Advertisement
jserve

ogre.log

May 6th, 2015
393
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 34.97 KB | None | 0 0
  1. 14:42:02: Creating resource group General
  2. 14:42:02: Creating resource group Internal
  3. 14:42:02: Creating resource group Autodetect
  4. 14:42:02: SceneManagerFactory for type 'DefaultSceneManager' registered.
  5. 14:42:02: Registering ResourceManager for type Material
  6. 14:42:02: Registering ResourceManager for type Mesh
  7. 14:42:02: Registering ResourceManager for type Mesh2
  8. 14:42:02: Registering ResourceManager for type OldSkeleton
  9. 14:42:02: MovableObjectFactory for type 'ParticleSystem' registered.
  10. 14:42:02: ArchiveFactory for archive type FileSystem registered.
  11. 14:42:02: ArchiveFactory for archive type Zip registered.
  12. 14:42:02: ArchiveFactory for archive type EmbeddedZip registered.
  13. 14:42:02: DDS codec registering
  14. 14:42:02: FreeImage version: 3.15.3
  15. 14:42:02: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
  16. 14:42:02: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic
  17. 14:42:02: ETC codec registering
  18. 14:42:02: Registering ResourceManager for type HighLevelGpuProgram
  19. 14:42:02: MovableObjectFactory for type 'Entity' registered.
  20. 14:42:02: MovableObjectFactory for type 'Item' registered.
  21. 14:42:02: MovableObjectFactory for type 'Light' registered.
  22. 14:42:02: MovableObjectFactory for type 'BillboardSet' registered.
  23. 14:42:02: MovableObjectFactory for type 'ManualObject' registered.
  24. 14:42:02: MovableObjectFactory for type 'BillboardChain' registered.
  25. 14:42:02: MovableObjectFactory for type 'RibbonTrail' registered.
  26. 14:42:02: *-*-* OGRE Initialising
  27. 14:42:02: *-*-* Version 2.1.0unstable (Tindalos)
  28. 14:42:02: Loading library RenderSystem_GL3Plus_d
  29. 14:42:02: Installing plugin: GL 3+ RenderSystem
  30. 14:42:02: OpenGL 3+ Rendering Subsystem created.
  31. 14:42:02: Plugin successfully installed
  32. 14:42:02: CPU Identifier & Features
  33. 14:42:02: -------------------------
  34. 14:42:02: * CPU ID: GenuineIntel: Intel(R) Core(TM) i3-3217U CPU @ 1.80GHz
  35. 14:42:02: * Logical cores: 4
  36. 14:42:02: * SSE: yes
  37. 14:42:02: * SSE2: yes
  38. 14:42:02: * SSE3: yes
  39. 14:42:02: * MMX: yes
  40. 14:42:02: * MMXEXT: yes
  41. 14:42:02: * 3DNOW: no
  42. 14:42:02: * 3DNOWEXT: no
  43. 14:42:02: * CMOV: yes
  44. 14:42:02: * TSC: yes
  45. 14:42:02: * FPU: yes
  46. 14:42:02: * PRO: yes
  47. 14:42:02: * HT: no
  48. 14:42:02: -------------------------
  49. 14:42:02: *** Starting Win32GL Subsystem ***
  50. 14:42:02: GL3PlusRenderSystem::_createRenderWindow "Hello World!", 800x600 windowed miscParams: FSAA=0 vsync=true
  51. 14:42:03: Created Win32Window 'Hello World!' : 816x639, 32bpp
  52. 14:42:03: GL_VERSION = 3.3.0.0
  53. 14:42:03: GL_VENDOR = Intel
  54. 14:42:03: GL_RENDERER = Intel(R) HD Graphics 4000
  55. 14:42:03: GL_EXTENSIONS =
  56. 14:42:03: GL_EXT_blend_minmax
  57. 14:42:03: GL_EXT_blend_subtract
  58. 14:42:03: GL_EXT_blend_color
  59. 14:42:03: GL_EXT_abgr
  60. 14:42:03: GL_EXT_texture3D
  61. 14:42:03: GL_EXT_clip_volume_hint
  62. 14:42:03: GL_EXT_compiled_vertex_array
  63. 14:42:03: GL_SGIS_texture_edge_clamp
  64. 14:42:03: GL_SGIS_generate_mipmap
  65. 14:42:03: GL_EXT_draw_range_elements
  66. 14:42:03: GL_SGIS_texture_lod
  67. 14:42:03: GL_EXT_rescale_normal
  68. 14:42:03: GL_EXT_packed_pixels
  69. 14:42:03: GL_EXT_texture_edge_clamp
  70. 14:42:03: GL_EXT_separate_specular_color
  71. 14:42:03: GL_ARB_multitexture
  72. 14:42:03: GL_ARB_map_buffer_alignment
  73. 14:42:03: GL_ARB_conservative_depth
