NEWS.Playing == false
  1956.         local S = Instance.new("Explosion",workspace)    
  1957.         S.Position = tors.Position
  1958.         S.BlastPressure = 999
  1959.         S.BlastRadius = 45
  1960.         S.ExplosionType = 0
  1961.     attack = false
  1962.     hum.WalkSpeed = 40
  1963.     lul:Resume()
  1964.         Character.Head.face.Texture = "rbxassetid://620619801"
  1965.     attack = false
  1966.     hum.WalkSpeed = 40
  1967. end
  1968.  
  1969. function sneakonehundred()
  1970.     attack = true
  1971.     hum.WalkSpeed = 0.03
  1972.         Character.Head.face.Texture = "rbxassetid://1667792"
  1973.         CreateSound("1542642349", tors, 10, 1.05)
  1974.     for i = 0,20,0.1 do
  1975.         swait()
  1976.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.64 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  1977.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-110), Rad(0), Rad(0)), 0.4)
  1978.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1979.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1980.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.0001 * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(-180)), 0.4)
  1981.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.0001 * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(180)), 0.4)
  1982.     end
  1983.         CreateSound("753450324", tors, 10, 1.05)
  1984.         wait(0.25)
  1985.         Character.Head.face.Texture = "rbxassetid://1223903433"
  1986.     for i = 0,7,0.1 do
  1987.         swait()
  1988.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.64 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  1989.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-110), Rad(0), Rad(0)), 0.4)
  1990.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1991.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1992.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(-180)), 0.4)
  1993.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(180)), 0.4)
  1994.     end
  1995.         Character.Head.face.Texture = "rbxassetid://620619801"
  1996.     attack = false
  1997.     hum.WalkSpeed = 40
  1998. end
  1999.  
  2000. function WRY() --WRYYYYYYY
  2001.     attack = true
  2002.     hum.WalkSpeed = 0.30
  2003.     CreateSound("794081034", hed, 10, 1)
  2004.         Character.Head.face.Texture = "rbxassetid://396389196"
  2005.     for i = 0,2,0.1 do
  2006.         swait()
  2007.         CameraEnshaking(1, 2)
  2008.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2009.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2010.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2011.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2012.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2013.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2014.     end
  2015.     for i = 0,14.7,0.1 do
  2016.         swait()
  2017.         CameraEnshaking(1, 3)
  2018.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  2019.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  2020.         RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  2021.         LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  2022.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  2023.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  2024.     end
  2025.     attack = false
  2026.         Character.Head.face.Texture = "rbxassetid://620619801"
  2027.     hum.WalkSpeed = 40
  2028. end
  2029.  
  2030. function DANCEFORME()
  2031.     attack = true
  2032.     texth.Text = "Squɑƚing."
  2033.     text.Text = ""
  2034.     lul:Pause()
  2035.         Character.Head.face.Texture = "rbxassetid://1676553712"
  2036.         MERKIO:Play()
  2037.         repeat
  2038.     for i = 0,0.37,0.03 do
  2039.         swait()
  2040.                 MERKIO.Parent = tors
  2041.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2042.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2043.         RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2044.         LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2045.         RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  2046.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  2047.     end
  2048.         for i = 0,0.37,0.03 do
  2049.                 swait()
  2050.                 MERKIO.Parent = tors
  2051.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2052.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2053.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2054.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2055.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  2056.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  2057.         end
  2058.         until MERKIO.Playing == false
  2059.         MERKIO:Stop()
  2060.         Character.Head.face.Texture = "rbxassetid://620619801"
  2061.     attack = false
  2062.     lul:Resume()
  2063.     texth.Text = ""
  2064.     text.Text = "Noti˅ɐ "
  2065.     hum.WalkSpeed = 40
  2066. end
  2067.  
  2068. function takethat()
  2069.         attack = true
  2070.         hum.WalkSpeed = 0
  2071.         CreateSound("1238240145", tors, 10, 1.05)
  2072.     for i = 0,8.3,0.1 do
  2073.         swait()
  2074.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  2075.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.7)
  2076.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2077.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2078.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(0)), 0.7)
  2079.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.7)
  2080.         end
  2081.         CreateSound("135165859", tors, 10, 1.05)
  2082.     for i = 0,6,0.1 do
  2083.         swait()
  2084.             rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2085.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.85)
  2086.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.7)
  2087.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2088.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2089.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-.6), Rad(0)), 0.7)
  2090.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(-.6), Rad(0 - 4.5 * Sin(sine / 20))), 0.7)
  2091.         end
  2092.         attack = false
  2093.         Character.Head.face.Texture = "rbxassetid://620619801"
  2094.         hum.WalkSpeed = 40
  2095. end
  2096. function thonki()
  2097.         attack = true
  2098.     text.Text = "Thinking..."
  2099.         hum.WalkSpeed = 6.5
  2100.         Character.Head.face.Texture = "rbxassetid://1528105298"
  2101.         thonks:Play()
  2102.     lul:Pause()
  2103.         repeat
  2104.     for i = 0,8.3,0.1 do
  2105.         swait()
  2106.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  2107.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.7)
  2108.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2109.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2110.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(0)), 0.7)
  2111.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.7)
  2112.         end
  2113.         until thonks.Playing == false
  2114.         thonks:Stop()
  2115.         attack = false
  2116.     text.Text = "Noti˅ɐ "
  2117.         Character.Head.face.Texture = "rbxassetid://620619801"
  2118.     lul:Resume()
  2119.         hum.WalkSpeed = 40
  2120. end
  2121. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2122. attack = true
  2123.         Character.Head.face.Texture = "rbxassetid://266304560"
  2124.     for i = 0,6,0.1 do
  2125.         swait()
  2126.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2127.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2128.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2129.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2130.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  2131.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  2132.     end
  2133.     CreateSound("1093102664", hed, 10, 1)
  2134.     CameraEnshaking(3, 8)
  2135.     for i = 0,2,0.1 do
  2136.         swait()
  2137.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2138.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2139.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2140.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2141.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2142.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2143.     end
  2144. Character.Head.face.Texture = "rbxassetid://30128383"
  2145. hum.MaxHealth = 0
  2146. ragdoll(char)
  2147. CreateSound("534269232", hed, 5, 1)
  2148. end
  2149.  
  2150. function dead()
  2151.     attack = true
  2152.     hum.WalkSpeed = 0.20
  2153.     CreateSound("137225991", hed, 10, 1)
  2154.         Character.Head.face.Texture = "rbxassetid://297512410"
  2155.     for i = 0,1.1,0.1 do
  2156.         swait()
  2157.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2158.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2159.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2160.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2161.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2162.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2163.     end
  2164.     for i = 0,1.1,0.1 do
  2165.         swait()
  2166.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  2167.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2168.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2169.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2170.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2171.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2172.     end
  2173.     for i = 0,1.1,0.1 do
  2174.         swait()
  2175.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  2176.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2177.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2178.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2179.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2180.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2181.     end
  2182.     for i = 0,1.1,0.1 do
  2183.         swait()
  2184.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  2185.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2186.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2187.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2188.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2189.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2190.     end
  2191.     for i = 0,1.1,0.1 do
  2192.         swait()
  2193.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2194.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2195.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2196.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2197.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2198.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2199.     end
  2200.     for i = 0,1.1,0.1 do
  2201.         swait()
  2202.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  2203.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2204.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2205.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2206.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2207.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2208.     end
  2209.     for i = 0,1.1,0.1 do
  2210.         swait()
  2211.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  2212.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2213.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2214.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2215.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2216.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2217.     end
  2218.     for i = 0,1.1,0.1 do
  2219.         swait()
  2220.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  2221.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2222.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2223.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2224.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2225.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2226.     end
  2227.     for i = 0,1.1,0.1 do
  2228.         swait()
  2229.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2230.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2231.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2232.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2233.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2234.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2235.     end
  2236.         Character.Head.face.Texture = "rbxassetid://273309187"
  2237.     for i = 0,9,0.1 do
  2238.         swait()
  2239.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.59 + 0.1) * angles(Rad(-90), Rad(90), Rad(0)), 0.15)
  2240.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2241.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2242.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-0)), 0.15)
  2243.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  2244.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-30)), 0.1)
  2245.     end
  2246.     attack = false
  2247.         Character.Head.face.Texture = "rbxassetid://620619801"
  2248.     hum.WalkSpeed = 40
  2249. end
  2250.  
