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May 21st, 2018
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  1.  
  2. [colors.c4]
  3. a = 225
  4. b = 0
  5. g = 0
  6. r = 255
  7.  
  8. [colors.ct.defusing]
  9. a = 225
  10. b = 255
  11. g = 0
  12. r = 255
  13.  
  14. [colors.ct.defusing_with_kit]
  15. a = 225
  16. b = 0
  17. g = 128
  18. r = 255
  19.  
  20. [colors.ct.invisible]
  21. a = 170
  22. b = 255
  23. g = 176
  24. r = 0
  25.  
  26. [colors.ct.visible]
  27. a = 170
  28. b = 0
  29. g = 255
  30. r = 0
  31.  
  32. [colors.grenades]
  33. a = 225
  34. b = 44
  35. g = 48
  36. r = 211
  37.  
  38. [colors.t.invisible]
  39. a = 170
  40. b = 0
  41. g = 0
  42. r = 255
  43.  
  44. [colors.t.visible]
  45. a = 210
  46. b = 0
  47. g = 255
  48. r = 255
  49.  
  50. [colors.weapons]
  51. a = 170
  52. b = 255
  53. g = 0
  54. r = 0
  55.  
  56. [glow]
  57. c4 = true
  58. defusing = true
  59. grenades = false
  60. health = false
  61. players = true
  62. toggle_key = 120
  63. visible_check = true
  64. weapons = false
  65.  
  66. [misc]
  67. panic_key = 35
  68. reload_key = 45
  69. shutdown_key = 119
  70. silent_load = false
  71. sound_esp = true
  72. sound_esp_always = false
  73. sound_esp_key = 5
  74. sound_esp_toggle_key = 118
  75. sound_esp_volume = 60
  76.  
  77. [weapons.default.aimbot]
  78. active = false
  79. aim_at_jumping_target = true
  80. aim_in_jump = false
  81. bone = 7
  82. delay = 0
  83. fov = 2.500000
  84. fov_distance_based = true
  85. hitbox = 1
  86. key = 1
  87. rcs = false
  88. rcs_standalone = false
  89. rcs_standalone_smooth = 7.000000
  90. rcs_strength_x = 100
  91. rcs_strength_y = 100
  92. rcs_wait_bullets = 1
  93. smooth = 5.500000
  94. target_switch_delay = 0
  95. time = 0
  96. type = 0
  97. visible_check = true
  98. wait_bullets = 0
  99.  
  100. [weapons.default.triggerbot]
  101. active = false
  102. arms = false
  103. burst = true
  104. chest = true
  105. delay = 0
  106. feets = false
  107. hands = false
  108. head = true
  109. key = 6
  110. legs = false
  111. neck = true
  112. stomach = true
  113. trigger_aim = true
  114. trigger_aim_head_only = true
  115. trigger_at_jumping_target = true
  116. trigger_in_jump = false
  117. unzoomed = true
  118. visible_check = true
  119.  
  120. #Deagle
  121. [weapons.1.aimbot]
  122. active = true
  123. aim_at_jumping_target = true
  124. aim_in_jump = false
  125. bone = 7
  126. delay = 10
  127. fov = 0.500000
  128. fov_distance_based = true
  129. hitbox = 1
  130. key = 1
  131. rcs = false
  132. rcs_standalone = false
  133. rcs_standalone_smooth = 7.000000
  134. rcs_strength_x = 100
  135. rcs_strength_y = 100
  136. rcs_wait_bullets = 0
  137. smooth = 5.600000
  138. target_switch_delay = 0
  139. time = 0
  140. type = 0
  141. visible_check = true
  142. wait_bullets = 0
  143.  
  144. [weapons.1.triggerbot]
  145. active = true
  146. arms = false
  147. burst = true
  148. chest = true
  149. delay = 0
  150. feets = false
  151. hands = false
  152. head = true
  153. key = 6
  154. legs = false
  155. neck = true
  156. stomach = true
  157. trigger_aim = true
  158. trigger_aim_head_only = true
  159. trigger_at_jumping_target = true
  160. trigger_in_jump = false
  161. unzoomed = true
  162. visible_check = true
  163.  