  74. 14:42:03: GL_EXT_texture_env_combine
  75. 14:42:03: GL_EXT_bgra
  76. 14:42:03: GL_EXT_blend_func_separate
  77. 14:42:03: GL_EXT_secondary_color
  78. 14:42:03: GL_EXT_fog_coord
  79. 14:42:03: GL_EXT_texture_env_add
  80. 14:42:03: GL_ARB_texture_cube_map
  81. 14:42:03: GL_ARB_transpose_matrix
  82. 14:42:03: GL_ARB_internalformat_query
  83. 14:42:03: GL_ARB_internalformat_query2
  84. 14:42:03: GL_ARB_texture_env_add
  85. 14:42:03: GL_IBM_texture_mirrored_repeat
  86. 14:42:03: GL_EXT_multi_draw_arrays
  87. 14:42:03: GL_SUN_multi_draw_arrays
  88. 14:42:03: GL_NV_blend_square
  89. 14:42:03: GL_ARB_texture_compression
  90. 14:42:03: GL_3DFX_texture_compression_FXT1
  91. 14:42:03: GL_EXT_texture_filter_anisotropic
  92. 14:42:03: GL_ARB_texture_border_clamp
  93. 14:42:03: GL_ARB_point_parameters
  94. 14:42:03: GL_ARB_texture_env_combine
  95. 14:42:03: GL_ARB_texture_env_dot3
  96. 14:42:03: GL_ARB_texture_env_crossbar
  97. 14:42:03: GL_EXT_texture_compression_s3tc
  98. 14:42:03: GL_ARB_shadow
  99. 14:42:03: GL_ARB_window_pos
  100. 14:42:03: GL_EXT_shadow_funcs
  101. 14:42:03: GL_EXT_stencil_wrap
  102. 14:42:03: GL_ARB_vertex_program
  103. 14:42:03: GL_EXT_texture_rectangle
  104. 14:42:03: GL_ARB_fragment_program
  105. 14:42:03: GL_EXT_stencil_two_side
  106. 14:42:03: GL_ATI_separate_stencil
  107. 14:42:03: GL_ARB_vertex_buffer_object
  108. 14:42:03: GL_EXT_texture_lod_bias
  109. 14:42:03: GL_ARB_occlusion_query
  110. 14:42:03: GL_ARB_fragment_shader
  111. 14:42:03: GL_ARB_shader_objects
  112. 14:42:03: GL_ARB_shading_language_100
  113. 14:42:03: GL_ARB_texture_non_power_of_two
  114. 14:42:03: GL_ARB_vertex_shader
  115. 14:42:03: GL_NV_texgen_reflection
  116. 14:42:03: GL_ARB_point_sprite
  117. 14:42:03: GL_ARB_fragment_program_shadow
  118. 14:42:03: GL_EXT_blend_equation_separate
  119. 14:42:03: GL_ARB_depth_texture
  120. 14:42:03: GL_ARB_texture_rectangle
  121. 14:42:03: GL_ARB_draw_buffers
  122. 14:42:03: GL_ARB_color_buffer_float
  123. 14:42:03: GL_ARB_half_float_pixel
  124. 14:42:03: GL_ARB_texture_float
  125. 14:42:03: GL_ARB_pixel_buffer_object
  126. 14:42:03: GL_EXT_framebuffer_object
  127. 14:42:03: GL_ARB_draw_instanced
  128. 14:42:03: GL_ARB_half_float_vertex
  129. 14:42:03: GL_ARB_occlusion_query2
  130. 14:42:03: GL_EXT_draw_buffers2
  131. 14:42:03: GL_WIN_swap_hint
  132. 14:42:03: GL_EXT_texture_sRGB
  133. 14:42:03: GL_ARB_multisample
  134. 14:42:03: GL_EXT_packed_float
  135. 14:42:03: GL_EXT_texture_shared_exponent
  136. 14:42:03: GL_ARB_texture_rg
  137. 14:42:03: GL_ARB_texture_compression_rgtc
  138. 14:42:03: GL_NV_conditional_render
  139. 14:42:03: GL_ARB_texture_swizzle
  140. 14:42:03: GL_EXT_texture_swizzle
  141. 14:42:03: GL_ARB_texture_gather
  142. 14:42:03: GL_ARB_sync
  143. 14:42:03: GL_ARB_framebuffer_sRGB
  144. 14:42:03: GL_EXT_packed_depth_stencil
  145. 14:42:03: GL_ARB_depth_buffer_float
  146. 14:42:03: GL_EXT_transform_feedback
  147. 14:42:03: GL_ARB_transform_feedback2
  148. 14:42:03: GL_ARB_draw_indirect
  149. 14:42:03: GL_EXT_framebuffer_blit
  150. 14:42:03: GL_EXT_framebuffer_multisample
  151. 14:42:03: GL_ARB_framebuffer_object
  152. 14:42:03: GL_ARB_framebuffer_no_attachments
  153. 14:42:03: GL_EXT_texture_array
  154. 14:42:03: GL_EXT_texture_integer
  155. 14:42:03: GL_ARB_map_buffer_range
  156. 14:42:03: GL_ARB_texture_buffer_range
  157. 14:42:03: GL_EXT_texture_snorm
  158. 14:42:03: GL_ARB_blend_func_extended
  159. 14:42:03: GL_INTEL_performance_queries
  160. 14:42:03: GL_ARB_copy_buffer
  161. 14:42:03: GL_ARB_sampler_objects
  162. 14:42:03: GL_NV_primitive_restart