  2251. function ShutTheHellUp()
  2252.     attack = true
  2253.     hum.WalkSpeed = 2.01
  2254.     CreateSound("336377340", hed, 10, 1)
  2255.     for i = 0,3,0.1 do
  2256.         swait()
  2257.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2258.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2259.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2260.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2261.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2262.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2263.     end
  2264.     for i = 0,1.2,0.1 do
  2265.         swait()
  2266.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2267.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2268.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2269.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2270.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2271.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2272.     end
  2273.     for i = 0,1.2,0.1 do
  2274.         swait()
  2275.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2276.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2277.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2278.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2279.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2280.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2281.     end
  2282.     for i = 0,1.2,0.1 do
  2283.         swait()
  2284.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2285.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2286.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2287.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2288.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2289.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2290.     end
  2291.     for i = 0,1.2,0.1 do
  2292.         swait()
  2293.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2294.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2295.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2296.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2297.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2298.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2299.     end
  2300.     for i = 0,2,0.1 do
  2301.         swait()
  2302.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2303.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2304.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2305.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2306.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  2307.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2308.     end
  2309.     for i = 0,2,0.1 do
  2310.         swait()
  2311.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2312.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2313.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2314.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2315.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2316.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2317.     end
  2318.     hum.WalkSpeed = 40
  2319.     attack = false
  2320. end
  2321.  
  2322. function NO_U()
  2323.     attack = true
  2324.     hum.WalkSpeed = 4.01
  2325.         Character.Head.face.Texture = "rbxassetid://304904077"
  2326.     CreateSound("1543318456", hed, 10, 1)
  2327.     for i = 0,6,0.1 do
  2328.         swait()
  2329.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2330.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2331.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2332.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2333.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2334.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2335.     end
  2336.     for i = 0,3.2,0.1 do
  2337.         swait()
  2338.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2339.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2340.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2341.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2342.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2343.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2344.     end
  2345.     hum.WalkSpeed = 40
  2346.         Character.Head.face.Texture = "rbxassetid://620619801"
  2347.     attack = false
  2348. end
  2349.  
  2350. function EndMySufferingV2()
  2351.     attack = true
  2352.     hum.WalkSpeed = 1.01
  2353.     CreateSound("577475178", hed, 10, 1)
  2354.     for i = 0,18,0.1 do
  2355.         swait()
  2356.     rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  2357.     tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  2358.     RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  2359.     LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  2360.     RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  2361.     LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  2362.     end
  2363.     attack = false
  2364.     hum.WalkSpeed = 40
  2365. end
  2366.  
  2367. function Victory()
  2368.     attack = true
  2369.     hum.WalkSpeed = 1.01
  2370.         Character.Head.face.Texture = "rbxassetid://616284160"
  2371.         Humanoid.Jump = true
  2372.         CreateSound("130834939", hed, 10, 1)
  2373.         for i = 0,3.7,0.1 do
  2374.         swait()
  2375.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2376.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2377.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2378.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2379.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2380.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2381.         end
  2382.         Humanoid.Jump = true
  2383.         for i = 0,3.7,0.1 do
  2384.         swait()
  2385.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2386.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2387.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2388.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2389.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  2390.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2391.         end
  2392.         Humanoid.Jump = true
  2393.         for i = 0,3.7,0.1 do
  2394.         swait()
  2395.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2396.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2397.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2398.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2399.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2400.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2401.         end
  2402.         Humanoid.Jump = true
  2403.         for i = 0,3.7,0.1 do
  2404.         swait()
  2405.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2406.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2407.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2408.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2409.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  2410.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2411.         end
  2412.         Humanoid.Jump = true
  2413.         for i = 0,3.7,0.1 do
  2414.         swait()
  2415.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2416.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2417.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2418.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2419.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2420.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2421.         end
  2422.     attack = false
  2423.         Character.Head.face.Texture = "rbxassetid://620619801"
  2424.     hum.WalkSpeed = 40
  2425. end
  2426.  
  2427. function WhatHuh()
  2428.     attack = true
  2429.     hum.WalkSpeed = 1.01
  2430.     CreateSound("130766865", hed, 10, 1)
  2431.         Character.Head.face.Texture = "rbxassetid://276732672"
  2432.     for i = 0,4,0.1 do
  2433.         swait()
  2434.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2435.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2436.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2437.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2438.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2439.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2440.     end
  2441.     for i = 0,6.7,0.1 do
  2442.         swait()
  2443.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2444.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2445.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2446.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2447.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2448.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2449.     end
  2450.     for i = 0,8.1,0.1 do
  2451.         swait()
  2452.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2453.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2454.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2455.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2456.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2457.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2458.     end
  2459.     for i = 0,1,0.1 do
  2460.         swait()
  2461.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2462.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  2463.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2464.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2465.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2466.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2467.     end
  2468.     for i = 0,1,0.1 do
  2469.         swait()
  2470.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2471.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  2472.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2473.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2474.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2475.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2476.     end
  2477.     for i = 0,4,0.1 do
  2478.         swait()
  2479.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2480.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2481.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2482.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2483.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2484.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2485.     end
  2486.     attack = false
  2487.         Character.Head.face.Texture = "rbxassetid://620619801"
  2488.     hum.WalkSpeed = 40
  2489. end
  2490.  
  2491. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2492. attack = true
  2493.         Character.Head.face.Texture = "rbxassetid://266304560"
  2494.     for i = 0,6,0.1 do
  2495.         swait()
  2496.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2497.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2498.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2499.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2500.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  2501.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  2502.     end
  2503.     CreateSound("1093102664", hed, 10, 1)
  2504.     CameraEnshaking(3, 8)
  2505.     for i = 0,2,0.1 do
  2506.         swait()
  2507.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2508.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2509.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2510.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2511.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2512.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2513.     end
  2514. Character.Head.face.Texture = "rbxassetid://30128383"
  2515. hum.MaxHealth = 0
  2516. ragdoll(char)
  2517. CreateSound("534269232", hed, 5, 1)
  2518. end
  2519.  
