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- [colors.c4]
- a = 225
- b = 0
- g = 0
- r = 255
- [colors.ct.defusing]
- a = 225
- b = 255
- g = 0
- r = 255
- [colors.ct.defusing_with_kit]
- a = 225
- b = 0
- g = 128
- r = 255
- [colors.ct.invisible]
- a = 170
- b = 255
- g = 176
- r = 0
- [colors.ct.visible]
- a = 170
- b = 0
- g = 255
- r = 0
- [colors.grenades]
- a = 225
- b = 44
- g = 48
- r = 211
- [colors.t.invisible]
- a = 170
- b = 0
- g = 0
- r = 255
- [colors.t.visible]
- a = 210
- b = 0
- g = 255
- r = 255
- [colors.weapons]
- a = 170
- b = 255
- g = 0
- r = 0
- [glow]
- c4 = true
- defusing = true
- grenades = false
- health = false
- players = true
- toggle_key = 120
- visible_check = true
- weapons = false
- [misc]
- panic_key = 35
- reload_key = 45
- shutdown_key = 119
- silent_load = false
- sound_esp = true
- sound_esp_always = false
- sound_esp_key = 5
- sound_esp_toggle_key = 118
- sound_esp_volume = 60
- [weapons.default.aimbot]
- active = false
- aim_at_jumping_target = true
- aim_in_jump = false
- bone = 7
- delay = 0
- fov = 2.500000
- fov_distance_based = true
- hitbox = 1
- key = 1
- rcs = false
- rcs_standalone = false
- rcs_standalone_smooth = 7.000000
- rcs_strength_x = 100
- rcs_strength_y = 100
- rcs_wait_bullets = 1
- smooth = 5.500000
- target_switch_delay = 0
- time = 0
- type = 0
- visible_check = true
- wait_bullets = 0
- [weapons.default.triggerbot]
- active = false
- arms = false
- burst = true
- chest = true
- delay = 0
- feets = false
- hands = false
- head = true
- key = 6
- legs = false
- neck = true
- stomach = true
- trigger_aim = true
- trigger_aim_head_only = true
- trigger_at_jumping_target = true
- trigger_in_jump = false
- unzoomed = true
- visible_check = true
- #Deagle
- [weapons.1.aimbot]
- active = true
- aim_at_jumping_target = true
- aim_in_jump = false
- bone = 7
- delay = 10
- fov = 0.500000
- fov_distance_based = true
- hitbox = 1
- key = 1
- rcs = false
- rcs_standalone = false
- rcs_standalone_smooth = 7.000000
- rcs_strength_x = 100
- rcs_strength_y = 100
- rcs_wait_bullets = 0
- smooth = 5.600000
- target_switch_delay = 0
- time = 0
- type = 0
- visible_check = true
- wait_bullets = 0
- [weapons.1.triggerbot]
- active = true
- arms = false
- burst = true
- chest = true
- delay = 0
- feets = false
- hands = false
- head = true
- key = 6
- legs = false
- neck = true
- stomach = true
- trigger_aim = true
- trigger_aim_head_only = true
- trigger_at_jumping_target = true
- trigger_in_jump = false
- unzoomed = true
- visible_check = true
- #USP-S
- [weapons.61.aimbot]
- active = true
- aim_at_jumping_target = true
- aim_in_jump = false
- bone = 7
- delay = 15
- fov = 0.600000
- fov_distance_based = true
- hitbox = 1
- key = 1
- rcs = true
- rcs_standalone = false
- rcs_standalone_smooth = 7.000000
- rcs_strength_x = 100
- rcs_strength_y = 100
- rcs_wait_bullets = 1
- smooth = 5.500000
- target_switch_delay = 0
- time = 0
- type = 0
- visible_check = true
- wait_bullets = 0
- [weapons.61.triggerbot]
- active = true
- arms = false
- burst = true
- chest = true
- delay = 0
- feets = false
- hands = false
- head = true
- key = 6
- legs = false
- neck = true
- stomach = true
- trigger_aim = true
- trigger_aim_head_only = true
- trigger_at_jumping_target = true
- trigger_in_jump = false
- unzoomed = true
- visible_check = true
- #Glock
- [weapons.4.aimbot]
- active = true
- aim_at_jumping_target = true
- aim_in_jump = false
- bone = 7
- delay = 15
- fov = 0.600000
- fov_distance_based = true
- hitbox = 1
- key = 1
- rcs = false
- rcs_standalone = false
- rcs_standalone_smooth = 7.000000
- rcs_strength_x = 100
- rcs_strength_y = 100
- rcs_wait_bullets = 0
- smooth = 4.500000
- target_switch_delay = 0
- time = 0
- type = 0
- visible_check = true
- wait_bullets = 0
- [weapons.4.triggerbot]
- active = true
- arms = false
- burst = true
- chest = true
- delay = 0
- feets = false
- hands = false
- head = true
- key = 6
- legs = false
- neck = true
- stomach = true
- trigger_aim = true
- trigger_aim_head_only = true
- trigger_at_jumping_target = true
- trigger_in_jump = false
- unzoomed = true
- visible_check = true
- #P2000
- [weapons.32.aimbot]
- active = true
- aim_at_jumping_target = true
- aim_in_jump = false
- bone = 7
- delay = 15
- fov = 0.600000
- fov_distance_based = true
- hitbox = 1
- key = 1
- rcs = false
- rcs_standalone = false
- rcs_standalone_smooth = 7.000000
- rcs_strength_x = 100
- rcs_strength_y = 100
- rcs_wait_bullets = 1
- smooth = 5.500000
- target_switch_delay = 0
- time = 0
- type = 0
- visible_check = true
- wait_bullets = 0
- [weapons.32.triggerbot]
- active = true
- arms = false
- burst = true
- chest = true
- delay = 0
- feets = false
- hands = false
- head = true
- key = 6
- legs = false
- neck = true
- stomach = true
- trigger_aim = true
- trigger_aim_head_only = true
- trigger_at_jumping_target = true
- trigger_in_jump = false
- unzoomed = true
- visible_check = true
- #P250
- [weapons.36.aimbot]
- active = true
- aim_at_jumping_target = true
- aim_in_jump = false
- bone = 7
- delay = 15
- fov = 0.600000
- fov_distance_based = true
- hitbox = 1
- key = 1
- rcs = true
- rcs_standalone = false
- rcs_standalone_smooth = 7.000000
- rcs_strength_x = 100
- rcs_strength_y = 100
- rcs_wait_bullets = 1
- smooth = 4.500000
- target_switch_delay = 0
- time = 0
- type = 0
- visible_check = true
- wait_bullets = 0
- [weapons.36.triggerbot]
- active = true
- arms = false
- burst = true
- chest = true
- delay = 0
- feets = false
- hands = false
- head = true
- key = 6
- legs = false
- neck = true
- stomach = true
- trigger_aim = true
- trigger_aim_head_only = true
- trigger_at_jumping_target = true
- trigger_in_jump = false
- unzoomed = true
- visible_check = true
- #Five 7
- [weapons.3.aimbot]
- active = true
- aim_at_jumping_target = true
- aim_in_jump = false
- bone = 7
- delay = 15
- fov = 0.500000
- fov_distance_based = true
- hitbox = 1
- key = 1
- rcs = false
- rcs_standalone = false
- rcs_standalone_smooth = 7.000000
- rcs_strength_x = 100
- rcs_strength_y = 100
- rcs_wait_bullets = 1
- smooth = 5.500000
- target_switch_delay = 0
- time = 0
- type = 0
- visible_check = true
- wait_bullets = 0
- [weapons.3.triggerbot]
- active = true
- arms = false
- burst = true
- chest = true
- delay = 0
- feets = false
- hands = false
- head = true
- key = 6
- legs = false
- neck = true
- stomach = true
- trigger_aim = true
- trigger_aim_head_only = true
- trigger_at_jumping_target = true
- trigger_in_jump = false
- unzoomed = true
- visible_check = true
- #MP-7
- [weapons.33.aimbot]
- active = true
- aim_at_jumping_target = true
- aim_in_jump = false
- bone = 7
- delay = 10
- fov = 0.800000
- fov_distance_based = true
- hitbox = 1
- key = 1
- rcs = true
- rcs_standalone = false
- rcs_standalone_smooth = 7.000000
- rcs_strength_x = 100
- rcs_strength_y = 100
- rcs_wait_bullets = 0
- smooth = 6.500000
- target_switch_delay = 0
- time = 150
- type = 0
- visible_check = true
- wait_bullets = 0
- [weapons.33.triggerbot]
- active = true
- arms = false
- burst = true
- chest = true
- delay = 0
- feets = false
- hands = false
- head = true
- key = 6
- legs = false
- neck = true
- stomach = true
- trigger_aim = true
- trigger_aim_head_only = true
- trigger_at_jumping_target = true
- trigger_in_jump = false
- unzoomed = true
- visible_check = true
- #UMP-45
- [weapons.24.aimbot]
- active = true
- aim_at_jumping_target = true
- aim_in_jump = false
- bone = 7
- delay = 10
- fov = 0.700000
- fov_distance_based = true
- hitbox = 1
- key = 1
- rcs = true
- rcs_standalone = false
- rcs_standalone_smooth = 7.000000
- rcs_strength_x = 100
- rcs_strength_y = 100
- rcs_wait_bullets = 0
- smooth = 6.000000
- target_switch_delay = 0
- time = 150
- type = 0
- visible_check = true
- wait_bullets = 0
- [weapons.24.triggerbot]
- active = true
- arms = false
- burst = true
- chest = true
- delay = 0
- feets = false
- hands = false
- head = true
- key = 6
- legs = false
- neck = true
- stomach = true
- trigger_aim = true
- trigger_aim_head_only = true
- trigger_at_jumping_target = true
- trigger_in_jump = false
- unzoomed = true
- visible_check = true
- #P90
- [weapons.19.aimbot]
- active = true
- aim_at_jumping_target = true
- aim_in_jump = false
- bone = 7
- delay = 10
- fov = 0.400000
- fov_distance_based = true
- hitbox = 1
- key = 1
- rcs = true
- rcs_standalone = false
- rcs_standalone_smooth = 7.000000
- rcs_strength_x = 100
- rcs_strength_y = 100
- rcs_wait_bullets = 0
- smooth = 6.300000
- target_switch_delay = 0
- time = 150
- type = 0
- visible_check = true
- wait_bullets = 0
- [weapons.19.triggerbot]
- active = true
- arms = false
- burst = true
- chest = true
- delay = 0
- feets = false
- hands = false
- head = true
- key = 6
- legs = false
- neck = true
- stomach = true
- trigger_aim = true
- trigger_aim_head_only = true
- trigger_at_jumping_target = true
- trigger_in_jump = false
- unzoomed = true
- visible_check = true
- #Famas
- [weapons.10.aimbot]
- active = true
- aim_at_jumping_target = true
- aim_in_jump = false
- bone = 7
- delay = 15
- fov = 0.600000
- fov_distance_based = true
- hitbox = 1
- key = 1
- rcs = true
- rcs_standalone = false
- rcs_standalone_smooth = 7.000000
- rcs_strength_x = 100
- rcs_strength_y = 100
- rcs_wait_bullets = 0
- smooth = 7.000000
- target_switch_delay = 0
- time = 100
- type = 0
- visible_check = true
- wait_bullets = 0
- [weapons.10.triggerbot]
- active = true
- arms = false
- burst = true
- chest = true
- delay = 0
- feets = false
- hands = false
- head = true
- key = 6
- legs = false
- neck = true
- stomach = true
- trigger_aim = true
- trigger_aim_head_only = true
- trigger_at_jumping_target = true
- trigger_in_jump = false
- unzoomed = true
- visible_check = true
- #Galil
- [weapons.13.aimbot]
- active = true
- aim_at_jumping_target = true
- aim_in_jump = false
- bone = 7
- delay = 8
- fov = 0.400000
- fov_distance_based = true
- hitbox = 1
- key = 1
- rcs = true
- rcs_standalone = false
- rcs_standalone_smooth = 7.000000
- rcs_strength_x = 100
- rcs_strength_y = 100
- rcs_wait_bullets = 0
- smooth = 6.100000
- target_switch_delay = 0
- time = 100
- type = 0
- visible_check = true
- wait_bullets = 0
- [weapons.13.triggerbot]
- active = true
- arms = false
- burst = true
- chest = true
- delay = 0
- feets = false
- hands = false
- head = true
- key = 6
- legs = false
- neck = true
- stomach = true
- trigger_aim = true
- trigger_aim_head_only = true
- trigger_at_jumping_target = true
- trigger_in_jump = false
- unzoomed = true
- visible_check = true
- #Scout
- [weapons.40.aimbot]
- active = true
- aim_at_jumping_target = true
- aim_in_jump = false
- bone = 7
- delay = 0
- fov = 1.000000
- fov_distance_based = true
- hitbox = 1
- key = 1
- rcs = true
- rcs_standalone = false
- rcs_standalone_smooth = 7.000000
- rcs_strength_x = 100
- rcs_strength_y = 100
- rcs_wait_bullets = 1
- smooth = 3.800000
- target_switch_delay = 0
- time = 250
- type = 0
- visible_check = true
- wait_bullets = 0
- [weapons.40.triggerbot]
- active = true
- arms = false
- burst = true
- chest = true
- delay = 0
- feets = false
- hands = false
- head = true
- key = 6
- legs = false
- neck = true
- stomach = true
- trigger_aim = true
- trigger_aim_head_only = true
- trigger_at_jumping_target = true
- trigger_in_jump = false
- unzoomed = true
- visible_check = true
- #AWP
- [weapons.9.aimbot]
- active = true
- aim_at_jumping_target = true
- aim_in_jump = false
- bone = 7
- delay = 0
- fov = 2.000000
- fov_distance_based = true
- hitbox = 4
- key = 1
- rcs = true
- rcs_standalone = false
- rcs_standalone_smooth = 7.000000
- rcs_strength_x = 100
- rcs_strength_y = 100
- rcs_wait_bullets = 1
- smooth = 3.500000
- target_switch_delay = 0
- time = 150
- type = 0
- visible_check = true
- wait_bullets = 0
- [weapons.9.triggerbot]
- active = true
- arms = false
- burst = true
- chest = true
- delay = 0
- feets = false
- hands = false
- head = true
- key = 6
- legs = false
- neck = true
- stomach = true
- trigger_aim = true
- trigger_aim_head_only = true
- trigger_at_jumping_target = true
- trigger_in_jump = false
- unzoomed = true
- visible_check = true
- #M4A1
- [weapons.16.aimbot]
- active = true
- aim_at_jumping_target = true
- aim_in_jump = false
- bone = 7
- delay = 15
- fov = 0.700000
- fov_distance_based = true
- hitbox = 1
- key = 1
- rcs = true
- rcs_standalone = false
- rcs_standalone_smooth = 7.000000
- rcs_strength_x = 100
- rcs_strength_y = 100
- rcs_wait_bullets = 1
- smooth = 7.500000
- target_switch_delay = 0
- time = 70
- type = 0
- visible_check = true
- wait_bullets = 0
- [weapons.16.triggerbot]
- active = true
- arms = false
- burst = true
- chest = true
- delay = 0
- feets = false
- hands = false
- head = true
- key = 6
- legs = false
- neck = true
- stomach = true
- trigger_aim = true
- trigger_aim_head_only = true
- trigger_at_jumping_target = true
- trigger_in_jump = false
- unzoomed = true
- visible_check = true
- #M4A1-S
- [weapons.60.aimbot]
- active = true
- aim_at_jumping_target = true
- aim_in_jump = false
- bone = 7
- delay = 15
- fov = 0.600000
- fov_distance_based = true
- hitbox = 1
- key = 1
- rcs = true
- rcs_standalone = false
- rcs_standalone_smooth = 7.000000
- rcs_strength_x = 100
- rcs_strength_y = 100
- rcs_wait_bullets = 1
- smooth = 8.000000
- target_switch_delay = 0
- time = 70
- type = 0
- visible_check = true
- wait_bullets = 0
- [weapons.60.triggerbot]
- active = true
- arms = false
- burst = true
- chest = true
- delay = 0
- feets = false
- hands = false
- head = true
- key = 6
- legs = false
- neck = true
- stomach = true
- trigger_aim = true
- trigger_aim_head_only = true
- trigger_at_jumping_target = true
- trigger_in_jump = false
- unzoomed = true
- visible_check = true
- #AK-47
- [weapons.7.aimbot]
- active = true
- aim_at_jumping_target = true
- aim_in_jump = false
- bone = 7
- delay = 15
- fov = 0.700000
- fov_distance_based = true
- hitbox = 1
- key = 1
- rcs = true
- rcs_standalone = false
- rcs_standalone_smooth = 7.000000
- rcs_strength_x = 100
- rcs_strength_y = 100
- rcs_wait_bullets = 1
- smooth = 7.500000
- target_switch_delay = 0
- time = 70
- type = 0
- visible_check = true
- wait_bullets = 0
- [weapons.7.triggerbot]
- active = true
- arms = false
- burst = true
- chest = true
- delay = 0
- feets = false
- hands = false
- head = true
- key = 6
- legs = false
- neck = true
- stomach = true
- trigger_aim = true
- trigger_aim_head_only = true
- trigger_at_jumping_target = true
- trigger_in_jump = false
- unzoomed = true
- visible_check = true
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