  163. 14:42:03: GL_ARB_seamless_cube_map
  164. 14:42:03: GL_ARB_uniform_buffer_object
  165. 14:42:03: GL_ARB_depth_clamp
  166. 14:42:03: GL_ARB_vertex_array_bgra
  167. 14:42:03: GL_ARB_shader_bit_encoding
  168. 14:42:03: GL_ARB_draw_buffers_blend
  169. 14:42:03: GL_ARB_geometry_shader4
  170. 14:42:03: GL_EXT_geometry_shader4
  171. 14:42:03: GL_ARB_texture_query_lod
  172. 14:42:03: GL_ARB_explicit_attrib_location
  173. 14:42:03: GL_ARB_draw_elements_base_vertex
  174. 14:42:03: GL_ARB_instanced_arrays
  175. 14:42:03: GL_ARB_base_instance
  176. 14:42:03: GL_ARB_fragment_coord_conventions
  177. 14:42:03: GL_EXT_gpu_program_parameters
  178. 14:42:03: GL_ARB_texture_buffer_object_rgb32
  179. 14:42:03: GL_ARB_texture_rgb10_a2ui
  180. 14:42:03: GL_ARB_texture_multisample
  181. 14:42:03: GL_ARB_vertex_type_2_10_10_10_rev
  182. 14:42:03: GL_ARB_timer_query
  183. 14:42:03: GL_ARB_tessellation_shader
  184. 14:42:03: GL_ARB_vertex_array_object
  185. 14:42:03: GL_ARB_provoking_vertex
  186. 14:42:03: GL_ARB_sample_shading
  187. 14:42:03: GL_ARB_texture_cube_map_array
  188. 14:42:03: GL_EXT_gpu_shader4
  189. 14:42:03: GL_ARB_gpu_shader5
  190. 14:42:03: GL_ARB_gpu_shader_fp64
  191. 14:42:03: GL_ARB_shader_subroutine
  192. 14:42:03: GL_ARB_transform_feedback3
  193. 14:42:03: GL_ARB_get_program_binary
  194. 14:42:03: GL_ARB_separate_shader_objects
  195. 14:42:03: GL_ARB_shader_precision
  196. 14:42:03: GL_ARB_vertex_attrib_64bit
  197. 14:42:03: GL_ARB_viewport_array
  198. 14:42:03: GL_ARB_transform_feedback_instanced
  199. 14:42:03: GL_ARB_compressed_texture_pixel_storage
  200. 14:42:03: GL_ARB_shader_atomic_counters
  201. 14:42:03: GL_ARB_shading_language_packing
  202. 14:42:03: GL_ARB_shading_language_420pack
  203. 14:42:03: GL_ARB_texture_storage
  204. 14:42:03: GL_EXT_texture_storage
  205. 14:42:03: GL_ARB_vertex_attrib_binding
  206. 14:42:03: GL_ARB_multi_draw_indirect
  207. 14:42:03: GL_ARB_program_interface_query
  208. 14:42:03: GL_ARB_texture_storage_multisample
  209. 14:42:03: GL_ARB_buffer_storage
  210. 14:42:03: GL_ARB_debug_output
  211. 14:42:03: GL_KHR_debug
  212. 14:42:03: GL_ARB_arrays_of_arrays
  213. 14:42:03: GL_INTEL_map_texture
  214. 14:42:03: GL_ARB_texture_compression_bptc
  215. 14:42:03: GL_ARB_ES2_compatibility
  216. 14:42:03: GL_ARB_robustness
  217. 14:42:03: GL_EXT_texture_sRGB_decode
  218. 14:42:03: GL_KHR_blend_equation_advanced
  219. 14:42:03: GL_EXT_shader_integer_mix
  220. 14:42:03: GL_ARB_stencil_texturing
  221. 14:42:03: WGL_EXT_depth_float
  222. 14:42:03: WGL_ARB_buffer_region
  223. 14:42:03: WGL_ARB_extensions_string
  224. 14:42:03: WGL_ARB_make_current_read
  225. 14:42:03: WGL_ARB_pixel_format
  226. 14:42:03: WGL_ARB_pbuffer
  227. 14:42:03: WGL_EXT_extensions_string
  228. 14:42:03: WGL_EXT_swap_control
  229. 14:42:03: WGL_EXT_swap_control_tear
  230. 14:42:03: WGL_ARB_multisample
  231. 14:42:03: WGL_ARB_pixel_format_float
  232. 14:42:03: WGL_ARB_framebuffer_sRGB
  233. 14:42:03: WGL_ARB_create_context
  234. 14:42:03: WGL_ARB_create_context_profile
  235. 14:42:03: WGL_EXT_pixel_format_packed_float
  236. 14:42:03: WGL_EXT_create_context_es_profile
  237. 14:42:03: WGL_EXT_create_context_es2_profile
  238. 14:42:03: WGL_NV_DX_interop
  239. 14:42:03: WGL_ARB_create_context_robustness
  240. 14:42:03: Supported WGL extensions: WGL_EXT_depth_float WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_pixel_format WGL_ARB_pbuffer WGL_EXT_extensions_string WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_ARB_multisample WGL_ARB_pixel_format_float WGL_ARB_framebuffer_sRGB WGL_ARB_create_context WGL_ARB_create_context_profile WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_NV_DX_interop WGL_ARB_create_context_robustness