  2520. function AnotherOne() --WhAT ANOTHER ONE
  2521.     attack = true
  2522.     hum.WalkSpeed = 1.01
  2523.     local icri = CreateSound("1205111204", hed, 10, 1)
  2524.     swait(165)
  2525.     local FRAME = tors.CFrame
  2526.     repeat
  2527.         swait()
  2528.                 Character.Head.face.Texture = "rbxassetid://582931093"
  2529.         CameraEnshaking(1, 10)
  2530.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2531.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2532.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2533.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2534.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2535.         tors.CFrame = FRAME * CF(0,1,0)
  2536.         swait()
  2537.         tors.CFrame = FRAME
  2538.     until icri.Playing == false
  2539.         Character.Head.face.Texture = "rbxassetid://620619801"
  2540.     attack = false
  2541.     hum.WalkSpeed = 40
  2542. end
  2543.  
  2544.  
  2545. function NEN()
  2546.     attack = true
  2547.     hum.WalkSpeed = 1.01
  2548.     CreateSound("230292011", hed, 10, 1)
  2549.         Character.Head.face.Texture = "rbxassetid://705269463"
  2550.     for i = 0,4,0.1 do
  2551.         swait()
  2552.         CameraEnshaking(1, 3)
  2553.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2554.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-90), Rad(0), Rad(0)), 0.3)
  2555.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2556.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2557.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2558.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2559.     end
  2560.     attack = false
  2561.         Character.Head.face.Texture = "rbxassetid://620619801"
  2562.     hum.WalkSpeed = 40
  2563. end
  2564.  
  2565. function Ashes() --Straight from... Whatever it was called.
  2566.         attack = true
  2567.     hum.WalkSpeed = 1.01
  2568.         Character.Head.face.Texture = "rbxassetid://360687027"
  2569.     CreateSound("290084602", tors, 10, 1)
  2570.     for i = 0,6.2,0.1 do
  2571.             swait()
  2572.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2573.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.3)
  2574.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2575.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2576.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(145)), 0.1)
  2577.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(-145)), 0.1)
  2578.     end
  2579.     for i = 0,6.2,0.1 do
  2580.             swait()
  2581.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2582.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2583.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2584.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2585.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2586.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2587.     end
  2588.     attack = false
  2589.         Character.Head.face.Texture = "rbxassetid://620619801"
  2590.     hum.WalkSpeed = 40
  2591. end
  2592.  
  2593.  
  2594. function BOI()
  2595.     attack = true
  2596.     hum.WalkSpeed = 1.01
  2597.     CreateSound("390901873", hed, 10, 1)
  2598.         Character.Head.face.Texture = "rbxassetid://282463320"
  2599.     for i = 0,4,0.1 do
  2600.         swait()
  2601.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2602.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2603.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2604.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2605.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(50), Rad(90)), 0.1)
  2606.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-50), Rad(-90)), 0.1)
  2607.     end
  2608.     for i = 0,4,0.1 do
  2609.         swait()
  2610.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2611.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2612.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2613.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2614.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2615.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2616.     end
  2617.     attack = false
  2618.         Character.Head.face.Texture = "rbxassetid://620619801"
  2619.     hum.WalkSpeed = 40
  2620. end
  2621.  
  2622. function DrinkdaDrink()
  2623.     attack = true
  2624.     RHe.Transparency = 0
  2625.     hum.WalkSpeed = 3
  2626.     local Munch = CreateSound("554208103", hed, 5, 1)
  2627.     swait(2)
  2628.     repeat
  2629.     for i = 0,6,0.1 do
  2630.         swait()
  2631.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  2632.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-35 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2633.         RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.3)
  2634.         LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.3)
  2635.         RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.1 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(160), Rad(0), Rad(-35)), 0.1)
  2636.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.3)
  2637.     end
  2638.     until Munch.Playing == false
  2639.     hum.WalkSpeed = 40
  2640.     RHe.Transparency = 1
  2641.     attack = false
  2642. end
  2643.  
  2644. function EatdaChips()
  2645.     attack = true
  2646.     RHk.Transparency = 0
  2647.     hum.WalkSpeed = 3
  2648.     local Muncha = CreateSound("1575472350", hed, 5, 1)
  2649.     swait(2)
  2650.     repeat
  2651.     for i = 0,6,0.1 do
  2652.         swait()
  2653.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  2654.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-35 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2655.         RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.3)
  2656.         LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.3)
  2657.         RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.1 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(160), Rad(0), Rad(-35)), 0.1)
  2658.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.3)
  2659.     end
  2660.     until Muncha.Playing == false
  2661.     hum.WalkSpeed = 40
  2662.     RHk.Transparency = 1
  2663.     attack = false
  2664. end
  2665.  
  2666. function Sittyboi()
  2667.     attack = true
  2668.         lul:Pause()
  2669.     text.Text = "Waiting..."
  2670.         AAAAA.SoundId = "rbxassetid://1239136800"
  2671.         AAAAA.TimePosition = 0
  2672.         AAAAA:Play()
  2673.     hum.WalkSpeed = 0
  2674.     repeat
  2675.     swait()
  2676.     for i = 0, 1, 0.1 do
  2677.         swait()
  2678.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -1.6 + 0.1 * Player_Size * Cos(sine / 20)) * angles(Rad(-15), Rad(0), Rad(0)), 0.1)
  2679.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2680.         RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(75), Rad(0), Rad(5)), 0.1)
  2681.         LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(75), Rad(0), Rad(-5)), 0.1)
  2682.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(70), Rad(0 + 5 * Sin(sine / 20)), Rad(-30 + 5 * Sin(sine / 20))), 0.1)
  2683.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-15), Rad(20), Rad(-15)), 0.1)
  2684.     end
  2685.     until AAAAA.Playing == false
  2686.     attack = false
  2687.         AAAAA:Stop()
  2688.         lul:Resume()
  2689.     text.Text = "Noti˅ɐ "
  2690.     hum.WalkSpeed = 40
  2691. end
  2692.  
  2693. function HELP()
  2694.     attack = true
  2695.     hum.WalkSpeed = 1.01
  2696.         Character.Head.face.Texture = "rbxassetid://307972876"
  2697.     CreateSound("1123321019", hed, 10, 1)
  2698.     for i = 0,15,0.1 do
  2699.         swait()
  2700.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2701.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2702.         RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2703.         LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2704.         RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2705.         LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2706.     end
  2707.     CreateSound("198462271", hed, 10, 1)
  2708.     for i = 0,8,0.1 do
  2709.                 Character.Head.face.Texture = "rbxassetid://341497730"
  2710.         swait()
  2711.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2712.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2713.         RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2714.         LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2715.         RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2716.         LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2717.     end
  2718.     for i = 0,8,0.1 do
  2719.                 Character.Head.face.Texture = "rbxassetid://341497730"
  2720.         swait()
  2721.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2722.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  2723.         RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2724.         LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2725.         RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2726.         LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2727.     end
  2728.     CreateSound("948494432", hed, 10, 1)
  2729.     for i = 0,7.5,0.1 do
  2730.                 Character.Head.face.Texture = "rbxassetid://249062487"
  2731.         swait()
  2732.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2733.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  2734.         RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2735.         LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2736.         RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2737.         LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2738.     end
  2739.     CreateSound("1542642349", hed, 10, 1)
  2740.     for i = 0,10,0.1 do
  2741.                 Character.Head.face.Texture = "rbxassetid://270636807"
  2742.         swait()
  2743.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2744.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2745.         RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2746.         LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2747.         RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2748.         LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2749.     end
  2750.     CreateSound("269597232", hed, 10, 1)
  2751.     for i = 0,6,0.1 do
  2752.                 Character.Head.face.Texture = "rbxassetid://265057155"
  2753.         swait()
  2754.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2755.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2756.         RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2757.         LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2758.         RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2759.         LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2760.     end
  2761.     attack = false
  2762.         Character.Head.face.Texture = "rbxassetid://620619801"
  2763.     hum.WalkSpeed = 40
  2764. end
  2765.  
