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Spells

Apr 16th, 2021 (edited)
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  1. Spells
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  3. Mushroom Poison Bomb Spell: Allows the caster to conjure a mushroom-shaped magic projectile which, upon hitting a target or obstacle, will explode and transform into a chemical substance that instantly evaporates into a mist of deadly poison. (lasts for 3 posts)
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  5. Luna Lana: Is a (https://little-witch-academia.fandom.com/wiki/Fusion_Magic) Fusion Magic spell that can negate any kind of magic. It is an extremely complicated spell that requires absolute concentration and self-control among its users.
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  7. Curse Shield Spell: A spell that when used, creates a protective barrier around the user's body which protects her from debuffing effects from the enemy's spells. The duration of the spell, as well as the chance of debuffing effects from the enemy's spells bypassing the barrier, depends on one's own skill with it. (Lasts for 3 posts)
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  9. Magical Barrier Spell: A spell that creates a powerful barrier of magic energy around the user as a means of protection against attacks, be it physical, magical, or even gas attacks. The strength and duration of the barrier are dependent on the skill of its caster as well as the amount of magic energy used to sustain it. (Lasts for 3 posts)
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  11. Reflecting Armor Spell: A spell that when used, forms a protective barrier around the target's body which makes them less susceptible to both magical and physical punishments. How well the barrier protects the target from damage, as well as its effect's duration, depends on the caster's mastery of it. (Lasts for 4 posts)
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  13. Weapon-Wand Fusion Spell: A spell that when used, allows the user to combine her wand with a weapon to upgrade the said weapon into a better version of it. The spell can also be used to combine the user's wand with other items to form a similarly magically improved items in question, though certain improved items require multiple wand and base items such as Diana's Diana Three Wand Fusion Broom that consisted of 3 wands each with a Floating Brush attached on it's point.
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  15. Lifesap Circle Spell: A spell that when used, conjures a magic sigil in front of the caster which then absorbs the life force of any living beings caught above it and transfers it to the caster, replenishing his/hers and slightly weaken them in the process as long as they stay on the sigil. The sigil's duration and amount of absorbed energy is relative to the caster's skill on it. (Lasts for 4 posts)
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  17. Spellsap Circle Spell: A spell that worked in the same principle as Lifesap Circle Spell, except the absorbed life force is converted into magic energy and thus allows the caster to replenish his/her magic power reserves. Nevertheless, the sigil's duration and amount of absorbed energy is relative to the caster's skill on it. (Lasts for 4 posts)
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  19. Ice Javelin: A spell that when used, conjures an armor-piercing, magical arrow made of ice which fired against foes from the tip of user's wand.
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  21. Frost Spiral Spell: A spell that when used, projects a damaging icy vortex from the tip of caster's wand that can also freeze and slow the target. The inflicted damage and duration of its effects depends on caster's skill with it.(lasts for 5 posts).
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  23. Shatter Spell: A spell that when used, conjures an enchanted icy projectile which can severely damage a target that is completely encased in ice, but deals little damage on ones that not covered by ice layers.
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  25. Ice Bind Spell: A spell that when used, freezes the ground in front of the caster within icy layers that freeze anyone and anything caught in it. The duration of the spell, as well as how good the conjured icy layers restrain targets' movement. (Lasts 4 posts)
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  27. Icy Dawn Spell: A spell that when used, conjures a large block of ice from the ground in front of the caster that not only damage enemies above them, but also repel their advance as well as that of projectiles. The inflicted damage, as well as the chance of the ice block completely freeze the enemy. (In order to be frozen, roll a die if above ten? Not frozen, if lower than 10 frozen. Lasts for 3 posts)
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  29. Freezing Wave Spell: A spell that when used, conjures an omni-directional wave of ice and cold that can freeze and repel enemies around her. (roll a die: If higher than a 10 not frozen but repelled, if lower than a 10 frozen. Lasts for 3 posts).
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  31. Icy Embrace Spell is a spell that when used, fires a jet of cloud of icy cold air that can freeze anything it touches. (roll a d 20: If higher than a 10 not frozen, if lower than a 10 frozen. Lasts for 3 posts).
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  33. Rain of Icicles Spell: When used, summons icicles that rain down around the caster, injuring anyone it hits. This spell must be used with precaution, as the summoned icicles struck random spots and still has the chance to struck unintended target or the caster.
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  36. Shutdown Spell: When used, conjures a number of magical sigils above the target where each firing a spear made of ice, damaging them. The number of conjured sigils and damage inflicted with spell are depends on user's skill. (I'll roll a d 6 for this)
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  38. Whiteout Spell is essentially more powerful version of Freezing Wave Spell: When used, instead of omni-directional waves of ice and cold, the caster summons a powerful blizzard in larger radius, damaging and freezing everything around her. Must be used with proper mastery and extreme caution. (roll a d20 if higher than 10 not frozen, if lower than a 10 frozen. Lasts for 4 posts.)