  241. 14:42:03: **************************************
  242. 14:42:03: *** OpenGL 3+ Renderer Started ***
  243. 14:42:03: **************************************
  244. 14:42:03: Registering ResourceManager for type GpuProgram
  245. 14:42:03: GL3+: Using FBOs for rendering to textures
  246. 14:42:03: FBO PF_UNKNOWN depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  247. 14:42:03: FBO PF_L8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  248. 14:42:03: FBO PF_L16 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  249. 14:42:03: FBO PF_A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  250. 14:42:03: FBO PF_BYTE_LA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  251. 14:42:03: FBO PF_R5G6B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  252. 14:42:03: FBO PF_B5G6R5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  253. 14:42:03: FBO PF_A4R4G4B4 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  254. 14:42:03: FBO PF_A1R5G5B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  255. 14:42:03: FBO PF_R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  256. 14:42:03: FBO PF_B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  257. 14:42:03: FBO PF_A8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  258. 14:42:03: FBO PF_A8B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  259. 14:42:03: FBO PF_B8G8R8A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  260. 14:42:03: FBO PF_A2R10G10B10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  261. 14:42:03: FBO PF_A2B10G10R10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  262. 14:42:03: FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  263. 14:42:03: FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  264. 14:42:03: FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  265. 14:42:03: FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  266. 14:42:03: FBO PF_X8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  267. 14:42:03: FBO PF_X8B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  268. 14:42:03: FBO PF_R8G8B8A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  269. 14:42:03: FBO PF_DEPTH depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  270. 14:42:03: FBO PF_SHORT_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  271. 14:42:03: FBO PF_R3G3B2 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  272. 14:42:03: FBO PF_FLOAT16_R depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  273. 14:42:03: FBO PF_FLOAT32_R depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  274. 14:42:03: FBO PF_SHORT_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  275. 14:42:03: FBO PF_FLOAT16_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  276. 14:42:03: FBO PF_FLOAT32_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  277. 14:42:03: FBO PF_SHORT_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  278. 14:42:03: FBO PF_R11G11B10_FLOAT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  279. 14:42:03: FBO PF_R8_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  280. 14:42:03: FBO PF_R8G8_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  281. 14:42:03: FBO PF_R8G8B8A8_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  282. 14:42:03: FBO PF_R16_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  283. 14:42:03: FBO PF_R16G16_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  284. 14:42:03: FBO PF_R16G16B16A16_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  285. 14:42:03: FBO PF_R32_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  286. 