Advertisement
EARTHWORM_SALLY

Untitled

Aug 12th, 2019
211
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1.  
  2. -- This script has been converted to FE by iPxter
  3.  
  4.  
  5. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  6. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  7. do
  8. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  9. script.Parent = Player.Character
  10.  
  11. --RemoteEvent for communicating
  12. local Event = Instance.new("RemoteEvent")
  13. Event.Name = "UserInput_Event"
  14.  
  15. --Fake event to make stuff like Mouse.KeyDown work
  16. local function fakeEvent()
  17. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  18. t.connect = t.Connect
  19. return t
  20. end
  21.  
  22. --Creating fake input objects with fake variables
  23. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  24. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  25. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  26. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  27. end}
  28. --Merged 2 functions into one by checking amount of arguments
  29. CAS.UnbindAction = CAS.BindAction
  30.  
  31. --This function will trigger the events that have been :Connect()'ed
  32. local function te(self,ev,...)
  33. local t = m[ev]
  34. if t and t._fakeEvent and t.Function then
  35. t.Function(...)
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40.  
  41. Event.OnServerEvent:Connect(function(plr,io)
  42. if plr~=Player then return end
  43. if io.isMouse then
  44. m.Target = io.Target
  45. m.Hit = io.Hit
  46. else
  47. local b = io.UserInputState == Enum.UserInputState.Begin
  48. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  49. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  50. end
  51. for _,t in pairs(CAS.Actions) do
  52. for _,k in pairs(t.Keys) do
  53. if k==io.KeyCode then
  54. t.Function(t.Name,io.UserInputState,io)
  55. end
  56. end
  57. end
  58. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  59. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  60. end
  61. end)
  62. Event.Parent = NLS([==[
  63. local Player = game:GetService("Players").LocalPlayer
  64. local Event = script:WaitForChild("UserInput_Event")
  65.  
  66. local UIS = game:GetService("UserInputService")
  67. local input = function(io,a)
  68. if a then return end
  69. --Since InputObject is a client-side instance, we create and pass table instead
  70. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  71. end
  72. UIS.InputBegan:Connect(input)
  73. UIS.InputEnded:Connect(input)
  74.  
  75. local Mouse = Player:GetMouse()
  76. local h,t
  77. --Give the server mouse data 30 times every second, but only if the values changed
  78. --If player is not moving their mouse, client won't fire events
  79. while wait(1/30) do
  80. if h~=Mouse.Hit or t~=Mouse.Target then
  81. h,t=Mouse.Hit,Mouse.Target
  82. Event:FireServer({isMouse=true,Target=t,Hit=h})
  83. end
  84. end]==],Player.Character)
  85. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  86. end
  87.  
  88.  
  89.  
  90.  
  91.  
  92.  
  93.  
  94.  
  95.  
  96.  
  97.  
  98.  
  99.  
  100.  
  101.  
  102.  
  103.  
  104.  
  105. print([[
  106.  
  107. _____________________________________________________________________________
  108.  
  109. LUNAR BANISHER
  110.  
  111. I DON'T KNOW WHY I CREATE LOCAL TO FE FOR VOID, SO?
  112.  
  113. MADE BY RAMIN999232
  114.  
  115.  
  116. ___________________________________________________________________________
  117.  
  118. leaked
  119.  
  120. ]])
  121.  
  122.  
  123.  
  124.  
  125.  
  126. plr = owner
  127. char = plr.Character
  128. hum = char.Humanoid
  129. local cam = game.Workspace.CurrentCamera
  130. Camera = cam
  131. local CamInterrupt = false
  132. local TwoD = false
  133. local TargetInfo = {nil, nil}
  134. cam.CameraType = "Custom"
  135. t = char.Torso
  136. h = char.Head
  137. ra = char["Right Arm"]
  138. la = char["Left Arm"]
  139. rl = char["Right Leg"]
  140. ll = char["Left Leg"]
  141. tors = char.Torso
  142. lleg = char["Left Leg"]
  143. root = char.HumanoidRootPart
  144. hed = char.Head
  145. rleg = char["Right Leg"]
  146. rarm = char["Right Arm"]
  147. larm = char["Left Arm"]
  148. radian = math.rad
  149. random = math.random
  150. Vec3 = Vector3.new
  151. Inst = Instance.new
  152. cFrame = CFrame.new
  153. Euler = CFrame.fromEulerAnglesXYZ
  154. vt = Vector3.new
  155. bc = BrickColor.new
  156. br = BrickColor.random
  157. it = Instance.new
  158. cf = CFrame.new
  159.  
  160. local Booleans = {
  161. CamFollow = true,
  162. GyroUse = true
  163. }
  164.  
  165. function lerp(object, newCFrame, alpha)
  166. return object:lerp(newCFrame, alpha)
  167. end
  168.  
  169. local Directer = Inst("BodyGyro", root)
  170. Directer.MaxTorque = Vec3(0, 0, 0)
  171. Directer.P = 600000
  172. local CPart = Inst("Part")
  173. CPart.Anchored = true
  174. CPart.CanCollide = false
  175. CPart.Locked = true
  176. CPart.Transparency = 1
  177.  
  178. local rainbowmode = false
  179. local chaosmode = false
  180.  
  181. local kan = Instance.new("Sound",char)
  182. kan.Volume = 5
  183. kan.TimePosition = 0
  184. kan.PlaybackSpeed = 1
  185. kan.Pitch = 1
  186. kan.SoundId = "rbxassetid://561833161"
  187. kan.Name = "wrecked"
  188. kan.Looped = true
  189. kan:Play()
  190.  
  191. local currentThemePlaying = kan.SoundId
  192. local currentPitch = kan.Pitch
  193. local currentVol = kan.Volume
  194. function newTheme(ID,timepos,pitch,vol)
  195. local kanz = kan
  196. --kanz:Stop()
  197. kanz.Volume = vol
  198. --kanz.TimePosition = timepos
  199. kanz.PlaybackSpeed = pitch
  200. kanz.Pitch = pitch
  201. kanz.SoundId = ID
  202. kanz.Name = "wrecked"
  203. kanz.Looped = true
  204. currentThemePlaying = kanz.SoundId
  205. currentVol = kanz.Volume
  206. currentPitch = kanz.Pitch
  207. --kanz:Play()
  208. --coroutine.resume(coroutine.create(function()
  209. --wait(0.05)
  210. --end))
  211. end
  212.  
  213.  
  214. function newThemeCust(ID,timepos,pitch,vol)
  215. local kanz = kan
  216. kanz:Stop()
  217. kanz.Volume = vol
  218. kanz.TimePosition = timepos
  219. kanz.PlaybackSpeed = pitch
  220. kanz.Pitch = pitch
  221. kanz.SoundId = ID
  222. kanz.Name = "wrecked"
  223. kanz.Looped = true
  224. currentThemePlaying = kanz.SoundId
  225. currentVol = kanz.Volume
  226. currentPitch = kanz.Pitch
  227. kanz:Play()
  228. coroutine.resume(coroutine.create(function()
  229. wait(0.05)
  230. end))
  231. end
  232.  
  233. local mutedtog = false
  234.  
  235. function CameraEnshaking(Length,Intensity)
  236. coroutine.resume(coroutine.create(function()
  237. local intensity = 1*Intensity
  238. local rotM = 0.01*Intensity
  239. for i = 0, Length, 0.1 do
  240. swait()
  241. intensity = intensity - 0.05*Intensity/Length
  242. rotM = rotM - 0.0005*Intensity/Length
  243. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  244. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  245. end
  246. Humanoid.CameraOffset = Vec3(0, 0, 0)
  247. end))
  248. end
  249. CamShake=function(Part,Distan,Power,Times)
  250. local de=Part.Position
  251. for i,v in pairs(workspace:children()) do
  252. if v:IsA("Model") and v:findFirstChild("Humanoid") then
  253. for _,c in pairs(v:children()) do
  254. if c.ClassName=="Part" and (c.Position - de).magnitude < Distan then
  255. local Noob=v.Humanoid
  256. if Noob~=nil then
  257. coroutine.resume(coroutine.create(function()
  258. FV = Instance.new("BoolValue", Noob)
  259. FV.Name = "CameraShake"
  260. for ShakeNum=1,Times do
  261. swait()
  262. local ef=Power
  263. if ef>=1 then
  264. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef))
  265. else
  266. ef=Power*10
  267. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10)
  268. end
  269. end
  270. Humanoid.CameraOffset = Vector3.new(0,0,0)
  271. FV:Destroy()
  272. end))
  273. CameraShake(Times, Power, Noob)
  274. end
  275. end
  276. end
  277. end
  278. end
  279. end
  280.  
  281.  
  282. function chatfunc(text,color,typet,font,timeex)
  283. local chat = coroutine.wrap(function()
  284. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  285. Character:FindFirstChild("TalkingBillBoard"):destroy()
  286. end
  287. local naeeym2 = Instance.new("BillboardGui",Character)
  288. naeeym2.Size = UDim2.new(0,100,0,40)
  289. naeeym2.StudsOffset = Vector3.new(0,3,0)
  290. naeeym2.Adornee = Character.Head
  291. naeeym2.Name = "TalkingBillBoard"
  292. local tecks2 = Instance.new("TextLabel",naeeym2)
  293. tecks2.BackgroundTransparency = 1
  294. tecks2.BorderSizePixel = 0
  295. tecks2.Text = ""
  296. tecks2.Font = font
  297. tecks2.TextSize = 30
  298. tecks2.TextStrokeTransparency = 0
  299. tecks2.TextColor3 = color
  300. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  301. tecks2.Size = UDim2.new(1,0,0.5,0)
  302. local tecks3 = Instance.new("TextLabel",naeeym2)
  303. tecks3.BackgroundTransparency = 1
  304. tecks3.BorderSizePixel = 0
  305. tecks3.Text = ""
  306. tecks3.Font = font
  307. tecks3.TextSize = 30
  308. tecks3.TextStrokeTransparency = 0
  309. if typet == "Inverted" then
  310. tecks3.TextColor3 = Color3.new(0,0,0)
  311. tecks3.TextStrokeColor3 = color
  312. elseif typet == "Normal" then
  313. tecks3.TextColor3 = color
  314. tecks3.TextStrokeColor3 = Color3.new(0,0,0)
  315. end
  316. tecks3.Size = UDim2.new(1,0,0.5,0)
  317. coroutine.resume(coroutine.create(function()
  318. while true do
  319. swait(1)
  320. if chaosmode == true then
  321. tecks2.TextColor3 = BrickColor.random().Color
  322. tecks3.TextStrokeColor3 = BrickColor.random().Color
  323. end
  324. end
  325. end))
  326. modet.TextTransparency = modet.TextTransparency + 1
  327. modet.TextStrokeTransparency = modet.TextStrokeTransparency + 1
  328. for i = 0, 74*timeex do
  329. swait()
  330. modet.TextTransparency = 1
  331. modet.TextStrokeTransparency = 1
  332. tecks2.Text = text
  333. tecks3.Text = text
  334. end
  335. local randomrot = math.random(1,2)
  336. if randomrot == 1 then
  337. for i = 1, 50 do
  338. swait()
  339. tecks2.Text = text
  340. tecks3.Text = text
  341. modet.TextTransparency = modet.TextTransparency - .02
  342. modet.TextStrokeTransparency = modet.TextStrokeTransparency - .02
  343. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  344. tecks2.TextTransparency = tecks2.TextTransparency + .04
  345. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  346. tecks3.TextTransparency = tecks2.TextTransparency + .04
  347. end
  348. elseif randomrot == 2 then
  349. for i = 1, 50 do
  350. swait()
  351. tecks2.Text = text
  352. tecks3.Text = text
  353. modet.TextTransparency = modet.TextTransparency - .02
  354. modet.TextStrokeTransparency = modet.TextStrokeTransparency - .02
  355. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  356. tecks2.TextTransparency = tecks2.TextTransparency + .04
  357. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  358. tecks3.TextTransparency = tecks2.TextTransparency + .04
  359. end
  360. end
  361. modet.TextTransparency = 0
  362. modet.TextStrokeTransparency = 0
  363. if toggleTag == false then
  364. modet.TextTransparency = 1
  365. modet.TextStrokeTransparency = 1
  366. end
  367. naeeym2:Destroy()
  368. end)
  369. chat()
  370. end
  371.  
  372. function bosschatfunc(text,color,watval)
  373. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  374. coroutine.resume(coroutine.create(function()
  375. if v.PlayerGui:FindFirstChild("Dialog")~= nil then
  376. v.PlayerGui:FindFirstChild("Dialog"):destroy()
  377. end
  378. local scrg = Instance.new("ScreenGui",v.PlayerGui)
  379. CFuncs["EchoSound"].Create("rbxassetid://525200869", scrg, 0.5, 1,0,10,0.1,0.25,1)
  380. scrg.Name = "Dialog"
  381. local txtlb = Instance.new("TextLabel",scrg)
  382. txtlb.Text = ""
  383. txtlb.Font = "Bodoni"
  384. txtlb.TextColor3 = Color3.new(0,0,0)
  385. txtlb.TextStrokeTransparency = 0
  386. txtlb.BackgroundTransparency = 0.75
  387. txtlb.BackgroundColor3 = Color3.new(0,0,0)
  388. txtlb.TextStrokeColor3 = color
  389. txtlb.TextScaled = true
  390. txtlb.Size = UDim2.new(1,0,0.25,0)
  391. txtlb.TextXAlignment = "Left"
  392. txtlb.Position = UDim2.new(0,0,0.75 + 1,0)
  393. local txtlb2 = Instance.new("TextLabel",scrg)
  394. txtlb2.Text = "Lunar Banisher"
  395. txtlb2.Font = "Arcade"
  396. txtlb2.TextColor3 = Color3.new(0,0,0)
  397. txtlb2.TextStrokeTransparency = 0
  398. txtlb2.BackgroundTransparency = 1
  399. txtlb2.TextStrokeColor3 = color
  400. txtlb2.TextSize = 40
  401. txtlb2.Size = UDim2.new(1,0,0.25,0)
  402. txtlb2.TextXAlignment = "Left"
  403. txtlb2.Position = UDim2.new(0,0,1,0)
  404. local fvalen = 0.55
  405. local fval = -0.49
  406. coroutine.resume(coroutine.create(function()
  407. while true do
  408. swait()
  409. if chaosmode == true then
  410. txtlb.Rotation = math.random(-1,1)
  411. txtlb2.Rotation = math.random(-1,1)
  412. txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  413. txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  414. txtlb.TextStrokeColor3 = BrickColor.random().Color
  415. txtlb2.TextStrokeColor3 = BrickColor.random().Color
  416. end
  417. end
  418. end))
  419. coroutine.resume(coroutine.create(function()
  420. while true do
  421. swait()
  422. if scrg.Parent ~= nil then
  423. fvalen = fvalen - 0.0001
  424. elseif scrg.Parent == nil then
  425. break
  426. end
  427. end
  428. end))
  429. local flol = 1.75
  430. local flil = 1.6
  431. coroutine.resume(coroutine.create(function()
  432. for i = 0, 9 do
  433. swait()
  434. fval = fval + 0.05
  435. flol = flol - 0.1
  436. flil = flil - 0.1
  437. txtlb.Text = ""
  438. txtlb.Position = UDim2.new(0,0,flol,0)
  439. txtlb2.Position = UDim2.new(0,0,flil,0)
  440. end
  441. txtlb.Text = text
  442. wait(watval)
  443. local valinc = 0
  444. for i = 0, 99 do
  445. swait()
  446. valinc = valinc + 0.0001
  447. flol = flol + valinc
  448. flil = flil + valinc
  449. txtlb.Rotation = txtlb.Rotation + valinc*20
  450. txtlb2.Rotation = txtlb2.Rotation - valinc*50
  451. txtlb.Position = UDim2.new(0,0,flol,0)
  452. txtlb2.Position = UDim2.new(0,0,flil,0)
  453. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
  454. txtlb.TextTransparency = txtlb.TextTransparency + 0.01
  455. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
  456. txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
  457. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
  458. end
  459. scrg:Destroy()
  460. end))
  461. end))
  462. end
  463. end
  464.  