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  41. Frost Strike Spell: When used, temporarily boosts the potency of the caster's water magic, making their water-based spells more effective. The duration of the spell, as well as how good its effects depends on the caster's skill with it. (lasts for 5 posts).
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  44. Ice Shield Spell: When used, creates water-resistant barrier around the target which make them less susceptible to water-based magic. The duration of the spell, and how good the barrier's resistance against icy punishments depends on the caster's skill with it. (lasts 4 posts).
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  47. Fire-Lighting Spell: When used, magically ignites things with channeled magic energy.
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  50. Fireball Spell: When used, conjures a searing condensed ball of flames which explodes upon impact, simultaneously damaging and burning target.
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  52. Hexflame Spell:When used, conjures a salvo of six small, condensed balls of fire which spreads in conical manner from the tip of user's wand like shotgun shells. While its firepower and damage inflicted by this spell depends on user's skills, the spell has relatively medium range and less emphasizing accuracy.
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  54. Spark Flare Spell: When used, projects a large fiery projectile from the tip of the caster's wand which explodes after traveling for a short distance or upon impact on the target.
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  56. Rapid Fire Spell: When used, conjures a magic sigil in front of the caster which spew forth one or more searing rocks coated in flames that home in on enemies like guided missiles. (I'll roll a d 6 to determine the rocks. Roll a d 20 if higher than 10 none of the rocks hit, if lower than a 10 the rocks hit.)
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  59. Flame Shot Spell: When casted, fires a condensed, volatile ball of fire from the tip of caster's wand which explosion set everything around its blast radius aflame like molotov or napalm grenade.
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  61. Flare Splash Spell: Upon cast, conjures a magic circle from which small meteorites rain down around the caster, damaging everything they struck. This spell must be used with precaution, as the summoned meteorites struck random spots and still has the chance to strike unintended target (s) or the caster.
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  63. Meteor Crash Spell: When used, summons a large meteor that crashing to the ground near the target. This spell must be used with precaution and perfect mastery, as the resulting impact of the summoned meteor will create damaging shockwave which can harm anyone in its range which includes the caster herself.
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  65. Path of Cinder Spell: When used, summons a trail of damaging fiery pillars from the ground which also burns anyone who caught in its path. (I'll roll a d 6 to determine the amount of pillars. Lasts for 1 post)
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  67. Flame Strike Spell: When used, temporarily boosts the potency of the caster's flame magic, making their flame-based spells more effective. (Lasts for 5 posts)
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  69. Flame Shield Spell: When used, creates fire-resistant barrier around the target which make them less susceptible to flame-based magic. (Lasts for 4 posts)
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  71. Mark of Flame Spell: When used, summons a fiery magic sigil in front of the caster which burns anyone who caught into it as well as temporarily make them more susceptible to heat. (Lasts for 4 posts)
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  73. Object Summoning Spell: When used, brings forth objects the caster desired towards their location in a flash of magic energy, indicating the summoned object being teleported from its original location in the same manner as Movement Magic. The spell requires complete focus and clear image of the item the caster intended to call forth in their mind. (https://little-witch-academia.fandom.com/wiki/Movement_Magic )
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  75. Gravity Binding Spell: When used, summons a magic sigil in front of the caster that generates gravitational force which slow down targets caught into it. (Lasts for 4 posts)
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  77. The Rope Binding Spell: Which allows the caster to briefly gives life to a rope and have it surrounding the target into a spherical cage that traps them inside it and hardens. Unlike most spells, this spell is casted with use of Puppet Magic Potion.
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  79. Flavoring Spell: Which allows the caster to magically alter the taste of a food through manipulating or enhancing its properties, from making it sweeter or turning it into a poison (particularly if the said food has some amounts of potentially poisonous composition such as cyanide in apples).
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  81. Flying Spell: Which allow the caster to activate the power of a Magic Broom, enabling them to fly while riding it. In order to properly use this spell, the caster must stand over her broom, imagine herself taking off to the sky, invoke the spell and kick off the ground. The spell can also be used for Floating Magic, to allow the caster to walk on the air. (https://little-witch-academia.fandom.com/wiki/Floating_Magic )
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  83. Bond Magic Spell: To tether one's magic broom with that of his/her willing partner through a cord of magic energy, sharing and amplifying both brooms' power at the same time so they can fly together. Both casters' prowess and mastery with this spell can be honed further by deepening each other's bond.
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  85. Necromancy: Magecraft
  86. TBA
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