14:42:03: FBO PF_R32G32_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  287. 14:42:03: FBO PF_R32G32B32A32_UINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  288. 14:42:03: FBO PF_R8_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  289. 14:42:03: FBO PF_R8G8_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  290. 14:42:03: FBO PF_R8G8B8_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  291. 14:42:03: FBO PF_R16_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  292. 14:42:03: FBO PF_R16G16_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  293. 14:42:03: FBO PF_R16G16B16A16_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  294. 14:42:04: FBO PF_R32_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  295. 14:42:04: FBO PF_R32G32_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  296. 14:42:04: FBO PF_R32G32B32A32_SINT depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  297. 14:42:04: FBO PF_RG8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  298. 14:42:04: FBO PF_R8_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  299. 14:42:04: FBO PF_R8G8_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  300. 14:42:04: FBO PF_R8G8B8_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  301. 14:42:04: FBO PF_R8G8B8A8_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  302. 14:42:04: FBO PF_R16_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  303. 14:42:04: FBO PF_R16G16_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  304. 14:42:04: FBO PF_R16G16B16_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  305. 14:42:04: FBO PF_R16G16B16A16_SNORM depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D16S1 D16S4 D16S8 D16S16 D24S0 D24S1 D24S4 D24S8 D24S16 D32S0 D32S1 D32S4 D32S8 D32S16 D32S0 D32S1 D32S4 D32S8 D32S16 Packed-D24S8 Packed-D32S8
  306. 14:42:04: [GL] : Valid FBO targets PF_UNKNOWN PF_L8 PF_L16 PF_A8 PF_BYTE_LA PF_R5G6B5 PF_B5G6R5 PF_A4R4G4B4 PF_A1R5G5B5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_A8B8G8R8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_R8G8B8A8 PF_DEPTH PF_SHORT_RGBA PF_R3G3B2 PF_FLOAT16_R PF_FLOAT32_R PF_SHORT_GR PF_FLOAT16_GR PF_FLOAT32_GR PF_SHORT_RGB PF_R11G11B10_FLOAT PF_R8_UINT PF_R8G8_UINT PF_R8G8B8A8_UINT PF_R16_UINT PF_R16G16_UINT PF_R16G16B16A16_UINT PF_R32_UINT PF_R32G32_UINT PF_R32G32B32A32_UINT PF_R8_SINT PF_R8G8_SINT PF_R8G8B8_SINT PF_R16_SINT PF_R16G16_SINT PF_R16G16B16A16_SINT PF_R32_SINT PF_R32G32_SINT PF_R32G32B32A32_SINT PF_RG8 PF_R8_SNORM PF_R8G8_SNORM PF_R8G8B8_SNORM PF_R8G8B8A8_SNORM PF_R16_SNORM PF_R16G16_SNORM PF_R16G16B16_SNORM PF_R16G16B16A16_SNORM
  307. 14:42:04: RenderSystem capabilities
  308. 14:42:04: -------------------------
  309. 14:42:04: RenderSystem Name: OpenGL 3+ Rendering Subsystem
  310. 14:42:04: GPU Vendor: intel
  311. 14:42:04: Device Name: Intel(R) HD Graphics 4000
  312. 14:42:04: Driver Version: 3.3.0.0
  313. 14:42:04: * Fixed function pipeline: no
  314. 14:42:04: * Hardware generation of mipmaps: no
  315. 14:42:04: * Texture blending: yes
  316. 14:42:04: * Anisotropic texture filtering: yes
  317. 14:42:04: * Dot product texture operation: yes
  318. 14:42:04: * Cube mapping: yes
  319. 14:42:04: * Hardware stencil buffer: yes
  320. 14:42:04: - Stencil depth: 8
  321. 14:42:04: - Two sided stencil support: yes
  322. 14:42:04: - Wrap stencil values: yes
  323. 14:42:04: * Hardware vertex / index buffers: yes
  324. 14:42:04: * 32-bit index buffers: yes
  325. 14:42:04: * Vertex programs: yes
  326. 14:42:04: * Number of floating-point constants for vertex programs: 4096
  327. 14:42:04: * Number of integer constants for vertex programs: 4096
