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witchofbreath

literal edstuck

Dec 1st, 2017
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  1. EDSTUCK
  2.  
  3. The reason for the creation of Sculd is Plank's need to self-perpetuate throughout reality and create his own origin as the malignant Juju that he is. Johnny Two By Four would be his puppet through this session, stealing computers, corraling kids, and manipulating information and events in order to get them to create the circumstances for Plank's propagation throughout reality. All characters in the series would be part of the process, with four main cliques having to come together in order to create a new reality: the Kankers, the Eds, Sarah and Jimmy, the "cool kids". Plank and Johnny would be a clique unto themselves.
  4.  
  5. The impetus for the story would be Eddy's brother sending him a "cool new videogame" from overseas. This would herald the beginning of Plank's plan. Eddy would view this game as a particularly grandiose scam and enlist Double D in compiling the program. Double D would protest due to the lack of computer access, when Johnny would show up and urge Double D to one of twelve computers with library stickers located in his house, where the compiling would begin. Johnny would engineer events to the point where everyone enters in a specific order, with all their sprites prototyped with Rolf's deceased farm animals so that they cannot speak, and would disappear almost immediately in order to enact Plank's plan to propagate himself through reality in the new universe.
  6.  
  7. Rolf would be a primary obstacle to this goal due to his almost prophetic foreknowledge of game events through his convenient old-country wisdom, recognizing the Forge, Skaia, Prospit, Derse, etc. He would also be one of the hardest for Plank/Johnny to manipulate, but this would become less and less dangerous over time, with the more important thing later becoming group cohesion, empathy and unity among the groups.
  8.  
  9. PLAYERS:
  10.  
  11. ED
  12.  
  13. Classpect: Bard of Void
  14. Weapon: fistKind
  15. Land of Carpet and Closets
  16. Prospit Dreamer
  17.  
  18. Ed would be highly adaptive to the abstract new world of Sculd, intuitively grasping the situation and serendipitously reacting in the ways the circumstances demand. He would work closely with Edd and Eddy throughout the story, causing and solving problems in equal measure, mastering his capricious reality-warping powers granted by his status as a Bard of Void, keeping himself as enigmatic as his classpect befits, and defending himself with his brute strength and improvised weapons. Ed would be one of the first to go god tier after Sarah and Jimmy, because Sarah would demand him to and he would have few barriers to suicide, not due to sadness but due to lack of fear and context granted by his love of old movies. He would snap his neck with little fanfare and wake up on Skaia a fully realized Bard of Void. His reality warping powers would be absolutely crucial to victory, threatening both the Carapacian foes and Plank's plan through their ability to alter circumstances completely at a moment's notice, in a way that Ed himself would not even realize.
  19.  
  20. Ed fits as a Bard of Void because he is not primarily self-willed and because of his mysterious, obscure motivations and mental processes, and because of his seeming affinity for the artificial 'void' nature of the medium of reality he inhabits, i.e. a cartoon. His world would be an analogue to Equius' cave-filled world, a deep land of winding iterations of the familiar basement bedroom he has always taken for granted.
  21.  
  22. *****
  23.  
  24. DOUBLE D:
  25. Classpect: Mage of Mind
  26. Weapon: trkybstrKind
  27. Land of Captions and Curiosities
  28. Derse Dreamer
  29.  
  30. Double D would be heavily tested by the experience but would not be found wanting when weighed in the balance. His competent, methodical nature would allow him to offer guidance and direction on the deep lore of the story and on *what needs to be done* that would otherwise baffle the Eds clique, where Ed lacks attention and Eddy lacks patience for detailed planning. His empathy would also allow him to act bravely and decisively where required for the sake of others, even where fear treads. The stressors would be the enormous uncertainty and seemingly illogical nature of the medium, along with the typical intergroup politics.
  31.  
  32. Double D's world would be a land covered in post-it notes and experimental samples, curious collections, etc. They would be meticulously labelled, and also the post-it notes would procedurally attempt to simulate instructions to bizarre and nonsensical effect, a great stressor on Double D who had always relied on indirect parental advice for direction. Double D would have extreme difficulty going God Tier, and would be one of the last to do so out of his own personal fears and desire for self-preservation. It would be his and Eddy's friendship that allowed him to finally do it. Double D would be excellent at alchemy and frog hunting, and would assist Eddy and Rolf on the frog hunting/universe creation quest. Double D would be an excellent mage of mind due to his obsession with lore and with making the correct personal decisions to affect the right outcomes, and because he is seemingly quite active.
  33.  
  34. *****
  35.  
  36. EDDY:
  37. Classpect: Heir of Time
  38. Weapon: chainKind
  39. Land of Cardboard and Crayons
  40. Prospit Dreamer
  41.  
  42. Eddy's time in Sculd would be one of the hardest of all, just like it was in life. Initially viewing the session as a means to charge entry fees or bilk people out of money, and then to create a new universe where everyone was rich and he was richest, Eddy would soon learn the seriousness of the task ahead of him and balk, growing tired of jawbreakers when he alchemized too many jawbreakers, growing tired of group politics, growing bitter due to the memories of abuse that still haunt him. Eddy would attempt to cope by obsessively driving his clique and (with less success) the entire group towards goals and achievements before having to confront himself and truly come into his own, coping with his history of abuse and trying to understand what kind of world he really wants to create--one where no one is insecure or lonely, where no one is abused, where no one is deprived or left in need or wanting, and where socialization doesn't proceed solely along lines of strife.
  43.  
  44. Eddy's world would be as flimsy as the imaginative worlds of cardboard and crayon that he creates in his scams, and just as prone to happenstance disaster. He would end up working closely with Rolf, Edd and Ed, and learning from them during the frog quest at a time where he had lost direction. Eddy would have the hardest time of all going god tier. It would be his friendship with Edd that would finally allow him to become a fully realized Heir of Time. Eddy would be an excellent Heir of Time because of the magic he works as an imaginative self-styled grifter and creator of simulacra and fabricated worlds, because of his grim "inheritance" from his abusive absent older brother, and because of his subsequent need to control the situation and flow of events at all time that always ends up burning him.
  45.  
  46. *****
  47.  
  48. SARAH:
  49. Classpect: Knight of Light
  50. Weapon: fistKind, jokerKind
  51. Land of Scarecrows and Secrets
  52. Derse Dreamer
  53.  
  54. Sarah would be one of the great stalwarts of the session, with her resolution and brash courage driving the party towards better outcomes whether they like it or not and allowing Jimmy to flourish and realize his potential early.
  55.  
  56. She would be an excellent Knight of Light because of her tendency to serve, both in how she provides for Jimmy's wellbeing and happiness and protection, and in how she constantly owns people who become an obstacle to her. Also because of her intuitive knowledge of circumstances and what needs to be done. Jokerkind would be her weapon not because of any connection to Gamzee but because she is strong and capable of adapting to any weapon she wields for the sake of her closest friend Jimmy. She would be the second person to go god tier, after Jimmy.
  57.  
  58. Her land is covered by big scarecrows as an analogy for her dollies and locked tomes as an analogy for her secret feelings.
  59.  
  60. *****
  61.  
  62. JIMMY:
  63. Classpect: Page of Breath
  64. Weapon: spoonKind
  65. Land of Cloth and Doilies
  66. Prospit Dreamer
  67.  
  68. Jimmy would be ill-suited for any of Sculd's violent aspects and select a simple teaspoon for his self-defense, although this would be no kind of problem since Sarah's first effort upon entering the session would be to come to his side and fight for his sake. Jimmy would follow a path like Tavros' but with a polar opposite of Vriska in his life. As a Page, Jimmy would realize his potential early, going god tier before anyone else when convinced to by Sarah's empathetic encouragements. He would not be the most powerful but would be one of the hardest to harm by this point, because of the grace and mobility imparted to him by his Breath aspect.
  69.  
  70. Jimmy would meet with many misfortunes however, despite Sarah's every effort to protect him. His god tiering would be a true moment of despair, with him crying out for aid from Sarah after awakening on Skaia a fully realized Page of Breath.
  71.  
  72. *****
  73.  
  74. LEE:
  75. Classpect: Rogue of Blood
  76. Weapon: curlerKind/tireironKind (glitched)
  77. Land of ??? and ???
  78. Derse Dreamer
  79.  
  80. *****
  81.  
  82. MARIE:
  83. Classpect: Seer of Doom
  84. Weapon: hairspryKind/crowbarKind (glitched)
  85. Land of ??? and ???
  86. Derse Dreamer
  87.  
  88. *****
  89.  
  90. MAY:
  91. Classpect: Sylph of Hope
  92. Weapon: dryerKind/ratchetKind
  93. Land of ??? and ???
  94. Prospit Dreamer
  95.  
  96. *****
  97.  
  98. ROLF:
  99. Classpect: Maid of Space
  100. Weapon: hoeKind
  101. Land of Frogs and Antiquities
  102. Derse Dreamer
  103.  
  104. *****
  105.  
  106. KEVIN:
  107. Classpect: Prince of Heart
  108. Weapon: batKind
  109. Land of ??? and ???
  110. Prospit Dreamer
  111.  
  112. *****
  113.  
  114. NAZZ:
  115. Classpect: Witch of Life
  116. Weapon: jumpropeKind
  117. Land of ??? and ???
  118. Derse Dreamer
  119.  
  120. *****
  121.  
  122. JOHNNY:
  123. Classpect: Thief of Rage
  124. Weapon: Plank. Just Plank.
  125. Land of Slats and Teeth
  126. Prospit Dreamer
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