  465. local disably = false
  466. function warnedpeople(text,represfont,color,color2)
  467. if disably ~= true then
  468. CFuncs["Sound"].Create("rbxassetid://534859368", char, 2.5,1)
  469. CFuncs["Sound"].Create("rbxassetid://963718869", char, 1,1)
  470. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  471. coroutine.resume(coroutine.create(function()
  472. if v.PlayerGui:FindFirstChild("Spinny")~= nil then
  473. v.PlayerGui:FindFirstChild("Spinny"):destroy()
  474. end
  475. local scrg = Instance.new("ScreenGui",v.PlayerGui)
  476. scrg.Name = "Spinny"
  477. local frm = Instance.new("Frame",scrg)
  478. frm.BackgroundTransparency = 0.25
  479. frm.BackgroundColor3 = color
  480. frm.BorderSizePixel = 0
  481. frm.Rotation = 45
  482. frm.Size = UDim2.new(3,0,0,100)
  483. frm.Position = UDim2.new(-4,0,0,0)
  484. local frm2 = frm:Clone()
  485. frm2.Parent = scrg
  486. frm2.BackgroundColor3 = color2
  487. frm2.Position = UDim2.new(-4.05,0,0,0)
  488. local imlb = Instance.new("ImageLabel",scrg)
  489. imlb.BackgroundTransparency = 1
  490. imlb.BackgroundColor3 = Color3.new(0,0,0)
  491. imlb.Image = "rbxassetid://2344851144"
  492. imlb.Size = UDim2.new(0,750,0,750)
  493. imlb.ImageColor3 = color2
  494. imlb.ImageTransparency = 0.25
  495. imlb.Position = UDim2.new(-2.5,0,-2.5,0)
  496. local imlb2 = imlb:Clone()
  497. imlb2.Image = "rbxassetid://2325939897"
  498. imlb2.Size = UDim2.new(1,0,1,0)
  499. imlb2.ImageColor3 = color
  500. imlb2.ImageTransparency = 0
  501. imlb2.Position = UDim2.new(0,0,0,0)
  502. local imlb3 = imlb:Clone()
  503. imlb3.Image = "rbxassetid://2344830904"
  504. imlb3.Size = UDim2.new(1,0,1,0)
  505. imlb3.ImageColor3 = color2
  506. imlb3.ImageTransparency = 0
  507. imlb3.Position = UDim2.new(0,0,0,0)
  508. local imlb4 = imlb:Clone()
  509. imlb4.Image = "rbxassetid://2344870656"
  510. imlb4.Size = UDim2.new(3,0,3,0)
  511. imlb4.ImageColor3 = Color3.new(1,1,1)
  512. imlb4.ImageTransparency = 0
  513. imlb4.Position = UDim2.new(-1,0,-1,0)
  514. local imlb5 = imlb:Clone()
  515. imlb5.Image = "rbxassetid://2344870656"
  516. imlb5.Size = UDim2.new(10,0,10,0)
  517. imlb5.ImageColor3 = color2
  518. imlb5.ImageTransparency = 0
  519. imlb5.Position = UDim2.new(-4.5,0,-4.5,0)
  520. imlb2.Parent = imlb
  521. imlb3.Parent = imlb
  522. imlb4.Parent = imlb
  523. imlb5.Parent = imlb
  524. local txtlb2 = Instance.new("TextLabel",imlb)
  525. txtlb2.Text = text
  526. txtlb2.Font = represfont
  527. txtlb2.TextColor3 = color
  528. txtlb2.TextStrokeTransparency = 0
  529. txtlb2.BackgroundTransparency = 1
  530. txtlb2.TextStrokeColor3 = color2
  531. txtlb2.TextScaled = true
  532. txtlb2.Size = UDim2.new(1,0,1,0)
  533. txtlb2.Position = UDim2.new(0,0,0,0)
  534. local fvalen = 0.55
  535. local fval = -0.49
  536. coroutine.resume(coroutine.create(function()
  537. while true do
  538. swait()
  539. if chaosmode == true then
  540. txtlb2.Rotation = math.random(-1,1)
  541. imlb.Position = imlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  542. txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  543. imlb.ImageColor3 = BrickColor.random().Color
  544. txtlb2.TextStrokeColor3 = BrickColor.random().Color
  545. end
  546. end
  547. end))
  548. coroutine.resume(coroutine.create(function()
  549. while true do
  550. swait()
  551. if scrg.Parent ~= nil then
  552. fvalen = fvalen - 0.0001
  553. elseif scrg.Parent == nil then
  554. break
  555. end
  556. end
  557. end))
  558. local flol = -5
  559. local flil = 1.6
  560. coroutine.resume(coroutine.create(function()
  561. for i = 0, 49 do
  562. swait()
  563. flol = flol + 0.125
  564. flil = flil - 0.1
  565. frm.Size = frm.Size + UDim2.new(0.1,0,0,0)
  566. frm.Rotation = frm.Rotation - 0.25
  567. frm2.Size = frm2.Size + UDim2.new(0.1,0,0,0)
  568. frm2.Rotation = frm.Rotation + 0.325
  569. imlb3.Rotation = imlb3.Rotation - 10
  570. imlb2.Rotation = imlb.Rotation + 7.5
  571. imlb.Rotation = imlb.Rotation + 5
  572. txtlb2.Rotation = txtlb2.Rotation - 5.125
  573. imlb.Position = imlb.Position + UDim2.new(0.05125,0,0.04775,0)
  574. end
  575. for i = 0, 99 do
  576. swait()
  577. fval = fval + 0.05
  578. flol = flol + 0.005
  579. frm.Size = frm.Size + UDim2.new(0.005,0,0,0)
  580. frm.Rotation = frm.Rotation - 0.075
  581. frm2.Size = frm2.Size + UDim2.new(0.005,0,0,0)
  582. frm2.Rotation = frm2.Rotation + 0.125
  583. imlb3.Rotation = imlb3.Rotation - 2
  584. imlb2.Rotation = imlb.Rotation + 1.5
  585. imlb.Rotation = imlb.Rotation + 1
  586. txtlb2.Rotation = txtlb2.Rotation - 1.125
  587. imlb.Position = imlb.Position + UDim2.new(0.0015,0,0.00075,0)
  588. end
  589. local valinc = 0
  590. local vinc2 = 1
  591. for i = 0, 99 do
  592. swait()
  593. vinc2 = vinc2 + 0.25
  594. valinc = valinc + 0.0001
  595. flol = flol + valinc
  596. flil = flil + valinc
  597. txtlb2.Rotation = txtlb2.Rotation - 1.125*vinc2
  598. imlb3.Rotation = imlb3.Rotation - 2*vinc2
  599. imlb.Rotation = imlb.Rotation + 1*vinc2
  600. imlb.Position = imlb.Position + UDim2.new(0.0015*vinc2,0,0.0005*vinc2,0)
  601. frm.Size = frm.Size + UDim2.new(0.005*vinc2,0,0,0)
  602. frm.Rotation = frm.Rotation + 0.1*vinc2
  603. frm2.Size = frm2.Size + UDim2.new(0.005*vinc2,0,0,0)
  604. frm2.Rotation = frm2.Rotation + 0.225*vinc2
  605. frm2.BackgroundTransparency = frm2.BackgroundTransparency + 0.0075
  606. frm.BackgroundTransparency = frm.BackgroundTransparency + 0.0075
  607. imlb.ImageTransparency = imlb.ImageTransparency + 0.005
  608. imlb2.ImageTransparency = imlb2.ImageTransparency + 0.01
  609. imlb3.ImageTransparency = imlb3.ImageTransparency + 0.01
  610. imlb4.ImageTransparency = imlb4.ImageTransparency + 0.01
  611. imlb5.ImageTransparency = imlb4.ImageTransparency + 0.01
  612. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
  613. txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
  614. end
  615. scrg:Destroy()
  616. end))
  617. end))
  618. end
  619. end
  620. end
  621.  
  622. local Create = LoadLibrary("RbxUtility").Create
  623.  
  624. CFuncs = {
  625. ["Part"] = {
  626. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  627. local Part = Create("Part"){
  628. Parent = Parent,
  629. Reflectance = Reflectance,
  630. Transparency = Transparency,
  631. CanCollide = false,
  632. Locked = true,
  633. BrickColor = BrickColor.new(tostring(BColor)),
  634. Name = Name,
  635. Size = Size,
  636. Material = Material,
  637. }
  638. RemoveOutlines(Part)
  639. return Part
  640. end;
  641. };
  642.  
  643. ["Mesh"] = {
  644. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  645. local Msh = Create(Mesh){
  646. Parent = Part,
  647. Offset = OffSet,
  648. Scale = Scale,
  649. }
  650. if Mesh == "SpecialMesh" then
  651. Msh.MeshType = MeshType
  652. Msh.MeshId = MeshId
  653. end
  654. return Msh
  655. end;
  656. };
  657.  
  658. ["Mesh"] = {
  659. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  660. local Msh = Create(Mesh){
  661. Parent = Part,
  662. Offset = OffSet,
  663. Scale = Scale,
  664. }
  665. if Mesh == "SpecialMesh" then
  666. Msh.MeshType = MeshType
  667. Msh.MeshId = MeshId
  668. end
  669. return Msh
  670. end;
  671. };
  672.  
  673. ["Weld"] = {
  674. Create = function(Parent, Part0, Part1, C0, C1)
  675. local Weld = Create("Weld"){
  676. Parent = Parent,
  677. Part0 = Part0,
  678. Part1 = Part1,
  679. C0 = C0,
  680. C1 = C1,
  681. }
  682. return Weld
  683. end;
  684. };
  685.  
  686. ["Sound"] = {
  687. Create = function(id, par, vol, pit)
  688. coroutine.resume(coroutine.create(function()
  689. local S = Create("Sound"){
  690. Volume = vol,
  691. Name = "EffectSoundo",
  692. Pitch = pit or 1,
  693. SoundId = id,
  694. Parent = par or workspace,
  695. }
  696. wait()
  697. S:play()
  698. game:GetService("Debris"):AddItem(S, 10)
  699. end))
  700. end;
  701. };
  702.  
  703. ["TimeSound"] = {
  704. Create = function(id, par, vol, pit, timepos)
  705. coroutine.resume(coroutine.create(function()
  706. local S = Create("Sound"){
  707. Volume = vol,
  708. Name = "EffectSoundo",
  709. Pitch = pit or 1,
  710. SoundId = id,
  711. TimePosition = timepos,
  712. Parent = par or workspace,
  713. }
  714. wait()
  715. S:play()
  716. game:GetService("Debris"):AddItem(S, 10)
  717. end))
  718. end;
  719. };
  720. ["EchoSound"] = {
  721. Create = function(id, par, vol, pit, timepos,delays,echodelay,fedb,dryl)
  722. coroutine.resume(coroutine.create(function()
  723. local Sas = Create("Sound"){
  724. Volume = vol,
  725. Name = "EffectSoundo",
  726. Pitch = pit or 1,
  727. SoundId = id,
  728. TimePosition = timepos,
  729. Parent = par or workspace,
  730. }
  731. local E = Create("EchoSoundEffect"){
  732. Delay = echodelay,
  733. Name = "Echo",
  734. Feedback = fedb,
  735. DryLevel = dryl,
  736. Parent = Sas,
  737. }
  738. wait()
  739. Sas:play()
  740. game:GetService("Debris"):AddItem(Sas, delays)
  741. end))
  742. end;
  743. };
  744.  
  745. ["LongSound"] = {
  746. Create = function(id, par, vol, pit)
  747. coroutine.resume(coroutine.create(function()
  748. local S = Create("Sound"){
  749. Volume = vol,
  750. Pitch = pit or 1,
  751. SoundId = id,
  752. Parent = par or workspace,
  753. }
  754. wait()
  755. S:play()
  756. game:GetService("Debris"):AddItem(S, 60)
  757. end))
  758. end;
  759. };
  760.  
  761. ["ParticleEmitter"] = {
  762. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  763. local fp = Create("ParticleEmitter"){
  764. Parent = Parent,
  765. Color = ColorSequence.new(Color1, Color2),
  766. LightEmission = LightEmission,
  767. Size = Size,
  768. Texture = Texture,
  769. Transparency = Transparency,
  770. ZOffset = ZOffset,
  771. Acceleration = Accel,
  772. Drag = Drag,
  773. LockedToPart = LockedToPart,
  774. VelocityInheritance = VelocityInheritance,
  775. EmissionDirection = EmissionDirection,
  776. Enabled = Enabled,
  777. Lifetime = LifeTime,
  778. Rate = Rate,
  779. Rotation = Rotation,
  780. RotSpeed = RotSpeed,
  781. Speed = Speed,
  782. VelocitySpread = VelocitySpread,
  783. }
  784. return fp
  785. end;
  786. };
  787.  
  788. CreateTemplate = {
  789.  
  790. };
  791. }
  792.  
  793.  
  794.  
  795. New = function(Object, Parent, Name, Data)
  796. local Object = Instance.new(Object)
  797. for Index, Value in pairs(Data or {}) do
  798. Object[Index] = Value
  799. end
  800. Object.Parent = Parent
  801. Object.Name = Name
  802. return Object
  803. end
  804. local halocolor = BrickColor.new("Pastel light blue")
  805. local halocolor2 = BrickColor.new("Cool yellow")
  806. local starcolor = BrickColor.new("Bright yellow")
  807. local lunacolor = BrickColor.new("Navy blue")
  808. local lunacolor2 = BrickColor.new("Bright blue")
  809. local wepcolor = BrickColor.new("Really black")
  810. local maincolor = BrickColor.new("Really black")
  811. local m = Instance.new("Model",char)
  812. local m2 = Instance.new("Model",char)
  813. local m3 = Instance.new("Model",char)
  814. local mw1 = Instance.new("Model",char)
  815. local mw2 = Instance.new("Model",char)
  816.  
  817.  
  818.  
  819.  
  820. local extrawingmod1 = Instance.new("Model",char)
  821. local extrawingmod2 = Instance.new("Model",char)
  822.  
  823. function CreateParta(parent,transparency,reflectance,material,brickcolor)
  824. local p = Instance.new("Part")
  825. p.TopSurface = 0
  826. p.BottomSurface = 0
  827. p.Parent = parent
  828. p.Size = Vector3.new(0.1,0.1,0.1)
  829. p.Transparency = transparency
  830. p.Reflectance = reflectance
  831. p.CanCollide = false
  832. p.Locked = true
  833. p.BrickColor = brickcolor
  834. p.Material = material
  835. return p
  836. end
  837.  
  838. function CreateMesh(parent,meshtype,x1,y1,z1)
  839. local mesh = Instance.new("SpecialMesh",parent)
  840. mesh.MeshType = meshtype
  841. mesh.Scale = Vector3.new(x1*10,y1*10,z1*10)
  842. return mesh
  843. end
  844.  
  845. function CreateSpecialMesh(parent,meshid,x1,y1,z1)
  846. local mesh = Instance.new("SpecialMesh",parent)
  847. mesh.MeshType = "FileMesh"
  848. mesh.MeshId = meshid
  849. mesh.Scale = Vector3.new(x1,y1,z1)
  850. return mesh
  851. end
  852.  
  853.  
  854. function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1)
  855. local mesh = Instance.new("SpecialMesh",parent)
  856. mesh.MeshType = "FileMesh"
  857. mesh.MeshId = meshid
  858. mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
  859. mesh.Scale = Vector3.new(x1,y1,z1)
  860. mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
  861. return mesh
  862. end
  863.  
  864. function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za)
  865. local weld = Instance.new("Weld")
  866. weld.Parent = parent
  867. weld.Part0 = part0
  868. weld.Part1 = part1
  869. weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za)
  870. weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za)
  871. return weld
  872. end
  873.  
  874.  
  875. --------------
  876. --------------
  877. local sorb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  878. CreateWeld(sorb,rarm,sorb,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  879. local sorb2 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  880. CreateWeld(sorb2,larm,sorb2,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  881.  
  882. local handlex = CreateParta(mw2,1,1,"Neon",maincolor)
  883. CreateMesh(handle,"Brick",0,0,0)
  884. local handlexweld = CreateWeld(handlex,tors,handlex,0,-1.5,-1.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  885. local valuaring = 10
  886. for i = 0, 49 do
  887. valuaring = valuaring + 10
  888. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  889. CreateMesh(rn,"Brick",0.25,0.1,0.1)
  890. CreateWeld(rn,handlex,rn,0,1,0,math.rad(0),math.rad(0),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  891. end
  892.  
  893. handlex = CreateParta(mw2,1,1,"Neon",maincolor)
  894. CreateMesh(handle,"Brick",0,0,0)
  895. CreateWeld(handlex,tors,handlex,0,-3,-2.1,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  896. local valuaring = 10
  897. for i = 0, 49 do
  898. valuaring = valuaring + 10
  899. rn = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  900. CreateMesh(rn,"Brick",0.5,0.2,0.2)
  901. CreateWeld(rn,handlex,rn,0,2,0,math.rad(0),math.rad(0),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  902. end
  903.  
  904.  
  905. local handle = CreateParta(m,1,1,"Neon",maincolor)
  906. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  907. local handleweld = CreateWeld(handle,tors,handle,0,-1.5,-1.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  908.  
  909. --- Left wing.
  910.  
  911. local lwing1 = CreateParta(m,1,1,"Neon",maincolor)
  912. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  913. local lwing1weld = CreateWeld(lwing1,handle,lwing1,3,0,0,math.rad(5),math.rad(0),math.rad(12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  914.  
  915. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  916. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  917. CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  918. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  919. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  920. CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  921. A0 = Instance.new('Attachment',wed)
  922. A0.Position = vt(0,0.25,0.25)
  923. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  924. CreateMesh(wed,"Wedge",0.05,0.5,3)
  925. CreateWeld(wed,lwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  926. A1 = Instance.new('Attachment',wed)
  927. A1.Position = vt(0,-0.25,-2)
  928. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  929. CreateMesh(wed,"Wedge",0.05,3,0.5)
  930. CreateWeld(wed,lwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  931.  
  932. tl1 = Instance.new('Trail',wed)
  933. tl1.Attachment0 = A1
  934. tl1.Attachment1 = A0
  935. tl1.Texture = "rbxassetid://2108945559"
  936. tl1.LightEmission = 1
  937. tl1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  938. tl1.Color = ColorSequence.new(BrickColor.new('Really blue').Color)
  939. tl1.Lifetime = 0.6
  940.  
  941.  
  942. local lwing2 = CreateParta(m,1,1,"Neon",maincolor)
  943. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  944. local lwing2weld = CreateWeld(lwing2,handle,lwing2,4,1,0,math.rad(10),math.rad(0),math.rad(25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  945.  
  946. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  947. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  948. CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  949. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  950. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  951. CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  952. A0 = Instance.new('Attachment',wed)
  953. A0.Position = vt(0,0.25,0.25)
  954. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  955. CreateMesh(wed,"Wedge",0.05,0.5,3)
  956. CreateWeld(wed,lwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  957. A1 = Instance.new('Attachment',wed)
  958. A1.Position = vt(0,-0.25,-2)
  959. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  960. CreateMesh(wed,"Wedge",0.05,3,0.5)
  961. CreateWeld(wed,lwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  962.  
  963. tl2 = Instance.new('Trail',wed)
  964. tl2.Attachment0 = A1
  965. tl2.Attachment1 = A0
  966. tl2.Texture = "rbxassetid://2108945559"
  967. tl2.LightEmission = 1
  968. tl2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  969. tl2.Color = ColorSequence.new(BrickColor.new('Really blue').Color)
  970. tl2.Lifetime = 0.6
  971.  
  972. local lwing3 = CreateParta(m,1,1,"Neon",maincolor)
  973. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  974. local lwing3weld = CreateWeld(lwing3,handle,lwing3,4.75,2,0,math.rad(15),math.rad(0),math.rad(37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  975.  
  976. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  977. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  978. CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  979. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  980. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  981. CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  982. A0 = Instance.new('Attachment',wed)
  983. A0.Position = vt(0,0.25,0.25)
  984. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  985. CreateMesh(wed,"Wedge",0.05,0.5,3)
  986. CreateWeld(wed,lwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  987. A1 = Instance.new('Attachment',wed)
  988. A1.Position = vt(0,-0.25,-2)
  989. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  990. CreateMesh(wed,"Wedge",0.05,3,0.5)
  991. CreateWeld(wed,lwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  992.  
  993. tl3 = Instance.new('Trail',wed)
  994. tl3.Attachment0 = A1
  995. tl3.Attachment1 = A0
  996. tl3.Texture = "rbxassetid://2108945559"
  997. tl3.LightEmission = 1
  998. tl3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  999. tl3.Color = ColorSequence.new(BrickColor.new('Really blue').Color)
  1000. tl3.Lifetime = 0.6
  1001.  
  1002. tl1.Enabled = false
  1003. tl2.Enabled = false
  1004. tl3.Enabled = false
  1005. local lwing4 = CreateParta(m,1,1,"Neon",maincolor)
  1006. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1007. local lwing4weld = CreateWeld(lwing4,handle,lwing4,5.75,3,0,math.rad(20),math.rad(0),math.rad(50),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1008.  
  1009. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  1010. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1011. CreateWeld(wed,lwing4,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1012. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  1013. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1014. CreateWeld(wed,lwing4,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1015. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  1016. CreateMesh(wed,"Wedge",0.05,0.5,3)
  1017. CreateWeld(wed,lwing4,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1018. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  1019. CreateMesh(wed,"Wedge",0.05,3,0.5)
  1020. CreateWeld(wed,lwing4,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1021.  
  1022. local lwing5 = CreateParta(m,1,1,"Neon",maincolor)
  1023. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1024. local lwing5weld = CreateWeld(lwing5,handle,lwing5,6.75,4,0,math.rad(25),math.rad(0),math.rad(62.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1025.  
  1026. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  1027. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1028. CreateWeld(wed,lwing5,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1029. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  1030. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1031. CreateWeld(wed,lwing5,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1032. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  1033. CreateMesh(wed,"Wedge",0.05,0.5,3)
  1034. CreateWeld(wed,lwing5,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1035. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  1036. CreateMesh(wed,"Wedge",0.05,3,0.5)
  1037. CreateWeld(wed,lwing5,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1038.  
  1039. local lwing6 = CreateParta(m,1,1,"Neon",maincolor)
  1040. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1041. local lwing6weld = CreateWeld(lwing6,handle,lwing6,7.75,5,0,math.rad(30),math.rad(0),math.rad(75),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1042.  
  1043. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  1044. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1045. CreateWeld(wed,lwing6,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1046. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  1047. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1048. CreateWeld(wed,lwing6,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1049. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  1050. CreateMesh(wed,"Wedge",0.05,0.5,3)
  1051. CreateWeld(wed,lwing6,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1052. wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor)
  1053. CreateMesh(wed,"Wedge",0.05,3,0.5)
  1054. CreateWeld(wed,lwing6,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1055.  
  1056. -- Right wing.
  1057.  
  1058. local rwing1 = CreateParta(m,1,1,"Neon",maincolor)
  1059. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1060. local rwing1weld = CreateWeld(rwing1,handle,rwing1,-3,0,0,math.rad(5),math.rad(0),math.rad(-12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1061.  