  328. 14:42:04: * Number of boolean constants for vertex programs: 4096
  329. 14:42:04: * Fragment programs: yes
  330. 14:42:04: * Number of floating-point constants for fragment programs: 4096
  331. 14:42:04: * Number of integer constants for fragment programs: 4096
  332. 14:42:04: * Number of boolean constants for fragment programs: 4096
  333. 14:42:04: * Geometry programs: yes
  334. 14:42:04: * Number of floating-point constants for geometry programs: 4096
  335. 14:42:04: * Number of integer constants for geometry programs: 4096
  336. 14:42:04: * Number of boolean constants for geometry programs: 4096
  337. 14:42:04: * Tessellation Hull programs: yes
  338. 14:42:04: * Number of floating-point constants for tessellation hull programs: 4096
  339. 14:42:04: * Number of integer constants for tessellation hull programs: 4096
  340. 14:42:04: * Number of boolean constants for tessellation hull programs: 4096
  341. 14:42:04: * Tessellation Domain programs: yes
  342. 14:42:04: * Number of floating-point constants for tessellation domain programs: 4096
  343. 14:42:04: * Number of integer constants for tessellation domain programs: 4096
  344. 14:42:04: * Number of boolean constants for tessellation domain programs: 4096
  345. 14:42:04: * Compute programs: no
  346. 14:42:04: * Number of floating-point constants for compute programs: 2
  347. 14:42:04: * Number of integer constants for compute programs: 0
  348. 14:42:04: * Number of boolean constants for compute programs: 0
  349. 14:42:04: * Supported Shader Profiles: glsl glsl130 glsl140 glsl150 glsl330
  350. 14:42:04: * Texture Compression: yes
  351. 14:42:04: - DXT: yes
  352. 14:42:04: - VTC: no
  353. 14:42:04: - PVRTC: no
  354. 14:42:04: - ATC: no
  355. 14:42:04: - ETC1: no
  356. 14:42:04: - ETC2: no
  357. 14:42:04: - BC4/BC5: yes
  358. 14:42:04: - BC6H/BC7: yes
  359. 14:42:04: * Hardware Occlusion Query: yes
  360. 14:42:04: * User clip planes: yes
  361. 14:42:04: * VET_UBYTE4 vertex element type: yes
  362. 14:42:04: * Infinite far plane projection: yes
  363. 14:42:04: * Hardware render-to-texture: yes
  364. 14:42:04: * Floating point textures: yes
  365. 14:42:04: * Non-power-of-two textures: yes
  366. 14:42:04: * 1d textures: yes
  367. 14:42:04: * Volume textures: yes
  368. 14:42:04: * Max Texture resolution (2D) 16384
  369. 14:42:04: * Max Texture resolution (3D) 2048
  370. 14:42:04: * Max Texture resolution (Cubemaps) 16384
  371. 14:42:04: * Multiple Render Targets: 8
  372. 14:42:04: - With different bit depths: yes
  373. 14:42:04: * Point Sprites: yes
  374. 14:42:04: * Extended point parameters: yes
  375. 14:42:04: * Max Point Size: 255
  376. 14:42:04: * Vertex texture fetch: yes
  377. 14:42:04: * Number of world matrices: 0
  378. 14:42:04: * Number of texture units: 16
  379. 14:42:04: * Stencil buffer depth: 8
  380. 14:42:04: * Number of vertex blend matrices: 0
  381. 14:42:04: - Max vertex textures: 16
  382. 14:42:04: - Vertex textures shared: yes
  383. 14:42:04: * Render to Vertex Buffer : yes
  384. 14:42:04: * Hardware Atomic Counters: yes
  385. 14:42:04: * GL 1.5 without VBO workaround: no
  386. 14:42:04: * Frame Buffer objects: yes
  387. 14:42:04: * Frame Buffer objects (ARB extension): no
  388. 14:42:04: * Frame Buffer objects (ATI extension): no
  389. 14:42:04: * PBuffer support: no
  390. 14:42:04: * GL 1.5 without HW-occlusion workaround: no
  391. 14:42:04: * Vertex Array Objects: yes
  392. 14:42:04: * Separate shader objects: yes
  393. 14:42:04: Registering ResourceManager for type Texture
  394. 14:42:04: DefaultWorkQueue('Root') initialising on thread main.
