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- local Players = game:GetService("Players")
- local Root = Players.LocalPlayer.Character.HumanoidRootPart
- local RunService = game:GetService("RunService")
- local library = loadstring(game:HttpGet(('https://raw.githubusercontent.com/AikaV3rm/UiLib/master/Lib.lua')))()
- local w = library:CreateWindow("Paper Plane Sim") -- Creates the window
- local z = w:CreateFolder("Shops")
- local b = w:CreateFolder("Hacks") -- Creates the folder(U will put here your buttons,etc)
- b:Toggle("AutoFarm",function(bool)
- shared.Toggle = bool
- _G.Farm = bool
- end)
- spawn(function()
- while RunService.RenderStepped:Wait() do
- if _G.Farm == true then
- local A_1 = CFrame.new(2027.26611, 198.630005, -119.817497, -0.858812213, -0.188610137, -0.476306558, 1.49011612e-08, 0.929758549, -0.368170202, 0.512290657, -0.31618908, -0.798487902)
- local Event = game:GetService("ReplicatedStorage").Remotes.Throw
- Event:FireServer(A_1)
- end
- end
- end)
- b:Toggle("AutoSell",function(bool)
- shared.Toggle = bool
- _G.Sell = bool
- end)
- spawn(function()
- while RunService.RenderStepped:Wait() do
- if _G.Sell == true then
- for _,v in pairs(game:GetService("Workspace").Pads.Castle.SellPad.Pad:GetDescendants()) do
- if v:IsA("TouchTransmitter") then
- firetouchinterest(Root, v.Parent, 0) --0 is touch
- wait()
- firetouchinterest(Root, v.Parent, 1) -- 1 is untouch
- end
- end
- end
- end
- end)
- z:Button("Plane Shop",function()
- for _,v in pairs(game:GetService("Workspace").Pads.Castle.PlanePad.Pad:GetDescendants()) do
- if v:IsA("TouchTransmitter") then
- firetouchinterest(Root, v.Parent, 0) --0 is touch
- wait()
- firetouchinterest(Root, v.Parent, 1) -- 1 is untouch
- end
- end
- end)
- z:Button("BackPack Shop",function()
- for _,v in pairs(game:GetService("Workspace").Pads.Castle.InventoryPad.Pad:GetDescendants()) do
- if v:IsA("TouchTransmitter") then
- firetouchinterest(Root, v.Parent, 0) --0 is touch
- wait()
- firetouchinterest(Root, v.Parent, 1) -- 1 is untouch
- end
- end
- end)
- b:DestroyGui()
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