  1062. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1063. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1064. CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1065. A0 = Instance.new('Attachment',wed)
  1066. A0.Position = vt(0,0.25,0.25)
  1067. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1068. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1069. CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1070. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1071. CreateMesh(wed,"Wedge",0.05,0.5,3)
  1072. CreateWeld(wed,rwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1073. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1074. CreateMesh(wed,"Wedge",0.05,3,0.5)
  1075. CreateWeld(wed,rwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1076. A1 = Instance.new('Attachment',wed)
  1077. A1.Position = vt(0,2,0.25)
  1078.  
  1079. tr1 = Instance.new('Trail',wed)
  1080. tr1.Attachment0 = A1
  1081. tr1.Attachment1 = A0
  1082. tr1.Texture = "rbxassetid://2108945559"
  1083. tr1.LightEmission = 1
  1084. tr1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1085. tr1.Color = ColorSequence.new(BrickColor.new('Really blue').Color)
  1086. tr1.Lifetime = 0.6
  1087.  
  1088. local rwing2 = CreateParta(m,1,1,"Neon",maincolor)
  1089. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1090. local rwing2weld = CreateWeld(rwing2,handle,rwing2,-4,1,0,math.rad(10),math.rad(0),math.rad(-25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1091.  
  1092. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1093. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1094. CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1095. A0 = Instance.new('Attachment',wed)
  1096. A0.Position = vt(0,0.25,0.25)
  1097. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1098. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1099. CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1100. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1101. CreateMesh(wed,"Wedge",0.05,0.5,3)
  1102. CreateWeld(wed,rwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1103. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1104. CreateMesh(wed,"Wedge",0.05,3,0.5)
  1105. CreateWeld(wed,rwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1106. A1 = Instance.new('Attachment',wed)
  1107. A1.Position = vt(0,2,0.25)
  1108.  
  1109. tr2 = Instance.new('Trail',wed)
  1110. tr2.Attachment0 = A1
  1111. tr2.Attachment1 = A0
  1112. tr2.Texture = "rbxassetid://2108945559"
  1113. tr2.LightEmission = 1
  1114. tr2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1115. tr2.Color = ColorSequence.new(BrickColor.new('Really blue').Color)
  1116. tr2.Lifetime = 0.6
  1117.  
  1118. local rwing3 = CreateParta(m,1,1,"Neon",maincolor)
  1119. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1120. local rwing3weld = CreateWeld(rwing3,handle,rwing3,-4.75,2,0,math.rad(15),math.rad(0),math.rad(-37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1121.  
  1122. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1123. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1124. CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1125. A0 = Instance.new('Attachment',wed)
  1126. A0.Position = vt(0,0.25,0.25)
  1127. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1128. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1129. CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1130. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1131. CreateMesh(wed,"Wedge",0.05,0.5,3)
  1132. CreateWeld(wed,rwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1133. wed = CreateParta(mw2,0,0,"Neon",halocolor)
  1134. CreateMesh(wed,"Wedge",0.05,3,0.5)
  1135. CreateWeld(wed,rwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1136. A1 = Instance.new('Attachment',wed)
  1137. A1.Position = vt(0,2,0.25)
  1138.  
  1139. tr3 = Instance.new('Trail',wed)
  1140. tr3.Attachment0 = A1
  1141. tr3.Attachment1 = A0
  1142. tr3.Texture = "rbxassetid://2108945559"
  1143. tr3.LightEmission = 1
  1144. tr3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1145. tr3.Color = ColorSequence.new(BrickColor.new('Really blue').Color)
  1146. tr3.Lifetime = 0.6
  1147.  
  1148.  
  1149. local rwing4 = CreateParta(m,1,1,"Neon",maincolor)
  1150. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1151. local rwing4weld = CreateWeld(rwing4,handle,rwing4,-5.75,3,0,math.rad(20),math.rad(0),math.rad(-50),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1152.  
  1153. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  1154. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1155. CreateWeld(wed,rwing4,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1156. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  1157. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1158. CreateWeld(wed,rwing4,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1159. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  1160. CreateMesh(wed,"Wedge",0.05,0.5,3)
  1161. CreateWeld(wed,rwing4,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1162. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  1163. CreateMesh(wed,"Wedge",0.05,3,0.5)
  1164. CreateWeld(wed,rwing4,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1165.  
  1166. local rwing5 = CreateParta(m,1,1,"Neon",maincolor)
  1167. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1168. local rwing5weld = CreateWeld(rwing5,handle,rwing5,-6.75,4,0,math.rad(25),math.rad(0),math.rad(-62.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1169.  
  1170. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  1171. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1172. CreateWeld(wed,rwing5,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1173. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  1174. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1175. CreateWeld(wed,rwing5,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1176. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  1177. CreateMesh(wed,"Wedge",0.05,0.5,3)
  1178. CreateWeld(wed,rwing5,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1179. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  1180. CreateMesh(wed,"Wedge",0.05,3,0.5)
  1181. CreateWeld(wed,rwing5,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1182.  
  1183. local rwing6 = CreateParta(m,1,1,"Neon",maincolor)
  1184. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1185. local rwing6weld = CreateWeld(rwing6,handle,rwing6,-7.75,3,0,math.rad(30),math.rad(0),math.rad(-75),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1186.  
  1187. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  1188. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1189. CreateWeld(wed,rwing6,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1190. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  1191. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1192. CreateWeld(wed,rwing6,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1193. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  1194. CreateMesh(wed,"Wedge",0.05,0.5,3)
  1195. CreateWeld(wed,rwing6,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1196. wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor)
  1197. CreateMesh(wed,"Wedge",0.05,3,0.5)
  1198. CreateWeld(wed,rwing6,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1199.  
  1200. --HERES THE RING
  1201.  
  1202.  
  1203. --[[ran = CreateParta(m2,0,0,"SmoothPlastic",wepcolor)
  1204. CreateMesh(ran,"Wedge",1.02,1.02,1.02)
  1205. CreateWeld(ran,larm,ran,0,0.15,0,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1206. ran = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  1207. CreateMesh(ran,"Wedge",0.9,0.9,1.025)
  1208. CreateWeld(ran,larm,ran,0,0.155,0,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1209. ran = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  1210. CreateMesh(ran,"Wedge",1.025,0.9,0.9)
  1211. CreateWeld(ran,larm,ran,0,0.155,-0.025,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1212.  
  1213.  
  1214. gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  1215. CreateMesh(gan,"Brick",1.075,0.1,1.075)
  1216. CreateWeld(gan,larm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1217.  
  1218. gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  1219. CreateMesh(gan,"Brick",1.075,0.1,1.075)
  1220. CreateWeld(gan,larm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1221.  
  1222.  
  1223.  
  1224. gan = CreateParta(m2,0,0,"Neon",halocolor2)
  1225. CreateMesh(gan,"Brick",1.095,0.035,1.095)
  1226. CreateWeld(gan,larm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1227.  
  1228. gan = CreateParta(m2,0,0,"Neon",halocolor2)
  1229. CreateMesh(gan,"Brick",1.095,0.035,1.095)
  1230. CreateWeld(gan,larm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1231.  
  1232. gane = CreateParta(m3,0,0,"SmoothPlastic",lunacolor2)
  1233. CreateMesh(gane,"Brick",1.0625,0.2,1.0625)
  1234. CreateWeld(gane,larm,gane,0,0.6,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1235.  
  1236. star = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  1237. CreateSpecialMesh(star,"http://www.roblox.com/asset/?id=45428961",2.5,2.5,2.5)
  1238. CreateWeld(star,larm,star,0,0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1239. starl = CreateParta(m3,0,0,"SmoothPlastic",starcolor)
  1240. CreateSpecialMesh(starl,"http://www.roblox.com/asset/?id=45428961",1.95,2.55,1.95)
  1241. CreateWeld(starl,larm,starl,0,0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))]]--
  1242.  
  1243. --- second ring
  1244.  
  1245.  
  1246. gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  1247. CreateMesh(gan,"Brick",1.075,0.1,1.075)
  1248. CreateWeld(gan,rarm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1249.  
  1250. gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  1251. CreateMesh(gan,"Brick",1.075,0.1,1.075)
  1252. CreateWeld(gan,rarm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1253.  
  1254.  
  1255.  
  1256. gan = CreateParta(m2,0,0,"Neon",halocolor2)
  1257. CreateMesh(gan,"Brick",1.095,0.035,1.095)
  1258. CreateWeld(gan,rarm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1259.  
  1260. gan = CreateParta(m2,0,0,"Neon",halocolor2)
  1261. CreateMesh(gan,"Brick",1.095,0.035,1.095)
  1262. CreateWeld(gan,rarm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1263.  
  1264. gane = CreateParta(m3,0,0,"SmoothPlastic",lunacolor2)
  1265. CreateMesh(gane,"Brick",1.0625,0.2,1.0625)
  1266. CreateWeld(gane,rarm,gane,0,0.6,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1267.  
  1268. star = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  1269. CreateSpecialMesh(star,"http://www.roblox.com/asset/?id=45428961",2.5,2.5,2.5)
  1270. CreateWeld(star,rarm,star,0,-0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1271. starl = CreateParta(m3,0,0,"SmoothPlastic",starcolor)
  1272. CreateSpecialMesh(starl,"http://www.roblox.com/asset/?id=45428961",1.95,2.55,1.95)
  1273. CreateWeld(starl,rarm,starl,0,-0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1274.  
  1275.  
  1276.  
  1277. for i, v in pairs(m:GetChildren()) do
  1278. if v:IsA("Part") then
  1279. v.BrickColor = BrickColor.new("Really black")
  1280. v.Material = "Glass"
  1281. end
  1282. end
  1283. for i, v in pairs(m2:GetChildren()) do
  1284. if v:IsA("Part") then
  1285. v.BrickColor = BrickColor.new("Crimson")
  1286. v.Material = "Granite"
  1287. end
  1288. end
  1289. for i, v in pairs(m3:GetChildren()) do
  1290. if v:IsA("Part") then
  1291. v.BrickColor = BrickColor.new("Really blue")
  1292. v.Material = "Neon"
  1293. end
  1294. end
  1295. for i, v in pairs(mw2:GetChildren()) do
  1296. if v:IsA("Part") then
  1297. v.BrickColor = BrickColor.new("Really blue")
  1298. v.Material = "Neon"
  1299. end
  1300. end
  1301. for i, v in pairs(mw1:GetChildren()) do
  1302. if v:IsA("Part") then
  1303. v.Transparency = 1
  1304. v.BrickColor = BrickColor.new("Really blue")
  1305. v.Material = "Neon"
  1306. end
  1307. end
  1308. for i, v in pairs(extrawingmod1:GetChildren()) do
  1309. if v:IsA("Part") then
  1310. v.Transparency = 1
  1311. v.BrickColor = BrickColor.new("White")
  1312. v.Material = "Neon"
  1313. end
  1314. end
  1315. for i, v in pairs(extrawingmod2:GetChildren()) do
  1316. if v:IsA("Part") then
  1317. v.Transparency = 1
  1318. v.BrickColor = BrickColor.new("White")
  1319. v.Material = "Neon"
  1320. end
  1321. end
  1322. local MAINRUINCOLOR = BrickColor.new("Navy blue")
  1323. local SECONDRUINCOLOR = BrickColor.new("Navy blue")
  1324. local THIRDRUINCOLOR = BrickColor.new("Really black")
  1325.  
  1326. function RecolorThing(one,two,three,four,five,exonetran,exone,extwotran,extwo)
  1327. for i, v in pairs(mw2:GetChildren()) do
  1328. if v:IsA("Part") then
  1329. v.BrickColor = one
  1330. v.Material = "Neon"
  1331. end
  1332. end
  1333. refec.Color = ColorSequence.new(one.Color)
  1334. refec2.Color = ColorSequence.new(one.Color)
  1335. refec3.Color = ColorSequence.new(one.Color)
  1336. tr1.Color = ColorSequence.new(one.Color)
  1337. tr2.Color = ColorSequence.new(one.Color)
  1338. tr3.Color = ColorSequence.new(one.Color)
  1339. imgl2.ImageColor3 = one.Color
  1340. circl.ImageColor3 = two.Color
  1341. techc.ImageColor3 = one.Color
  1342. circl2.ImageColor3 = one.Color
  1343. ned.TextColor3 = two.Color
  1344. ned.TextStrokeColor3 = one.Color
  1345. for i, v in pairs(mw1:GetChildren()) do
  1346. if v:IsA("Part") then
  1347. v.Transparency = 0
  1348. v.BrickColor = two
  1349. v.Material = "Neon"
  1350. end
  1351. end
  1352. tl1.Color = ColorSequence.new(two.Color)
  1353. tl2.Color = ColorSequence.new(two.Color)
  1354. tl3.Color = ColorSequence.new(two.Color)
  1355. for i, v in pairs(m:GetChildren()) do
  1356. if v:IsA("Part") then
  1357. v.BrickColor = three
  1358. v.Material = "Ice"
  1359. end
  1360. end
  1361. for i, v in pairs(m2:GetChildren()) do
  1362. if v:IsA("Part") then
  1363. v.BrickColor = four
  1364. v.Material = "Ice"
  1365. end
  1366. end
  1367. for i, v in pairs(m3:GetChildren()) do
  1368. if v:IsA("Part") then
  1369. v.BrickColor = five
  1370. v.Material = "Neon"
  1371. end
  1372. end
  1373. for i, v in pairs(extrawingmod1:GetChildren()) do
  1374. if v:IsA("Part") then
  1375. v.Transparency = exonetran
  1376. v.BrickColor = exone
  1377. v.Material = "Neon"
  1378. end
  1379. end
  1380. for i, v in pairs(extrawingmod2:GetChildren()) do
  1381. if v:IsA("Part") then
  1382. v.Transparency = extwotran
  1383. v.BrickColor = extwo
  1384. v.Material = "Neon"
  1385. end
  1386. end
  1387. end
  1388.  
  1389. function bosschatfunc(text,color,watval)
  1390. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  1391. coroutine.resume(coroutine.create(function()
  1392. if v.PlayerGui:FindFirstChild("Dialog")~= nil then
  1393. v.PlayerGui:FindFirstChild("Dialog"):destroy()
  1394. end
  1395. local scrg = Instance.new("ScreenGui",v.PlayerGui)
  1396. scrg.Name = "Dialog"
  1397. local txtlb = Instance.new("TextLabel",scrg)
  1398. txtlb.Text = ""
  1399. txtlb.Font = "Bodoni"
  1400. txtlb.TextColor3 = Color3.new(0,0,0)
  1401. txtlb.TextStrokeTransparency = 0
  1402. txtlb.BackgroundTransparency = 0.75
  1403. txtlb.BackgroundColor3 = Color3.new(0,0,0)
  1404. txtlb.TextStrokeColor3 = color
  1405. txtlb.TextScaled = true
  1406. txtlb.Size = UDim2.new(1,0,0.25,0)
  1407. txtlb.TextXAlignment = "Left"
  1408. txtlb.Position = UDim2.new(0,0,0.75 + 1,0)
  1409. local txtlb2 = Instance.new("TextLabel",scrg)
  1410. txtlb2.Text = "Chaotic:"
  1411. txtlb2.Font = "Arcade"
  1412. txtlb2.TextColor3 = Color3.new(0,0,0)
  1413. txtlb2.TextStrokeTransparency = 0
  1414. txtlb2.BackgroundTransparency = 1
  1415. txtlb2.TextStrokeColor3 = color
  1416. txtlb2.TextSize = 40
  1417. txtlb2.Size = UDim2.new(1,0,0.25,0)
  1418. txtlb2.TextXAlignment = "Left"
  1419. txtlb2.Position = UDim2.new(0,0,1,0)
  1420. local fvalen = 0.55
  1421. local fval = -0.49
  1422. coroutine.resume(coroutine.create(function()
  1423. while true do
  1424. Swait()
  1425. if MODE == "Sanity" then
  1426. txtlb.Rotation = math.random(-1,1)
  1427. txtlb2.Rotation = math.random(-1,1)
  1428. txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1429. txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1430. txtlb.TextStrokeColor3 = BrickColor.random().Color
  1431. txtlb2.TextStrokeColor3 = BrickColor.random().Color
  1432. end
  1433. end
  1434. end))
  1435. coroutine.resume(coroutine.create(function()
  1436. while true do
  1437. Swait()
  1438. if scrg.Parent ~= nil then
  1439. fvalen = fvalen - 0.0001
  1440. elseif scrg.Parent == nil then
  1441. break
  1442. end
  1443. end
  1444. end))
  1445. local flol = 1.75
  1446. local flil = 1.6
  1447. coroutine.resume(coroutine.create(function()
  1448. for i = 0, 9 do
  1449. Swait()
  1450. fval = fval + 0.05
  1451. flol = flol - 0.1
  1452. flil = flil - 0.1
  1453. txtlb.Text = ""
  1454. txtlb.Position = UDim2.new(0,0,flol,0)
  1455. txtlb2.Position = UDim2.new(0,0,flil,0)
  1456. end
  1457. txtlb.Text = text
  1458. wait(watval)
  1459. local valinc = 0
  1460. for i = 0, 99 do
  1461. Swait()
  1462. valinc = valinc + 0.0001
  1463. flol = flol + valinc
  1464. flil = flil + valinc
  1465. txtlb.Rotation = txtlb.Rotation + valinc*20
  1466. txtlb2.Rotation = txtlb2.Rotation - valinc*50
  1467. txtlb.Position = UDim2.new(0,0,flol,0)
  1468. txtlb2.Position = UDim2.new(0,0,flil,0)
  1469. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
  1470. txtlb.TextTransparency = txtlb.TextTransparency + 0.01
  1471. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
  1472. txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
  1473. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
  1474. end
  1475. scrg:Destroy()
  1476. end))
  1477. end))
  1478. end
  1479. end
  1480.  
  1481. function BigBlack(text,color,watval)
  1482. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  1483. coroutine.resume(coroutine.create(function()
  1484. if v.PlayerGui:FindFirstChild("Dialog")~= nil then
  1485. v.PlayerGui:FindFirstChild("Dialog"):destroy()
  1486. end
  1487. local scrg = Instance.new("ScreenGui",v.PlayerGui)
  1488. scrg.Name = "Dialog"
  1489. local txtlb = Instance.new("TextLabel",scrg)
  1490. txtlb.Text = ""
  1491. txtlb.Font = "Bodoni"
  1492. txtlb.TextColor3 = Color3.new(0,0,0)
  1493. txtlb.TextStrokeTransparency = 1
  1494. txtlb.BackgroundTransparency = 1
  1495. txtlb.BackgroundColor3 = Color3.new(0,0,0)
  1496. txtlb.TextStrokeColor3 = color
  1497. txtlb.TextScaled = true
  1498. txtlb.Size = UDim2.new(1,0,1,0)
  1499. txtlb.TextXAlignment = "Center"
  1500. txtlb.Position = UDim2.new(0,0,6.75 + 1,0)
  1501. local txtlb2 = Instance.new("TextLabel",scrg)
  1502. txtlb2.Text = "Chaotic:"
  1503. txtlb2.Font = "Arcade"
  1504. txtlb2.TextColor3 = Color3.new(0,0,0)
  1505. txtlb2.TextStrokeTransparency = 0
  1506. txtlb2.BackgroundTransparency = 1
  1507. txtlb2.TextStrokeColor3 = color
  1508. txtlb2.TextSize = 40
  1509. txtlb2.Size = UDim2.new(1,0,0.25,0)
  1510. txtlb2.TextXAlignment = "Left"
  1511. txtlb2.Position = UDim2.new(0,0,1,0)
  1512. local fvalen = 0.55
  1513. local fval = -0.49
  1514. coroutine.resume(coroutine.create(function()
  1515. while true do
  1516. Swait()
  1517. if MODE == "Sanity" then
  1518. txtlb.Rotation = math.random(-1,1)
  1519. txtlb2.Rotation = math.random(-1,1)
  1520. txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1521. txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1522. txtlb.TextStrokeColor3 = BrickColor.random().Color
  1523. txtlb2.TextStrokeColor3 = BrickColor.random().Color
  1524. end
  1525. end
  1526. end))
  1527. coroutine.resume(coroutine.create(function()
  1528. while true do
  1529. Swait()
  1530. if scrg.Parent ~= nil then
  1531. fvalen = fvalen - 0.0001
  1532. elseif scrg.Parent == nil then
  1533. break
  1534. end
  1535. end
  1536. end))
  1537. local flol = 1.05
  1538. local flil = 0.75
  1539. local flil2 = -0.2
  1540. coroutine.resume(coroutine.create(function()
  1541. for i = 1,string.len(text),1 do
  1542. wait()
  1543. text.Text = string.sub(text,1,i)
  1544. end
  1545. end))
  1546. coroutine.resume(coroutine.create(function()
  1547. for i = 0, 1 do
  1548. fval = fval + 0.05
  1549. flol = flol - 0.1
  1550. flil2 = flil2 + 0.1
  1551. txtlb.Text = ""
  1552. txtlb.Position = UDim2.new(flil2,0,0,0)
  1553. txtlb.BackgroundTransparency = 1 - 0.1
  1554. txtlb2.Position = UDim2.new(flil2,0,0,0)
  1555. end
  1556.  