  395. 14:42:04: Particle Renderer Type 'billboard' registered
  396. 14:42:04: Creating resource group Standard
  397. 14:42:04: Added resource location 'media/models' of type 'FileSystem' to resource group 'Standard'
  398. 14:42:04: Creating resource group Imagesets
  399. 14:42:04: Added resource location 'media/cegui/imagesets' of type 'FileSystem' to resource group 'Imagesets'
  400. 14:42:04: Creating resource group Fonts
  401. 14:42:04: Added resource location 'media/cegui/fonts' of type 'FileSystem' to resource group 'Fonts'
  402. 14:42:04: Creating resource group Animations
  403. 14:42:04: Added resource location 'media/cegui/animations' of type 'FileSystem' to resource group 'Animations'
  404. 14:42:04: Creating resource group Layouts
  405. 14:42:04: Added resource location 'media/cegui/layouts' of type 'FileSystem' to resource group 'Layouts'
  406. 14:42:04: Creating resource group LookNFeel
  407. 14:42:04: Added resource location 'media/cegui/looknfeel' of type 'FileSystem' to resource group 'LookNFeel'
  408. 14:42:04: Creating resource group Schemes
  409. 14:42:04: Added resource location 'media/cegui/schemes' of type 'FileSystem' to resource group 'Schemes'
  410. 14:42:04: Parsing scripts for resource group Animations
  411. 14:42:04: Finished parsing scripts for resource group Animations
  412. 14:42:04: Creating resources for group Animations
  413. 14:42:04: All done
  414. 14:42:04: Parsing scripts for resource group Autodetect
  415. 14:42:04: Finished parsing scripts for resource group Autodetect
  416. 14:42:04: Creating resources for group Autodetect
  417. 14:42:04: All done
  418. 14:42:04: Parsing scripts for resource group Fonts
  419. 14:42:04: Finished parsing scripts for resource group Fonts
  420. 14:42:04: Creating resources for group Fonts
  421. 14:42:04: All done
  422. 14:42:04: Parsing scripts for resource group General
  423. 14:42:04: Finished parsing scripts for resource group General
  424. 14:42:04: Creating resources for group General
  425. 14:42:04: All done
  426. 14:42:04: Parsing scripts for resource group Imagesets
  427. 14:42:04: Finished parsing scripts for resource group Imagesets
  428. 14:42:04: Creating resources for group Imagesets
  429. 14:42:04: All done
  430. 14:42:04: Parsing scripts for resource group Internal
  431. 14:42:04: Finished parsing scripts for resource group Internal
  432. 14:42:04: Creating resources for group Internal
  433. 14:42:04: All done
  434. 14:42:04: Parsing scripts for resource group Layouts
  435. 14:42:04: Finished parsing scripts for resource group Layouts
  436. 14:42:04: Creating resources for group Layouts
  437. 14:42:04: All done
  438. 14:42:04: Parsing scripts for resource group LookNFeel
  439. 14:42:04: Finished parsing scripts for resource group LookNFeel
  440. 14:42:04: Creating resources for group LookNFeel
  441. 14:42:04: All done
  442. 14:42:04: Parsing scripts for resource group Schemes
  443. 14:42:04: Finished parsing scripts for resource group Schemes
  444. 14:42:04: Creating resources for group Schemes
  445. 14:42:04: All done
  446. 14:42:04: Parsing scripts for resource group Standard
  447. 14:42:04: Finished parsing scripts for resource group Standard
  448. 14:42:04: Creating resources for group Standard
  449. 14:42:04: All done
  450. 14:42:04: Mesh: Loading athene.mesh.
  451. 14:42:04: WARNING: athene.mesh is an older format ([MeshSerializer_v1.8]); you should upgrade it as soon as possible using the OgreMeshUpgrade tool.
  452. 14:42:07: Can't assign material 1 - Default because this Material does not exist. Have you forgotten to define it in a .material script?
