Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- // Brian's version
- { "Pman;common", "Pman/tracks/pman.wav",
- StylePtr<Layers<Black,
- Layers<
- TransitionLoopL<TrConcat<TrDelay<3000>,Stripes<200,1,Black,Black,Black,Black,White>,TrWipeSparkTipX<Blinking<Yellow,Rgb<128,128,0>,300,500>,Int<3000>,Int<300>>>>,
- TransitionLoopL<TrConcat<TrInstant,Stripes<200,1,Black,Black,Black,Black,White>,TrWipeInSparkTipX<Blinking<Yellow,Rgb<128,128,0>,300,500>,Int<3000>,Int<300>>,AlphaL<Black,Int<0>>,TrDelay<3000>>>>,
- TransitionEffectL<TrConcat<TrCenterWipeSpark<Yellow,200>,Pulsing<Yellow,Black,800>,TrFade<150>>,EFFECT_IGNITION>,
- TransitionEffectL<TrConcat<TrJoin<TrDelayX<RetractionTime<>>,TrInstant>,Remap<CenterDistF<>,Stripes<5000,-2500,RgbArg<RETRACTION_COLOR_ARG,Yellow>,Mix<Int<7710>,Black,RgbArg<RETRACTION_COLOR_ARG,Yellow>>,Mix<Int<3855>,Black,RgbArg<RETRACTION_COLOR_ARG,Yellow>>>>,TrFade<800>>,EFFECT_RETRACTION>,
- TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<AudioFlickerL<RgbArg<STAB_COLOR_ARG,Red>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,
- MultiTransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Yellow>,TrFade<300>>,EFFECT_BLAST>,
- TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Blue>,TrFade<300>>,EFFECT_CLASH>,
- LockupTrL<Layers<
- Black,
- TransitionLoopL<TrConcat<TrJoin<TrConcat<TrDelay<1200>,AlphaL<Black,Int<0>>,TrSparkX<Blinking<Yellow,Rgb<128,128,0>,300,500>,Int<300>,Int<3000>,Int<32768>>>,TrSparkX<Blue,Int<350>,Int<2500>,Int<18000>>,TrSparkX<Blue,Int<350>,Int<2800>,Int<32768>>,TrSparkX<Blue,Int<350>,Int<3500>,Int<32768>>>,Black,TrJoin<TrConcat<TrDelay<1200>,AlphaL<Black,Int<0>>,TrSparkX<Blinking<Yellow,Rgb<128,128,0>,300,500>,Int<300>,Int<3000>,Int<0>>>,TrSparkX<Blue,Int<350>,Int<2500>,Int<0>>,TrSparkX<Blue,Int<350>,Int<2800>,Int<0>>,TrSparkX<Blue,Int<350>,Int<3500>,Int<0>>>>>>,TrFade<100>,TrFade<100>,SaberBase::LOCKUP_NORMAL>,
- ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,White>,AudioFlicker<RgbArg<LB_COLOR_ARG,White>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,White>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,White>,Int<16000>>,30>,TrSmoothFade<600>>>,
- LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,White>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,White>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
- LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,
- InOutTrL<TrCenterWipeSpark<Yellow,523>,TrCenterWipeSpark<Yellow,777>>,
- TransitionEffectL<TrConcat<TrInstant,AlphaL<Blinking<Yellow,Rgb<128,128,0>,300,500>,Bump<Int<16384>,Int<6000>>>,TrDelayX<WavLen<EFFECT_PREON>>>,EFFECT_PREON>,
- TransitionEffectL<TrConcat<TrCenterWipeX<Int<200>>,AlphaL<AudioFlicker<RotateColorsX<Int<200>,RgbArg<BASE_COLOR_ARG,Yellow>>,RotateColorsX<Int<600>,RgbArg<BASE_COLOR_ARG,Yellow>>>,Bump<Int<16384>,Scale<NoisySoundLevel,Int<14000>,Int<20000>>>>,TrJoin<TrDelayX<Mult<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>,Int<16384>>>,TrCenterWipeX<Mult<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>,Int<8000>>>>,Layers<
- AlphaL<AudioFlicker<RotateColorsX<Int<200>,RgbArg<BASE_COLOR_ARG,Yellow>>,RotateColorsX<Int<600>,RgbArg<BASE_COLOR_ARG,Yellow>>>,Bump<Int<16384>,Scale<NoisySoundLevel,Int<14000>,Int<20000>>>>,
- AlphaL<Black,LinearSectionF<Int<16384>,Scale<NoisySoundLevel,Int<4000>,Int<8000>>>>>,TrFadeX<Mult<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>,Int<10000>>>>,EFFECT_POSTOFF>>>(),
- "pac attack"},
- // The Meatiest version
- { "Pman;common", "Pman/tracks/pman.wav",
- StylePtr<Layers<
- Black,
- TransitionLoopL<TrConcat<TrJoin<TrConcat<TrDelay<1200>,AlphaL<Black,Int<0>>,TrSparkX<DarkOrange,Int<500>,Int<3000>,Int<32768>>>,TrSparkX<Red,Int<600>,Int<2500>,Int<18000>>,TrSparkX<DeepPink,Int<600>,Int<2800>,Int<32768>>,TrSparkX<Cyan,Int<600>,Int<3500>,Int<32768>>>,Black,TrJoin<TrConcat<TrDelay<1200>,AlphaL<Black,Int<0>>,TrSparkX<DarkOrange,Int<500>,Int<3000>,Int<0>>>,TrSparkX<Cyan,Int<600>,Int<2500>,Int<0>>,TrSparkX<DeepPink,Int<600>,Int<2800>,Int<0>>,TrSparkX<Red,Int<600>,Int<3500>,Int<0>>>>>,
- AlphaMixL<RandomF,Black,Stripes<150,1,Black,Black,Black,Black,Black,Black,Black,Black,Black,Black,Black,Black,Black,Black,Black,Black,Black,Black,Black,Black,Black,Black,Black,White>,Black>,
- AlphaL<TransitionLoopL<TrConcat<TrDelay<3000>,Stripes<150,1,Black,Black,Black,Black,Black,Black,Black,Black,Black,Black,Black,Black,Black,Black,Black,Black,Black,Black,Black,Black,Black,Black,Black,White>,TrWipeSparkTipX<Blinking<Yellow,Rgb<128,128,0>,300,500>,Int<3000>,Int<300>>>>,Scale<IsLessThan<SwingSpeed<200>,Int<13600>>,Scale<SwingSpeed<200>,Int<-19300>,Int<32768>>,Int<0>>>,
- TransitionEffectL<TrConcat<TrCenterWipeSpark<Yellow,200>,Pulsing<Yellow,Black,800>,TrFade<150>>,EFFECT_IGNITION>,
- TransitionEffectL<TrConcat<TrJoin<TrDelayX<RetractionTime<>>,TrInstant>,Remap<CenterDistF<>,Stripes<5000,-2500,RgbArg<RETRACTION_COLOR_ARG,Yellow>,Mix<Int<7710>,Black,RgbArg<RETRACTION_COLOR_ARG,Yellow>>,Mix<Int<3855>,Black,RgbArg<RETRACTION_COLOR_ARG,Yellow>>>>,TrFade<800>>,EFFECT_RETRACTION>,
- TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<AudioFlickerL<RgbArg<STAB_COLOR_ARG,Red>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,
- MultiTransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Yellow>,TrFade<300>>,EFFECT_BLAST>,
- TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Blue>,TrFade<300>>,EFFECT_CLASH>,
- LockupTrL<Layers<
- Black,
- TransitionLoopL<TrConcat<TrJoin<TrConcat<TrDelay<1200>,AlphaL<Black,Int<0>>,TrSparkX<Blinking<Yellow,Rgb<128,128,0>,300,500>,Int<500>,Int<3000>,Int<32768>>>,TrSparkX<Blue,Int<600>,Int<2500>,Int<18000>>,TrSparkX<Blue,Int<600>,Int<2800>,Int<32768>>,TrSparkX<Blue,Int<600>,Int<3500>,Int<32768>>>,Black,TrJoin<TrConcat<TrDelay<1200>,AlphaL<Black,Int<0>>,TrSparkX<Blinking<Yellow,Rgb<128,128,0>,300,500>,Int<500>,Int<3000>,Int<0>>>,TrSparkX<Blue,Int<600>,Int<2500>,Int<0>>,TrSparkX<Blue,Int<600>,Int<2800>,Int<0>>,TrSparkX<Blue,Int<600>,Int<3500>,Int<0>>>>>>,TrFade<100>,TrFade<100>,SaberBase::LOCKUP_NORMAL>,
- ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,White>,AudioFlicker<RgbArg<LB_COLOR_ARG,White>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,White>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,White>,Int<16000>>,30>,TrSmoothFade<600>>>,
- LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,White>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,White>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
- LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,
- InOutTrL<TrCenterWipeSpark<Yellow,523>,TrCenterWipeSpark<Yellow,777>>,
- TransitionEffectL<TrConcat<TrInstant,AlphaL<Blinking<Yellow,Rgb<128,128,0>,300,500>,Bump<Int<16384>,Int<3000>>>,TrDelayX<WavLen<EFFECT_PREON>>>,EFFECT_PREON>,
- TransitionEffectL<TrConcat<TrCenterWipeX<Int<200>>,AlphaL<AudioFlicker<RotateColorsX<Int<200>,RgbArg<BASE_COLOR_ARG,Yellow>>,RotateColorsX<Int<600>,RgbArg<BASE_COLOR_ARG,Yellow>>>,Bump<Int<16384>,Scale<NoisySoundLevel,Int<14000>,Int<20000>>>>,TrJoin<TrDelayX<Mult<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>,Int<16384>>>,TrCenterWipeX<Mult<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>,Int<8000>>>>,Layers<
- AlphaL<AudioFlicker<RotateColorsX<Int<200>,RgbArg<BASE_COLOR_ARG,Yellow>>,RotateColorsX<Int<600>,RgbArg<BASE_COLOR_ARG,Yellow>>>,Bump<Int<16384>,Scale<NoisySoundLevel,Int<14000>,Int<20000>>>>,
- AlphaL<Black,LinearSectionF<Int<16384>,Scale<NoisySoundLevel,Int<4000>,Int<8000>>>>>,TrFadeX<Mult<Scale<IsLessThan<WavLen<EFFECT_POSTOFF>,Int<200>>,WavLen<EFFECT_POSTOFF>,Int<4000>>,Int<10000>>>>,EFFECT_POSTOFF>>>(),
- "pac attack"},
Advertisement
Add Comment
Please, Sign In to add comment