Lil__Nicky

Pman Styles

Nov 10th, 2024
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  1. // Brian's version
  2. { "Pman;common", "Pman/tracks/pman.wav",
  3. StylePtr<Layers<Black,
  4. Layers<
  5. TransitionLoopL<TrConcat<TrDelay<3000>,Stripes<200,1,Black,Black,Black,Black,White>,TrWipeSparkTipX<Blinking<Yellow,Rgb<128,128,0>,300,500>,Int<3000>,Int<300>>>>,
  6. TransitionLoopL<TrConcat<TrInstant,Stripes<200,1,Black,Black,Black,Black,White>,TrWipeInSparkTipX<Blinking<Yellow,Rgb<128,128,0>,300,500>,Int<3000>,Int<300>>,AlphaL<Black,Int<0>>,TrDelay<3000>>>>,
  7. TransitionEffectL<TrConcat<TrCenterWipeSpark<Yellow,200>,Pulsing<Yellow,Black,800>,TrFade<150>>,EFFECT_IGNITION>,
  8. TransitionEffectL<TrConcat<TrJoin<TrDelayX<RetractionTime<>>,TrInstant>,Remap<CenterDistF<>,Stripes<5000,-2500,RgbArg<RETRACTION_COLOR_ARG,Yellow>,Mix<Int<7710>,Black,RgbArg<RETRACTION_COLOR_ARG,Yellow>>,Mix<Int<3855>,Black,RgbArg<RETRACTION_COLOR_ARG,Yellow>>>>,TrFade<800>>,EFFECT_RETRACTION>,
  9. TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<AudioFlickerL<RgbArg<STAB_COLOR_ARG,Red>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,
  10. MultiTransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Yellow>,TrFade<300>>,EFFECT_BLAST>,
  11. TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Blue>,TrFade<300>>,EFFECT_CLASH>,
  12. LockupTrL<Layers<
  13. Black,
  14. TransitionLoopL<TrConcat<TrJoin<TrConcat<TrDelay<1200>,AlphaL<Black,Int<0>>,TrSparkX<Blinking<Yellow,Rgb<128,128,0>,300,500>,Int<300>,Int<3000>,Int<32768>>>,TrSparkX<Blue,Int<350>,Int<2500>,Int<18000>>,TrSparkX<Blue,Int<350>,Int<2800>,Int<32768>>,TrSparkX<Blue,Int<350>,Int<3500>,Int<32768>>>,Black,TrJoin<TrConcat<TrDelay<1200>,AlphaL<Black,Int<0>>,TrSparkX<Blinking<Yellow,Rgb<128,128,0>,300,500>,Int<300>,Int<3000>,Int<0>>>,TrSparkX<Blue,Int<350>,Int<2500>,Int<0>>,TrSparkX<Blue,Int<350>,Int<2800>,Int<0>>,TrSparkX<Blue,Int<350>,Int<3500>,Int<0>>>>>>,TrFade<100>,TrFade<100>,SaberBase::LOCKUP_NORMAL>,
  15. ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,White>,AudioFlicker<RgbArg<LB_COLOR_ARG,White>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,White>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,White>,Int<16000>>,30>,TrSmoothFade<600>>>,
  16. LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,White>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,White>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
  17. LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,
  18. InOutTrL<TrCenterWipeSpark<Yellow,523>,TrCenterWipeSpark<Yellow,777>>,
  19. TransitionEffectL<TrConcat<TrInstant,AlphaL<Blinking<Yellow,Rgb<128,128,0>,300,500>,Bump<Int<16384>,Int<6000>>>,TrDelayX<WavLen<EFFECT_PREON>>>,EFFECT_PREON>,
  20. TransitionEffectL<TrConcat<TrCenterWipeX<Int<200>>,AlphaL<AudioFlicker<RotateColorsX<Int<200>,RgbArg<BASE_COLOR_ARG,Yellow>>,RotateColorsX<Int<600>,RgbArg<BASE_COLOR_ARG,Yellow>>>,Bump<Int<16384>,Scale<NoisySoundLevel,Int<14000>,Int<20000>>>>,TrJoin<TrDelayX<Mult<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>,Int<16384>>>,TrCenterWipeX<Mult<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>,Int<8000>>>>,Layers<
  21. AlphaL<AudioFlicker<RotateColorsX<Int<200>,RgbArg<BASE_COLOR_ARG,Yellow>>,RotateColorsX<Int<600>,RgbArg<BASE_COLOR_ARG,Yellow>>>,Bump<Int<16384>,Scale<NoisySoundLevel,Int<14000>,Int<20000>>>>,
  22. AlphaL<Black,LinearSectionF<Int<16384>,Scale<NoisySoundLevel,Int<4000>,Int<8000>>>>>,TrFadeX<Mult<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>,Int<10000>>>>,EFFECT_POSTOFF>>>(),
  23. "pac attack"},
  24.  
  25. // The Meatiest version
  26.  
  27. { "Pman;common", "Pman/tracks/pman.wav",
  28. StylePtr<Layers<
  29. Black,
  30. TransitionLoopL<TrConcat<TrJoin<TrConcat<TrDelay<1200>,AlphaL<Black,Int<0>>,TrSparkX<DarkOrange,Int<500>,Int<3000>,Int<32768>>>,TrSparkX<Red,Int<600>,Int<2500>,Int<18000>>,TrSparkX<DeepPink,Int<600>,Int<2800>,Int<32768>>,TrSparkX<Cyan,Int<600>,Int<3500>,Int<32768>>>,Black,TrJoin<TrConcat<TrDelay<1200>,AlphaL<Black,Int<0>>,TrSparkX<DarkOrange,Int<500>,Int<3000>,Int<0>>>,TrSparkX<Cyan,Int<600>,Int<2500>,Int<0>>,TrSparkX<DeepPink,Int<600>,Int<2800>,Int<0>>,TrSparkX<Red,Int<600>,Int<3500>,Int<0>>>>>,
  31. AlphaMixL<RandomF,Black,Stripes<150,1,Black,Black,Black,Black,Black,Black,Black,Black,Black,Black,Black,Black,Black,Black,Black,Black,Black,Black,Black,Black,Black,Black,Black,White>,Black>,
  32. AlphaL<TransitionLoopL<TrConcat<TrDelay<3000>,Stripes<150,1,Black,Black,Black,Black,Black,Black,Black,Black,Black,Black,Black,Black,Black,Black,Black,Black,Black,Black,Black,Black,Black,Black,Black,White>,TrWipeSparkTipX<Blinking<Yellow,Rgb<128,128,0>,300,500>,Int<3000>,Int<300>>>>,Scale<IsLessThan<SwingSpeed<200>,Int<13600>>,Scale<SwingSpeed<200>,Int<-19300>,Int<32768>>,Int<0>>>,
  33. TransitionEffectL<TrConcat<TrCenterWipeSpark<Yellow,200>,Pulsing<Yellow,Black,800>,TrFade<150>>,EFFECT_IGNITION>,
  34. TransitionEffectL<TrConcat<TrJoin<TrDelayX<RetractionTime<>>,TrInstant>,Remap<CenterDistF<>,Stripes<5000,-2500,RgbArg<RETRACTION_COLOR_ARG,Yellow>,Mix<Int<7710>,Black,RgbArg<RETRACTION_COLOR_ARG,Yellow>>,Mix<Int<3855>,Black,RgbArg<RETRACTION_COLOR_ARG,Yellow>>>>,TrFade<800>>,EFFECT_RETRACTION>,
  35. TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<AudioFlickerL<RgbArg<STAB_COLOR_ARG,Red>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,
  36. MultiTransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Yellow>,TrFade<300>>,EFFECT_BLAST>,
  37. TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Blue>,TrFade<300>>,EFFECT_CLASH>,
  38. LockupTrL<Layers<
  39. Black,
  40. TransitionLoopL<TrConcat<TrJoin<TrConcat<TrDelay<1200>,AlphaL<Black,Int<0>>,TrSparkX<Blinking<Yellow,Rgb<128,128,0>,300,500>,Int<500>,Int<3000>,Int<32768>>>,TrSparkX<Blue,Int<600>,Int<2500>,Int<18000>>,TrSparkX<Blue,Int<600>,Int<2800>,Int<32768>>,TrSparkX<Blue,Int<600>,Int<3500>,Int<32768>>>,Black,TrJoin<TrConcat<TrDelay<1200>,AlphaL<Black,Int<0>>,TrSparkX<Blinking<Yellow,Rgb<128,128,0>,300,500>,Int<500>,Int<3000>,Int<0>>>,TrSparkX<Blue,Int<600>,Int<2500>,Int<0>>,TrSparkX<Blue,Int<600>,Int<2800>,Int<0>>,TrSparkX<Blue,Int<600>,Int<3500>,Int<0>>>>>>,TrFade<100>,TrFade<100>,SaberBase::LOCKUP_NORMAL>,
  41. ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,White>,AudioFlicker<RgbArg<LB_COLOR_ARG,White>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,White>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,White>,Int<16000>>,30>,TrSmoothFade<600>>>,
  42. LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,White>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,White>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
  43. LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,
  44. InOutTrL<TrCenterWipeSpark<Yellow,523>,TrCenterWipeSpark<Yellow,777>>,
  45. TransitionEffectL<TrConcat<TrInstant,AlphaL<Blinking<Yellow,Rgb<128,128,0>,300,500>,Bump<Int<16384>,Int<3000>>>,TrDelayX<WavLen<EFFECT_PREON>>>,EFFECT_PREON>,
  46. TransitionEffectL<TrConcat<TrCenterWipeX<Int<200>>,AlphaL<AudioFlicker<RotateColorsX<Int<200>,RgbArg<BASE_COLOR_ARG,Yellow>>,RotateColorsX<Int<600>,RgbArg<BASE_COLOR_ARG,Yellow>>>,Bump<Int<16384>,Scale<NoisySoundLevel,Int<14000>,Int<20000>>>>,TrJoin<TrDelayX<Mult<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>,Int<16384>>>,TrCenterWipeX<Mult<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>,Int<8000>>>>,Layers<
  47. AlphaL<AudioFlicker<RotateColorsX<Int<200>,RgbArg<BASE_COLOR_ARG,Yellow>>,RotateColorsX<Int<600>,RgbArg<BASE_COLOR_ARG,Yellow>>>,Bump<Int<16384>,Scale<NoisySoundLevel,Int<14000>,Int<20000>>>>,
  48. AlphaL<Black,LinearSectionF<Int<16384>,Scale<NoisySoundLevel,Int<4000>,Int<8000>>>>>,TrFadeX<Mult<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>,Int<10000>>>>,EFFECT_POSTOFF>>>(),
  49. "pac attack"},
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