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) Lunarist But it's Converted (

Jan 14th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
  2. print("FE Compatibility: by WaverlyCole & Mokiros")
  3. InternalData = {}
  4. do
  5. script.Parent = owner.Character
  6. local Event = Instance.new("RemoteEvent")
  7. Event.Name = "UserInput"
  8. local function NewFakeEvent()
  9. local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
  10. return Fake
  11. end
  12. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  13. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  14. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  15. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  16. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  17. local function TriggerEvent(self,Event,...)
  18. local Trigger = Mouse[Event]
  19. if Trigger and Trigger.fakeEvent and Trigger.Function then
  20. Trigger.Function(...)
  21. end
  22. end
  23. Mouse.TrigEvent = TriggerEvent
  24. UserInputService.TrigEvent = TriggerEvent
  25. Event.OnServerEvent:Connect(function(FiredBy,Input)
  26. if FiredBy.Name ~= owner.Name then end
  27. if Input.MouseEvent then
  28. Mouse.Target = Input.Target
  29. Mouse.Hit = Input.Hit
  30. else
  31. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  32. if Input.UserInputType == Enum.UserInputType.MouseButton1 then
  33. return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
  34. end
  35. for _,Action in pairs(ContextActionService.Actions) do
  36. for _,Key in pairs(Action.Keys) do
  37. if Key==Input.KeyCode then
  38. Action.Function(Action.Name,Input.UserInputState,Input)
  39. end
  40. end
  41. end
  42. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  43. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  44. end
  45. end)
  46. InternalData["Mouse"] = Mouse
  47. InternalData["ContextActionService"] = ContextActionService
  48. InternalData["UserInputService"] = UserInputService
  49. Event.Parent = NLS([[
  50. local Player = owner
  51. local Event = script:WaitForChild("UserInput")
  52. local UserInputService = game:GetService("UserInputService")
  53. local Mouse = Player:GetMouse()
  54. local Input = function(Input,gameProcessedEvent)
  55. if gameProcessedEvent then return end
  56. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  57. end
  58. UserInputService.InputBegan:Connect(Input)
  59. UserInputService.InputEnded:Connect(Input)
  60. local Hit,Target
  61. while wait(1/30) do
  62. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  63. Hit,Target = Mouse.Hit,Mouse.Target
  64. Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  65. end
  66. end
  67. ]],owner.Character)
  68. end
  69. RealGame = game;game = setmetatable({},{
  70. __index = function (self,Index)
  71. local Sandbox = function (Thing)
  72. if Thing:IsA("Player") then
  73. local RealPlayer = Thing
  74. return setmetatable({},{
  75. __index = function (self,Index)
  76. local Type = type(RealPlayer[Index])
  77. if Type == "function" then
  78. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  79. return function (self)
  80. return InternalData["Mouse"]
  81. end
  82. end
  83. return function (self,...)
  84. return RealPlayer[Index](RealPlayer,...)
  85. end
  86. else
  87. if Index == "PlrObj" then
  88. return RealPlayer
  89. end
  90. return RealPlayer[Index]
  91. end
  92. end;
  93. __tostring = function(self)
  94. return RealPlayer.Name
  95. end
  96. })
  97. end
  98. end
  99. if RealGame[Index] then
  100. local Type = type(RealGame[Index])
  101. if Type == "function" then
  102. if Index:lower() == "getservice" or Index:lower() == "service" then
  103. return function (self,Service)
  104. if Service:lower() == "players" then
  105. return setmetatable({},{
  106. __index = function (self2,Index2)
  107. local RealService = RealGame:GetService(Service)
  108. local Type2 = type(Index2)
  109. if Type2 == "function" then
  110. return function (self,...)
  111. return RealService[Index2](RealService,...)
  112. end
  113. else
  114. if Index2:lower() == "localplayer" then
  115. return Sandbox(owner)
  116. end
  117. return RealService[Index2]
  118. end
  119. end;
  120. __tostring = function(self)
  121. return RealGame:GetService(Service).Name
  122. end
  123. })
  124. elseif Service:lower() == "contextactionservice" then
  125. return InternalData["ContextActionService"]
  126. elseif Service:lower() == "contextactionservice" then
  127. return InternalData["UserInputService"]
  128. elseif Service:lower() == "runservice" then
  129. return setmetatable({},{
  130. __index = function(self2,Index2)
  131. local RealService = RealGame:GetService(Service)
  132. local Type2 = type(Index2)
  133. if Type2 == "function" then
  134. return function (self,...)
  135. return RealService[Index2](RealService,...)
  136. end
  137. else
  138. if Index2:lower() == "bindtorenderstep" then
  139. return function (self,Name,Priority,Function)
  140. return RealGame:GetService("RunService").Stepped:Connect(Function)
  141. end
  142. end
  143. if Index2:lower() == "renderstepped" then
  144. return RealService["Stepped"]
  145. end
  146. return RealService[Index2]
  147. end
  148. end
  149. })
  150. else
  151. return RealGame:GetService(Service)
  152. end
  153. end
  154. end
  155. return function (self,...)
  156. return RealGame[Index](RealGame,...)
  157. end
  158. else
  159. if game:GetService(Index) then
  160. return game:GetService(Index)
  161. end
  162. return RealGame[Index]
  163. end
  164. else
  165. return nil
  166. end
  167. end
  168. });Game = game;owner = game:GetService("Players").LocalPlayer;script = {}
  169. print("Complete! Running...")
  170.  
  171.  
  172. --//Paste script below this line.
  173.  
  174. warn'Lunarist Loaded.'
  175. warn'Do not leak this, or else.'
  176. --- its obs smooth af do not touch
  177. plr = game.Players.LocalPlayer
  178. char = plr.Character
  179. hum = char.Humanoid
  180. local cam = game.Workspace.CurrentCamera
  181. t = char.Torso
  182. h = char.Head
  183. ra = char["Right Arm"]
  184. la = char["Left Arm"]
  185. rl = char["Right Leg"]
  186. ll = char["Left Leg"]
  187. tors = char.Torso
  188. lleg = char["Left Leg"]
  189. root = char.HumanoidRootPart
  190. hed = char.Head
  191. rleg = char["Right Leg"]
  192. rarm = char["Right Arm"]
  193. larm = char["Left Arm"]
  194. vt = Vector3.new
  195. bc = BrickColor.new
  196. br = BrickColor.random
  197. it = Instance.new
  198. cf = CFrame.new
  199.  
  200. local sick = Instance.new("Sound",Character)
  201. sick.SoundId = "rbxassetid://1351017179"
  202. sick.Looped = true
  203. sick.Pitch = 1
  204. sick.Volume = 1
  205. sick:Play()
  206.  
  207. function CameraShake(Times, Power)
  208. coroutine.resume(coroutine.create(function()
  209. FV = Instance.new("BoolValue", Character)
  210. FV.Name = "CameraShake"
  211. for ShakeNum=1,Times do
  212. swait()
  213. local ef=Power
  214. if ef>=1 then
  215. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef))
  216. else
  217. ef=Power*10
  218. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10)
  219. end
  220. end
  221. Humanoid.CameraOffset = Vector3.new(0,0,0)
  222. FV:Destroy()
  223. end))
  224. end
  225.  
  226. CamShake=function(Part,Distan,Power,Times)
  227. local de=Part.Position
  228. for i,v in pairs(workspace:children()) do
  229. if v:IsA("Model") and v:findFirstChild("Humanoid") then
  230. for _,c in pairs(v:children()) do
  231. if c.ClassName=="Part" and (c.Position - de).magnitude < Distan then
  232. local Noob=v.Humanoid
  233. if Noob~=nil then
  234. if Noob:FindFirstChild("CamShake")==nil then-- and Noob == Character then
  235. --[[local ss=script.CamShake:clone()
  236. ss.Parent=Noob
  237. ss.Power.Value=Power
  238. ss.Times.Value=Times
  239. ss.Disabled=false]]
  240. CameraShake(Times, Power)
  241. end
  242. end
  243. end
  244. end
  245. end
  246. end
  247. end
  248.  
  249. function chatfunc(text,color)
  250. local chat = coroutine.wrap(function()
  251. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  252. Character:FindFirstChild("TalkingBillBoard"):destroy()
  253. end
  254. local naeeym2 = Instance.new("BillboardGui",Character)
  255. naeeym2.Size = UDim2.new(0,100,0,40)
  256. naeeym2.StudsOffset = Vector3.new(0,3,0)
  257. naeeym2.Adornee = Character.Head
  258. naeeym2.Name = "TalkingBillBoard"
  259. local tecks2 = Instance.new("TextLabel",naeeym2)
  260. tecks2.BackgroundTransparency = 1
  261. tecks2.BorderSizePixel = 0
  262. tecks2.Text = ""
  263. tecks2.Font = "SciFi"
  264. tecks2.TextSize = 30
  265. tecks2.TextStrokeTransparency = 0
  266. tecks2.TextColor3 = color
  267. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  268. tecks2.Size = UDim2.new(1,0,0.5,0)
  269. local tecks3 = Instance.new("TextLabel",naeeym2)
  270. tecks3.BackgroundTransparency = 1
  271. tecks3.BorderSizePixel = 0
  272. tecks3.Text = ""
  273. tecks3.Font = "SciFi"
  274. tecks3.TextSize = 30
  275. tecks3.TextStrokeTransparency = 0
  276. tecks3.TextColor3 = Color3.new(0,0,0)
  277. tecks3.TextStrokeColor3 = color
  278. tecks3.Size = UDim2.new(1,0,0.5,0)
  279. for i = 1,string.len(text),1 do
  280. CFuncs["Sound"].Create("rbxassetid://274118116", char, 0.25, 0.115)
  281. tecks2.Text = string.sub(text,1,i)
  282. tecks3.Text = string.sub(text,1,i)
  283. wait(0.01)
  284. end
  285. wait(1)
  286. local randomrot = math.random(1,2)
  287. if randomrot == 1 then
  288. for i = 1, 50 do
  289. swait()
  290. tecks2.Rotation = tecks2.Rotation - .75
  291. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  292. tecks2.TextTransparency = tecks2.TextTransparency + .04
  293. tecks3.Rotation = tecks2.Rotation + .75
  294. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  295. tecks3.TextTransparency = tecks2.TextTransparency + .04
  296. end
  297. elseif randomrot == 2 then
  298. for i = 1, 50 do
  299. swait()
  300. tecks2.Rotation = tecks2.Rotation + .75
  301. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  302. tecks2.TextTransparency = tecks2.TextTransparency + .04
  303. tecks3.Rotation = tecks2.Rotation - .75
  304. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  305. tecks3.TextTransparency = tecks2.TextTransparency + .04
  306. end
  307. end
  308. naeeym2:Destroy()
  309. end)
  310. chat()
  311. end
  312.  
  313.  
  314. local Create = LoadLibrary("RbxUtility").Create
  315.  
  316. CFuncs = {
  317. ["Part"] = {
  318. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  319. local Part = Create("Part"){
  320. Parent = Parent,
  321. Reflectance = Reflectance,
  322. Transparency = Transparency,
  323. CanCollide = false,
  324. Locked = true,
  325. BrickColor = BrickColor.new(tostring(BColor)),
  326. Name = Name,
  327. Size = Size,
  328. Material = Material,
  329. }
  330. RemoveOutlines(Part)
  331. return Part
  332. end;
  333. };
  334.  
  335. ["Mesh"] = {
  336. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  337. local Msh = Create(Mesh){
  338. Parent = Part,
  339. Offset = OffSet,
  340. Scale = Scale,
  341. }
  342. if Mesh == "SpecialMesh" then
  343. Msh.MeshType = MeshType
  344. Msh.MeshId = MeshId
  345. end
  346. return Msh
  347. end;
  348. };
  349.  
  350. ["Mesh"] = {
  351. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  352. local Msh = Create(Mesh){
  353. Parent = Part,
  354. Offset = OffSet,
  355. Scale = Scale,
  356. }
  357. if Mesh == "SpecialMesh" then
  358. Msh.MeshType = MeshType
  359. Msh.MeshId = MeshId
  360. end
  361. return Msh
  362. end;
  363. };
  364.  
  365. ["Weld"] = {
  366. Create = function(Parent, Part0, Part1, C0, C1)
  367. local Weld = Create("Weld"){
  368. Parent = Parent,
  369. Part0 = Part0,
  370. Part1 = Part1,
  371. C0 = C0,
  372. C1 = C1,
  373. }
  374. return Weld
  375. end;
  376. };
  377.  
  378. ["Sound"] = {
  379. Create = function(id, par, vol, pit)
  380. coroutine.resume(coroutine.create(function()
  381. local S = Create("Sound"){
  382. Volume = vol,
  383. Pitch = pit or 1,
  384. SoundId = id,
  385. Parent = par or workspace,
  386. }
  387. wait()
  388. S:play()
  389. game:GetService("Debris"):AddItem(S, 10)
  390. end))
  391. end;
  392. };
  393.  
  394. ["LongSound"] = {
  395. Create = function(id, par, vol, pit)
  396. coroutine.resume(coroutine.create(function()
  397. local S = Create("Sound"){
  398. Volume = vol,
  399. Pitch = pit or 1,
  400. SoundId = id,
  401. Parent = par or workspace,
  402. }
  403. wait()
  404. S:play()
  405. game:GetService("Debris"):AddItem(S, 30)
  406. end))
  407. end;
  408. };
  409.  
  410. ["ParticleEmitter"] = {
  411. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  412. local fp = Create("ParticleEmitter"){
  413. Parent = Parent,
  414. Color = ColorSequence.new(Color1, Color2),
  415. LightEmission = LightEmission,
  416. Size = Size,
  417. Texture = Texture,
  418. Transparency = Transparency,
  419. ZOffset = ZOffset,
  420. Acceleration = Accel,
  421. Drag = Drag,
  422. LockedToPart = LockedToPart,
  423. VelocityInheritance = VelocityInheritance,
  424. EmissionDirection = EmissionDirection,
  425. Enabled = Enabled,
  426. Lifetime = LifeTime,
  427. Rate = Rate,
  428. Rotation = Rotation,
  429. RotSpeed = RotSpeed,
  430. Speed = Speed,
  431. VelocitySpread = VelocitySpread,
  432. }
  433. return fp
  434. end;
  435. };
  436.  
  437. CreateTemplate = {
  438.  
  439. };
  440. }
  441.  
  442.  
  443.  
  444. New = function(Object, Parent, Name, Data)
  445. local Object = Instance.new(Object)
  446. for Index, Value in pairs(Data or {}) do
  447. Object[Index] = Value
  448. end
  449. Object.Parent = Parent
  450. Object.Name = Name
  451. return Object
  452. end
  453. local halocolor = BrickColor.new("Pastel light blue")
  454. local halocolor2 = BrickColor.new("Cool yellow")
  455. local starcolor = BrickColor.new("Bright yellow")
  456. local lunacolor = BrickColor.new("Navy blue")
  457. local lunacolor2 = BrickColor.new("Bright blue")
  458. local wepcolor = BrickColor.new("Really black")
  459. local m = Instance.new("Model",char)
  460.  
  461. function CreateParta(parent,transparency,reflectance,material,brickcolor)
  462. local p = Instance.new("Part")
  463. p.TopSurface = 0
  464. p.BottomSurface = 0
  465. p.Parent = parent
  466. p.Size = Vector3.new(1,1,1)
  467. p.Transparency = transparency
  468. p.Reflectance = reflectance
  469. p.CanCollide = false
  470. p.Locked = true
  471. p.BrickColor = brickcolor
  472. p.Material = material
  473. return p
  474. end
  475.  
  476. function CreateMesh(parent,meshtype,x1,y1,z1)
  477. local mesh = Instance.new("SpecialMesh",parent)
  478. mesh.MeshType = meshtype
  479. mesh.Scale = Vector3.new(x1,y1,z1)
  480. return mesh
  481. end
  482.  
  483. function CreateSpecialMesh(parent,meshid,x1,y1,z1)
  484. local mesh = Instance.new("SpecialMesh",parent)
  485. mesh.MeshType = "FileMesh"
  486. mesh.MeshId = meshid
  487. mesh.Scale = Vector3.new(x1,y1,z1)
  488. return mesh
  489. end
  490.  
  491.  
  492. function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1)
  493. local mesh = Instance.new("SpecialMesh",parent)
  494. mesh.MeshType = "FileMesh"
  495. mesh.MeshId = meshid
  496. mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
  497. mesh.Scale = Vector3.new(x1,y1,z1)
  498. mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
  499. return mesh
  500. end
  501.  
  502. function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za)
  503. local weld = Instance.new("Weld")
  504. weld.Parent = parent
  505. weld.Part0 = part0
  506. weld.Part1 = part1
  507. weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za)
  508. weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za)
  509. return weld
  510. end
  511.  
  512.  
  513. local sorb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  514. CreateWeld(sorb,rarm,sorb,0,1.15,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  515. local sorb2 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  516. CreateWeld(sorb2,larm,sorb2,0,1.15,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  517.  
  518. local ga = CreateParta(m,0,0,"SmoothPlastic",lunacolor)
  519. CreateMesh(ga,"Brick",1.05,1.55,1.05)
  520. CreateWeld(ga,rarm,ga,0,-0.25,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  521.  
  522. gal = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  523. CreateMesh(gal,"Brick",1.075,1.575,0.75)
  524. CreateWeld(gal,rarm,gal,0,-0.25,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  525.  
  526. gal = CreateParta(m,0,0,"Neon",halocolor)
  527. CreateMesh(gal,"Brick",1.0725,1.6,0.775)
  528. CreateWeld(gal,rarm,gal,0,-0.25,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  529.  
  530. gal = CreateParta(m,0,0,"Neon",halocolor)
  531. CreateMesh(gal,"Brick",0.1,1.25,0.1)
  532. CreateWeld(gal,rarm,gal,-0.495,0,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  533.  
  534. local gal = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  535. CreateMesh(gal,"Brick",1.07,1.625,0.8)
  536. CreateWeld(gal,rarm,gal,0,-0.25,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  537.  
  538.  
  539. gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  540. CreateMesh(gan,"Brick",1.075,0.1,1.075)
  541. CreateWeld(gan,rarm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  542.  
  543. gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  544. CreateMesh(gan,"Brick",1.075,0.1,1.075)
  545. CreateWeld(gan,rarm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  546.  
  547.  
  548.  
  549. gan = CreateParta(m,0,0,"Neon",halocolor2)
  550. CreateMesh(gan,"Brick",1.095,0.035,1.095)
  551. CreateWeld(gan,rarm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  552.  
  553. gan = CreateParta(m,0,0,"Neon",halocolor2)
  554. CreateMesh(gan,"Brick",1.095,0.035,1.095)
  555. CreateWeld(gan,rarm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  556.  
  557. local gane = CreateParta(m,0,0,"SmoothPlastic",lunacolor2)
  558. CreateMesh(gane,"Brick",1.0625,0.2,1.0625)
  559. CreateWeld(gane,rarm,gane,0,0.6,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  560.  
  561. local star = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  562. CreateSpecialMesh(star,"http://www.roblox.com/asset/?id=45428961",2.5,2.5,2.5)
  563. CreateWeld(star,rarm,star,0,-0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  564. local starl = CreateParta(m,0,0,"SmoothPlastic",starcolor)
  565. CreateSpecialMesh(starl,"http://www.roblox.com/asset/?id=45428961",1.95,2.55,1.95)
  566. CreateWeld(starl,rarm,starl,0,-0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  567.  
  568. local stara = CreateParta(m,0,0,"SmoothPlastic",starcolor)
  569. CreateSpecialMesh(stara,"http://www.roblox.com/asset/?id=45428961",1.5,2.45,1.5)
  570. CreateWeld(stara,rarm,stara,0,-0.475,-0.7,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  571. local stara1 = CreateParta(m,0,0,"SmoothPlastic",lunacolor)
  572. CreateSpecialMesh(stara1,"http://www.roblox.com/asset/?id=45428961",1.65,2.425,1.65)
  573. CreateWeld(stara1,rarm,stara1,0,-0.475,-0.7,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  574.  
  575. local starb = CreateParta(m,0,0,"SmoothPlastic",starcolor)
  576. CreateSpecialMesh(starb,"http://www.roblox.com/asset/?id=45428961",1.25,2.45,1.25)
  577. CreateWeld(starb,rarm,starb,0,-0.475,-0.3,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  578. local starb1 = CreateParta(m,0,0,"SmoothPlastic",lunacolor)
  579. CreateSpecialMesh(starb1,"http://www.roblox.com/asset/?id=45428961",1.5,2.425,1.5)
  580. CreateWeld(starb1,rarm,starb1,0,-0.475,-0.3,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  581.  
  582. local starc = CreateParta(m,0,0,"SmoothPlastic",starcolor)
  583. CreateSpecialMesh(starc,"http://www.roblox.com/asset/?id=45428961",1,2.45,1)
  584. CreateWeld(starc,rarm,starc,0,-0.475,0.1,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  585. local starc1 = CreateParta(m,0,0,"SmoothPlastic",lunacolor)
  586. CreateSpecialMesh(starc1,"http://www.roblox.com/asset/?id=45428961",1.15,2.425,1.15)
  587. CreateWeld(starc1,rarm,starc1,0,-0.475,0.1,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  588.  
  589.  
  590. -- First
  591. dot = CreateParta(m,0,0,"Neon",halocolor)
  592. CreateMesh(dot,"Sphere",0.1,0.1,0.1)
  593. CreateWeld(dot,rarm,dot,-0.495,0,0.325,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  594.  
  595.  
  596. dot = CreateParta(m,0,0,"Neon",halocolor)
  597. CreateMesh(dot,"Sphere",0.1,0.1,0.1)
  598. CreateWeld(dot,rarm,dot,-0.495,0.2,0.325,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  599.  
  600.  
  601. dot = CreateParta(m,0,0,"Neon",halocolor)
  602. CreateMesh(dot,"Sphere",0.1,0.1,0.1)
  603. CreateWeld(dot,rarm,dot,-0.495,0.4,0.325,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  604.  
  605. dot = CreateParta(m,0,0,"Neon",halocolor)
  606. CreateMesh(dot,"Sphere",0.1,0.1,0.1)
  607. CreateWeld(dot,rarm,dot,-0.495,-0.2,0.325,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  608. dot = CreateParta(m,0,0,"Neon",halocolor)
  609. CreateMesh(dot,"Sphere",0.1,0.1,0.1)
  610. CreateWeld(dot,rarm,dot,-0.495,-0.4,0.325,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  611. dot = CreateParta(m,0,0,"Neon",halocolor)
  612. CreateMesh(dot,"Sphere",0.1,0.1,0.1)
  613. CreateWeld(dot,rarm,dot,-0.495,-0.6,0.325,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  614. dot = CreateParta(m,0,0,"Neon",halocolor)
  615. CreateMesh(dot,"Sphere",0.1,0.1,0.1)
  616. CreateWeld(dot,rarm,dot,-0.495,-0.8,0.325,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  617. dot = CreateParta(m,0,0,"Neon",halocolor)
  618. CreateMesh(dot,"Sphere",0.1,0.1,0.1)
  619. CreateWeld(dot,rarm,dot,-0.495,-1,0.325,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  620.  
  621. --- Second
  622.  
  623. dot = CreateParta(m,0,0,"Neon",halocolor)
  624. CreateMesh(dot,"Sphere",0.1,0.1,0.1)
  625. CreateWeld(dot,rarm,dot,-0.495,0,-0.325,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  626.  
  627.  
  628. dot = CreateParta(m,0,0,"Neon",halocolor)
  629. CreateMesh(dot,"Sphere",0.1,0.1,0.1)
  630. CreateWeld(dot,rarm,dot,-0.495,0.2,-0.325,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  631.  
  632.  
  633. dot = CreateParta(m,0,0,"Neon",halocolor)
  634. CreateMesh(dot,"Sphere",0.1,0.1,0.1)
  635. CreateWeld(dot,rarm,dot,-0.495,0.4,-0.325,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  636.  
  637. dot = CreateParta(m,0,0,"Neon",halocolor)
  638. CreateMesh(dot,"Sphere",0.1,0.1,0.1)
  639. CreateWeld(dot,rarm,dot,-0.495,-0.2,-0.325,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  640. dot = CreateParta(m,0,0,"Neon",halocolor)
  641. CreateMesh(dot,"Sphere",0.1,0.1,0.1)
  642. CreateWeld(dot,rarm,dot,-0.495,-0.4,-0.325,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  643. dot = CreateParta(m,0,0,"Neon",halocolor)
  644. CreateMesh(dot,"Sphere",0.1,0.1,0.1)
  645. CreateWeld(dot,rarm,dot,-0.495,-0.6,-0.325,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  646. dot = CreateParta(m,0,0,"Neon",halocolor)
  647. CreateMesh(dot,"Sphere",0.1,0.1,0.1)
  648. CreateWeld(dot,rarm,dot,-0.495,-0.8,-0.325,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  649. dot = CreateParta(m,0,0,"Neon",halocolor)
  650. CreateMesh(dot,"Sphere",0.1,0.1,0.1)
  651. CreateWeld(dot,rarm,dot,-0.495,-1,-0.325,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  652.  
  653. -- Third section A
  654.  
  655. dotsec = CreateParta(m,0,0,"Neon",halocolor)
  656. CreateMesh(dotsec,"Sphere",0.1,0.1,0.15)
  657. CreateWeld(dotsec,rarm,dotsec,0,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  658. dotseca = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  659. CreateMesh(dotseca,"Sphere",0.2,0.2,0.1)
  660. CreateWeld(dotseca,rarm,dotseca,0,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  661. dotsecb = CreateParta(m,0,0,"SmoothPlastic",lunacolor)
  662. CreateMesh(dotsecb,"Sphere",0.15,0.15,0.125)
  663. CreateWeld(dotsecb,rarm,dotsecb,0,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  664.  
  665. dotsec = CreateParta(m,0,0,"Neon",halocolor)
  666. CreateMesh(dotsec,"Sphere",0.1,0.1,0.15)
  667. CreateWeld(dotsec,rarm,dotsec,0.2,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  668. dotseca = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  669. CreateMesh(dotseca,"Sphere",0.2,0.2,0.1)
  670. CreateWeld(dotseca,rarm,dotseca,0.2,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  671. dotsecb = CreateParta(m,0,0,"SmoothPlastic",lunacolor)
  672. CreateMesh(dotsecb,"Sphere",0.15,0.15,0.125)
  673. CreateWeld(dotsecb,rarm,dotsecb,0.2,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  674.  
  675. dotsec = CreateParta(m,0,0,"Neon",halocolor)
  676. CreateMesh(dotsec,"Sphere",0.1,0.1,0.15)
  677. CreateWeld(dotsec,rarm,dotsec,0.4,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  678. dotseca = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  679. CreateMesh(dotseca,"Sphere",0.2,0.2,0.1)
  680. CreateWeld(dotseca,rarm,dotseca,0.4,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  681. dotsecb = CreateParta(m,0,0,"SmoothPlastic",lunacolor)
  682. CreateMesh(dotsecb,"Sphere",0.15,0.15,0.125)
  683. CreateWeld(dotsecb,rarm,dotsecb,0.4,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  684.  
  685. dotsec = CreateParta(m,0,0,"Neon",halocolor)
  686. CreateMesh(dotsec,"Sphere",0.1,0.1,0.15)
  687. CreateWeld(dotsec,rarm,dotsec,-0.2,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  688. dotseca = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  689. CreateMesh(dotseca,"Sphere",0.2,0.2,0.1)
  690. CreateWeld(dotseca,rarm,dotseca,-0.2,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  691. dotsecb = CreateParta(m,0,0,"SmoothPlastic",lunacolor)
  692. CreateMesh(dotsecb,"Sphere",0.15,0.15,0.125)
  693. CreateWeld(dotsecb,rarm,dotsecb,-0.2,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  694.  
  695. dotsec = CreateParta(m,0,0,"Neon",halocolor)
  696. CreateMesh(dotsec,"Sphere",0.1,0.1,0.15)
  697. CreateWeld(dotsec,rarm,dotsec,-0.4,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  698. dotseca = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  699. CreateMesh(dotseca,"Sphere",0.2,0.2,0.1)
  700. CreateWeld(dotseca,rarm,dotseca,-0.4,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  701. dotsecb = CreateParta(m,0,0,"SmoothPlastic",lunacolor)
  702. CreateMesh(dotsecb,"Sphere",0.15,0.15,0.125)
  703. CreateWeld(dotsecb,rarm,dotsecb,-0.4,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  704.  
  705. -- Third section B
  706.  
  707. dotsec = CreateParta(m,0,0,"Neon",halocolor)
  708. CreateMesh(dotsec,"Sphere",0.1,0.1,0.15)
  709. CreateWeld(dotsec,rarm,dotsec,0,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  710. dotseca = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  711. CreateMesh(dotseca,"Sphere",0.2,0.2,0.1)
  712. CreateWeld(dotseca,rarm,dotseca,0,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  713. dotsecb = CreateParta(m,0,0,"SmoothPlastic",lunacolor)
  714. CreateMesh(dotsecb,"Sphere",0.15,0.15,0.125)
  715. CreateWeld(dotsecb,rarm,dotsecb,0,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  716.  
  717. dotsec = CreateParta(m,0,0,"Neon",halocolor)
  718. CreateMesh(dotsec,"Sphere",0.1,0.1,0.15)
  719. CreateWeld(dotsec,rarm,dotsec,0.2,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  720. dotseca = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  721. CreateMesh(dotseca,"Sphere",0.2,0.2,0.1)
  722. CreateWeld(dotseca,rarm,dotseca,0.2,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  723. dotsecb = CreateParta(m,0,0,"SmoothPlastic",lunacolor)
  724. CreateMesh(dotsecb,"Sphere",0.15,0.15,0.125)
  725. CreateWeld(dotsecb,rarm,dotsecb,0.2,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  726.  
  727. dotsec = CreateParta(m,0,0,"Neon",halocolor)
  728. CreateMesh(dotsec,"Sphere",0.1,0.1,0.15)
  729. CreateWeld(dotsec,rarm,dotsec,0.4,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  730. dotseca = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  731. CreateMesh(dotseca,"Sphere",0.2,0.2,0.1)
  732. CreateWeld(dotseca,rarm,dotseca,0.4,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  733. dotsecb = CreateParta(m,0,0,"SmoothPlastic",lunacolor)
  734. CreateMesh(dotsecb,"Sphere",0.15,0.15,0.125)
  735. CreateWeld(dotsecb,rarm,dotsecb,0.4,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  736.  
  737. dotsec = CreateParta(m,0,0,"Neon",halocolor)
  738. CreateMesh(dotsec,"Sphere",0.1,0.1,0.15)
  739. CreateWeld(dotsec,rarm,dotsec,-0.2,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  740. dotseca = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  741. CreateMesh(dotseca,"Sphere",0.2,0.2,0.1)
  742. CreateWeld(dotseca,rarm,dotseca,-0.2,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  743. dotsecb = CreateParta(m,0,0,"SmoothPlastic",lunacolor)
  744. CreateMesh(dotsecb,"Sphere",0.15,0.15,0.125)
  745. CreateWeld(dotsecb,rarm,dotsecb,-0.2,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  746.  
  747. dotsec = CreateParta(m,0,0,"Neon",halocolor)
  748. CreateMesh(dotsec,"Sphere",0.1,0.1,0.15)
  749. CreateWeld(dotsec,rarm,dotsec,-0.4,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  750. dotseca = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  751. CreateMesh(dotseca,"Sphere",0.2,0.2,0.1)
  752. CreateWeld(dotseca,rarm,dotseca,-0.4,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  753. dotsecb = CreateParta(m,0,0,"SmoothPlastic",lunacolor)
  754. CreateMesh(dotsecb,"Sphere",0.15,0.15,0.125)
  755. CreateWeld(dotsecb,rarm,dotsecb,-0.4,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  756.  
  757.  
  758.  
  759. ---Lines
  760.  
  761.  
  762. gal = CreateParta(m,0,0,"Neon",halocolor)
  763. CreateMesh(gal,"Brick",0.05,0.95,0.075)
  764. CreateWeld(gal,rarm,gal,0,0,0.495,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  765.  
  766. gal = CreateParta(m,0,0,"Neon",halocolor)
  767. CreateMesh(gal,"Brick",0.05,0.95,0.075)
  768. CreateWeld(gal,rarm,gal,0.2,0,0.495,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  769.  
  770. gal = CreateParta(m,0,0,"Neon",halocolor)
  771. CreateMesh(gal,"Brick",0.05,0.95,0.075)
  772. CreateWeld(gal,rarm,gal,-0.2,0,0.495,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  773.  
  774. gala = CreateParta(m,0,0,"Neon",halocolor)
  775. CreateMesh(gala,"Brick",0.65,0.65,0.075)
  776. CreateWeld(gala,rarm,gala,0,-0.35,0.495,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  777.  
  778. gala = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  779. CreateMesh(gala,"Brick",0.595,0.595,0.095)
  780. CreateWeld(gala,rarm,gala,0,-0.35,0.495,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  781.  
  782.  
  783. starz = CreateParta(m,0,0,"SmoothPlastic",starcolor)
  784. CreateSpecialMesh(starz,"http://www.roblox.com/asset/?id=45428961",1.25,2.45,1.25)
  785. CreateWeld(starz,rarm,starz,0,-0.485,-0.35,math.rad(90),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  786. starz1 = CreateParta(m,0,0,"SmoothPlastic",lunacolor)
  787. CreateSpecialMesh(starz1,"http://www.roblox.com/asset/?id=45428961",1.5,2.425,1.5)
  788. CreateWeld(starz1,rarm,starz1,0,-0.485,-0.35,math.rad(90),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  789.  
