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Aug 22nd, 2019
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  1. /*
  2. Equip Funktionen für Einhand Waffen
  3. Talent Bonus
  4. */
  5. //const für Talentboni stehen in Tuning Melee Weaposn
  6.  
  7. //----------------------------1----------------------------------
  8. FUNC VOID Equip_1H_01()
  9. {
  10. if Npc_IsPlayer (self)
  11. {
  12. B_AddFightSkill (self, NPC_TALENT_1H, Waffenbonus_01);
  13. };
  14. };
  15. FUNC VOID UnEquip_1H_01()
  16. {
  17. if Npc_IsPlayer (self)
  18. {
  19. B_AddFightSkill (self, NPC_TALENT_1H, - Waffenbonus_01);
  20. };
  21. };
  22. //-----------------------------2---------------------------------
  23. FUNC VOID Equip_1H_02()
  24. {
  25. if Npc_IsPlayer (self)
  26. {
  27. B_AddFightSkill (self, NPC_TALENT_1H, Waffenbonus_02);
  28. };
  29. };
  30. FUNC VOID UnEquip_1H_02()
  31. {
  32. if Npc_IsPlayer (self)
  33. {
  34. B_AddFightSkill (self, NPC_TALENT_1H, - Waffenbonus_02);
  35. };
  36. };
  37. //-----------------------------3---------------------------------
  38. FUNC VOID Equip_1H_03()
  39. {
  40. if Npc_IsPlayer (self)
  41. {
  42. B_AddFightSkill (self, NPC_TALENT_1H, Waffenbonus_03);
  43. };
  44. };
  45. FUNC VOID UnEquip_1H_03()
  46. {
  47. if Npc_IsPlayer (self)
  48. {
  49. B_AddFightSkill (self, NPC_TALENT_1H, - Waffenbonus_03);
  50. };
  51. };
  52. //------------------------------4--------------------------------
  53. FUNC VOID Equip_1H_04()
  54. {
  55. if Npc_IsPlayer (self)
  56. {
  57. B_AddFightSkill (self, NPC_TALENT_1H, Waffenbonus_04);
  58. };
  59. };
  60. FUNC VOID UnEquip_1H_04()
  61. {
  62. if Npc_IsPlayer (self)
  63. {
  64. B_AddFightSkill (self, NPC_TALENT_1H, - Waffenbonus_04);
  65. };
  66. };
  67. //----------------------------5----------------------------------
  68. FUNC VOID Equip_1H_05()
  69. {
  70. if Npc_IsPlayer (self)
  71. {
  72. B_AddFightSkill (self, NPC_TALENT_1H, Waffenbonus_05);
  73. };
  74. };
  75. FUNC VOID UnEquip_1H_05()
  76. {
  77. if Npc_IsPlayer (self)
  78. {
  79. B_AddFightSkill (self, NPC_TALENT_1H, - Waffenbonus_05);
  80. };
  81. };
  82. //--------------------------6------------------------------------
  83. FUNC VOID Equip_1H_06()
  84. {
  85. if Npc_IsPlayer (self)
  86. {
  87. B_AddFightSkill (self, NPC_TALENT_1H, Waffenbonus_06);
  88. };
  89. };
  90. FUNC VOID UnEquip_1H_06()
  91. {
  92. if Npc_IsPlayer (self)
  93. {
  94. B_AddFightSkill (self, NPC_TALENT_1H, - Waffenbonus_06);
  95. };
  96. };
  97. //---------------------------7-----------------------------------
  98. FUNC VOID Equip_1H_07()
  99. {
  100. if Npc_IsPlayer (self)
  101. {
  102. B_AddFightSkill (self, NPC_TALENT_1H, Waffenbonus_07);
  103. };
  104. };
  105. FUNC VOID UnEquip_1H_07()
  106. {
  107. if Npc_IsPlayer (self)
  108. {
  109. B_AddFightSkill (self, NPC_TALENT_1H, - Waffenbonus_07);
  110. };
  111. };
  112. //-----------------------------8---------------------------------
  113. FUNC VOID Equip_1H_08()
  114. {
  115. if Npc_IsPlayer (self)
  116. {
  117. B_AddFightSkill (self, NPC_TALENT_1H, Waffenbonus_08);
  118. };
  119. };
  120. FUNC VOID UnEquip_1H_08()
  121. {
  122. if Npc_IsPlayer (self)
  123. {
  124. B_AddFightSkill (self, NPC_TALENT_1H, - Waffenbonus_08);
  125. };
  126. };
  127. //--------------------------9------------------------------------
  128. FUNC VOID Equip_1H_09()
  129. {
  130. if Npc_IsPlayer (self)
  131. {
  132. B_AddFightSkill (self, NPC_TALENT_1H, Waffenbonus_09);
  133. };
  134. };
  135. FUNC VOID UnEquip_1H_09()
  136. {
  137. if Npc_IsPlayer (self)
  138. {
  139. B_AddFightSkill (self, NPC_TALENT_1H, - Waffenbonus_09);
  140. };
  141. };
  142. //----------------------------10----------------------------------
  143. FUNC VOID Equip_1H_10()
  144. {
  145. if Npc_IsPlayer (self)
  146. {
  147. B_AddFightSkill (self, NPC_TALENT_1H, Waffenbonus_10);
  148. };
  149. };
  150. FUNC VOID UnEquip_1H_10()
  151. {
  152. if Npc_IsPlayer (self)
  153. {
  154. B_AddFightSkill (self, NPC_TALENT_1H, - Waffenbonus_10);
  155. };
  156. };
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