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Neopixel test

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Aug 14th, 2019
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  1. #include <FastLED.h>
  2.  
  3. #define LED_PIN 3
  4. #define NUM_LEDS 50
  5. #define BRIGHTNESS 2.25
  6. #define LED_TYPE WS2811
  7. #define COLOR_ORDER GRB
  8. CRGB leds[NUM_LEDS];
  9.  
  10. #define UPDATES_PER_SECOND 100
  11.  
  12. // This example shows several ways to set up and use 'palettes' of colors
  13. // with FastLED.
  14. //
  15. // These compact palettes provide an easy way to re-colorize your
  16. // animation on the fly, quickly, easily, and with low overhead.
  17. //
  18. // USING palettes is MUCH simpler in practice than in theory, so first just
  19. // run this sketch, and watch the pretty lights as you then read through
  20. // the code. Although this sketch has eight (or more) different color schemes,
  21. // the entire sketch compiles down to about 6.5K on AVR.
  22. //
  23. // FastLED provides a few pre-configured color palettes, and makes it
  24. // extremely easy to make up your own color schemes with palettes.
  25. //
  26. // Some notes on the more abstract 'theory and practice' of
  27. // FastLED compact palettes are at the bottom of this file.
  28.  
  29.  
  30.  
  31. CRGBPalette16 currentPalette;
  32. TBlendType currentBlending;
  33.  
  34. extern CRGBPalette16 myRedWhiteBluePalette;
  35. extern const TProgmemPalette16 myRedWhiteBluePalette_p PROGMEM;
  36.  
  37.  
  38. void setup() {
  39. delay( 3000 ); // power-up safety delay
  40. FastLED.addLeds<LED_TYPE, LED_PIN, COLOR_ORDER>(leds, NUM_LEDS).setCorrection( TypicalLEDStrip );
  41. FastLED.setBrightness( BRIGHTNESS );
  42.  
  43. currentPalette = RainbowColors_p;
  44. currentBlending = LINEARBLEND;
  45. }
  46.  
  47.  
  48. void loop()
  49. {
  50. ChangePalettePeriodically();
  51.  
  52. static uint8_t startIndex = 0;
  53. startIndex = startIndex + 1; /* motion speed */
  54.  
  55. FillLEDsFromPaletteColors( startIndex);
  56.  
  57. FastLED.show();
  58. FastLED.delay(1000 / UPDATES_PER_SECOND);
  59. }
  60.  
  61. void FillLEDsFromPaletteColors( uint8_t colorIndex)
  62. {
  63. uint8_t brightness = 255;
  64.  
  65. for( int i = 0; i < NUM_LEDS; i++) {
  66. leds[i] = ColorFromPalette( currentPalette, colorIndex, brightness, currentBlending);
  67. colorIndex += 3;
  68. }
  69. }
  70.  
  71.  
  72. // There are several different palettes of colors demonstrated here.
  73. //
  74. // FastLED provides several 'preset' palettes: RainbowColors_p, RainbowStripeColors_p,
  75. // OceanColors_p, CloudColors_p, LavaColors_p, ForestColors_p, and PartyColors_p.
  76. //
  77. // Additionally, you can manually define your own color palettes, or you can write
  78. // code that creates color palettes on the fly. All are shown here.
  79.  
  80. void ChangePalettePeriodically()
  81. {
  82. uint8_t secondHand = (millis() / 1000) % 60;
  83. static uint8_t lastSecond = 99;
  84.  
  85. if( lastSecond != secondHand) {
  86. lastSecond = secondHand;
  87. if( secondHand == 0) { currentPalette = RainbowColors_p; currentBlending = LINEARBLEND; }
  88. if( secondHand == 10) { currentPalette = RainbowStripeColors_p; currentBlending = NOBLEND; }
  89. if( secondHand == 15) { currentPalette = RainbowStripeColors_p; currentBlending = LINEARBLEND; }
  90. if( secondHand == 20) { SetupPurpleAndGreenPalette(); currentBlending = LINEARBLEND; }
  91. if( secondHand == 25) { SetupTotallyRandomPalette(); currentBlending = LINEARBLEND; }
  92. if( secondHand == 30) { SetupBlackAndWhiteStripedPalette(); currentBlending = NOBLEND; }
  93. if( secondHand == 35) { SetupBlackAndWhiteStripedPalette(); currentBlending = LINEARBLEND; }
  94. if( secondHand == 40) { currentPalette = CloudColors_p; currentBlending = LINEARBLEND; }
  95. if( secondHand == 45) { currentPalette = PartyColors_p; currentBlending = LINEARBLEND; }
  96. if( secondHand == 50) { currentPalette = myRedWhiteBluePalette_p; currentBlending = NOBLEND; }
  97. if( secondHand == 55) { currentPalette = myRedWhiteBluePalette_p; currentBlending = LINEARBLEND; }
  98. }
  99. }
  100.  
  101. // This function fills the palette with totally random colors.
  102. void SetupTotallyRandomPalette()
  103. {
  104. for( int i = 0; i < 16; i++) {
  105. currentPalette[i] = CHSV( random8(), 255, random8());
  106. }
  107. }
  108.  
  109. // This function sets up a palette of black and white stripes,
  110. // using code. Since the palette is effectively an array of
  111. // sixteen CRGB colors, the various fill_* functions can be used
  112. // to set them up.
  113. void SetupBlackAndWhiteStripedPalette()
  114. {
  115. // 'black out' all 16 palette entries...
  116. fill_solid( currentPalette, 16, CRGB::Black);
  117. // and set every fourth one to white.
  118. currentPalette[0] = CRGB::White;
  119. currentPalette[4] = CRGB::White;
  120. currentPalette[8] = CRGB::White;
  121. currentPalette[12] = CRGB::White;
  122.  
  123. }
  124.  
  125. // This function sets up a palette of purple and green stripes.
  126. void SetupPurpleAndGreenPalette()
  127. {
  128. CRGB purple = CHSV( HUE_PURPLE, 255, 255);
  129. CRGB green = CHSV( HUE_GREEN, 255, 255);
  130. CRGB black = CRGB::Black;
  131.  
  132. currentPalette = CRGBPalette16(
  133. green, green, black, black,
  134. purple, purple, black, black,
  135. green, green, black, black,
  136. purple, purple, black, black );
  137. }
  138.  
  139.  
  140. // This example shows how to set up a static color palette
  141. // which is stored in PROGMEM (flash), which is almost always more
  142. // plentiful than RAM. A static PROGMEM palette like this
  143. // takes up 64 bytes of flash.
  144. const TProgmemPalette16 myRedWhiteBluePalette_p PROGMEM =
  145. {
  146. CRGB::Red,
  147. CRGB::Gray, // 'white' is too bright compared to red and blue
  148. CRGB::Blue,
  149. CRGB::Black,
  150.  
  151. CRGB::Red,
  152. CRGB::Gray,
  153. CRGB::Blue,
  154. CRGB::Black,
  155.  
  156. CRGB::Red,
  157. CRGB::Red,
  158. CRGB::Gray,
  159. CRGB::Gray,
  160. CRGB::Blue,
  161. CRGB::Blue,
  162. CRGB::Black,
  163. CRGB::Black
  164. };
  165.  
  166.  
  167.  
  168. // Additionl notes on FastLED compact palettes:
  169. //
  170. // Normally, in computer graphics, the palette (or "color lookup table")
  171. // has 256 entries, each containing a specific 24-bit RGB color. You can then
  172. // index into the color palette using a simple 8-bit (one byte) value.
  173. // A 256-entry color palette takes up 768 bytes of RAM, which on Arduino
  174. // is quite possibly "too many" bytes.
  175. //
  176. // FastLED does offer traditional 256-element palettes, for setups that
  177. // can afford the 768-byte cost in RAM.
  178. //
  179. // However, FastLED also offers a compact alternative. FastLED offers
  180. // palettes that store 16 distinct entries, but can be accessed AS IF
  181. // they actually have 256 entries; this is accomplished by interpolating
  182. // between the 16 explicit entries to create fifteen intermediate palette
  183. // entries between each pair.
  184. //
  185. // So for example, if you set the first two explicit entries of a compact
  186. // palette to Green (0,255,0) and Blue (0,0,255), and then retrieved
  187. // the first sixteen entries from the virtual palette (of 256), you'd get
  188. // Green, followed by a smooth gradient from green-to-blue, and then Blue.
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