  164. #USP-S
  165. [weapons.61.aimbot]
  166. active = true
  167. aim_at_jumping_target = true
  168. aim_in_jump = false
  169. bone = 7
  170. delay = 15
  171. fov = 0.600000
  172. fov_distance_based = true
  173. hitbox = 1
  174. key = 1
  175. rcs = true
  176. rcs_standalone = false
  177. rcs_standalone_smooth = 7.000000
  178. rcs_strength_x = 100
  179. rcs_strength_y = 100
  180. rcs_wait_bullets = 1
  181. smooth = 5.500000
  182. target_switch_delay = 0
  183. time = 0
  184. type = 0
  185. visible_check = true
  186. wait_bullets = 0
  187.  
  188. [weapons.61.triggerbot]
  189. active = true
  190. arms = false
  191. burst = true
  192. chest = true
  193. delay = 0
  194. feets = false
  195. hands = false
  196. head = true
  197. key = 6
  198. legs = false
  199. neck = true
  200. stomach = true
  201. trigger_aim = true
  202. trigger_aim_head_only = true
  203. trigger_at_jumping_target = true
  204. trigger_in_jump = false
  205. unzoomed = true
  206. visible_check = true
  207.  
  208. #Glock
  209. [weapons.4.aimbot]
  210. active = true
  211. aim_at_jumping_target = true
  212. aim_in_jump = false
  213. bone = 7
  214. delay = 15
  215. fov = 0.600000
  216. fov_distance_based = true
  217. hitbox = 1
  218. key = 1
  219. rcs = false
  220. rcs_standalone = false
  221. rcs_standalone_smooth = 7.000000
  222. rcs_strength_x = 100
  223. rcs_strength_y = 100
  224. rcs_wait_bullets = 0
  225. smooth = 4.500000
  226. target_switch_delay = 0
  227. time = 0
  228. type = 0
  229. visible_check = true
  230. wait_bullets = 0
  231.  
  232. [weapons.4.triggerbot]
  233. active = true
  234. arms = false
  235. burst = true
  236. chest = true
  237. delay = 0
  238. feets = false
  239. hands = false
  240. head = true
  241. key = 6
  242. legs = false
  243. neck = true
  244. stomach = true
  245. trigger_aim = true
  246. trigger_aim_head_only = true
  247. trigger_at_jumping_target = true
  248. trigger_in_jump = false
  249. unzoomed = true
  250. visible_check = true
  251.  
  252. #P2000
  253. [weapons.32.aimbot]
  254. active = true
  255. aim_at_jumping_target = true
  256. aim_in_jump = false
  257. bone = 7
  258. delay = 15
  259. fov = 0.600000
  260. fov_distance_based = true
  261. hitbox = 1
  262. key = 1
  263. rcs = false
  264. rcs_standalone = false
  265. rcs_standalone_smooth = 7.000000
  266. rcs_strength_x = 100
  267. rcs_strength_y = 100
  268. rcs_wait_bullets = 1
  269. smooth = 5.500000
  270. target_switch_delay = 0
  271. time = 0
  272. type = 0
  273. visible_check = true
  274. wait_bullets = 0
  275.  
  276. [weapons.32.triggerbot]
  277. active = true
  278. arms = false
  279. burst = true
  280. chest = true
  281. delay = 0
  282. feets = false
  283. hands = false
  284. head = true
  285. key = 6
  286. legs = false
  287. neck = true
  288. stomach = true
  289. trigger_aim = true
  290. trigger_aim_head_only = true
  291. trigger_at_jumping_target = true
  292. trigger_in_jump = false
  293. unzoomed = true
  294. visible_check = true
  295.  
  296. #P250
  297. [weapons.36.aimbot]
  298. active = true
  299. aim_at_jumping_target = true
  300. aim_in_jump = false
  301. bone = 7
  302. delay = 15
  303. fov = 0.600000
  304. fov_distance_based = true
  305. hitbox = 1
  306. key = 1
  307. rcs = true
  308. rcs_standalone = false
  309. rcs_standalone_smooth = 7.000000
  310. rcs_strength_x = 100
  311. rcs_strength_y = 100
  312. rcs_wait_bullets = 1
  313. smooth = 4.500000
  314. target_switch_delay = 0
  315. time = 0
  316. type = 0
  317. visible_check = true
  318. wait_bullets = 0
  319.  
  320. [weapons.36.triggerbot]
  321. active = true
  322. arms = false
  323. burst = true
  324. chest = true
  325. delay = 0
  326. feets = false
  327. hands = false
  328. head = true
  329. key = 6
  330. legs = false
  331. neck = true
  332. stomach = true
  333. trigger_aim = true
  334. trigger_aim_head_only = true
  335. trigger_at_jumping_target = true
  336. trigger_in_jump = false
  337. unzoomed = true
  338. visible_check = true
  339.  
  340. #Five 7
  341. [weapons.3.aimbot]
  342. active = true
  343. aim_at_jumping_target = true
  344. aim_in_jump = false
  345. bone = 7
  346. delay = 15
  347. fov = 0.500000
  348. fov_distance_based = true
  349. hitbox = 1
  350. key = 1
  351. rcs = false
  352. rcs_standalone = false
  353. rcs_standalone_smooth = 7.000000
  354. rcs_strength_x = 100
  355. rcs_strength_y = 100
  356. rcs_wait_bullets = 1
  357. smooth = 5.500000
  358. target_switch_delay = 0
  359. time = 0
  360. type = 0
  361. visible_check = true
  362. wait_bullets = 0
  363.  
  364. [weapons.3.triggerbot]
  365. active = true
  366. arms = false
  367. burst = true
  368. chest = true
  369. delay = 0
  370. feets = false
  371. hands = false
  372. head = true
  373. key = 6
  374. legs = false
  375. neck = true
  376. stomach = true
  377. trigger_aim = true
  378. trigger_aim_head_only = true
  379. trigger_at_jumping_target = true
  380. trigger_in_jump = false
  381. unzoomed = true
  382. visible_check = true
  383.  
  384. #MP-7
  385. [weapons.33.aimbot]
  386. active = true
  387. aim_at_jumping_target = true
  388. aim_in_jump = false
  389. bone = 7
  390. delay = 10
  391. fov = 0.800000
  392. fov_distance_based = true
  393. hitbox = 1
  394. key = 1
  395. rcs = true
  396. rcs_standalone = false
  397. rcs_standalone_smooth = 7.000000
  398. rcs_strength_x = 100
  399. rcs_strength_y = 100
  400. rcs_wait_bullets = 0
  401. smooth = 6.500000
  402. target_switch_delay = 0
  403. time = 150
  404. type = 0
  405. visible_check = true
  406. wait_bullets = 0
  407.  
  408. [weapons.33.triggerbot]
  409. active = true
  410. arms = false
  411. burst = true
  412. chest = true
  413. delay = 0
  414. feets = false
  415. hands = false
  416. head = true
  417. key = 6
  418. legs = false
  419. neck = true
  420. stomach = true
  421. trigger_aim = true
  422. trigger_aim_head_only = true
  423. trigger_at_jumping_target = true
  424. trigger_in_jump = false
  425. unzoomed = true
  426. visible_check = true
  427.  
  428. #UMP-45
  429. [weapons.24.aimbot]
  430. active = true
  431. aim_at_jumping_target = true
  432. aim_in_jump = false
  433. bone = 7
  434. delay = 10
  435. fov = 0.700000
  436. fov_distance_based = true
  437. hitbox = 1
  438. key = 1
  439. rcs = true
  440. rcs_standalone = false
  441. rcs_standalone_smooth = 7.000000
  442. rcs_strength_x = 100
  443. rcs_strength_y = 100
  444. rcs_wait_bullets = 0
  445. smooth = 6.000000
  446. target_switch_delay = 0
  447. time = 150
  448. type = 0
  449. visible_check = true
  450. wait_bullets = 0
  451.  
  452. [weapons.24.triggerbot]
  453. active = true
  454. arms = false
  455. burst = true
  456. chest = true
  457. delay = 0
  458. feets = false
  459. hands = false
  460. head = true
  461. key = 6
  462. legs = false
  463. neck = true
  464. stomach = true
  465. trigger_aim = true
  466. trigger_aim_head_only = true
  467. trigger_at_jumping_target = true
  468. trigger_in_jump = false
  469. unzoomed = true
  470. visible_check = true
  471.  
  472. #P90
  473. [weapons.19.aimbot]
  474. active = true
  475. aim_at_jumping_target = true
  476. aim_in_jump = false
  477. bone = 7
  478. delay = 10
  479. fov = 0.400000
  480. fov_distance_based = true
  481. hitbox = 1
  482. key = 1
  483. rcs = true
  484. rcs_standalone = false
  485. rcs_standalone_smooth = 7.000000
  486. rcs_strength_x = 100
  487. rcs_strength_y = 100
  488. rcs_wait_bullets = 0
  489. smooth = 6.300000
  490. target_switch_delay = 0
  491. time = 150
  492. type = 0
  493. visible_check = true
  494. wait_bullets = 0
  495.  
  496. [weapons.19.triggerbot]
  497. active = true
  498. arms = false
  499. burst = true
  500. chest = true
  501. delay = 0
  502. feets = false
  503. hands = false
  504. head = true
  505. key = 6
  506. legs = false
  507. neck = true
  508. stomach = true
  509. trigger_aim = true
  510. trigger_aim_head_only = true
  511. trigger_at_jumping_target = true
  512. trigger_in_jump = false
  513. unzoomed = true
  514. visible_check = true
  515.  
  516. #Famas
  517. [weapons.10.aimbot]
  518. active = true
  519. aim_at_jumping_target = true
  520. aim_in_jump = false
  521. bone = 7
  522. delay = 15
  523. fov = 0.600000
  524. fov_distance_based = true
  525. hitbox = 1
  526. key = 1
  527. rcs = true
  528. rcs_standalone = false
  529. rcs_standalone_smooth = 7.000000
  530. rcs_strength_x = 100
  531. rcs_strength_y = 100
  532. rcs_wait_bullets = 0
  533. smooth = 7.000000
  534. target_switch_delay = 0
  535. time = 100
  536. type = 0
  537. visible_check = true
  538. wait_bullets = 0
  539.  
  540. [weapons.10.triggerbot]
  541. active = true
  542. arms = false
  543. burst = true
  544. chest = true
  545. delay = 0
  546. feets = false
  547. hands = false
  548. head = true
  549. key = 6
  550. legs = false
  551. neck = true
  552. stomach = true
  553. trigger_aim = true
  554. trigger_aim_head_only = true
  555. trigger_at_jumping_target = true
  556. trigger_in_jump = false
  557. unzoomed = true
  558. visible_check = true
  559.  
  560. #Galil
  561. [weapons.13.aimbot]
  562. active = true
  563. aim_at_jumping_target = true
  564. aim_in_jump = false
  565. bone = 7
  566. delay = 8
  567. fov = 0.400000
  568. fov_distance_based = true
  569. hitbox = 1
  570. key = 1
  571. rcs = true
  572. rcs_standalone = false
  573. rcs_standalone_smooth = 7.000000
  574. rcs_strength_x = 100
  575. rcs_strength_y = 100
  576. rcs_wait_bullets = 0
  577. smooth = 6.100000
  578. target_switch_delay = 0
  579. time = 100
  580. type = 0
  581. visible_check = true
  582. wait_bullets = 0
  583.  
  584. [weapons.13.triggerbot]
  585. active = true
  586. arms = false
  587. burst = true
  588. chest = true
  589. delay = 0
  590. feets = false
  591. hands = false
  592. head = true
  593. key = 6
  594. legs = false
  595. neck = true
  596. stomach = true
  597. trigger_aim = true
  598. trigger_aim_head_only = true
  599. trigger_at_jumping_target = true
  600. trigger_in_jump = false
  601. unzoomed = true
  602. visible_check = true
  603.  
  604. #Scout
  605. [weapons.40.aimbot]
  606. active = true
  607. aim_at_jumping_target = true
  608. aim_in_jump = false
  609. bone = 7
  610. delay = 0
  611. fov = 1.000000
  612. fov_distance_based = true
  613. hitbox = 1
  614. key = 1
  615. rcs = true
  616. rcs_standalone = false
  617. rcs_standalone_smooth = 7.000000
  618. rcs_strength_x = 100
  619. rcs_strength_y = 100
  620. rcs_wait_bullets = 1
  621. smooth = 3.800000
  622. target_switch_delay = 0
  623. time = 250
  624. type = 0
  625. visible_check = true
  626. wait_bullets = 0
  627.  
  628. [weapons.40.triggerbot]
  629. active = true
  630. arms = false
  631. burst = true
  632. chest = true
  633. delay = 0
  634. feets = false
  635. hands = false
  636. head = true
  637. key = 6
  638. legs = false
  639. neck = true
  640. stomach = true
  641. trigger_aim = true
  642. trigger_aim_head_only = true
  643. trigger_at_jumping_target = true
  644. trigger_in_jump = false
  645. unzoomed = true
  646. visible_check = true
  647.  
  648. #AWP
  649. [weapons.9.aimbot]
  650. active = true
  651. aim_at_jumping_target = true
  652. aim_in_jump = false
  653. bone = 7
  654. delay = 0
  655. fov = 2.000000
  656. fov_distance_based = true
  657. hitbox = 4
  658. key = 1
  659. rcs = true
  660. rcs_standalone = false
  661. rcs_standalone_smooth = 7.000000
  662. rcs_strength_x = 100
  663. rcs_strength_y = 100
  664. rcs_wait_bullets = 1
  665. smooth = 3.500000
  666. target_switch_delay = 0
  667. time = 150
  668. type = 0
  669. visible_check = true
  670. wait_bullets = 0
  671.  
  672. [weapons.9.triggerbot]
  673. active = true
  674. arms = false
  675. burst = true
  676. chest = true
  677. delay = 0
  678. feets = false
  679. hands = false
  680. head = true
  681. key = 6
  682. legs = false
  683. neck = true
  684. stomach = true
  685. trigger_aim = true
  686. trigger_aim_head_only = true
  687. trigger_at_jumping_target = true
  688. trigger_in_jump = false
  689. unzoomed = true
  690. visible_check = true
  691.  
  692. #M4A1
  693. [weapons.16.aimbot]
  694. active = true
  695. aim_at_jumping_target = true
  696. aim_in_jump = false
  697. bone = 7
  698. delay = 15
  699. fov = 0.700000
  700. fov_distance_based = true
  701. hitbox = 1
  702. key = 1
  703. rcs = true
  704. rcs_standalone = false
  705. rcs_standalone_smooth = 7.000000
  706. rcs_strength_x = 100
  707. rcs_strength_y = 100
  708. rcs_wait_bullets = 1
  709. smooth = 7.500000
  710. target_switch_delay = 0
  711. time = 70
  712. type = 0
  713. visible_check = true
  714. wait_bullets = 0
  715.  
  716. [weapons.16.triggerbot]
  717. active = true
  718. arms = false
  719. burst = true
  720. chest = true
  721. delay = 0
  722. feets = false
  723. hands = false
  724. head = true
  725. key = 6
  726. legs = false
  727. neck = true
  728. stomach = true
  729. trigger_aim = true
  730. trigger_aim_head_only = true
  731. trigger_at_jumping_target = true
  732. trigger_in_jump = false
  733. unzoomed = true
  734. visible_check = true
  735.  
  736. #M4A1-S
  737. [weapons.60.aimbot]
  738. active = true
  739. aim_at_jumping_target = true
  740. aim_in_jump = false
  741. bone = 7
  742. delay = 15
  743. fov = 0.600000
  744. fov_distance_based = true
  745. hitbox = 1
  746. key = 1
  747. rcs = true
  748. rcs_standalone = false
  749. rcs_standalone_smooth = 7.000000
  750. rcs_strength_x = 100
  751. rcs_strength_y = 100
  752. rcs_wait_bullets = 1
  753. smooth = 8.000000
  754. target_switch_delay = 0
  755. time = 70
  756. type = 0
  757. visible_check = true
  758. wait_bullets = 0
  759.  
  760. [weapons.60.triggerbot]
  761. active = true
  762. arms = false
  763. burst = true
  764. chest = true
  765. delay = 0
  766. feets = false
  767. hands = false
  768. head = true
  769. key = 6
  770. legs = false
  771. neck = true
  772. stomach = true
  773. trigger_aim = true
  774. trigger_aim_head_only = true
  775. trigger_at_jumping_target = true
  776. trigger_in_jump = false
  777. unzoomed = true
  778. visible_check = true
  779.  
  780. #AK-47
  781. [weapons.7.aimbot]
  782. active = true
  783. aim_at_jumping_target = true
  784. aim_in_jump = false
  785. bone = 7
  786. delay = 15
  787. fov = 0.700000
  788. fov_distance_based = true
  789. hitbox = 1
  790. key = 1
  791. rcs = true
  792. rcs_standalone = false
  793. rcs_standalone_smooth = 7.000000
  794. rcs_strength_x = 100
  795. rcs_strength_y = 100
  796. rcs_wait_bullets = 1
  797. smooth = 7.500000
  798. target_switch_delay = 0
  799. time = 70
  800. type = 0
  801. visible_check = true
  802. wait_bullets = 0
  803.  
  804. [weapons.7.triggerbot]
  805. active = true
  806. arms = false
  807. burst = true
  808. chest = true
  809. delay = 0
  810. feets = false
  811. hands = false
  812. head = true
  813. key = 6
  814. legs = false
  815. neck = true
  816. stomach = true
  817. trigger_aim = true
  818. trigger_aim_head_only = true
  819. trigger_at_jumping_target = true
  820. trigger_in_jump = false
  821. unzoomed = true
  822. visible_check = true
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