  790. dotbo = CreateParta(m,0,0,"Neon",halocolor)
  791. CreateMesh(dotbo,"Sphere",0.1,0.1,0.15)
  792. CreateWeld(dotbo,rarm,dotbo,0.425,0,0.475,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  793.  
  794. dotbo = CreateParta(m,0,0,"Neon",halocolor)
  795. CreateMesh(dotbo,"Sphere",0.1,0.1,0.15)
  796. CreateWeld(dotbo,rarm,dotbo,0.425,-0.2,0.475,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  797.  
  798. dotbo = CreateParta(m,0,0,"Neon",halocolor)
  799. CreateMesh(dotbo,"Sphere",0.1,0.1,0.15)
  800. CreateWeld(dotbo,rarm,dotbo,0.425,-0.4,0.475,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  801.  
  802. dotbo = CreateParta(m,0,0,"Neon",halocolor)
  803. CreateMesh(dotbo,"Sphere",0.1,0.1,0.15)
  804. CreateWeld(dotbo,rarm,dotbo,0.425,-0.6,0.475,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  805.  
  806. -----------
  807.  
  808. dotbo = CreateParta(m,0,0,"Neon",halocolor)
  809. CreateMesh(dotbo,"Sphere",0.1,0.1,0.15)
  810. CreateWeld(dotbo,rarm,dotbo,-0.425,0,0.475,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  811.  
  812. dotbo = CreateParta(m,0,0,"Neon",halocolor)
  813. CreateMesh(dotbo,"Sphere",0.1,0.1,0.15)
  814. CreateWeld(dotbo,rarm,dotbo,-0.425,-0.2,0.475,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  815.  
  816. dotbo = CreateParta(m,0,0,"Neon",halocolor)
  817. CreateMesh(dotbo,"Sphere",0.1,0.1,0.15)
  818. CreateWeld(dotbo,rarm,dotbo,-0.425,-0.4,0.475,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  819.  
  820. dotbo = CreateParta(m,0,0,"Neon",halocolor)
  821. CreateMesh(dotbo,"Sphere",0.1,0.1,0.15)
  822. CreateWeld(dotbo,rarm,dotbo,-0.425,-0.6,0.475,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  823.  
  824. -- Second Lines
  825.  
  826.  
  827.  
  828. gal = CreateParta(m,0,0,"Neon",halocolor)
  829. CreateMesh(gal,"Brick",0.05,0.95,0.075)
  830. CreateWeld(gal,rarm,gal,0,0,-0.495,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  831.  
  832. gal = CreateParta(m,0,0,"Neon",halocolor)
  833. CreateMesh(gal,"Brick",0.05,0.95,0.075)
  834. CreateWeld(gal,rarm,gal,0.2,0,-0.495,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  835.  
  836. gal = CreateParta(m,0,0,"Neon",halocolor)
  837. CreateMesh(gal,"Brick",0.05,0.95,0.075)
  838. CreateWeld(gal,rarm,gal,-0.2,0,-0.495,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  839.  
  840. gala = CreateParta(m,0,0,"Neon",halocolor)
  841. CreateMesh(gala,"Brick",0.65,0.65,0.075)
  842. CreateWeld(gala,rarm,gala,0,-0.35,-0.495,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  843.  
  844. gala = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  845. CreateMesh(gala,"Brick",0.595,0.595,0.095)
  846. CreateWeld(gala,rarm,gala,0,-0.35,-0.495,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  847.  
  848. starz = CreateParta(m,0,0,"SmoothPlastic",starcolor)
  849. CreateSpecialMesh(starz,"http://www.roblox.com/asset/?id=45428961",1.25,2.45,1.25)
  850. CreateWeld(starz,rarm,starz,0,0.485,-0.35,math.rad(90),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  851. starz1 = CreateParta(m,0,0,"SmoothPlastic",lunacolor)
  852. CreateSpecialMesh(starz1,"http://www.roblox.com/asset/?id=45428961",1.5,2.425,1.5)
  853. CreateWeld(starz1,rarm,starz1,0,0.485,-0.35,math.rad(90),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  854.  
  855.  
  856. dotbo = CreateParta(m,0,0,"Neon",halocolor)
  857. CreateMesh(dotbo,"Sphere",0.1,0.1,0.15)
  858. CreateWeld(dotbo,rarm,dotbo,0.425,0,-0.475,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  859.  
  860. dotbo = CreateParta(m,0,0,"Neon",halocolor)
  861. CreateMesh(dotbo,"Sphere",0.1,0.1,0.15)
  862. CreateWeld(dotbo,rarm,dotbo,0.425,-0.2,-0.475,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  863.  
  864. dotbo = CreateParta(m,0,0,"Neon",halocolor)
  865. CreateMesh(dotbo,"Sphere",0.1,0.1,0.15)
  866. CreateWeld(dotbo,rarm,dotbo,0.425,-0.4,-0.475,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  867.  
  868. dotbo = CreateParta(m,0,0,"Neon",halocolor)
  869. CreateMesh(dotbo,"Sphere",0.1,0.1,0.15)
  870. CreateWeld(dotbo,rarm,dotbo,0.425,-0.6,-0.475,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  871.  
  872. -----------
  873.  
  874. dotbo = CreateParta(m,0,0,"Neon",halocolor)
  875. CreateMesh(dotbo,"Sphere",0.1,0.1,0.15)
  876. CreateWeld(dotbo,rarm,dotbo,-0.425,0,-0.475,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  877.  
  878. dotbo = CreateParta(m,0,0,"Neon",halocolor)
  879. CreateMesh(dotbo,"Sphere",0.1,0.1,0.15)
  880. CreateWeld(dotbo,rarm,dotbo,-0.425,-0.2,-0.475,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  881.  
  882. dotbo = CreateParta(m,0,0,"Neon",halocolor)
  883. CreateMesh(dotbo,"Sphere",0.1,0.1,0.15)
  884. CreateWeld(dotbo,rarm,dotbo,-0.425,-0.4,-0.475,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  885.  
  886. dotbo = CreateParta(m,0,0,"Neon",halocolor)
  887. CreateMesh(dotbo,"Sphere",0.1,0.1,0.15)
  888. CreateWeld(dotbo,rarm,dotbo,-0.425,-0.6,-0.475,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  889.  
  890.  
  891.  
  892. ---- HERES THE RING
  893.  
  894. gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  895. CreateMesh(gan,"Brick",1.075,0.1,1.075)
  896. CreateWeld(gan,larm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  897.  
  898. gan = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  899. CreateMesh(gan,"Brick",1.075,0.1,1.075)
  900. CreateWeld(gan,larm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  901.  
  902.  
  903.  
  904. gan = CreateParta(m,0,0,"Neon",halocolor2)
  905. CreateMesh(gan,"Brick",1.095,0.035,1.095)
  906. CreateWeld(gan,larm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  907.  
  908. gan = CreateParta(m,0,0,"Neon",halocolor2)
  909. CreateMesh(gan,"Brick",1.095,0.035,1.095)
  910. CreateWeld(gan,larm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  911.  
  912. gane = CreateParta(m,0,0,"SmoothPlastic",lunacolor2)
  913. CreateMesh(gane,"Brick",1.0625,0.2,1.0625)
  914. CreateWeld(gane,larm,gane,0,0.6,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  915.  
  916. star = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  917. CreateSpecialMesh(star,"http://www.roblox.com/asset/?id=45428961",2.5,2.5,2.5)
  918. CreateWeld(star,larm,star,0,0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  919. starl = CreateParta(m,0,0,"SmoothPlastic",starcolor)
  920. CreateSpecialMesh(starl,"http://www.roblox.com/asset/?id=45428961",1.95,2.55,1.95)
  921. CreateWeld(starl,larm,starl,0,0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  922.  
  923. -- S section A
  924.  
  925. dotsec = CreateParta(m,0,0,"Neon",halocolor)
  926. CreateMesh(dotsec,"Sphere",0.1,0.1,0.15)
  927. CreateWeld(dotsec,larm,dotsec,0,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  928. dotseca = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  929. CreateMesh(dotseca,"Sphere",0.2,0.2,0.1)
  930. CreateWeld(dotseca,larm,dotseca,0,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  931. dotsecb = CreateParta(m,0,0,"SmoothPlastic",lunacolor)
  932. CreateMesh(dotsecb,"Sphere",0.15,0.15,0.125)
  933. CreateWeld(dotsecb,larm,dotsecb,0,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  934.  
  935. dotsec = CreateParta(m,0,0,"Neon",halocolor)
  936. CreateMesh(dotsec,"Sphere",0.1,0.1,0.15)
  937. CreateWeld(dotsec,larm,dotsec,0.2,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  938. dotseca = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  939. CreateMesh(dotseca,"Sphere",0.2,0.2,0.1)
  940. CreateWeld(dotseca,larm,dotseca,0.2,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  941. dotsecb = CreateParta(m,0,0,"SmoothPlastic",lunacolor)
  942. CreateMesh(dotsecb,"Sphere",0.15,0.15,0.125)
  943. CreateWeld(dotsecb,larm,dotsecb,0.2,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  944.  
  945. dotsec = CreateParta(m,0,0,"Neon",halocolor)
  946. CreateMesh(dotsec,"Sphere",0.1,0.1,0.15)
  947. CreateWeld(dotsec,larm,dotsec,0.4,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  948. dotseca = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  949. CreateMesh(dotseca,"Sphere",0.2,0.2,0.1)
  950. CreateWeld(dotseca,larm,dotseca,0.4,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  951. dotsecb = CreateParta(m,0,0,"SmoothPlastic",lunacolor)
  952. CreateMesh(dotsecb,"Sphere",0.15,0.15,0.125)
  953. CreateWeld(dotsecb,larm,dotsecb,0.4,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  954.  
  955. dotsec = CreateParta(m,0,0,"Neon",halocolor)
  956. CreateMesh(dotsec,"Sphere",0.1,0.1,0.15)
  957. CreateWeld(dotsec,larm,dotsec,-0.2,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  958. dotseca = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  959. CreateMesh(dotseca,"Sphere",0.2,0.2,0.1)
  960. CreateWeld(dotseca,larm,dotseca,-0.2,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  961. dotsecb = CreateParta(m,0,0,"SmoothPlastic",lunacolor)
  962. CreateMesh(dotsecb,"Sphere",0.15,0.15,0.125)
  963. CreateWeld(dotsecb,larm,dotsecb,-0.2,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  964.  
  965. dotsec = CreateParta(m,0,0,"Neon",halocolor)
  966. CreateMesh(dotsec,"Sphere",0.1,0.1,0.15)
  967. CreateWeld(dotsec,larm,dotsec,-0.4,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  968. dotseca = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  969. CreateMesh(dotseca,"Sphere",0.2,0.2,0.1)
  970. CreateWeld(dotseca,larm,dotseca,-0.4,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  971. dotsecb = CreateParta(m,0,0,"SmoothPlastic",lunacolor)
  972. CreateMesh(dotsecb,"Sphere",0.15,0.15,0.125)
  973. CreateWeld(dotsecb,larm,dotsecb,-0.4,0.635,-0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  974.  
  975. -- S section B
  976.  
  977. dotsec = CreateParta(m,0,0,"Neon",halocolor)
  978. CreateMesh(dotsec,"Sphere",0.1,0.1,0.15)
  979. CreateWeld(dotsec,larm,dotsec,0,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  980. dotseca = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  981. CreateMesh(dotseca,"Sphere",0.2,0.2,0.1)
  982. CreateWeld(dotseca,larm,dotseca,0,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  983. dotsecb = CreateParta(m,0,0,"SmoothPlastic",lunacolor)
  984. CreateMesh(dotsecb,"Sphere",0.15,0.15,0.125)
  985. CreateWeld(dotsecb,larm,dotsecb,0,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  986.  
  987. dotsec = CreateParta(m,0,0,"Neon",halocolor)
  988. CreateMesh(dotsec,"Sphere",0.1,0.1,0.15)
  989. CreateWeld(dotsec,larm,dotsec,0.2,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  990. dotseca = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  991. CreateMesh(dotseca,"Sphere",0.2,0.2,0.1)
  992. CreateWeld(dotseca,larm,dotseca,0.2,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  993. dotsecb = CreateParta(m,0,0,"SmoothPlastic",lunacolor)
  994. CreateMesh(dotsecb,"Sphere",0.15,0.15,0.125)
  995. CreateWeld(dotsecb,larm,dotsecb,0.2,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  996.  
  997. dotsec = CreateParta(m,0,0,"Neon",halocolor)
  998. CreateMesh(dotsec,"Sphere",0.1,0.1,0.15)
  999. CreateWeld(dotsec,larm,dotsec,0.4,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1000. dotseca = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  1001. CreateMesh(dotseca,"Sphere",0.2,0.2,0.1)
  1002. CreateWeld(dotseca,larm,dotseca,0.4,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1003. dotsecb = CreateParta(m,0,0,"SmoothPlastic",lunacolor)
  1004. CreateMesh(dotsecb,"Sphere",0.15,0.15,0.125)
  1005. CreateWeld(dotsecb,larm,dotsecb,0.4,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1006.  
  1007. dotsec = CreateParta(m,0,0,"Neon",halocolor)
  1008. CreateMesh(dotsec,"Sphere",0.1,0.1,0.15)
  1009. CreateWeld(dotsec,larm,dotsec,-0.2,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1010. dotseca = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  1011. CreateMesh(dotseca,"Sphere",0.2,0.2,0.1)
  1012. CreateWeld(dotseca,larm,dotseca,-0.2,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1013. dotsecb = CreateParta(m,0,0,"SmoothPlastic",lunacolor)
  1014. CreateMesh(dotsecb,"Sphere",0.15,0.15,0.125)
  1015. CreateWeld(dotsecb,larm,dotsecb,-0.2,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1016.  
  1017. dotsec = CreateParta(m,0,0,"Neon",halocolor)
  1018. CreateMesh(dotsec,"Sphere",0.1,0.1,0.15)
  1019. CreateWeld(dotsec,larm,dotsec,-0.4,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1020. dotseca = CreateParta(m,0,0,"SmoothPlastic",wepcolor)
  1021. CreateMesh(dotseca,"Sphere",0.2,0.2,0.1)
  1022. CreateWeld(dotseca,larm,dotseca,-0.4,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1023. dotsecb = CreateParta(m,0,0,"SmoothPlastic",lunacolor)
  1024. CreateMesh(dotsecb,"Sphere",0.15,0.15,0.125)
  1025. CreateWeld(dotsecb,larm,dotsecb,-0.4,0.635,0.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1026.  
  1027. ------
  1028.  
  1029.  
  1030. function RemoveOutlines(part)
  1031. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  1032. end
  1033. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1034. local Part = Create("Part")({
  1035. Parent = Parent,
  1036. Reflectance = Reflectance,
  1037. Transparency = Transparency,
  1038. CanCollide = false,
  1039. Locked = true,
  1040. BrickColor = BrickColor.new(tostring(BColor)),
  1041. Name = Name,
  1042. Size = Size,
  1043. Material = Material
  1044. })
  1045. Part.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
  1046. RemoveOutlines(Part)
  1047. return Part
  1048. end
  1049. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1050. local Msh = Create(Mesh)({
  1051. Parent = Part,
  1052. Offset = OffSet,
  1053. Scale = Scale
  1054. })
  1055. if Mesh == "SpecialMesh" then
  1056. Msh.MeshType = MeshType
  1057. Msh.MeshId = MeshId
  1058. end
  1059. return Msh
  1060. end
  1061. function CreateWeld(Parent, Part0, Part1, C0, C1)
  1062. local Weld = Create("Weld")({
  1063. Parent = Parent,
  1064. Part0 = Part0,
  1065. Part1 = Part1,
  1066. C0 = C0,
  1067. C1 = C1
  1068. })
  1069. return Weld
  1070. end
  1071.  
  1072. Player=game:GetService("Players").LocalPlayer
  1073. Character=Player.Character
  1074. PlayerGui=Player.PlayerGui
  1075. Backpack=Player.Backpack
  1076. Torso=Character.Torso
  1077. Head=Character.Head
  1078. Humanoid=Character.Humanoid
  1079. m=Instance.new('Model',Character)
  1080. LeftArm=Character["Left Arm"]
  1081. LeftLeg=Character["Left Leg"]
  1082. RightArm=Character["Right Arm"]
  1083. RightLeg=Character["Right Leg"]
  1084. LS=Torso["Left Shoulder"]
  1085. LH=Torso["Left Hip"]
  1086. RS=Torso["Right Shoulder"]
  1087. RH=Torso["Right Hip"]
  1088. Face = Head.face
  1089. Neck=Torso.Neck
  1090. it=Instance.new
  1091. attacktype=1
  1092. vt=Vector3.new
  1093. cf=CFrame.new
  1094. euler=CFrame.fromEulerAnglesXYZ
  1095. angles=CFrame.Angles
  1096. cloaked=false
  1097. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  1098. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  1099. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  1100. LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
  1101. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  1102. RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
  1103. RootPart=Character.HumanoidRootPart
  1104. RootJoint=RootPart.RootJoint
  1105. RootCF=euler(-1.57,0,3.14)
  1106. attack = false
  1107. attackdebounce = false
  1108. deb=false
  1109. equipped=true
  1110. hand=false
  1111. MMouse=nil
  1112. combo=0
  1113. mana=0
  1114. trispeed=.2
  1115. attackmode='none'
  1116. local idle=0
  1117. local Anim="Idle"
  1118. local Effects={}
  1119. local gun=false
  1120. local shoot=false
  1121. local sine = 0
  1122. local change = 1
  1123. player=nil
  1124.  
  1125. mouse=Player:GetMouse()
  1126. --save shoulders
  1127. RSH, LSH=nil, nil
  1128. --welds
  1129. RW, LW=Instance.new("Weld"), Instance.new("Weld")
  1130. RW.Name="Right Shoulder" LW.Name="Left Shoulder"
  1131. LH=Torso["Left Hip"]
  1132. RH=Torso["Right Hip"]
  1133. TorsoColor=Torso.BrickColor
  1134. function NoOutline(Part)
  1135. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  1136. end
  1137. player=Player
  1138. ch=Character
  1139. RSH=ch.Torso["Right Shoulder"]
  1140. LSH=ch.Torso["Left Shoulder"]
  1141. --
  1142. RSH.Parent=nil
  1143. LSH.Parent=nil
  1144. --
  1145. RW.Name="Right Shoulder"
  1146. RW.Part0=ch.Torso
  1147. RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
  1148. RW.C1=cf(0, 0.5, 0)
  1149. RW.Part1=ch["Right Arm"]
  1150. RW.Parent=ch.Torso
  1151. --
  1152. LW.Name="Left Shoulder"
  1153. LW.Part0=ch.Torso
  1154. LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
  1155. LW.C1=cf(0, 0.5, 0)
  1156. LW.Part1=ch["Left Arm"]
  1157. LW.Parent=ch.Torso
  1158.  
  1159. local Stats=Instance.new("BoolValue")
  1160. Stats.Name="Stats"
  1161. Stats.Parent=Character
  1162. local Atk=Instance.new("NumberValue")
  1163. Atk.Name="Damage"
  1164. Atk.Parent=Stats
  1165. Atk.Value=1
  1166. local Def=Instance.new("NumberValue")
  1167. Def.Name="Defense"
  1168. Def.Parent=Stats
  1169. Def.Value=1
  1170. local Speed=Instance.new("NumberValue")
  1171. Speed.Name="Speed"
  1172. Speed.Parent=Stats
  1173. Speed.Value=1
  1174. local Mvmt=Instance.new("NumberValue")
  1175. Mvmt.Name="Movement"
  1176. Mvmt.Parent=Stats
  1177. Mvmt.Value=1
  1178.  
  1179. local donum=0
  1180.  
  1181.  
  1182. function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
  1183. local fp=it("Part")
  1184. fp.formFactor=formfactor
  1185. fp.Parent=parent
  1186. fp.Reflectance=reflectance
  1187. fp.Transparency=transparency
  1188. fp.CanCollide=false
  1189. fp.Locked=true
  1190. fp.BrickColor=brickcolor
  1191. fp.Name=name
  1192. fp.Size=size
  1193. fp.Position=Torso.Position
  1194. NoOutline(fp)
  1195. fp.Material="SmoothPlastic"
  1196. fp:BreakJoints()
  1197. return fp
  1198. end
  1199.  
  1200. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  1201. local mesh=it(Mesh)
  1202. mesh.Parent=part
  1203. if Mesh=="SpecialMesh" then
  1204. mesh.MeshType=meshtype
  1205. if meshid~="nil" then
  1206. mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
  1207. end
  1208. end
  1209. mesh.Offset=offset
  1210. mesh.Scale=scale
  1211. return mesh
  1212. end
  1213.  
  1214. function weld(parent,part0,part1,c0)
  1215. local weld=it("Weld")
  1216. weld.Parent=parent
  1217. weld.Part0=part0
  1218. weld.Part1=part1
  1219. weld.C0=c0
  1220. return weld
  1221. end
  1222.  
  1223. local Color1=Torso.BrickColor
  1224.  
  1225. local bodvel=Instance.new("BodyVelocity")
  1226. local bg=Instance.new("BodyGyro")
  1227.  
  1228. function swait(num)
  1229. if num==0 or num==nil then
  1230. game:service'RunService'.Stepped:wait(0)
  1231. else
  1232. for i=0,num do
  1233. game:service'RunService'.Stepped:wait(0)
  1234. end
  1235. end
  1236. end
  1237.  
  1238.  
  1239. so = function(id,par,vol,pit)
  1240. coroutine.resume(coroutine.create(function()
  1241. local sou = Instance.new("Sound",par or workspace)
  1242. sou.Volume=vol
  1243. sou.Pitch=pit or 1
  1244. sou.SoundId=id
  1245. swait()
  1246. sou:play()
  1247. game:GetService("Debris"):AddItem(sou,6)
  1248. end))
  1249. end
  1250.  
  1251. function clerp(a,b,t)
  1252. local qa = {QuaternionFromCFrame(a)}
  1253. local qb = {QuaternionFromCFrame(b)}
  1254. local ax, ay, az = a.x, a.y, a.z
  1255. local bx, by, bz = b.x, b.y, b.z
  1256. local _t = 1-t
  1257. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  1258. end
  1259.  
  1260. function QuaternionFromCFrame(cf)
  1261. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1262. local trace = m00 + m11 + m22
  1263. if trace > 0 then
  1264. local s = math.sqrt(1 + trace)
  1265. local recip = 0.5/s
  1266. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  1267. else
  1268. local i = 0
  1269. if m11 > m00 then
  1270. i = 1
  1271. end
  1272. if m22 > (i == 0 and m00 or m11) then
  1273. i = 2
  1274. end
  1275. if i == 0 then
  1276. local s = math.sqrt(m00-m11-m22+1)
  1277. local recip = 0.5/s
  1278. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  1279. elseif i == 1 then
  1280. local s = math.sqrt(m11-m22-m00+1)
  1281. local recip = 0.5/s
  1282. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  1283. elseif i == 2 then
  1284. local s = math.sqrt(m22-m00-m11+1)
  1285. local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  1286. end
  1287. end
  1288. end
  1289.  
  1290. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1291. local xs, ys, zs = x + x, y + y, z + z
  1292. local wx, wy, wz = w*xs, w*ys, w*zs
  1293. local xx = x*xs
  1294. local xy = x*ys
  1295. local xz = x*zs
  1296. local yy = y*ys
  1297. local yz = y*zs
  1298. local zz = z*zs
  1299. return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  1300. end
  1301.  
  1302. function QuaternionSlerp(a, b, t)
  1303. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  1304. local startInterp, finishInterp;
  1305. if cosTheta >= 0.0001 then
  1306. if (1 - cosTheta) > 0.0001 then
  1307. local theta = math.acos(cosTheta)
  1308. local invSinTheta = 1/math.sin(theta)
  1309. startInterp = math.sin((1-t)*theta)*invSinTheta
  1310. finishInterp = math.sin(t*theta)*invSinTheta
  1311. else
  1312. startInterp = 1-t
  1313. finishInterp = t
  1314. end
  1315. else
  1316. if (1+cosTheta) > 0.0001 then
  1317. local theta = math.acos(-cosTheta)
  1318. local invSinTheta = 1/math.sin(theta)
  1319. startInterp = math.sin((t-1)*theta)*invSinTheta
  1320. finishInterp = math.sin(t*theta)*invSinTheta
  1321. else
  1322. startInterp = t-1
  1323. finishInterp = t
  1324. end
  1325. end
  1326. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  1327. end
  1328.  
  1329. local function CFrameFromTopBack(at, top, back)
  1330. local right = top:Cross(back)
  1331. return CFrame.new(at.x, at.y, at.z,
  1332. right.x, top.x, back.x,
  1333. right.y, top.y, back.y,
  1334. right.z, top.z, back.z)
  1335. end
  1336.  
  1337. function Triangle(a, b, c)
  1338. local edg1 = (c-a):Dot((b-a).unit)
  1339. local edg2 = (a-b):Dot((c-b).unit)
  1340. local edg3 = (b-c):Dot((a-c).unit)
  1341. if edg1 <= (b-a).magnitude and edg1 >= 0 then
  1342. a, b, c = a, b, c
  1343. elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
  1344. a, b, c = b, c, a
  1345. elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
  1346. a, b, c = c, a, b
  1347. else
  1348. assert(false, "unreachable")
  1349. end
  1350.  
  1351. local len1 = (c-a):Dot((b-a).unit)
  1352. local len2 = (b-a).magnitude - len1
  1353. local width = (a + (b-a).unit*len1 - c).magnitude
  1354.  
  1355. local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
  1356.  
  1357. local list = {}
  1358.  
  1359. if len1 > 0.01 then
  1360. local w1 = Instance.new('WedgePart', m)
  1361. game:GetService("Debris"):AddItem(w1,5)
  1362. w1.Material = "SmoothPlastic"
  1363. w1.FormFactor = 'Custom'
  1364. w1.BrickColor = BrickColor.new("Really red")
  1365. w1.Transparency = 0
  1366. w1.Reflectance = 0
  1367. w1.Material = "SmoothPlastic"
  1368. w1.CanCollide = false
  1369. local l1 = Instance.new("PointLight",w1)
  1370. l1.Color = Color3.new(170,0,0)
  1371. NoOutline(w1)
  1372. local sz = Vector3.new(0.2, width, len1)
  1373. w1.Size = sz
  1374. local sp = Instance.new("SpecialMesh",w1)
  1375. sp.MeshType = "Wedge"
  1376. sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
  1377. w1:BreakJoints()
  1378. w1.Anchored = true
  1379. w1.Parent = workspace
  1380. w1.Transparency = 0.7
  1381. table.insert(Effects,{w1,"Disappear",.01})
  1382. w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
  1383. table.insert(list,w1)
  1384. end
  1385.  
  1386. if len2 > 0.01 then
  1387. local w2 = Instance.new('WedgePart', m)
  1388. game:GetService("Debris"):AddItem(w2,5)
  1389. w2.Material = "SmoothPlastic"
  1390. w2.FormFactor = 'Custom'
  1391. w2.BrickColor = BrickColor.new("Really red")
  1392. w2.Transparency = 0
  1393. w2.Reflectance = 0
  1394. w2.Material = "SmoothPlastic"
  1395. w2.CanCollide = false
  1396. local l2 = Instance.new("PointLight",w2)
  1397. l2.Color = Color3.new(170,0,0)
  1398. NoOutline(w2)
  1399. local sz = Vector3.new(0.2, width, len2)
  1400. w2.Size = sz
  1401. local sp = Instance.new("SpecialMesh",w2)
  1402. sp.MeshType = "Wedge"
  1403. sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
  1404. w2:BreakJoints()
  1405. w2.Anchored = true
  1406. w2.Parent = workspace
  1407. w2.Transparency = 0.7
  1408. table.insert(Effects,{w2,"Disappear",.01})
  1409. w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
  1410. table.insert(list,w2)
  1411. end
  1412. return unpack(list)
  1413. end
  1414.  
  1415.  
  1416. function Damagefunc(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1417. if hit.Parent == nil then
  1418. return
  1419. end
  1420. local h = hit.Parent:FindFirstChild("Humanoid")
  1421. for _, v in pairs(hit.Parent:children()) do
  1422. if v:IsA("Humanoid") then
  1423. h = v
  1424. end
  1425. end
  1426. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  1427. if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  1428. return
  1429. end
  1430. local c = Create("ObjectValue")({
  1431. Name = "creator",
  1432. Value = game:service("Players").LocalPlayer,
  1433. Parent = h
  1434. })
  1435. game:GetService("Debris"):AddItem(c, 0.5)
  1436. if HitSound ~= nil and HitPitch ~= nil then
  1437. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  1438. end
  1439. local Damage = math.random(minim, maxim)
  1440. local blocked = false
  1441. local block = hit.Parent:findFirstChild("Block")
  1442. if block ~= nil and block.className == "IntValue" and block.Value > 0 then
  1443. blocked = true
  1444. block.Value = block.Value - 1
  1445. print(block.Value)
  1446. end
  1447. if blocked == false then
  1448. HitHealth = h.Health
  1449. h.Health = h.Health - Damage
  1450. if HitHealth ~= h.Health and HitHealth ~= 0 and 0 >= h.Health and h.Parent.Name ~= "Hologram" then
  1451. print("gained kill")
  1452. end
  1453. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  1454. else
  1455. h.Health = h.Health - Damage / 2
  1456. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  1457. end
  1458. if Type == "Knockdown" then
  1459. local hum = hit.Parent.Humanoid
  1460. hum.PlatformStand = true
  1461. coroutine.resume(coroutine.create(function(HHumanoid)
  1462. swait(1)
  1463. HHumanoid.PlatformStand = false
  1464. end), hum)
  1465. local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
  1466. local bodvol = Create("BodyVelocity")({
  1467. velocity = angle * knockback,
  1468. P = 5000,
  1469. maxForce = Vector3.new(8000, 8000, 8000),
  1470. Parent = hit
  1471. })
  1472. local rl = Create("BodyAngularVelocity")({
  1473. P = 3000,
  1474. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1475. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1476. Parent = hit
  1477. })
  1478. game:GetService("Debris"):AddItem(bodvol, 0.5)
  1479. game:GetService("Debris"):AddItem(rl, 0.5)
  1480. elseif Type == "Normal" then
  1481. local vp = Create("BodyVelocity")({
  1482. P = 500,
  1483. maxForce = Vector3.new(math.huge, 0, math.huge),
  1484. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  1485. })
  1486. if knockback > 0 then
  1487. vp.Parent = hit.Parent.Torso
  1488. end
  1489. game:GetService("Debris"):AddItem(vp, 0.5)
  1490. elseif Type == "Up" then
  1491. local bodyVelocity = Create("BodyVelocity")({
  1492. velocity = Vector3.new(0, 20, 0),
  1493. P = 5000,
  1494. maxForce = Vector3.new(8000, 8000, 8000),
  1495. Parent = hit
  1496. })
  1497. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  1498. local bodyVelocity = Create("BodyVelocity")({
  1499. velocity = Vector3.new(0, 20, 0),
  1500. P = 5000,
  1501. maxForce = Vector3.new(8000, 8000, 8000),
  1502. Parent = hit
  1503. })
  1504. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1505. elseif Type == "Leech" then
  1506. local hum = hit.Parent.Humanoid
  1507. if hum ~= nil then
  1508. for i = 0, 2 do
  1509. Effects.Sphere.Create(BrickColor.new("Bright red"), hit.Parent.Torso.CFrame * cn(0, 0, 0) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
  1510. end
  1511. Humanoid.Health = Humanoid.Health + 10
  1512. end
  1513. elseif Type == "UpKnock" then
  1514. local hum = hit.Parent.Humanoid
  1515. hum.PlatformStand = true
  1516. if hum ~= nil then
  1517. hitr = true
  1518. end
  1519. coroutine.resume(coroutine.create(function(HHumanoid)
  1520. swait(5)
  1521. HHumanoid.PlatformStand = false
  1522. hitr = false
  1523. end), hum)
  1524. local bodyVelocity = Create("BodyVelocity")({
  1525. velocity = Vector3.new(0, 20, 0),
  1526. P = 5000,
  1527. maxForce = Vector3.new(8000, 8000, 8000),
  1528. Parent = hit
  1529. })
  1530. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  1531. local bodyVelocity = Create("BodyVelocity")({
  1532. velocity = Vector3.new(0, 20, 0),
  1533. P = 5000,
  1534. maxForce = Vector3.new(8000, 8000, 8000),
  1535. Parent = hit
  1536. })
  1537. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1538. elseif Type == "Snare" then
  1539. local bp = Create("BodyPosition")({
  1540. P = 2000,
  1541. D = 100,
  1542. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1543. position = hit.Parent.Torso.Position,
  1544. Parent = hit.Parent.Torso
  1545. })
  1546. game:GetService("Debris"):AddItem(bp, 1)
  1547. elseif Type == "Slashnare" then
  1548. Effects.Block.Create(BrickColor.new("Pastel Blue"), hit.Parent.Torso.CFrame * cn(0, 0, 0), 15*4, 15*4, 15*4, 3*4, 3*4, 3*4, 0.07)
  1549. for i = 1, math.random(4, 5) do
  1550. Effects.Sphere.Create(BrickColor.new("Teal"), hit.Parent.Torso.CFrame * cn(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5)) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
  1551. end
  1552. local bp = Create("BodyPosition")({
  1553. P = 2000,
  1554. D = 100,
  1555. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1556. position = hit.Parent.Torso.Position,
  1557. Parent = hit.Parent.Torso
  1558. })
  1559. game:GetService("Debris"):AddItem(bp, 1)
  1560. elseif Type == "Spike" then
  1561. CreateBigIceSword(hit.Parent.Torso.CFrame)
  1562. local bp = Create("BodyPosition")({
  1563. P = 2000,
  1564. D = 100,
  1565. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1566. position = hit.Parent.Torso.Position,
  1567. Parent = hit.Parent.Torso
  1568. })
  1569. game:GetService("Debris"):AddItem(bp, 1)
  1570. elseif Type == "Freeze" then
  1571. local BodPos = Create("BodyPosition")({
  1572. P = 50000,
  1573. D = 1000,
  1574. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1575. position = hit.Parent.Torso.Position,
  1576. Parent = hit.Parent.Torso
  1577. })
  1578. local BodGy = Create("BodyGyro")({
  1579. maxTorque = Vector3.new(400000, 400000, 400000) * math.huge,
  1580. P = 20000,
  1581. Parent = hit.Parent.Torso,
  1582. cframe = hit.Parent.Torso.CFrame
  1583. })
  1584. hit.Parent.Torso.Anchored = true
  1585. coroutine.resume(coroutine.create(function(Part)
  1586. swait(1.5)
  1587. Part.Anchored = false
  1588. end), hit.Parent.Torso)
  1589. game:GetService("Debris"):AddItem(BodPos, 3)
  1590. game:GetService("Debris"):AddItem(BodGy, 3)
  1591. end
  1592. local debounce = Create("BoolValue")({
  1593. Name = "DebounceHit",
  1594. Parent = hit.Parent,
  1595. Value = true
  1596. })
  1597. game:GetService("Debris"):AddItem(debounce, Delay)
  1598. c = Instance.new("ObjectValue")
  1599. c.Name = "creator"
  1600. c.Value = Player
  1601. c.Parent = h
  1602. game:GetService("Debris"):AddItem(c, 0.5)
  1603. end
  1604. end
  1605. function ShowDamage(Pos, Text, Time, Color)
  1606. local Rate = 0.03333333333333333
  1607. local Pos = Pos or Vector3.new(0, 0, 0)
  1608. local Text = Text or ""
  1609. local Time = Time or 2
  1610. local Color = Color or Color3.new(1, 0, 1)
  1611. local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1612. EffectPart.Anchored = true
  1613. local BillboardGui = Create("BillboardGui")({
  1614. Size = UDim2.new(3, 0, 3, 0),
  1615. Adornee = EffectPart,
  1616. Parent = EffectPart
  1617. })
  1618. local TextLabel = Create("TextLabel")({
  1619. BackgroundTransparency = 1,
  1620. Size = UDim2.new(1, 0, 1, 0),
  1621. Text = Text,
  1622. TextColor3 = Color,
  1623. TextScaled = true,
  1624. Font = Enum.Font.ArialBold,
  1625. Parent = BillboardGui
  1626. })
  1627. game.Debris:AddItem(EffectPart, Time + 0.1)
  1628. EffectPart.Parent = game:GetService("Workspace")
  1629. delay(0, function()
  1630. local Frames = Time / Rate
  1631. for Frame = 1, Frames do
  1632. wait(Rate)
  1633. local Percent = Frame / Frames
  1634. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1635. TextLabel.TextTransparency = Percent
  1636. end
  1637. if EffectPart and EffectPart.Parent then
  1638. EffectPart:Destroy()
  1639. end
  1640. end)
  1641. end
  1642. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1643. for _, c in pairs(workspace:children()) do
  1644. local hum = c:findFirstChild("Humanoid")
  1645. if hum ~= nil then
  1646. local head = c:findFirstChild("Torso")
  1647. if head ~= nil then
  1648. local targ = head.Position - Part.Position
  1649. local mag = targ.magnitude
  1650. if magni >= mag and c.Name ~= Player.Name then
  1651. Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1)
  1652. end
  1653. end
  1654. end
  1655. end
  1656. end
  1657.  
  1658. function MagniDamageWithEffect(Part, magni, mindam, maxdam, knock, Type)
  1659. for _, c in pairs(workspace:children()) do
  1660. local hum = c:findFirstChild("Humanoid")
  1661. if hum ~= nil then
  1662. local head = c:findFirstChild("Torso")
  1663. if head ~= nil then
  1664. local targ = head.Position - Part.Position
  1665. local mag = targ.magnitude
  1666. if magni >= mag and c.Name ~= Player.Name then
  1667. MagicBlock(BrickColor.new("Pastel light blue"),head.CFrame,5,5,5,1,1,1,0.05)
  1668. Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1)
  1669. end
  1670. end
  1671. end
  1672. end
  1673. end
  1674.  
  1675. function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
  1676. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  1677. end
  1678.  
  1679. function SkullEffect(brickcolor,cframe,x1,y1,z1,delay)
  1680. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1681. prt.Anchored=true
  1682. prt.CFrame=cframe
  1683. local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=4770583",vt(0,0,0),vt(x1,y1,z1))
  1684. --http://www.roblox.com/asset/?id=4770560
  1685. game:GetService("Debris"):AddItem(prt,2)
  1686. CF=prt.CFrame
  1687. coroutine.resume(coroutine.create(function(Part,Mesh,TehCF)
  1688. for i=0,1,0.2 do
  1689. wait()
  1690. Part.CFrame=CF*cf(0,0,-0.4)
  1691. end
  1692. for i=0,1,delay do
  1693. wait()
  1694. --Part.CFrame=CF*cf((math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5)
  1695. Mesh.Scale=Mesh.Scale
  1696. end
  1697. for i=0,1,0.1 do
  1698. wait()
  1699. Part.Transparency=i
  1700. end
  1701. Part.Parent=nil
  1702. end),prt,msh,CF)
  1703. end
  1704.  
  1705. function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1706. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1707. prt.Anchored=true
  1708. prt.Material = "Neon"
  1709. prt.CFrame=cframe
  1710. prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1711. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1712. game:GetService("Debris"):AddItem(prt,5)
  1713. coroutine.resume(coroutine.create(function(Part,Mesh)
  1714. for i=0,1,delay do
  1715. swait()
  1716. Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1717. Part.Transparency=i
  1718. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1719. end
  1720. Part.Parent=nil
  1721. end),prt,msh)
  1722. end
  1723.  
  1724. function MagicBlockSteady(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,rottype)
  1725. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1726. prt.Anchored=true
  1727. prt.Material = "Neon"
  1728. prt.CFrame=cframe
  1729. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1730. game:GetService("Debris"):AddItem(prt,5)
  1731. coroutine.resume(coroutine.create(function(Part,Mesh)
  1732. local rtype = rottype
  1733. for i=0,1,delay do
  1734. swait()
  1735. if rtype == 1 then
  1736. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
  1737. elseif rtype == 2 then
  1738. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
  1739. end
  1740. Part.Transparency=i
  1741. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1742. end
  1743. Part.Parent=nil
  1744. end),prt,msh)
  1745. end
  1746.  
  1747. function MagicSphere(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1748. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1749. prt.Anchored=true
  1750. prt.CFrame=cframe
  1751. prt.CFrame=prt.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1752. msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
  1753. game:GetService("Debris"):AddItem(prt,5)
  1754. coroutine.resume(coroutine.create(function(Part,Mesh)
  1755. for i=0,1,delay do
  1756. wait()
  1757. Part.Transparency=i
  1758. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1759. end
  1760. Part.Parent=nil
  1761. end),prt,msh)
  1762. end
  1763.  
  1764. function MagicBlockSteady(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,rottype)
  1765. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1766. prt.Anchored=true
  1767. prt.Material = "Neon"
  1768. prt.CFrame=cframe
  1769. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1770. game:GetService("Debris"):AddItem(prt,5)
  1771. coroutine.resume(coroutine.create(function(Part,Mesh)
  1772. local rtype = rottype
  1773. for i=0,1,delay do
  1774. swait()
  1775. if rtype == 1 then
  1776. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
  1777. elseif rtype == 2 then
  1778. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
  1779. end
  1780. Part.Transparency=i
  1781. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1782. end
  1783. Part.Parent=nil
  1784. end),prt,msh)
  1785. end
  1786.  
  1787. function MagicShock(brickcolor,cframe,x1,y1,x3,y3,delay,rottype)
  1788. local prt=part(3,char,1,1,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1789. prt.Anchored=true
  1790. prt.Material = "Neon"
  1791. prt.CFrame=cframe
  1792. local dec = decal(prt.Color,"http://www.roblox.com/asset/?id=874580939","Front",prt)
  1793. local dec2 = decal(prt.Color,"http://www.roblox.com/asset/?id=874580939","Front",prt)
  1794. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,0.01))
  1795. game:GetService("Debris"):AddItem(prt,5)
  1796. coroutine.resume(coroutine.create(function(Part,Mesh)
  1797. local rtype = rottype
  1798. for i=0,1,delay do
  1799. swait()
  1800. if rtype == 1 then
  1801. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
  1802. elseif rtype == 2 then
  1803. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
  1804. end
  1805. dec.Transparency=i
  1806. dec2.Transparency=i
  1807. Mesh.Scale=Mesh.Scale+vt(x3,y3,0)
  1808. end
  1809. Part.Parent=nil
  1810. end),prt,msh)
  1811. end
  1812.  
  1813. function MagicShockAlt(brickcolor,cframe,x1,y1,x3,y3,delay,rottype)
  1814. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1815. prt.Anchored=true
  1816. prt.Material = "Neon"
  1817. prt.CFrame=cframe
  1818. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,0.01))
  1819. game:GetService("Debris"):AddItem(prt,5)
  1820. coroutine.resume(coroutine.create(function(Part,Mesh)
  1821. local rtype = rottype
  1822. for i=0,1,delay do
  1823. swait()
  1824. if rtype == 1 then
  1825. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
  1826. elseif rtype == 2 then
  1827. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
  1828. end
  1829. prt.Transparency=i
  1830. Mesh.Scale=Mesh.Scale+vt(x3,y3,0)
  1831. end
  1832. Part.Parent=nil
  1833. end),prt,msh)
  1834. end
  1835.  
  1836. function MagicShockAltCircle(brickcolor,cframe,x1,z1,x3,z3,delay,rottype)
  1837. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1838. prt.Anchored=true
  1839. prt.Material = "Neon"
  1840. prt.CFrame=cframe
  1841. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,1,z1))
  1842. game:GetService("Debris"):AddItem(prt,5)
  1843. coroutine.resume(coroutine.create(function(Part,Mesh)
  1844. local rtype = rottype
  1845. for i=0,1,delay do
  1846. swait()
  1847. if rtype == 1 then
  1848. prt.CFrame = prt.CFrame*CFrame.Angles(0,0.1,0)
  1849. elseif rtype == 2 then
  1850. prt.CFrame = prt.CFrame*CFrame.Angles(0,-0.1,0)
  1851. end
  1852. prt.Transparency=i
  1853. Mesh.Scale=Mesh.Scale+vt(x3,0,z3)
  1854. end
  1855. Part.Parent=nil
  1856. end),prt,msh)
  1857. end
  1858.  
  1859. function MagicShockTrailAlt(brickcolor,cframe,x1,y1,z1,x3,y3,delay,rottype)
  1860. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1861. prt.Anchored=true
  1862. prt.Material = "Neon"
  1863. prt.CFrame=cframe
  1864. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1865. game:GetService("Debris"):AddItem(prt,5)
  1866. coroutine.resume(coroutine.create(function(Part,Mesh)
  1867. local rtype = rottype
  1868. for i=0,1,delay do
  1869. swait()
  1870. if rtype == 1 then
  1871. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
  1872. elseif rtype == 2 then
  1873. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
  1874. end
  1875. prt.Transparency=i
  1876. Mesh.Scale=Mesh.Scale+vt(x3,y3,0)
  1877. end
  1878. Part.Parent=nil
  1879. end),prt,msh)
  1880. end
  1881.  
  1882. function MagicShockTrailAlt2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,rottype)
  1883. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1884. prt.Anchored=true
  1885. prt.Material = "Neon"
  1886. prt.CFrame=cframe
  1887. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1888. game:GetService("Debris"):AddItem(prt,5)
  1889. coroutine.resume(coroutine.create(function(Part,Mesh)
  1890. local rtype = rottype
  1891. for i=0,1,delay do
  1892. swait()
  1893. if rtype == 1 then
  1894. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,0.1)
  1895. elseif rtype == 2 then
  1896. prt.CFrame = prt.CFrame*CFrame.Angles(0,0,-0.1)
  1897. end
  1898. prt.Transparency=i
  1899. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1900. end
  1901. Part.Parent=nil
  1902. end),prt,msh)
  1903. end
  1904.  
  1905. function MagicBlock2(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay)
  1906. local prt=part(3,char,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1907. prt.Anchored=false
  1908. prt.CFrame=cframe
  1909. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1910. local wld=weld(prt,prt,Parent,cframe)
  1911. game:GetService("Debris"):AddItem(prt,5)
  1912. coroutine.resume(coroutine.create(function(Part,Mesh,Weld)
  1913. for i=0,1,delay do
  1914. wait()
  1915. Weld.C0=euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cframe
  1916. --Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1917. Part.Transparency=i
  1918. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1919. end
  1920. Part.Parent=nil
  1921. end),prt,msh,wld)
  1922. end
  1923.  
  1924. function MagicBlock3(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay)
  1925. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1926. prt.Anchored=false
  1927. prt.CFrame=cframe
  1928. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1929. local wld=weld(prt,prt,Parent,euler(0,0,0)*cf(0,0,0))
  1930. game:GetService("Debris"):AddItem(prt,5)
  1931. coroutine.resume(coroutine.create(function(Part,Mesh,Weld)
  1932. for i=0,1,delay do
  1933. wait()
  1934. Weld.C0=euler(i*20,0,0)
  1935. --Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1936. Part.Transparency=i
  1937. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1938. end
  1939. Part.Parent=nil
  1940. end),prt,msh,wld)
  1941. end
  1942.  
  1943. function MagicCircle2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1944. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1945. prt.Anchored=true
  1946. prt.CFrame=cframe
  1947. local msh=mesh("CylinderMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  1948. game:GetService("Debris"):AddItem(prt,2)
  1949. coroutine.resume(coroutine.create(function(Part,Mesh)
  1950. for i=0,1,delay do
  1951. wait()
  1952. Part.CFrame=Part.CFrame
  1953. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1954. local prt2=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1955. prt2.Anchored=true
  1956. prt2.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1957. local msh2=mesh("SpecialMesh",prt2,"Sphere","",vt(0,0,0),vt(0.5,0.5,0.5))
  1958. game:GetService("Debris"):AddItem(prt2,2)
  1959. coroutine.resume(coroutine.create(function(Part,Mesh)
  1960. for i=0,1,0.1 do
  1961. wait()
  1962. Part.CFrame=Part.CFrame*cf(0,0.5,0)
  1963. end
  1964. Part.Parent=nil
  1965. end),prt2,msh2)
  1966. end
  1967. for i=0,1,delay*2 do
  1968. wait()
  1969. Part.CFrame=Part.CFrame
  1970. Mesh.Scale=vt((x1+x3)-(x1+x3)*i,(y1+y3)-(y1+y3)*i,(z1+z3)-(z1+z3)*i)
  1971. end
  1972. Part.Parent=nil
  1973. end),prt,msh)
  1974. end
  1975.  
  1976. function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  1977. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1978. prt.Anchored=true
  1979. prt.CFrame=cframe
  1980. local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
  1981. game:GetService("Debris"):AddItem(prt,2)
  1982. coroutine.resume(coroutine.create(function(Part,Mesh)
  1983. for i=0,1,delay do
  1984. wait()
  1985. Part.CFrame=Part.CFrame
  1986. Part.Transparency=i
  1987. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  1988. end
  1989. Part.Parent=nil
  1990. end),prt,msh)
  1991. end
  1992.  
  1993. function BreakEffect(brickcolor,cframe,x1,y1,z1)
  1994. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1995. prt.Anchored=true
  1996. prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1997. local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
  1998. game:GetService("Debris"):AddItem(prt,2)
  1999. coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb)
  2000. CF=Part.CFrame
  2001. Numbb=0
  2002. randnumb=math.random()/10
  2003. rand1=math.random()/10
  2004. for i=0,1,rand1 do
  2005. wait()
  2006. CF=CF*cf(0,math.random()/2,0)
  2007. --Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0)
  2008. Part.CFrame=CF*euler(Numbb,0,0)
  2009. Part.Transparency=i
  2010. Numbb=Numbb+randnumb
  2011. end
  2012. Part.Parent=nil
  2013. end),prt,CF,Numbb,randnumb)
  2014. end
  2015.  
  2016. function MagicWaveThing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  2017. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2018. prt.Anchored=true
  2019. prt.CFrame=cframe
  2020. msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=1051557",vt(0,0,0),vt(x1,y1,z1))
  2021. game:GetService("Debris"):AddItem(prt,5)
  2022. coroutine.resume(coroutine.create(function(Part,Mesh)
  2023. for i=0,1,delay do
  2024. wait()
  2025. Part.CFrame=Part.CFrame*euler(0,0.7,0)
  2026. Part.Transparency=i
  2027. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  2028. end
  2029. Part.Parent=nil
  2030. end),prt,msh)
  2031. end
  2032.  
  2033. function WaveEffect(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  2034. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2035. prt.Anchored=true
  2036. prt.CFrame=cframe
  2037. msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1))
  2038. game:GetService("Debris"):AddItem(prt,2)
  2039. coroutine.resume(coroutine.create(function(Part,Mesh)
  2040. for i=0,1,delay do
  2041. wait()
  2042. Part.CFrame=Part.CFrame*cf(0,y3/2,0)
  2043. Part.Transparency=i
  2044. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  2045. end
  2046. Part.Parent=nil
  2047. end),prt,msh)
  2048. end
  2049.  
  2050. function StravEffect(brickcolor,cframe,x,y,z,x1,y1,z1,delay)
  2051. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2052. prt.Anchored=true
  2053. prt.CFrame=cframe*cf(x,y,z)
  2054. msh=mesh("SpecialMesh",prt,"FileMesh","rbxassetid://168892363",vt(0,0,0),vt(x1,y1,z1))
  2055. game:GetService("Debris"):AddItem(prt,5)
  2056. coroutine.resume(coroutine.create(function(Part,Mesh,ex,why,zee)
  2057. local num=math.random()
  2058. local num2=math.random(-3,2)+math.random()
  2059. local numm=0
  2060. for i=0,1,delay*2 do
  2061. swait()
  2062. Part.CFrame=cframe*euler(0,numm*num*10,0)*cf(ex,why,zee)*cf(-i*10,num2,0)
  2063. Part.Transparency=i
  2064. numm=numm+0.01
  2065. end
  2066. Part.Parent=nil
  2067. Mesh.Parent=nil
  2068. end),prt,msh,x,y,z)
  2069. end
  2070.  
  2071. function dmgstart(dmg,what)
  2072. hitcon = what.Touched:connect(function(hit)
  2073. local hum = hit.Parent:FindFirstChild("Humanoid")
  2074. if hum and not hum:IsDescendantOf(Character) then
  2075. hum:TakeDamage(dmg)
  2076. end
  2077. end)
  2078. end
  2079.  
  2080. function dmgstop()
  2081. hitcon:disconnect()
  2082. end
  2083.  
  2084. function Cloak()
  2085. Face.Parent=nil
  2086. cloaked=true
  2087. for _,v in pairs(Torso.Parent:children()) do
  2088. if v.className=="Part" and v.Name~="HumanoidRootPart" then
  2089. coroutine.resume(coroutine.create(function()
  2090. for i=0,1,0.2 do
  2091. wait()
  2092. v.Transparency=i
  2093. end
  2094. v.Transparency=1
  2095. end))
  2096. end
  2097. if v.className=="Hat" then
  2098. hatp=v.Handle
  2099. coroutine.resume(coroutine.create(function(derp)
  2100. for i=0,1,0.2 do
  2101. wait()
  2102. derp.Transparency=i
  2103. end
  2104. derp.Transparency=1
  2105. end),hatp)
  2106. end
  2107. end
  2108. for _,v in pairs(m:children()) do
  2109. if v.className=="Part" then
  2110. coroutine.resume(coroutine.create(function()
  2111. for i=0,1,0.2 do
  2112. wait()
  2113. v.Transparency=i
  2114. end
  2115. v.Transparency=1
  2116. end))
  2117. end
  2118. end
  2119. end
  2120.  
  2121. function UnCloak()
  2122. so("http://roblox.com/asset/?id=2767090",Torso,1,1.1)
  2123. Face.Parent=Head
  2124. cloaked=false
  2125. for _,v in pairs(Torso.Parent:children()) do
  2126. if v.className=="Part" and v.Name~="HumanoidRootPart" then
  2127. coroutine.resume(coroutine.create(function()
  2128. for i=0,1,0.1 do
  2129. wait()
  2130. v.Transparency=v.Transparency-0.1
  2131. end
  2132. v.Transparency=0
  2133. end))
  2134. end
  2135. if v.className=="Hat" then
  2136. hatp=v.Handle
  2137. coroutine.resume(coroutine.create(function(derp)
  2138. for i=0,1,0.1 do
  2139. wait()
  2140. derp.Transparency=derp.Transparency-0.1
  2141. end
  2142. derp.Transparency=0
  2143. end),hatp)
  2144. end
  2145. end
  2146. for _,v in pairs(m:children()) do
  2147. if v.className=="Part" and v.Name~="hitbox" and v.Name~='tip' then
  2148. coroutine.resume(coroutine.create(function()
  2149. for i=0,1,0.1 do
  2150. wait()
  2151. v.Transparency=v.Transparency-0.1
  2152. end
  2153. v.Transparency=0
  2154. end))
  2155. v.Transparency=0
  2156. end
  2157. end
  2158. end
  2159.  
  2160. local origcolor = BrickColor.new("Pastel light blue")
  2161. ---- This section of explosions.
  2162. function Explode(rad,par,pitch,vol,mindam,maxdam)
  2163. local expart = Instance.new("Part",char)
  2164. local expart2 = Instance.new("Part",char)
  2165. local rin = Instance.new("Part",char)
  2166. local rin2 = Instance.new("Part",char)
  2167. local partMesh = Instance.new("SpecialMesh",expart)
  2168. partMesh.MeshType = "Sphere"
  2169. local partMesh2 = Instance.new("SpecialMesh",expart2)
  2170. partMesh2.MeshType = "Sphere"
  2171. local partMesh3 = Instance.new("SpecialMesh",rin)
  2172. partMesh3.MeshType = "Brick"
  2173. local partMesh4 = Instance.new("SpecialMesh",rin2)
  2174. partMesh4.MeshType = "Brick"
  2175. CFuncs["Sound"].Create("rbxassetid://165970126", expart,vol, pitch)
  2176. partMesh.Scale = vt(rad,rad,rad)
  2177. expart.Size = vt(1,1,1)
  2178. expart.Transparency = 0
  2179. expart.Anchored = true
  2180. expart.Material = "Neon"
  2181. expart.BrickColor = bc("White")
  2182. expart.CFrame = par.CFrame
  2183. partMesh2.Scale = vt(rad,rad,rad)
  2184. expart2.Size = vt(1.15,1.15,1.15)
  2185. expart2.Transparency = 0.5
  2186. expart2.Anchored = true
  2187. expart2.Material = "Neon"
  2188. expart2.BrickColor = par.BrickColor
  2189. expart2.CFrame = par.CFrame
  2190. rin.Size = vt(1.15,1.15,1.15)
  2191. rin.Transparency = 1
  2192. rin.Anchored = true
  2193. rin.Material = "Neon"
  2194. rin.BrickColor = par.BrickColor
  2195. rin.CFrame = par.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  2196. rin2.Size = vt(1.15,1.15,1.15)
  2197. rin2.Transparency = 1
  2198. rin2.Anchored = true
  2199. rin2.Material = "Neon"
  2200. rin2.BrickColor = par.BrickColor
  2201. rin2.CFrame = par.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  2202. partMesh3.Scale = vt(0,1,0)
  2203. partMesh4.Scale = vt(0,1,0)
  2204. local dec2 = Instance.new("Decal", rin)
  2205. dec2.Face = "Top"
  2206. dec2.Texture = "http://www.roblox.com/asset/?id=874580939"
  2207. dec2.Parent = rin
  2208. local dec2b = dec2:Clone()
  2209. dec2b.Face = "Bottom"
  2210. dec2b.Parent = rin
  2211.  
  2212. local dec2a = Instance.new("Decal", rin2)
  2213. dec2a.Face = "Top"
  2214. dec2a.Texture = "http://www.roblox.com/asset/?id=874580939"
  2215. dec2a.Parent = rin2
  2216. local dec2ab = dec2a:Clone()
  2217. dec2ab.Face = "Bottom"
  2218. dec2ab.Parent = rin2
  2219. expart.CanCollide = false
  2220. expart2.CanCollide = false
  2221. rin.CanCollide = false
  2222. rin2.CanCollide = false
  2223. MagniDamage(par, rad*5, mindam, maxdam, 0, "Normal")
  2224. local value = 1*rad/6.5
  2225. for i = 0, 199 do
  2226. partMesh.Scale = partMesh.Scale + vt(value,value,value)
  2227. expart.CFrame = expart.CFrame
  2228. partMesh2.Scale = partMesh2.Scale + vt(value,value,value)
  2229. expart2.CFrame = expart.CFrame
  2230. value = value - 0.035*rad/30
  2231. if value < 7.5 then
  2232. partMesh3.Scale = partMesh3.Scale + vt(rad/5,0,rad/5)
  2233. rin.CFrame = rin.CFrame*CFrame.Angles(0,math.rad(1),0)
  2234. partMesh4.Scale = partMesh4.Scale + vt(rad/7.5,0,rad/7.5)
  2235. rin2.CFrame = rin2.CFrame*CFrame.Angles(0,math.rad(-1),0)
  2236. end
  2237. if value < 0 then
  2238. dec2.Transparency = dec2.Transparency + 0.025
  2239. dec2a.Transparency = dec2a.Transparency + 0.025
  2240. dec2b.Transparency = dec2b.Transparency + 0.025
  2241. dec2ab.Transparency = dec2ab.Transparency + 0.025
  2242. expart.Transparency = expart.Transparency + 0.025
  2243. expart2.Transparency = expart2.Transparency + 0.025
  2244. rin.Transparency = rin.Transparency + 0.025
  2245. rin2.Transparency = rin2.Transparency + 0.025
  2246. end
  2247. swait()
  2248. end
  2249. game:GetService("Debris"):AddItem(expart, 1)
  2250. game:GetService("Debris"):AddItem(expart2, 1)
  2251. game:GetService("Debris"):AddItem(rin, 1)
  2252. game:GetService("Debris"):AddItem(rin2, 1)
  2253. end
  2254.  
  2255. function ExplodeShort(rad,par,pitch,vol,mindam,maxdam)
  2256. local expart = Instance.new("Part",char)
  2257. local expart2 = Instance.new("Part",char)
  2258. local partMesh = Instance.new("SpecialMesh",expart)
  2259. partMesh.MeshType = "Sphere"
  2260. local partMesh2 = Instance.new("SpecialMesh",expart2)
  2261. partMesh2.MeshType = "Sphere"
  2262. CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=142070127", expart,vol, pitch)
  2263. partMesh.Scale = vt(rad,rad,rad)
  2264. expart.Size = vt(1,1,1)
  2265. expart.Transparency = 0
  2266. expart.Anchored = true
  2267. expart.Material = "Neon"
  2268. expart.BrickColor = bc("White")
  2269. expart.CFrame = par.CFrame
  2270. partMesh2.Scale = vt(rad,rad,rad)
  2271. expart2.Size = vt(1.15,1.15,1.15)
  2272. expart2.Transparency = 0.5
  2273. expart2.Anchored = true
  2274. expart2.Material = "Neon"
  2275. expart2.BrickColor = par.BrickColor
  2276. expart2.CFrame = par.CFrame
  2277. expart.CanCollide = false
  2278. expart2.CanCollide = false
  2279. MagniDamage(par, rad*2.5, mindam, maxdam, 0, "Normal")
  2280. local value = 1*rad/6.5
  2281. for i = 0, 75 do
  2282. partMesh.Scale = partMesh.Scale + vt(value,value,value)
  2283. expart.CFrame = expart.CFrame
  2284. partMesh2.Scale = partMesh2.Scale + vt(value,value,value)
  2285. expart2.CFrame = expart.CFrame
  2286. value = value - 0.035*rad/5
  2287. if value < 0 then
  2288. value = 0
  2289. expart.Transparency = expart.Transparency + 0.05
  2290. expart2.Transparency = expart2.Transparency + 0.05
  2291. end
  2292. swait()
  2293. end
  2294. game:GetService("Debris"):AddItem(expart, 1)
  2295. game:GetService("Debris"):AddItem(expart2, 1)
  2296. end
  2297.  
  2298. function AreaDanger(rad,par,mindam,maxdam)
  2299. local expart = Instance.new("Part",char)
  2300. local partMesh = Instance.new("SpecialMesh",expart)
  2301. CFuncs["Sound"].Create("rbxassetid://231917784", expart,1.5,1.15)
  2302. partMesh.MeshType = "Sphere"
  2303. partMesh.Scale = vt(rad,rad,rad)
  2304. expart.Size = vt(1,1,1)
  2305. expart.Transparency = 0.5
  2306. expart.Anchored = true
  2307. expart.Material = "Neon"
  2308. expart.CanCollide = false
  2309. expart.BrickColor = par.BrickColor
  2310. expart.CFrame = par.CFrame
  2311. local value = 1*rad/5
  2312. MagicBlock(origcolor,expart.CFrame,0,0,0,rad/2,rad/2,rad/2,0.1)
  2313. for i = 0, 14 do
  2314. wait()
  2315. partMesh.Scale = partMesh.Scale + vt(value,value,value)
  2316. expart.CFrame = expart.CFrame
  2317. value = value - 0.035*rad
  2318. if value < 0 then
  2319. value = 0
  2320. end
  2321. end
  2322. wait(0.25)
  2323. CFuncs["Sound"].Create("rbxassetid://588738544", expart,1.5,1)
  2324. wait(0.5)
  2325. CFuncs["Sound"].Create("rbxassetid://588737825", expart,1.5,1)
  2326. CFuncs["Sound"].Create("rbxassetid://231917784", expart,1.5,0.75)
  2327. MagniDamageWithEffect(par, rad, mindam, maxdam, 0, "Normal")
  2328. MagicBlock(origcolor,expart.CFrame,rad*2,rad*2,rad*2,0.1,0.1,0.1,0.025)
  2329. for i = 0, 14 do
  2330. wait()
  2331. partMesh.Scale = partMesh.Scale + vt(value,value,value)
  2332. expart.CFrame = expart.CFrame
  2333. value = value - 0.035*rad/2
  2334. end
  2335. expart.Transparency = 1
  2336. game:GetService("Debris"):AddItem(expart, 5)
  2337. end
  2338.  
  2339. function Swarmsplosions(negrad,rad,par,mindam,maxdam)
  2340. CFuncs["Sound"].Create("rbxassetid://588737825", par, 2.5, 2)
  2341. CFuncs["Sound"].Create("rbxassetid://231917784", par, 2.5,1)
  2342. CFuncs["Sound"].Create("rbxassetid://231917744", par, 2.5,1)
  2343. CFuncs["Sound"].Create("rbxassetid://233856106", par, 2.5, 1)
  2344. MagniDamageWithEffect(par, 253, 533,133, 0, "Normal")
  2345. MagicBlock(origcolor,par.CFrame,5,5,5,5,5,5,0.025)
  2346. for i = 0, 24 do
  2347. MagicShockTrailAlt2(origcolor,par.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),10/5,10/5,5,-0.05/5,-0.05/5,25,0.005,math.random(1,2))
  2348. end
  2349. for i = 0, 24 do
  2350. local expart = Instance.new("Part",char)
  2351. expart.Transparency = 1
  2352. expart.Anchored = true
  2353. expart.CanCollide = false
  2354. expart.CFrame = par.CFrame*CFrame.new(math.random(negrad,rad),math.random(negrad,rad),math.random(negrad,rad))
  2355. CFuncs["Sound"].Create("rbxassetid://588737825", expart,1,2)
  2356. CFuncs["Sound"].Create("rbxassetid://231917784", expart,1.5,1.15)
  2357. MagniDamage(expart, rad/2, mindam, maxdam, 20, "Normal")
  2358. MagicBlock(origcolor,expart.CFrame,rad,rad,rad,0.1,0.1,0.1,0.025)
  2359. for i = 0, 9 do
  2360. MagicShockTrailAlt2(origcolor,expart.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),10/5,10/5,5,-0.05/5,-0.05/5,5,0.05,math.random(1,2))
  2361. end
  2362. game:GetService("Debris"):AddItem(expart, 2)
  2363. wait(0.1)
  2364. end
  2365. end
  2366.  
  2367. function EXterPlosion(par)
  2368. CFuncs["Sound"].Create("rbxassetid://919941001", par, 10, 1)
  2369. CFuncs["Sound"].Create("rbxassetid://138213851", par, 5,0.85)
  2370. CFuncs["Sound"].Create("rbxassetid://157878578", par, 5,0.2)
  2371. CFuncs["Sound"].Create("rbxassetid://233856106", par, 2.5, 1)
  2372. MagniDamageWithEffect(par, 500, 830,933, 0, "Normal")
  2373. MagicBlock(origcolor,par.CFrame,5,5,5,5,5,5,0.005)
  2374. MagicBlock(origcolor,par.CFrame,0,0,0,150,150,150,0.1)
  2375. for i = 0, 24 do
  2376. MagicShockTrailAlt2(origcolor,par.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),10*5,10*5,5,-0.05*10,-0.05*10,500,0.1,math.random(1,2))
  2377. end
  2378. for i = 0, 24 do
  2379. MagicShockTrailAlt2(origcolor,par.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),10*5,10*5,5,-0.05*5,-0.05*5,50,0.005,math.random(1,2))
  2380. end
  2381. end
  2382. ----
  2383.  
  2384.  
  2385. function ring(type,pos,scale,value)
  2386. local type = type
  2387. local rng = Instance.new("Part", char)
  2388. rng.Anchored = true
  2389. rng.BrickColor = origcolor
  2390. rng.CanCollide = false
  2391. rng.FormFactor = 3
  2392. rng.Name = "Ring"
  2393. rng.Size = Vector3.new(1, 1, 1)
  2394. rng.Transparency = 0
  2395. rng.TopSurface = 0
  2396. rng.BottomSurface = 0
  2397. rng.CFrame = pos
  2398. local rngm = Instance.new("SpecialMesh", rng)
  2399. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2400. rngm.Scale = scale
  2401. local scaler2 = 1
  2402. if type == "Add" then
  2403. scaler2 = 1*value
  2404. elseif type == "Divide" then
  2405. scaler2 = 1/value
  2406. end
  2407. coroutine.resume(coroutine.create(function()
  2408. for i = 0,10,0.1 do
  2409. swait()
  2410. if type == "Add" then
  2411. scaler2 = scaler2 - 0.01*value
  2412. elseif type == "Divide" then
  2413. scaler2 = scaler2 - 0.01/value
  2414. end
  2415. rng.Transparency = rng.Transparency + 0.01
  2416. rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, 0)
  2417. end
  2418. rng:Destroy()
  2419. end))
  2420. end
  2421.  
  2422.  
  2423. function wave(type,pos,scale,value)
  2424. local type = type
  2425. local rng = Instance.new("Part", char)
  2426. rng.Anchored = true
  2427. rng.BrickColor = origcolor
  2428. rng.CanCollide = false
  2429. rng.FormFactor = 3
  2430. rng.Name = "Ring"
  2431. rng.Size = Vector3.new(1, 1, 1)
  2432. rng.Transparency = 0
  2433. rng.TopSurface = 0
  2434. rng.BottomSurface = 0
  2435. rng.CFrame = pos
  2436. local rngm = Instance.new("SpecialMesh", rng)
  2437. rngm.MeshId = "http://www.roblox.com/asset/?id=20329976"
  2438. rngm.Scale = scale
  2439. local scaler2 = 1
  2440. if type == "Add" then
  2441. scaler2 = 1*value
  2442. elseif type == "Divide" then
  2443. scaler2 = 1/value
  2444. end
  2445. coroutine.resume(coroutine.create(function()
  2446. for i = 0,10,0.1 do
  2447. swait()
  2448. if type == "Add" then
  2449. scaler2 = scaler2 - 0.01*value
  2450. elseif type == "Divide" then
  2451. scaler2 = scaler2 - 0.01/value
  2452. end
  2453. rng.Transparency = rng.Transparency + 0.01
  2454. rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2)
  2455. end
  2456. rng:Destroy()
  2457. end))
  2458. end
  2459.  
  2460. function wind(type,pos,scale,value,speed)
  2461. local type = type
  2462. local rng = Instance.new("Part", char)
  2463. rng.Anchored = true
  2464. rng.BrickColor = origcolor
  2465. rng.CanCollide = false
  2466. rng.FormFactor = 3
  2467. rng.Name = "Ring"
  2468. rng.Size = Vector3.new(1, 1, 1)
  2469. rng.Transparency = 0
  2470. rng.TopSurface = 0
  2471. rng.BottomSurface = 0
  2472. rng.CFrame = pos
  2473. local rngm = Instance.new("SpecialMesh", rng)
  2474. rngm.MeshId = "http://www.roblox.com/asset/?id=1051557"
  2475. rngm.Scale = scale
  2476. local scaler2 = 1
  2477. if type == "Add" then
  2478. scaler2 = 1*value
  2479. elseif type == "Divide" then
  2480. scaler2 = 1/value
  2481. end
  2482. coroutine.resume(coroutine.create(function()
  2483. for i = 0,10,0.1 do
  2484. swait()
  2485. if type == "Add" then
  2486. scaler2 = scaler2 - 0.01*value
  2487. elseif type == "Divide" then
  2488. scaler2 = scaler2 - 0.01/value
  2489. end
  2490. rng.CFrame = rng.CFrame*CFrame.Angles(0,0.025*speed,0)
  2491. rng.Transparency = rng.Transparency + 0.01
  2492. rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2)
  2493. end
  2494. rng:Destroy()
  2495. end))
  2496. end
  2497.  
  2498. function groundwind(type,pos,scale,value,speed)
  2499. local type = type
  2500. local rng = Instance.new("Part", char)
  2501. rng.Anchored = true
  2502. rng.BrickColor = origcolor
  2503. rng.CanCollide = false
  2504. rng.FormFactor = 3
  2505. rng.Name = "Ring"
  2506. rng.Size = Vector3.new(1, 1, 1)
  2507. rng.Transparency = 0
  2508. rng.TopSurface = 0
  2509. rng.BottomSurface = 0
  2510. rng.CFrame = pos
  2511. local rngm = Instance.new("SpecialMesh", rng)
  2512. rngm.MeshId = "http://www.roblox.com/asset/?id=1051557"
  2513. rngm.Scale = scale
  2514. local scaler2 = 1
  2515. if type == "Add" then
  2516. scaler2 = 1*value
  2517. elseif type == "Divide" then
  2518. scaler2 = 1/value
  2519. end
  2520. coroutine.resume(coroutine.create(function()
  2521. for i = 0,10,0.1 do
  2522. swait()
  2523. if type == "Add" then
  2524. scaler2 = scaler2 - 0.01*value
  2525. elseif type == "Divide" then
  2526. scaler2 = scaler2 - 0.01/value
  2527. end
  2528. rng.CFrame = rng.CFrame*CFrame.Angles(0,0.025*speed,0)
  2529. rng.Transparency = rng.Transparency + 0.01
  2530. rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2/5, scaler2)
  2531. end
  2532. rng:Destroy()
  2533. end))
  2534. end
  2535.  
  2536. function sphere(type,pos,scale,value)
  2537. local type = type
  2538. local rng = Instance.new("Part", char)
  2539. rng.Anchored = true
  2540. rng.BrickColor = origcolor
  2541. rng.CanCollide = false
  2542. rng.FormFactor = 3
  2543. rng.Name = "Ring"
  2544. rng.Material = "Neon"
  2545. rng.Size = Vector3.new(1, 1, 1)
  2546. rng.Transparency = 0
  2547. rng.TopSurface = 0
  2548. rng.BottomSurface = 0
  2549. rng.CFrame = pos
  2550. local rngm = Instance.new("SpecialMesh", rng)
  2551. rngm.MeshType = "Sphere"
  2552. rngm.Scale = scale
  2553. local scaler2 = 1
  2554. if type == "Add" then
  2555. scaler2 = 1*value
  2556. elseif type == "Divide" then
  2557. scaler2 = 1/value
  2558. end
  2559. coroutine.resume(coroutine.create(function()
  2560. for i = 0,10,0.1 do
  2561. swait()
  2562. if type == "Add" then
  2563. scaler2 = scaler2 - 0.01*value
  2564. elseif type == "Divide" then
  2565. scaler2 = scaler2 - 0.01/value
  2566. end
  2567. rng.Transparency = rng.Transparency + 0.01
  2568. rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2)
  2569. end
  2570. rng:Destroy()
  2571. end))
  2572. end
  2573.  
  2574. function beam(type,pos,scale,value)
  2575. local type = type
  2576. local rng = Instance.new("Part", char)
  2577. rng.Anchored = true
  2578. rng.BrickColor = origcolor
  2579. rng.CanCollide = false
  2580. rng.FormFactor = 3
  2581. rng.Name = "Ring"
  2582. rng.Material = "Neon"
  2583. rng.Size = Vector3.new(1, 1, 1)
  2584. rng.Transparency = 0
  2585. rng.TopSurface = 0
  2586. rng.BottomSurface = 0
  2587. rng.CFrame = pos
  2588. local rngm = Instance.new("SpecialMesh", rng)
  2589. rngm.MeshType = "Sphere"
  2590. rngm.Scale = scale
  2591. rngm.Scale = rngm.Scale + Vector3.new(0,10000,0)
  2592. local scaler2 = 0.5
  2593. if type == "Add" then
  2594. scaler2 = 0.5*value
  2595. elseif type == "Divide" then
  2596. scaler2 = 0.5/value
  2597. end
  2598. coroutine.resume(coroutine.create(function()
  2599. for i = 0,10,0.1 do
  2600. swait()
  2601. if type == "Add" then
  2602. scaler2 = scaler2 - 0.01*value
  2603. elseif type == "Divide" then
  2604. scaler2 = scaler2 - 0.01/value
  2605. end
  2606. rng.Transparency = rng.Transparency + 0.01
  2607. rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2)
  2608. end
  2609. rng:Destroy()
  2610. end))
  2611. end
  2612.  
  2613. function first()
  2614. attack = true
  2615. for i = 0,3,0.1 do
  2616. swait()
  2617. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-10),math.rad(0),math.rad(-20)),0.1)
  2618. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(20)),.1)
  2619. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(50)), 0.1)
  2620. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)), 0.1)
  2621. end
  2622. sphere("Divide",sorb.CFrame*CFrame.Angles(0,0,0),Vector3.new(1,1,1),10)
  2623. local lookvalue = 15
  2624. coroutine.resume(coroutine.create(function()
  2625. local rat = Instance.new("Part")
  2626. rat.Parent = char
  2627. rat.CFrame = root.CFrame
  2628. rat.Transparency = 1
  2629. rat.CanCollide = false
  2630. rat.Anchored = true
  2631. for i = 0, 4 do
  2632. local lb = Instance.new("Part")
  2633. CFuncs["Sound"].Create("rbxassetid://142070127", lb, 1, 1)
  2634. CFuncs["Sound"].Create("rbxassetid://255679373", lb, 1, 1)
  2635. lb.Parent = char
  2636. lb.BrickColor = origcolor
  2637. lb.CanCollide = false
  2638. lb.Material = "Neon"
  2639. lb.Anchored = true
  2640. lb.TopSurface = 0
  2641. lb.BottomSurface = 0
  2642. lb.Transparency = 1
  2643. lb.Size = vt(0.5,0.5,0.5)
  2644. lb.CFrame = rat.CFrame + rat.CFrame.lookVector*lookvalue
  2645. lb.CFrame = lb.CFrame + Vector3.new(0,-3,0)
  2646. game:GetService("Debris"):AddItem(lb, 3)
  2647. beam("Divide",lb.CFrame*CFrame.Angles(0,0,0),Vector3.new(0,0,0),3.5)
  2648. sphere("Divide",lb.CFrame*CFrame.Angles(0,0,0),Vector3.new(1,1,1),3.5)
  2649. ring("Divide",lb.CFrame*CFrame.Angles(math.rad(90),0,0),Vector3.new(1,1,10),2.5)
  2650. wave("Divide",lb.CFrame*CFrame.Angles(math.rad(0),0,0),Vector3.new(1,0.25,1),3.5)
  2651. lookvalue = lookvalue + 15
  2652. MagniDamage(lb, 153, 7113, 0, "Normal")
  2653. wait(0.25)
  2654. end
  2655. rat:Destroy()
  2656. end))
  2657. for i = 0,1,0.1 do
  2658. swait()
  2659. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,-1)* angles(math.rad(20),math.rad(0),math.rad(80)),0.5)
  2660. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(-80)),.5)
  2661. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(40), math.rad(0), math.rad(20)), 0.5)
  2662. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(-70)), 0.5)
  2663. end
  2664. attack = false
  2665. end
  2666.  
  2667. local dashing = false
  2668.  
  2669. function dash()
  2670. dashing = true
  2671. attack = true
  2672. local bv = Instance.new("BodyVelocity")
  2673. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2674. bv.velocity = root.CFrame.lookVector*200
  2675. bv.Parent = root
  2676. CFuncs["Sound"].Create("rbxassetid://200632211", root, 1, 0.5)
  2677. ring("Divide",root.CFrame*CFrame.Angles(math.rad(0),0,0),Vector3.new(1,1,10),1.5)
  2678. wave("Divide",root.CFrame*CFrame.Angles(math.rad(90),0,0),Vector3.new(1,0.05,1),2.5)
  2679. for i = 0,1,0.1 do
  2680. swait()
  2681. bv.velocity = root.CFrame.lookVector*200
  2682. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(50),math.rad(0),math.rad(0)),0.5)
  2683. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.5)
  2684. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(-80), math.rad(0), math.rad(50)), 0.5)
  2685. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(-80), math.rad(0), math.rad(-50)), 0.5)
  2686. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-20)),.1)
  2687. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(20)),.1)
  2688. end
  2689. bv:Destroy()
  2690. attack = false
  2691. dashing = false
  2692. end
  2693.  
  2694. function Spiraling()
  2695. attack = true
  2696. CFuncs["Sound"].Create("rbxassetid://214876666", root, 1, 1)
  2697. sphere("Divide",root.CFrame*CFrame.Angles(0,0,0),Vector3.new(1,1,1),2.5)
  2698. for i = 0,5,0.1 do
  2699. swait()
  2700. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),0.1)
  2701. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(0)),.1)
  2702. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(90)), 0.1)
  2703. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-90)), 0.1)
  2704. end
  2705. CFuncs["Sound"].Create("rbxassetid://138079095", root, 1.5, 0.4)
  2706. CFuncs["Sound"].Create("rbxassetid://154723542", root, 2.5, 1)
  2707. coroutine.resume(coroutine.create(function()
  2708. beam("Divide",root.CFrame*CFrame.Angles(0,0,0),Vector3.new(0,0,0),2)
  2709. sphere("Divide",root.CFrame*CFrame.Angles(0,0,0),Vector3.new(1,1,1),1.5)
  2710. for i = 0, 4 do
  2711. wait(0.1)
  2712. MagniDamage(root, 603, 113,183, 0, "Normal")
  2713. groundwind("Add",root.CFrame*CFrame.Angles(0,math.rad(math.random(-360,360)),0),Vector3.new(1,1,1),math.random(2,4),5)
  2714. end
  2715. end))
  2716. for z = 0, 2 do
  2717. for i = 0,1,0.5 do
  2718. swait()
  2719. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),0.5)
  2720. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(0)),.5)
  2721. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5)
  2722. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
  2723. end
  2724. for i = 0,1,0.5 do
  2725. swait()
  2726. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(180)),0.5)
  2727. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(0)),.5)
  2728. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5)
  2729. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
  2730. end
  2731. for i = 0,1,0.5 do
  2732. swait()
  2733. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(270)),0.5)
  2734. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(0)),.5)
  2735. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5)
  2736. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
  2737. end
  2738. for i = 0,1,0.5 do
  2739. swait()
  2740. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(360)),0.5)
  2741. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(0)),.5)
  2742. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5)
  2743. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
  2744. end
  2745. end
  2746. attack = false
  2747. end
  2748.  
  2749. function SkyBeam()
  2750. local currentws = hum.WalkSpeed
  2751. attack = true
  2752. hum.WalkSpeed = 0
  2753. CFuncs["Sound"].Create("rbxassetid://138079095", cahr, 0.5, 0.4)
  2754. sphere("Divide",root.CFrame*CFrame.Angles(0,0,0),Vector3.new(1,1,1),2.5)
  2755. for i = 0,3,0.1 do
  2756. swait()
  2757. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),0.1)
  2758. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(30),math.rad(0),math.rad(0)),.1)
  2759. RW.C0 = clerp(RW.C0, CFrame.new(1.15, 0.5, -0.5) * angles(math.rad(10), math.rad(0), math.rad(-80)), 0.1)
  2760. LW.C0 = clerp(LW.C0, CFrame.new(-1.15, 0.5, -0.5) * angles(math.rad(10), math.rad(0), math.rad(80)), 0.1)
  2761. end
  2762. local rng = Instance.new("Part", char)
  2763. CFuncs["Sound"].Create("rbxassetid://343211019", char, 1, 0.6)
  2764. rng.Anchored = true
  2765. rng.BrickColor = origcolor
  2766. rng.CanCollide = false
  2767. rng.FormFactor = 3
  2768. rng.Name = "Ring"
  2769. rng.Material = "Neon"
  2770. rng.Size = Vector3.new(1, 1, 1)
  2771. rng.Transparency = 1
  2772. rng.TopSurface = 0
  2773. rng.BottomSurface = 0
  2774. rng.CFrame = root.CFrame + Vector3.new(0,-2.5,0)
  2775. local rngm = Instance.new("SpecialMesh", rng)
  2776. rngm.MeshType = "Brick"
  2777. local dec = Instance.new("Decal",rng)
  2778. dec.Texture = "http://www.roblox.com/asset/?id=852097462"
  2779. dec.Face = "Top"
  2780. local dec2 = dec:Clone()
  2781. dec2.Parent = rng
  2782. dec2.Face = "Bottom"
  2783.  
  2784. local scaler2 = 1
  2785. scaler2 = 1*3
  2786. for i = 0,10,0.1 do
  2787. swait()
  2788. scaler2 = scaler2 - 0.01*3
  2789. rng.Transparency = rng.Transparency + 0.01
  2790. rngm.Scale = rngm.Scale + Vector3.new(scaler2, 0, scaler2)
  2791. end
  2792. groundwind("Add",root.CFrame*CFrame.Angles(math.rad(0),0,0),Vector3.new(1,0.1,1),math.random(3,4),math.random(2,10))
  2793. wind("Add",root.CFrame*CFrame.Angles(math.rad(0),0,0),Vector3.new(1,0.1,1),math.random(2,3),math.random(2,10))
  2794. CFuncs["Sound"].Create("rbxassetid://136007472", char, 0.5, 0.7)
  2795. for i = 0,14,0.1 do
  2796. swait()
  2797. MagicBlock(origcolor,sorb.CFrame,1,1,1,1,1,1,0.25)
  2798. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),0.1)
  2799. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-30),math.rad(0),math.rad(0)),.1)
  2800. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(180), math.rad(0), math.rad(10)), 0.1)
  2801. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-10)), 0.1)
  2802. end
  2803. for i = 0,2,0.1 do
  2804. swait()
  2805. MagicBlock(origcolor,sorb.CFrame,1,1,1,1,1,1,0.25)
  2806. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(20),math.rad(0),math.rad(0)),0.5)
  2807. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(0)),.5)
  2808. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(10)), 0.5)
  2809. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-10)), 0.5)
  2810. end
  2811. MagniDamage(root, 165, 252,452, 0, "Normal")
  2812. CFuncs["Sound"].Create("rbxassetid://157878578", char, 0.5, 0.5)
  2813. CFuncs["Sound"].Create("rbxassetid://919941001", char, 1, 1)
  2814. CFuncs["Sound"].Create("rbxassetid://162271116", char, 0.5, 0.65)
  2815. CFuncs["Sound"].Create("rbxassetid://151304356", char, 0.5, 0.35)
  2816. CFuncs["Sound"].Create("rbxassetid://31762335", char, 0.5, 0.5)
  2817. beam("Add",root.CFrame*CFrame.Angles(0,0,0),Vector3.new(0,0,0),5)
  2818. coroutine.resume(coroutine.create(function()
  2819. for i = 0, 9 do
  2820. wait(0.1)
  2821. groundwind("Add",root.CFrame*CFrame.Angles(math.rad(0),0,0),Vector3.new(1,0.1,1),math.random(3,4),math.random(2,10))
  2822. wind("Add",root.CFrame*CFrame.Angles(math.rad(0),0,0),Vector3.new(1,0.1,1),math.random(2,3),math.random(2,10))
  2823. end
  2824. end))
  2825. wave("Add",root.CFrame*CFrame.Angles(math.rad(0),0,0),Vector3.new(1,0.1,1),5)
  2826. wave("Add",root.CFrame*CFrame.Angles(math.rad(0),0,0),Vector3.new(100,0,100),5)
  2827. ring("Add",root.CFrame*CFrame.Angles(math.rad(90),0,0),Vector3.new(1,1,100),7.5)
  2828. coroutine.resume(coroutine.create(function()
  2829. for i = 0,10,0.1 do
  2830. swait()
  2831. scaler2 = scaler2 - 0.01*3
  2832. rng.Transparency = rng.Transparency + 0.01
  2833. rngm.Scale = rngm.Scale + Vector3.new(scaler2, 0, scaler2)
  2834. end
  2835. rng:Destroy()
  2836. end))
  2837. attack = false
  2838. hum.WalkSpeed = currentws
  2839. end
  2840.  
  2841. --- Above is skillmoves to function.
  2842. --- I swear im watching you.
  2843. --- Dont leak this one...
  2844. -------------- Attack Combo Section -------------
  2845.  
  2846. function attackone()
  2847. attack = true
  2848. for i = 0,2,0.1 do
  2849. swait()
  2850. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),0.2)
  2851. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(-90)),.2)
  2852. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  2853. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
  2854. end
  2855.  
  2856. local a = Instance.new("Part",Character)
  2857. a.Name = "Direction"
  2858. a.Anchored = true
  2859. a.BrickColor = bc("Bright red")
  2860. a.Material = "Neon"
  2861. a.Transparency = 1
  2862. a.CanCollide = false
  2863. local ray = Ray.new(
  2864. sorb.CFrame.p, -- origin
  2865. (mouse.Hit.p - sorb.CFrame.p).unit * 500 -- direction
  2866. )
  2867. local ignore = Character
  2868. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2869. a.BottomSurface = 10
  2870. a.TopSurface = 10
  2871. local distance = (root.CFrame.p - position).magnitude
  2872. a.Size = Vector3.new(0.1, 0.1, 0.1)
  2873. a.CFrame = CFrame.new(sorb.CFrame.p, position) * CFrame.new(0, 0, 0)
  2874. local lb = Instance.new("Part")
  2875. CFuncs["Sound"].Create("rbxassetid://260433721", lb, 1, 1)
  2876. lb.Parent = char
  2877. lb.BrickColor = origcolor
  2878. lb.CanCollide = false
  2879. lb.Material = "Neon"
  2880. lb.Anchored = true
  2881. lb.TopSurface = 0
  2882. lb.BottomSurface = 0
  2883. lb.Transparency = 0
  2884. lb.Size = vt(2,2,2)
  2885. lb.CFrame = a.CFrame
  2886. lb.Anchored = false
  2887. local thingery = Instance.new("SpecialMesh",lb)
  2888. thingery.MeshType = "Sphere"
  2889. game:GetService("Debris"):AddItem(lb, 5)
  2890. local bv = Instance.new("BodyVelocity")
  2891. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2892. bv.velocity = a.CFrame.lookVector*100
  2893. bv.Parent = lb
  2894. local hitted = false
  2895. game:GetService("Debris"):AddItem(a, 0.1)
  2896. coroutine.resume(coroutine.create(function()
  2897. while wait(0.5) do
  2898. if hitted == false or lb.Parent ~= nil then
  2899. wave("Divide",lb.CFrame*CFrame.Angles(math.rad(90),0,0),Vector3.new(1,0.05,1),10)
  2900. end
  2901. if hitted == true or lb.Parent == nil then
  2902. break
  2903. end
  2904. end
  2905. end))
  2906. wait(0.01)
  2907. lb.Touched:connect(function(hit)
  2908. Damagefunc(lb, hit, 522, 12, 0, "Normal", RootPart, 0.3, "588733541", 0.8)
  2909. end)
  2910. attack = false
  2911. end
  2912.  
  2913. function attacktwo()
  2914. attack = true
  2915. for i = 0,2,0.1 do
  2916. MagicBlock(origcolor,sorb2.CFrame,1,1,1,0.1,0.1,0.1,0.25)
  2917. swait()
  2918. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-90)),0.2)
  2919. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(90)),.2)
  2920. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
  2921. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2)
  2922. end
  2923.  
  2924. local a = Instance.new("Part",Character)
  2925. a.Name = "Direction"
  2926. a.Anchored = true
  2927. a.BrickColor = bc("Bright red")
  2928. a.Material = "Neon"
  2929. a.Transparency = 1
  2930. a.CanCollide = false
  2931. local ray = Ray.new(
  2932. sorb2.CFrame.p, -- origin
  2933. (mouse.Hit.p - sorb2.CFrame.p).unit * 500 -- direction
  2934. )
  2935. local ignore = Character
  2936. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2937. a.BottomSurface = 10
  2938. a.TopSurface = 10
  2939. local distance = (root.CFrame.p - position).magnitude
  2940. a.Size = Vector3.new(0.1, 0.1, 0.1)
  2941. a.CFrame = CFrame.new(sorb2.CFrame.p, position) * CFrame.new(0, 0, 0)
  2942. local lb = Instance.new("Part")
  2943. CFuncs["Sound"].Create("rbxassetid://260433721", lb, 1, 1)
  2944. lb.Parent = char
  2945. lb.BrickColor = origcolor
  2946. lb.CanCollide = false
  2947. lb.Material = "Neon"
  2948. lb.Anchored = true
  2949. lb.TopSurface = 0
  2950. lb.BottomSurface = 0
  2951. lb.Transparency = 0
  2952. lb.Size = vt(2,2,2)
  2953. lb.CFrame = a.CFrame
  2954. lb.Anchored = false
  2955. local thingery = Instance.new("SpecialMesh",lb)
  2956. thingery.MeshType = "Sphere"
  2957. game:GetService("Debris"):AddItem(lb, 5)
  2958. local bv = Instance.new("BodyVelocity")
  2959. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2960. bv.velocity = a.CFrame.lookVector*100
  2961. bv.Parent = lb
  2962. local hitted = false
  2963. game:GetService("Debris"):AddItem(a, 0.1)
  2964. coroutine.resume(coroutine.create(function()
  2965. while wait(0.5) do
  2966. if hitted == false or lb.Parent ~= nil then
  2967. wave("Divide",lb.CFrame*CFrame.Angles(math.rad(90),0,0),Vector3.new(1,0.05,1),10)
  2968. end
  2969. if hitted == true or lb.Parent == nil then
  2970. break
  2971. end
  2972. end
  2973. end))
  2974. wait(0.01)
  2975. lb.Touched:connect(function(hit)
  2976. Damagefunc(lb, hit, 522, 120, 0, "Normal", RootPart, 0.3, "588733541", 0.8)
  2977. end)
  2978. attack = false
  2979. end
  2980.  
  2981.  
  2982. function attackthree()
  2983. attack = true
  2984. for i = 0,1,0.1 do
  2985. swait()
  2986. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),0.1)
  2987. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(0)),.1)
  2988. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(90)), 0.1)
  2989. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-90)), 0.1)
  2990. end
  2991. CFuncs["Sound"].Create("rbxassetid://138079095", root, 0.5, 0.4)
  2992. CFuncs["Sound"].Create("rbxassetid://154723542", root, 1.5, 1.15)
  2993. coroutine.resume(coroutine.create(function()
  2994. for i = 0, 4 do
  2995. wait(0.1)
  2996. MagniDamage(root, 222, 522,1222, 0, "Normal")
  2997. wind("Divide",root.CFrame*CFrame.Angles(0,math.rad(math.random(-360,360)),0),Vector3.new(1,1,1),math.random(1,2),5)
  2998. end
  2999. end))
  3000. for i = 0,1,0.5 do
  3001. swait()
  3002. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),0.5)
  3003. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(0)),.5)
  3004. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5)
  3005. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
  3006. end
  3007. for i = 0,1,0.5 do
  3008. swait()
  3009. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(180)),0.5)
  3010. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(0)),.5)
  3011. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5)
  3012. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
  3013. end
  3014. for i = 0,1,0.5 do
  3015. swait()
  3016. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(270)),0.5)
  3017. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(0)),.5)
  3018. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5)
  3019. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
  3020. end
  3021. for i = 0,1,0.5 do
  3022. swait()
  3023. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(360)),0.5)
  3024. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(0)),.5)
  3025. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5)
  3026. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
  3027. end
  3028. attack = false
  3029. end
  3030.  
  3031.  
  3032. function attackfour()
  3033. local currentws = hum.WalkSpeed
  3034. hum.WalkSpeed = 0
  3035. dashing = true
  3036. attack = true
  3037. for i = 0,2,0.1 do
  3038. swait()
  3039. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-5),math.rad(0),math.rad(0)),0.1)
  3040. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.1)
  3041. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(10)), 0.1)
  3042. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-10)), 0.1)
  3043. RH.C0=clerp(RH.C0,cf(1,-0.35,-0.65)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),.1)
  3044. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.1)
  3045. end
  3046. for i = 0,1,0.1 do
  3047. swait()
  3048. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(5),math.rad(0),math.rad(0)),0.3)
  3049. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.3)
  3050. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(20)), 0.3)
  3051. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-20)), 0.3)
  3052. RH.C0=clerp(RH.C0,cf(1,-1,-0.65)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(5)),.3)
  3053. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  3054. end
  3055. MagniDamage(root, 150, 90,130, 0, "Normal")
  3056. CFuncs["Sound"].Create("rbxassetid://142070127", root, 0.25, 1.15)
  3057. CFuncs["Sound"].Create("rbxassetid://157878578", root, 1, 1.25)
  3058. wave("Divide",rleg.CFrame*CFrame.Angles(math.rad(0),0,0),Vector3.new(1,0.1,1),3.5)
  3059. ring("Divide",rleg.CFrame*CFrame.Angles(math.rad(90),0,0),Vector3.new(1,1,25),1.5)
  3060. dashing = false
  3061. attack = false
  3062. hum.WalkSpeed = currentws
  3063. end
  3064.  
  3065. -- Functions are ready.
  3066.  
  3067. local attacktype = 1
  3068. mouse.Button1Down:connect(function()
  3069. if attack == false and attacktype == 1 then
  3070. attacktype = 2
  3071. attackone()
  3072. elseif attack == false and attacktype == 2 then
  3073. attacktype = 3
  3074. attacktwo()
  3075. elseif attack == false and attacktype == 3 then
  3076. attacktype = 4
  3077. attackthree()
  3078. elseif attack == false and attacktype == 4 then
  3079. attacktype = 1
  3080. attackfour()
  3081. end
  3082. end)
  3083. mouse.KeyDown:connect(function(k)
  3084. if k == "z" and attack == false then
  3085. first()
  3086. end
  3087. if k == "x" and attack == false then
  3088. dash()
  3089. end
  3090. if k == "c" and attack == false then
  3091. Spiraling()
  3092. end
  3093. if k == "v" and attack == false then
  3094. SkyBeam()
  3095. end
  3096. end)
  3097. Humanoid.Animator.Parent = nil
  3098. idleanim=.4
  3099. while true do
  3100. swait()
  3101. MagicBlock(origcolor,sorb.CFrame,1,1,1,0.1,0.1,0.1,0.25)
  3102. sine = sine + change
  3103. local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
  3104. local velderp=RootPart.Velocity.y
  3105. hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
  3106. if equipped==true or equipped==false then
  3107. if attack==false then
  3108. idle=idle+1
  3109. else
  3110. idle=0
  3111. end
  3112. if idle>=500 then
  3113. if attack==false then
  3114. --Sheath()
  3115. end
  3116. end
  3117. if RootPart.Velocity.y > 1 and hitfloor==nil then
  3118. Anim="Jump"
  3119. if attack==false then
  3120. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-20)),.1)
  3121. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(20)),.1)
  3122. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 25))*angles(math.rad(-10),math.rad(0),math.rad(0)),.1)
  3123. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.1)
  3124. RW.C0=clerp(RW.C0,cf(1.45,0.5 + 0.1 * math.cos(sine / 25),0)*angles(math.rad(-5),math.rad(0),math.rad(25)),.1)
  3125. LW.C0=clerp(LW.C0,cf(-1.45,0.5 + 0.1 * math.cos(sine / 25),0)*angles(math.rad(-5),math.rad(0),math.rad(-25)),.1)
  3126. end
  3127. elseif RootPart.Velocity.y < -1 and hitfloor==nil then
  3128. Anim="Fall"
  3129. if attack==false then
  3130. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(-20)),.1)
  3131. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(20)),.1)
  3132. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 25))*angles(math.rad(0),math.rad(0),math.rad(0)),.1)
  3133. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),.1)
  3134. RW.C0=clerp(RW.C0,cf(1.45,0.5 + 0.1 * math.cos(sine / 25),0)*angles(math.rad(-20),math.rad(0),math.rad(50)),.1)
  3135. LW.C0=clerp(LW.C0,cf(-1.45,0.5 + 0.1 * math.cos(sine / 25),0)*angles(math.rad(-20),math.rad(0),math.rad(-50)),.1)
  3136. end
  3137. elseif torvel<1 and hitfloor~=nil then
  3138. Anim="Idle"
  3139. if dashing == false then
  3140. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.1)
  3141. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 25),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),.1)
  3142. end
  3143. if attack==false then
  3144. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 25))*angles(math.rad(0),math.rad(0),math.rad(40)),.1)
  3145. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(5 - 2.5 * math.cos(sine / 25)),math.rad(0),math.rad(-40)),.1)
  3146. RW.C0=clerp(RW.C0,cf(1.45,0.5 + 0.1 * math.cos(sine / 25),0)*angles(math.rad(2.5),math.rad(0),math.rad(20 - 0.5 * math.cos(sine / 25))),.1)
  3147. LW.C0=clerp(LW.C0,cf(-1.45,0.5 + 0.1 * math.cos(sine / 25),0)*angles(math.rad(-2.5),math.rad(0),math.rad(-10 + 1.5 * math.cos(sine / 25))),.1)
  3148. end
  3149. elseif torvel>2 and torvel<22 and hitfloor~=nil then
  3150. Anim="Walk"
  3151. if dashing == false then
  3152. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 4),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 25 * math.cos(sine / 12.5))),.1)
  3153. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 4),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 25 * math.cos(sine / 12.5))),.1)
  3154. end
  3155. if attack==false then
  3156. RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(5),math.rad(0),math.rad(0 - 10 * math.cos(sine / 12.5))),.1)
  3157. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-5),math.rad(0),math.rad(0 + 10 * math.cos(sine / 12.5))),.1)
  3158. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(0 - 40 * math.cos(sine / 12.5)),math.rad(0),math.rad(10)),.1)
  3159. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(0 + 40 * math.cos(sine / 12.5)),math.rad(0),math.rad(-10)),.1)
  3160. end
  3161. elseif torvel>=22 and hitfloor~=nil then
  3162. Anim="Run"
  3163. if dashing == false then
  3164. RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 75 * math.cos(sine / 3))),.3)
  3165. LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 75 * math.cos(sine / 3))),.3)
  3166. end
  3167. if attack==false then
  3168. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,-0.25 + 0.05 * math.cos(sine / 32))* angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  3169. Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  3170. RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(-50),math.rad(-60),math.rad(25)),.3)
  3171. LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-50),math.rad(0),math.rad(-25)),.3)
  3172. end
  3173. end
  3174. end
  3175. end
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