  453. 14:42:12: Shader Compiler:error(high) 0: GLSL compile failed for shader 3, "": ERROR: 0:6: 'array without size' : supported in geometry shaders only
  454. ERROR: 0:9: 'exTexCoord' : undeclared identifier
  455. ERROR: 0:9: 'uv0' : undeclared identifier
  456. ERROR: 0:9: 'exColour' : undeclared identifier
  457. ERROR: 0:9: 'colour' : undeclared identifier
  458. ERROR: 0:9: 'modelViewPerspMatrix' : undeclared identifier
  459. ERROR: 0:9: 'vertex' : undeclared identifier
  460. ERROR: 0:9: 'assign' : cannot convert from 'float' to 'Position 4-component vector of float'
  461.  
  462.  
  463. 14:42:12: GLSL compile log: __cegui_internal_vs__
  464. ERROR: 0:6: 'array without size' : supported in geometry shaders only
  465. ERROR: 0:9: 'exTexCoord' : undeclared identifier
  466. ERROR: 0:9: 'uv0' : undeclared identifier
  467. ERROR: 0:9: 'exColour' : undeclared identifier
  468. ERROR: 0:9: 'colour' : undeclared identifier
  469. ERROR: 0:9: 'modelViewPerspMatrix' : undeclared identifier
  470. ERROR: 0:9: 'vertex' : undeclared identifier
  471. ERROR: 0:9: 'assign' : cannot convert from 'float' to 'Position 4-component vector of float'
  472. 14:42:12: OGRE EXCEPTION(3:RenderingAPIException): Vertex Program __cegui_internal_vs__ failed to compile. See compile log above for details. in GLSLShader::compile at ..\..\..\RenderSystems\GL3Plus\src\GLSL\OgreGLSLShader.cpp (line 297)
  473. 14:42:12: Vertex Program __cegui_internal_vs__ failed to compile. See compile log above for details.
  474. 14:42:12: GLSL compiled: __cegui_internal_ps__
  475. 14:42:12: Vertex Shader: __cegui_internal_vs__
  476. Fragment Shader: __cegui_internal_ps__
  477. GLSL program result :
  478. 14:42:12: OpenGL:error(high) 1282: GL error GL_INVALID_OPERATION
  479. 14:42:12: OpenGL:error(high) 1282: GL error GL_INVALID_OPERATION
  480. 14:42:12: OpenGL:error(high) 1282: GL error GL_INVALID_OPERATION
  481. 14:42:12: OpenGL:error(high) 1282: GL error GL_INVALID_OPERATION
  482. 14:42:12: OpenGL:error(high) 1282: GL error GL_INVALID_OPERATION
  483. 14:42:12: OpenGL:error(high) 1282: GL error GL_INVALID_OPERATION
  484. 14:42:12: OpenGL:error(high) 1282: GL error GL_INVALID_OPERATION
  485. 14:42:13: GLSL compiled: 536870912VertexShader_vs
  486. WARNING: 0:155: Only GLSL version > 110 allows postfix "F" or "f" for float
  487. 14:42:13: OpenGL:error(high) 1281: GL error GL_INVALID_VALUE
  488. 14:42:13: Vertex Shader: 536870912VertexShader_vs
  489. Fragment Shader: 536870912PixelShader_ps
  490. GLSL program result :
  491. 14:42:13: GLSL compiled: 536870912PixelShader_ps
  492. WARNING: 0:169: Only GLSL version > 110 allows postfix "F" or "f" for float
  493. WARNING: 0:176: Only GLSL version > 110 allows postfix "F" or "f" for float
  494. 14:42:13: Vertex Shader: 536870912VertexShader_vs
  495. Fragment Shader: 536870912PixelShader_ps
  496. GLSL program result :
  497. 14:42:22: DefaultWorkQueue('Root') shutting down on thread main.
  498. 14:42:22: *-*-* OGRE Shutdown
  499. 14:42:22: Unregistering ResourceManager for type OldSkeleton
  500. 14:42:22: Unregistering ResourceManager for type Mesh2
  501. 14:42:22: Unregistering ResourceManager for type Mesh
  502. 14:42:22: Unregistering ResourceManager for type HighLevelGpuProgram
  503. 14:42:22: Unregistering ResourceManager for type Material
  504. 14:42:22: Uninstalling plugin: GL 3+ RenderSystem
  505. 14:42:22: Unregistering ResourceManager for type GpuProgram
  506. 14:42:22: Unregistering ResourceManager for type Texture
  507. 14:42:22: *** Stopping Win32GL Subsystem ***
  508. 14:42:22: Plugin successfully uninstalled
  509. 14:42:22: Unloading library RenderSystem_GL3Plus_d
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement