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- actor SlashClawWep : BaseMM8BDMWep 10088
- {
- //$Category MM8BDM-Weapons
- //$Title Slash Claw
- Weapon.AmmoUse 1
- Weapon.AmmoGive 28
- Weapon.SlotNumber 4
- Inventory.Pickupmessage "$PU_SLASHCLAW"
- Obituary "$OB_SLASHCLAW"
- Tag "$TAG_SLASHCLAW"
- weapon.ammotype "SlashClawAmmo"
- inventory.icon "SCLASI"
- States
- {
- Spawn:
- WEA3 Q 1
- loop
- Ready:
- SCLA A 0 ACS_ExecuteAlways(998,0,69)
- SCLA A 1 A_WeaponReady
- Goto Ready+1
- Deselect:
- TNT1 AAAAAAAAAAAAAAAAAAAAAA 0 A_Lower
- SCLA A 1 A_Lower
- Loop
- Select:
- TNT1 AAAAAAAAAAAAAAAAAAAAAA 0 A_Raise
- SCLA A 1 A_Raise
- Loop
- Fire:
- SCLA A 0 A_JumpIfNoAmmo("NoAmmo")
- SCLA BC 1
- SCLA A 0 A_PlaySoundEx("weapon/slashclaw","Weapon")
- SCLA A 0 A_FireCustomMissile("SlashClaw",0,1,11,-8)
- SCLA DE 2
- SCLA F 4
- SCLA G 15
- SCLA CBA 2 A_WeaponReady
- Goto Ready+1
- NoAmmo:
- SCLA A 1 ACS_Execute(979,0)
- Goto Ready+1
- }
- }
- actor SlashClaw
- {
- PROJECTILE
- Radius 5
- Height 5
- scale 2.5
- damage (0)
- +RIPPER
- +DONTBLAST
- damagetype "SlashClaw"
- Obituary "$OB_SLASHCLAW"
- speed 15
- States
- {
- Spawn:
- SCLA HIJKL 1 A_Explode(25,80,0)
- stop
- }
- }
- actor SlashClawAmmo : Ammo
- {
- inventory.amount 1
- inventory.maxamount 28
- +INVENTORY.IGNORESKILL
- }
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