  1557. for i = 0, 99 do
  1558. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency - 0.01
  1559. txtlb.TextTransparency = txtlb.TextTransparency - 0.01
  1560. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency - 0.01
  1561. txtlb2.TextTransparency = txtlb2.TextTransparency - 0.01
  1562. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency - 0.0025
  1563. end
  1564.  
  1565. txtlb.Text = text
  1566. wait(watval)
  1567. local valinc = 0
  1568. for i = 0, 99 do
  1569. Swait()
  1570. valinc = valinc + 0.0002
  1571. flol = flol + valinc
  1572. flil2 = flil2 + valinc
  1573. txtlb.Rotation = txtlb.Rotation + valinc*15
  1574. txtlb2.Rotation = txtlb2.Rotation - valinc*15
  1575. txtlb.Position = UDim2.new(flil2,0,0,0)
  1576. txtlb2.Position = UDim2.new(flil2,0,0,0)
  1577. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
  1578. txtlb.TextTransparency = txtlb.TextTransparency + 0.01
  1579. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
  1580. txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
  1581. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
  1582. end
  1583. scrg:Destroy()
  1584. end))
  1585. end))
  1586. end
  1587. end
  1588. ------
  1589.  
  1590.  
  1591. function RemoveOutlines(part)
  1592. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  1593. end
  1594. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1595. local Part = Create("Part")({
  1596. Parent = Parent,
  1597. Reflectance = Reflectance,
  1598. Transparency = Transparency,
  1599. CanCollide = false,
  1600. Locked = true,
  1601. BrickColor = BrickColor.new(tostring(BColor)),
  1602. Name = Name,
  1603. Size = Size,
  1604. Material = Material
  1605. })
  1606. Part.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
  1607. RemoveOutlines(Part)
  1608. return Part
  1609. end
  1610. function CreateMesha(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1611. local Msh = Create(Mesh)({
  1612. Parent = Part,
  1613. Offset = OffSet,
  1614. Scale = Scale
  1615. })
  1616. if Mesh == "SpecialMesh" then
  1617. Msh.MeshType = MeshType
  1618. Msh.MeshId = MeshId
  1619. end
  1620. return Msh
  1621. end
  1622. function CreateWeld(Parent, Part0, Part1, C0, C1)
  1623. local Weld = Create("Weld")({
  1624. Parent = Parent,
  1625. Part0 = Part0,
  1626. Part1 = Part1,
  1627. C0 = C0,
  1628. C1 = C1
  1629. })
  1630. return Weld
  1631. end
  1632.  
  1633.  
  1634.  
  1635. Player = plr
  1636. PlayerGui = Player.PlayerGui
  1637. Cam = workspace.CurrentCamera
  1638. Backpack = Player.Backpack
  1639. Character = Player.Character
  1640. Humanoid = Character.Humanoid
  1641. RootPart = Character["HumanoidRootPart"]
  1642. Torso = Character["Torso"]
  1643. Head = Character["Head"]
  1644. RightArm = Character["Right Arm"]
  1645. LeftArm = Character["Left Arm"]
  1646. RightLeg = Character["Right Leg"]
  1647. LeftLeg = Character["Left Leg"]
  1648. RootJoint = RootPart["RootJoint"]
  1649. Neck = Torso["Neck"]
  1650. RightShoulder = Torso["Right Shoulder"]
  1651. LeftShoulder = Torso["Left Shoulder"]
  1652. RightHip = Torso["Right Hip"]
  1653. LeftHip = Torso["Left Hip"]
  1654. local sick = Instance.new("Sound",Torso)
  1655. sick.SoundId = "rbxassetid://1306847940"
  1656. sick.Looped = true
  1657. sick.Pitch = 1
  1658. sick.Volume = 0
  1659. sick.TimePosition = 0
  1660. Character.Archivable = true
  1661. Humanoid.DisplayDistanceType = "None"
  1662.  
  1663. local naeeym2 = Instance.new("BillboardGui",Character)
  1664. naeeym2.AlwaysOnTop = true
  1665. naeeym2.Size = UDim2.new(5,35,2,35)
  1666. naeeym2.StudsOffset = Vector3.new(0,3,0)
  1667. naeeym2.Adornee = Character.Head
  1668. naeeym2.Name = "Name"
  1669. local tecks2 = Instance.new("TextLabel",naeeym2)
  1670. tecks2.BackgroundTransparency = 1
  1671. tecks2.TextScaled = true
  1672. tecks2.BorderSizePixel = 0
  1673. tecks2.Text = "Lunar"
  1674. tecks2.Font = "Antique"
  1675. tecks2.TextSize = 30
  1676. tecks2.TextTransparency = 1
  1677. tecks2.TextStrokeTransparency = 1
  1678. tecks2.TextColor3 = Color3.new(0/255,0/255,255/255)
  1679. tecks2.Size = UDim2.new(1,0,0.5,0)
  1680. tecks2.Parent = naeeym2
  1681.  
  1682. IT = Instance.new
  1683. CF = CFrame.new
  1684. VT = Vector3.new
  1685. RAD = math.rad
  1686. C3 = Color3.new
  1687. UD2 = UDim2.new
  1688. BRICKC = BrickColor.new
  1689. ANGLES = CFrame.Angles
  1690. EULER = CFrame.fromEulerAnglesXYZ
  1691. COS = math.cos
  1692. ACOS = math.acos
  1693. SIN = math.sin
  1694. ASIN = math.asin
  1695. ABS = math.abs
  1696. MRANDOM = math.random
  1697. FLOOR = math.floor
  1698.  
  1699. --//=================================\\
  1700. --|| USEFUL VALUES
  1701. --\\=================================//
  1702.  
  1703. Animation_Speed = 3
  1704. local FORCERESET = false
  1705. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  1706. local Speed = 16
  1707. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  1708. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  1709. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  1710. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  1711. local DAMAGEMULTIPLIER = 1
  1712. local ANIM = "Idle"
  1713. local ATTACK = false
  1714. local EQUIPPED = false
  1715. local HOLD = false
  1716. local COMBO = 1
  1717. local Rooted = false
  1718. local INTRO = false
  1719. local Gun = IT("Model")
  1720. Gun.Name = "Gun"
  1721. local SINE = 0
  1722. local KEYHOLD = false
  1723. local CHANGE = 2 / Animation_Speed
  1724. local WALKINGANIM = false
  1725. local VALUE1 = false
  1726. local VALUE2 = false
  1727. local ROBLOXIDLEANIMATION = IT("Animation")
  1728. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  1729. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  1730. --ROBLOXIDLEANIMATION.Parent = Humanoid
  1731. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  1732. WEAPONGUI.Name = "BanishV3Gui"
  1733. local Weapon = IT("Model")
  1734. Weapon.Name = "Adds"
  1735. local FaceGradient = IT("Folder", Character)
  1736. FaceGradient.Name = "FaceGradient"
  1737. local Effects = IT("Folder", Weapon)
  1738. Effects.Name = "Effects"
  1739. local ANIMATOR = Humanoid.Animator
  1740. local ANIMATE = Character:FindFirstChild("Animate")
  1741. local UNANCHOR = true
  1742. local TOBANISH = {}
  1743. script.Parent = PlayerGui
  1744.  
  1745. --//=================================\\
  1746. --\\=================================//
  1747.  
  1748.  
  1749. --//=================================\\
  1750. --|| CUSTOMIZATION
  1751. --\\=================================//
  1752.  
  1753. Class_Name = "Sharpshooter"
  1754. Weapon_Name = "Add-ons"
  1755.  
  1756. Custom_Color_1 = BRICKC("Really black"); --1st color for the weapon.
  1757. Custom_Color_2 = BRICKC("Maroon"); --2nd color for the weapon.
  1758.  
  1759. Custom_Color_3 = BRICKC("Navy blue"); --Color for the abilities.
  1760. Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar.
  1761. Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar.
  1762. Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar.
  1763. Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar.
  1764.  
  1765. Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
  1766. Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
  1767. Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
  1768. Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
  1769. Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
  1770.  
  1771.  
  1772. Player_Size = 1 --Size of the player.
  1773. Animation_Speed = 3
  1774. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  1775.  
  1776. local Speed = 16
  1777. local Effects2 = {}
  1778.  
  1779. --//=================================\\
  1780. --|| END OF CUSTOMIZATION
  1781. --\\=================================//
  1782.  
  1783.  
  1784. --//=================================\\
  1785. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  1786. --\\=================================//
  1787.  
  1788. ArtificialHB = Instance.new("BindableEvent", script)
  1789. ArtificialHB.Name = "ArtificialHB"
  1790.  
  1791. script:WaitForChild("ArtificialHB")
  1792.  
  1793. frame = Frame_Speed
  1794. tf = 0
  1795. allowframeloss = false
  1796. tossremainder = false
  1797. lastframe = tick()
  1798. script.ArtificialHB:Fire()
  1799.  
  1800. game:GetService("RunService").Heartbeat:connect(function(s, p)
  1801. tf = tf + s
  1802. if tf >= frame then
  1803. if allowframeloss then
  1804. script.ArtificialHB:Fire()
  1805. lastframe = tick()
  1806. else
  1807. for i = 1, math.floor(tf / frame) do
  1808. script.ArtificialHB:Fire()
  1809. end
  1810. lastframe = tick()
  1811. end
  1812. if tossremainder then
  1813. tf = 0
  1814. else
  1815. tf = tf - frame * math.floor(tf / frame)
  1816. end
  1817. end
  1818. end)
  1819.  
  1820. --//=================================\\
  1821. --\\=================================//
  1822.  
  1823. --//=================================\\
  1824. --|| SOME FUNCTIONS
  1825. --\\=================================//
  1826.  
  1827. function Clerp(a, b, t)
  1828. local qa = {QuaternionFromCFrame(a)}
  1829. local qb = {QuaternionFromCFrame(b)}
  1830. local ax, ay, az = a.x, a.y, a.z
  1831. local bx, by, bz = b.x, b.y, b.z
  1832. local _t = 1 - t
  1833. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1834. end
  1835.  
  1836. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  1837. local frame = IT("Frame")
  1838. frame.BackgroundTransparency = TRANSPARENCY
  1839. frame.BorderSizePixel = BORDERSIZEPIXEL
  1840. frame.Position = POSITION
  1841. frame.Size = SIZE
  1842. frame.BackgroundColor3 = COLOR
  1843. frame.BorderColor3 = BORDERCOLOR
  1844. frame.Name = NAME
  1845. frame.Parent = PARENT
  1846. return frame
  1847. end
  1848.  
  1849. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  1850. local label = IT("TextLabel")
  1851. label.BackgroundTransparency = 1
  1852. label.Size = UD2(1, 0, 1, 0)
  1853. label.Position = UD2(0, 0, 0, 0)
  1854. label.TextColor3 = TEXTCOLOR
  1855. label.TextStrokeTransparency = STROKETRANSPARENCY
  1856. label.TextTransparency = TRANSPARENCY
  1857. label.FontSize = TEXTFONTSIZE
  1858. label.Font = TEXTFONT
  1859. label.BorderSizePixel = BORDERSIZEPIXEL
  1860. label.TextScaled = false
  1861. label.Text = TEXT
  1862. label.Name = NAME
  1863. label.Parent = PARENT
  1864. return label
  1865. end
  1866.  
  1867. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  1868. if FLOOR ~= nil then
  1869. coroutine.resume(coroutine.create(function()
  1870. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  1871. PART.CFrame = CF(POSITION)
  1872. for i = 1, 45 do
  1873. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  1874. RingPiece.Material = FLOOR.Material
  1875. RingPiece.Color = FLOOR.Color
  1876. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1877. Debris:AddItem(RingPiece,SWAIT)
  1878. end
  1879. PART:remove()
  1880. end))
  1881. end
  1882. end
  1883.  
  1884. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  1885. if FLOOR ~= nil then
  1886. for i = 1, AMOUNT do
  1887. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  1888. DEBREE.Material = FLOOR.Material
  1889. DEBREE.Color = FLOOR.Color
  1890. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1891. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  1892. coroutine.resume(coroutine.create(function()
  1893. Swait(15)
  1894. DEBREE.Parent = workspace
  1895. DEBREE.CanCollide = true
  1896. Debris:AddItem(DEBREE,SWAIT)
  1897. end))
  1898. end
  1899. end
  1900. end
  1901.  
  1902. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  1903. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  1904. end
  1905.  
  1906. function PositiveAngle(NUMBER)
  1907. if NUMBER >= 0 then
  1908. NUMBER = 0
  1909. end
  1910. return NUMBER
  1911. end
  1912.  
  1913. function NegativeAngle(NUMBER)
  1914. if NUMBER <= 0 then
  1915. NUMBER = 0
  1916. end
  1917. return NUMBER
  1918. end
  1919.  
  1920. function Swait(NUMBER)
  1921. if NUMBER == 0 or NUMBER == nil then
  1922. ArtificialHB.Event:wait()
  1923. else
  1924. for i = 1, NUMBER do
  1925. ArtificialHB.Event:wait()
  1926. end
  1927. end
  1928. end
  1929.  
  1930. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  1931. local NEWMESH = IT(MESH)
  1932. if MESH == "SpecialMesh" then
  1933. NEWMESH.MeshType = MESHTYPE
  1934. if MESHID ~= "nil" and MESHID ~= "" then
  1935. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  1936. end
  1937. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  1938. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  1939. end
  1940. end
  1941. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  1942. NEWMESH.Scale = SCALE
  1943. NEWMESH.Parent = PARENT
  1944. return NEWMESH
  1945. end
  1946.  
  1947. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  1948. local NEWPART = IT("Part")
  1949. NEWPART.formFactor = FORMFACTOR
  1950. NEWPART.Reflectance = REFLECTANCE
  1951. NEWPART.Transparency = TRANSPARENCY
  1952. NEWPART.CanCollide = false
  1953. NEWPART.Locked = true
  1954. NEWPART.Anchored = true
  1955. if ANCHOR == false then
  1956. NEWPART.Anchored = false
  1957. end
  1958. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  1959. NEWPART.Name = NAME
  1960. NEWPART.Size = SIZE
  1961. NEWPART.Position = Torso.Position
  1962. NEWPART.Material = MATERIAL
  1963. NEWPART:BreakJoints()
  1964. NEWPART.Parent = PARENT
  1965. return NEWPART
  1966. end
  1967.  
  1968. local function weldBetween(a, b)
  1969. local weldd = Instance.new("ManualWeld")
  1970. weldd.Part0 = a
  1971. weldd.Part1 = b
  1972. weldd.C0 = CFrame.new()
  1973. weldd.C1 = b.CFrame:inverse() * a.CFrame
  1974. weldd.Parent = a
  1975. return weldd
  1976. end
  1977.  
  1978.  
  1979. function QuaternionFromCFrame(cf)
  1980. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1981. local trace = m00 + m11 + m22
  1982. if trace > 0 then
  1983. local s = math.sqrt(1 + trace)
  1984. local recip = 0.5 / s
  1985. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1986. else
  1987. local i = 0
  1988. if m11 > m00 then
  1989. i = 1
  1990. end
  1991. if m22 > (i == 0 and m00 or m11) then
  1992. i = 2
  1993. end
  1994. if i == 0 then
  1995. local s = math.sqrt(m00 - m11 - m22 + 1)
  1996. local recip = 0.5 / s
  1997. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1998. elseif i == 1 then
  1999. local s = math.sqrt(m11 - m22 - m00 + 1)
  2000. local recip = 0.5 / s
  2001. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  2002. elseif i == 2 then
  2003. local s = math.sqrt(m22 - m00 - m11 + 1)
  2004. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  2005. end
  2006. end
  2007. end
  2008.  
  2009. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  2010. local xs, ys, zs = x + x, y + y, z + z
  2011. local wx, wy, wz = w * xs, w * ys, w * zs
  2012. local xx = x * xs
  2013. local xy = x * ys
  2014. local xz = x * zs
  2015. local yy = y * ys
  2016. local yz = y * zs
  2017. local zz = z * zs
  2018. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  2019. end
  2020.  
  2021. function QuaternionSlerp(a, b, t)
  2022. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  2023. local startInterp, finishInterp;
  2024. if cosTheta >= 0.0001 then
  2025. if (1 - cosTheta) > 0.0001 then
  2026. local theta = ACOS(cosTheta)
  2027. local invSinTheta = 1 / SIN(theta)
  2028. startInterp = SIN((1 - t) * theta) * invSinTheta
  2029. finishInterp = SIN(t * theta) * invSinTheta
  2030. else
  2031. startInterp = 1 - t
  2032. finishInterp = t
  2033. end
  2034. else
  2035. if (1 + cosTheta) > 0.0001 then
  2036. local theta = ACOS(-cosTheta)
  2037. local invSinTheta = 1 / SIN(theta)
  2038. startInterp = SIN((t - 1) * theta) * invSinTheta
  2039. finishInterp = SIN(t * theta) * invSinTheta
  2040. else
  2041. startInterp = t - 1
  2042. finishInterp = t
  2043. end
  2044. end
  2045. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  2046. end
  2047.  
  2048. function Clerp(a, b, t)
  2049. local qa = {QuaternionFromCFrame(a)}
  2050. local qb = {QuaternionFromCFrame(b)}
  2051. local ax, ay, az = a.x, a.y, a.z
  2052. local bx, by, bz = b.x, b.y, b.z
  2053. local _t = 1 - t
  2054. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  2055. end
  2056.  
  2057. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  2058. local frame = IT("Frame")
  2059. frame.BackgroundTransparency = TRANSPARENCY
  2060. frame.BorderSizePixel = BORDERSIZEPIXEL
  2061. frame.Position = POSITION
  2062. frame.Size = SIZE
  2063. frame.BackgroundColor3 = COLOR
  2064. frame.BorderColor3 = BORDERCOLOR
  2065. frame.Name = NAME
  2066. frame.Parent = PARENT
  2067. return frame
  2068. end
  2069.  
  2070. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  2071. local label = IT("TextLabel")
  2072. label.BackgroundTransparency = 1
  2073. label.Size = UD2(1, 0, 1, 0)
  2074. label.Position = UD2(0, 0, 0, 0)
  2075. label.TextColor3 = TEXTCOLOR
  2076. label.TextStrokeTransparency = STROKETRANSPARENCY
  2077. label.TextTransparency = TRANSPARENCY
  2078. label.FontSize = TEXTFONTSIZE
  2079. label.Font = TEXTFONT
  2080. label.BorderSizePixel = BORDERSIZEPIXEL
  2081. label.TextScaled = false
  2082. label.Text = TEXT
  2083. label.Name = NAME
  2084. label.Parent = PARENT
  2085. return label
  2086. end
  2087.  
  2088. function NoOutlines(PART)
  2089. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  2090. end
  2091.  
  2092. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  2093. local NEWWELD = IT(TYPE)
  2094. NEWWELD.Part0 = PART0
  2095. NEWWELD.Part1 = PART1
  2096. NEWWELD.C0 = C0
  2097. NEWWELD.C1 = C1
  2098. NEWWELD.Parent = PARENT
  2099. return NEWWELD
  2100. end
  2101.  
  2102. local S = IT("Sound")
  2103. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  2104. local NEWSOUND = nil
  2105. coroutine.resume(coroutine.create(function()
  2106. NEWSOUND = S:Clone()
  2107. NEWSOUND.Parent = PARENT
  2108. NEWSOUND.Volume = VOLUME
  2109. NEWSOUND.Pitch = PITCH
  2110. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  2111. NEWSOUND:play()
  2112. if DOESLOOP == true then
  2113. NEWSOUND.Looped = true
  2114. else
  2115. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  2116. NEWSOUND:remove()
  2117. end
  2118. end))
  2119. return NEWSOUND
  2120. end
  2121.  
  2122. function CFrameFromTopBack(at, top, back)
  2123. local right = top:Cross(back)
  2124. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  2125. end
  2126.  
  2127. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2128. function WACKYEFFECT(Table)
  2129. local TYPE = (Table.EffectType or "Sphere")
  2130. local SIZE = (Table.Size or VT(1,1,1))
  2131. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  2132. local TRANSPARENCY = (Table.Transparency or 0)
  2133. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  2134. local CFRAME = (Table.CFrame or Torso.CFrame)
  2135. local MOVEDIRECTION = (Table.MoveToPos or nil)
  2136. local ROTATION1 = (Table.RotationX or 0)
  2137. local ROTATION2 = (Table.RotationY or 0)
  2138. local ROTATION3 = (Table.RotationZ or 0)
  2139. local MATERIAL = (Table.Material or "Neon")
  2140. local COLOR = (Table.Color or C3(1,1,1))
  2141. local TIME = (Table.Time or 45)
  2142. local SOUNDID = (Table.SoundID or nil)
  2143. local SOUNDPITCH = (Table.SoundPitch or nil)
  2144. local SOUNDVOLUME = (Table.SoundVolume or nil)
  2145. coroutine.resume(coroutine.create(function()
  2146. local PLAYSSOUND = false
  2147. local SOUND = nil
  2148. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  2149. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  2150. PLAYSSOUND = true
  2151. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  2152. end
  2153. EFFECT.Color = COLOR
  2154. local MSH = nil
  2155. if TYPE == "Sphere" then
  2156. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  2157. elseif TYPE == "Block" then
  2158. MSH = IT("BlockMesh",EFFECT)
  2159. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  2160. elseif TYPE == "Wave" then
  2161. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  2162. elseif TYPE == "Ring" then
  2163. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  2164. elseif TYPE == "Slash" then
  2165. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  2166. elseif TYPE == "Round Slash" then
  2167. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  2168. elseif TYPE == "Swirl" then
  2169. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  2170. elseif TYPE == "Skull" then
  2171. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  2172. elseif TYPE == "Crystal" then
  2173. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  2174. end
  2175. if MSH ~= nil then
  2176. local MOVESPEED = nil
  2177. if MOVEDIRECTION ~= nil then
  2178. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  2179. end
  2180. local GROWTH = SIZE - ENDSIZE
  2181. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  2182. if TYPE == "Block" then
  2183. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  2184. else
  2185. EFFECT.CFrame = CFRAME
  2186. end
  2187. for LOOP = 1, TIME+1 do
  2188. Swait()
  2189. MSH.Scale = MSH.Scale - GROWTH/TIME
  2190. if TYPE == "Wave" then
  2191. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  2192. end
  2193. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  2194. if TYPE == "Block" then
  2195. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  2196. else
  2197. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  2198. end
  2199. if MOVEDIRECTION ~= nil then
  2200. local ORI = EFFECT.Orientation
  2201. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  2202. EFFECT.Orientation = ORI
  2203. end
  2204. end
  2205. if PLAYSSOUND == false then
  2206. EFFECT:remove()
  2207. else
  2208. SOUND.Stopped:Connect(function()
  2209. EFFECT:remove()
  2210. end)
  2211. end
  2212. else
  2213. if PLAYSSOUND == false then
  2214. EFFECT:remove()
  2215. else
  2216. repeat Swait() until SOUND.Playing == false
  2217. EFFECT:remove()
  2218. end
  2219. end
  2220. end))
  2221. end
  2222.  
  2223. local DECAL = IT("Decal")
  2224. function MakeRing()
  2225. local RING = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Navy blue"), "MagicRing", VT(0, 0, 0), true)
  2226. local MSH = IT("BlockMesh", RING)
  2227. local TOP = DECAL:Clone()
  2228. local BOTTOM = DECAL:Clone()
  2229. TOP.Parent = RING
  2230. BOTTOM.Parent = RING
  2231. TOP.Face = "Top"
  2232. BOTTOM.Face = "Bottom"
  2233. TOP.Texture = "http://www.roblox.com/asset/?id=127817121"
  2234. BOTTOM.Texture = "http://www.roblox.com/asset/?id=127817121"
  2235. local function REMOVE()
  2236. coroutine.resume(coroutine.create(function()
  2237. local SIZE = MSH.Scale.X
  2238. for i = 1, 35 do
  2239. Swait()
  2240. MSH.Scale = MSH.Scale - VT(SIZE, 0, SIZE) / 60
  2241. TOP.Transparency = TOP.Transparency + 0.02857142857142857
  2242. BOTTOM.Transparency = BOTTOM.Transparency + 0.02857142857142857
  2243. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(-5), RAD(0))
  2244. end
  2245. RING:remove()
  2246. end))
  2247. end
  2248. return RING, MSH, REMOVE
  2249. end
  2250.  
  2251. function MakeForm(PART,TYPE)
  2252. if TYPE == "Cyl" then
  2253. local MSH = IT("CylinderMesh",PART)
  2254. elseif TYPE == "Ball" then
  2255. local MSH = IT("SpecialMesh",PART)
  2256. MSH.MeshType = "Sphere"
  2257. elseif TYPE == "Wedge" then
  2258. local MSH = IT("SpecialMesh",PART)
  2259. MSH.MeshType = "Wedge"
  2260. end
  2261. end
  2262.  
  2263. function SpawnTrail(FROM,TO,BIG)
  2264. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Navy blue", "Trail", VT(0,0,0))
  2265. MakeForm(TRAIL,"Cyl")
  2266. local DIST = (FROM - TO).Magnitude
  2267. if BIG == true then
  2268. TRAIL.Size = VT(0.5,DIST,0.5)
  2269. else
  2270. TRAIL.Size = VT(0.25,DIST,0.25)
  2271. end
  2272. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  2273. coroutine.resume(coroutine.create(function()
  2274. for i = 1, 5 do
  2275. Swait()
  2276. TRAIL.Transparency = TRAIL.Transparency + 0.1
  2277. end
  2278. TRAIL:remove()
  2279. end))
  2280. end
  2281. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2282. function WACKYEFFECT(Table)
  2283. local TYPE = (Table.EffectType or "Sphere")
  2284. local SIZE = (Table.Size or VT(1,1,1))
  2285. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  2286. local TRANSPARENCY = (Table.Transparency or 0)
  2287. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  2288. local CFRAME = (Table.CFrame or Torso.CFrame)
  2289. local MOVEDIRECTION = (Table.MoveToPos or nil)
  2290. local ROTATION1 = (Table.RotationX or 0)
  2291. local ROTATION2 = (Table.RotationY or 0)
  2292. local ROTATION3 = (Table.RotationZ or 0)
  2293. local MATERIAL = (Table.Material or "Neon")
  2294. local COLOR = (Table.Color or C3(1,1,1))
  2295. local TIME = (Table.Time or 45)
  2296. local SOUNDID = (Table.SoundID or nil)
  2297. local SOUNDPITCH = (Table.SoundPitch or nil)
  2298. local SOUNDVOLUME = (Table.SoundVolume or nil)
  2299. coroutine.resume(coroutine.create(function()
  2300. local PLAYSSOUND = false
  2301. local SOUND = nil
  2302. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  2303. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  2304. PLAYSSOUND = true
  2305. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  2306. end
  2307. EFFECT.Color = COLOR
  2308. local MSH = nil
  2309. if TYPE == "Sphere" then
  2310. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  2311. elseif TYPE == "Block" or TYPE == "Box" then
  2312. MSH = IT("BlockMesh",EFFECT)
  2313. MSH.Scale = SIZE
  2314. elseif TYPE == "Wave" then
  2315. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  2316. elseif TYPE == "Ring" then
  2317. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  2318. elseif TYPE == "Slash" then
  2319. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  2320. elseif TYPE == "Round Slash" then
  2321. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  2322. elseif TYPE == "Swirl" then
  2323. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  2324. elseif TYPE == "Skull" then
  2325. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  2326. elseif TYPE == "Crystal" then
  2327. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  2328. end
  2329. if MSH ~= nil then
  2330. local MOVESPEED = nil
  2331. if MOVEDIRECTION ~= nil then
  2332. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  2333. end
  2334. local GROWTH = SIZE - ENDSIZE
  2335. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  2336. if TYPE == "Block" then
  2337. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  2338. else
  2339. EFFECT.CFrame = CFRAME
  2340. end
  2341. for LOOP = 1, TIME+1 do
  2342. Swait()
  2343. MSH.Scale = MSH.Scale - GROWTH/TIME
  2344. if TYPE == "Wave" then
  2345. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  2346. end
  2347. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  2348. if TYPE == "Block" then
  2349. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  2350. else
  2351. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  2352. end
  2353. if MOVEDIRECTION ~= nil then
  2354. local ORI = EFFECT.Orientation
  2355. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  2356. EFFECT.Orientation = ORI
  2357. end
  2358. end
  2359. if PLAYSSOUND == false then
  2360. EFFECT:remove()
  2361. else
  2362. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  2363. EFFECT:remove()
  2364. end
  2365. else
  2366. if PLAYSSOUND == false then
  2367. EFFECT:remove()
  2368. else
  2369. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  2370. EFFECT:remove()
  2371. end
  2372. end
  2373. end))
  2374. end
  2375.  
  2376. function MakeForm(PART,TYPE)
  2377. if TYPE == "Cyl" then
  2378. local MSH = IT("CylinderMesh",PART)
  2379. elseif TYPE == "Ball" then
  2380. local MSH = IT("SpecialMesh",PART)
  2381. MSH.MeshType = "Sphere"
  2382. elseif TYPE == "Wedge" then
  2383. local MSH = IT("SpecialMesh",PART)
  2384. MSH.MeshType = "Wedge"
  2385. end
  2386. end
  2387.  
  2388. function SpawnTrail(FROM,TO,BIG)
  2389. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Navy blue", "Trail", VT(0,0,0))
  2390. MakeForm(TRAIL,"Cyl")
  2391. local DIST = (FROM - TO).Magnitude
  2392. if BIG == true then
  2393. TRAIL.Size = VT(0.5,DIST,0.5)
  2394. else
  2395. TRAIL.Size = VT(0.25,DIST,0.25)
  2396. end
  2397. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  2398. coroutine.resume(coroutine.create(function()
  2399. for i = 1, 5 do
  2400. Swait()
  2401. TRAIL.Transparency = TRAIL.Transparency + 0.1
  2402. end
  2403. TRAIL:remove()
  2404. end))
  2405. end
  2406.  
  2407. function SHAKECAM(POSITION, RANGE, INTENSITY, TIME)
  2408. local TORSO = Torso
  2409. local HUM = Humanoid
  2410. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  2411. coroutine.wrap(function()
  2412. VT = Vector3.new
  2413. MRANDOM = math.random
  2414. local A = TIME
  2415. local B = INTENSITY
  2416. local C = true
  2417. local HUMANOID = Humanoid
  2418. local TIMER = A or 35
  2419. local SHAKE = B or 5
  2420. local FADE = C or true
  2421. if HUMANOID then
  2422. local FADER = SHAKE / TIMER
  2423. for i = 1, TIMER do
  2424. wait()
  2425. HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10)
  2426. end
  2427. HUMANOID.CameraOffset = VT(0, 0, 0)
  2428. end
  2429.  
  2430. end)()
  2431. end
  2432. end
  2433.  
  2434. function chatfunc(text)
  2435. local chat = coroutine.wrap(function()
  2436. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  2437. Character:FindFirstChild("TalkingBillBoard"):destroy()
  2438. end
  2439. local Bill = Instance.new("BillboardGui",Character)
  2440. Bill.Size = UDim2.new(0,100,0,40)
  2441. Bill.StudsOffset = Vector3.new(0,3,0)
  2442. Bill.Adornee = Character.Head
  2443. Bill.Name = "TalkingBillBoard"
  2444. local Hehe = Instance.new("TextLabel",Bill)
  2445. Hehe.BackgroundTransparency = 1
  2446. Hehe.BorderSizePixel = 0
  2447. Hehe.Text = ""
  2448. Hehe.Font = "Bodoni"
  2449. Hehe.TextSize = 40
  2450. Hehe.TextStrokeTransparency = 0
  2451. Hehe.Size = UDim2.new(1,0,0.5,0)
  2452. coroutine.resume(coroutine.create(function()
  2453. while Hehe ~= nil do
  2454. Swait()
  2455. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  2456. Hehe.Rotation = math.random(-2.5,2.5)
  2457. Hehe.TextColor3 = Color3.new(MRANDOM(55,255),0,0)
  2458. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  2459. end
  2460. end))
  2461. for i = 1,string.len(text),1 do
  2462. Swait()
  2463. Hehe.Text = string.sub(text,1,i)
  2464. end
  2465. Swait(90)--Re[math.random(1, 93)]
  2466. for i = 0, 1, .025 do
  2467. Swait()
  2468. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  2469. Hehe.TextStrokeTransparency = i
  2470. Hehe.TextTransparency = i
  2471. end
  2472. Bill:Destroy()
  2473. end)
  2474. chat()
  2475. end
  2476.  
  2477. Debris = game:GetService("Debris")
  2478.  
  2479. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  2480. local DIRECTION = CF(StartPos,EndPos).lookVector
  2481. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  2482. end
  2483.  
  2484. function turnto(position)
  2485. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  2486. end
  2487.  
  2488. --//=================================\\
  2489. --|| RAGDOLL STUFF
  2490. --\\=================================//
  2491.  
  2492. function recurse(root,callback,i)
  2493. i= i or 0
  2494. for _,v in pairs(root:GetChildren()) do
  2495. i = i + 1
  2496. callback(i,v)
  2497.  
  2498. if #v:GetChildren() > 0 then
  2499. i = recurse(v,callback,i)
  2500. end
  2501. end
  2502.  
  2503. return i
  2504. end
  2505.  
  2506. function ragdollJoint(character, part0, part1, attachmentName, className, properties)
  2507. attachmentName = attachmentName.."RigAttachment"
  2508. local constraint = Instance.new(className.."Constraint")
  2509. constraint.Attachment0 = part0:FindFirstChild(attachmentName)
  2510. constraint.Attachment1 = part1:FindFirstChild(attachmentName)
  2511. constraint.Name = "RagdollConstraint"..part1.Name
  2512.  
  2513. for _,propertyData in next,properties or {} do
  2514. constraint[propertyData[1]] = propertyData[2]
  2515. end
  2516.  
  2517. constraint.Parent = character
  2518. end
  2519.  
  2520. function getAttachment0(character, attachmentName)
  2521. for _,child in next,character:GetChildren() do
  2522. local attachment = child:FindFirstChild(attachmentName)
  2523. if attachment then
  2524. return attachment
  2525. end
  2526. end
  2527. end
  2528.  
  2529. function ArtificialHitbox(Part)
  2530. local HITBOX = CreatePart(3, Part, "Metal", 0, 1, "Really black", "Hitbox", Part.Size/2, false)
  2531. HITBOX.CanCollide = true
  2532. HITBOX.CFrame = Part.CFrame
  2533. weldBetween(Part,HITBOX)
  2534. end
  2535.  
  2536. function R15Ragdoll(character,KeepArms)
  2537. character:BreakJoints()
  2538. coroutine.resume(coroutine.create(function()
  2539. recurse(character, function(_,v)
  2540. if v:IsA("Attachment") then
  2541. v.Axis = Vector3.new(0, 1, 0)
  2542. v.SecondaryAxis = Vector3.new(0, 0, 1)
  2543. v.Rotation = Vector3.new(0, 0, 0)
  2544. end
  2545. end)
  2546. for _,child in next,character:GetChildren() do
  2547. if child:IsA("Accoutrement") then
  2548. for _,part in next,child:GetChildren() do
  2549. if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then
  2550. local attachment1 = part:FindFirstChildOfClass("Attachment")
  2551. local attachment0 = getAttachment0(character,attachment1.Name)
  2552. if attachment0 and attachment1 then
  2553. local constraint = Instance.new("HingeConstraint")
  2554. constraint.Attachment0 = attachment0
  2555. constraint.Attachment1 = attachment1
  2556. constraint.LimitsEnabled = true
  2557. constraint.UpperAngle = 0
  2558. constraint.LowerAngle = 0
  2559. constraint.Parent = character
  2560. end
  2561. ArtificialHitbox(part)
  2562. elseif part.Name == "HumanoidRootPart" then
  2563. part:remove()
  2564. end
  2565. end
  2566. end
  2567. end
  2568.  
  2569. ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", {
  2570. {"LimitsEnabled",true};
  2571. {"UpperAngle",5};
  2572. })
  2573. if character:FindFirstChild("Head") then
  2574. ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "BallSocket", {
  2575. {"LimitsEnabled",true};
  2576. {"UpperAngle",15};
  2577. })
  2578. end
  2579.  
  2580. local handProperties = {
  2581. {"LimitsEnabled", true};
  2582. {"UpperAngle",0};
  2583. {"LowerAngle",0};
  2584. }
  2585. ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties)
  2586. ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties)
  2587.  
  2588. local shinProperties = {
  2589. {"LimitsEnabled", true};
  2590. {"UpperAngle", 0};
  2591. {"LowerAngle", -75};
  2592. }
  2593. ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties)
  2594. ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties)
  2595.  
  2596. local footProperties = {
  2597. {"LimitsEnabled", true};
  2598. {"UpperAngle", 15};
  2599. {"LowerAngle", -45};
  2600. }
  2601. ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties)
  2602. ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties)
  2603. if KeepArms == true then
  2604. ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket")
  2605. ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket")
  2606. ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket")
  2607. ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket")
  2608. end
  2609. ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket")
  2610. ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket")
  2611. Debris:AddItem(character,5)
  2612. end))
  2613. end
  2614.  
  2615. function Ragdoll(Character2,CharTorso,KeepArms)
  2616. coroutine.resume(coroutine.create(function()
  2617. Character2:BreakJoints()
  2618. local hum = Character2:findFirstChild("Humanoid")
  2619. hum:remove()
  2620. local function Scan(ch)
  2621. local e
  2622. for e = 1,#ch do
  2623. Scan(ch[e]:GetChildren())
  2624. if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  2625. ch[e]:remove()
  2626. end
  2627. end
  2628. end
  2629. local NEWHUM = IT("Humanoid")
  2630. NEWHUM.Name = "Corpse"
  2631. NEWHUM.Health = 0
  2632. NEWHUM.MaxHealth = 0
  2633. NEWHUM.PlatformStand = true
  2634. NEWHUM.Parent = Character2
  2635. NEWHUM.DisplayDistanceType = "None"
  2636.  
  2637. local ch = Character2:GetChildren()
  2638. local i
  2639. for i = 1,#ch do
  2640. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  2641. ch[i]:remove()
  2642. end
  2643. end
  2644.  
  2645. local Torso2 = Character2.Torso
  2646. local movevector = Vector3.new()
  2647.  
  2648. if Torso2 then
  2649. movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector
  2650. local Head = Character2:FindFirstChild("Head")
  2651. if Head then
  2652. local Neck = Instance.new("Weld")
  2653. Neck.Name = "Neck"
  2654. Neck.Part0 = Torso2
  2655. Neck.Part1 = Head
  2656. Neck.C0 = CFrame.new(0, 1.5, 0)
  2657. Neck.C1 = CFrame.new()
  2658. Neck.Parent = Torso2
  2659.  
  2660. end
  2661. local Limb = Character2:FindFirstChild("Right Arm")
  2662. if Limb and KeepArms == true then
  2663.  
  2664. Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
  2665. local Joint = Instance.new("Glue")
  2666. Joint.Name = "RightShoulder"
  2667. Joint.Part0 = Torso2
  2668. Joint.Part1 = Limb
  2669. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  2670. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  2671. Joint.Parent = Torso2
  2672.  
  2673. local B = Instance.new("Part")
  2674. B.TopSurface = 0
  2675. B.BottomSurface = 0
  2676. B.formFactor = "Symmetric"
  2677. B.Size = Vector3.new(1, 1, 1)
  2678. B.Transparency = 1
  2679. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  2680. B.Parent = Character2
  2681. local W = Instance.new("Weld")
  2682. W.Part0 = Limb
  2683. W.Part1 = B
  2684. W.C0 = CFrame.new(0, -0.5, 0)
  2685. W.Parent = Limb
  2686.  
  2687. end
  2688. local Limb = Character2:FindFirstChild("Left Arm")
  2689. if Limb and KeepArms == true then
  2690.  
  2691. Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
  2692. local Joint = Instance.new("Glue")
  2693. Joint.Name = "LeftShoulder"
  2694. Joint.Part0 = Torso2
  2695. Joint.Part1 = Limb
  2696. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  2697. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  2698. Joint.Parent = Torso2
  2699.  
  2700. local B = Instance.new("Part")
  2701. B.TopSurface = 0
  2702. B.BottomSurface = 0
  2703. B.formFactor = "Symmetric"
  2704. B.Size = Vector3.new(1, 1, 1)
  2705. B.Transparency = 1
  2706. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  2707. B.Parent = Character2
  2708. local W = Instance.new("Weld")
  2709. W.Part0 = Limb
  2710. W.Part1 = B
  2711. W.C0 = CFrame.new(0, -0.5, 0)
  2712. W.Parent = Limb
  2713.  
  2714. end
  2715. local Limb = Character2:FindFirstChild("Right Leg")
  2716. if Limb then
  2717.  
  2718. Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
  2719. local Joint = Instance.new("Glue")
  2720. Joint.Name = "RightHip"
  2721. Joint.Part0 = Torso2
  2722. Joint.Part1 = Limb
  2723. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  2724. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  2725. Joint.Parent = Torso2
  2726.  
  2727. local B = Instance.new("Part")
  2728. B.TopSurface = 0
  2729. B.BottomSurface = 0
  2730. B.formFactor = "Symmetric"
  2731. B.Size = Vector3.new(1, 1, 1)
  2732. B.Transparency = 1
  2733. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  2734. B.Parent = Character2
  2735. local W = Instance.new("Weld")
  2736. W.Part0 = Limb
  2737. W.Part1 = B
  2738. W.C0 = CFrame.new(0, -0.5, 0)
  2739. W.Parent = Limb
  2740.  
  2741. end
  2742. local Limb = Character2:FindFirstChild("Left Leg")
  2743. if Limb then
  2744.  
  2745. Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
  2746. local Joint = Instance.new("Glue")
  2747. Joint.Name = "LeftHip"
  2748. Joint.Part0 = Torso2
  2749. Joint.Part1 = Limb
  2750. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  2751. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  2752. Joint.Parent = Torso2
  2753.  
  2754. local B = Instance.new("Part")
  2755. B.TopSurface = 0
  2756. B.BottomSurface = 0
  2757. B.formFactor = "Symmetric"
  2758. B.Size = Vector3.new(1, 1, 1)
  2759. B.Transparency = 1
  2760. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  2761. B.Parent = Character2
  2762. local W = Instance.new("Weld")
  2763. W.Part0 = Limb
  2764. W.Part1 = B
  2765. W.C0 = CFrame.new(0, -0.5, 0)
  2766. W.Parent = Limb
  2767.  
  2768. end
  2769. --[
  2770. local Bar = Instance.new("Part")
  2771. Bar.TopSurface = 0
  2772. Bar.BottomSurface = 0
  2773. Bar.formFactor = "Symmetric"
  2774. Bar.Size = Vector3.new(1, 1, 1)
  2775. Bar.Transparency = 1
  2776. Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
  2777. Bar.Parent = Character2
  2778. local Weld = Instance.new("Weld")
  2779. Weld.Part0 = Torso2
  2780. Weld.Part1 = Bar
  2781. Weld.C0 = CFrame.new(0, 0.5, 0)
  2782. Weld.Parent = Torso2
  2783. --]]
  2784. end
  2785. Character2.Parent = workspace
  2786. Debris:AddItem(Character2,5)
  2787.  
  2788. return Character2,Torso2
  2789. end))
  2790. end
  2791.  
  2792. --//=================================\\
  2793. --|| WEAPON CREATION
  2794. --\\=================================//
  2795.  
  2796.  
  2797. local Particle = IT("ParticleEmitter",nil)
  2798. Particle.Enabled = false
  2799. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  2800. Particle.LightEmission = 0.5
  2801. Particle.Rate = 150
  2802. Particle.ZOffset = 0.2
  2803. Particle.Rotation = NumberRange.new(-180, 180)
  2804. Particle.RotSpeed = NumberRange.new(-180, 180)
  2805. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  2806. Particle.Color = ColorSequence.new(C3(0/255,0/255,255/255),C3(0.4,0,0))
  2807.  
  2808. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  2809. function ParticleEmitter(Table)
  2810. local PRTCL = Particle:Clone()
  2811. local Speed = Table.Speed or 5
  2812. local Drag = Table.Drag or 0
  2813. local Size1 = Table.Size1 or 1
  2814. local Size2 = Table.Size2 or 5
  2815. local Lifetime1 = Table.Lifetime1 or 1
  2816. local Lifetime2 = Table.Lifetime2 or 1.5
  2817. local Parent = Table.Parent or Torso
  2818. local Emit = Table.Emit or 100
  2819. local Offset = Table.Offset or 360
  2820. local Acel = Table.Acel or VT(0,0,0)
  2821. local Enabled = Table.Enabled or false
  2822. PRTCL.Parent = Parent
  2823. PRTCL.Size = NumberSequence.new(Size1,Size2)
  2824. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  2825. PRTCL.Speed = NumberRange.new(Speed)
  2826. PRTCL.VelocitySpread = Offset
  2827. PRTCL.Drag = Drag
  2828. PRTCL.Acceleration = Acel
  2829. if Enabled == false then
  2830. PRTCL:Emit(Emit)
  2831. Debris:AddItem(PRTCL,Lifetime2)
  2832. else
  2833. PRTCL.Enabled = true
  2834. end
  2835. return PRTCL
  2836. end
  2837.  
  2838. local Handle = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  2839. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  2840. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  2841. MakeForm(Part,"Wedge")
  2842. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  2843. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  2844. MakeForm(Part,"Wedge")
  2845. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  2846. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  2847. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  2848. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  2849. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  2850. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  2851. MakeForm(Part,"Cyl")
  2852. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  2853. for i = 1, 8 do
  2854. local Piece = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  2855. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  2856. end
  2857. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  2858. MakeForm(Part,"Cyl")
  2859. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  2860. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  2861. MakeForm(Part,"Ball")
  2862. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  2863. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  2864. MakeForm(Part,"Wedge")
  2865. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  2866. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  2867. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  2868. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  2869. MakeForm(Part,"Cyl")
  2870. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  2871. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  2872. MakeForm(Part,"Cyl")
  2873. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  2874. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  2875. MakeForm(Part,"Cyl")
  2876. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  2877. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "exe2", VT(0.2,0.5,0.2),false)
  2878. MakeForm(Part,"Wedge")
  2879. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.65, -0.6) * ANGLES(RAD(135), RAD(180), RAD(180)), CF(0, -0.3, 0))
  2880. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  2881. MakeForm(Part,"Cyl")
  2882. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  2883. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "exe", VT(0.2,0.5,0.2),false)
  2884. MakeForm(Part,"Wedge")
  2885. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, -0.6) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  2886. local LASTPART = Handle
  2887. for i = 1, 10 do
  2888. if LASTPART == Handle then
  2889. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  2890. LASTPART = Part
  2891. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  2892. else
  2893. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  2894. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  2895. LASTPART = Part
  2896. end
  2897. end
  2898.  
  2899. local Barrel = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,5,0.15),false)
  2900. MakeForm(Barrel,"Cyl")
  2901. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  2902. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  2903. MakeForm(Part,"Cyl")
  2904. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  2905. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  2906. MakeForm(Part,"Wedge")
  2907. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 2.4, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  2908. local Hole = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  2909. MakeForm(Hole,"Cyl")
  2910. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 2.5, 0), CF(0, 0, 0))
  2911. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  2912. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  2913. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  2914. local Part = CreatePart(3, Gun, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  2915. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  2916. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  2917. coroutine.resume(coroutine.create(function()
  2918. while wait() do
  2919. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  2920. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  2921. end
  2922. end))
  2923.  
  2924. for _, c in pairs(Gun:GetDescendants()) do
  2925. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  2926. c.Material = "Glass"
  2927. c.Color = C3(0,0,0)
  2928. elseif c.ClassName == "Part" and c.Name == "Eye" then
  2929. c.Color = C3(0/255,0/255,255/255)
  2930. c.Material = "Neon"
  2931. end
  2932. end
  2933.  
  2934. for i = 1, 35 do
  2935. local FACE = CreatePart(3, FaceGradient, "Fabric", 0, 0+(i-1)/35.2, "Dark stone grey", "FaceGradient", VT(1.01,0.5,1.01),false)
  2936. FACE.Color = C3(0,0,0)
  2937. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  2938. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0))
  2939. end
  2940.  
  2941. local Eye = CreatePart(3, FaceGradient, "Neon", 0, 0, "Navy blue", "Eye", VT(0.6,0.1,1)/2,false)
  2942. MakeForm(Eye,"Ball")
  2943. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  2944. local Eye = CreatePart(3, FaceGradient, "Neon", 0, 0, "Navy blue", "Eye", VT(0.6,0.1,1)/2,false)
  2945. MakeForm(Eye,"Ball")
  2946. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  2947. local Eye = CreatePart(3, FaceGradient, "Neon", 0, 0, "Navy blue", "Eye", VT(0.1,1,1)/2,false)
  2948. MakeForm(Eye,"Ball")
  2949. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  2950. local Eye = CreatePart(3, FaceGradient, "Neon", 0, 0, "Navy blue", "Eye", VT(0.1,1,1)/2,false)
  2951. MakeForm(Eye,"Ball")
  2952. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  2953.  
  2954. local A = IT("Attachment",Torso)
  2955. A.Position = VT(1,1.3,0)
  2956. A.Orientation = VT(-0.098, -89.999, 0.227)
  2957. local B = IT("Attachment",Torso)
  2958. B.Position = VT(-1.3,-0.6,0)
  2959. B.Orientation = VT(-88.911, -68.808, 158.782)
  2960. local ChainLink = IT("Beam",Torso)
  2961. ChainLink.Texture = "rbxassetid://73042633"
  2962. ChainLink.Color = ColorSequence.new(C3(0/255,0/255,255/255))
  2963. ChainLink.TextureSpeed = 1
  2964. ChainLink.FaceCamera = true
  2965. ChainLink.Width0 = 1
  2966. ChainLink.Width1 = 1
  2967. ChainLink.TextureLength = 3
  2968. ChainLink.Attachment0 = A
  2969. ChainLink.Attachment1 = B
  2970. ChainLink.CurveSize0 = 1.6
  2971. ChainLink.CurveSize1 = 1.6
  2972. ChainLink.FaceCamera = true
  2973. ChainLink.Transparency = NumberSequence.new(0)
  2974. local ChainLink = IT("Beam",Torso)
  2975. ChainLink.Texture = "rbxassetid://73042633"
  2976. ChainLink.Color = ColorSequence.new(C3(0/255,0/255,255/255))
  2977. ChainLink.TextureSpeed = 1
  2978. ChainLink.FaceCamera = true
  2979. ChainLink.Width0 = 1
  2980. ChainLink.Width1 = 1
  2981. ChainLink.TextureLength = 3
  2982. ChainLink.Attachment0 = B
  2983. ChainLink.Attachment1 = A
  2984. ChainLink.CurveSize0 = 1.6
  2985. ChainLink.CurveSize1 = 1.6
  2986. ChainLink.FaceCamera = true
  2987. ChainLink.Transparency = NumberSequence.new(0)
  2988. local A = IT("Attachment",Torso)
  2989. A.Position = VT(1.3,-0.85,0)
  2990. A.Orientation = VT(-0.098, -89.999, 0.227)
  2991. local B = IT("Attachment",Torso)
  2992. B.Position = VT(-1,2,0)
  2993. B.Orientation = VT(-88.911, -68.808, 158.782)
  2994. local ChainLink = IT("Beam",Torso)
  2995. ChainLink.Texture = "rbxassetid://73042633"
  2996. ChainLink.Color = ColorSequence.new(C3(0/255,0/255,255/255))
  2997. ChainLink.TextureSpeed = 1
  2998. ChainLink.FaceCamera = true
  2999. ChainLink.Width0 = 1
  3000. ChainLink.Width1 = 1
  3001. ChainLink.TextureLength = 3
  3002. ChainLink.Attachment0 = A
  3003. ChainLink.Attachment1 = B
  3004. ChainLink.CurveSize0 = 1.3
  3005. ChainLink.CurveSize1 = 1.3
  3006. ChainLink.FaceCamera = true
  3007. ChainLink.Transparency = NumberSequence.new(0)
  3008. local ChainLink = IT("Beam",Torso)
  3009. ChainLink.Texture = "rbxassetid://73042633"
  3010. ChainLink.Color = ColorSequence.new(C3(0/255,0/255,255/255))
  3011. ChainLink.TextureSpeed = 1
  3012. ChainLink.FaceCamera = true
  3013. ChainLink.Width0 = 1
  3014. ChainLink.Width1 = 1
  3015. ChainLink.TextureLength = 3
  3016. ChainLink.Attachment0 = B
  3017. ChainLink.Attachment1 = A
  3018. ChainLink.CurveSize0 = 1.3
  3019. ChainLink.CurveSize1 = 1.3
  3020. ChainLink.FaceCamera = true
  3021. ChainLink.Transparency = NumberSequence.new(0)
  3022.  
  3023. Weapon.Parent = Character
  3024. for _, c in pairs(Weapon:GetChildren()) do
  3025. if c.ClassName == "Part" then
  3026. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  3027. end
  3028. end
  3029.  
  3030. Weapon.Parent = Character
  3031. Gun.Parent = nil
  3032.  
  3033. for _, c in pairs(Gun:GetChildren()) do
  3034. if c.ClassName == "Part" then
  3035. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  3036. end
  3037. end
  3038.  
  3039. for _, c in pairs(Weapon:GetChildren()) do
  3040. if c.ClassName == "Part" then
  3041. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  3042. end
  3043. end
  3044.  
  3045. local EXE = Instance.new("Shirt")
  3046. EXE.ShirtTemplate = "rbxassetid://338740550"
  3047. EXE.Parent = Character
  3048. EXE.Name = "Cloth"
  3049. local LOL = Instance.new("Pants")
  3050. LOL.PantsTemplate = "rbxassetid://338750779"
  3051. LOL.Parent = Character
  3052. LOL.Name = "Cloth"
  3053.  
  3054. Head.Color = C3(21,71,109)
  3055. Torso.Color = C3(21,71,109)
  3056. LeftArm.Color = C3(21,71,109)
  3057. LeftLeg.Color = C3(21,71,109)
  3058. RightArm.Color = C3(21,71,109)
  3059. RightLeg.Color = C3(21,71,109)
  3060.  
  3061. local SKILLTEXTCOLOR = C3(0/255,0/255,255/255)
  3062. local SKILLFONT = "Antique"
  3063. local SKILLTEXTSIZE = 7
  3064.  
  3065. Humanoid.Died:connect(function()
  3066. ATTACK = true
  3067. end)
  3068.  
  3069. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0/255,0/255,255/255), C3(0, 0, 0), "Skill 1 Frame")
  3070. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0/255,0/255,255/255), C3(0, 0, 0), "Skill 2 Frame")
  3071. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0/255,0/255,255/255), C3(0, 0, 0), "Skill 3 Frame")
  3072. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0/255,0/255,255/255), C3(0, 0, 0), "Skill 4 Frame")
  3073. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0/255,0/255,255/255), C3(0, 0, 0), "Skill 5 Frame")
  3074.  
  3075. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Banish", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  3076. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[V] Kill", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  3077. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[X] Sleep", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  3078. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[C] Ultimate", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  3079. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[T] Taunt", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  3080.  
  3081. function printbye(Name)
  3082. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  3083. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  3084. end
  3085. if INTRO == false and INSTANT == false then
  3086. INTRO = true
  3087. coroutine.resume(coroutine.create(function()
  3088. sick:Play()
  3089. Intro()
  3090. end))
  3091. end
  3092.  
  3093. workspace.ChildAdded:connect(function(instance)
  3094. for BANISH = 1, #TOBANISH do
  3095. if TOBANISH[BANISH] ~= nil then
  3096. if instance.Name == TOBANISH[BANISH] then
  3097. coroutine.resume(coroutine.create(function()
  3098. printbye(instance.Name)
  3099. instance:ClearAllChildren()
  3100. Debris:AddItem(instance,0.0005)
  3101. end))
  3102. end
  3103. end
  3104. end
  3105. end)
  3106.  
  3107. --//=================================\\
  3108. --|| DAMAGING
  3109. --\\=================================//
  3110.  
  3111. function ApplyDamage(Humanoid,Damage,OneShot)
  3112. Damage = Damage * DAMAGEMULTIPLIER
  3113. local DEAD = false
  3114. if Humanoid.Health < 2000 and OneShot == false then
  3115. if Humanoid.Health - Damage > 0 then
  3116. Humanoid.Health = Humanoid.Health - Damage
  3117. else
  3118. Humanoid.Parent:BreakJoints()
  3119. DEAD = true
  3120. end
  3121. else
  3122. DEAD = true
  3123. Humanoid.Parent:BreakJoints()
  3124. end
  3125. if DEAD == true then
  3126. local PARTS = {}
  3127. for index, CHILD in pairs(Humanoid.Parent:GetChildren()) do
  3128. if CHILD:IsA("BasePart") then
  3129. table.insert(PARTS,CHILD)
  3130. end
  3131. end
  3132. coroutine.resume(coroutine.create(function()
  3133. wait(2)
  3134. repeat
  3135. Swait()
  3136. local PIECE = nil
  3137. if MRANDOM(1,5) == 1 then
  3138. for E = 1, #PARTS do
  3139. if MRANDOM(1,5) == 1 then
  3140. PIECE = PARTS[E]
  3141. table.remove(PARTS,E)
  3142. break
  3143. end
  3144. end
  3145. end
  3146. if PIECE ~= nil then
  3147. if PIECE.Name == "Head" then
  3148. WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = VT(PIECE.Size.Z,PIECE.Size.Y,PIECE.Size.Z), Size2 = (VT(PIECE.Size.Z,PIECE.Size.Y,PIECE.Size.Z))*MRANDOM(7,14)/10, Transparency = PIECE.Transparency, Transparency2 = 1, CFrame = PIECE.CFrame, MoveToPos = PIECE.Position+VT(0,MRANDOM(5,8)/1.5,0), RotationX = MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0.4,0,0), SoundID = 3264923, SoundPitch = MRANDOM(12,16)/10, SoundVolume = 2})
  3149. else
  3150. WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = PIECE.Size, Size2 = PIECE.Size*MRANDOM(7,14)/10, Transparency = PIECE.Transparency, Transparency2 = 1, CFrame = PIECE.CFrame, MoveToPos = PIECE.Position+VT(0,MRANDOM(5,8)/1.5,0), MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0.4,0,0), SoundID = 3264923, SoundPitch = MRANDOM(12,16)/10, SoundVolume = 2})
  3151. end
  3152. PIECE:remove()
  3153. end
  3154. until #PARTS == 0
  3155. end))
  3156. end
  3157. end
  3158.  
  3159.  
  3160. function ApplyDamage3(Humanoid,Damage,TorsoPart)
  3161. local defence = Instance.new("BoolValue",Humanoid.Parent)
  3162. defence.Name = ("HitBy"..Player.Name)
  3163. game:GetService("Debris"):AddItem(defence, 0.001)
  3164. Damage = Damage * DAMAGEMULTIPLIER
  3165. if Humanoid.Health ~= 0 then
  3166. local CritChance = MRANDOM(1,100)
  3167. if Damage > Humanoid.Health then
  3168. Damage = math.ceil(Humanoid.Health)
  3169. if Damage == 0 then
  3170. Damage = 0.1
  3171. end
  3172. end
  3173. Humanoid.Health = Humanoid.Health - Damage
  3174. end
  3175. end
  3176.  
  3177. function ApplyDamage3(Humanoid,Damage,TorsoPart)
  3178. local defence = Instance.new("BoolValue",Humanoid.Parent)
  3179. defence.Name = ("HitBy"..Player.Name)
  3180. game:GetService("Debris"):AddItem(defence, 0.001)
  3181. Damage = Damage * DAMAGEMULTIPLIER
  3182. if Humanoid.Health ~= 0 then
  3183. local CritChance = MRANDOM(1,100)
  3184. if Damage > Humanoid.Health then
  3185. Damage = math.ceil(Humanoid.Health)
  3186. if Damage == 0 then
  3187. Damage = 0.1
  3188. end
  3189. end
  3190. Humanoid.Health = Humanoid.Health - Damage
  3191. end
  3192. end
  3193.  
  3194. function ApplyAoE3(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  3195. local CHILDREN = workspace:GetDescendants()
  3196. for index, CHILD in pairs(CHILDREN) do
  3197. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  3198. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  3199. if HUM then
  3200. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  3201. if TORSO then
  3202. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  3203. if INSTAKILL == true then
  3204. CHILD:BreakJoints()
  3205. else
  3206. local DMG = MRANDOM(MINDMG,MAXDMG)
  3207. ApplyDamage(HUM,DMG,TORSO)
  3208. end
  3209. if FLING > 0 then
  3210. for _, c in pairs(CHILD:GetChildren()) do
  3211. if c:IsA("BasePart") then
  3212. local bv = Instance.new("BodyVelocity")
  3213. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  3214. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  3215. bv.Parent = c
  3216. Debris:AddItem(bv,0.05)
  3217. end
  3218. end
  3219. end
  3220. end
  3221. end
  3222. end
  3223. end
  3224. end
  3225. end
  3226.  
  3227. function CameraEnshaking(Length, Intensity)
  3228. coroutine.resume(coroutine.create(function()
  3229. local intensity = 1 * Intensity
  3230. local rotM = 0.01 * Intensity
  3231. for i = 0, Length, 0.1 do
  3232. Swait()
  3233. intensity = intensity - 0.05 * Intensity / Length
  3234. rotM = rotM - 5.0E-4 * Intensity / Length
  3235. Humanoid.CameraOffset = Vector3.new(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)))
  3236. Cam.CFrame = Cam.CFrame * CF(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity))) * EULER(RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM)
  3237. end
  3238. Humanoid.CameraOffset = Vector3.new(0, 0, 0)
  3239. end))
  3240. end
  3241.  
  3242. function KillChildren(v)
  3243. v:BreakJoints()
  3244. for _, c in pairs(v:GetChildren()) do
  3245. if c:IsA("BasePart") then
  3246. if c.Transparency < 1 then
  3247. if c:FindFirstChildOfClass("Decal") then
  3248. c:FindFirstChildOfClass("Decal"):remove()
  3249. end
  3250. particles(c)
  3251. c.PE.Enabled = true
  3252. c.Parent = Effects
  3253. c.CanCollide = false
  3254. c.Material = "Neon"
  3255. c.Color = C3(0/255,0/255,255/255)
  3256. c.Transparency = 1
  3257. local grav = Instance.new("BodyPosition",c)
  3258. grav.P = 20000
  3259. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  3260. grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  3261. grav.Name = "GravityForce"
  3262. coroutine.resume(coroutine.create(function()
  3263. for i = 1, 20 do
  3264. Swait()
  3265. c.Transparency = c.Transparency + 1/20
  3266. end
  3267. c.PE.Enabled = false
  3268. Debris:AddItem(c,2)
  3269. end))
  3270. end
  3271. end
  3272. end
  3273. end
  3274.  
  3275. function ApplyAoE(POSITION,RANGE)
  3276. local CHILDREN = workspace:GetDescendants()
  3277. for index, CHILD in pairs(CHILDREN) do
  3278. if CHILD.ClassName == "Model" and CHILD ~= Character then
  3279. local LISTED = false
  3280. for LIST = 1, #WHITELIST do
  3281. if WHITELIST[LIST] ~= nil then
  3282. if CHILD.Name == WHITELIST[LIST] then
  3283. LISTED = true
  3284. end
  3285. end
  3286. end
  3287. if LISTED == false then
  3288. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  3289. if HUM then
  3290. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  3291. if TORSO then
  3292. if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then
  3293. KillChildren(CHILD)
  3294. end
  3295. end
  3296. end
  3297. end
  3298. end
  3299. end
  3300. end
  3301.  
  3302. function SpawnMeteor(POS,SIZE,ISDEBREE,ORIPOS)
  3303. coroutine.resume(coroutine.create(function()
  3304. local METEOR = IT("Model",Effects)
  3305. METEOR.Name = "Meteorite"
  3306. local CENTER = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
  3307. METEOR.PrimaryPart = CENTER
  3308. local PRT = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
  3309. PRT.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  3310. for i = 1, 15 do
  3311. local FIRE = CreatePart(3, METEOR, "Neon", 0, 0, "Navy blue", "Fire", VT(5.1,1,5.1)*SIZE)
  3312. FIRE.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  3313. end
  3314. if ISDEBREE ~= true then
  3315. METEOR:SetPrimaryPartCFrame(CF(POS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15)))*CF(0,500,0) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  3316. else
  3317. METEOR:SetPrimaryPartCFrame(CF(ORIPOS,POS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  3318. end
  3319. local IMPACT = false
  3320. CreateSound(463593339, CENTER, 10, 0.6)
  3321. if SIZE >= 3.5 then
  3322. for i = 1, MRANDOM(3,7) do
  3323. SpawnMeteor(CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,SIZE*12).p,SIZE/MRANDOM(4,5),true,CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SIZE*15).p)
  3324. end
  3325. end
  3326. for i = 1, 200 do
  3327. Swait()
  3328. local HITFLOOR,HITPOS = Raycast(CENTER.Position, CF(CENTER.Position,POS).lookVector, 3, Character)
  3329. if HITFLOOR == nil then
  3330. local ORI = CENTER.Orientation
  3331. METEOR:SetPrimaryPartCFrame(CF(HITPOS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  3332. else
  3333. if HITFLOOR.Anchored == true then
  3334. CreateDebreeRing(HITFLOOR,HITPOS,30*SIZE,VT(6,6,6)*SIZE,5)
  3335. CreateFlyingDebree(HITFLOOR,CF(HITPOS),8,VT(4,4,4)*SIZE,5,175)
  3336. end
  3337. IMPACT = true
  3338. break
  3339. end
  3340. end
  3341. if IMPACT == true then
  3342. WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*4*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  3343. WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*3*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = 201858144, SoundPitch = 1, SoundVolume = 5})
  3344. WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  3345. ApplyAoE(CENTER.Position,30*SIZE)
  3346. end
  3347. METEOR:remove()
  3348. end))
  3349. end
  3350.  
  3351. function ApplyAoE4(POSITION,RANGE,BRUTAL)
  3352. local CHILDREN = workspace:GetDescendants()
  3353. for index, CHILD in pairs(CHILDREN) do
  3354. if CHILD.ClassName == "Model" and CHILD ~= Character then
  3355. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  3356. if HUM then
  3357. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  3358. if TORSO then
  3359. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  3360. if BRUTAL == true then
  3361. Kill(CHILD)
  3362. else
  3363. CHILD:BreakJoints()
  3364. end
  3365. end
  3366. end
  3367. end
  3368. end
  3369. end
  3370. end
  3371.  
  3372. function Kill(Char)
  3373. local NewCharacter = IT("Model",Effects)
  3374. NewCharacter.Name = "Ow im ded ;-;"
  3375. for _, c in pairs(Char:GetDescendants()) do
  3376. if c:IsA("BasePart") and c.Transparency == 0 then
  3377. c:BreakJoints()
  3378. c.Material = "Glass"
  3379. c.Color = C3(0/255,0/255,255/255)
  3380. c.CanCollide = true
  3381. c.Transparency = 0.3
  3382. if c:FindFirstChildOfClass("SpecialMesh") then
  3383. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  3384. end
  3385. if c.Name == "Head" then
  3386. c:ClearAllChildren()
  3387. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  3388. end
  3389. if c.ClassName == "MeshPart" then
  3390. c.TextureID = ""
  3391. end
  3392. if c:FindFirstChildOfClass("BodyPosition") then
  3393. c:FindFirstChildOfClass("BodyPosition"):remove()
  3394. end
  3395. if c:FindFirstChildOfClass("ParticleEmitter") then
  3396. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  3397. end
  3398. c.Parent = NewCharacter
  3399. c.Name = "DeadPart"
  3400. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  3401. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  3402. end
  3403. end
  3404. Char:remove()
  3405. Debris:AddItem(NewCharacter,5)
  3406. end
  3407.  
  3408. function ApplyAoE(POSITION,RANGE,BRUTAL)
  3409. local CHILDREN = workspace:GetDescendants()
  3410. for index, CHILD in pairs(CHILDREN) do
  3411. if CHILD.ClassName == "Model" and CHILD ~= Character then
  3412. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  3413. if HUM then
  3414. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  3415. if TORSO then
  3416. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  3417. if BRUTAL == true then
  3418. Kill(CHILD)
  3419. else
  3420. CHILD:BreakJoints()
  3421. end
  3422. end
  3423. end
  3424. end
  3425. end
  3426. end
  3427. end
  3428.  
  3429. function ApplyAoE(POSITION,RANGE,BRUTAL)
  3430. local CHILDREN = workspace:GetDescendants()
  3431. for index, CHILD in pairs(CHILDREN) do
  3432. if CHILD.ClassName == "Model" and CHILD ~= Character then
  3433. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  3434. if HUM then
  3435. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  3436. if TORSO then
  3437. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  3438. if BRUTAL == true then
  3439. Kill(CHILD)
  3440. else
  3441. CHILD:BreakJoints()
  3442. end
  3443. end
  3444. end
  3445. end
  3446. end
  3447. end
  3448. end
  3449.  
  3450. function Banish(Foe)
  3451. if Foe then
  3452. coroutine.resume(coroutine.create(function()
  3453. --if game.Players:FindFirstChild(Foe.Name) then
  3454. table.insert(TOBANISH,Foe.Name)
  3455. printbye(Foe.Name)
  3456. --end
  3457. Foe.Archivable = true
  3458. local CLONE = Foe:Clone()
  3459. Foe:Destroy()
  3460. CLONE.Parent = Effects
  3461. CLONE:BreakJoints()
  3462. local MATERIALS = {"Glass","Neon"}
  3463. for _, c in pairs(CLONE:GetDescendants()) do
  3464. if c:IsA("BasePart") then
  3465. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  3466. CreateSound(138271815, c, 10, 1, false)
  3467. end
  3468. c.Anchored = true
  3469. c.Transparency = c.Transparency + 0.2
  3470. c.Material = MATERIALS[MRANDOM(1,2)]
  3471. c.Color = C3(0/255,0/255,255/255)
  3472. if c.ClassName == "MeshPart" then
  3473. c.TextureID = ""
  3474. end
  3475. if c:FindFirstChildOfClass("SpecialMesh") then
  3476. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  3477. end
  3478. if c:FindFirstChildOfClass("Decal") then
  3479. c:FindFirstChildOfClass("Decal"):remove()
  3480. end
  3481. c.Name = "Banished"
  3482. c.CanCollide = false
  3483. else
  3484. c:remove()
  3485. end
  3486. end
  3487. local A = false
  3488. for i = 1, 35 do
  3489. if A == false then
  3490. A = true
  3491. elseif A == true then
  3492. A = false
  3493. end
  3494. for _, c in pairs(CLONE:GetDescendants()) do
  3495. if c:IsA("BasePart") then
  3496. c.Anchored = true
  3497. c.Material = MATERIALS[MRANDOM(1,2)]
  3498. c.Transparency = c.Transparency + 0.8/35
  3499. if A == false then
  3500. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  3501. elseif A == true then
  3502. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  3503. end
  3504. end
  3505. end
  3506. Swait()
  3507. end
  3508. CLONE:remove()
  3509. end))
  3510. end
  3511. end
  3512.  
  3513.  
  3514. function ApplyAoE(POSITION,RANGE,ISBANISH)
  3515. local CHILDREN = workspace:GetDescendants()
  3516. for index, CHILD in pairs(CHILDREN) do
  3517. if CHILD.ClassName == "Model" and CHILD ~= Character then
  3518. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  3519. if HUM then
  3520. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  3521. if TORSO then
  3522. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  3523. if ISBANISH == true then
  3524. Banish(CHILD)
  3525. else
  3526. if ISBANISH == "Gravity" then
  3527. HUM.PlatformStand = true
  3528. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  3529. local grav = Instance.new("BodyPosition",TORSO)
  3530. grav.D = 15
  3531. grav.P = 20000
  3532. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  3533. grav.position = TORSO.Position
  3534. grav.Name = "V3BanishForce"..Player.Name
  3535. else
  3536. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  3537. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  3538. end
  3539. else
  3540. HUM.PlatformStand = false
  3541. end
  3542. end
  3543. elseif ISBANISH == "Gravity" then
  3544. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  3545. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  3546. HUM.PlatformStand = false
  3547. end
  3548. end
  3549. end
  3550. end
  3551. end
  3552. end
  3553. end
  3554.  
  3555. function SpawnSmite(POS)
  3556. local HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, Character)
  3557. local EMITPOS = HITPOS
  3558. if HITFLOOR ~= nil then
  3559. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  3560. HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent)
  3561. EMITPOS = HITPOS
  3562. elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  3563. HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent)
  3564. EMITPOS = HITPOS
  3565. end
  3566. end
  3567. if HITFLOOR ~= nil then
  3568. ApplyAoE(EMITPOS,10)
  3569. WACKYEFFECT({EffectType = "Sphere", Size = VT(0,100000,0), Size2 = VT(10,100000,10), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
  3570. WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  3571. WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*1.5, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  3572. for i = 1, 5 do
  3573. local TOPOS = CF(EMITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,12)
  3574. WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.2,0,0.2), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS,TOPOS.p) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = TOPOS.p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
  3575. end
  3576. end
  3577. end
  3578.  
  3579. --//=================================\\
  3580. --|| ATTACK FUNCTIONS AND STUFF
  3581. --\\=================================//
  3582.  
  3583. function eh()
  3584. ATTACK = true
  3585. Rooted = false
  3586. Speed = 20
  3587. Swait()
  3588. local CHILDREN = workspace:GetDescendants()
  3589. for index, CHILD in pairs(CHILDREN) do
  3590. if CHILD.ClassName == "Model" and CHILD ~= Character then
  3591. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  3592. if HUM then
  3593. local TORSO = CHILD:FindFirstChild("Head")
  3594. if TORSO then
  3595. if (TORSO.Position - Head.Position).Magnitude <= 25 then
  3596. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3597. TORSO:remove()
  3598. if CHILD:FindFirstChild("Torso") then
  3599. Ragdoll(CHILD,Torso,true)
  3600. elseif CHILD:FindFirstChild("UpperTorso") then
  3601. R15Ragdoll(CHILD,true)
  3602. end
  3603. end
  3604. end
  3605. end
  3606. end
  3607. end
  3608. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3609. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 1})
  3610. for i=0, 0.3, 0.1 / Animation_Speed do
  3611. Swait()
  3612. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed)
  3613. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3614. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.3) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  3615. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  3616. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3617. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3618. end
  3619. Speed = 20
  3620. ATTACK = false
  3621. Rooted = false
  3622. end
  3623.  
  3624. function Taunt()
  3625. ATTACK = true
  3626. Rooted = true
  3627. CreateSound("1238240145", Torso, 6, 0.9)
  3628. for i=0, 0.6, 0.1 / Animation_Speed do
  3629. Swait()
  3630. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3631. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  3632. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(90), RAD(34), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3633. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3634. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3635. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3636. end
  3637. for i=0, 0.6, 0.1 / Animation_Speed do
  3638. Swait()
  3639. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3640. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  3641. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3642. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(15), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3643. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3644. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3645. end
  3646. for i=0, 0.6, 0.1 / Animation_Speed do
  3647. Swait()
  3648. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3649. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  3650. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(90), RAD(34), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3651. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3652. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3653. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3654. end
  3655. for i=0, 0.6, 0.1 / Animation_Speed do
  3656. Swait()
  3657. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3658. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  3659. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3660. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(15), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3661. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3662. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3663. end
  3664. for i=0, 0.6, 0.1 / Animation_Speed do
  3665. Swait()
  3666. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3667. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  3668. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(90), RAD(34), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3669. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3670. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3671. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3672. end
  3673. for i=0, 0.6, 0.1 / Animation_Speed do
  3674. Swait()
  3675. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3676. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  3677. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3678. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(15), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3679. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3680. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3681. end
  3682. ATTACK = false
  3683. Rooted = false
  3684. end
  3685.  
  3686. function TakeOnMe()
  3687. Speed = 16
  3688. local MEME = CreateSound(1171341451, Effects, 2, 1, false)
  3689. ATTACK = true
  3690. Rooted = false
  3691. local DANCE = true
  3692. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  3693. if NEWKEY == "p" then
  3694. DANCE = false
  3695. end
  3696. end)
  3697. PLAYSONG = false
  3698. while true do
  3699. for i = 1, 15 do
  3700. Swait()
  3701. MEME.Parent = Effects
  3702. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3703. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3704. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3705. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3706. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3707. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3708. end
  3709. if DANCE == false then
  3710. break
  3711. end
  3712. for i = 1, 15 do
  3713. Swait()
  3714. MEME.Parent = Effects
  3715. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3716. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed)
  3717. if MRANDOM(1,7) == 1 then
  3718. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  3719. end RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(150), RAD(65), RAD(85)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3720. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(150), RAD(65), RAD(85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3721. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3722. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3723. end
  3724. end
  3725. PLAYSONG = true
  3726. KEY:Disconnect()
  3727. MEME:remove()
  3728. Speed = 25
  3729. ATTACK = false
  3730. Rooted = false
  3731. end
  3732.  
  3733. function Intro()
  3734. ATTACK = true
  3735. Rooted = true
  3736. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  3737. local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p
  3738. BigBlack("GoodBye Script Showcaser!!!",MAINRUINCOLOR.Color,3)
  3739. for i=0, 6, 0.1 / Animation_Speed do
  3740. Swait()
  3741. WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  3742. WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  3743. rwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  3744. rwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5 - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  3745. rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  3746. lwing1weld.C1 = Clerp(lwing1weld.C1, CF(2.5, -1, 0) * ANGLES(RAD(0), RAD(0 - 0.75 * SIN(SINE / 15) + 1.75 * COS(SINE / 15)), RAD(-1 + 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  3747. lwing2weld.C1 = Clerp(lwing2weld.C1, CF(4, -1.25, 0) * ANGLES(RAD(0), RAD(0 - 1 * SIN(SINE / 15) + 2 * COS(SINE / 15)), RAD(5 + 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  3748. lwing3weld.C1 = Clerp(lwing3weld.C1, CF(5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 - 1.25 * SIN(SINE / 15) + 2.25 * COS(SINE / 15)), RAD(10 + 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  3749. handleweld.C1 = Clerp(handleweld.C1, CF(0, -1, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  3750. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 5 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  3751. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  3752. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  3753. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(40)) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  3754. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  3755. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  3756. end
  3757. WACKYEFFECT({EffectType = "Block", Size = VT(6,6,6), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  3758. WACKYEFFECT({EffectType = "Block", Size = VT(8,8,8), Size2 = VT(17,17,17), Transparency = 0.5, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  3759. CreateSound(1208650519, Torso, 2, 0.8)
  3760. CreateSound(333446256, Character, 10, 1)
  3761. BigBlack("hahahahaha...",MAINRUINCOLOR.Color,6)
  3762. for i=0, 17, 0.1 / Animation_Speed do
  3763. Swait()
  3764. WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  3765. WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  3766. rwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  3767. rwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5 - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  3768. rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  3769. lwing1weld.C1 = Clerp(lwing1weld.C1, CF(2.5, -1, 0) * ANGLES(RAD(0), RAD(0 - 0.75 * SIN(SINE / 15) + 1.75 * COS(SINE / 15)), RAD(-1 + 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  3770. lwing2weld.C1 = Clerp(lwing2weld.C1, CF(4, -1.25, 0) * ANGLES(RAD(0), RAD(0 - 1 * SIN(SINE / 15) + 2 * COS(SINE / 15)), RAD(5 + 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  3771. lwing3weld.C1 = Clerp(lwing3weld.C1, CF(5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 - 1.25 * SIN(SINE / 15) + 2.25 * COS(SINE / 15)), RAD(10 + 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  3772. handleweld.C1 = Clerp(handleweld.C1, CF(0, -1, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  3773. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 4 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  3774. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  3775. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  3776. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(40)) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  3777. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  3778. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  3779. end
  3780. WACKYEFFECT({Time = 50 ,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3781. WACKYEFFECT({Time = 150 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(90,90,90), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3782. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3783. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3784. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3785. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3786. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3787. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3788. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3789. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3790. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3791. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3792. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3793. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3794. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3795. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3796. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3797. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3798. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3799. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3800. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3801. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3802. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3803. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3804. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3805. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3806. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3807. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3808. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3809. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3810. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3811. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3812. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3813. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3814. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3815. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3816. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3817. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3818. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3819. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3820. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3821. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3822. CreateSound(1841058541,Character,3,1,false)
  3823. for i=0, 0.7, 0.1 / Animation_Speed do
  3824. Swait()
  3825. rwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  3826. rwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5 - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  3827. rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  3828. lwing1weld.C1 = Clerp(lwing1weld.C1, CF(2.5, -1, 0) * ANGLES(RAD(0), RAD(0 - 0.75 * SIN(SINE / 15) + 1.75 * COS(SINE / 15)), RAD(-1 + 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  3829. lwing2weld.C1 = Clerp(lwing2weld.C1, CF(4, -1.25, 0) * ANGLES(RAD(0), RAD(0 - 1 * SIN(SINE / 15) + 2 * COS(SINE / 15)), RAD(5 + 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  3830. lwing3weld.C1 = Clerp(lwing3weld.C1, CF(5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 - 1.25 * SIN(SINE / 15) + 2.25 * COS(SINE / 15)), RAD(10 + 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  3831. handleweld.C1 = Clerp(handleweld.C1, CF(0, -1, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  3832. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed*3)
  3833. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3834. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 1 * Player_Size, -1.4 * Player_Size) * ANGLES(RAD(30), RAD(-690), RAD(2 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed*5)
  3835. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3836. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  3837. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.2, 0.2 - 0.1 * COS(SINE / 24), -0.4 - 0.1 * COS(SINE / 24)) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  3838. end
  3839. Head.Color = C3(0/255,0/255,255/255)
  3840. Torso.Color = C3(0/255,0/255,255/255)
  3841. LeftArm.Color = C3(0/255,0/255,255/255)
  3842. LeftLeg.Color = C3(0/255,0/255,255/255)
  3843. RightArm.Color = C3(0/255,0/255,255/255)
  3844. RightLeg.Color = C3(0/255,0/255,255/255)
  3845. EXE.ShirtTemplate = "rbxassetid://692429048"
  3846. LOL.PantsTemplate = "rbxassetid://692430604"
  3847. Gun.Parent = Character
  3848. tecks2.TextTransparency = 0
  3849. for i = 1, 100 do
  3850. Swait()
  3851. for _, c in pairs(Character:GetChildren()) do
  3852. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  3853. c.Transparency = 0
  3854. end
  3855. end
  3856. for _, c in pairs(Weapon:GetChildren()) do
  3857. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  3858. c.Transparency = 0
  3859. end
  3860. end
  3861. end
  3862. TRANSFORMED = true
  3863. ATTACK = false
  3864. Rooted = false
  3865. end
  3866.  
  3867. function Shot()
  3868. ATTACK = true
  3869. Rooted = false
  3870. for i=0, 0.2, 0.05 / Animation_Speed do
  3871. Swait()
  3872. turnto(Mouse.Hit.p)
  3873. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  3874. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  3875. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  3876. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  3877. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3878. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3879. end
  3880. repeat
  3881. for i=0, 0.2, 0.05 / Animation_Speed do
  3882. Swait()
  3883. turnto(Mouse.Hit.p)
  3884. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  3885. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  3886. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  3887. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  3888. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3889. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3890. end
  3891. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  3892. SpawnTrail(Hole.Position,POS)
  3893. if HIT ~= nil then
  3894. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  3895. Banish(HIT.Parent)
  3896. end
  3897. end
  3898. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3899. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  3900. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  3901. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  3902. Humanoid.CameraOffset = VT(MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5)/30
  3903. for i=0, 0.2, 0.05 / Animation_Speed do
  3904. Swait()
  3905. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  3906. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  3907. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  3908. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  3909. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3910. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3911. end
  3912. until KEYHOLD == false
  3913. ATTACK = false
  3914. Rooted = false
  3915. end
  3916.  
  3917. function Shot2()
  3918. ATTACK = true
  3919. Rooted = false
  3920. for i=0, 0.2, 0.05 / Animation_Speed do
  3921. Swait()
  3922. turnto(Mouse.Hit.p)
  3923. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  3924. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  3925. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  3926. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  3927. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3928. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3929. end
  3930. repeat
  3931. for i=0, 0.2, 0.05 / Animation_Speed do
  3932. Swait()
  3933. turnto(Mouse.Hit.p)
  3934. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  3935. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  3936. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  3937. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  3938. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3939. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3940. end
  3941. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  3942. SpawnTrail(Hole.Position,POS)
  3943. if HIT ~= nil then
  3944. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  3945. Kill(HIT.Parent)
  3946. end
  3947. end
  3948. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3949. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  3950. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  3951. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  3952. Humanoid.CameraOffset = VT(MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5)/30
  3953. for i=0, 0.2, 0.05 / Animation_Speed do
  3954. Swait()
  3955. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  3956. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  3957. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  3958. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  3959. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3960. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3961. end
  3962. until KEYHOLD == false
  3963. ATTACK = false
  3964. Rooted = false
  3965. end
  3966.  
  3967. function AttackTemplate()
  3968. ATTACK = true
  3969. Rooted = false
  3970. for i=0, 1, 0.1 / Animation_Speed do
  3971. Swait()
  3972. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  3973. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  3974. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  3975. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  3976. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3977. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3978. end
  3979. ATTACK = false
  3980. Rooted = false
  3981. end
  3982.  
  3983. function Finisher()
  3984. local TARGET = Mouse.Target
  3985. if TARGET ~= nil then
  3986. if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
  3987. local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
  3988. local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
  3989. if ROOT and HUM.Health > 0 then
  3990. local FOE = Mouse.Target.Parent
  3991. ATTACK = true
  3992. Rooted = true
  3993. RootPart.CFrame = ROOT.CFrame*CF(-1.35,0,4)
  3994. ROOT.Anchored = true
  3995. CreateSound(670796769, Torso, 9999, 0.6, false)
  3996. CreateSound(159882598, Torso, 5, 0.9, false)
  3997. for i=0, 0.4, 0.1 / Animation_Speed do
  3998. Swait()
  3999. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4000. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4001. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4002. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4003. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4004. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4005. end
  4006. HUM.PlatformStand = true
  4007. ROOT.CFrame = ROOT.CFrame * CF(0,-2*ROOT.Size.Z,0) * ANGLES(RAD(-90), RAD(0), RAD(0))
  4008. coroutine.resume(coroutine.create(function()
  4009. Swait()
  4010. ROOT.Anchored = true
  4011. end))
  4012. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.6)
  4013. for i=0, 0.2, 0.1 / Animation_Speed do
  4014. Swait()
  4015. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  4016. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  4017. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4018. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4019. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4020. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4021. end
  4022. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4023. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  4024. for i=0, 0.2, 0.1 / Animation_Speed do
  4025. Swait()
  4026. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  4027. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  4028. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4029. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4030. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4031. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4032. end
  4033. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4034. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  4035. local AMMO = 6
  4036. local FIRING = true
  4037. local SHOOTING = false
  4038. local TIMER = 70
  4039. CreateSound(147722227, GunPoint, 6, 1.3, false)
  4040. for i=0, 0.2, 0.1 / Animation_Speed do
  4041. Swait()
  4042. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  4043. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  4044. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4045. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4046. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4047. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4048. end
  4049. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4050. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  4051. for i = 1, 6 do
  4052. local GUNPOS = Hole.CFrame*CF(0, 0, 0).p
  4053. local DISTANCE = (FOE.Head.Position - GUNPOS).Magnitude
  4054. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4055. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  4056. HUM.Health = HUM.Health/1.5
  4057. for i=0, 0.2, 0.1 / Animation_Speed do
  4058. Swait()
  4059. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  4060. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  4061. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4062. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4063. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4064. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4065. end
  4066. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4067. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  4068. for i=0, 0.2, 0.1 / Animation_Speed do
  4069. Swait()
  4070. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  4071. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  4072. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4073. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4074. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4075. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4076. end
  4077. end
  4078. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4079. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0/255,0/255,255/255), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  4080. ApplyDamage(HUM,0,true)
  4081. FOE:BreakJoints()
  4082. ROOT.Anchored = false
  4083. for i=0, 0.3, 0.1 / Animation_Speed do
  4084. Swait()
  4085. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4086. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
  4087. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4088. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4089. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4090. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4091. end
  4092. ATTACK = false
  4093. Rooted = false
  4094. end
  4095. end
  4096. end
  4097. end
  4098.  
  4099. --//=================================\\
  4100. --|| ASSIGN THINGS TO KEYS
  4101. --\\=================================//
  4102.  
  4103. function MouseDown(Mouse)
  4104. if ATTACK == false then
  4105. end
  4106. end
  4107.  
  4108. function MouseUp(Mouse)
  4109. HOLD = false
  4110. end
  4111.  
  4112. function KeyDown(Key)
  4113. KEYHOLD = true
  4114. if Key == "z" and ATTACK == false then
  4115. Shot()
  4116. end
  4117.  
  4118. if Key == "v" and ATTACK == false then
  4119. Shot2()
  4120. end
  4121.  
  4122. if Key == "x" and ATTACK == false then
  4123. Finisher()
  4124. end
  4125.  
  4126. if Key == "t" and ATTACK == false then
  4127. Taunt()
  4128. end
  4129.  
  4130. if Key == "c" and ATTACK == false then
  4131. eh()
  4132. end
  4133. end
  4134.  
  4135. local OVMID = 561833161
  4136. local OVMPIT = 1
  4137. local OVMVOL = 1
  4138. plr.Chatted:connect(function(message)
  4139. if ATTACK == false then
  4140. if message:sub(1,5) == "play/" then
  4141. OVMID = message:sub(6)
  4142. newThemeCust("rbxassetid://"..OVMID,0,OVMPIT,OVMVOL)
  4143. elseif message:sub(1,6) == "pitch/" then
  4144. OVMPIT = message:sub(7)
  4145. newTheme("rbxassetid://"..OVMID,0,OVMPIT,OVMVOL)
  4146. elseif message:sub(1,4) == "vol/" then
  4147. OVMVOL = message:sub(5)
  4148. newTheme("rbxassetid://"..OVMID,0,OVMPIT,OVMVOL)
  4149. elseif message:sub(1,7) == "sr/" then
  4150. chatfunc("Skipped to "..message:sub(8).." out of "..math.floor(kan.TimeLength).." seconds.",MAINRUINCOLOR.Color,"Inverted","Arcade",1)
  4151. newThemeCust("rbxassetid://"..OVMID,message:sub(8),OVMPIT,OVMVOL)
  4152. elseif message:sub(1,9) == "te/" then
  4153. chatfunc("Current time pos: "..math.floor(kan.TimePosition).." out of "..math.floor(kan.TimeLength).." seconds.",MAINRUINCOLOR.Color,"Inverted","Arcade",1)
  4154. end
  4155. end
  4156. end)
  4157.  
  4158. function KeyUp(Key)
  4159. KEYHOLD = false
  4160. end
  4161.  
  4162. Mouse.Button1Down:connect(function(NEWKEY)
  4163. MouseDown(NEWKEY)
  4164. end)
  4165. Mouse.Button1Up:connect(function(NEWKEY)
  4166. MouseUp(NEWKEY)
  4167. end)
  4168. Mouse.KeyDown:connect(function(NEWKEY)
  4169. KeyDown(NEWKEY)
  4170. end)
  4171. Mouse.KeyUp:connect(function(NEWKEY)
  4172. KeyUp(NEWKEY)
  4173. end)
  4174.  
  4175. --//=================================\\
  4176. --\\=================================//
  4177.  
  4178.  
  4179. function unanchor()
  4180. if UNANCHOR == true then
  4181. g = Character:GetChildren()
  4182. for i = 1, #g do
  4183. if g[i].ClassName == "Part" then
  4184. g[i].Anchored = false
  4185. end
  4186. end
  4187. end
  4188. end
  4189.  
  4190.  
  4191. --//=================================\\
  4192. --|| WRAP THE WHOLE SCRIPT UP
  4193. --\\=================================//
  4194.  
  4195. Humanoid.Changed:connect(function(Jump)
  4196. if Jump == "Jump" and (Disable_Jump == true) then
  4197. Humanoid.Jump = false
  4198. end
  4199. end)
  4200.  
  4201. local FF = IT("ForceField",Character)
  4202. FF.Visible = false
  4203. INSTANT = false
  4204. Speed = 20
  4205.  
  4206. while true do
  4207. Swait()
  4208. SINE = SINE + CHANGE
  4209. ANIMATE.Parent = nil
  4210. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  4211. IDLEANIMATION:Play()
  4212. if TRANSFORMED == true then
  4213. tecks2.TextTransparency = 0
  4214. for _, c in pairs(Character:GetChildren()) do
  4215. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  4216. c.Anchored = false
  4217. c.Transparency = 0
  4218. end
  4219. end
  4220. for _, c in pairs(Weapon:GetChildren()) do
  4221. if c.ClassName == "Part" then
  4222. c.Transparency = 0
  4223. end
  4224. end
  4225. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  4226. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  4227. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  4228. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  4229. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  4230. rwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4231. rwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5 - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4232. rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4233. lwing1weld.C1 = Clerp(lwing1weld.C1, CF(2.5, -1, 0) * ANGLES(RAD(0), RAD(0 - 0.75 * SIN(SINE / 15) + 1.75 * COS(SINE / 15)), RAD(-1 + 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4234. lwing2weld.C1 = Clerp(lwing2weld.C1, CF(4, -1.25, 0) * ANGLES(RAD(0), RAD(0 - 1 * SIN(SINE / 15) + 2 * COS(SINE / 15)), RAD(5 + 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4235. lwing3weld.C1 = Clerp(lwing3weld.C1, CF(5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 - 1.25 * SIN(SINE / 15) + 2.25 * COS(SINE / 15)), RAD(10 + 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4236. handleweld.C1 = Clerp(handleweld.C1, CF(0, -1, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4237. if ATTACK == false and VALUE2 == false then
  4238. end
  4239. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  4240. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4241. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4242. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4243. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4244. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  4245. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4246. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4247. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4248. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4249. end
  4250. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  4251. ANIM = "Jump"
  4252. if ATTACK == false then
  4253. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4254. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4255. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  4256. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  4257. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  4258. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  4259. end
  4260. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  4261. ANIM = "Fall"
  4262. if ATTACK == false then
  4263. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4264. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4265. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  4266. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  4267. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  4268. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  4269. end
  4270. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  4271. ANIM = "Idle"
  4272. if ATTACK == false then
  4273. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed)
  4274. if MRANDOM(1,7) == 1 then
  4275. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  4276. end
  4277. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  4278. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  4279. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  4280. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  4281. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  4282. end
  4283. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  4284. ANIM = "Walk"
  4285. if ATTACK == false then
  4286. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4287. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed)
  4288. if MRANDOM(1,7) == 1 then
  4289. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  4290. end
  4291. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(0), RAD(180), RAD(180)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4292. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  4293. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  4294. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  4295. end
  4296. end
  4297. end
  4298. --end
  4299. Humanoid.DisplayDistanceType = "None"
  4300. unanchor()
  4301. Humanoid.MaxHealth = "inf"
  4302. Humanoid.Health = "inf"
  4303. if Rooted == false then
  4304. Disable_Jump = false
  4305. Humanoid.WalkSpeed = Speed
  4306. elseif Rooted == true then
  4307. Disable_Jump = true
  4308. Humanoid.WalkSpeed = 0
  4309. end
  4310. if Head:FindFirstChild("face") then
  4311. Head.face.Texture = "rbxassetid://403870689"
  4312. end
  4313. for _, c in pairs(Character:GetChildren()) do
  4314. if (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  4315. c:remove()
  4316. end
  4317. if c:FindFirstChildOfClass("ParticleEmitter") then
  4318. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  4319. end
  4320. end
  4321. local MATHS = {"0","1"}
  4322. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  4323. Humanoid.PlatformStand = false
  4324. if INTRO == false and INSTANT == false then
  4325. INTRO = true
  4326. coroutine.resume(coroutine.create(function()
  4327. sick:Play()
  4328. Intro()
  4329. end))
  4330. end
  4331. if INSTANT == true then
  4332. if TRANSFORMED == false then
  4333. sick.TimePosition = 60
  4334. sick:Play()
  4335. end
  4336. TRANSFORMED = true
  4337. end
  4338. script.Parent = PlayerGui
  4339. Character.Parent = workspace
  4340. Humanoid.Parent = Character
  4341. end
  4342. --//=================================\\
  4343. --\\=================================//
  4344.  
  4345.  
  4346.  
  4347.  
  4348.  
  4349. --//====================================================\\--
  4350. --|| END OF SCRIPT
  4351. --\\====================================================//--
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement