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- LootCrate {
- LootCrate {
- PokeballCrate {
- description="Contains 16 stacks of all Pokeballs! 4 for Park and Masterball!"
- key=false
- # you can use <player> to replace by the player who use the crate
- list=[
- "pixelmon:Cherish_Ball 1",
- "pixelmon:Dive_Ball 16",
- "pixelmon:Dusk_Ball 16",
- "pixelmon:Fast_Ball 16",
- "pixelmon:Friend_Ball 16",
- "pixelmon:Great_Ball 16",
- "pixelmon:GS_Ball 16",
- "pixelmon:Heal_Ball 16",
- "pixelmon:Heavy_Ball 16",
- "pixelmon:Level_Ball 16",
- "pixelmon:Love_Ball 16",
- "pixelmon:Lure_Ball 16",
- "pixelmon:Luxury_Ball 16",
- "pixelmon:Master_Ball 4",
- "pixelmon:Moon_Ball 16",
- "pixelmon:Nest_Ball 16",
- "pixelmon:Net_Ball 16",
- "pixelmon:Park_Ball 4",
- "pixelmon:Poke_Ball 16",
- "pixelmon:Premier_Ball 16",
- "pixelmon:Quick_Ball 16",
- "pixelmon:Repeat_Ball 16",
- "pixelmon:Safari_Ball 16",
- "pixelmon:Sport_Ball 16",
- "pixelmon:Timer_Ball 16",
- "pixelmon:Ultra_Ball 16"
- ]
- random=false
- # You can choose between item or command for the value
- system=item
- }
- TestingCrate {
- description="Place down this chest to get your vote items!"
- key=true
- # syntax of for the item is :item quantity data
- list=[
- "minecraft:give <player> pixelmon:item.Poke_Ball 1",
- "minecraft:give <player> pixelmon:item.Ultra_Ball 1",
- "prandom <player> s"
- ]
- random=false
- # You can choose between item or command for the value
- system=command
- }
- }
- LootKey {
- TestingCrate {
- #
- description="Hello!"
- }
- }
- }
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