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- game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer("!innerdemons", "All")
- game.ReplicatedStorage.AxeKick:FireServer()
- spawn(function() --WS and JP buffs
- while wait(1) do
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 25
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = 75
- end
- end)
- spawn(function() --Passive Epitaph
- while wait(1) do
- game.ReplicatedStorage.Epitaph:FireServer()
- end
- end)
- spawn(function() --TS Movement + Shadow afterimage effect
- while wait(0.1) do
- game.Lighting.TS.Value = false
- local B_1 = true
- local Event2 = game:GetService("ReplicatedStorage").Shadow
- Event2:FireServer(B_1)
- end
- end)
- spawn(function() --Ragdoll Players
- local player = game.Players.LocalPlayer
- local mouse = player:GetMouse()
- bind1 = "h"
- mouse.KeyDown:connect(function(key)
- if key == bind1 then
- local Pliyer = game.Players.LocalPlayer
- for i,v in pairs(workspace:GetChildren()) do
- if (v:FindFirstChildOfClass("Humanoid") and v ~= Pliyer.Character) then
- local Human = v:FindFirstChild("Humanoid")
- local A_1R = Human
- local EventR = game:GetService("ReplicatedStorage").Knock
- game.ReplicatedStorage.AxeKick:FireServer()
- EventR:FireServer(A_1R)
- end
- end
- end
- end)
- end)
- spawn(function() --Donut
- local player = game.Players.LocalPlayer
- local mouse = player:GetMouse()
- bind2 = "e"
- mouse.KeyDown:connect(function(key)
- if key == bind2 then
- local randomPlayer = game.Players:GetPlayers()[math.random(1,#game.Players:GetPlayers())]
- local victim = randomPlayer.Name
- if randomPlayer and victim ~= player then
- local D_1 = game.Workspace:FindFirstChild(victim)
- local D_2 = 6969
- local Event4 = game:GetService("ReplicatedStorage").Donut
- Event4:FireServer(D_1, D_2)
- end
- end
- end)
- end)
- spawn(function()
- local playr = game.Players.LocalPlayer
- local mouse = playr:GetMouse()
- mouse.Button1Down:connect(function()
- if not game:GetService("UserInputService"):IsKeyDown(Enum.KeyCode.LeftControl) then return end
- if mouse.Target and mouse.Target.Parent then
- plr = game.Players:GetPlayerFromCharacter(mouse.Target.Parent)
- local playerName = plr.Name
- local Event4 = game:GetService("ReplicatedStorage").Donut
- local D_1 = game.Workspace:FindFirstChild(playerName)
- local D_2 = 6969
- if plr~=nil then
- print(playerName)
- Event4:FireServer(D_1, D_2)
- end
- end
- end)
- end)
- spawn(function() --Sheer Lag Attack
- local player = game.Players.LocalPlayer
- local mouse = player:GetMouse()
- bind3 = "j"
- mouse.KeyDown:connect(function(key)
- if key == bind3 then
- for i = 1, 25 do
- local E_1 = true
- local Event5 = game:GetService("ReplicatedStorage").SHA
- Event5:FireServer(E_1)
- end
- end
- end)
- end)
- spawn(function() --Voiceline
- local player = game.Players.LocalPlayer
- local mouse = player:GetMouse()
- local ployer = game.Players.LocalPlayer
- local ployerName = ployer.Name
- local PloyerGuy = game.workspace:FindFirstChild(ployerName)
- bind4 = "n"
- mouse.KeyDown:connect(function(key)
- if key == bind4 then
- local F_1 = PloyerGuy.Head
- local F_2 = "*Whips out penis* Sex Platinum is the strongest stand!"
- local F_3 = "rbxassetid://4584446795"
- local F_4 = 999
- local F_5 = 999
- local F_6 = 0
- local Event6 = game:GetService("ReplicatedStorage").Taunt
- Event6:FireServer(F_1, F_2, F_3, F_4, F_5, F_6)
- end
- end)
- end)
- spawn(function() --Samurai Slash
- local player = game.Players.LocalPlayer
- local mouse = player:GetMouse()
- bind5 = "r"
- mouse.KeyDown:connect(function(key)
- if key == bind5 then
- local Event7 = game:GetService("ReplicatedStorage").Slash
- Event7:FireServer()
- end
- end)
- end)
- spawn(function() --Fist of the Pot Star Teleport
- local player = game.Players.LocalPlayer
- local mouse = player:GetMouse()
- bind6 = "v"
- mouse.KeyDown:connect(function(key)
- if key == bind6 then
- local player = game.Players.LocalPlayer
- local Character = player.Character or player.CharacterAdded:wait()
- game.ReplicatedStorage.TETeleport:FireServer()
- local Event8 = game.ReplicatedStorage.FOTPSTeleport
- game.ReplicatedStorage.TETeleport:FireServer()
- player.Character.HumanoidRootPart.CFrame = player.Character.HumanoidRootPart.CFrame + player.Character.HumanoidRootPart.CFrame.lookVector * 20
- Event8:FireServer()
- end
- end)
- end)
- spawn(function() --Heal
- local player = game.Players.LocalPlayer
- local mouse = player:GetMouse()
- bind7 = "f"
- mouse.KeyDown:connect(function(key)
- if key == bind7 then
- game.ReplicatedStorage.TETeleport3:FireServer(true)
- game.ReplicatedStorage.Heal:FireServer(true, 9e999)
- end
- end)
- end)
- spawn(function() --Ground Slam
- local player = game.Players.LocalPlayer
- local mouse = player:GetMouse()
- bind8 = "t"
- mouse.KeyDown:connect(function(key)
- if key == bind8 then
- game.ReplicatedStorage.AxeKick:FireServer()
- end
- end)
- end)
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