  2766. danci = false
  2767.  
  2768. function dingidongo() --my head burns
  2769.     attack = true
  2770.     danci = true
  2771.     hum.WalkSpeed = 27.6
  2772.     texth.Text = "Having a Seizure."
  2773.     text.Text = ""
  2774.         gudsong:Play()
  2775.         lul:Pause()
  2776.     gudsong.TimePosition = 6.6
  2777.         Character.Head.face.Texture = "rbxassetid://315792941"
  2778.         repeat
  2779.     for i = 0,1.87,0.23 do
  2780.         swait()
  2781.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2782.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2783.         RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2784.         LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2785.         RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  2786.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  2787.     end
  2788.     if gudsong.TimePosition == 11.937 then
  2789.         gudsong.TimePosition = 6.6
  2790.     end
  2791.         for i = 0,1.87,0.23 do
  2792.                 swait()
  2793.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2794.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2795.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2796.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2797.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  2798.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  2799.         end
  2800.         until danci == false
  2801.         gudsong:Stop()
  2802.     attack = false
  2803.     lul:Resume()
  2804.     texth.Text = ""
  2805.     text.Text = "Noti˅ɐ "
  2806.     attack = false
  2807.         Character.Head.face.Texture = "rbxassetid://620619801"
  2808.     hum.WalkSpeed = 40
  2809. end
  2810.  
  2811. function hap() --much hap
  2812.     attack = true
  2813.     hum.WalkSpeed = 0.10
  2814.     CreateSound("363808674", hed, 10, 1)
  2815.         Character.Head.face.Texture = "rbxassetid://315792941"
  2816.     for i = 0,12,0.1 do
  2817.         swait()
  2818.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2819.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  2820.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2821.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2822.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2823.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2824.     end
  2825.     CreateSound("233168827", hed, 10, 1)
  2826.         Character.Head.face.Texture = "rbxassetid://335761015"
  2827.     for i = 0,10,0.1 do
  2828.         swait()
  2829.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2830.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  2831.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2832.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2833.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2834.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2835.     end
  2836.         CreateSound("363808674", hed, 10, 1)
  2837.     attack = false
  2838.         Character.Head.face.Texture = "rbxassetid://620619801"
  2839.     hum.WalkSpeed = 40
  2840. end
  2841.  
  2842. function Gumilol()
  2843.     attack = true
  2844.     hum.WalkSpeed = 0
  2845.     local Senses = CreateSound("605297168", hed, 6, 1)
  2846.     swait(2)
  2847.     repeat
  2848.         swait()
  2849.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.2)
  2850.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.2)
  2851.         RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.2)
  2852.         LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.2)
  2853.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.2)
  2854.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.2)
  2855.     until Senses.TimePosition > 2.7
  2856.     for i = 0, 3, 0.1 do
  2857.         swait()
  2858.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size) * angles(Rad(-30), Rad(0), Rad(0)), 0.5)
  2859.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2860.         RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2861.         LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2862.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.5)
  2863.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2864.     end
  2865.     root.Anchored = true
  2866.     repeat
  2867.         swait()
  2868.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.7 + 0.1* Player_Size) * angles(Rad(90), Rad(0), Rad(0)), 0.5)
  2869.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2870.         RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2871.         LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2872.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.5)
  2873.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2874.     until Senses.Playing == false
  2875.     hum.WalkSpeed = 40
  2876.     attack = false
  2877.     root.Anchored = false
  2878. end
  2879. function oofmyass()
  2880.     attack = true
  2881.     hum.WalkSpeed = 0
  2882.     CreateSound("663306786", tors, 3, 1)
  2883.     for i = 0, 12, 0.1 do
  2884.         swait()
  2885.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0 + 1 * i * Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.1)
  2886.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2887.         RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(47), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  2888.         LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2889.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(75), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1)
  2890.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(143), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  2891.     end
  2892.     CreateSound("663307468", tors, 6, 1)
  2893.     for i = 0, 6, 0.1 do
  2894.         swait()
  2895.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 4500 * Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2896.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2897.         RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(47), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  2898.         LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2899.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(75), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1)
  2900.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(156), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  2901.     end
  2902.     hum.WalkSpeed = 40
  2903.     attack = false
  2904. end
  2905. function WoodyGotWood()
  2906.     attack = true
  2907.     hum.WalkSpeed = 0
  2908.     local Woodlenny = CreateSound("1764642350", hed, 6, 1)
  2909.     swait(2)
  2910.     repeat
  2911.         swait()
  2912.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 5)) * angles(Rad(20), Rad(0), Rad(5)), 0.2)
  2913.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20), Rad(0), Rad(-5 - 15 * Sin(sine / 20))), 0.2)
  2914.         RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.2)
  2915.         LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.2)
  2916.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.2)
  2917.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(0), Rad(-10)), 0.2)
  2918.     until Woodlenny.TimePosition > 3.6
  2919.     root.Anchored = true
  2920.     repeat
  2921.         swait()
  2922.         for i = 0, 2, 0.1 do
  2923.             swait()
  2924.             rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.7 + 0.1* Player_Size) * angles(Rad(-90), Rad(0), Rad(0)), 0.5)
  2925.             tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2926.             RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2927.             LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2928.             RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(90)), 0.5)
  2929.             LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2930.         end
  2931.         for i = 0, 1.6, 0.1 do
  2932.             swait()
  2933.             rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.4 + 0.1* Player_Size) * angles(Rad(-90), Rad(0), Rad(0)), 0.5)
  2934.             tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2935.             RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2936.             LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2937.             RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(75)), 0.5)
  2938.             LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-75)), 0.5)
  2939.         end
  2940.     until Woodlenny.Playing == false
  2941.     hum.WalkSpeed = 40
  2942.     attack = false
  2943.     root.Anchored = false
  2944. end
  2945.  
  2946. function LeChange()
  2947.     attack = true
  2948.     hum.WalkSpeed = 40
  2949.     lul.Pitch = 1
  2950.         lul:Stop()
  2951.     local mue = math.random(1,14)
  2952.     if mue == 1 then
  2953.         lul.SoundId = "rbxassetid://193889412"
  2954.     end
  2955.     if mue == 2 then
  2956.         lul.SoundId = "rbxassetid://274690929"
  2957.     end
  2958.     if mue == 3 then
  2959.         lul.SoundId = "rbxassetid://1241998626"
  2960.     end
  2961.     if mue == 4 then
  2962.         lul.SoundId = "rbxassetid://1878962648"
  2963.     end
  2964.     if mue == 5 then
  2965.         lul.SoundId = "rbxassetid://185117072"
  2966.     end
  2967.     if mue == 6 then
  2968.         lul.SoundId = "rbxassetid://295856024"
  2969.     end
  2970.     if mue == 7 then
  2971.         lul.SoundId = "rbxassetid://2054013600"
  2972.     end
  2973.     if mue == 8 then
  2974.         lul.SoundId = "rbxassetid://1463709693"
  2975.         lul.Pitch = 1.4
  2976.     end
  2977.     if mue == 9 then
  2978.         lul.SoundId = "rbxassetid://575705300"
  2979.     end
  2980.     if mue == 10 then
  2981.         lul.SoundId = "rbxassetid://142924062"
  2982.     end
  2983.     if mue == 11 then
  2984.         lul.SoundId = "rbxassetid://251072363"
  2985.     end
  2986.     if mue == 12 then
  2987.         lul.SoundId = "rbxassetid://731061980"
  2988.     end
  2989.     if mue == 13 then
  2990.         lul.SoundId = "rbxassetid://455682677"
  2991.     end
  2992.     if mue == 14 then
  2993.         lul.SoundId = "rbxassetid://1283123885"
  2994.     end
  2995.     hum.WalkSpeed = 40
  2996.         lul:Play()
  2997.     attack = false
  2998.     root.Anchored = false
  2999. end
  3000.  
  3001. function SCREAM()
  3002.     attack = true
  3003.     hum.WalkSpeed = 70
  3004.     lul:Pause()
  3005.         Character.Head.face.Texture = "rbxassetid://1667792"
  3006.         local A = math.random(1,83)
  3007.         if A == 1 then
  3008.             AAAAA.SoundId = "rbxassetid://580806904"
  3009.             AAAAA.TimePosition = 0
  3010.         end
  3011.         if A == 2 then
  3012.             AAAAA.SoundId = "rbxassetid://569124237"
  3013.             AAAAA.TimePosition = 0
  3014.         end
  3015.         if A == 3 then
  3016.             AAAAA.SoundId = "rbxassetid://824995694"
  3017.             AAAAA.TimePosition = 0
  3018.         end
  3019.         if A == 4 then
  3020.             AAAAA.SoundId = "rbxassetid://619398081"
  3021.             AAAAA.TimePosition = 0
  3022.         end
  3023.         if A == 5 then
  3024.             AAAAA.SoundId = "rbxassetid://561567000"
  3025.             AAAAA.TimePosition = 0
  3026.         end
  3027.         if A == 6 then
  3028.             AAAAA.SoundId = "rbxassetid://780544434"
  3029.             AAAAA.TimePosition = 0
  3030.         end
  3031.         if A == 7 then
  3032.             AAAAA.SoundId = "rbxassetid://1127778994"
  3033.             AAAAA.TimePosition = 0
  3034.         end
  3035.         if A == 8 then
  3036.             AAAAA.SoundId = "rbxassetid://2016152738"
  3037.             AAAAA.TimePosition = 0
  3038.         end
  3039.         if A == 9 then
  3040.             AAAAA.SoundId = "rbxassetid://1649268255"
  3041.             AAAAA.TimePosition = 0
  3042.         end
  3043.         if A == 10 then
  3044.             AAAAA.SoundId = "rbxassetid://318925857"
  3045.             AAAAA.TimePosition = 0
  3046.         end
  3047.         if A == 11 then
  3048.             AAAAA.SoundId = "rbxassetid://1231447409"
  3049.             AAAAA.TimePosition = 0
  3050.         end
  3051.         if A == 12 then
  3052.             AAAAA.SoundId = "rbxassetid://1173662546"
  3053.             AAAAA.TimePosition = 0
  3054.         end
  3055.         if A == 13 then
  3056.             AAAAA.SoundId = "rbxassetid://1731102335"
  3057.             AAAAA.TimePosition = 0
  3058.         end
  3059.         if A == 14 then
  3060.             AAAAA.SoundId = "rbxassetid://597084853"
  3061.             AAAAA.TimePosition = 0
  3062.         end
  3063.         if A == 15 then
  3064.             AAAAA.SoundId = "rbxassetid://255219578"
  3065.             AAAAA.TimePosition = 0
  3066.         end
  3067.         if A == 16 then
  3068.             AAAAA.SoundId = "rbxassetid://968042399"
  3069.             AAAAA.TimePosition = 0
  3070.         end
  3071.         if A == 17 then
  3072.             AAAAA.SoundId = "rbxassetid://2088388847"
  3073.             AAAAA.TimePosition = 0
  3074.         end
  3075.         if A == 18 then
  3076.             AAAAA.SoundId = "rbxassetid://1958305455"
  3077.             AAAAA.TimePosition = 0
  3078.         end
  3079.         if A == 19 then
  3080.             AAAAA.SoundId = "rbxassetid://1171758804"
  3081.             AAAAA.TimePosition = 0
  3082.         end
  3083.         if A == 20 then
  3084.             AAAAA.SoundId = "rbxassetid://1453459167"
  3085.             AAAAA.TimePosition = 0
  3086.         end
  3087.         if A == 21 then
  3088.             AAAAA.SoundId = "rbxassetid://2000897208"
  3089.             AAAAA.TimePosition = 0
  3090.         end
  3091.         if A == 22 then
  3092.             AAAAA.SoundId = "rbxassetid://841541884"
  3093.             AAAAA.TimePosition = 0
  3094.         end
  3095.         if A == 23 then
  3096.             AAAAA.SoundId = "rbxassetid://839044936"
  3097.             AAAAA.TimePosition = 0
  3098.         end
  3099.         if A == 24 then
  3100.             AAAAA.SoundId = "rbxassetid://520168377"
  3101.             AAAAA.TimePosition = 0
  3102.         end
  3103.         if A == 25 then
  3104.             AAAAA.SoundId = "rbxassetid://655669511"
  3105.             AAAAA.TimePosition = 0
  3106.         end
  3107.         if A == 26 then
  3108.             AAAAA.SoundId = "rbxassetid://1125711065"
  3109.             AAAAA.TimePosition = 0
  3110.         end
  3111.         if A == 27 then
  3112.             AAAAA.SoundId = "rbxassetid://482886779"
  3113.             AAAAA.TimePosition = 0
  3114.         end
  3115.         if A == 28 then
  3116.             AAAAA.SoundId = "rbxassetid://470406966"
  3117.             AAAAA.TimePosition = 0
  3118.         end
  3119.         if A == 29 then
  3120.             AAAAA.SoundId = "rbxassetid://363239413"
  3121.             AAAAA.TimePosition = 0
  3122.         end
  3123.         if A == 30 then
  3124.             AAAAA.SoundId = "rbxassetid://1183260037"
  3125.             AAAAA.TimePosition = 0
  3126.         end
  3127.         if A == 31 then
  3128.             AAAAA.SoundId = "rbxassetid://644321050"
  3129.             AAAAA.TimePosition = 0
  3130.         end
  3131.         if A == 32 then
  3132.             AAAAA.SoundId = "rbxassetid://962124783"
  3133.             AAAAA.TimePosition = 0
  3134.         end
  3135.         if A == 33 then
  3136.             AAAAA.SoundId = "rbxassetid://328782098"
  3137.             AAAAA.TimePosition = 0
  3138.         end
  3139.         if A == 34 then
  3140.             AAAAA.SoundId = "rbxassetid://1868475933"
  3141.             AAAAA.TimePosition = 0
  3142.         end
  3143.         if A == 35 then
  3144.             AAAAA.SoundId = "rbxassetid://606775826"
  3145.             AAAAA.TimePosition = 0
  3146.         end
  3147.         if A == 36 then
  3148.             AAAAA.SoundId = "rbxassetid://299132320"
  3149.             AAAAA.TimePosition = 0
  3150.         end
  3151.         if A == 37 then
  3152.             AAAAA.SoundId = "rbxassetid://153109732"
  3153.             AAAAA.TimePosition = 0
  3154.         end
  3155.         if A == 37 then
  3156.             AAAAA.SoundId = "rbxassetid://457506669"
  3157.             AAAAA.TimePosition = 0
  3158.         end
  3159.         if A == 38 then
  3160.             AAAAA.SoundId = "rbxassetid://335628150"
  3161.             AAAAA.TimePosition = 0
  3162.         end
  3163.         if A == 39 then
  3164.             AAAAA.SoundId = "rbxassetid://488032404"
  3165.             AAAAA.TimePosition = 0
  3166.         end
  3167.         if A == 40 then
  3168.             AAAAA.SoundId = "rbxassetid://1375131348"
  3169.             AAAAA.TimePosition = 0
  3170.         end
  3171.         if A == 41 then
  3172.             AAAAA.SoundId = "rbxassetid://1314602285"
  3173.             AAAAA.TimePosition = 0
  3174.         end
  3175.         if A == 42 then
  3176.             AAAAA.SoundId = "rbxassetid://744281932"
  3177.             AAAAA.TimePosition = 0
  3178.         end
  3179.         if A == 43 then
  3180.             AAAAA.SoundId = "rbxassetid://434976383"
  3181.             AAAAA.TimePosition = 0
  3182.         end
  3183.         if A == 44 then
  3184.             AAAAA.SoundId = "rbxassetid://1842306658"
  3185.             AAAAA.TimePosition = 0
  3186.         end
  3187.         if A == 45 then
  3188.             AAAAA.SoundId = "rbxassetid://643472343"
  3189.             AAAAA.TimePosition = 0
  3190.         end
  3191.         if A == 46 then
  3192.             AAAAA.SoundId = "rbxassetid://221258319"
  3193.             AAAAA.TimePosition = 0
  3194.         end
  3195.         if A == 47 then
  3196.             AAAAA.SoundId = "rbxassetid://1679015957"
  3197.             AAAAA.TimePosition = 0
  3198.         end
  3199.         if A == 48 then
  3200.             AAAAA.SoundId = "rbxassetid://567908972"
  3201.             AAAAA.TimePosition = 0
  3202.         end
  3203.         if A == 49 then
  3204.             AAAAA.SoundId = "rbxassetid://717014037"
  3205.             AAAAA.TimePosition = 0
  3206.         end
  3207.         if A == 50 then
  3208.             AAAAA.SoundId = "rbxassetid://744323533"
  3209.             AAAAA.TimePosition = 0
  3210.         end
  3211.         if A == 51 then
  3212.             AAAAA.SoundId = "rbxassetid://889774006"
  3213.             AAAAA.TimePosition = 0
  3214.         end
  3215.         if A == 52 then
  3216.             AAAAA.SoundId = "rbxassetid://167137736"
  3217.             AAAAA.TimePosition = 0
  3218.         end
  3219.         if A == 53 then
  3220.             AAAAA.SoundId = "rbxassetid://251074756"
  3221.             AAAAA.TimePosition = 0
  3222.         end
  3223.         if A == 54 then
  3224.             AAAAA.SoundId = "rbxassetid://977558364"
  3225.             AAAAA.TimePosition = 0
  3226.         end
  3227.         if A == 55 then
  3228.             AAAAA.SoundId = "rbxassetid://328728034"
  3229.             AAAAA.TimePosition = 0
  3230.         end
  3231.         if A == 56 then
  3232.             AAAAA.SoundId = "rbxassetid://1266243649"
  3233.             AAAAA.TimePosition = 0
  3234.         end
  3235.         if A == 57 then
  3236.             AAAAA.SoundId = "rbxassetid://964618925"
  3237.             AAAAA.TimePosition = 0
  3238.         end
  3239.         if A == 58 then
  3240.             AAAAA.SoundId = "rbxassetid://1803630339"
  3241.             AAAAA.TimePosition = 0
  3242.         end
  3243.         if A == 59 then
  3244.             AAAAA.SoundId = "rbxassetid://840189092"
  3245.             AAAAA.TimePosition = 0
  3246.         end
  3247.         if A == 60 then
  3248.             AAAAA.SoundId = "rbxassetid://1559029429"
  3249.             AAAAA.TimePosition = 0
  3250.         end
  3251.         if A == 61 then
  3252.             AAAAA.SoundId = "rbxassetid://1638542850"
  3253.             AAAAA.TimePosition = 0
  3254.         end
  3255.         if A == 62 then
  3256.             AAAAA.SoundId = "rbxassetid://803576871"
  3257.             AAAAA.TimePosition = 0
  3258.         end
  3259.         if A == 63 then
  3260.             AAAAA.SoundId = "rbxassetid://698882646"
  3261.             AAAAA.TimePosition = 0
  3262.         end
  3263.         if A == 64 then
  3264.             AAAAA.SoundId = "rbxassetid://1151976352"
  3265.             AAAAA.TimePosition = 0
  3266.         end
  3267.         if A == 65 then
  3268.             AAAAA.SoundId = "rbxassetid://406116544"
  3269.             AAAAA.TimePosition = 0
  3270.         end
  3271.         if A == 66 then
  3272.             AAAAA.SoundId = "rbxassetid://316022829"
  3273.             AAAAA.TimePosition = 0
  3274.         end
  3275.         if A == 67 then
  3276.             AAAAA.SoundId = "rbxassetid://171914461"
  3277.             AAAAA.TimePosition = 0
  3278.         end
  3279.         if A == 68 then
  3280.             AAAAA.SoundId = "rbxassetid://287491840"
  3281.             AAAAA.TimePosition = 0
  3282.         end
  3283.         if A == 69 then
  3284.             AAAAA.SoundId = "rbxassetid://430752531"
  3285.             AAAAA.TimePosition = 0
  3286.         end
  3287.         if A == 70 then
  3288.             AAAAA.SoundId = "rbxassetid://531023877"
  3289.             AAAAA.TimePosition = 0
  3290.         end
  3291.         if A == 71 then
  3292.             AAAAA.SoundId = "rbxassetid://271588868"
  3293.             AAAAA.TimePosition = 0
  3294.         end
  3295.         if A == 72 then
  3296.             AAAAA.SoundId = "rbxassetid://602958674"
  3297.             AAAAA.TimePosition = 0
  3298.         end
  3299.         if A == 73 then
  3300.             AAAAA.SoundId = "rbxassetid://899472110"
  3301.             AAAAA.TimePosition = 0
  3302.         end
  3303.         if A == 74 then
  3304.             AAAAA.SoundId = "rbxassetid://793986125"
  3305.             AAAAA.TimePosition = 0
  3306.         end
  3307.         if A == 75 then
  3308.             AAAAA.SoundId = "rbxassetid://317643401"
  3309.             AAAAA.TimePosition = 0
  3310.         end
  3311.         if A == 76 then
  3312.             AAAAA.SoundId = "rbxassetid://427265119"
  3313.             AAAAA.TimePosition = 0
  3314.         end
  3315.         if A == 77 then
  3316.             AAAAA.SoundId = "rbxassetid://318250043"
  3317.             AAAAA.TimePosition = 0
  3318.         end
  3319.         if A == 78 then
  3320.             AAAAA.SoundId = "rbxassetid://272135781"
  3321.             AAAAA.TimePosition = 0
  3322.         end
  3323.         if A == 79 then
  3324.             AAAAA.SoundId = "rbxassetid://302662929"
  3325.             AAAAA.TimePosition = 0
  3326.         end
  3327.         if A == 80 then
  3328.             AAAAA.SoundId = "rbxassetid://1226918619"
  3329.             AAAAA.TimePosition = 0
  3330.         end
  3331.         if A == 81 then
  3332.             AAAAA.SoundId = "rbxassetid://973891000"
  3333.             AAAAA.TimePosition = 0
  3334.         end
  3335.         if A == 82 then
  3336.             AAAAA.SoundId = "rbxassetid://1002843959"
  3337.             AAAAA.TimePosition = 0
  3338.         end
  3339.         if A == 83 then
  3340.             AAAAA.SoundId = "rbxassetid://1441494988"
  3341.             AAAAA.TimePosition = 0
  3342.         end
  3343.         AAAAA:Play()
  3344.         repeat
  3345.         swait()
  3346.                 AAAAA.Parent = tors
  3347.             rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  3348.     until AAAAA.Playing == false
  3349.     hum.WalkSpeed = 40
  3350.     attack = false
  3351.     lul:Resume()
  3352.     Character.Head.face.Texture = "rbxassetid://620619801"
  3353.     hum.WalkSpeed = 40
  3354. end
  3355.  
  3356. lolxdtest = false --dont remove or script wont work
  3357. MoreTaunts = false
  3358. mouse.KeyDown:connect(function(key)
  3359.     if key == 'm' then
  3360.         MERKIO:Stop()
  3361.         AAAAA:Stop()
  3362.         thonks:Stop()
  3363.         danci = false
  3364.     elseif key == 'n' and angery == true then
  3365.         angery = false
  3366.         MoreTaunts = false
  3367.         print"Back to normal Taunts"
  3368.     end
  3369.     if attack == false then
  3370.         if lolxdtest == false then
  3371.         if key == 'q' then
  3372.             THEBESTOVERUSEDJOKEEVER()
  3373.         elseif key == 'e' then
  3374.             SCREAM()
  3375.         elseif key == 'b' and angery == false then
  3376.             angery = true
  3377.             MoreTaunts = true
  3378.             print"Replaced y,u,h,j,k,x,l with new Taunts"
  3379.         elseif key == 'n' and angery == true then
  3380.             angery = false
  3381.         elseif key == 'r' then
  3382.                         sneakonehundred()
  3383.         elseif key == 't' then
  3384.                         DANCEFORME()
  3385.         elseif key == 'y' and MoreTaunts == false then
  3386.                         takethat()
  3387.         elseif key == 'f' then
  3388.                         Tauntmelon()
  3389.         elseif key == 'z' then
  3390.             EndMySufferingV2()
  3391.         elseif key == 'g' then
  3392.                         un_fun()
  3393.                 elseif key == 'p' then
  3394.                         HELP()
  3395.                 elseif key == 'u' and MoreTaunts == false then
  3396.                         BOI()
  3397.                 elseif key == 'o' then
  3398.                         NO_U()
  3399.                 elseif key == 'f' then
  3400.                         Ashes()
  3401.         elseif key == 'h' and MoreTaunts == false then
  3402.             NEN()
  3403.                 elseif key == 'g' then
  3404.                         AnotherOne()
  3405.                 elseif key == 'k' and MoreTaunts == false then
  3406.                         kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  3407.                 elseif key == 'j' and MoreTaunts == false then
  3408.                         WhatHuh()
  3409.                 elseif key == 'i' then
  3410.                         fbiopenup()
  3411.                 elseif key == 'l' and MoreTaunts == false then
  3412.                         Victory()
  3413.         elseif key == 'z' then
  3414.             EndMySufferingV2()
  3415.         elseif key == 'x' and MoreTaunts == false then
  3416.             ShutTheHellUp()
  3417.         elseif key == 'v' then
  3418.             dead()
  3419.                 elseif key == 'c' and MoreTaunts == false then
  3420.                         WRY()
  3421.         elseif key == "y" and MoreTaunts == true then
  3422.             thonki()
  3423.         elseif key == "u" and MoreTaunts == true then
  3424.             Gumilol()
  3425.         elseif key == "j" and MoreTaunts == true then
  3426.             WoodyGotWood()
  3427.         elseif key == "h" and MoreTaunts == true then
  3428.             oofmyass()
  3429.         elseif key == "k" and MoreTaunts == true then
  3430.             DrinkdaDrink()
  3431.         elseif key == "l" and MoreTaunts == true then
  3432.             EatdaChips()
  3433.         elseif key == "x" and MoreTaunts == true then
  3434.             Sittyboi()
  3435.         elseif key == "c" and MoreTaunts == true then
  3436.             LeChange()
  3437.         end
  3438.         end
  3439.         end
  3440.     end)
  3441.  
  3442. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  3443.   local Hitboxpart = Instance.new("Part", EffectModel)
  3444.   RemoveOutlines(Hitboxpart)
  3445.   Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  3446.   Hitboxpart.CanCollide = false
  3447.   Hitboxpart.Transparency = 1
  3448.   Hitboxpart.Anchored = true
  3449.   Hitboxpart.CFrame = Pose
  3450.   game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  3451.   MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  3452. end
  3453. wait2 = false
  3454. combo = 1
  3455.  
  3456.  
  3457.  
  3458.  
  3459. mouse.Button1Down:connect(function(key)
  3460.   if attack == false then
  3461.     attack = true
  3462.     hum.WalkSpeed = 3.01
  3463.     if combo == 1 then
  3464.     for i = 0, 1.2, 0.1 do
  3465.         swait()
  3466.         rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-65)), 0.3)
  3467.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(-65)), 0.1)
  3468.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  3469.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(40)), 0.3)
  3470.         RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  3471.         LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  3472.           end
  3473.         CreateSound("608537390", ra, 3, .8)
  3474.         local sude = Instance.new("Part", ra)
  3475.         sude.Size = Vector3.new(1, 1, 1)
  3476.         sude:BreakJoints()
  3477.         sude.Transparency = 1
  3478.         sude.CanCollide = false
  3479.         local dmgweld = Instance.new("Weld", sude)
  3480.         dmgweld.Part0 = ra
  3481.         dmgweld.Part1 = sude
  3482.         dmgweld.C0 = dmgweld.C0 * CFrame.new(0,0,1.5)
  3483.             local function death(part)
  3484.                 local tor = part.Parent:findFirstChild("Torso")
  3485.                 if tor ~= nil then
  3486.                     CreateSound("1615641704", ra, 7, 1)
  3487.                     local heds = part.Parent:findFirstChild("Head")
  3488.                     local vel = Instance.new("BodyVelocity", tor)
  3489.                     vel.Velocity = tor.CFrame.lookVector * -754
  3490.                     vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  3491.                     local vels = Instance.new("BodyVelocity", heds)
  3492.                     vels.Velocity = heds.CFrame.lookVector * -546745
  3493.                     vels.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  3494.                     tor:BreakJoints()
  3495.                     if tor then
  3496.                         tor.RotVelocity = game.Players.LocalPlayer.Character.Torso.CFrame.rightVector * 34
  3497.                         tor.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.rightVector * 34
  3498.                     end
  3499.                     wait(1.4)
  3500.                     sude:destroy()
  3501.                 end
  3502.             end
  3503.             sude.Touched:connect(death)
  3504.       for i = 0, 1.2, 0.1 do
  3505.         swait()
  3506.         rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(55)), 0.3)
  3507.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  3508.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(95), math.rad(0), math.rad(40)), 0.1)
  3509.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  3510.         RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-17)), 0.3)
  3511.         LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  3512.       end
  3513.     end
  3514.     hum.WalkSpeed = 40
  3515.     wait2 = false
  3516.     attack = false
  3517.     end
  3518. end)
  3519.  
  3520. -------------------------------------------------------
  3521. --End Attacks N Stuff--
  3522. -------------------------------------------------------
  3523.  
  3524.  
  3525. while jumping do
  3526.  Humanoid.Jump = true
  3527.  wait(0.9)
  3528. end
  3529.  
  3530.  
  3531.  
  3532.  
  3533. -------------------------------------------------------
  3534. --Start Animations--
  3535. -------------------------------------------------------
  3536. local PlayerSize = 1
  3537. local FT,RA,LA,RL,LL = Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh")
  3538. FT.MeshId,FT.Scale = "rbxasset://fonts/torso.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3539. RA.MeshId,RA.Scale = "rbxasset://fonts/rightarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3540. LA.MeshId,LA.Scale = "rbxasset://fonts/leftarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3541. RL.MeshId,RL.Scale = "rbxasset://fonts/rightleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3542. LL.MeshId,LL.Scale = "rbxasset://fonts/leftleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3543.  
  3544.  
  3545. local equipped = false
  3546. local idle = 0
  3547. local change = 1
  3548. local val = 0
  3549. local toim = 0
  3550. local idleanim = 0.4
  3551. hum.Animator.Parent = nil
  3552. while true do
  3553.     swait()
  3554.     sine = sine + change
  3555.     local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  3556.     local velderp = root.Velocity.y
  3557.     hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  3558.     if equipped == true or equipped == false then
  3559.         if attack == false then
  3560.             idle = idle + 1
  3561.         else
  3562.             idle = 0
  3563.         end
  3564.         if 1 < root.Velocity.y and hitfloor == nil then
  3565.             Anim = "Jump"
  3566.             if attack == false then
  3567.                 rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3568.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
  3569.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(15)),0.3)
  3570.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-15)),0.3)
  3571.                 LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3572.                 RH.C0=clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3573.             end
  3574.         elseif -1 > root.Velocity.y and hitfloor == nil then
  3575.             Anim = "Fall"
  3576.             if attack == false then
  3577.                 rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3578.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  3579.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(90)),0.3)
  3580.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-90)),0.3)
  3581.                 LH.C0 = clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3582.                 RH.C0 = clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3583.             end
  3584.         elseif torvel < 1 and hitfloor ~= nil then
  3585.             Anim = "Idle"
  3586.             change = .5
  3587.             if attack == false then
  3588. if angery == false then
  3589. VALUE1 = false
  3590.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3591.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3592.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  3593.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3594.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  3595.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-5 + 2.5 * Sin(sine / 20))), 0.1)
  3596. if VALUE1 == false and math.random(1,200) == 1 then
  3597.                 coroutine.resume(coroutine.create(function()
  3598.                     VALUE1 = true
  3599.                 for i = 1, 25 do
  3600.                         swait()
  3601.                     tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-25),math.rad((15+math.random(-15,15)/15)),math.rad(30)),.3)
  3602.                     end
  3603.                     VALUE1 = false
  3604.                    
  3605.                 end))
  3606. end
  3607. elseif angery == true then
  3608.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3609.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  3610.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3611.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3612.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  3613.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  3614. if VALUE1 == false and math.random(1,200) == 1 then
  3615.                 coroutine.resume(coroutine.create(function()
  3616.                     VALUE1 = true
  3617.                     for i = 1, 25 do
  3618.                         swait()
  3619.         FT.Parent = tors
  3620.         RA.Parent = ra
  3621.         LA.Parent = la
  3622.         RL.Parent = rl
  3623.         LL.Parent = ll
  3624.         for _,v in next, char:GetDescendants() do
  3625.             if(v:IsA'DataModelMesh')then
  3626.                 v.Offset = Vector3.new(math.random(-200,200)/100,math.random(-200,200)/100,math.random(-200,200)/100)
  3627.             end
  3628.         end
  3629.                     tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-25),math.rad((15+math.random(-15,15)/15)),math.rad(0)),.3)
  3630.                     end
  3631.                     VALUE1 = false
  3632.         FT.Parent = nil
  3633.         RA.Parent = nil
  3634.         LA.Parent = nil
  3635.         RL.Parent = nil
  3636.         LL.Parent = nil
  3637.         for _,v in next, char:GetDescendants() do
  3638.             if(v:IsA'DataModelMesh')then
  3639.                 v.Offset = Vector3.new(0,0,0)
  3640.             end
  3641.         end
  3642.                    
  3643.                 end))
  3644.     end
  3645. end
  3646. end
  3647.         elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
  3648.             Anim = "Walk"
  3649.             change = 1
  3650.             if attack == false then
  3651.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3652.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  3653.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3654.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3655.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  3656.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  3657.             end
  3658.         end
  3659.     end
  3660.     if 0 < #Effects then
  3661.         for e = 1, #Effects do
  3662.             if Effects[e] ~= nil then
  3663.                 local Thing = Effects[e]
  3664.                 if Thing ~= nil then
  3665.                     local Part = Thing[1]
  3666.                     local Mode = Thing[2]
  3667.                     local Delay = Thing[3]
  3668.                     local IncX = Thing[4]
  3669.                     local IncY = Thing[5]
  3670.                     local IncZ = Thing[6]
  3671.                     if 1 >= Thing[1].Transparency then
  3672.                         if Thing[2] == "Block1" then
  3673.                             Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3674.                             local Mesh = Thing[1].Mesh
  3675.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3676.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3677.                         elseif Thing[2] == "Block2" then
  3678.                             Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  3679.                             local Mesh = Thing[7]
  3680.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3681.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3682.                         elseif Thing[2] == "Block3" then
  3683.                             Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  3684.                             local Mesh = Thing[7]
  3685.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3686.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3687.                         elseif Thing[2] == "Cylinder" then
  3688.                             local Mesh = Thing[1].Mesh
  3689.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3690.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3691.                         elseif Thing[2] == "Blood" then
  3692.                             local Mesh = Thing[7]
  3693.                             Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  3694.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3695.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3696.                         elseif Thing[2] == "Elec" then
  3697.                             local Mesh = Thing[1].Mesh
  3698.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  3699.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3700.                         elseif Thing[2] == "Disappear" then
  3701.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3702.                         elseif Thing[2] == "Shatter" then
  3703.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3704.                             Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  3705.                             Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  3706.                             Thing[6] = Thing[6] + Thing[5]
  3707.                         end
  3708.                     else
  3709.                         Part.Parent = nil
  3710.                         table.remove(Effects, e)
  3711.                     end
  3712.                 end
  3713.             end
  3714.         end
  3715.     end
  3716. end
  3717. -------------------------------------------------------
  3718. --End Animations And Script--
  3719. -------------------------------------------------------
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement