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char_item.cpp

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Jun 15th, 2025
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  1. #include "stdafx.h"
  2.  
  3. #include <stack>
  4.  
  5. #include "utils.h"
  6. #include "config.h"
  7. #include "char.h"
  8. #include "char_manager.h"
  9. #include "item_manager.h"
  10. #include "desc.h"
  11. #include "desc_client.h"
  12. #include "desc_manager.h"
  13. #include "packet.h"
  14. #include "affect.h"
  15. #include "skill.h"
  16. #include "start_position.h"
  17. #include "mob_manager.h"
  18. #include "db.h"
  19. #include "log.h"
  20. #include "vector.h"
  21. #include "buffer_manager.h"
  22. #include "questmanager.h"
  23. #include "fishing.h"
  24. #include "party.h"
  25. #include "dungeon.h"
  26. #include "refine.h"
  27. #include "unique_item.h"
  28. #include "war_map.h"
  29. #include "xmas_event.h"
  30. #include "marriage.h"
  31. #include "monarch.h"
  32. #include "polymorph.h"
  33. #include "blend_item.h"
  34. #include "castle.h"
  35. #include "BattleArena.h"
  36. #include "arena.h"
  37. #include "dev_log.h"
  38. #include "pcbang.h"
  39. #include "threeway_war.h"
  40.  
  41. #include "safebox.h"
  42. #include "shop.h"
  43.  
  44. #include "../../common/VnumHelper.h"
  45. #include "DragonSoul.h"
  46. #include "buff_on_attributes.h"
  47. #include "belt_inventory_helper.h"
  48. #include "../../common/service.h"
  49. //auction_temp
  50. #ifdef __AUCTION__
  51. #include "auction_manager.h"
  52. #endif
  53.  
  54.  
  55. #ifdef ENABLE_SWITCHBOT
  56. #include "switchbot.h"
  57. #endif
  58.  
  59. const int ITEM_BROKEN_METIN_VNUM = 28960;
  60.  
  61. // CHANGE_ITEM_ATTRIBUTES
  62. const DWORD CHARACTER::msc_dwDefaultChangeItemAttrCycle = 10;
  63. const char CHARACTER::msc_szLastChangeItemAttrFlag[] = "Item.LastChangeItemAttr";
  64. const char CHARACTER::msc_szChangeItemAttrCycleFlag[] = "change_itemattr_cycle";
  65. // END_OF_CHANGE_ITEM_ATTRIBUTES
  66. const BYTE g_aBuffOnAttrPoints[] = { POINT_ENERGY, POINT_COSTUME_ATTR_BONUS };
  67.  
  68. struct FFindStone
  69. {
  70. std::map<DWORD, LPCHARACTER> m_mapStone;
  71.  
  72. void operator()(LPENTITY pEnt)
  73. {
  74. if (pEnt->IsType(ENTITY_CHARACTER) == true)
  75. {
  76. LPCHARACTER pChar = (LPCHARACTER)pEnt;
  77.  
  78. if (pChar->IsStone() == true)
  79. {
  80. m_mapStone[(DWORD)pChar->GetVID()] = pChar;
  81. }
  82. }
  83. }
  84. };
  85.  
  86.  
  87. //귀환부, 귀환기억부, 결혼반지
  88. static bool IS_SUMMON_ITEM(int vnum)
  89. {
  90. switch (vnum)
  91. {
  92. case 22000:
  93. case 22010:
  94. case 22011:
  95. case 22020:
  96. case ITEM_MARRIAGE_RING:
  97. return true;
  98. }
  99.  
  100. return false;
  101. }
  102.  
  103. static bool IS_MONKEY_DUNGEON(int map_index)
  104. {
  105. switch (map_index)
  106. {
  107. case 5:
  108. case 25:
  109. case 45:
  110. case 108:
  111. case 109:
  112. return true;;
  113. }
  114.  
  115. return false;
  116. }
  117.  
  118. bool IS_SUMMONABLE_ZONE(int map_index)
  119. {
  120. // 몽키던전
  121. if (IS_MONKEY_DUNGEON(map_index))
  122. return false;
  123. // 성
  124. if (IS_CASTLE_MAP(map_index))
  125. return false;
  126.  
  127. switch (map_index)
  128. {
  129. case 66 : // 사귀타워
  130. case 71 : // 거미 던전 2층
  131. case 72 : // 천의 동굴
  132. case 73 : // 천의 동굴 2층
  133. case 193 : // 거미 던전 2-1층
  134. #if 0
  135. case 184 : // 천의 동굴(신수)
  136. case 185 : // 천의 동굴 2층(신수)
  137. case 186 : // 천의 동굴(천조)
  138. case 187 : // 천의 동굴 2층(천조)
  139. case 188 : // 천의 동굴(진노)
  140. case 189 : // 천의 동굴 2층(진노)
  141. #endif
  142. // case 206 : // 아귀동굴
  143. case 216 : // 아귀동굴
  144. case 217 : // 거미 던전 3층
  145. case 208 : // 천의 동굴 (용방)
  146. return false;
  147. }
  148.  
  149. if (CBattleArena::IsBattleArenaMap(map_index)) return false;
  150.  
  151. // 모든 private 맵으론 워프 불가능
  152. if (map_index > 10000) return false;
  153.  
  154. return true;
  155. }
  156.  
  157. bool IS_BOTARYABLE_ZONE(int nMapIndex)
  158. {
  159. if (LC_IsYMIR() == false && LC_IsKorea() == false) return true;
  160.  
  161. switch (nMapIndex)
  162. {
  163. case 1 :
  164. case 3 :
  165. case 21 :
  166. case 23 :
  167. case 41 :
  168. case 43 :
  169. return true;
  170. }
  171.  
  172. return false;
  173. }
  174.  
  175. // item socket 이 프로토타입과 같은지 체크 -- by mhh
  176. static bool FN_check_item_socket(LPITEM item)
  177. {
  178. for (int i = 0; i < ITEM_SOCKET_MAX_NUM; ++i)
  179. {
  180. if (item->GetSocket(i) != item->GetProto()->alSockets[i])
  181. return false;
  182. }
  183.  
  184. return true;
  185. }
  186.  
  187. // item socket 복사 -- by mhh
  188. static void FN_copy_item_socket(LPITEM dest, LPITEM src)
  189. {
  190. for (int i = 0; i < ITEM_SOCKET_MAX_NUM; ++i)
  191. {
  192. dest->SetSocket(i, src->GetSocket(i));
  193. }
  194. }
  195. static bool FN_check_item_sex(LPCHARACTER ch, LPITEM item)
  196. {
  197. // 남자 금지
  198. if (IS_SET(item->GetAntiFlag(), ITEM_ANTIFLAG_MALE))
  199. {
  200. if (SEX_MALE==GET_SEX(ch))
  201. return false;
  202. }
  203. // 여자금지
  204. if (IS_SET(item->GetAntiFlag(), ITEM_ANTIFLAG_FEMALE))
  205. {
  206. if (SEX_FEMALE==GET_SEX(ch))
  207. return false;
  208. }
  209.  
  210. return true;
  211. }
  212.  
  213.  
  214. /////////////////////////////////////////////////////////////////////////////
  215. // ITEM HANDLING
  216. /////////////////////////////////////////////////////////////////////////////
  217. bool CHARACTER::CanHandleItem(bool bSkipCheckRefine, bool bSkipObserver)
  218. {
  219. if (!bSkipObserver)
  220. if (m_bIsObserver)
  221. return false;
  222.  
  223. if (GetMyShop())
  224. return false;
  225.  
  226. if (!bSkipCheckRefine)
  227. if (m_bUnderRefine)
  228. return false;
  229.  
  230. if (IsCubeOpen() || NULL != DragonSoul_RefineWindow_GetOpener())
  231. return false;
  232.  
  233. if (IsWarping())
  234. return false;
  235.  
  236. return true;
  237. }
  238.  
  239. LPITEM CHARACTER::GetInventoryItem(WORD wCell) const
  240. {
  241. return GetItem(TItemPos(INVENTORY, wCell));
  242. }
  243. LPITEM CHARACTER::GetItem(TItemPos Cell) const
  244. {
  245. if (!IsValidItemPosition(Cell))
  246. return NULL;
  247. WORD wCell = Cell.cell;
  248. BYTE window_type = Cell.window_type;
  249. switch (window_type)
  250. {
  251. case INVENTORY:
  252. case EQUIPMENT:
  253. if (wCell >= INVENTORY_AND_EQUIP_SLOT_MAX)
  254. {
  255. sys_err("CHARACTER::GetInventoryItem: invalid item cell %d", wCell);
  256. return NULL;
  257. }
  258. return m_pointsInstant.pItems[wCell];
  259. case DRAGON_SOUL_INVENTORY:
  260. if (wCell >= DRAGON_SOUL_INVENTORY_MAX_NUM)
  261. {
  262. sys_err("CHARACTER::GetInventoryItem: invalid DS item cell %d", wCell);
  263. return NULL;
  264. }
  265. return m_pointsInstant.pDSItems[wCell];
  266.  
  267. #ifdef ENABLE_SWITCHBOT
  268. case SWITCHBOT:
  269. if (wCell >= SWITCHBOT_SLOT_COUNT)
  270. {
  271. sys_err("CHARACTER::GetInventoryItem: invalid switchbot item cell %d", wCell);
  272. return NULL;
  273. }
  274. return m_pointsInstant.pSwitchbotItems[wCell];
  275. #endif
  276.  
  277.  
  278. default:
  279. return NULL;
  280. }
  281. return NULL;
  282. }
  283.  
  284. #ifdef ENABLE_CUSTOM_INVENTORY
  285. LPITEM CHARACTER::GetCustomInventoryItem(BYTE bCategory, WORD wCell) const
  286. {
  287. if(bCategory >= CUSTOM_INVENTORY_CATEGORY_NUM)
  288. return NULL;
  289.  
  290. WORD wCustomStartIndex = CUSTOM_INVENTORY_SLOT_START + (bCategory * CUSTOM_INVENTORY_MAX_NUM);
  291. WORD wRealCell = wCustomStartIndex + wCell;
  292. return GetItem(TItemPos(INVENTORY, wRealCell));
  293. }
  294.  
  295. int CHARACTER::GetEmptyCustomInventory(BYTE bCategory, BYTE size) const
  296. {
  297. if(bCategory >= CUSTOM_INVENTORY_CATEGORY_NUM)
  298. return -1;
  299.  
  300. WORD wCategoryStartIndex = CUSTOM_INVENTORY_SLOT_START + (bCategory * CUSTOM_INVENTORY_MAX_NUM);
  301. WORD wCategoryEndIndex = CUSTOM_INVENTORY_SLOT_START + ((bCategory + 1) * CUSTOM_INVENTORY_MAX_NUM);
  302.  
  303. for (int i = wCategoryStartIndex; i < wCategoryEndIndex; ++i)
  304. if (IsEmptyItemGrid(TItemPos(INVENTORY, i), size))
  305. return i;
  306.  
  307. return -1;
  308. }
  309.  
  310. BYTE CHARACTER::GetInventoryPageByPos(int iCategory, WORD wPos) const
  311. {
  312. if(wPos < INVENTORY_MAX_NUM && iCategory == -1)
  313. return wPos / (INVENTORY_PAGE_SIZE);
  314.  
  315. for(BYTE pageIndex = 0; pageIndex < CUSTOM_INVENTORY_PAGE_COUNT; pageIndex++)
  316. {
  317. WORD wPosStart = CUSTOM_INVENTORY_SLOT_START + (iCategory * CUSTOM_INVENTORY_MAX_NUM);
  318. if(wPos >= (wPosStart + pageIndex * CUSTOM_INVENTORY_PAGE_SIZE) && wPos < (wPosStart + (pageIndex + 1) * CUSTOM_INVENTORY_PAGE_SIZE))
  319. return pageIndex;
  320. }
  321.  
  322. return -1;
  323. }
  324.  
  325. int CHARACTER::GetInventoryTypeByPos(WORD wPos) const
  326. {
  327. if(wPos < INVENTORY_MAX_NUM)
  328. return 0;
  329.  
  330. for(BYTE catIndex = 0; catIndex < CUSTOM_INVENTORY_CATEGORY_NUM; catIndex++)
  331. {
  332. if(wPos >= (CUSTOM_INVENTORY_SLOT_START + catIndex * CUSTOM_INVENTORY_MAX_NUM) && wPos < (CUSTOM_INVENTORY_SLOT_START + (catIndex + 1) * CUSTOM_INVENTORY_MAX_NUM))
  333. return catIndex + 1;
  334. }
  335.  
  336. return -1;
  337. }
  338. #endif
  339.  
  340. #if defined(__BL_ENABLE_PICKUP_ITEM_EFFECT__)
  341. void CHARACTER::SetItem(TItemPos Cell, LPITEM pItem, bool bHighlight)
  342. #else
  343. void CHARACTER::SetItem(TItemPos Cell, LPITEM pItem)
  344. #endif
  345. {
  346. WORD wCell = Cell.cell;
  347. BYTE window_type = Cell.window_type;
  348. if ((unsigned long)((CItem*)pItem) == 0xff || (unsigned long)((CItem*)pItem) == 0xffffffff)
  349. {
  350. sys_err("!!! FATAL ERROR !!! item == 0xff (char: %s cell: %u)", GetName(), wCell);
  351. core_dump();
  352. return;
  353. }
  354.  
  355. if (pItem && pItem->GetOwner())
  356. {
  357. assert(!"GetOwner exist");
  358. return;
  359. }
  360. // 기본 인벤토리
  361. switch(window_type)
  362. {
  363. case INVENTORY:
  364. case EQUIPMENT:
  365. {
  366. if (wCell >= INVENTORY_AND_EQUIP_SLOT_MAX)
  367. {
  368. sys_err("CHARACTER::SetItem: invalid item cell %d", wCell);
  369. return;
  370. }
  371.  
  372. #ifdef ENABLE_CUSTOM_INVENTORY
  373. WORD wCategoryStartIndex = 0;
  374. WORD wCategoryEndIndex = INVENTORY_MAX_NUM;
  375.  
  376. if(Cell.IsCustomInventoryPosition() && Cell.GetCustomInventoryCategory() != -1)
  377. {
  378. wCategoryStartIndex = CUSTOM_INVENTORY_SLOT_START + (Cell.GetCustomInventoryCategory() * CUSTOM_INVENTORY_MAX_NUM);
  379. wCategoryEndIndex = CUSTOM_INVENTORY_SLOT_START + ((Cell.GetCustomInventoryCategory() + 1) * CUSTOM_INVENTORY_MAX_NUM);
  380. }
  381. #endif
  382.  
  383. LPITEM pOld = m_pointsInstant.pItems[wCell];
  384.  
  385. if (pOld)
  386. {
  387. #ifdef ENABLE_CUSTOM_INVENTORY
  388. if (wCell >= wCategoryStartIndex && wCell < wCategoryEndIndex)
  389. #else
  390. if (wCell < INVENTORY_MAX_NUM)
  391. #endif
  392. {
  393. for (int i = 0; i < pOld->GetSize(); ++i)
  394. {
  395. int p = wCell + (i * 5);
  396.  
  397. #ifdef ENABLE_CUSTOM_INVENTORY
  398. if (p >= wCategoryEndIndex)
  399. continue;
  400. #else
  401. if (p >= INVENTORY_MAX_NUM)
  402. continue;
  403. #endif
  404.  
  405. if (m_pointsInstant.pItems[p] && m_pointsInstant.pItems[p] != pOld)
  406. continue;
  407.  
  408. m_pointsInstant.bItemGrid[p] = 0;
  409. }
  410. }
  411. else
  412. m_pointsInstant.bItemGrid[wCell] = 0;
  413. }
  414.  
  415. if (pItem)
  416. {
  417. #ifdef ENABLE_CUSTOM_INVENTORY
  418. if (wCell >= wCategoryStartIndex && wCell < wCategoryEndIndex)
  419. #else
  420. if (wCell < INVENTORY_MAX_NUM)
  421. #endif
  422. {
  423. for (int i = 0; i < pItem->GetSize(); ++i)
  424. {
  425. int p = wCell + (i * 5);
  426.  
  427. #ifdef ENABLE_CUSTOM_INVENTORY
  428. if (p >= wCategoryEndIndex)
  429. continue;
  430. #else
  431. if (p >= INVENTORY_MAX_NUM)
  432. continue;
  433. #endif
  434.  
  435. m_pointsInstant.bItemGrid[p] = wCell + 1;
  436. }
  437. }
  438. else
  439. m_pointsInstant.bItemGrid[wCell] = wCell + 1;
  440. }
  441.  
  442. m_pointsInstant.pItems[wCell] = pItem;
  443. }
  444. break;
  445.  
  446. case DRAGON_SOUL_INVENTORY:
  447. {
  448. LPITEM pOld = m_pointsInstant.pDSItems[wCell];
  449.  
  450. if (pOld)
  451. {
  452. if (wCell < DRAGON_SOUL_INVENTORY_MAX_NUM)
  453. {
  454. for (int i = 0; i < pOld->GetSize(); ++i)
  455. {
  456. int p = wCell + (i * DRAGON_SOUL_BOX_COLUMN_NUM);
  457.  
  458. if (p >= DRAGON_SOUL_INVENTORY_MAX_NUM)
  459. continue;
  460.  
  461. if (m_pointsInstant.pDSItems[p] && m_pointsInstant.pDSItems[p] != pOld)
  462. continue;
  463.  
  464. m_pointsInstant.wDSItemGrid[p] = 0;
  465. }
  466. }
  467. else
  468. m_pointsInstant.wDSItemGrid[wCell] = 0;
  469. }
  470.  
  471. if (pItem)
  472. {
  473. if (wCell >= DRAGON_SOUL_INVENTORY_MAX_NUM)
  474. {
  475. sys_err("CHARACTER::SetItem: invalid DS item cell %d", wCell);
  476. return;
  477. }
  478.  
  479. if (wCell < DRAGON_SOUL_INVENTORY_MAX_NUM)
  480. {
  481. for (int i = 0; i < pItem->GetSize(); ++i)
  482. {
  483. int p = wCell + (i * DRAGON_SOUL_BOX_COLUMN_NUM);
  484.  
  485. if (p >= DRAGON_SOUL_INVENTORY_MAX_NUM)
  486. continue;
  487.  
  488. // wCell + 1 로 하는 것은 빈곳을 체크할 때 같은
  489. // 아이템은 예외처리하기 위함
  490. m_pointsInstant.wDSItemGrid[p] = wCell + 1;
  491. }
  492. }
  493. else
  494. m_pointsInstant.wDSItemGrid[wCell] = wCell + 1;
  495. }
  496.  
  497. m_pointsInstant.pDSItems[wCell] = pItem;
  498. }
  499. break;
  500.  
  501. #ifdef ENABLE_SWITCHBOT
  502. case SWITCHBOT:
  503. {
  504. LPITEM pOld = m_pointsInstant.pSwitchbotItems[wCell];
  505. if (pItem && pOld)
  506. {
  507. return;
  508. }
  509.  
  510. if (wCell >= SWITCHBOT_SLOT_COUNT)
  511. {
  512. sys_err("CHARACTER::SetItem: invalid switchbot item cell %d", wCell);
  513. return;
  514. }
  515.  
  516. if (pItem)
  517. {
  518. CSwitchbotManager::Instance().RegisterItem(GetPlayerID(), pItem->GetID(), wCell);
  519. }
  520. else
  521. {
  522. CSwitchbotManager::Instance().UnregisterItem(GetPlayerID(), wCell);
  523. }
  524.  
  525. m_pointsInstant.pSwitchbotItems[wCell] = pItem;
  526. }
  527. break;
  528. #endif
  529.  
  530.  
  531. default:
  532. sys_err ("Invalid Inventory type %d", window_type);
  533. return;
  534. }
  535.  
  536. if (GetDesc())
  537. {
  538. // 확장 아이템: 서버에서 아이템 플래그 정보를 보낸다
  539. if (pItem)
  540. {
  541. TPacketGCItemSet pack;
  542. pack.header = HEADER_GC_ITEM_SET;
  543. pack.Cell = Cell;
  544.  
  545. pack.count = pItem->GetCount();
  546. pack.vnum = pItem->GetVnum();
  547. pack.flags = pItem->GetFlag();
  548. pack.anti_flags = pItem->GetAntiFlag();
  549. #if defined(__BL_ENABLE_PICKUP_ITEM_EFFECT__)
  550. pack.highlight = bHighlight;
  551. #else
  552. pack.highlight = (Cell.window_type == DRAGON_SOUL_INVENTORY);
  553. #endif
  554.  
  555.  
  556. thecore_memcpy(pack.alSockets, pItem->GetSockets(), sizeof(pack.alSockets));
  557. thecore_memcpy(pack.aAttr, pItem->GetAttributes(), sizeof(pack.aAttr));
  558.  
  559. GetDesc()->Packet(&pack, sizeof(TPacketGCItemSet));
  560. }
  561. else
  562. {
  563. TPacketGCItemDelDeprecated pack;
  564. pack.header = HEADER_GC_ITEM_DEL;
  565. pack.Cell = Cell;
  566. pack.count = 0;
  567. pack.vnum = 0;
  568. memset(pack.alSockets, 0, sizeof(pack.alSockets));
  569. memset(pack.aAttr, 0, sizeof(pack.aAttr));
  570.  
  571. GetDesc()->Packet(&pack, sizeof(TPacketGCItemDelDeprecated));
  572. }
  573. }
  574.  
  575. if (pItem)
  576. {
  577. pItem->SetCell(this, wCell);
  578. switch (window_type)
  579. {
  580. case INVENTORY:
  581. case EQUIPMENT:
  582. #ifdef ENABLE_CUSTOM_INVENTORY
  583. if ((wCell < INVENTORY_MAX_NUM) || (BELT_INVENTORY_SLOT_START <= wCell && BELT_INVENTORY_SLOT_END > wCell) || Cell.IsCustomInventoryPosition())
  584. #else
  585. if ((wCell < INVENTORY_MAX_NUM) || (BELT_INVENTORY_SLOT_START <= wCell && BELT_INVENTORY_SLOT_END > wCell))
  586. #endif
  587. pItem->SetWindow(INVENTORY);
  588. else
  589. pItem->SetWindow(EQUIPMENT);
  590. break;
  591. case DRAGON_SOUL_INVENTORY:
  592. pItem->SetWindow(DRAGON_SOUL_INVENTORY);
  593. break;
  594. #ifdef ENABLE_SWITCHBOT
  595. case SWITCHBOT:
  596. pItem->SetWindow(SWITCHBOT);
  597. break;
  598. #endif
  599. }
  600. }
  601. }
  602.  
  603. LPITEM CHARACTER::GetWear(BYTE bCell) const
  604. {
  605. // > WEAR_MAX_NUM : 용혼석 슬롯들.
  606. if (bCell >= WEAR_MAX_NUM + DRAGON_SOUL_DECK_MAX_NUM * DS_SLOT_MAX)
  607. {
  608. sys_err("CHARACTER::GetWear: invalid wear cell %d", bCell);
  609. return NULL;
  610. }
  611.  
  612. return m_pointsInstant.pItems[INVENTORY_MAX_NUM + bCell];
  613. }
  614.  
  615. void CHARACTER::SetWear(BYTE bCell, LPITEM item)
  616. {
  617. // > WEAR_MAX_NUM : 용혼석 슬롯들.
  618. if (bCell >= WEAR_MAX_NUM + DRAGON_SOUL_DECK_MAX_NUM * DS_SLOT_MAX)
  619. {
  620. sys_err("CHARACTER::SetItem: invalid item cell %d", bCell);
  621. return;
  622. }
  623.  
  624. #if defined(__BL_ENABLE_PICKUP_ITEM_EFFECT__)
  625. SetItem(TItemPos(INVENTORY, INVENTORY_MAX_NUM + bCell), item, false);
  626. #else
  627. SetItem(TItemPos (INVENTORY, INVENTORY_MAX_NUM + bCell), item);
  628. #endif
  629.  
  630. if (!item && bCell == WEAR_WEAPON)
  631. {
  632. // 귀검 사용 시 벗는 것이라면 효과를 없애야 한다.
  633. if (IsAffectFlag(AFF_GWIGUM))
  634. RemoveAffect(SKILL_GWIGEOM);
  635.  
  636. if (IsAffectFlag(AFF_GEOMGYEONG))
  637. RemoveAffect(SKILL_GEOMKYUNG);
  638. }
  639. }
  640.  
  641. void CHARACTER::ClearItem()
  642. {
  643. int i;
  644. LPITEM item;
  645.  
  646. for (i = 0; i < INVENTORY_AND_EQUIP_SLOT_MAX; ++i)
  647. {
  648. if ((item = GetInventoryItem(i)))
  649. {
  650. item->SetSkipSave(true);
  651. ITEM_MANAGER::instance().FlushDelayedSave(item);
  652.  
  653. item->RemoveFromCharacter();
  654. M2_DESTROY_ITEM(item);
  655.  
  656. SyncQuickslot(QUICKSLOT_TYPE_ITEM, i, 255);
  657. }
  658. }
  659. for (i = 0; i < DRAGON_SOUL_INVENTORY_MAX_NUM; ++i)
  660. {
  661. if ((item = GetItem(TItemPos(DRAGON_SOUL_INVENTORY, i))))
  662. {
  663. item->SetSkipSave(true);
  664. ITEM_MANAGER::instance().FlushDelayedSave(item);
  665.  
  666. item->RemoveFromCharacter();
  667. M2_DESTROY_ITEM(item);
  668. }
  669. }
  670.  
  671.  
  672. #ifdef ENABLE_SWITCHBOT
  673. for (i = 0; i < SWITCHBOT_SLOT_COUNT; ++i)
  674. {
  675. if ((item = GetItem(TItemPos(SWITCHBOT, i))))
  676. {
  677. item->SetSkipSave(true);
  678. ITEM_MANAGER::instance().FlushDelayedSave(item);
  679.  
  680. item->RemoveFromCharacter();
  681. M2_DESTROY_ITEM(item);
  682. }
  683. }
  684. #endif
  685. }
  686.  
  687. bool CHARACTER::IsEmptyItemGrid(TItemPos Cell, BYTE bSize, int iExceptionCell) const
  688. {
  689. switch (Cell.window_type)
  690. {
  691. case INVENTORY:
  692. {
  693. #ifdef ENABLE_CUSTOM_INVENTORY
  694. WORD bCell = Cell.cell;
  695.  
  696. WORD wCategoryStartIndex = 0;
  697. WORD wCategoryEndIndex = INVENTORY_MAX_NUM;
  698. BYTE bInventoryPageSize = INVENTORY_PAGE_SIZE;
  699.  
  700. if(Cell.IsCustomInventoryPosition() && Cell.GetCustomInventoryCategory() != -1)
  701. {
  702.  
  703. wCategoryStartIndex = CUSTOM_INVENTORY_SLOT_START + (Cell.GetCustomInventoryCategory() * CUSTOM_INVENTORY_MAX_NUM);
  704. wCategoryEndIndex = CUSTOM_INVENTORY_SLOT_START + ((Cell.GetCustomInventoryCategory() + 1) * CUSTOM_INVENTORY_MAX_NUM);
  705. bInventoryPageSize = CUSTOM_INVENTORY_PAGE_SIZE;
  706. }
  707. #else
  708. WORD bCell = Cell.cell;
  709. #endif
  710.  
  711. ++iExceptionCell;
  712.  
  713. if (Cell.IsBeltInventoryPosition())
  714. {
  715. LPITEM beltItem = GetWear(WEAR_BELT);
  716.  
  717. if (NULL == beltItem)
  718. return false;
  719.  
  720. if (false == CBeltInventoryHelper::IsAvailableCell(bCell - BELT_INVENTORY_SLOT_START, beltItem->GetValue(0)))
  721. return false;
  722.  
  723. if (m_pointsInstant.bItemGrid[bCell])
  724. {
  725. if (m_pointsInstant.bItemGrid[bCell] == iExceptionCell)
  726. return true;
  727.  
  728. return false;
  729. }
  730.  
  731. if (bSize == 1)
  732. return true;
  733.  
  734. }
  735. #ifdef ENABLE_CUSTOM_INVENTORY
  736. else if (bCell >= wCategoryEndIndex)
  737. return false;
  738. #else
  739. else if (bCell >= INVENTORY_MAX_NUM)
  740. return false;
  741. #endif
  742.  
  743. if (m_pointsInstant.bItemGrid[bCell])
  744. {
  745. if (m_pointsInstant.bItemGrid[bCell] == iExceptionCell)
  746. {
  747. if (bSize == 1)
  748. return true;
  749.  
  750. int j = 1;
  751. #ifdef ENABLE_CUSTOM_INVENTORY
  752. BYTE bPage = GetInventoryPageByPos(Cell.GetCustomInventoryCategory(), bCell);
  753. #else
  754. BYTE bPage = bCell / (INVENTORY_MAX_NUM / INVENTORY_PAGE_COUNT);
  755. #endif
  756.  
  757. do
  758. {
  759. #ifdef ENABLE_CUSTOM_INVENTORY
  760. WORD p = bCell + (5 * j);
  761.  
  762. if (p >= wCategoryEndIndex)
  763. return false;
  764.  
  765. if (GetInventoryPageByPos(Cell.GetCustomInventoryCategory(), p) != bPage)
  766. return false;
  767. #else
  768. BYTE p = bCell + (5 * j);
  769.  
  770. if (p >= INVENTORY_MAX_NUM)
  771. return false;
  772.  
  773. if (p / (INVENTORY_MAX_NUM / INVENTORY_PAGE_COUNT) != bPage)
  774. return false;
  775. #endif
  776.  
  777. if (m_pointsInstant.bItemGrid[p])
  778. if (m_pointsInstant.bItemGrid[p] != iExceptionCell)
  779. return false;
  780. }
  781. while (++j < bSize);
  782.  
  783. return true;
  784. }
  785. else
  786. return false;
  787. }
  788. if (1 == bSize)
  789. return true;
  790. else
  791. {
  792. int j = 1;
  793. #ifdef ENABLE_CUSTOM_INVENTORY
  794. BYTE bPage = GetInventoryPageByPos(Cell.GetCustomInventoryCategory(), bCell);
  795. #else
  796. BYTE bPage = bCell / (INVENTORY_PAGE_SIZE);
  797. #endif
  798.  
  799. do
  800. {
  801. #ifdef ENABLE_CUSTOM_INVENTORY
  802. WORD p = bCell + (5 * j);
  803.  
  804. if (p >= wCategoryEndIndex)
  805. return false;
  806.  
  807. if (GetInventoryPageByPos(Cell.GetCustomInventoryCategory(), p) != bPage)
  808. return false;
  809. #else
  810. BYTE p = bCell + (5 * j);
  811.  
  812. if (p >= INVENTORY_MAX_NUM)
  813. return false;
  814.  
  815. if (p / (INVENTORY_MAX_NUM / INVENTORY_PAGE_COUNT) != bPage)
  816. return false;
  817.  
  818. #endif
  819.  
  820. if (m_pointsInstant.bItemGrid[p])
  821. if (m_pointsInstant.bItemGrid[p] != iExceptionCell)
  822. return false;
  823. }
  824. while (++j < bSize);
  825.  
  826. return true;
  827. }
  828. }
  829. break;
  830. case DRAGON_SOUL_INVENTORY:
  831. {
  832. WORD wCell = Cell.cell;
  833. if (wCell >= DRAGON_SOUL_INVENTORY_MAX_NUM)
  834. return false;
  835.  
  836.  
  837. iExceptionCell++;
  838.  
  839. if (m_pointsInstant.wDSItemGrid[wCell])
  840. {
  841. if (m_pointsInstant.wDSItemGrid[wCell] == iExceptionCell)
  842. {
  843. if (bSize == 1)
  844. return true;
  845.  
  846. int j = 1;
  847.  
  848. do
  849. {
  850. BYTE p = wCell + (DRAGON_SOUL_BOX_COLUMN_NUM * j);
  851.  
  852. if (p >= DRAGON_SOUL_INVENTORY_MAX_NUM)
  853. return false;
  854.  
  855. if (m_pointsInstant.wDSItemGrid[p])
  856. if (m_pointsInstant.wDSItemGrid[p] != iExceptionCell)
  857. return false;
  858. }
  859. while (++j < bSize);
  860.  
  861. return true;
  862. }
  863. else
  864. return false;
  865. }
  866.  
  867. // 크기가 1이면 한칸을 차지하는 것이므로 그냥 리턴
  868. if (1 == bSize)
  869. return true;
  870. else
  871. {
  872. int j = 1;
  873.  
  874. do
  875. {
  876. BYTE p = wCell + (DRAGON_SOUL_BOX_COLUMN_NUM * j);
  877.  
  878. if (p >= DRAGON_SOUL_INVENTORY_MAX_NUM)
  879. return false;
  880.  
  881. if (m_pointsInstant.bItemGrid[p])
  882. if (m_pointsInstant.wDSItemGrid[p] != iExceptionCell)
  883. return false;
  884. }
  885. while (++j < bSize);
  886.  
  887. return true;
  888. }
  889. }
  890. #ifdef ENABLE_SWITCHBOT
  891. case SWITCHBOT:
  892. {
  893. WORD wCell = Cell.cell;
  894. if (wCell >= SWITCHBOT_SLOT_COUNT)
  895. {
  896. return false;
  897. }
  898.  
  899. if (m_pointsInstant.pSwitchbotItems[wCell])
  900. {
  901. return false;
  902. }
  903.  
  904. return true;
  905. }
  906. #endif
  907. }
  908. return false;
  909. }
  910.  
  911. #ifdef ENABLE_CUSTOM_INVENTORY
  912. int CHARACTER::GetEmptyInventory(LPITEM pItem, BYTE bSearchInventory) const
  913. {
  914. if (NULL == pItem)
  915. return -1;
  916.  
  917. BYTE bSize = pItem->GetSize();
  918.  
  919. if(bSearchInventory != 1)
  920. {
  921. int iEmptyPos = -1;
  922. bool bFoundCategory = false;
  923.  
  924. for(int catIndex = 0; catIndex < CUSTOM_INVENTORY_MAX_NUM; catIndex++)
  925. {
  926. if(pItem->IsCustomCategory(catIndex) && !bFoundCategory)
  927. {
  928. iEmptyPos = GetEmptyCustomInventory(catIndex, pItem->GetSize());
  929. if(iEmptyPos != -1)
  930. bFoundCategory = true;
  931. }
  932. }
  933.  
  934. if(bFoundCategory)
  935. return iEmptyPos;
  936. }
  937.  
  938. if(bSearchInventory != 2)
  939. {
  940. //#ifdef ENABLE_EXTEND_INVEN_SYSTEM
  941. // for ( int i = 0; i < Inventory_Size(); ++i)
  942. //#else
  943. for ( int i = 0; i < INVENTORY_MAX_NUM; ++i)
  944. //#endif
  945. if (IsEmptyItemGrid(TItemPos (INVENTORY, i), bSize))
  946. return i;
  947. }
  948.  
  949. return -1;
  950. }
  951. #endif
  952.  
  953. int CHARACTER::GetEmptyInventory(BYTE size) const
  954. {
  955. for ( int i = 0; i < INVENTORY_MAX_NUM; ++i)
  956. if (IsEmptyItemGrid(TItemPos (INVENTORY, i), size))
  957. return i;
  958. return -1;
  959. }
  960.  
  961. int CHARACTER::GetEmptyDragonSoulInventory(LPITEM pItem) const
  962. {
  963. if (NULL == pItem || !pItem->IsDragonSoul())
  964. return -1;
  965. if (!DragonSoul_IsQualified())
  966. {
  967. return -1;
  968. }
  969. BYTE bSize = pItem->GetSize();
  970. WORD wBaseCell = DSManager::instance().GetBasePosition(pItem);
  971.  
  972. if (WORD_MAX == wBaseCell)
  973. return -1;
  974.  
  975. for (int i = 0; i < DRAGON_SOUL_BOX_SIZE; ++i)
  976. if (IsEmptyItemGrid(TItemPos(DRAGON_SOUL_INVENTORY, i + wBaseCell), bSize))
  977. return i + wBaseCell;
  978.  
  979. return -1;
  980. }
  981.  
  982. void CHARACTER::CopyDragonSoulItemGrid(std::vector<WORD>& vDragonSoulItemGrid) const
  983. {
  984. vDragonSoulItemGrid.resize(DRAGON_SOUL_INVENTORY_MAX_NUM);
  985.  
  986. std::copy(m_pointsInstant.wDSItemGrid, m_pointsInstant.wDSItemGrid + DRAGON_SOUL_INVENTORY_MAX_NUM, vDragonSoulItemGrid.begin());
  987. }
  988.  
  989. int CHARACTER::CountEmptyInventory() const
  990. {
  991. int count = 0;
  992.  
  993. for (int i = 0; i < INVENTORY_MAX_NUM; ++i)
  994. if (GetInventoryItem(i))
  995. count += GetInventoryItem(i)->GetSize();
  996.  
  997. return (INVENTORY_MAX_NUM - count);
  998. }
  999.  
  1000. void TransformRefineItem(LPITEM pkOldItem, LPITEM pkNewItem)
  1001. {
  1002. // ACCESSORY_REFINE
  1003. if (pkOldItem->IsAccessoryForSocket())
  1004. {
  1005. for (int i = 0; i < ITEM_SOCKET_MAX_NUM; ++i)
  1006. {
  1007. pkNewItem->SetSocket(i, pkOldItem->GetSocket(i));
  1008. }
  1009. //pkNewItem->StartAccessorySocketExpireEvent();
  1010. }
  1011. // END_OF_ACCESSORY_REFINE
  1012. else
  1013. {
  1014. // 여기서 깨진석이 자동적으로 청소 됨
  1015. for (int i = 0; i < ITEM_SOCKET_MAX_NUM; ++i)
  1016. {
  1017. if (!pkOldItem->GetSocket(i))
  1018. break;
  1019. else
  1020. pkNewItem->SetSocket(i, 1);
  1021. }
  1022.  
  1023. // 소켓 설정
  1024. int slot = 0;
  1025.  
  1026. for (int i = 0; i < ITEM_SOCKET_MAX_NUM; ++i)
  1027. {
  1028. long socket = pkOldItem->GetSocket(i);
  1029.  
  1030. if (socket > 2 && socket != ITEM_BROKEN_METIN_VNUM)
  1031. pkNewItem->SetSocket(slot++, socket);
  1032. }
  1033.  
  1034. }
  1035.  
  1036. // 매직 아이템 설정
  1037. pkOldItem->CopyAttributeTo(pkNewItem);
  1038. }
  1039.  
  1040. void NotifyRefineSuccess(LPCHARACTER ch, LPITEM item, const char* way)
  1041. {
  1042. if (NULL != ch && item != NULL)
  1043. {
  1044. ch->ChatPacket(CHAT_TYPE_COMMAND, "RefineSuceeded");
  1045.  
  1046. LogManager::instance().RefineLog(ch->GetPlayerID(), item->GetName(), item->GetID(), item->GetRefineLevel(), 1, way);
  1047. }
  1048. }
  1049.  
  1050. void NotifyRefineFail(LPCHARACTER ch, LPITEM item, const char* way, int success = 0)
  1051. {
  1052. if (NULL != ch && NULL != item)
  1053. {
  1054. ch->ChatPacket(CHAT_TYPE_COMMAND, "RefineFailed");
  1055.  
  1056. LogManager::instance().RefineLog(ch->GetPlayerID(), item->GetName(), item->GetID(), item->GetRefineLevel(), success, way);
  1057. }
  1058. }
  1059.  
  1060. void CHARACTER::SetRefineNPC(LPCHARACTER ch)
  1061. {
  1062. if ( ch != NULL )
  1063. {
  1064. m_dwRefineNPCVID = ch->GetVID();
  1065. }
  1066. else
  1067. {
  1068. m_dwRefineNPCVID = 0;
  1069. }
  1070. }
  1071.  
  1072. bool CHARACTER::DoRefine(LPITEM item, bool bMoneyOnly)
  1073. {
  1074. if (!CanHandleItem(true))
  1075. {
  1076. ClearRefineMode();
  1077. return false;
  1078. }
  1079.  
  1080. //개량 시간제한 : upgrade_refine_scroll.quest 에서 개량후 5분이내에 일반 개량을
  1081. //진행할수 없음
  1082. if (quest::CQuestManager::instance().GetEventFlag("update_refine_time") != 0)
  1083. {
  1084. if (get_global_time() < quest::CQuestManager::instance().GetEventFlag("update_refine_time") + (60 * 5))
  1085. {
  1086. sys_log(0, "can't refine %d %s", GetPlayerID(), GetName());
  1087. return false;
  1088. }
  1089. }
  1090.  
  1091. const TRefineTable * prt = CRefineManager::instance().GetRefineRecipe(item->GetRefineSet());
  1092.  
  1093. if (!prt)
  1094. return false;
  1095.  
  1096. DWORD result_vnum = item->GetRefinedVnum();
  1097.  
  1098. // REFINE_COST
  1099. int cost = ComputeRefineFee(prt->cost);
  1100.  
  1101. int RefineChance = GetQuestFlag("main_quest_lv7.refine_chance");
  1102.  
  1103. if (RefineChance > 0)
  1104. {
  1105. if (!item->CheckItemUseLevel(20) || item->GetType() != ITEM_WEAPON)
  1106. {
  1107. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("무료 개량 기회는 20 이하의 무기만 가능합니다"));
  1108. return false;
  1109. }
  1110.  
  1111. cost = 0;
  1112. SetQuestFlag("main_quest_lv7.refine_chance", RefineChance - 1);
  1113. }
  1114. // END_OF_REFINE_COST
  1115.  
  1116. if (result_vnum == 0)
  1117. {
  1118. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("더 이상 개량할 수 없습니다."));
  1119. return false;
  1120. }
  1121.  
  1122. if (item->GetType() == ITEM_USE && item->GetSubType() == USE_TUNING)
  1123. return false;
  1124.  
  1125. TItemTable * pProto = ITEM_MANAGER::instance().GetTable(item->GetRefinedVnum());
  1126.  
  1127. if (!pProto)
  1128. {
  1129. sys_err("DoRefine NOT GET ITEM PROTO %d", item->GetRefinedVnum());
  1130. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 아이템은 개량할 수 없습니다."));
  1131. return false;
  1132. }
  1133.  
  1134. // Check level limit in korea only
  1135. if (!g_iUseLocale)
  1136. {
  1137. for (int i = 0; i < ITEM_LIMIT_MAX_NUM; ++i)
  1138. {
  1139. long limit = pProto->aLimits[i].lValue;
  1140.  
  1141. switch (pProto->aLimits[i].bType)
  1142. {
  1143. case LIMIT_LEVEL:
  1144. if (GetLevel() < limit)
  1145. {
  1146. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("개량된 후 아이템의 레벨 제한보다 레벨이 낮습니다."));
  1147. return false;
  1148. }
  1149. break;
  1150. }
  1151. }
  1152. }
  1153.  
  1154. // REFINE_COST
  1155. #ifdef ENABLE_REMOVE_LIMIT_GOLD
  1156. if (GetGold() < static_cast<unsigned long long>(cost))
  1157. #else
  1158. if (GetGold() < cost)
  1159. #endif
  1160. {
  1161. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("개량을 하기 위한 돈이 부족합니다."));
  1162. return false;
  1163. }
  1164.  
  1165. if (!bMoneyOnly && !RefineChance)
  1166. {
  1167. for (int i = 0; i < prt->material_count; ++i)
  1168. {
  1169. if (CountSpecifyItem(prt->materials[i].vnum) < prt->materials[i].count)
  1170. {
  1171. if (test_server)
  1172. {
  1173. ChatPacket(CHAT_TYPE_INFO, "Find %d, count %d, require %d", prt->materials[i].vnum, CountSpecifyItem(prt->materials[i].vnum), prt->materials[i].count);
  1174. }
  1175. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("개량을 하기 위한 재료가 부족합니다."));
  1176. return false;
  1177. }
  1178. }
  1179.  
  1180. for (int i = 0; i < prt->material_count; ++i)
  1181. RemoveSpecifyItem(prt->materials[i].vnum, prt->materials[i].count);
  1182. }
  1183.  
  1184. int prob = number(1, 100);
  1185.  
  1186. if (IsRefineThroughGuild() || bMoneyOnly)
  1187. prob -= 10;
  1188.  
  1189. // END_OF_REFINE_COST
  1190.  
  1191. if (prob <= prt->prob)
  1192. {
  1193. // 성공! 모든 아이템이 사라지고, 같은 속성의 다른 아이템 획득
  1194. LPITEM pkNewItem = ITEM_MANAGER::instance().CreateItem(result_vnum, 1, 0, false);
  1195.  
  1196. if (pkNewItem)
  1197. {
  1198. ITEM_MANAGER::CopyAllAttrTo(item, pkNewItem);
  1199. LogManager::instance().ItemLog(this, pkNewItem, "REFINE SUCCESS", pkNewItem->GetName());
  1200.  
  1201. #ifdef ENABLE_CUSTOM_INVENTORY
  1202. WORD bCell = item->GetCell();
  1203. #else
  1204. BYTE bCell = item->GetCell();
  1205. #endif
  1206.  
  1207. // DETAIL_REFINE_LOG
  1208. NotifyRefineSuccess(this, item, IsRefineThroughGuild() ? "GUILD" : "POWER");
  1209. DBManager::instance().SendMoneyLog(MONEY_LOG_REFINE, item->GetVnum(), -cost);
  1210. ITEM_MANAGER::instance().RemoveItem(item, "REMOVE (REFINE SUCCESS)");
  1211. // END_OF_DETAIL_REFINE_LOG
  1212.  
  1213. pkNewItem->AddToCharacter(this, TItemPos(INVENTORY, bCell));
  1214. ITEM_MANAGER::instance().FlushDelayedSave(pkNewItem);
  1215.  
  1216. sys_log(0, "Refine Success %d", cost);
  1217. pkNewItem->AttrLog();
  1218. //PointChange(POINT_GOLD, -cost);
  1219. sys_log(0, "PayPee %d", cost);
  1220. PayRefineFee(cost);
  1221. sys_log(0, "PayPee End %d", cost);
  1222. }
  1223. else
  1224. {
  1225. // DETAIL_REFINE_LOG
  1226. // 아이템 생성에 실패 -> 개량 실패로 간주
  1227. sys_err("cannot create item %u", result_vnum);
  1228. NotifyRefineFail(this, item, IsRefineThroughGuild() ? "GUILD" : "POWER");
  1229. // END_OF_DETAIL_REFINE_LOG
  1230. }
  1231. }
  1232. else
  1233. {
  1234. // 실패! 모든 아이템이 사라짐.
  1235. DBManager::instance().SendMoneyLog(MONEY_LOG_REFINE, item->GetVnum(), -cost);
  1236. NotifyRefineFail(this, item, IsRefineThroughGuild() ? "GUILD" : "POWER");
  1237. item->AttrLog();
  1238. ITEM_MANAGER::instance().RemoveItem(item, "REMOVE (REFINE FAIL)");
  1239.  
  1240. //PointChange(POINT_GOLD, -cost);
  1241. PayRefineFee(cost);
  1242. }
  1243.  
  1244. return true;
  1245. }
  1246.  
  1247. enum enum_RefineScrolls
  1248. {
  1249. CHUKBOK_SCROLL = 0,
  1250. HYUNIRON_CHN = 1, // 중국에서만 사용
  1251. YONGSIN_SCROLL = 2,
  1252. MUSIN_SCROLL = 3,
  1253. YAGONG_SCROLL = 4,
  1254. MEMO_SCROLL = 5,
  1255. BDRAGON_SCROLL = 6,
  1256. };
  1257.  
  1258. bool CHARACTER::DoRefineWithScroll(LPITEM item)
  1259. {
  1260. if (!CanHandleItem(true))
  1261. {
  1262. ClearRefineMode();
  1263. return false;
  1264. }
  1265.  
  1266. ClearRefineMode();
  1267.  
  1268. //개량 시간제한 : upgrade_refine_scroll.quest 에서 개량후 5분이내에 일반 개량을
  1269. //진행할수 없음
  1270. if (quest::CQuestManager::instance().GetEventFlag("update_refine_time") != 0)
  1271. {
  1272. if (get_global_time() < quest::CQuestManager::instance().GetEventFlag("update_refine_time") + (60 * 5))
  1273. {
  1274. sys_log(0, "can't refine %d %s", GetPlayerID(), GetName());
  1275. return false;
  1276. }
  1277. }
  1278.  
  1279. const TRefineTable * prt = CRefineManager::instance().GetRefineRecipe(item->GetRefineSet());
  1280.  
  1281. if (!prt)
  1282. return false;
  1283.  
  1284. LPITEM pkItemScroll;
  1285.  
  1286. // 개량서 체크
  1287. if (m_iRefineAdditionalCell < 0)
  1288. return false;
  1289.  
  1290. pkItemScroll = GetInventoryItem(m_iRefineAdditionalCell);
  1291.  
  1292. if (!pkItemScroll)
  1293. return false;
  1294.  
  1295. if (!(pkItemScroll->GetType() == ITEM_USE && pkItemScroll->GetSubType() == USE_TUNING))
  1296. return false;
  1297.  
  1298. if (pkItemScroll->GetVnum() == item->GetVnum())
  1299. return false;
  1300.  
  1301. DWORD result_vnum = item->GetRefinedVnum();
  1302. DWORD result_fail_vnum = item->GetRefineFromVnum();
  1303.  
  1304. if (result_vnum == 0)
  1305. {
  1306. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("더 이상 개량할 수 없습니다."));
  1307. return false;
  1308. }
  1309.  
  1310. // MUSIN_SCROLL
  1311. if (pkItemScroll->GetValue(0) == MUSIN_SCROLL)
  1312. {
  1313. if (item->GetRefineLevel() >= 4)
  1314. {
  1315. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 개량서로 더 이상 개량할 수 없습니다."));
  1316. return false;
  1317. }
  1318. }
  1319. // END_OF_MUSIC_SCROLL
  1320.  
  1321. else if (pkItemScroll->GetValue(0) == MEMO_SCROLL)
  1322. {
  1323. if (item->GetRefineLevel() != pkItemScroll->GetValue(1))
  1324. {
  1325. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 개량서로 개량할 수 없습니다."));
  1326. return false;
  1327. }
  1328. }
  1329. else if (pkItemScroll->GetValue(0) == BDRAGON_SCROLL)
  1330. {
  1331. if (item->GetType() != ITEM_METIN || item->GetRefineLevel() != 4)
  1332. {
  1333. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 아이템으로 개량할 수 없습니다."));
  1334. return false;
  1335. }
  1336. }
  1337.  
  1338. TItemTable * pProto = ITEM_MANAGER::instance().GetTable(item->GetRefinedVnum());
  1339.  
  1340. if (!pProto)
  1341. {
  1342. sys_err("DoRefineWithScroll NOT GET ITEM PROTO %d", item->GetRefinedVnum());
  1343. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 아이템은 개량할 수 없습니다."));
  1344. return false;
  1345. }
  1346.  
  1347. // Check level limit in korea only
  1348. if (!g_iUseLocale)
  1349. {
  1350. for (int i = 0; i < ITEM_LIMIT_MAX_NUM; ++i)
  1351. {
  1352. long limit = pProto->aLimits[i].lValue;
  1353.  
  1354. switch (pProto->aLimits[i].bType)
  1355. {
  1356. case LIMIT_LEVEL:
  1357. if (GetLevel() < limit)
  1358. {
  1359. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("개량된 후 아이템의 레벨 제한보다 레벨이 낮습니다."));
  1360. return false;
  1361. }
  1362. break;
  1363. }
  1364. }
  1365. }
  1366.  
  1367. if (GetGold() < prt->cost)
  1368. {
  1369. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("개량을 하기 위한 돈이 부족합니다."));
  1370. return false;
  1371. }
  1372.  
  1373. for (int i = 0; i < prt->material_count; ++i)
  1374. {
  1375. if (CountSpecifyItem(prt->materials[i].vnum) < prt->materials[i].count)
  1376. {
  1377. if (test_server)
  1378. {
  1379. ChatPacket(CHAT_TYPE_INFO, "Find %d, count %d, require %d", prt->materials[i].vnum, CountSpecifyItem(prt->materials[i].vnum), prt->materials[i].count);
  1380. }
  1381. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("개량을 하기 위한 재료가 부족합니다."));
  1382. return false;
  1383. }
  1384. }
  1385.  
  1386. for (int i = 0; i < prt->material_count; ++i)
  1387. RemoveSpecifyItem(prt->materials[i].vnum, prt->materials[i].count);
  1388.  
  1389. int prob = number(1, 100);
  1390. int success_prob = prt->prob;
  1391. bool bDestroyWhenFail = false;
  1392.  
  1393. const char* szRefineType = "SCROLL";
  1394.  
  1395. if (pkItemScroll->GetValue(0) == HYUNIRON_CHN ||
  1396. pkItemScroll->GetValue(0) == YONGSIN_SCROLL ||
  1397. pkItemScroll->GetValue(0) == YAGONG_SCROLL) // 현철, 용신의 축복서, 야공의 비전서 처리
  1398. {
  1399. const char hyuniron_prob[9] = { 100, 75, 65, 55, 45, 40, 35, 25, 20 };
  1400. const char hyuniron_prob_euckr[9] = { 100, 75, 65, 55, 45, 40, 35, 30, 25 };
  1401.  
  1402. const char yagong_prob[9] = { 100, 100, 90, 80, 70, 60, 50, 30, 20 };
  1403. const char yagong_prob_euckr[9] = { 100, 100, 90, 80, 70, 60, 50, 40, 30 };
  1404.  
  1405. if (pkItemScroll->GetValue(0) == YONGSIN_SCROLL)
  1406. {
  1407. if (LC_IsYMIR() == true || LC_IsKorea() == true)
  1408. success_prob = hyuniron_prob_euckr[MINMAX(0, item->GetRefineLevel(), 8)];
  1409. else
  1410. success_prob = hyuniron_prob[MINMAX(0, item->GetRefineLevel(), 8)];
  1411. }
  1412. else if (pkItemScroll->GetValue(0) == YAGONG_SCROLL)
  1413. {
  1414. if (LC_IsYMIR() == true || LC_IsKorea() == true)
  1415. success_prob = yagong_prob_euckr[MINMAX(0, item->GetRefineLevel(), 8)];
  1416. else
  1417. success_prob = yagong_prob[MINMAX(0, item->GetRefineLevel(), 8)];
  1418. }
  1419. else
  1420. {
  1421. sys_err("REFINE : Unknown refine scroll item. Value0: %d", pkItemScroll->GetValue(0));
  1422. }
  1423.  
  1424. if (test_server)
  1425. {
  1426. ChatPacket(CHAT_TYPE_INFO, "[Only Test] Success_Prob %d, RefineLevel %d ", success_prob, item->GetRefineLevel());
  1427. }
  1428. if (pkItemScroll->GetValue(0) == HYUNIRON_CHN) // 현철은 아이템이 부서져야 한다.
  1429. bDestroyWhenFail = true;
  1430.  
  1431. // DETAIL_REFINE_LOG
  1432. if (pkItemScroll->GetValue(0) == HYUNIRON_CHN)
  1433. {
  1434. szRefineType = "HYUNIRON";
  1435. }
  1436. else if (pkItemScroll->GetValue(0) == YONGSIN_SCROLL)
  1437. {
  1438. szRefineType = "GOD_SCROLL";
  1439. }
  1440. else if (pkItemScroll->GetValue(0) == YAGONG_SCROLL)
  1441. {
  1442. szRefineType = "YAGONG_SCROLL";
  1443. }
  1444. // END_OF_DETAIL_REFINE_LOG
  1445. }
  1446.  
  1447. // DETAIL_REFINE_LOG
  1448. if (pkItemScroll->GetValue(0) == MUSIN_SCROLL) // 무신의 축복서는 100% 성공 (+4까지만)
  1449. {
  1450. success_prob = 100;
  1451.  
  1452. szRefineType = "MUSIN_SCROLL";
  1453. }
  1454. // END_OF_DETAIL_REFINE_LOG
  1455. else if (pkItemScroll->GetValue(0) == MEMO_SCROLL)
  1456. {
  1457. success_prob = 100;
  1458. szRefineType = "MEMO_SCROLL";
  1459. }
  1460. else if (pkItemScroll->GetValue(0) == BDRAGON_SCROLL)
  1461. {
  1462. success_prob = 80;
  1463. szRefineType = "BDRAGON_SCROLL";
  1464. }
  1465.  
  1466. pkItemScroll->SetCount(pkItemScroll->GetCount() - 1);
  1467.  
  1468. if (prob <= success_prob)
  1469. {
  1470. // 성공! 모든 아이템이 사라지고, 같은 속성의 다른 아이템 획득
  1471. LPITEM pkNewItem = ITEM_MANAGER::instance().CreateItem(result_vnum, 1, 0, false);
  1472.  
  1473. if (pkNewItem)
  1474. {
  1475. ITEM_MANAGER::CopyAllAttrTo(item, pkNewItem);
  1476. LogManager::instance().ItemLog(this, pkNewItem, "REFINE SUCCESS", pkNewItem->GetName());
  1477.  
  1478. #ifdef ENABLE_CUSTOM_INVENTORY
  1479. WORD bCell = item->GetCell();
  1480. #else
  1481. BYTE bCell = item->GetCell();
  1482. #endif
  1483.  
  1484. NotifyRefineSuccess(this, item, szRefineType);
  1485. DBManager::instance().SendMoneyLog(MONEY_LOG_REFINE, item->GetVnum(), -prt->cost);
  1486. ITEM_MANAGER::instance().RemoveItem(item, "REMOVE (REFINE SUCCESS)");
  1487.  
  1488. pkNewItem->AddToCharacter(this, TItemPos(INVENTORY, bCell));
  1489. ITEM_MANAGER::instance().FlushDelayedSave(pkNewItem);
  1490. pkNewItem->AttrLog();
  1491. //PointChange(POINT_GOLD, -prt->cost);
  1492. PayRefineFee(prt->cost);
  1493. }
  1494. else
  1495. {
  1496. // 아이템 생성에 실패 -> 개량 실패로 간주
  1497. sys_err("cannot create item %u", result_vnum);
  1498. NotifyRefineFail(this, item, szRefineType);
  1499. }
  1500. }
  1501. else if (!bDestroyWhenFail && result_fail_vnum)
  1502. {
  1503. // 실패! 모든 아이템이 사라지고, 같은 속성의 낮은 등급의 아이템 획득
  1504. LPITEM pkNewItem = ITEM_MANAGER::instance().CreateItem(result_fail_vnum, 1, 0, false);
  1505.  
  1506. if (pkNewItem)
  1507. {
  1508. ITEM_MANAGER::CopyAllAttrTo(item, pkNewItem);
  1509. LogManager::instance().ItemLog(this, pkNewItem, "REFINE FAIL", pkNewItem->GetName());
  1510.  
  1511. #ifdef ENABLE_CUSTOM_INVENTORY
  1512. WORD bCell = item->GetCell();
  1513. #else
  1514. BYTE bCell = item->GetCell();
  1515. #endif
  1516.  
  1517. DBManager::instance().SendMoneyLog(MONEY_LOG_REFINE, item->GetVnum(), -prt->cost);
  1518. NotifyRefineFail(this, item, szRefineType, -1);
  1519. ITEM_MANAGER::instance().RemoveItem(item, "REMOVE (REFINE FAIL)");
  1520.  
  1521. pkNewItem->AddToCharacter(this, TItemPos(INVENTORY, bCell));
  1522. ITEM_MANAGER::instance().FlushDelayedSave(pkNewItem);
  1523.  
  1524. pkNewItem->AttrLog();
  1525.  
  1526. //PointChange(POINT_GOLD, -prt->cost);
  1527. PayRefineFee(prt->cost);
  1528. }
  1529. else
  1530. {
  1531. // 아이템 생성에 실패 -> 개량 실패로 간주
  1532. sys_err("cannot create item %u", result_fail_vnum);
  1533. NotifyRefineFail(this, item, szRefineType);
  1534. }
  1535. }
  1536. else
  1537. {
  1538. NotifyRefineFail(this, item, szRefineType); // 개량시 아이템 사라지지 않음
  1539.  
  1540. PayRefineFee(prt->cost);
  1541. }
  1542.  
  1543. return true;
  1544. }
  1545.  
  1546. #ifdef ENABLE_CUSTOM_INVENTORY
  1547. bool CHARACTER::RefineInformation(WORD bCell, BYTE bType, int iAdditionalCell)
  1548. {
  1549. if (bCell >= INVENTORY_MAX_NUM && (bCell < CUSTOM_INVENTORY_SLOT_START || bCell >= CUSTOM_INVENTORY_SLOT_END))
  1550. return false;
  1551. #else
  1552. bool CHARACTER::RefineInformation(BYTE bCell, BYTE bType, int iAdditionalCell)
  1553. {
  1554. if (bCell > INVENTORY_MAX_NUM)
  1555. return false;
  1556. #endif
  1557.  
  1558. LPITEM item = GetInventoryItem(bCell);
  1559.  
  1560. if (!item)
  1561. return false;
  1562.  
  1563. // REFINE_COST
  1564. if (bType == REFINE_TYPE_MONEY_ONLY && !GetQuestFlag("deviltower_zone.can_refine"))
  1565. {
  1566. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("사귀 타워 완료 보상은 한번까지 사용가능합니다."));
  1567. return false;
  1568. }
  1569. // END_OF_REFINE_COST
  1570.  
  1571. TPacketGCRefineInformation p;
  1572.  
  1573. p.header = HEADER_GC_REFINE_INFORMATION;
  1574. p.pos = bCell;
  1575. p.src_vnum = item->GetVnum();
  1576. p.result_vnum = item->GetRefinedVnum();
  1577. p.type = bType;
  1578.  
  1579. if (p.result_vnum == 0)
  1580. {
  1581. sys_err("RefineInformation p.result_vnum == 0");
  1582. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 아이템은 개량할 수 없습니다."));
  1583. return false;
  1584. }
  1585.  
  1586. if (item->GetType() == ITEM_USE && item->GetSubType() == USE_TUNING)
  1587. {
  1588. if (bType == 0)
  1589. {
  1590. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 아이템은 이 방식으로는 개량할 수 없습니다."));
  1591. return false;
  1592. }
  1593. else
  1594. {
  1595. LPITEM itemScroll = GetInventoryItem(iAdditionalCell);
  1596. if (!itemScroll || item->GetVnum() == itemScroll->GetVnum())
  1597. {
  1598. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("같은 개량서를 합칠 수는 없습니다."));
  1599. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("축복의 서와 현철을 합칠 수 있습니다."));
  1600. return false;
  1601. }
  1602. }
  1603. }
  1604.  
  1605. CRefineManager & rm = CRefineManager::instance();
  1606.  
  1607. const TRefineTable* prt = rm.GetRefineRecipe(item->GetRefineSet());
  1608.  
  1609. if (!prt)
  1610. {
  1611. sys_err("RefineInformation NOT GET REFINE SET %d", item->GetRefineSet());
  1612. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 아이템은 개량할 수 없습니다."));
  1613. return false;
  1614. }
  1615.  
  1616. // REFINE_COST
  1617.  
  1618. //MAIN_QUEST_LV7
  1619. if (GetQuestFlag("main_quest_lv7.refine_chance") > 0)
  1620. {
  1621. // 일본은 제외
  1622. if (!item->CheckItemUseLevel(20) || item->GetType() != ITEM_WEAPON)
  1623. {
  1624. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("무료 개량 기회는 20 이하의 무기만 가능합니다"));
  1625. return false;
  1626. }
  1627. p.cost = 0;
  1628. }
  1629. else
  1630. p.cost = ComputeRefineFee(prt->cost);
  1631.  
  1632. //END_MAIN_QUEST_LV7
  1633. p.prob = prt->prob;
  1634. if (bType == REFINE_TYPE_MONEY_ONLY)
  1635. {
  1636. p.material_count = 0;
  1637. memset(p.materials, 0, sizeof(p.materials));
  1638. }
  1639. else
  1640. {
  1641. p.material_count = prt->material_count;
  1642. thecore_memcpy(&p.materials, prt->materials, sizeof(prt->materials));
  1643. }
  1644. // END_OF_REFINE_COST
  1645.  
  1646. GetDesc()->Packet(&p, sizeof(TPacketGCRefineInformation));
  1647.  
  1648. SetRefineMode(iAdditionalCell);
  1649. return true;
  1650. }
  1651.  
  1652. bool CHARACTER::RefineItem(LPITEM pkItem, LPITEM pkTarget)
  1653. {
  1654. if (!CanHandleItem())
  1655. return false;
  1656.  
  1657. if (pkItem->GetSubType() == USE_TUNING)
  1658. {
  1659. // XXX 성능, 소켓 개량서는 사라졌습니다...
  1660. // XXX 성능개량서는 축복의 서가 되었다!
  1661. // MUSIN_SCROLL
  1662. if (pkItem->GetValue(0) == MUSIN_SCROLL)
  1663. RefineInformation(pkTarget->GetCell(), REFINE_TYPE_MUSIN, pkItem->GetCell());
  1664. // END_OF_MUSIN_SCROLL
  1665. else if (pkItem->GetValue(0) == HYUNIRON_CHN)
  1666. RefineInformation(pkTarget->GetCell(), REFINE_TYPE_HYUNIRON, pkItem->GetCell());
  1667. else if (pkItem->GetValue(0) == BDRAGON_SCROLL)
  1668. {
  1669. if (pkTarget->GetRefineSet() != 702) return false;
  1670. RefineInformation(pkTarget->GetCell(), REFINE_TYPE_BDRAGON, pkItem->GetCell());
  1671. }
  1672. else
  1673. {
  1674. if (pkTarget->GetRefineSet() == 501) return false;
  1675. RefineInformation(pkTarget->GetCell(), REFINE_TYPE_SCROLL, pkItem->GetCell());
  1676. }
  1677. }
  1678. else if (pkItem->GetSubType() == USE_DETACHMENT && IS_SET(pkTarget->GetFlag(), ITEM_FLAG_REFINEABLE))
  1679. {
  1680. LogManager::instance().ItemLog(this, pkTarget, "USE_DETACHMENT", pkTarget->GetName());
  1681.  
  1682. bool bHasMetinStone = false;
  1683.  
  1684. for (int i = 0; i < ITEM_SOCKET_MAX_NUM; i++)
  1685. {
  1686. long socket = pkTarget->GetSocket(i);
  1687. if (socket > 2 && socket != ITEM_BROKEN_METIN_VNUM)
  1688. {
  1689. bHasMetinStone = true;
  1690. break;
  1691. }
  1692. }
  1693.  
  1694. if (bHasMetinStone)
  1695. {
  1696. for (int i = 0; i < ITEM_SOCKET_MAX_NUM; ++i)
  1697. {
  1698. long socket = pkTarget->GetSocket(i);
  1699. if (socket > 2 && socket != ITEM_BROKEN_METIN_VNUM)
  1700. {
  1701. AutoGiveItem(socket);
  1702. //TItemTable* pTable = ITEM_MANAGER::instance().GetTable(pkTarget->GetSocket(i));
  1703. //pkTarget->SetSocket(i, pTable->alValues[2]);
  1704. // 깨진돌로 대체해준다
  1705. pkTarget->SetSocket(i, ITEM_BROKEN_METIN_VNUM);
  1706. }
  1707. }
  1708. pkItem->SetCount(pkItem->GetCount() - 1);
  1709. return true;
  1710. }
  1711. else
  1712. {
  1713. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("빼낼 수 있는 메틴석이 없습니다."));
  1714. return false;
  1715. }
  1716. }
  1717.  
  1718. return false;
  1719. }
  1720.  
  1721. EVENTFUNC(kill_campfire_event)
  1722. {
  1723. char_event_info* info = dynamic_cast<char_event_info*>( event->info );
  1724.  
  1725. if ( info == NULL )
  1726. {
  1727. sys_err( "kill_campfire_event> <Factor> Null pointer" );
  1728. return 0;
  1729. }
  1730.  
  1731. LPCHARACTER ch = info->ch;
  1732.  
  1733. if (ch == NULL) { // <Factor>
  1734. return 0;
  1735. }
  1736. ch->m_pkMiningEvent = NULL;
  1737. M2_DESTROY_CHARACTER(ch);
  1738. return 0;
  1739. }
  1740.  
  1741. bool CHARACTER::GiveRecallItem(LPITEM item)
  1742. {
  1743. int idx = GetMapIndex();
  1744. int iEmpireByMapIndex = -1;
  1745.  
  1746. if (idx < 20)
  1747. iEmpireByMapIndex = 1;
  1748. else if (idx < 40)
  1749. iEmpireByMapIndex = 2;
  1750. else if (idx < 60)
  1751. iEmpireByMapIndex = 3;
  1752. else if (idx < 10000)
  1753. iEmpireByMapIndex = 0;
  1754.  
  1755. switch (idx)
  1756. {
  1757. case 66:
  1758. case 216:
  1759. iEmpireByMapIndex = -1;
  1760. break;
  1761. }
  1762.  
  1763. if (iEmpireByMapIndex && GetEmpire() != iEmpireByMapIndex)
  1764. {
  1765. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("기억해 둘 수 없는 위치 입니다."));
  1766. return false;
  1767. }
  1768.  
  1769. int pos;
  1770.  
  1771. if (item->GetCount() == 1) // 아이템이 하나라면 그냥 셋팅.
  1772. {
  1773. item->SetSocket(0, GetX());
  1774. item->SetSocket(1, GetY());
  1775. }
  1776. else if ((pos = GetEmptyInventory(item->GetSize())) != -1) // 그렇지 않다면 다른 인벤토리 슬롯을 찾는다.
  1777. {
  1778. LPITEM item2 = ITEM_MANAGER::instance().CreateItem(item->GetVnum(), 1);
  1779.  
  1780. if (NULL != item2)
  1781. {
  1782. item2->SetSocket(0, GetX());
  1783. item2->SetSocket(1, GetY());
  1784. item2->AddToCharacter(this, TItemPos(INVENTORY, pos));
  1785.  
  1786. item->SetCount(item->GetCount() - 1);
  1787. }
  1788. }
  1789. else
  1790. {
  1791. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("소지품에 빈 공간이 없습니다."));
  1792. return false;
  1793. }
  1794.  
  1795. return true;
  1796. }
  1797.  
  1798. void CHARACTER::ProcessRecallItem(LPITEM item)
  1799. {
  1800. int idx;
  1801.  
  1802. if ((idx = SECTREE_MANAGER::instance().GetMapIndex(item->GetSocket(0), item->GetSocket(1))) == 0)
  1803. return;
  1804.  
  1805. int iEmpireByMapIndex = -1;
  1806.  
  1807. if (idx < 20)
  1808. iEmpireByMapIndex = 1;
  1809. else if (idx < 40)
  1810. iEmpireByMapIndex = 2;
  1811. else if (idx < 60)
  1812. iEmpireByMapIndex = 3;
  1813. else if (idx < 10000)
  1814. iEmpireByMapIndex = 0;
  1815.  
  1816. switch (idx)
  1817. {
  1818. case 66:
  1819. case 216:
  1820. iEmpireByMapIndex = -1;
  1821. break;
  1822. // 악룡군도 일때
  1823. case 301:
  1824. case 302:
  1825. case 303:
  1826. case 304:
  1827. if( GetLevel() < 90 )
  1828. {
  1829. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아이템의 레벨 제한보다 레벨이 낮습니다."));
  1830. return;
  1831. }
  1832. else
  1833. break;
  1834. }
  1835.  
  1836. if (iEmpireByMapIndex && GetEmpire() != iEmpireByMapIndex)
  1837. {
  1838. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("기억된 위치가 타제국에 속해 있어서 귀환할 수 없습니다."));
  1839. item->SetSocket(0, 0);
  1840. item->SetSocket(1, 0);
  1841. }
  1842. else
  1843. {
  1844. sys_log(1, "Recall: %s %d %d -> %d %d", GetName(), GetX(), GetY(), item->GetSocket(0), item->GetSocket(1));
  1845. WarpSet(item->GetSocket(0), item->GetSocket(1));
  1846. item->SetCount(item->GetCount() - 1);
  1847. }
  1848. }
  1849.  
  1850. void CHARACTER::__OpenPrivateShop()
  1851. {
  1852. unsigned bodyPart = GetPart(PART_MAIN);
  1853. switch (bodyPart)
  1854. {
  1855. case 0:
  1856. case 1:
  1857. case 2:
  1858. ChatPacket(CHAT_TYPE_COMMAND, "OpenPrivateShop");
  1859. break;
  1860. default:
  1861. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("갑옷을 벗어야 개인 상점을 열 수 있습니다."));
  1862. break;
  1863. }
  1864. }
  1865.  
  1866. // MYSHOP_PRICE_LIST
  1867. void CHARACTER::SendMyShopPriceListCmd(DWORD dwItemVnum, DWORD dwItemPrice)
  1868. {
  1869. char szLine[256];
  1870. snprintf(szLine, sizeof(szLine), "MyShopPriceList %u %u", dwItemVnum, dwItemPrice);
  1871. ChatPacket(CHAT_TYPE_COMMAND, szLine);
  1872. sys_log(0, szLine);
  1873. }
  1874.  
  1875. //
  1876. // DB 캐시로 부터 받은 리스트를 User 에게 전송하고 상점을 열라는 커맨드를 보낸다.
  1877. //
  1878. void CHARACTER::UseSilkBotaryReal(const TPacketMyshopPricelistHeader* p)
  1879. {
  1880. const TItemPriceInfo* pInfo = (const TItemPriceInfo*)(p + 1);
  1881.  
  1882. if (!p->byCount)
  1883. // 가격 리스트가 없다. dummy 데이터를 넣은 커맨드를 보내준다.
  1884. SendMyShopPriceListCmd(1, 0);
  1885. else {
  1886. for (int idx = 0; idx < p->byCount; idx++)
  1887. SendMyShopPriceListCmd(pInfo[ idx ].dwVnum, pInfo[ idx ].dwPrice);
  1888. }
  1889.  
  1890. __OpenPrivateShop();
  1891. }
  1892.  
  1893. //
  1894. // 이번 접속 후 처음 상점을 Open 하는 경우 리스트를 Load 하기 위해 DB 캐시에 가격정보 리스트 요청 패킷을 보낸다.
  1895. // 이후부터는 바로 상점을 열라는 응답을 보낸다.
  1896. //
  1897. void CHARACTER::UseSilkBotary(void)
  1898. {
  1899. if (m_bNoOpenedShop) {
  1900. DWORD dwPlayerID = GetPlayerID();
  1901. db_clientdesc->DBPacket(HEADER_GD_MYSHOP_PRICELIST_REQ, GetDesc()->GetHandle(), &dwPlayerID, sizeof(DWORD));
  1902. m_bNoOpenedShop = false;
  1903. } else {
  1904. __OpenPrivateShop();
  1905. }
  1906. }
  1907. // END_OF_MYSHOP_PRICE_LIST
  1908.  
  1909.  
  1910. int CalculateConsume(LPCHARACTER ch)
  1911. {
  1912. static const int WARP_NEED_LIFE_PERCENT = 30;
  1913. static const int WARP_MIN_LIFE_PERCENT = 10;
  1914. // CONSUME_LIFE_WHEN_USE_WARP_ITEM
  1915. int consumeLife = 0;
  1916. {
  1917. // CheckNeedLifeForWarp
  1918. const int curLife = ch->GetHP();
  1919. const int needPercent = WARP_NEED_LIFE_PERCENT;
  1920. const int needLife = ch->GetMaxHP() * needPercent / 100;
  1921. if (curLife < needLife)
  1922. {
  1923. ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("남은 생명력 양이 모자라 사용할 수 없습니다."));
  1924. return -1;
  1925. }
  1926.  
  1927. consumeLife = needLife;
  1928.  
  1929.  
  1930. // CheckMinLifeForWarp: 독에 의해서 죽으면 안되므로 생명력 최소량는 남겨준다
  1931. const int minPercent = WARP_MIN_LIFE_PERCENT;
  1932. const int minLife = ch->GetMaxHP() * minPercent / 100;
  1933. if (curLife - needLife < minLife)
  1934. consumeLife = curLife - minLife;
  1935.  
  1936. if (consumeLife < 0)
  1937. consumeLife = 0;
  1938. }
  1939. // END_OF_CONSUME_LIFE_WHEN_USE_WARP_ITEM
  1940. return consumeLife;
  1941. }
  1942.  
  1943. int CalculateConsumeSP(LPCHARACTER lpChar)
  1944. {
  1945. static const int NEED_WARP_SP_PERCENT = 30;
  1946.  
  1947. const int curSP = lpChar->GetSP();
  1948. const int needSP = lpChar->GetMaxSP() * NEED_WARP_SP_PERCENT / 100;
  1949.  
  1950. if (curSP < needSP)
  1951. {
  1952. lpChar->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("남은 정신력 양이 모자라 사용할 수 없습니다."));
  1953. return -1;
  1954. }
  1955.  
  1956. return needSP;
  1957. }
  1958.  
  1959. bool CHARACTER::UseItemEx(LPITEM item, TItemPos DestCell)
  1960. {
  1961. int iLimitRealtimeStartFirstUseFlagIndex = -1;
  1962. int iLimitTimerBasedOnWearFlagIndex = -1;
  1963.  
  1964. WORD wDestCell = DestCell.cell;
  1965. BYTE bDestInven = DestCell.window_type;
  1966. for (int i = 0; i < ITEM_LIMIT_MAX_NUM; ++i)
  1967. {
  1968. long limitValue = item->GetProto()->aLimits[i].lValue;
  1969.  
  1970. switch (item->GetProto()->aLimits[i].bType)
  1971. {
  1972. case LIMIT_LEVEL:
  1973. if (GetLevel() < limitValue)
  1974. {
  1975. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아이템의 레벨 제한보다 레벨이 낮습니다."));
  1976. return false;
  1977. }
  1978. break;
  1979.  
  1980. case LIMIT_REAL_TIME_START_FIRST_USE:
  1981. iLimitRealtimeStartFirstUseFlagIndex = i;
  1982. break;
  1983.  
  1984. case LIMIT_TIMER_BASED_ON_WEAR:
  1985. iLimitTimerBasedOnWearFlagIndex = i;
  1986. break;
  1987. }
  1988. }
  1989.  
  1990. if (test_server)
  1991. {
  1992. sys_log(0, "USE_ITEM %s, Inven %d, Cell %d, ItemType %d, SubType %d", item->GetName(), bDestInven, wDestCell, item->GetType(), item->GetSubType());
  1993. }
  1994.  
  1995. if ( CArenaManager::instance().IsLimitedItem( GetMapIndex(), item->GetVnum() ) == true )
  1996. {
  1997. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("대련 중에는 이용할 수 없는 물품입니다."));
  1998. return false;
  1999. }
  2000.  
  2001. // 아이템 최초 사용 이후부터는 사용하지 않아도 시간이 차감되는 방식 처리.
  2002. if (-1 != iLimitRealtimeStartFirstUseFlagIndex)
  2003. {
  2004. // 한 번이라도 사용한 아이템인지 여부는 Socket1을 보고 판단한다. (Socket1에 사용횟수 기록)
  2005. if (0 == item->GetSocket(1))
  2006. {
  2007. // 사용가능시간은 Default 값으로 Limit Value 값을 사용하되, Socket0에 값이 있으면 그 값을 사용하도록 한다. (단위는 초)
  2008. long duration = (0 != item->GetSocket(0)) ? item->GetSocket(0) : item->GetProto()->aLimits[iLimitRealtimeStartFirstUseFlagIndex].lValue;
  2009.  
  2010. if (0 == duration)
  2011. duration = 60 * 60 * 24 * 7;
  2012.  
  2013. item->SetSocket(0, time(0) + duration);
  2014. item->StartRealTimeExpireEvent();
  2015. }
  2016.  
  2017. if (false == item->IsEquipped())
  2018. item->SetSocket(1, item->GetSocket(1) + 1);
  2019. }
  2020.  
  2021. switch (item->GetType())
  2022. {
  2023. case ITEM_HAIR:
  2024. return ItemProcess_Hair(item, wDestCell);
  2025.  
  2026. case ITEM_POLYMORPH:
  2027. return ItemProcess_Polymorph(item);
  2028.  
  2029. case ITEM_QUEST:
  2030.  
  2031. #ifdef __AUTO_HUNT__
  2032. if (item->GetVnum() == 38014)
  2033. {
  2034. if (FindAffect(AFFECT_AUTO_HUNT))
  2035. {
  2036. ChatPacket(CHAT_TYPE_INFO, "You already has affect");
  2037. return false;
  2038. }
  2039. AddAffect(AFFECT_AUTO_HUNT, POINT_NONE, 0, AFF_NONE, 60 * 60 * 24 * item->GetValue(0), 0, false);
  2040. ChatPacket(CHAT_TYPE_INFO, "Affect added for %d day.", item->GetValue(0));
  2041. item->SetCount(item->GetCount() - 1);
  2042. return true;
  2043. }
  2044. #endif
  2045.  
  2046. if (GetArena() != NULL || IsObserverMode() == true)
  2047. {
  2048. if (item->GetVnum() == 50051 || item->GetVnum() == 50052 || item->GetVnum() == 50053)
  2049. {
  2050. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("대련 중에는 이용할 수 없는 물품입니다."));
  2051. return false;
  2052. }
  2053. }
  2054.  
  2055. if (!IS_SET(item->GetFlag(), ITEM_FLAG_QUEST_USE | ITEM_FLAG_QUEST_USE_MULTIPLE))
  2056. {
  2057. if (item->GetSIGVnum() == 0)
  2058. {
  2059. quest::CQuestManager::instance().UseItem(GetPlayerID(), item, false);
  2060. }
  2061. else
  2062. {
  2063. quest::CQuestManager::instance().SIGUse(GetPlayerID(), item->GetSIGVnum(), item, false);
  2064. }
  2065. }
  2066. break;
  2067.  
  2068. case ITEM_CAMPFIRE:
  2069. {
  2070. float fx, fy;
  2071. GetDeltaByDegree(GetRotation(), 100.0f, &fx, &fy);
  2072.  
  2073. LPSECTREE tree = SECTREE_MANAGER::instance().Get(GetMapIndex(), (long)(GetX()+fx), (long)(GetY()+fy));
  2074.  
  2075. if (!tree)
  2076. {
  2077. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("모닥불을 피울 수 없는 지점입니다."));
  2078. return false;
  2079. }
  2080.  
  2081. if (tree->IsAttr((long)(GetX()+fx), (long)(GetY()+fy), ATTR_WATER))
  2082. {
  2083. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("물 속에 모닥불을 피울 수 없습니다."));
  2084. return false;
  2085. }
  2086.  
  2087. LPCHARACTER campfire = CHARACTER_MANAGER::instance().SpawnMob(fishing::CAMPFIRE_MOB, GetMapIndex(), (long)(GetX()+fx), (long)(GetY()+fy), 0, false, number(0, 359));
  2088.  
  2089. char_event_info* info = AllocEventInfo<char_event_info>();
  2090.  
  2091. info->ch = campfire;
  2092.  
  2093. campfire->m_pkMiningEvent = event_create(kill_campfire_event, info, PASSES_PER_SEC(40));
  2094.  
  2095. item->SetCount(item->GetCount() - 1);
  2096. }
  2097. break;
  2098.  
  2099. case ITEM_UNIQUE:
  2100. {
  2101. switch (item->GetSubType())
  2102. {
  2103. case USE_ABILITY_UP:
  2104. {
  2105. switch (item->GetValue(0))
  2106. {
  2107. case APPLY_MOV_SPEED:
  2108. AddAffect(AFFECT_UNIQUE_ABILITY, POINT_MOV_SPEED, item->GetValue(2), AFF_MOV_SPEED_POTION, item->GetValue(1), 0, true, true);
  2109. break;
  2110.  
  2111. case APPLY_ATT_SPEED:
  2112. AddAffect(AFFECT_UNIQUE_ABILITY, POINT_ATT_SPEED, item->GetValue(2), AFF_ATT_SPEED_POTION, item->GetValue(1), 0, true, true);
  2113. break;
  2114.  
  2115. case APPLY_STR:
  2116. AddAffect(AFFECT_UNIQUE_ABILITY, POINT_ST, item->GetValue(2), 0, item->GetValue(1), 0, true, true);
  2117. break;
  2118.  
  2119. case APPLY_DEX:
  2120. AddAffect(AFFECT_UNIQUE_ABILITY, POINT_DX, item->GetValue(2), 0, item->GetValue(1), 0, true, true);
  2121. break;
  2122.  
  2123. case APPLY_CON:
  2124. AddAffect(AFFECT_UNIQUE_ABILITY, POINT_HT, item->GetValue(2), 0, item->GetValue(1), 0, true, true);
  2125. break;
  2126.  
  2127. case APPLY_INT:
  2128. AddAffect(AFFECT_UNIQUE_ABILITY, POINT_IQ, item->GetValue(2), 0, item->GetValue(1), 0, true, true);
  2129. break;
  2130.  
  2131. case APPLY_CAST_SPEED:
  2132. AddAffect(AFFECT_UNIQUE_ABILITY, POINT_CASTING_SPEED, item->GetValue(2), 0, item->GetValue(1), 0, true, true);
  2133. break;
  2134.  
  2135. case APPLY_RESIST_MAGIC:
  2136. AddAffect(AFFECT_UNIQUE_ABILITY, POINT_RESIST_MAGIC, item->GetValue(2), 0, item->GetValue(1), 0, true, true);
  2137. break;
  2138.  
  2139. case APPLY_ATT_GRADE_BONUS:
  2140. AddAffect(AFFECT_UNIQUE_ABILITY, POINT_ATT_GRADE_BONUS,
  2141. item->GetValue(2), 0, item->GetValue(1), 0, true, true);
  2142. break;
  2143.  
  2144. case APPLY_DEF_GRADE_BONUS:
  2145. AddAffect(AFFECT_UNIQUE_ABILITY, POINT_DEF_GRADE_BONUS,
  2146. item->GetValue(2), 0, item->GetValue(1), 0, true, true);
  2147. break;
  2148. }
  2149. }
  2150.  
  2151. if (GetDungeon())
  2152. GetDungeon()->UsePotion(this);
  2153.  
  2154. if (GetWarMap())
  2155. GetWarMap()->UsePotion(this, item);
  2156.  
  2157. item->SetCount(item->GetCount() - 1);
  2158. break;
  2159.  
  2160. default:
  2161. {
  2162. if (item->GetSubType() == USE_SPECIAL)
  2163. {
  2164. sys_log(0, "ITEM_UNIQUE: USE_SPECIAL %u", item->GetVnum());
  2165.  
  2166. switch (item->GetVnum())
  2167. {
  2168. case 71049: // 비단보따리
  2169. if (LC_IsYMIR() == true || LC_IsKorea() == true)
  2170. {
  2171. if (IS_BOTARYABLE_ZONE(GetMapIndex()) == true)
  2172. {
  2173. UseSilkBotary();
  2174. }
  2175. else
  2176. {
  2177. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("개인 상점을 열 수 없는 지역입니다"));
  2178. }
  2179. }
  2180. else
  2181. {
  2182. UseSilkBotary();
  2183. }
  2184. break;
  2185. }
  2186. }
  2187. else
  2188. {
  2189. if (!item->IsEquipped())
  2190. EquipItem(item);
  2191. else
  2192. UnequipItem(item);
  2193. }
  2194. }
  2195. break;
  2196. }
  2197. }
  2198. break;
  2199.  
  2200. case ITEM_COSTUME:
  2201. case ITEM_WEAPON:
  2202. case ITEM_ARMOR:
  2203. case ITEM_ROD:
  2204. case ITEM_RING: // 신규 반지 아이템
  2205. case ITEM_BELT: // 신규 벨트 아이템
  2206. // MINING
  2207. case ITEM_PICK:
  2208. // END_OF_MINING
  2209. if (!item->IsEquipped())
  2210. EquipItem(item);
  2211. else
  2212. UnequipItem(item);
  2213. break;
  2214. // 착용하지 않은 용혼석은 사용할 수 없다.
  2215. // 정상적인 클라라면, 용혼석에 관하여 item use 패킷을 보낼 수 없다.
  2216. // 용혼석 착용은 item move 패킷으로 한다.
  2217. // 착용한 용혼석은 추출한다.
  2218. case ITEM_DS:
  2219. {
  2220. if (!item->IsEquipped())
  2221. return false;
  2222. return DSManager::instance().PullOut(this, NPOS, item);
  2223. break;
  2224. }
  2225. case ITEM_SPECIAL_DS:
  2226. if (!item->IsEquipped())
  2227. EquipItem(item);
  2228. else
  2229. UnequipItem(item);
  2230. break;
  2231.  
  2232. case ITEM_FISH:
  2233. {
  2234. if (CArenaManager::instance().IsArenaMap(GetMapIndex()) == true)
  2235. {
  2236. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("대련 중에는 이용할 수 없는 물품입니다."));
  2237. return false;
  2238. }
  2239.  
  2240. if (item->GetSubType() == FISH_ALIVE)
  2241. fishing::UseFish(this, item);
  2242. }
  2243. break;
  2244.  
  2245. case ITEM_TREASURE_BOX:
  2246. {
  2247. return false;
  2248. //ChatPacket(CHAT_TYPE_TALKING, LC_TEXT("열쇠로 잠겨 있어서 열리지 않는것 같다. 열쇠를 구해보자."));
  2249. }
  2250. break;
  2251.  
  2252. case ITEM_TREASURE_KEY:
  2253. {
  2254. LPITEM item2;
  2255.  
  2256. if (!GetItem(DestCell) || !(item2 = GetItem(DestCell)))
  2257. return false;
  2258.  
  2259. if (item2->IsExchanging())
  2260. return false;
  2261.  
  2262. if (item2->GetType() != ITEM_TREASURE_BOX)
  2263. {
  2264. ChatPacket(CHAT_TYPE_TALKING, LC_TEXT("열쇠로 여는 물건이 아닌것 같다."));
  2265. return false;
  2266. }
  2267.  
  2268. if (item->GetValue(0) == item2->GetValue(0))
  2269. {
  2270. //ChatPacket(CHAT_TYPE_TALKING, LC_TEXT("열쇠는 맞으나 아이템 주는 부분 구현이 안되었습니다."));
  2271. DWORD dwBoxVnum = item2->GetVnum();
  2272. std::vector <DWORD> dwVnums;
  2273. std::vector <DWORD> dwCounts;
  2274. std::vector <LPITEM> item_gets;
  2275. int count = 0;
  2276.  
  2277. if (GiveItemFromSpecialItemGroup(dwBoxVnum, dwVnums, dwCounts, item_gets, count))
  2278. {
  2279. ITEM_MANAGER::instance().RemoveItem(item);
  2280. ITEM_MANAGER::instance().RemoveItem(item2);
  2281.  
  2282. for (int i = 0; i < count; i++){
  2283. switch (dwVnums[i])
  2284. {
  2285. case CSpecialItemGroup::GOLD:
  2286. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("돈 %d 냥을 획득했습니다."), dwCounts[i]);
  2287. break;
  2288. case CSpecialItemGroup::EXP:
  2289. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 부터 신비한 빛이 나옵니다."));
  2290. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("%d의 경험치를 획득했습니다."), dwCounts[i]);
  2291. break;
  2292. case CSpecialItemGroup::MOB:
  2293. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 몬스터가 나타났습니다!"));
  2294. break;
  2295. case CSpecialItemGroup::SLOW:
  2296. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 나온 빨간 연기를 들이마시자 움직이는 속도가 느려졌습니다!"));
  2297. break;
  2298. case CSpecialItemGroup::DRAIN_HP:
  2299. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자가 갑자기 폭발하였습니다! 생명력이 감소했습니다."));
  2300. break;
  2301. case CSpecialItemGroup::POISON:
  2302. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 나온 녹색 연기를 들이마시자 독이 온몸으로 퍼집니다!"));
  2303. break;
  2304. case CSpecialItemGroup::MOB_GROUP:
  2305. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 몬스터가 나타났습니다!"));
  2306. break;
  2307. default:
  2308. if (item_gets[i])
  2309. {
  2310. if (dwCounts[i] > 1)
  2311. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 %s 가 %d 개 나왔습니다."), item_gets[i]->GetName(), dwCounts[i]);
  2312. else
  2313. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 %s 가 나왔습니다."), item_gets[i]->GetName());
  2314.  
  2315. }
  2316. }
  2317. }
  2318. }
  2319. else
  2320. {
  2321. ChatPacket(CHAT_TYPE_TALKING, LC_TEXT("열쇠가 맞지 않는 것 같다."));
  2322. return false;
  2323. }
  2324. }
  2325. else
  2326. {
  2327. ChatPacket(CHAT_TYPE_TALKING, LC_TEXT("열쇠가 맞지 않는 것 같다."));
  2328. return false;
  2329. }
  2330. }
  2331. break;
  2332.  
  2333. case ITEM_GIFTBOX:
  2334. {
  2335. DWORD dwBoxVnum = item->GetVnum();
  2336. std::vector <DWORD> dwVnums;
  2337. std::vector <DWORD> dwCounts;
  2338. std::vector <LPITEM> item_gets;
  2339. int count = 0;
  2340.  
  2341. if (dwBoxVnum == 50033 && LC_IsYMIR()) // 알수없는 상자
  2342. {
  2343. if (GetLevel() < 15)
  2344. {
  2345. ChatPacket(CHAT_TYPE_INFO, "15레벨 이하에서는 사용할 수 없습니다.");
  2346. return false;
  2347. }
  2348. }
  2349.  
  2350. if( (dwBoxVnum > 51500 && dwBoxVnum < 52000) || (dwBoxVnum >= 50255 && dwBoxVnum <= 50260) ) // 용혼원석들
  2351. {
  2352. if( !(this->DragonSoul_IsQualified()) )
  2353. {
  2354. ChatPacket(CHAT_TYPE_INFO,LC_TEXT("먼저 용혼석 퀘스트를 완료하셔야 합니다."));
  2355. return false;
  2356. }
  2357. }
  2358.  
  2359. if (GiveItemFromSpecialItemGroup(dwBoxVnum, dwVnums, dwCounts, item_gets, count))
  2360. {
  2361. item->SetCount(item->GetCount()-1);
  2362.  
  2363. for (int i = 0; i < count; i++){
  2364. switch (dwVnums[i])
  2365. {
  2366. case CSpecialItemGroup::GOLD:
  2367. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("돈 %d 냥을 획득했습니다."), dwCounts[i]);
  2368. break;
  2369. case CSpecialItemGroup::EXP:
  2370. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 부터 신비한 빛이 나옵니다."));
  2371. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("%d의 경험치를 획득했습니다."), dwCounts[i]);
  2372. break;
  2373. case CSpecialItemGroup::MOB:
  2374. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 몬스터가 나타났습니다!"));
  2375. break;
  2376. case CSpecialItemGroup::SLOW:
  2377. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 나온 빨간 연기를 들이마시자 움직이는 속도가 느려졌습니다!"));
  2378. break;
  2379. case CSpecialItemGroup::DRAIN_HP:
  2380. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자가 갑자기 폭발하였습니다! 생명력이 감소했습니다."));
  2381. break;
  2382. case CSpecialItemGroup::POISON:
  2383. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 나온 녹색 연기를 들이마시자 독이 온몸으로 퍼집니다!"));
  2384. break;
  2385. case CSpecialItemGroup::MOB_GROUP:
  2386. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 몬스터가 나타났습니다!"));
  2387. break;
  2388. default:
  2389. if (item_gets[i])
  2390. {
  2391. if (dwCounts[i] > 1)
  2392. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 %s 가 %d 개 나왔습니다."), item_gets[i]->GetName(), dwCounts[i]);
  2393. else
  2394. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 %s 가 나왔습니다."), item_gets[i]->GetName());
  2395. }
  2396. }
  2397. }
  2398. }
  2399. else
  2400. {
  2401. ChatPacket(CHAT_TYPE_TALKING, LC_TEXT("아무것도 얻을 수 없었습니다."));
  2402. return false;
  2403. }
  2404. }
  2405. break;
  2406.  
  2407. case ITEM_SKILLFORGET:
  2408. {
  2409. if (!item->GetSocket(0))
  2410. {
  2411. ITEM_MANAGER::instance().RemoveItem(item);
  2412. return false;
  2413. }
  2414.  
  2415. DWORD dwVnum = item->GetSocket(0);
  2416.  
  2417. if (SkillLevelDown(dwVnum))
  2418. {
  2419. ITEM_MANAGER::instance().RemoveItem(item);
  2420. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("스킬 레벨을 내리는데 성공하였습니다."));
  2421. }
  2422. else
  2423. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("스킬 레벨을 내릴 수 없습니다."));
  2424. }
  2425. break;
  2426.  
  2427. case ITEM_SKILLBOOK:
  2428. {
  2429. if (IsPolymorphed())
  2430. {
  2431. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("변신중에는 책을 읽을수 없습니다."));
  2432. return false;
  2433. }
  2434.  
  2435. DWORD dwVnum = 0;
  2436.  
  2437. if (item->GetVnum() == 50300)
  2438. {
  2439. dwVnum = item->GetSocket(0);
  2440. }
  2441. else
  2442. {
  2443. // 새로운 수련서는 value 0 에 스킬 번호가 있으므로 그것을 사용.
  2444. dwVnum = item->GetValue(0);
  2445. }
  2446.  
  2447. if (0 == dwVnum)
  2448. {
  2449. ITEM_MANAGER::instance().RemoveItem(item);
  2450.  
  2451. return false;
  2452. }
  2453.  
  2454. if (true == LearnSkillByBook(dwVnum))
  2455. {
  2456. ITEM_MANAGER::instance().RemoveItem(item);
  2457.  
  2458. int iReadDelay = number(SKILLBOOK_DELAY_MIN, SKILLBOOK_DELAY_MAX);
  2459.  
  2460. if (distribution_test_server)
  2461. iReadDelay /= 3;
  2462.  
  2463. //한국 본섭의 경우에는 시간을 24시간 고정
  2464. if (LC_IsKorea())
  2465. iReadDelay = 86400;
  2466.  
  2467. SetSkillNextReadTime(dwVnum, get_global_time() + iReadDelay);
  2468. }
  2469. }
  2470. break;
  2471.  
  2472. case ITEM_USE:
  2473. {
  2474. if (item->GetVnum() > 50800 && item->GetVnum() <= 50820)
  2475. {
  2476. if (test_server)
  2477. sys_log (0, "ADD addtional effect : vnum(%d) subtype(%d)", item->GetOriginalVnum(), item->GetSubType());
  2478.  
  2479. int affect_type = AFFECT_EXP_BONUS_EURO_FREE;
  2480. int apply_type = aApplyInfo[item->GetValue(0)].bPointType;
  2481. int apply_value = item->GetValue(2);
  2482. int apply_duration = item->GetValue(1);
  2483.  
  2484. switch (item->GetSubType())
  2485. {
  2486. case USE_ABILITY_UP:
  2487. if (FindAffect(affect_type, apply_type))
  2488. {
  2489. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이미 효과가 걸려 있습니다."));
  2490. return false;
  2491. }
  2492.  
  2493. {
  2494. switch (item->GetValue(0))
  2495. {
  2496. case APPLY_MOV_SPEED:
  2497. AddAffect(affect_type, apply_type, apply_value, AFF_MOV_SPEED_POTION, apply_duration, 0, true, true);
  2498. EffectPacket(SE_DXUP_PURPLE);
  2499. break;
  2500.  
  2501. case APPLY_ATT_SPEED:
  2502. AddAffect(affect_type, apply_type, apply_value, AFF_ATT_SPEED_POTION, apply_duration, 0, true, true);
  2503. EffectPacket(SE_SPEEDUP_GREEN);
  2504. break;
  2505.  
  2506. case APPLY_STR:
  2507. case APPLY_DEX:
  2508. case APPLY_CON:
  2509. case APPLY_INT:
  2510. case APPLY_CAST_SPEED:
  2511. case APPLY_RESIST_MAGIC:
  2512. case APPLY_ATT_GRADE_BONUS:
  2513. case APPLY_DEF_GRADE_BONUS:
  2514. AddAffect(affect_type, apply_type, apply_value, 0, apply_duration, 0, true, true);
  2515. break;
  2516. }
  2517. }
  2518.  
  2519. if (GetDungeon())
  2520. GetDungeon()->UsePotion(this);
  2521.  
  2522. if (GetWarMap())
  2523. GetWarMap()->UsePotion(this, item);
  2524.  
  2525. item->SetCount(item->GetCount() - 1);
  2526. break;
  2527.  
  2528. case USE_AFFECT :
  2529. {
  2530. if (FindAffect(AFFECT_EXP_BONUS_EURO_FREE, aApplyInfo[item->GetValue(1)].bPointType))
  2531. {
  2532. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이미 효과가 걸려 있습니다."));
  2533. }
  2534. else
  2535. {
  2536. // PC_BANG_ITEM_ADD
  2537. if (item->IsPCBangItem() == true)
  2538. {
  2539. // PC방인지 체크해서 처리
  2540. if (CPCBangManager::instance().IsPCBangIP(GetDesc()->GetHostName()) == false)
  2541. {
  2542. // PC방이 아님!
  2543. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 아이템은 PC방에서만 사용할 수 있습니다."));
  2544. return false;
  2545. }
  2546. }
  2547. // END_PC_BANG_ITEM_ADD
  2548.  
  2549. AddAffect(AFFECT_EXP_BONUS_EURO_FREE, aApplyInfo[item->GetValue(1)].bPointType, item->GetValue(2), 0, item->GetValue(3), 0, false, true);
  2550. item->SetCount(item->GetCount() - 1);
  2551. }
  2552. }
  2553. break;
  2554.  
  2555. case USE_POTION_NODELAY:
  2556. {
  2557. if (CArenaManager::instance().IsArenaMap(GetMapIndex()) == true)
  2558. {
  2559. if (quest::CQuestManager::instance().GetEventFlag("arena_potion_limit") > 0)
  2560. {
  2561. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("대련장에서 사용하실 수 없습니다."));
  2562. return false;
  2563. }
  2564.  
  2565. switch (item->GetVnum())
  2566. {
  2567. case 70020 :
  2568. case 71018 :
  2569. case 71019 :
  2570. case 71020 :
  2571. if (quest::CQuestManager::instance().GetEventFlag("arena_potion_limit_count") < 10000)
  2572. {
  2573. if (m_nPotionLimit <= 0)
  2574. {
  2575. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("사용 제한량을 초과하였습니다."));
  2576. return false;
  2577. }
  2578. }
  2579. break;
  2580.  
  2581. default :
  2582. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("대련장에서 사용하실 수 없습니다."));
  2583. return false;
  2584. break;
  2585. }
  2586. }
  2587.  
  2588. bool used = false;
  2589.  
  2590. if (item->GetValue(0) != 0) // HP 절대값 회복
  2591. {
  2592. if (GetHP() < GetMaxHP())
  2593. {
  2594. PointChange(POINT_HP, item->GetValue(0) * (100 + GetPoint(POINT_POTION_BONUS)) / 100);
  2595. EffectPacket(SE_HPUP_RED);
  2596. used = TRUE;
  2597. }
  2598. }
  2599.  
  2600. if (item->GetValue(1) != 0) // SP 절대값 회복
  2601. {
  2602. if (GetSP() < GetMaxSP())
  2603. {
  2604. PointChange(POINT_SP, item->GetValue(1) * (100 + GetPoint(POINT_POTION_BONUS)) / 100);
  2605. EffectPacket(SE_SPUP_BLUE);
  2606. used = TRUE;
  2607. }
  2608. }
  2609.  
  2610. if (item->GetValue(3) != 0) // HP % 회복
  2611. {
  2612. if (GetHP() < GetMaxHP())
  2613. {
  2614. PointChange(POINT_HP, item->GetValue(3) * GetMaxHP() / 100);
  2615. EffectPacket(SE_HPUP_RED);
  2616. used = TRUE;
  2617. }
  2618. }
  2619.  
  2620. if (item->GetValue(4) != 0) // SP % 회복
  2621. {
  2622. if (GetSP() < GetMaxSP())
  2623. {
  2624. PointChange(POINT_SP, item->GetValue(4) * GetMaxSP() / 100);
  2625. EffectPacket(SE_SPUP_BLUE);
  2626. used = TRUE;
  2627. }
  2628. }
  2629.  
  2630. if (used)
  2631. {
  2632. if (item->GetVnum() == 50085 || item->GetVnum() == 50086)
  2633. {
  2634. if (test_server)
  2635. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("월병 또는 종자 를 사용하였습니다"));
  2636. SetUseSeedOrMoonBottleTime();
  2637. }
  2638. if (GetDungeon())
  2639. GetDungeon()->UsePotion(this);
  2640.  
  2641. if (GetWarMap())
  2642. GetWarMap()->UsePotion(this, item);
  2643.  
  2644. m_nPotionLimit--;
  2645.  
  2646. //RESTRICT_USE_SEED_OR_MOONBOTTLE
  2647. item->SetCount(item->GetCount() - 1);
  2648. //END_RESTRICT_USE_SEED_OR_MOONBOTTLE
  2649. }
  2650. }
  2651. break;
  2652. }
  2653.  
  2654. return true;
  2655. }
  2656.  
  2657.  
  2658. if (item->GetVnum() >= 27863 && item->GetVnum() <= 27883)
  2659. {
  2660. if (CArenaManager::instance().IsArenaMap(GetMapIndex()) == true)
  2661. {
  2662. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("대련 중에는 이용할 수 없는 물품입니다."));
  2663. return false;
  2664. }
  2665. }
  2666.  
  2667. if (test_server)
  2668. {
  2669. sys_log (0, "USE_ITEM %s Type %d SubType %d vnum %d", item->GetName(), item->GetType(), item->GetSubType(), item->GetOriginalVnum());
  2670. }
  2671.  
  2672. switch (item->GetSubType())
  2673. {
  2674. case USE_TIME_CHARGE_PER:
  2675. {
  2676. LPITEM pDestItem = GetItem(DestCell);
  2677. if (NULL == pDestItem)
  2678. {
  2679. return false;
  2680. }
  2681. // 우선 용혼석에 관해서만 하도록 한다.
  2682. if (pDestItem->IsDragonSoul())
  2683. {
  2684. int ret;
  2685. char buf[128];
  2686. if (item->GetVnum() == DRAGON_HEART_VNUM)
  2687. {
  2688. ret = pDestItem->GiveMoreTime_Per((float)item->GetSocket(ITEM_SOCKET_CHARGING_AMOUNT_IDX));
  2689. }
  2690. else
  2691. {
  2692. ret = pDestItem->GiveMoreTime_Per((float)item->GetValue(ITEM_VALUE_CHARGING_AMOUNT_IDX));
  2693. }
  2694. if (ret > 0)
  2695. {
  2696. if (item->GetVnum() == DRAGON_HEART_VNUM)
  2697. {
  2698. sprintf(buf, "Inc %ds by item{VN:%d SOC%d:%d}", ret, item->GetVnum(), ITEM_SOCKET_CHARGING_AMOUNT_IDX, item->GetSocket(ITEM_SOCKET_CHARGING_AMOUNT_IDX));
  2699. }
  2700. else
  2701. {
  2702. sprintf(buf, "Inc %ds by item{VN:%d VAL%d:%d}", ret, item->GetVnum(), ITEM_VALUE_CHARGING_AMOUNT_IDX, item->GetValue(ITEM_VALUE_CHARGING_AMOUNT_IDX));
  2703. }
  2704.  
  2705. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("%d초 만큼 충전되었습니다."), ret);
  2706. item->SetCount(item->GetCount() - 1);
  2707. LogManager::instance().ItemLog(this, item, "DS_CHARGING_SUCCESS", buf);
  2708. return true;
  2709. }
  2710. else
  2711. {
  2712. if (item->GetVnum() == DRAGON_HEART_VNUM)
  2713. {
  2714. sprintf(buf, "No change by item{VN:%d SOC%d:%d}", item->GetVnum(), ITEM_SOCKET_CHARGING_AMOUNT_IDX, item->GetSocket(ITEM_SOCKET_CHARGING_AMOUNT_IDX));
  2715. }
  2716. else
  2717. {
  2718. sprintf(buf, "No change by item{VN:%d VAL%d:%d}", item->GetVnum(), ITEM_VALUE_CHARGING_AMOUNT_IDX, item->GetValue(ITEM_VALUE_CHARGING_AMOUNT_IDX));
  2719. }
  2720.  
  2721. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("충전할 수 없습니다."));
  2722. LogManager::instance().ItemLog(this, item, "DS_CHARGING_FAILED", buf);
  2723. return false;
  2724. }
  2725. }
  2726. else
  2727. return false;
  2728. }
  2729. break;
  2730. case USE_TIME_CHARGE_FIX:
  2731. {
  2732. LPITEM pDestItem = GetItem(DestCell);
  2733. if (NULL == pDestItem)
  2734. {
  2735. return false;
  2736. }
  2737. // 우선 용혼석에 관해서만 하도록 한다.
  2738. if (pDestItem->IsDragonSoul())
  2739. {
  2740. int ret = pDestItem->GiveMoreTime_Fix(item->GetValue(ITEM_VALUE_CHARGING_AMOUNT_IDX));
  2741. char buf[128];
  2742. if (ret)
  2743. {
  2744. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("%d초 만큼 충전되었습니다."), ret);
  2745. sprintf(buf, "Increase %ds by item{VN:%d VAL%d:%d}", ret, item->GetVnum(), ITEM_VALUE_CHARGING_AMOUNT_IDX, item->GetValue(ITEM_VALUE_CHARGING_AMOUNT_IDX));
  2746. LogManager::instance().ItemLog(this, item, "DS_CHARGING_SUCCESS", buf);
  2747. item->SetCount(item->GetCount() - 1);
  2748. return true;
  2749. }
  2750. else
  2751. {
  2752. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("충전할 수 없습니다."));
  2753. sprintf(buf, "No change by item{VN:%d VAL%d:%d}", item->GetVnum(), ITEM_VALUE_CHARGING_AMOUNT_IDX, item->GetValue(ITEM_VALUE_CHARGING_AMOUNT_IDX));
  2754. LogManager::instance().ItemLog(this, item, "DS_CHARGING_FAILED", buf);
  2755. return false;
  2756. }
  2757. }
  2758. else
  2759. return false;
  2760. }
  2761. break;
  2762. case USE_SPECIAL:
  2763.  
  2764. switch (item->GetVnum())
  2765. {
  2766. //크리스마스 란주
  2767. case ITEM_NOG_POCKET:
  2768. {
  2769. /*
  2770. 란주능력치 : item_proto value 의미
  2771. 이동속도 value 1
  2772. 공격력 value 2
  2773. 경험치 value 3
  2774. 지속시간 value 0 (단위 초)
  2775.  
  2776. */
  2777. if (FindAffect(AFFECT_NOG_ABILITY))
  2778. {
  2779. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이미 효과가 걸려 있습니다."));
  2780. return false;
  2781. }
  2782. long time = item->GetValue(0);
  2783. long moveSpeedPer = item->GetValue(1);
  2784. long attPer = item->GetValue(2);
  2785. long expPer = item->GetValue(3);
  2786. AddAffect(AFFECT_NOG_ABILITY, POINT_MOV_SPEED, moveSpeedPer, AFF_MOV_SPEED_POTION, time, 0, true, true);
  2787. AddAffect(AFFECT_NOG_ABILITY, POINT_MALL_ATTBONUS, attPer, AFF_NONE, time, 0, true, true);
  2788. AddAffect(AFFECT_NOG_ABILITY, POINT_MALL_EXPBONUS, expPer, AFF_NONE, time, 0, true, true);
  2789. item->SetCount(item->GetCount() - 1);
  2790. }
  2791. break;
  2792.  
  2793. //라마단용 사탕
  2794. case ITEM_RAMADAN_CANDY:
  2795. {
  2796. /*
  2797. 사탕능력치 : item_proto value 의미
  2798. 이동속도 value 1
  2799. 공격력 value 2
  2800. 경험치 value 3
  2801. 지속시간 value 0 (단위 초)
  2802.  
  2803. */
  2804. long time = item->GetValue(0);
  2805. long moveSpeedPer = item->GetValue(1);
  2806. long attPer = item->GetValue(2);
  2807. long expPer = item->GetValue(3);
  2808. AddAffect(AFFECT_RAMADAN_ABILITY, POINT_MOV_SPEED, moveSpeedPer, AFF_MOV_SPEED_POTION, time, 0, true, true);
  2809. AddAffect(AFFECT_RAMADAN_ABILITY, POINT_MALL_ATTBONUS, attPer, AFF_NONE, time, 0, true, true);
  2810. AddAffect(AFFECT_RAMADAN_ABILITY, POINT_MALL_EXPBONUS, expPer, AFF_NONE, time, 0, true, true);
  2811. item->SetCount(item->GetCount() - 1);
  2812. }
  2813. break;
  2814. case ITEM_MARRIAGE_RING:
  2815. {
  2816. marriage::TMarriage* pMarriage = marriage::CManager::instance().Get(GetPlayerID());
  2817. if (pMarriage)
  2818. {
  2819. if (pMarriage->ch1 != NULL)
  2820. {
  2821. if (CArenaManager::instance().IsArenaMap(pMarriage->ch1->GetMapIndex()) == true)
  2822. {
  2823. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("대련 중에는 이용할 수 없는 물품입니다."));
  2824. break;
  2825. }
  2826. }
  2827.  
  2828. if (pMarriage->ch2 != NULL)
  2829. {
  2830. if (CArenaManager::instance().IsArenaMap(pMarriage->ch2->GetMapIndex()) == true)
  2831. {
  2832. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("대련 중에는 이용할 수 없는 물품입니다."));
  2833. break;
  2834. }
  2835. }
  2836.  
  2837. int consumeSP = CalculateConsumeSP(this);
  2838.  
  2839. if (consumeSP < 0)
  2840. return false;
  2841.  
  2842. PointChange(POINT_SP, -consumeSP, false);
  2843.  
  2844. WarpToPID(pMarriage->GetOther(GetPlayerID()));
  2845. }
  2846. else
  2847. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("결혼 상태가 아니면 결혼반지를 사용할 수 없습니다."));
  2848. }
  2849. break;
  2850.  
  2851. //기존 용기의 망토
  2852. case UNIQUE_ITEM_CAPE_OF_COURAGE:
  2853. //라마단 보상용 용기의 망토
  2854. case 70057:
  2855. case REWARD_BOX_UNIQUE_ITEM_CAPE_OF_COURAGE:
  2856. AggregateMonster();
  2857. item->SetCount(item->GetCount()-1);
  2858. break;
  2859.  
  2860. case UNIQUE_ITEM_WHITE_FLAG:
  2861. ForgetMyAttacker();
  2862. item->SetCount(item->GetCount()-1);
  2863. break;
  2864.  
  2865. case UNIQUE_ITEM_TREASURE_BOX:
  2866. break;
  2867.  
  2868. case 30093:
  2869. case 30094:
  2870. case 30095:
  2871. case 30096:
  2872. // 복주머니
  2873. {
  2874. const int MAX_BAG_INFO = 26;
  2875. static struct LuckyBagInfo
  2876. {
  2877. DWORD count;
  2878. int prob;
  2879. DWORD vnum;
  2880. } b1[MAX_BAG_INFO] =
  2881. {
  2882. { 1000, 302, 1 },
  2883. { 10, 150, 27002 },
  2884. { 10, 75, 27003 },
  2885. { 10, 100, 27005 },
  2886. { 10, 50, 27006 },
  2887. { 10, 80, 27001 },
  2888. { 10, 50, 27002 },
  2889. { 10, 80, 27004 },
  2890. { 10, 50, 27005 },
  2891. { 1, 10, 50300 },
  2892. { 1, 6, 92 },
  2893. { 1, 2, 132 },
  2894. { 1, 6, 1052 },
  2895. { 1, 2, 1092 },
  2896. { 1, 6, 2082 },
  2897. { 1, 2, 2122 },
  2898. { 1, 6, 3082 },
  2899. { 1, 2, 3122 },
  2900. { 1, 6, 5052 },
  2901. { 1, 2, 5082 },
  2902. { 1, 6, 7082 },
  2903. { 1, 2, 7122 },
  2904. { 1, 1, 11282 },
  2905. { 1, 1, 11482 },
  2906. { 1, 1, 11682 },
  2907. { 1, 1, 11882 },
  2908. };
  2909.  
  2910. struct LuckyBagInfo b2[MAX_BAG_INFO] =
  2911. {
  2912. { 1000, 302, 1 },
  2913. { 10, 150, 27002 },
  2914. { 10, 75, 27002 },
  2915. { 10, 100, 27005 },
  2916. { 10, 50, 27005 },
  2917. { 10, 80, 27001 },
  2918. { 10, 50, 27002 },
  2919. { 10, 80, 27004 },
  2920. { 10, 50, 27005 },
  2921. { 1, 10, 50300 },
  2922. { 1, 6, 92 },
  2923. { 1, 2, 132 },
  2924. { 1, 6, 1052 },
  2925. { 1, 2, 1092 },
  2926. { 1, 6, 2082 },
  2927. { 1, 2, 2122 },
  2928. { 1, 6, 3082 },
  2929. { 1, 2, 3122 },
  2930. { 1, 6, 5052 },
  2931. { 1, 2, 5082 },
  2932. { 1, 6, 7082 },
  2933. { 1, 2, 7122 },
  2934. { 1, 1, 11282 },
  2935. { 1, 1, 11482 },
  2936. { 1, 1, 11682 },
  2937. { 1, 1, 11882 },
  2938. };
  2939.  
  2940. LuckyBagInfo * bi = NULL;
  2941. if (LC_IsHongKong())
  2942. bi = b2;
  2943. else
  2944. bi = b1;
  2945.  
  2946. int pct = number(1, 1000);
  2947.  
  2948. int i;
  2949. for (i=0;i<MAX_BAG_INFO;i++)
  2950. {
  2951. if (pct <= bi[i].prob)
  2952. break;
  2953. pct -= bi[i].prob;
  2954. }
  2955. if (i>=MAX_BAG_INFO)
  2956. return false;
  2957.  
  2958. if (bi[i].vnum == 50300)
  2959. {
  2960. // 스킬수련서는 특수하게 준다.
  2961. GiveRandomSkillBook();
  2962. }
  2963. else if (bi[i].vnum == 1)
  2964. {
  2965. #ifdef ENABLE_REMOVE_LIMIT_GOLD
  2966. ChangeGold(1000);
  2967. #else
  2968. PointChange(POINT_GOLD, 1000, true);
  2969. #endif
  2970. }
  2971. else
  2972. {
  2973. AutoGiveItem(bi[i].vnum, bi[i].count);
  2974. }
  2975. ITEM_MANAGER::instance().RemoveItem(item);
  2976. }
  2977. break;
  2978.  
  2979. case 50004: // 이벤트용 감지기
  2980. {
  2981. if (item->GetSocket(0))
  2982. {
  2983. item->SetSocket(0, item->GetSocket(0) + 1);
  2984. }
  2985. else
  2986. {
  2987. // 처음 사용시
  2988. int iMapIndex = GetMapIndex();
  2989.  
  2990. PIXEL_POSITION pos;
  2991.  
  2992. if (SECTREE_MANAGER::instance().GetRandomLocation(iMapIndex, pos, 700))
  2993. {
  2994. item->SetSocket(0, 1);
  2995. item->SetSocket(1, pos.x);
  2996. item->SetSocket(2, pos.y);
  2997. }
  2998. else
  2999. {
  3000. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 곳에선 이벤트용 감지기가 동작하지 않는것 같습니다."));
  3001. return false;
  3002. }
  3003. }
  3004.  
  3005. int dist = 0;
  3006. float distance = (DISTANCE_SQRT(GetX()-item->GetSocket(1), GetY()-item->GetSocket(2)));
  3007.  
  3008. if (distance < 1000.0f)
  3009. {
  3010. // 발견!
  3011. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이벤트용 감지기가 신비로운 빛을 내며 사라집니다."));
  3012.  
  3013. // 사용횟수에 따라 주는 아이템을 다르게 한다.
  3014. struct TEventStoneInfo
  3015. {
  3016. DWORD dwVnum;
  3017. int count;
  3018. int prob;
  3019. };
  3020. const int EVENT_STONE_MAX_INFO = 15;
  3021. TEventStoneInfo info_10[EVENT_STONE_MAX_INFO] =
  3022. {
  3023. { 27001, 10, 8 },
  3024. { 27004, 10, 6 },
  3025. { 27002, 10, 12 },
  3026. { 27005, 10, 12 },
  3027. { 27100, 1, 9 },
  3028. { 27103, 1, 9 },
  3029. { 27101, 1, 10 },
  3030. { 27104, 1, 10 },
  3031. { 27999, 1, 12 },
  3032.  
  3033. { 25040, 1, 4 },
  3034.  
  3035. { 27410, 1, 0 },
  3036. { 27600, 1, 0 },
  3037. { 25100, 1, 0 },
  3038.  
  3039. { 50001, 1, 0 },
  3040. { 50003, 1, 1 },
  3041. };
  3042. TEventStoneInfo info_7[EVENT_STONE_MAX_INFO] =
  3043. {
  3044. { 27001, 10, 1 },
  3045. { 27004, 10, 1 },
  3046. { 27004, 10, 9 },
  3047. { 27005, 10, 9 },
  3048. { 27100, 1, 5 },
  3049. { 27103, 1, 5 },
  3050. { 27101, 1, 10 },
  3051. { 27104, 1, 10 },
  3052. { 27999, 1, 14 },
  3053.  
  3054. { 25040, 1, 5 },
  3055.  
  3056. { 27410, 1, 5 },
  3057. { 27600, 1, 5 },
  3058. { 25100, 1, 5 },
  3059.  
  3060. { 50001, 1, 0 },
  3061. { 50003, 1, 5 },
  3062.  
  3063. };
  3064. TEventStoneInfo info_4[EVENT_STONE_MAX_INFO] =
  3065. {
  3066. { 27001, 10, 0 },
  3067. { 27004, 10, 0 },
  3068. { 27002, 10, 0 },
  3069. { 27005, 10, 0 },
  3070. { 27100, 1, 0 },
  3071. { 27103, 1, 0 },
  3072. { 27101, 1, 0 },
  3073. { 27104, 1, 0 },
  3074. { 27999, 1, 25 },
  3075.  
  3076. { 25040, 1, 0 },
  3077.  
  3078. { 27410, 1, 0 },
  3079. { 27600, 1, 0 },
  3080. { 25100, 1, 15 },
  3081.  
  3082. { 50001, 1, 10 },
  3083. { 50003, 1, 50 },
  3084.  
  3085. };
  3086.  
  3087. {
  3088. TEventStoneInfo* info;
  3089. if (item->GetSocket(0) <= 4)
  3090. info = info_4;
  3091. else if (item->GetSocket(0) <= 7)
  3092. info = info_7;
  3093. else
  3094. info = info_10;
  3095.  
  3096. int prob = number(1, 100);
  3097.  
  3098. for (int i = 0; i < EVENT_STONE_MAX_INFO; ++i)
  3099. {
  3100. if (!info[i].prob)
  3101. continue;
  3102.  
  3103. if (prob <= info[i].prob)
  3104. {
  3105. if (info[i].dwVnum == 50001)
  3106. {
  3107. DWORD * pdw = M2_NEW DWORD[2];
  3108.  
  3109. pdw[0] = info[i].dwVnum;
  3110. pdw[1] = info[i].count;
  3111.  
  3112. // 추첨서는 소켓을 설정한다
  3113. DBManager::instance().ReturnQuery(QID_LOTTO, GetPlayerID(), pdw,
  3114. "INSERT INTO lotto_list VALUES(0, 'server%s', %u, NOW())",
  3115. get_table_postfix(), GetPlayerID());
  3116. }
  3117. else
  3118. AutoGiveItem(info[i].dwVnum, info[i].count);
  3119.  
  3120. break;
  3121. }
  3122. prob -= info[i].prob;
  3123. }
  3124. }
  3125.  
  3126. char chatbuf[CHAT_MAX_LEN + 1];
  3127. int len = snprintf(chatbuf, sizeof(chatbuf), "StoneDetect %u 0 0", (DWORD)GetVID());
  3128.  
  3129. if (len < 0 || len >= (int) sizeof(chatbuf))
  3130. len = sizeof(chatbuf) - 1;
  3131.  
  3132. ++len; // \0 문자까지 보내기
  3133.  
  3134. TPacketGCChat pack_chat;
  3135. pack_chat.header = HEADER_GC_CHAT;
  3136. pack_chat.size = sizeof(TPacketGCChat) + len;
  3137. pack_chat.type = CHAT_TYPE_COMMAND;
  3138. pack_chat.id = 0;
  3139. pack_chat.bEmpire = GetDesc()->GetEmpire();
  3140. //pack_chat.id = vid;
  3141.  
  3142. TEMP_BUFFER buf;
  3143. buf.write(&pack_chat, sizeof(TPacketGCChat));
  3144. buf.write(chatbuf, len);
  3145.  
  3146. PacketAround(buf.read_peek(), buf.size());
  3147.  
  3148. ITEM_MANAGER::instance().RemoveItem(item, "REMOVE (DETECT_EVENT_STONE) 1");
  3149. return true;
  3150. }
  3151. else if (distance < 20000)
  3152. dist = 1;
  3153. else if (distance < 70000)
  3154. dist = 2;
  3155. else
  3156. dist = 3;
  3157.  
  3158. // 많이 사용했으면 사라진다.
  3159. const int STONE_DETECT_MAX_TRY = 10;
  3160. if (item->GetSocket(0) >= STONE_DETECT_MAX_TRY)
  3161. {
  3162. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이벤트용 감지기가 흔적도 없이 사라집니다."));
  3163. ITEM_MANAGER::instance().RemoveItem(item, "REMOVE (DETECT_EVENT_STONE) 0");
  3164. AutoGiveItem(27002);
  3165. return true;
  3166. }
  3167.  
  3168. if (dist)
  3169. {
  3170. char chatbuf[CHAT_MAX_LEN + 1];
  3171. int len = snprintf(chatbuf, sizeof(chatbuf),
  3172. "StoneDetect %u %d %d",
  3173. (DWORD)GetVID(), dist, (int)GetDegreeFromPositionXY(GetX(), item->GetSocket(2), item->GetSocket(1), GetY()));
  3174.  
  3175. if (len < 0 || len >= (int) sizeof(chatbuf))
  3176. len = sizeof(chatbuf) - 1;
  3177.  
  3178. ++len; // \0 문자까지 보내기
  3179.  
  3180. TPacketGCChat pack_chat;
  3181. pack_chat.header = HEADER_GC_CHAT;
  3182. pack_chat.size = sizeof(TPacketGCChat) + len;
  3183. pack_chat.type = CHAT_TYPE_COMMAND;
  3184. pack_chat.id = 0;
  3185. pack_chat.bEmpire = GetDesc()->GetEmpire();
  3186. //pack_chat.id = vid;
  3187.  
  3188. TEMP_BUFFER buf;
  3189. buf.write(&pack_chat, sizeof(TPacketGCChat));
  3190. buf.write(chatbuf, len);
  3191.  
  3192. PacketAround(buf.read_peek(), buf.size());
  3193. }
  3194.  
  3195. }
  3196. break;
  3197.  
  3198. case 27989: // 영석감지기
  3199. case 76006: // 선물용 영석감지기
  3200. {
  3201. LPSECTREE_MAP pMap = SECTREE_MANAGER::instance().GetMap(GetMapIndex());
  3202.  
  3203. if (pMap != NULL)
  3204. {
  3205. item->SetSocket(0, item->GetSocket(0) + 1);
  3206.  
  3207. FFindStone f;
  3208.  
  3209. // <Factor> SECTREE::for_each -> SECTREE::for_each_entity
  3210. pMap->for_each(f);
  3211.  
  3212. if (f.m_mapStone.size() > 0)
  3213. {
  3214. std::map<DWORD, LPCHARACTER>::iterator stone = f.m_mapStone.begin();
  3215.  
  3216. DWORD max = UINT_MAX;
  3217. LPCHARACTER pTarget = stone->second;
  3218.  
  3219. while (stone != f.m_mapStone.end())
  3220. {
  3221. DWORD dist = (DWORD)DISTANCE_SQRT(GetX()-stone->second->GetX(), GetY()-stone->second->GetY());
  3222.  
  3223. if (dist != 0 && max > dist)
  3224. {
  3225. max = dist;
  3226. pTarget = stone->second;
  3227. }
  3228. stone++;
  3229. }
  3230.  
  3231. if (pTarget != NULL)
  3232. {
  3233. int val = 3;
  3234.  
  3235. if (max < 10000) val = 2;
  3236. else if (max < 70000) val = 1;
  3237.  
  3238. ChatPacket(CHAT_TYPE_COMMAND, "StoneDetect %u %d %d", (DWORD)GetVID(), val,
  3239. (int)GetDegreeFromPositionXY(GetX(), pTarget->GetY(), pTarget->GetX(), GetY()));
  3240. }
  3241. else
  3242. {
  3243. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("감지기를 작용하였으나 감지되는 영석이 없습니다."));
  3244. }
  3245. }
  3246. else
  3247. {
  3248. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("감지기를 작용하였으나 감지되는 영석이 없습니다."));
  3249. }
  3250.  
  3251. if (item->GetSocket(0) >= 6)
  3252. {
  3253. ChatPacket(CHAT_TYPE_COMMAND, "StoneDetect %u 0 0", (DWORD)GetVID());
  3254. ITEM_MANAGER::instance().RemoveItem(item);
  3255. }
  3256. }
  3257. break;
  3258. }
  3259. break;
  3260.  
  3261. case 27996: // 독병
  3262. item->SetCount(item->GetCount() - 1);
  3263. /*if (GetSkillLevel(SKILL_CREATE_POISON))
  3264. AddAffect(AFFECT_ATT_GRADE, POINT_ATT_GRADE, 3, AFF_DRINK_POISON, 15*60, 0, true);
  3265. else
  3266. {
  3267. // 독다루기가 없으면 50% 즉사 50% 공격력 +2
  3268. if (number(0, 1))
  3269. {
  3270. if (GetHP() > 100)
  3271. PointChange(POINT_HP, -(GetHP() - 1));
  3272. else
  3273. Dead();
  3274. }
  3275. else
  3276. AddAffect(AFFECT_ATT_GRADE, POINT_ATT_GRADE, 2, AFF_DRINK_POISON, 15*60, 0, true);
  3277. }*/
  3278. break;
  3279.  
  3280. case 27987: // 조개
  3281. // 50 돌조각 47990
  3282. // 30 꽝
  3283. // 10 백진주 47992
  3284. // 7 청진주 47993
  3285. // 3 피진주 47994
  3286. {
  3287. item->SetCount(item->GetCount() - 1);
  3288.  
  3289. int r = number(1, 100);
  3290.  
  3291. if (r <= 50)
  3292. {
  3293. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("조개에서 돌조각이 나왔습니다."));
  3294. AutoGiveItem(27990);
  3295. }
  3296. else
  3297. {
  3298. const int prob_table_euckr[] =
  3299. {
  3300. 80, 90, 97
  3301. };
  3302.  
  3303. const int prob_table_gb2312[] =
  3304. {
  3305. 95, 97, 99
  3306. };
  3307.  
  3308. const int * prob_table = !g_iUseLocale ? prob_table_euckr : prob_table_gb2312;
  3309.  
  3310. if (r <= prob_table[0])
  3311. {
  3312. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("조개가 흔적도 없이 사라집니다."));
  3313. }
  3314. else if (r <= prob_table[1])
  3315. {
  3316. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("조개에서 백진주가 나왔습니다."));
  3317. AutoGiveItem(27992);
  3318. }
  3319. else if (r <= prob_table[2])
  3320. {
  3321. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("조개에서 청진주가 나왔습니다."));
  3322. AutoGiveItem(27993);
  3323. }
  3324. else
  3325. {
  3326. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("조개에서 피진주가 나왔습니다."));
  3327. AutoGiveItem(27994);
  3328. }
  3329. }
  3330. }
  3331. break;
  3332.  
  3333. case 71013: // 축제용폭죽
  3334. CreateFly(number(FLY_FIREWORK1, FLY_FIREWORK6), this);
  3335. item->SetCount(item->GetCount() - 1);
  3336. break;
  3337.  
  3338. case 50100: // 폭죽
  3339. case 50101:
  3340. case 50102:
  3341. case 50103:
  3342. case 50104:
  3343. case 50105:
  3344. case 50106:
  3345. CreateFly(item->GetVnum() - 50100 + FLY_FIREWORK1, this);
  3346. item->SetCount(item->GetCount() - 1);
  3347. break;
  3348.  
  3349. case 50200: // 보따리
  3350. if (LC_IsYMIR() == true || LC_IsKorea() == true)
  3351. {
  3352. if (IS_BOTARYABLE_ZONE(GetMapIndex()) == true)
  3353. {
  3354. __OpenPrivateShop();
  3355. }
  3356. else
  3357. {
  3358. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("개인 상점을 열 수 없는 지역입니다"));
  3359. }
  3360. }
  3361. else
  3362. {
  3363. __OpenPrivateShop();
  3364. }
  3365. break;
  3366.  
  3367. case fishing::FISH_MIND_PILL_VNUM:
  3368. AddAffect(AFFECT_FISH_MIND_PILL, POINT_NONE, 0, AFF_FISH_MIND, 20*60, 0, true);
  3369. item->SetCount(item->GetCount() - 1);
  3370. break;
  3371.  
  3372. case 50301: // 통솔력 수련서
  3373. case 50302:
  3374. case 50303:
  3375. {
  3376. if (IsPolymorphed() == true)
  3377. {
  3378. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("둔갑 중에는 능력을 올릴 수 없습니다."));
  3379. return false;
  3380. }
  3381.  
  3382. int lv = GetSkillLevel(SKILL_LEADERSHIP);
  3383.  
  3384. if (lv < item->GetValue(0))
  3385. {
  3386. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 책은 너무 어려워 이해하기가 힘듭니다."));
  3387. return false;
  3388. }
  3389.  
  3390. if (lv >= item->GetValue(1))
  3391. {
  3392. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 책은 아무리 봐도 도움이 될 것 같지 않습니다."));
  3393. return false;
  3394. }
  3395.  
  3396. if (LearnSkillByBook(SKILL_LEADERSHIP))
  3397. {
  3398. ITEM_MANAGER::instance().RemoveItem(item);
  3399.  
  3400. int iReadDelay = number(SKILLBOOK_DELAY_MIN, SKILLBOOK_DELAY_MAX);
  3401. if (distribution_test_server) iReadDelay /= 3;
  3402.  
  3403. SetSkillNextReadTime(SKILL_LEADERSHIP, get_global_time() + iReadDelay);
  3404. }
  3405. }
  3406. break;
  3407.  
  3408. case 50304: // 연계기 수련서
  3409. case 50305:
  3410. case 50306:
  3411. {
  3412. if (IsPolymorphed())
  3413. {
  3414. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("변신중에는 책을 읽을수 없습니다."));
  3415. return false;
  3416.  
  3417. }
  3418. if (GetSkillLevel(SKILL_COMBO) == 0 && GetLevel() < 30)
  3419. {
  3420. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("레벨 30이 되기 전에는 습득할 수 있을 것 같지 않습니다."));
  3421. return false;
  3422. }
  3423.  
  3424. if (GetSkillLevel(SKILL_COMBO) == 1 && GetLevel() < 50)
  3425. {
  3426. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("레벨 50이 되기 전에는 습득할 수 있을 것 같지 않습니다."));
  3427. return false;
  3428. }
  3429.  
  3430. if (GetSkillLevel(SKILL_COMBO) >= 2)
  3431. {
  3432. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("연계기는 더이상 수련할 수 없습니다."));
  3433. return false;
  3434. }
  3435.  
  3436. int iPct = item->GetValue(0);
  3437.  
  3438. if (LearnSkillByBook(SKILL_COMBO, iPct))
  3439. {
  3440. ITEM_MANAGER::instance().RemoveItem(item);
  3441.  
  3442. int iReadDelay = number(SKILLBOOK_DELAY_MIN, SKILLBOOK_DELAY_MAX);
  3443. if (distribution_test_server) iReadDelay /= 3;
  3444.  
  3445. SetSkillNextReadTime(SKILL_COMBO, get_global_time() + iReadDelay);
  3446. }
  3447. }
  3448. break;
  3449. case 50311: // 언어 수련서
  3450. case 50312:
  3451. case 50313:
  3452. {
  3453. if (IsPolymorphed())
  3454. {
  3455. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("변신중에는 책을 읽을수 없습니다."));
  3456. return false;
  3457.  
  3458. }
  3459. DWORD dwSkillVnum = item->GetValue(0);
  3460. int iPct = MINMAX(0, item->GetValue(1), 100);
  3461. if (GetSkillLevel(dwSkillVnum)>=20 || dwSkillVnum-SKILL_LANGUAGE1+1 == GetEmpire())
  3462. {
  3463. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이미 완벽하게 알아들을 수 있는 언어이다."));
  3464. return false;
  3465. }
  3466.  
  3467. if (LearnSkillByBook(dwSkillVnum, iPct))
  3468. {
  3469. ITEM_MANAGER::instance().RemoveItem(item);
  3470.  
  3471. int iReadDelay = number(SKILLBOOK_DELAY_MIN, SKILLBOOK_DELAY_MAX);
  3472. if (distribution_test_server) iReadDelay /= 3;
  3473.  
  3474. SetSkillNextReadTime(dwSkillVnum, get_global_time() + iReadDelay);
  3475. }
  3476. }
  3477. break;
  3478.  
  3479. case 50061 : // 일본 말 소환 스킬 수련서
  3480. {
  3481. if (IsPolymorphed())
  3482. {
  3483. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("변신중에는 책을 읽을수 없습니다."));
  3484. return false;
  3485.  
  3486. }
  3487. DWORD dwSkillVnum = item->GetValue(0);
  3488. int iPct = MINMAX(0, item->GetValue(1), 100);
  3489.  
  3490. if (GetSkillLevel(dwSkillVnum) >= 10)
  3491. {
  3492. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("더 이상 수련할 수 없습니다."));
  3493. return false;
  3494. }
  3495.  
  3496. if (LearnSkillByBook(dwSkillVnum, iPct))
  3497. {
  3498. ITEM_MANAGER::instance().RemoveItem(item);
  3499.  
  3500. int iReadDelay = number(SKILLBOOK_DELAY_MIN, SKILLBOOK_DELAY_MAX);
  3501. if (distribution_test_server) iReadDelay /= 3;
  3502.  
  3503. SetSkillNextReadTime(dwSkillVnum, get_global_time() + iReadDelay);
  3504. }
  3505. }
  3506. break;
  3507.  
  3508. case 50314: case 50315: case 50316: // 변신 수련서
  3509. case 50323: case 50324: // 증혈 수련서
  3510. case 50325: case 50326: // 철통 수련서
  3511. {
  3512. if (IsPolymorphed() == true)
  3513. {
  3514. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("둔갑 중에는 능력을 올릴 수 없습니다."));
  3515. return false;
  3516. }
  3517.  
  3518. int iSkillLevelLowLimit = item->GetValue(0);
  3519. int iSkillLevelHighLimit = item->GetValue(1);
  3520. int iPct = MINMAX(0, item->GetValue(2), 100);
  3521. int iLevelLimit = item->GetValue(3);
  3522. DWORD dwSkillVnum = 0;
  3523.  
  3524. switch (item->GetVnum())
  3525. {
  3526. case 50314: case 50315: case 50316:
  3527. dwSkillVnum = SKILL_POLYMORPH;
  3528. break;
  3529.  
  3530. case 50323: case 50324:
  3531. dwSkillVnum = SKILL_ADD_HP;
  3532. break;
  3533.  
  3534. case 50325: case 50326:
  3535. dwSkillVnum = SKILL_RESIST_PENETRATE;
  3536. break;
  3537.  
  3538. default:
  3539. return false;
  3540. }
  3541.  
  3542. if (0 == dwSkillVnum)
  3543. return false;
  3544.  
  3545. if (GetLevel() < iLevelLimit)
  3546. {
  3547. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 책을 읽으려면 레벨을 더 올려야 합니다."));
  3548. return false;
  3549. }
  3550.  
  3551. if (GetSkillLevel(dwSkillVnum) >= 40)
  3552. {
  3553. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("더 이상 수련할 수 없습니다."));
  3554. return false;
  3555. }
  3556.  
  3557. if (GetSkillLevel(dwSkillVnum) < iSkillLevelLowLimit)
  3558. {
  3559. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 책은 너무 어려워 이해하기가 힘듭니다."));
  3560. return false;
  3561. }
  3562.  
  3563. if (GetSkillLevel(dwSkillVnum) >= iSkillLevelHighLimit)
  3564. {
  3565. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 책으로는 더 이상 수련할 수 없습니다."));
  3566. return false;
  3567. }
  3568.  
  3569. if (LearnSkillByBook(dwSkillVnum, iPct))
  3570. {
  3571. ITEM_MANAGER::instance().RemoveItem(item);
  3572.  
  3573. int iReadDelay = number(SKILLBOOK_DELAY_MIN, SKILLBOOK_DELAY_MAX);
  3574. if (distribution_test_server) iReadDelay /= 3;
  3575.  
  3576. SetSkillNextReadTime(dwSkillVnum, get_global_time() + iReadDelay);
  3577. }
  3578. }
  3579. break;
  3580.  
  3581. case 50902:
  3582. case 50903:
  3583. case 50904:
  3584. {
  3585. if (IsPolymorphed())
  3586. {
  3587. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("변신중에는 책을 읽을수 없습니다."));
  3588. return false;
  3589.  
  3590. }
  3591. DWORD dwSkillVnum = SKILL_CREATE;
  3592. int iPct = MINMAX(0, item->GetValue(1), 100);
  3593.  
  3594. if (GetSkillLevel(dwSkillVnum)>=40)
  3595. {
  3596. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("더 이상 수련할 수 없습니다."));
  3597. return false;
  3598. }
  3599.  
  3600. if (LearnSkillByBook(dwSkillVnum, iPct))
  3601. {
  3602. ITEM_MANAGER::instance().RemoveItem(item);
  3603.  
  3604. int iReadDelay = number(SKILLBOOK_DELAY_MIN, SKILLBOOK_DELAY_MAX);
  3605. if (distribution_test_server) iReadDelay /= 3;
  3606.  
  3607. SetSkillNextReadTime(dwSkillVnum, get_global_time() + iReadDelay);
  3608.  
  3609. if (test_server)
  3610. {
  3611. ChatPacket(CHAT_TYPE_INFO, "[TEST_SERVER] Success to learn skill ");
  3612. }
  3613. }
  3614. else
  3615. {
  3616. if (test_server)
  3617. {
  3618. ChatPacket(CHAT_TYPE_INFO, "[TEST_SERVER] Failed to learn skill ");
  3619. }
  3620. }
  3621. }
  3622. break;
  3623.  
  3624. // MINING
  3625. case ITEM_MINING_SKILL_TRAIN_BOOK:
  3626. {
  3627. if (IsPolymorphed())
  3628. {
  3629. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("변신중에는 책을 읽을수 없습니다."));
  3630. return false;
  3631.  
  3632. }
  3633. DWORD dwSkillVnum = SKILL_MINING;
  3634. int iPct = MINMAX(0, item->GetValue(1), 100);
  3635.  
  3636. if (GetSkillLevel(dwSkillVnum)>=40)
  3637. {
  3638. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("더 이상 수련할 수 없습니다."));
  3639. return false;
  3640. }
  3641.  
  3642. if (LearnSkillByBook(dwSkillVnum, iPct))
  3643. {
  3644. ITEM_MANAGER::instance().RemoveItem(item);
  3645.  
  3646. int iReadDelay = number(SKILLBOOK_DELAY_MIN, SKILLBOOK_DELAY_MAX);
  3647. if (distribution_test_server) iReadDelay /= 3;
  3648.  
  3649. SetSkillNextReadTime(dwSkillVnum, get_global_time() + iReadDelay);
  3650. }
  3651. }
  3652. break;
  3653. // END_OF_MINING
  3654.  
  3655. case ITEM_HORSE_SKILL_TRAIN_BOOK:
  3656. {
  3657. if (IsPolymorphed())
  3658. {
  3659. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("변신중에는 책을 읽을수 없습니다."));
  3660. return false;
  3661.  
  3662. }
  3663. DWORD dwSkillVnum = SKILL_HORSE;
  3664. int iPct = MINMAX(0, item->GetValue(1), 100);
  3665.  
  3666. if (GetLevel() < 50)
  3667. {
  3668. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아직 승마 스킬을 수련할 수 있는 레벨이 아닙니다."));
  3669. return false;
  3670. }
  3671.  
  3672. if (!test_server && get_global_time() < GetSkillNextReadTime(dwSkillVnum))
  3673. {
  3674. if (FindAffect(AFFECT_SKILL_NO_BOOK_DELAY))
  3675. {
  3676. // 주안술서 사용중에는 시간 제한 무시
  3677. RemoveAffect(AFFECT_SKILL_NO_BOOK_DELAY);
  3678. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("주안술서를 통해 주화입마에서 빠져나왔습니다."));
  3679. }
  3680. else
  3681. {
  3682. SkillLearnWaitMoreTimeMessage(GetSkillNextReadTime(dwSkillVnum) - get_global_time());
  3683. return false;
  3684. }
  3685. }
  3686.  
  3687. if (GetPoint(POINT_HORSE_SKILL) >= 20 ||
  3688. GetSkillLevel(SKILL_HORSE_WILDATTACK) + GetSkillLevel(SKILL_HORSE_CHARGE) + GetSkillLevel(SKILL_HORSE_ESCAPE) >= 60 ||
  3689. GetSkillLevel(SKILL_HORSE_WILDATTACK_RANGE) + GetSkillLevel(SKILL_HORSE_CHARGE) + GetSkillLevel(SKILL_HORSE_ESCAPE) >= 60)
  3690. {
  3691. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("더 이상 승마 수련서를 읽을 수 없습니다."));
  3692. return false;
  3693. }
  3694.  
  3695. if (number(1, 100) <= iPct)
  3696. {
  3697. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("승마 수련서를 읽어 승마 스킬 포인트를 얻었습니다."));
  3698. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("얻은 포인트로는 승마 스킬의 레벨을 올릴 수 있습니다."));
  3699. PointChange(POINT_HORSE_SKILL, 1);
  3700.  
  3701. int iReadDelay = number(SKILLBOOK_DELAY_MIN, SKILLBOOK_DELAY_MAX);
  3702. if (distribution_test_server) iReadDelay /= 3;
  3703.  
  3704. if (!test_server)
  3705. SetSkillNextReadTime(dwSkillVnum, get_global_time() + iReadDelay);
  3706. }
  3707. else
  3708. {
  3709. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("승마 수련서 이해에 실패하였습니다."));
  3710. }
  3711.  
  3712. ITEM_MANAGER::instance().RemoveItem(item);
  3713. }
  3714. break;
  3715.  
  3716. case 70102: // 선두
  3717. case 70103: // 선두
  3718. {
  3719. if (GetAlignment() >= 0)
  3720. return false;
  3721.  
  3722. int delta = MIN(-GetAlignment(), item->GetValue(0));
  3723.  
  3724. sys_log(0, "%s ALIGNMENT ITEM %d", GetName(), delta);
  3725.  
  3726. UpdateAlignment(delta);
  3727. item->SetCount(item->GetCount() - 1);
  3728.  
  3729. if (delta / 10 > 0)
  3730. {
  3731. ChatPacket(CHAT_TYPE_TALKING, LC_TEXT("마음이 맑아지는군. 가슴을 짓누르던 무언가가 좀 가벼워진 느낌이야."));
  3732. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("선악치가 %d 증가하였습니다."), delta/10);
  3733. }
  3734. }
  3735. break;
  3736.  
  3737. case 71107: // 천도복숭아
  3738. {
  3739. int val = item->GetValue(0);
  3740. int interval = item->GetValue(1);
  3741. quest::PC* pPC = quest::CQuestManager::instance().GetPC(GetPlayerID());
  3742. int last_use_time = pPC->GetFlag("mythical_peach.last_use_time");
  3743.  
  3744. if (get_global_time() - last_use_time < interval * 60 * 60)
  3745. {
  3746. if (test_server == false)
  3747. {
  3748. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아직 사용할 수 없습니다."));
  3749. return false;
  3750. }
  3751. else
  3752. {
  3753. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("테스트 서버 시간제한 통과"));
  3754. }
  3755. }
  3756.  
  3757. if (GetAlignment() == 200000)
  3758. {
  3759. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("선악치를 더 이상 올릴 수 없습니다."));
  3760. return false;
  3761. }
  3762.  
  3763. if (200000 - GetAlignment() < val * 10)
  3764. {
  3765. val = (200000 - GetAlignment()) / 10;
  3766. }
  3767.  
  3768. int old_alignment = GetAlignment() / 10;
  3769.  
  3770. UpdateAlignment(val*10);
  3771.  
  3772. item->SetCount(item->GetCount()-1);
  3773. pPC->SetFlag("mythical_peach.last_use_time", get_global_time());
  3774.  
  3775. ChatPacket(CHAT_TYPE_TALKING, LC_TEXT("마음이 맑아지는군. 가슴을 짓누르던 무언가가 좀 가벼워진 느낌이야."));
  3776. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("선악치가 %d 증가하였습니다."), val);
  3777.  
  3778. char buf[256 + 1];
  3779. snprintf(buf, sizeof(buf), "%d %d", old_alignment, GetAlignment() / 10);
  3780. LogManager::instance().CharLog(this, val, "MYTHICAL_PEACH", buf);
  3781. }
  3782. break;
  3783.  
  3784. case 71109: // 탈석서
  3785. case 72719:
  3786. {
  3787. LPITEM item2;
  3788.  
  3789. if (!IsValidItemPosition(DestCell) || !(item2 = GetItem(DestCell)))
  3790. return false;
  3791.  
  3792. if (item2->IsExchanging() == true)
  3793. return false;
  3794.  
  3795. if (item2->GetSocketCount() == 0)
  3796. return false;
  3797.  
  3798. switch( item2->GetType() )
  3799. {
  3800. case ITEM_WEAPON:
  3801. break;
  3802. case ITEM_ARMOR:
  3803. switch (item2->GetSubType())
  3804. {
  3805. case ARMOR_EAR:
  3806. case ARMOR_WRIST:
  3807. case ARMOR_NECK:
  3808. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("빼낼 영석이 없습니다"));
  3809. return false;
  3810. }
  3811. break;
  3812.  
  3813. default:
  3814. return false;
  3815. }
  3816.  
  3817. std::stack<long> socket;
  3818.  
  3819. for (int i = 0; i < ITEM_SOCKET_MAX_NUM; ++i)
  3820. socket.push(item2->GetSocket(i));
  3821.  
  3822. int idx = ITEM_SOCKET_MAX_NUM - 1;
  3823.  
  3824. while (socket.size() > 0)
  3825. {
  3826. if (socket.top() > 2 && socket.top() != ITEM_BROKEN_METIN_VNUM)
  3827. break;
  3828.  
  3829. idx--;
  3830. socket.pop();
  3831. }
  3832.  
  3833. if (socket.size() == 0)
  3834. {
  3835. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("빼낼 영석이 없습니다"));
  3836. return false;
  3837. }
  3838.  
  3839. LPITEM pItemReward = AutoGiveItem(socket.top());
  3840.  
  3841. if (pItemReward != NULL)
  3842. {
  3843. item2->SetSocket(idx, 1);
  3844.  
  3845. char buf[256+1];
  3846. snprintf(buf, sizeof(buf), "%s(%u) %s(%u)",
  3847. item2->GetName(), item2->GetID(), pItemReward->GetName(), pItemReward->GetID());
  3848. LogManager::instance().ItemLog(this, item, "USE_DETACHMENT_ONE", buf);
  3849.  
  3850. item->SetCount(item->GetCount() - 1);
  3851. }
  3852. }
  3853. break;
  3854.  
  3855. case 70201: // 탈색제
  3856. case 70202: // 염색약(흰색)
  3857. case 70203: // 염색약(금색)
  3858. case 70204: // 염색약(빨간색)
  3859. case 70205: // 염색약(갈색)
  3860. case 70206: // 염색약(검은색)
  3861. {
  3862. // NEW_HAIR_STYLE_ADD
  3863. if (GetPart(PART_HAIR) >= 1001)
  3864. {
  3865. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("현재 헤어스타일에서는 염색과 탈색이 불가능합니다."));
  3866. }
  3867. // END_NEW_HAIR_STYLE_ADD
  3868. else
  3869. {
  3870. quest::CQuestManager& q = quest::CQuestManager::instance();
  3871. quest::PC* pPC = q.GetPC(GetPlayerID());
  3872.  
  3873. if (pPC)
  3874. {
  3875. int last_dye_level = pPC->GetFlag("dyeing_hair.last_dye_level");
  3876.  
  3877. if (last_dye_level == 0 ||
  3878. last_dye_level+3 <= GetLevel() ||
  3879. item->GetVnum() == 70201)
  3880. {
  3881. SetPart(PART_HAIR, item->GetVnum() - 70201);
  3882.  
  3883. if (item->GetVnum() == 70201)
  3884. pPC->SetFlag("dyeing_hair.last_dye_level", 0);
  3885. else
  3886. pPC->SetFlag("dyeing_hair.last_dye_level", GetLevel());
  3887.  
  3888. item->SetCount(item->GetCount() - 1);
  3889. UpdatePacket();
  3890. }
  3891. else
  3892. {
  3893. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("%d 레벨이 되어야 다시 염색하실 수 있습니다."), last_dye_level+3);
  3894. }
  3895. }
  3896. }
  3897. }
  3898. break;
  3899.  
  3900. case ITEM_NEW_YEAR_GREETING_VNUM:
  3901. {
  3902. DWORD dwBoxVnum = ITEM_NEW_YEAR_GREETING_VNUM;
  3903. std::vector <DWORD> dwVnums;
  3904. std::vector <DWORD> dwCounts;
  3905. std::vector <LPITEM> item_gets;
  3906. int count = 0;
  3907.  
  3908. if (GiveItemFromSpecialItemGroup(dwBoxVnum, dwVnums, dwCounts, item_gets, count))
  3909. {
  3910. for (int i = 0; i < count; i++)
  3911. {
  3912. if (dwVnums[i] == CSpecialItemGroup::GOLD)
  3913. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("돈 %d 냥을 획득했습니다."), dwCounts[i]);
  3914. }
  3915.  
  3916. item->SetCount(item->GetCount() - 1);
  3917. }
  3918. }
  3919. break;
  3920.  
  3921. case ITEM_VALENTINE_ROSE:
  3922. case ITEM_VALENTINE_CHOCOLATE:
  3923. {
  3924. DWORD dwBoxVnum = item->GetVnum();
  3925. std::vector <DWORD> dwVnums;
  3926. std::vector <DWORD> dwCounts;
  3927. std::vector <LPITEM> item_gets;
  3928. int count = 0;
  3929.  
  3930.  
  3931. if (item->GetVnum() == ITEM_VALENTINE_ROSE && SEX_MALE==GET_SEX(this) ||
  3932. item->GetVnum() == ITEM_VALENTINE_CHOCOLATE && SEX_FEMALE==GET_SEX(this))
  3933. {
  3934. // 성별이 맞지않아 쓸 수 없다.
  3935. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("성별이 맞지않아 이 아이템을 열 수 없습니다."));
  3936. return false;
  3937. }
  3938.  
  3939.  
  3940. if (GiveItemFromSpecialItemGroup(dwBoxVnum, dwVnums, dwCounts, item_gets, count))
  3941. item->SetCount(item->GetCount()-1);
  3942. }
  3943. break;
  3944.  
  3945. case ITEM_WHITEDAY_CANDY:
  3946. case ITEM_WHITEDAY_ROSE:
  3947. {
  3948. DWORD dwBoxVnum = item->GetVnum();
  3949. std::vector <DWORD> dwVnums;
  3950. std::vector <DWORD> dwCounts;
  3951. std::vector <LPITEM> item_gets;
  3952. int count = 0;
  3953.  
  3954.  
  3955. if (item->GetVnum() == ITEM_WHITEDAY_CANDY && SEX_MALE==GET_SEX(this) ||
  3956. item->GetVnum() == ITEM_WHITEDAY_ROSE && SEX_FEMALE==GET_SEX(this))
  3957. {
  3958. // 성별이 맞지않아 쓸 수 없다.
  3959. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("성별이 맞지않아 이 아이템을 열 수 없습니다."));
  3960. return false;
  3961. }
  3962.  
  3963.  
  3964. if (GiveItemFromSpecialItemGroup(dwBoxVnum, dwVnums, dwCounts, item_gets, count))
  3965. item->SetCount(item->GetCount()-1);
  3966. }
  3967. break;
  3968.  
  3969. case 50011: // 월광보합
  3970. {
  3971. DWORD dwBoxVnum = 50011;
  3972. std::vector <DWORD> dwVnums;
  3973. std::vector <DWORD> dwCounts;
  3974. std::vector <LPITEM> item_gets;
  3975. int count = 0;
  3976.  
  3977. if (GiveItemFromSpecialItemGroup(dwBoxVnum, dwVnums, dwCounts, item_gets, count))
  3978. {
  3979. for (int i = 0; i < count; i++)
  3980. {
  3981. char buf[50 + 1];
  3982. snprintf(buf, sizeof(buf), "%u %u", dwVnums[i], dwCounts[i]);
  3983. LogManager::instance().ItemLog(this, item, "MOONLIGHT_GET", buf);
  3984.  
  3985. //ITEM_MANAGER::instance().RemoveItem(item);
  3986. item->SetCount(item->GetCount() - 1);
  3987.  
  3988. switch (dwVnums[i])
  3989. {
  3990. case CSpecialItemGroup::GOLD:
  3991. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("돈 %d 냥을 획득했습니다."), dwCounts[i]);
  3992. break;
  3993.  
  3994. case CSpecialItemGroup::EXP:
  3995. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 부터 신비한 빛이 나옵니다."));
  3996. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("%d의 경험치를 획득했습니다."), dwCounts[i]);
  3997. break;
  3998.  
  3999. case CSpecialItemGroup::MOB:
  4000. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 몬스터가 나타났습니다!"));
  4001. break;
  4002.  
  4003. case CSpecialItemGroup::SLOW:
  4004. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 나온 빨간 연기를 들이마시자 움직이는 속도가 느려졌습니다!"));
  4005. break;
  4006.  
  4007. case CSpecialItemGroup::DRAIN_HP:
  4008. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자가 갑자기 폭발하였습니다! 생명력이 감소했습니다."));
  4009. break;
  4010.  
  4011. case CSpecialItemGroup::POISON:
  4012. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 나온 녹색 연기를 들이마시자 독이 온몸으로 퍼집니다!"));
  4013. break;
  4014.  
  4015. case CSpecialItemGroup::MOB_GROUP:
  4016. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 몬스터가 나타났습니다!"));
  4017. break;
  4018.  
  4019. default:
  4020. if (item_gets[i])
  4021. {
  4022. if (dwCounts[i] > 1)
  4023. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 %s 가 %d 개 나왔습니다."), item_gets[i]->GetName(), dwCounts[i]);
  4024. else
  4025. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("상자에서 %s 가 나왔습니다."), item_gets[i]->GetName());
  4026. }
  4027. break;
  4028. }
  4029. }
  4030. }
  4031. else
  4032. {
  4033. ChatPacket(CHAT_TYPE_TALKING, LC_TEXT("아무것도 얻을 수 없었습니다."));
  4034. return false;
  4035. }
  4036. }
  4037. break;
  4038.  
  4039. case ITEM_GIVE_STAT_RESET_COUNT_VNUM:
  4040. {
  4041. //PointChange(POINT_GOLD, -iCost);
  4042. PointChange(POINT_STAT_RESET_COUNT, 1);
  4043. item->SetCount(item->GetCount()-1);
  4044. }
  4045. break;
  4046.  
  4047. case 50107:
  4048. {
  4049. EffectPacket(SE_CHINA_FIREWORK);
  4050. // 스턴 공격을 올려준다
  4051. AddAffect(AFFECT_CHINA_FIREWORK, POINT_STUN_PCT, 30, AFF_CHINA_FIREWORK, 5*60, 0, true);
  4052. item->SetCount(item->GetCount()-1);
  4053. }
  4054. break;
  4055.  
  4056. case 50108:
  4057. {
  4058. if (CArenaManager::instance().IsArenaMap(GetMapIndex()) == true)
  4059. {
  4060. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("대련 중에는 이용할 수 없는 물품입니다."));
  4061. return false;
  4062. }
  4063.  
  4064. EffectPacket(SE_SPIN_TOP);
  4065. // 스턴 공격을 올려준다
  4066. AddAffect(AFFECT_CHINA_FIREWORK, POINT_STUN_PCT, 30, AFF_CHINA_FIREWORK, 5*60, 0, true);
  4067. item->SetCount(item->GetCount()-1);
  4068. }
  4069. break;
  4070.  
  4071. case ITEM_WONSO_BEAN_VNUM:
  4072. PointChange(POINT_HP, GetMaxHP() - GetHP());
  4073. item->SetCount(item->GetCount()-1);
  4074. break;
  4075.  
  4076. case ITEM_WONSO_SUGAR_VNUM:
  4077. PointChange(POINT_SP, GetMaxSP() - GetSP());
  4078. item->SetCount(item->GetCount()-1);
  4079. break;
  4080.  
  4081. case ITEM_WONSO_FRUIT_VNUM:
  4082. PointChange(POINT_STAMINA, GetMaxStamina()-GetStamina());
  4083. item->SetCount(item->GetCount()-1);
  4084. break;
  4085.  
  4086. case 90008: // VCARD
  4087. case 90009: // VCARD
  4088. VCardUse(this, this, item);
  4089. break;
  4090.  
  4091. case ITEM_ELK_VNUM:
  4092. {
  4093. int iGold = item->GetSocket(0);
  4094. ITEM_MANAGER::instance().RemoveItem(item);
  4095. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("You have received %d Yang."), iGold);
  4096. #ifdef ENABLE_REMOVE_LIMIT_GOLD
  4097. ChangeGold(iGold);
  4098. #else
  4099. PointChange(POINT_GOLD, iGold);
  4100. #endif
  4101. }
  4102. break;
  4103.  
  4104. //군주의 증표
  4105. case 70021:
  4106. {
  4107. int HealPrice = quest::CQuestManager::instance().GetEventFlag("MonarchHealGold");
  4108. if (HealPrice == 0)
  4109. HealPrice = 2000000;
  4110.  
  4111. if (CMonarch::instance().HealMyEmpire(this, HealPrice))
  4112. {
  4113. char szNotice[256];
  4114. snprintf(szNotice, sizeof(szNotice), LC_TEXT("군주의 축복으로 이지역 %s 유저는 HP,SP가 모두 채워집니다."), EMPIRE_NAME(GetEmpire()));
  4115. SendNoticeMap(szNotice, GetMapIndex(), false);
  4116.  
  4117. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("군주의 축복을 사용하였습니다."));
  4118. }
  4119. }
  4120. break;
  4121.  
  4122. case 27995:
  4123. {
  4124. }
  4125. break;
  4126.  
  4127. case 71092 : // 변신 해체부 임시
  4128. {
  4129. if (m_pkChrTarget != NULL)
  4130. {
  4131. if (m_pkChrTarget->IsPolymorphed())
  4132. {
  4133. m_pkChrTarget->SetPolymorph(0);
  4134. m_pkChrTarget->RemoveAffect(AFFECT_POLYMORPH);
  4135. }
  4136. }
  4137. else
  4138. {
  4139. if (IsPolymorphed())
  4140. {
  4141. SetPolymorph(0);
  4142. RemoveAffect(AFFECT_POLYMORPH);
  4143. }
  4144. }
  4145. }
  4146. break;
  4147.  
  4148. case 71051 : // 진재가
  4149. {
  4150. // 유럽, 싱가폴, 베트남 진재가 사용금지
  4151. // if (LC_IsEurope() || LC_IsSingapore() || LC_IsVietnam())
  4152. // return false;
  4153.  
  4154. LPITEM item2;
  4155.  
  4156. if (!IsValidItemPosition(DestCell) || !(item2 = GetInventoryItem(wDestCell)))
  4157. return false;
  4158.  
  4159. if (item2->IsExchanging() == true)
  4160. return false;
  4161.  
  4162. if (item2->IsEquipped() == true) // Fix
  4163. return false;
  4164.  
  4165. if (item2->GetType() == ITEM_COSTUME) // Fix
  4166. return false;
  4167.  
  4168. if (item2->GetAttributeSetIndex() == -1)
  4169. {
  4170. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("속성을 변경할 수 없는 아이템입니다."));
  4171. return false;
  4172. }
  4173.  
  4174. if (item2->AddRareAttribute() == true)
  4175. {
  4176. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("성공적으로 속성이 추가 되었습니다"));
  4177.  
  4178. int iAddedIdx = item2->GetRareAttrCount() + 4;
  4179. char buf[21];
  4180. snprintf(buf, sizeof(buf), "%u", item2->GetID());
  4181.  
  4182. LogManager::instance().ItemLog(
  4183. GetPlayerID(),
  4184. item2->GetAttributeType(iAddedIdx),
  4185. item2->GetAttributeValue(iAddedIdx),
  4186. item->GetID(),
  4187. "ADD_RARE_ATTR",
  4188. buf,
  4189. GetDesc()->GetHostName(),
  4190. item->GetOriginalVnum());
  4191.  
  4192. item->SetCount(item->GetCount() - 1);
  4193. }
  4194. else
  4195. {
  4196. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("더 이상 이 아이템으로 속성을 추가할 수 없습니다"));
  4197. }
  4198. }
  4199. break;
  4200.  
  4201. case 71052 : // 진재경
  4202. {
  4203. // 유럽, 싱가폴, 베트남 진재가 사용금지
  4204. // if (LC_IsEurope() || LC_IsSingapore() || LC_IsVietnam())
  4205. // return false;
  4206.  
  4207. LPITEM item2;
  4208.  
  4209. if (!IsValidItemPosition(DestCell) || !(item2 = GetItem(DestCell)))
  4210. return false;
  4211.  
  4212. if (item2->IsExchanging() == true)
  4213. return false;
  4214.  
  4215. if (item2->IsEquipped() == true) // Fix
  4216. return false;
  4217.  
  4218. if (item2->GetType() == ITEM_COSTUME) // Fix
  4219. return false;
  4220.  
  4221. if (item2->GetAttributeSetIndex() == -1)
  4222. {
  4223. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("속성을 변경할 수 없는 아이템입니다."));
  4224. return false;
  4225. }
  4226.  
  4227. if (item2->ChangeRareAttribute() == true)
  4228. {
  4229. char buf[21];
  4230. snprintf(buf, sizeof(buf), "%u", item2->GetID());
  4231. LogManager::instance().ItemLog(this, item, "CHANGE_RARE_ATTR", buf);
  4232.  
  4233. item->SetCount(item->GetCount() - 1);
  4234. }
  4235. else
  4236. {
  4237. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("변경 시킬 속성이 없습니다"));
  4238. }
  4239. }
  4240. break;
  4241.  
  4242. case ITEM_AUTO_HP_RECOVERY_S:
  4243. case ITEM_AUTO_HP_RECOVERY_M:
  4244. case ITEM_AUTO_HP_RECOVERY_L:
  4245. case ITEM_AUTO_HP_RECOVERY_X:
  4246. case ITEM_AUTO_SP_RECOVERY_S:
  4247. case ITEM_AUTO_SP_RECOVERY_M:
  4248. case ITEM_AUTO_SP_RECOVERY_L:
  4249. case ITEM_AUTO_SP_RECOVERY_X:
  4250. // 무시무시하지만 이전에 하던 걸 고치기는 무섭고...
  4251. // 그래서 그냥 하드 코딩. 선물 상자용 자동물약 아이템들.
  4252. case REWARD_BOX_ITEM_AUTO_SP_RECOVERY_XS:
  4253. case REWARD_BOX_ITEM_AUTO_SP_RECOVERY_S:
  4254. case REWARD_BOX_ITEM_AUTO_HP_RECOVERY_XS:
  4255. case REWARD_BOX_ITEM_AUTO_HP_RECOVERY_S:
  4256. case FUCKING_BRAZIL_ITEM_AUTO_SP_RECOVERY_S:
  4257. case FUCKING_BRAZIL_ITEM_AUTO_HP_RECOVERY_S:
  4258. {
  4259. if (CArenaManager::instance().IsArenaMap(GetMapIndex()) == true)
  4260. {
  4261. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("대련장에서 사용하실 수 없습니다."));
  4262. return false;
  4263. }
  4264.  
  4265. EAffectTypes type = AFFECT_NONE;
  4266. bool isSpecialPotion = false;
  4267.  
  4268. switch (item->GetVnum())
  4269. {
  4270. case ITEM_AUTO_HP_RECOVERY_X:
  4271. isSpecialPotion = true;
  4272.  
  4273. case ITEM_AUTO_HP_RECOVERY_S:
  4274. case ITEM_AUTO_HP_RECOVERY_M:
  4275. case ITEM_AUTO_HP_RECOVERY_L:
  4276. case REWARD_BOX_ITEM_AUTO_HP_RECOVERY_XS:
  4277. case REWARD_BOX_ITEM_AUTO_HP_RECOVERY_S:
  4278. case FUCKING_BRAZIL_ITEM_AUTO_HP_RECOVERY_S:
  4279. type = AFFECT_AUTO_HP_RECOVERY;
  4280. break;
  4281.  
  4282. case ITEM_AUTO_SP_RECOVERY_X:
  4283. isSpecialPotion = true;
  4284.  
  4285. case ITEM_AUTO_SP_RECOVERY_S:
  4286. case ITEM_AUTO_SP_RECOVERY_M:
  4287. case ITEM_AUTO_SP_RECOVERY_L:
  4288. case REWARD_BOX_ITEM_AUTO_SP_RECOVERY_XS:
  4289. case REWARD_BOX_ITEM_AUTO_SP_RECOVERY_S:
  4290. case FUCKING_BRAZIL_ITEM_AUTO_SP_RECOVERY_S:
  4291. type = AFFECT_AUTO_SP_RECOVERY;
  4292. break;
  4293. }
  4294.  
  4295. if (AFFECT_NONE == type)
  4296. break;
  4297.  
  4298. if (item->GetCount() > 1)
  4299. {
  4300. int pos = GetEmptyInventory(item->GetSize());
  4301.  
  4302. if (-1 == pos)
  4303. {
  4304. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("소지품에 빈 공간이 없습니다."));
  4305. break;
  4306. }
  4307.  
  4308. item->SetCount( item->GetCount() - 1 );
  4309.  
  4310. LPITEM item2 = ITEM_MANAGER::instance().CreateItem( item->GetVnum(), 1 );
  4311. item2->AddToCharacter(this, TItemPos(INVENTORY, pos));
  4312.  
  4313. if (item->GetSocket(1) != 0)
  4314. {
  4315. item2->SetSocket(1, item->GetSocket(1));
  4316. }
  4317.  
  4318. item = item2;
  4319. }
  4320.  
  4321. CAffect* pAffect = FindAffect( type );
  4322.  
  4323. if (NULL == pAffect)
  4324. {
  4325. EPointTypes bonus = POINT_NONE;
  4326.  
  4327. if (true == isSpecialPotion)
  4328. {
  4329. if (type == AFFECT_AUTO_HP_RECOVERY)
  4330. {
  4331. bonus = POINT_MAX_HP_PCT;
  4332. }
  4333. else if (type == AFFECT_AUTO_SP_RECOVERY)
  4334. {
  4335. bonus = POINT_MAX_SP_PCT;
  4336. }
  4337. }
  4338.  
  4339. AddAffect( type, bonus, 4, item->GetID(), INFINITE_AFFECT_DURATION, 0, true, false);
  4340.  
  4341. item->Lock(true);
  4342. item->SetSocket(0, true);
  4343.  
  4344. AutoRecoveryItemProcess( type );
  4345. }
  4346. else
  4347. {
  4348. if (item->GetID() == pAffect->dwFlag)
  4349. {
  4350. RemoveAffect( pAffect );
  4351.  
  4352. item->Lock(false);
  4353. item->SetSocket(0, false);
  4354. }
  4355. else
  4356. {
  4357. LPITEM old = FindItemByID( pAffect->dwFlag );
  4358.  
  4359. if (NULL != old)
  4360. {
  4361. old->Lock(false);
  4362. old->SetSocket(0, false);
  4363. }
  4364.  
  4365. RemoveAffect( pAffect );
  4366.  
  4367. EPointTypes bonus = POINT_NONE;
  4368.  
  4369. if (true == isSpecialPotion)
  4370. {
  4371. if (type == AFFECT_AUTO_HP_RECOVERY)
  4372. {
  4373. bonus = POINT_MAX_HP_PCT;
  4374. }
  4375. else if (type == AFFECT_AUTO_SP_RECOVERY)
  4376. {
  4377. bonus = POINT_MAX_SP_PCT;
  4378. }
  4379. }
  4380.  
  4381. AddAffect( type, bonus, 4, item->GetID(), INFINITE_AFFECT_DURATION, 0, true, false);
  4382.  
  4383. item->Lock(true);
  4384. item->SetSocket(0, true);
  4385.  
  4386. AutoRecoveryItemProcess( type );
  4387. }
  4388. }
  4389. }
  4390. break;
  4391. }
  4392. break;
  4393.  
  4394. case USE_CLEAR:
  4395. {
  4396. RemoveBadAffect();
  4397. item->SetCount(item->GetCount() - 1);
  4398. }
  4399. break;
  4400.  
  4401. case USE_INVISIBILITY:
  4402. {
  4403. if (item->GetVnum() == 70026)
  4404. {
  4405. quest::CQuestManager& q = quest::CQuestManager::instance();
  4406. quest::PC* pPC = q.GetPC(GetPlayerID());
  4407.  
  4408. if (pPC != NULL)
  4409. {
  4410. int last_use_time = pPC->GetFlag("mirror_of_disapper.last_use_time");
  4411.  
  4412. if (get_global_time() - last_use_time < 10*60)
  4413. {
  4414. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아직 사용할 수 없습니다."));
  4415. return false;
  4416. }
  4417.  
  4418. pPC->SetFlag("mirror_of_disapper.last_use_time", get_global_time());
  4419. }
  4420. }
  4421.  
  4422. AddAffect(AFFECT_INVISIBILITY, POINT_NONE, 0, AFF_INVISIBILITY, 300, 0, true);
  4423. item->SetCount(item->GetCount() - 1);
  4424. }
  4425. break;
  4426.  
  4427. case USE_POTION_NODELAY:
  4428. {
  4429. if (CArenaManager::instance().IsArenaMap(GetMapIndex()) == true)
  4430. {
  4431. if (quest::CQuestManager::instance().GetEventFlag("arena_potion_limit") > 0)
  4432. {
  4433. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("대련장에서 사용하실 수 없습니다."));
  4434. return false;
  4435. }
  4436.  
  4437. switch (item->GetVnum())
  4438. {
  4439. case 70020 :
  4440. case 71018 :
  4441. case 71019 :
  4442. case 71020 :
  4443. if (quest::CQuestManager::instance().GetEventFlag("arena_potion_limit_count") < 10000)
  4444. {
  4445. if (m_nPotionLimit <= 0)
  4446. {
  4447. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("사용 제한량을 초과하였습니다."));
  4448. return false;
  4449. }
  4450. }
  4451. break;
  4452.  
  4453. default :
  4454. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("대련장에서 사용하실 수 없습니다."));
  4455. return false;
  4456. }
  4457. }
  4458.  
  4459. bool used = false;
  4460.  
  4461. if (item->GetValue(0) != 0) // HP 절대값 회복
  4462. {
  4463. if (GetHP() < GetMaxHP())
  4464. {
  4465. PointChange(POINT_HP, item->GetValue(0) * (100 + GetPoint(POINT_POTION_BONUS)) / 100);
  4466. EffectPacket(SE_HPUP_RED);
  4467. used = TRUE;
  4468. }
  4469. }
  4470.  
  4471. if (item->GetValue(1) != 0) // SP 절대값 회복
  4472. {
  4473. if (GetSP() < GetMaxSP())
  4474. {
  4475. PointChange(POINT_SP, item->GetValue(1) * (100 + GetPoint(POINT_POTION_BONUS)) / 100);
  4476. EffectPacket(SE_SPUP_BLUE);
  4477. used = TRUE;
  4478. }
  4479. }
  4480.  
  4481. if (item->GetValue(3) != 0) // HP % 회복
  4482. {
  4483. if (GetHP() < GetMaxHP())
  4484. {
  4485. PointChange(POINT_HP, item->GetValue(3) * GetMaxHP() / 100);
  4486. EffectPacket(SE_HPUP_RED);
  4487. used = TRUE;
  4488. }
  4489. }
  4490.  
  4491. if (item->GetValue(4) != 0) // SP % 회복
  4492. {
  4493. if (GetSP() < GetMaxSP())
  4494. {
  4495. PointChange(POINT_SP, item->GetValue(4) * GetMaxSP() / 100);
  4496. EffectPacket(SE_SPUP_BLUE);
  4497. used = TRUE;
  4498. }
  4499. }
  4500.  
  4501. if (used)
  4502. {
  4503. if (item->GetVnum() == 50085 || item->GetVnum() == 50086)
  4504. {
  4505. if (test_server)
  4506. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("월병 또는 종자 를 사용하였습니다"));
  4507. SetUseSeedOrMoonBottleTime();
  4508. }
  4509. if (GetDungeon())
  4510. GetDungeon()->UsePotion(this);
  4511.  
  4512. if (GetWarMap())
  4513. GetWarMap()->UsePotion(this, item);
  4514.  
  4515. m_nPotionLimit--;
  4516.  
  4517. //RESTRICT_USE_SEED_OR_MOONBOTTLE
  4518. item->SetCount(item->GetCount() - 1);
  4519. //END_RESTRICT_USE_SEED_OR_MOONBOTTLE
  4520. }
  4521. }
  4522. break;
  4523.  
  4524. case USE_POTION:
  4525. if (CArenaManager::instance().IsArenaMap(GetMapIndex()) == true)
  4526. {
  4527. if (quest::CQuestManager::instance().GetEventFlag("arena_potion_limit") > 0)
  4528. {
  4529. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("대련장에서 사용하실 수 없습니다."));
  4530. return false;
  4531. }
  4532.  
  4533. switch (item->GetVnum())
  4534. {
  4535. case 27001 :
  4536. case 27002 :
  4537. case 27003 :
  4538. case 27004 :
  4539. case 27005 :
  4540. case 27006 :
  4541. if (quest::CQuestManager::instance().GetEventFlag("arena_potion_limit_count") < 10000)
  4542. {
  4543. if (m_nPotionLimit <= 0)
  4544. {
  4545. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("사용 제한량을 초과하였습니다."));
  4546. return false;
  4547. }
  4548. }
  4549. break;
  4550.  
  4551. default :
  4552. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("대련장에서 사용하실 수 없습니다."));
  4553. return false;
  4554. }
  4555. }
  4556.  
  4557. if (item->GetValue(1) != 0)
  4558. {
  4559. if (GetPoint(POINT_SP_RECOVERY) + GetSP() >= GetMaxSP())
  4560. {
  4561. return false;
  4562. }
  4563.  
  4564. PointChange(POINT_SP_RECOVERY, item->GetValue(1) * MIN(200, (100 + GetPoint(POINT_POTION_BONUS))) / 100);
  4565. StartAffectEvent();
  4566. EffectPacket(SE_SPUP_BLUE);
  4567. }
  4568.  
  4569. if (item->GetValue(0) != 0)
  4570. {
  4571. if (GetPoint(POINT_HP_RECOVERY) + GetHP() >= GetMaxHP())
  4572. {
  4573. return false;
  4574. }
  4575.  
  4576. PointChange(POINT_HP_RECOVERY, item->GetValue(0) * MIN(200, (100 + GetPoint(POINT_POTION_BONUS))) / 100);
  4577. StartAffectEvent();
  4578. EffectPacket(SE_HPUP_RED);
  4579. }
  4580.  
  4581. if (GetDungeon())
  4582. GetDungeon()->UsePotion(this);
  4583.  
  4584. if (GetWarMap())
  4585. GetWarMap()->UsePotion(this, item);
  4586.  
  4587. item->SetCount(item->GetCount() - 1);
  4588. m_nPotionLimit--;
  4589. break;
  4590.  
  4591. case USE_POTION_CONTINUE:
  4592. {
  4593. if (item->GetValue(0) != 0)
  4594. {
  4595. AddAffect(AFFECT_HP_RECOVER_CONTINUE, POINT_HP_RECOVER_CONTINUE, item->GetValue(0), 0, item->GetValue(2), 0, true);
  4596. }
  4597. else if (item->GetValue(1) != 0)
  4598. {
  4599. AddAffect(AFFECT_SP_RECOVER_CONTINUE, POINT_SP_RECOVER_CONTINUE, item->GetValue(1), 0, item->GetValue(2), 0, true);
  4600. }
  4601. else
  4602. return false;
  4603. }
  4604.  
  4605. if (GetDungeon())
  4606. GetDungeon()->UsePotion(this);
  4607.  
  4608. if (GetWarMap())
  4609. GetWarMap()->UsePotion(this, item);
  4610.  
  4611. item->SetCount(item->GetCount() - 1);
  4612. break;
  4613.  
  4614. case USE_ABILITY_UP:
  4615. {
  4616. switch (item->GetValue(0))
  4617. {
  4618. case APPLY_MOV_SPEED:
  4619. AddAffect(AFFECT_MOV_SPEED, POINT_MOV_SPEED, item->GetValue(2), AFF_MOV_SPEED_POTION, item->GetValue(1), 0, true);
  4620. EffectPacket(SE_DXUP_PURPLE);
  4621. break;
  4622.  
  4623. case APPLY_ATT_SPEED:
  4624. AddAffect(AFFECT_ATT_SPEED, POINT_ATT_SPEED, item->GetValue(2), AFF_ATT_SPEED_POTION, item->GetValue(1), 0, true);
  4625. EffectPacket(SE_SPEEDUP_GREEN);
  4626. break;
  4627.  
  4628. case APPLY_STR:
  4629. AddAffect(AFFECT_STR, POINT_ST, item->GetValue(2), 0, item->GetValue(1), 0, true);
  4630. break;
  4631.  
  4632. case APPLY_DEX:
  4633. AddAffect(AFFECT_DEX, POINT_DX, item->GetValue(2), 0, item->GetValue(1), 0, true);
  4634. break;
  4635.  
  4636. case APPLY_CON:
  4637. AddAffect(AFFECT_CON, POINT_HT, item->GetValue(2), 0, item->GetValue(1), 0, true);
  4638. break;
  4639.  
  4640. case APPLY_INT:
  4641. AddAffect(AFFECT_INT, POINT_IQ, item->GetValue(2), 0, item->GetValue(1), 0, true);
  4642. break;
  4643.  
  4644. case APPLY_CAST_SPEED:
  4645. AddAffect(AFFECT_CAST_SPEED, POINT_CASTING_SPEED, item->GetValue(2), 0, item->GetValue(1), 0, true);
  4646. break;
  4647.  
  4648. case APPLY_ATT_GRADE_BONUS:
  4649. AddAffect(AFFECT_ATT_GRADE, POINT_ATT_GRADE_BONUS,
  4650. item->GetValue(2), 0, item->GetValue(1), 0, true);
  4651. break;
  4652.  
  4653. case APPLY_DEF_GRADE_BONUS:
  4654. AddAffect(AFFECT_DEF_GRADE, POINT_DEF_GRADE_BONUS,
  4655. item->GetValue(2), 0, item->GetValue(1), 0, true);
  4656. break;
  4657. }
  4658. }
  4659.  
  4660. if (GetDungeon())
  4661. GetDungeon()->UsePotion(this);
  4662.  
  4663. if (GetWarMap())
  4664. GetWarMap()->UsePotion(this, item);
  4665.  
  4666. item->SetCount(item->GetCount() - 1);
  4667. break;
  4668.  
  4669. case USE_TALISMAN:
  4670. {
  4671. const int TOWN_PORTAL = 1;
  4672. const int MEMORY_PORTAL = 2;
  4673.  
  4674.  
  4675. // gm_guild_build, oxevent 맵에서 귀환부 귀환기억부 를 사용못하게 막음
  4676. if (GetMapIndex() == 200 || GetMapIndex() == 113)
  4677. {
  4678. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("현재 위치에서 사용할 수 없습니다."));
  4679. return false;
  4680. }
  4681.  
  4682. if (CArenaManager::instance().IsArenaMap(GetMapIndex()) == true)
  4683. {
  4684. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("대련 중에는 이용할 수 없는 물품입니다."));
  4685. return false;
  4686. }
  4687.  
  4688. if (m_pkWarpEvent)
  4689. {
  4690. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이동할 준비가 되어있음으로 귀환부를 사용할수 없습니다"));
  4691. return false;
  4692. }
  4693.  
  4694. // CONSUME_LIFE_WHEN_USE_WARP_ITEM
  4695. int consumeLife = CalculateConsume(this);
  4696.  
  4697. if (consumeLife < 0)
  4698. return false;
  4699. // END_OF_CONSUME_LIFE_WHEN_USE_WARP_ITEM
  4700.  
  4701. if (item->GetValue(0) == TOWN_PORTAL) // 귀환부
  4702. {
  4703. if (item->GetSocket(0) == 0)
  4704. {
  4705. if (!GetDungeon())
  4706. if (!GiveRecallItem(item))
  4707. return false;
  4708.  
  4709. PIXEL_POSITION posWarp;
  4710.  
  4711. if (SECTREE_MANAGER::instance().GetRecallPositionByEmpire(GetMapIndex(), GetEmpire(), posWarp))
  4712. {
  4713. // CONSUME_LIFE_WHEN_USE_WARP_ITEM
  4714. PointChange(POINT_HP, -consumeLife, false);
  4715. // END_OF_CONSUME_LIFE_WHEN_USE_WARP_ITEM
  4716.  
  4717. WarpSet(posWarp.x, posWarp.y);
  4718. }
  4719. else
  4720. {
  4721. sys_err("CHARACTER::UseItem : cannot find spawn position (name %s, %d x %d)", GetName(), GetX(), GetY());
  4722. }
  4723. }
  4724. else
  4725. {
  4726. if (test_server)
  4727. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("원래 위치로 복귀"));
  4728.  
  4729. ProcessRecallItem(item);
  4730. }
  4731. }
  4732. else if (item->GetValue(0) == MEMORY_PORTAL) // 귀환기억부
  4733. {
  4734. if (item->GetSocket(0) == 0)
  4735. {
  4736. if (GetDungeon())
  4737. {
  4738. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("던전 안에서는 %s%s 사용할 수 없습니다."),
  4739. item->GetName(),
  4740. g_iUseLocale ? "" : (under_han(item->GetName()) ? LC_TEXT("을") : LC_TEXT("를")));
  4741. return false;
  4742. }
  4743.  
  4744. if (!GiveRecallItem(item))
  4745. return false;
  4746. }
  4747. else
  4748. {
  4749. // CONSUME_LIFE_WHEN_USE_WARP_ITEM
  4750. PointChange(POINT_HP, -consumeLife, false);
  4751. // END_OF_CONSUME_LIFE_WHEN_USE_WARP_ITEM
  4752.  
  4753. ProcessRecallItem(item);
  4754. }
  4755. }
  4756. }
  4757. break;
  4758.  
  4759. case USE_TUNING:
  4760. case USE_DETACHMENT:
  4761. {
  4762. LPITEM item2;
  4763.  
  4764. if (!IsValidItemPosition(DestCell) || !(item2 = GetItem(DestCell)))
  4765. return false;
  4766.  
  4767. if (item2->IsExchanging())
  4768. return false;
  4769.  
  4770. if (item2->IsEquipped()) // Fix
  4771. return false;
  4772.  
  4773. if (item2->GetVnum() >= 28330 && item2->GetVnum() <= 28343) // 영석+3
  4774. {
  4775. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("+3 영석은 이 아이템으로 개량할 수 없습니다"));
  4776. return false;
  4777. }
  4778.  
  4779. if (item2->GetVnum() >= 28430 && item2->GetVnum() <= 28443) // 영석+4
  4780. {
  4781. if (item->GetVnum() == 71056) // 청룡의숨결
  4782. {
  4783. RefineItem(item, item2);
  4784. }
  4785. else
  4786. {
  4787. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("영석은 이 아이템으로 개량할 수 없습니다"));
  4788. }
  4789. }
  4790. else
  4791. {
  4792. RefineItem(item, item2);
  4793. }
  4794. }
  4795. break;
  4796.  
  4797. // ACCESSORY_REFINE & ADD/CHANGE_ATTRIBUTES
  4798. case USE_PUT_INTO_BELT_SOCKET:
  4799. case USE_PUT_INTO_RING_SOCKET:
  4800. case USE_PUT_INTO_ACCESSORY_SOCKET:
  4801. case USE_ADD_ACCESSORY_SOCKET:
  4802. case USE_CLEAN_SOCKET:
  4803. case USE_CHANGE_ATTRIBUTE:
  4804. case USE_CHANGE_ATTRIBUTE2 :
  4805. case USE_ADD_ATTRIBUTE:
  4806. case USE_ADD_ATTRIBUTE2:
  4807. {
  4808. LPITEM item2;
  4809. if (!IsValidItemPosition(DestCell) || !(item2 = GetItem(DestCell)))
  4810. return false;
  4811.  
  4812. if (item2->IsEquipped())
  4813. {
  4814. BuffOnAttr_RemoveBuffsFromItem(item2);
  4815. }
  4816.  
  4817. // [NOTE] 코스튬 아이템에는 아이템 최초 생성시 랜덤 속성을 부여하되, 재경재가 등등은 막아달라는 요청이 있었음.
  4818. // 원래 ANTI_CHANGE_ATTRIBUTE 같은 아이템 Flag를 추가하여 기획 레벨에서 유연하게 컨트롤 할 수 있도록 할 예정이었으나
  4819. // 그딴거 필요없으니 닥치고 빨리 해달래서 그냥 여기서 막음... -_-
  4820. if (ITEM_COSTUME == item2->GetType())
  4821. {
  4822. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("속성을 변경할 수 없는 아이템입니다."));
  4823. return false;
  4824. }
  4825.  
  4826. if (item2->IsExchanging())
  4827. return false;
  4828.  
  4829. if (item2->IsEquipped()) // Fix
  4830. return false;
  4831.  
  4832. switch (item->GetSubType())
  4833. {
  4834. case USE_CLEAN_SOCKET:
  4835. {
  4836. int i;
  4837. for (i = 0; i < ITEM_SOCKET_MAX_NUM; ++i)
  4838. {
  4839. if (item2->GetSocket(i) == ITEM_BROKEN_METIN_VNUM)
  4840. break;
  4841. }
  4842.  
  4843. if (i == ITEM_SOCKET_MAX_NUM)
  4844. {
  4845. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("청소할 석이 박혀있지 않습니다."));
  4846. return false;
  4847. }
  4848.  
  4849. int j = 0;
  4850.  
  4851. for (i = 0; i < ITEM_SOCKET_MAX_NUM; ++i)
  4852. {
  4853. if (item2->GetSocket(i) != ITEM_BROKEN_METIN_VNUM && item2->GetSocket(i) != 0)
  4854. item2->SetSocket(j++, item2->GetSocket(i));
  4855. }
  4856.  
  4857. for (; j < ITEM_SOCKET_MAX_NUM; ++j)
  4858. {
  4859. if (item2->GetSocket(j) > 0)
  4860. item2->SetSocket(j, 1);
  4861. }
  4862.  
  4863. {
  4864. char buf[21];
  4865. snprintf(buf, sizeof(buf), "%u", item2->GetID());
  4866. LogManager::instance().ItemLog(this, item, "CLEAN_SOCKET", buf);
  4867. }
  4868.  
  4869. item->SetCount(item->GetCount() - 1);
  4870.  
  4871. }
  4872. break;
  4873.  
  4874. case USE_CHANGE_ATTRIBUTE :
  4875. if (item2->GetAttributeSetIndex() == -1)
  4876. {
  4877. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("속성을 변경할 수 없는 아이템입니다."));
  4878. return false;
  4879. }
  4880.  
  4881. if (item2->GetAttributeCount() == 0)
  4882. {
  4883. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("변경할 속성이 없습니다."));
  4884. return false;
  4885. }
  4886.  
  4887. if (GM_PLAYER == GetGMLevel() && false == test_server)
  4888. {
  4889. //
  4890. // Event Flag 를 통해 이전에 아이템 속성 변경을 한 시간으로 부터 충분한 시간이 흘렀는지 검사하고
  4891. // 시간이 충분히 흘렀다면 현재 속성변경에 대한 시간을 설정해 준다.
  4892. //
  4893.  
  4894. DWORD dwChangeItemAttrCycle = quest::CQuestManager::instance().GetEventFlag(msc_szChangeItemAttrCycleFlag);
  4895. if (dwChangeItemAttrCycle < msc_dwDefaultChangeItemAttrCycle)
  4896. dwChangeItemAttrCycle = msc_dwDefaultChangeItemAttrCycle;
  4897.  
  4898. quest::PC* pPC = quest::CQuestManager::instance().GetPC(GetPlayerID());
  4899.  
  4900. if (pPC)
  4901. {
  4902. DWORD dwNowMin = get_global_time() / 60;
  4903.  
  4904. // DWORD dwLastChangeItemAttrMin = pPC->GetFlag(msc_szLastChangeItemAttrFlag);
  4905.  
  4906. // if (dwLastChangeItemAttrMin + dwChangeItemAttrCycle > dwNowMin)
  4907. // {
  4908. // ChatPacket(CHAT_TYPE_INFO, LC_TEXT("속성을 바꾼지 %d분 이내에는 다시 변경할 수 없습니다.(%d 분 남음)"),
  4909. // dwChangeItemAttrCycle, dwChangeItemAttrCycle - (dwNowMin - dwLastChangeItemAttrMin));
  4910. // return false;
  4911. // }
  4912.  
  4913. pPC->SetFlag(msc_szLastChangeItemAttrFlag, dwNowMin);
  4914. }
  4915. }
  4916.  
  4917. if (item->GetSubType() == USE_CHANGE_ATTRIBUTE2)
  4918. {
  4919. int aiChangeProb[ITEM_ATTRIBUTE_MAX_LEVEL] =
  4920. {
  4921. 0, 0, 30, 40, 3
  4922. };
  4923.  
  4924. item2->ChangeAttribute(aiChangeProb);
  4925. }
  4926. else if (item->GetVnum() == 76014)
  4927. {
  4928. int aiChangeProb[ITEM_ATTRIBUTE_MAX_LEVEL] =
  4929. {
  4930. 0, 10, 50, 39, 1
  4931. };
  4932.  
  4933. item2->ChangeAttribute(aiChangeProb);
  4934. }
  4935.  
  4936. else
  4937. {
  4938. // 연재경 특수처리
  4939. // 절대로 연재가 추가 안될거라 하여 하드 코딩함.
  4940. if (item->GetVnum() == 71151 || item->GetVnum() == 76023)
  4941. {
  4942. if ((item2->GetType() == ITEM_WEAPON)
  4943. || (item2->GetType() == ITEM_ARMOR && item2->GetSubType() == ARMOR_BODY))
  4944. {
  4945. bool bCanUse = true;
  4946. for (int i = 0; i < ITEM_LIMIT_MAX_NUM; ++i)
  4947. {
  4948. if (item2->GetLimitType(i) == LIMIT_LEVEL && item2->GetLimitValue(i) > 40)
  4949. {
  4950. bCanUse = false;
  4951. break;
  4952. }
  4953. }
  4954. if (false == bCanUse)
  4955. {
  4956. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("적용 레벨보다 높아 사용이 불가능합니다."));
  4957. break;
  4958. }
  4959. }
  4960. else
  4961. {
  4962. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("무기와 갑옷에만 사용 가능합니다."));
  4963. break;
  4964. }
  4965. }
  4966. item2->ChangeAttribute();
  4967. }
  4968.  
  4969. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("속성을 변경하였습니다."));
  4970. {
  4971. char buf[21];
  4972. snprintf(buf, sizeof(buf), "%u", item2->GetID());
  4973. LogManager::instance().ItemLog(this, item, "CHANGE_ATTRIBUTE", buf);
  4974. }
  4975.  
  4976. item->SetCount(item->GetCount() - 1);
  4977. break;
  4978.  
  4979. case USE_ADD_ATTRIBUTE :
  4980. if (item2->GetAttributeSetIndex() == -1)
  4981. {
  4982. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("속성을 변경할 수 없는 아이템입니다."));
  4983. return false;
  4984. }
  4985.  
  4986. if (item2->GetAttributeCount() < 4)
  4987. {
  4988. // 연재가 특수처리
  4989. // 절대로 연재가 추가 안될거라 하여 하드 코딩함.
  4990. if (item->GetVnum() == 71152 || item->GetVnum() == 76024)
  4991. {
  4992. if ((item2->GetType() == ITEM_WEAPON)
  4993. || (item2->GetType() == ITEM_ARMOR && item2->GetSubType() == ARMOR_BODY))
  4994. {
  4995. bool bCanUse = true;
  4996. for (int i = 0; i < ITEM_LIMIT_MAX_NUM; ++i)
  4997. {
  4998. if (item2->GetLimitType(i) == LIMIT_LEVEL && item2->GetLimitValue(i) > 40)
  4999. {
  5000. bCanUse = false;
  5001. break;
  5002. }
  5003. }
  5004. if (false == bCanUse)
  5005. {
  5006. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("적용 레벨보다 높아 사용이 불가능합니다."));
  5007. break;
  5008. }
  5009. }
  5010. else
  5011. {
  5012. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("무기와 갑옷에만 사용 가능합니다."));
  5013. break;
  5014. }
  5015. }
  5016. char buf[21];
  5017. snprintf(buf, sizeof(buf), "%u", item2->GetID());
  5018.  
  5019. if (number(1, 100) <= aiItemAttributeAddPercent[item2->GetAttributeCount()])
  5020. {
  5021. item2->AddAttribute();
  5022. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("속성 추가에 성공하였습니다."));
  5023.  
  5024. int iAddedIdx = item2->GetAttributeCount() - 1;
  5025. LogManager::instance().ItemLog(
  5026. GetPlayerID(),
  5027. item2->GetAttributeType(iAddedIdx),
  5028. item2->GetAttributeValue(iAddedIdx),
  5029. item->GetID(),
  5030. "ADD_ATTRIBUTE_SUCCESS",
  5031. buf,
  5032. GetDesc()->GetHostName(),
  5033. item->GetOriginalVnum());
  5034. }
  5035. else
  5036. {
  5037. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("속성 추가에 실패하였습니다."));
  5038. LogManager::instance().ItemLog(this, item, "ADD_ATTRIBUTE_FAIL", buf);
  5039. }
  5040.  
  5041. item->SetCount(item->GetCount() - 1);
  5042. }
  5043. else
  5044. {
  5045. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("더이상 이 아이템을 이용하여 속성을 추가할 수 없습니다."));
  5046. }
  5047. break;
  5048.  
  5049. case USE_ADD_ATTRIBUTE2 :
  5050. // 축복의 구슬
  5051. // 재가비서를 통해 속성을 4개 추가 시킨 아이템에 대해서 하나의 속성을 더 붙여준다.
  5052. if (item2->GetAttributeSetIndex() == -1)
  5053. {
  5054. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("속성을 변경할 수 없는 아이템입니다."));
  5055. return false;
  5056. }
  5057.  
  5058. // 속성이 이미 4개 추가 되었을 때만 속성을 추가 가능하다.
  5059. if (item2->GetAttributeCount() == 4)
  5060. {
  5061. char buf[21];
  5062. snprintf(buf, sizeof(buf), "%u", item2->GetID());
  5063.  
  5064. if (number(1, 100) <= aiItemAttributeAddPercent[item2->GetAttributeCount()])
  5065. {
  5066. item2->AddAttribute();
  5067. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("속성 추가에 성공하였습니다."));
  5068.  
  5069. int iAddedIdx = item2->GetAttributeCount() - 1;
  5070. LogManager::instance().ItemLog(
  5071. GetPlayerID(),
  5072. item2->GetAttributeType(iAddedIdx),
  5073. item2->GetAttributeValue(iAddedIdx),
  5074. item->GetID(),
  5075. "ADD_ATTRIBUTE2_SUCCESS",
  5076. buf,
  5077. GetDesc()->GetHostName(),
  5078. item->GetOriginalVnum());
  5079. }
  5080. else
  5081. {
  5082. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("속성 추가에 실패하였습니다."));
  5083. LogManager::instance().ItemLog(this, item, "ADD_ATTRIBUTE2_FAIL", buf);
  5084. }
  5085.  
  5086. item->SetCount(item->GetCount() - 1);
  5087. }
  5088. else if (item2->GetAttributeCount() == 5)
  5089. {
  5090. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("더 이상 이 아이템을 이용하여 속성을 추가할 수 없습니다."));
  5091. }
  5092. else if (item2->GetAttributeCount() < 4)
  5093. {
  5094. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("먼저 재가비서를 이용하여 속성을 추가시켜 주세요."));
  5095. }
  5096. else
  5097. {
  5098. // wtf ?!
  5099. sys_err("ADD_ATTRIBUTE2 : Item has wrong AttributeCount(%d)", item2->GetAttributeCount());
  5100. }
  5101. break;
  5102.  
  5103. case USE_ADD_ACCESSORY_SOCKET:
  5104. {
  5105. char buf[21];
  5106. snprintf(buf, sizeof(buf), "%u", item2->GetID());
  5107.  
  5108. if (item2->IsAccessoryForSocket())
  5109. {
  5110. if (item2->GetAccessorySocketMaxGrade() < ITEM_ACCESSORY_SOCKET_MAX_NUM)
  5111. {
  5112. if (number(1, 100) <= 50)
  5113. {
  5114. item2->SetAccessorySocketMaxGrade(item2->GetAccessorySocketMaxGrade() + 1);
  5115. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("소켓이 성공적으로 추가되었습니다."));
  5116. LogManager::instance().ItemLog(this, item, "ADD_SOCKET_SUCCESS", buf);
  5117. }
  5118. else
  5119. {
  5120. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("소켓 추가에 실패하였습니다."));
  5121. LogManager::instance().ItemLog(this, item, "ADD_SOCKET_FAIL", buf);
  5122. }
  5123.  
  5124. item->SetCount(item->GetCount() - 1);
  5125. }
  5126. else
  5127. {
  5128. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 액세서리에는 더이상 소켓을 추가할 공간이 없습니다."));
  5129. }
  5130. }
  5131. else
  5132. {
  5133. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 아이템으로 소켓을 추가할 수 없는 아이템입니다."));
  5134. }
  5135. }
  5136. break;
  5137.  
  5138. case USE_PUT_INTO_BELT_SOCKET:
  5139. case USE_PUT_INTO_ACCESSORY_SOCKET:
  5140. if (item2->IsAccessoryForSocket() && item->CanPutInto(item2))
  5141. {
  5142. char buf[21];
  5143. snprintf(buf, sizeof(buf), "%u", item2->GetID());
  5144.  
  5145. if (item2->GetAccessorySocketGrade() < item2->GetAccessorySocketMaxGrade())
  5146. {
  5147. if (number(1, 100) <= aiAccessorySocketPutPct[item2->GetAccessorySocketGrade()])
  5148. {
  5149. item2->SetAccessorySocketGrade(item2->GetAccessorySocketGrade() + 1);
  5150. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("장착에 성공하였습니다."));
  5151. LogManager::instance().ItemLog(this, item, "PUT_SOCKET_SUCCESS", buf);
  5152. }
  5153. else
  5154. {
  5155. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("장착에 실패하였습니다."));
  5156. LogManager::instance().ItemLog(this, item, "PUT_SOCKET_FAIL", buf);
  5157. }
  5158.  
  5159. item->SetCount(item->GetCount() - 1);
  5160. }
  5161. else
  5162. {
  5163. if (item2->GetAccessorySocketMaxGrade() == 0)
  5164. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("먼저 다이아몬드로 악세서리에 소켓을 추가해야합니다."));
  5165. else if (item2->GetAccessorySocketMaxGrade() < ITEM_ACCESSORY_SOCKET_MAX_NUM)
  5166. {
  5167. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 액세서리에는 더이상 장착할 소켓이 없습니다."));
  5168. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("다이아몬드로 소켓을 추가해야합니다."));
  5169. }
  5170. else
  5171. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 액세서리에는 더이상 보석을 장착할 수 없습니다."));
  5172. }
  5173. }
  5174. else
  5175. {
  5176. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 아이템을 장착할 수 없습니다."));
  5177. }
  5178. break;
  5179. }
  5180. if (item2->IsEquipped())
  5181. {
  5182. BuffOnAttr_AddBuffsFromItem(item2);
  5183. }
  5184. }
  5185. break;
  5186. // END_OF_ACCESSORY_REFINE & END_OF_ADD_ATTRIBUTES & END_OF_CHANGE_ATTRIBUTES
  5187.  
  5188. case USE_BAIT:
  5189. {
  5190.  
  5191. if (m_pkFishingEvent)
  5192. {
  5193. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("낚시 중에 미끼를 갈아끼울 수 없습니다."));
  5194. return false;
  5195. }
  5196.  
  5197. LPITEM weapon = GetWear(WEAR_WEAPON);
  5198.  
  5199. if (!weapon || weapon->GetType() != ITEM_ROD)
  5200. return false;
  5201.  
  5202. if (weapon->GetSocket(2))
  5203. {
  5204. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이미 꽂혀있던 미끼를 빼고 %s를 끼웁니다."), item->GetName());
  5205. }
  5206. else
  5207. {
  5208. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("낚시대에 %s를 미끼로 끼웁니다."), item->GetName());
  5209. }
  5210.  
  5211. weapon->SetSocket(2, item->GetValue(0));
  5212. item->SetCount(item->GetCount() - 1);
  5213. }
  5214. break;
  5215.  
  5216. case USE_MOVE:
  5217. case USE_TREASURE_BOX:
  5218. case USE_MONEYBAG:
  5219. break;
  5220.  
  5221. case USE_AFFECT :
  5222. {
  5223. if (FindAffect(item->GetValue(0), aApplyInfo[item->GetValue(1)].bPointType))
  5224. {
  5225. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이미 효과가 걸려 있습니다."));
  5226. }
  5227. else
  5228. {
  5229. // PC_BANG_ITEM_ADD
  5230. if (item->IsPCBangItem() == true)
  5231. {
  5232. // PC방인지 체크해서 처리
  5233. if (CPCBangManager::instance().IsPCBangIP(GetDesc()->GetHostName()) == false)
  5234. {
  5235. // PC방이 아님!
  5236. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 아이템은 PC방에서만 사용할 수 있습니다."));
  5237. return false;
  5238. }
  5239. }
  5240. // END_PC_BANG_ITEM_ADD
  5241.  
  5242. AddAffect(item->GetValue(0), aApplyInfo[item->GetValue(1)].bPointType, item->GetValue(2), 0, item->GetValue(3), 0, false);
  5243. item->SetCount(item->GetCount() - 1);
  5244. }
  5245. }
  5246. break;
  5247.  
  5248. case USE_CREATE_STONE:
  5249. AutoGiveItem(number(28000, 28013));
  5250. item->SetCount(item->GetCount() - 1);
  5251. break;
  5252.  
  5253. // 물약 제조 스킬용 레시피 처리
  5254. case USE_RECIPE :
  5255. {
  5256. LPITEM pSource1 = FindSpecifyItem(item->GetValue(1));
  5257. DWORD dwSourceCount1 = item->GetValue(2);
  5258.  
  5259. LPITEM pSource2 = FindSpecifyItem(item->GetValue(3));
  5260. DWORD dwSourceCount2 = item->GetValue(4);
  5261.  
  5262. if (dwSourceCount1 != 0)
  5263. {
  5264. if (pSource1 == NULL)
  5265. {
  5266. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("물약 조합을 위한 재료가 부족합니다."));
  5267. return false;
  5268. }
  5269. }
  5270.  
  5271. if (dwSourceCount2 != 0)
  5272. {
  5273. if (pSource2 == NULL)
  5274. {
  5275. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("물약 조합을 위한 재료가 부족합니다."));
  5276. return false;
  5277. }
  5278. }
  5279.  
  5280. if (pSource1 != NULL)
  5281. {
  5282. if (pSource1->GetCount() < dwSourceCount1)
  5283. {
  5284. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("재료(%s)가 부족합니다."), pSource1->GetName());
  5285. return false;
  5286. }
  5287.  
  5288. pSource1->SetCount(pSource1->GetCount() - dwSourceCount1);
  5289. }
  5290.  
  5291. if (pSource2 != NULL)
  5292. {
  5293. if (pSource2->GetCount() < dwSourceCount2)
  5294. {
  5295. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("재료(%s)가 부족합니다."), pSource2->GetName());
  5296. return false;
  5297. }
  5298.  
  5299. pSource2->SetCount(pSource2->GetCount() - dwSourceCount2);
  5300. }
  5301.  
  5302. LPITEM pBottle = FindSpecifyItem(50901);
  5303.  
  5304. if (!pBottle || pBottle->GetCount() < 1)
  5305. {
  5306. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("빈 병이 모자릅니다."));
  5307. return false;
  5308. }
  5309.  
  5310. pBottle->SetCount(pBottle->GetCount() - 1);
  5311.  
  5312. if (number(1, 100) > item->GetValue(5))
  5313. {
  5314. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("물약 제조에 실패했습니다."));
  5315. return false;
  5316. }
  5317.  
  5318. AutoGiveItem(item->GetValue(0));
  5319. }
  5320. break;
  5321. }
  5322. }
  5323. break;
  5324.  
  5325. case ITEM_METIN:
  5326. {
  5327. LPITEM item2;
  5328.  
  5329. if (!IsValidItemPosition(DestCell) || !(item2 = GetItem(DestCell)))
  5330. return false;
  5331.  
  5332. if (item2->IsExchanging())
  5333. return false;
  5334.  
  5335. if (item2->IsEquipped()) //Fix
  5336. return false;
  5337.  
  5338. if (item2->GetType() == ITEM_PICK) return false;
  5339. if (item2->GetType() == ITEM_ROD) return false;
  5340.  
  5341. int i;
  5342.  
  5343. for (i = 0; i < ITEM_SOCKET_MAX_NUM; ++i)
  5344. {
  5345. DWORD dwVnum;
  5346.  
  5347. if ((dwVnum = item2->GetSocket(i)) <= 2)
  5348. continue;
  5349.  
  5350. TItemTable * p = ITEM_MANAGER::instance().GetTable(dwVnum);
  5351.  
  5352. if (!p)
  5353. continue;
  5354.  
  5355. if (item->GetValue(5) == p->alValues[5])
  5356. {
  5357. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("같은 종류의 메틴석은 여러개 부착할 수 없습니다."));
  5358. return false;
  5359. }
  5360. }
  5361.  
  5362. if (item2->GetType() == ITEM_ARMOR)
  5363. {
  5364. if (!IS_SET(item->GetWearFlag(), WEARABLE_BODY) || !IS_SET(item2->GetWearFlag(), WEARABLE_BODY))
  5365. {
  5366. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 메틴석은 장비에 부착할 수 없습니다."));
  5367. return false;
  5368. }
  5369. }
  5370. else if (item2->GetType() == ITEM_WEAPON)
  5371. {
  5372. if (!IS_SET(item->GetWearFlag(), WEARABLE_WEAPON))
  5373. {
  5374. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 메틴석은 무기에 부착할 수 없습니다."));
  5375. return false;
  5376. }
  5377. }
  5378. else
  5379. {
  5380. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("부착할 수 있는 슬롯이 없습니다."));
  5381. return false;
  5382. }
  5383.  
  5384. for (i = 0; i < ITEM_SOCKET_MAX_NUM; ++i)
  5385. if (item2->GetSocket(i) >= 1 && item2->GetSocket(i) <= 2 && item2->GetSocket(i) >= item->GetValue(2))
  5386. {
  5387. // 석 확률
  5388. if (number(1, 100) <= 30)
  5389. {
  5390. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("메틴석 부착에 성공하였습니다."));
  5391. item2->SetSocket(i, item->GetVnum());
  5392. }
  5393. else
  5394. {
  5395. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("메틴석 부착에 실패하였습니다."));
  5396. item2->SetSocket(i, ITEM_BROKEN_METIN_VNUM);
  5397. }
  5398.  
  5399. LogManager::instance().ItemLog(this, item2, "SOCKET", item->GetName());
  5400. ITEM_MANAGER::instance().RemoveItem(item, "REMOVE (METIN)");
  5401. break;
  5402. }
  5403.  
  5404. if (i == ITEM_SOCKET_MAX_NUM)
  5405. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("부착할 수 있는 슬롯이 없습니다."));
  5406. }
  5407. break;
  5408.  
  5409. case ITEM_AUTOUSE:
  5410. case ITEM_MATERIAL:
  5411. case ITEM_SPECIAL:
  5412. case ITEM_TOOL:
  5413. case ITEM_LOTTERY:
  5414. break;
  5415.  
  5416. case ITEM_TOTEM:
  5417. {
  5418. if (!item->IsEquipped())
  5419. EquipItem(item);
  5420. }
  5421. break;
  5422.  
  5423. case ITEM_BLEND:
  5424. // 새로운 약초들
  5425. sys_log(0,"ITEM_BLEND!!");
  5426. if (Blend_Item_find(item->GetVnum()))
  5427. {
  5428. int affect_type = AFFECT_BLEND;
  5429. if (item->GetSocket(0) >= _countof(aApplyInfo))
  5430. {
  5431. sys_err ("INVALID BLEND ITEM(id : %d, vnum : %d). APPLY TYPE IS %d.", item->GetID(), item->GetVnum(), item->GetSocket(0));
  5432. return false;
  5433. }
  5434. int apply_type = aApplyInfo[item->GetSocket(0)].bPointType;
  5435. int apply_value = item->GetSocket(1);
  5436. int apply_duration = item->GetSocket(2);
  5437.  
  5438. if (FindAffect(affect_type, apply_type))
  5439. {
  5440. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이미 효과가 걸려 있습니다."));
  5441. }
  5442. else
  5443. {
  5444. if (FindAffect(AFFECT_EXP_BONUS_EURO_FREE, POINT_RESIST_MAGIC))
  5445. {
  5446. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이미 효과가 걸려 있습니다."));
  5447. }
  5448. else
  5449. {
  5450. AddAffect(affect_type, apply_type, apply_value, 0, apply_duration, 0, false);
  5451. item->SetCount(item->GetCount() - 1);
  5452. }
  5453. }
  5454. }
  5455. break;
  5456. case ITEM_EXTRACT:
  5457. {
  5458. LPITEM pDestItem = GetItem(DestCell);
  5459. if (NULL == pDestItem)
  5460. {
  5461. return false;
  5462. }
  5463. switch (item->GetSubType())
  5464. {
  5465. case EXTRACT_DRAGON_SOUL:
  5466. if (pDestItem->IsDragonSoul())
  5467. {
  5468. return DSManager::instance().PullOut(this, NPOS, pDestItem, item);
  5469. }
  5470. return false;
  5471. case EXTRACT_DRAGON_HEART:
  5472. if (pDestItem->IsDragonSoul())
  5473. {
  5474. return DSManager::instance().ExtractDragonHeart(this, pDestItem, item);
  5475. }
  5476. return false;
  5477. default:
  5478. return false;
  5479. }
  5480. }
  5481. break;
  5482.  
  5483. case ITEM_NONE:
  5484. sys_err("Item type NONE %s", item->GetName());
  5485. break;
  5486.  
  5487. default:
  5488. sys_log(0, "UseItemEx: Unknown type %s %d", item->GetName(), item->GetType());
  5489. return false;
  5490. }
  5491.  
  5492. return true;
  5493. }
  5494.  
  5495. int g_nPortalLimitTime = 10;
  5496.  
  5497. bool CHARACTER::UseItem(TItemPos Cell, TItemPos DestCell)
  5498. {
  5499. WORD wCell = Cell.cell;
  5500. BYTE window_type = Cell.window_type;
  5501. WORD wDestCell = DestCell.cell;
  5502. BYTE bDestInven = DestCell.window_type;
  5503. LPITEM item;
  5504.  
  5505. if (!CanHandleItem())
  5506. return false;
  5507.  
  5508. if (!IsValidItemPosition(Cell) || !(item = GetItem(Cell)))
  5509. return false;
  5510.  
  5511. sys_log(0, "%s: USE_ITEM %s (inven %d, cell: %d)", GetName(), item->GetName(), window_type, wCell);
  5512.  
  5513. if (item->IsExchanging())
  5514. return false;
  5515.  
  5516. if (!item->CanUsedBy(this))
  5517. {
  5518. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Your character class can not use this item."));
  5519. return false;
  5520. }
  5521.  
  5522. if (IsStun())
  5523. return false;
  5524.  
  5525. #ifdef ENABLE_SWITCHBOT
  5526. if (Cell.IsSwitchbotPosition())
  5527. {
  5528. CSwitchbot* pkSwitchbot = CSwitchbotManager::Instance().FindSwitchbot(GetPlayerID());
  5529. if (pkSwitchbot && pkSwitchbot->IsActive(Cell.cell))
  5530. {
  5531. return false;
  5532. }
  5533.  
  5534. int iEmptyCell = GetEmptyInventory(item->GetSize());
  5535. if (iEmptyCell == -1)
  5536. {
  5537. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("You carry too many Items."));
  5538. return false;
  5539. }
  5540.  
  5541. MoveItem(Cell, TItemPos(INVENTORY, iEmptyCell), item->GetCount());
  5542. return true;
  5543. }
  5544. #endif
  5545.  
  5546.  
  5547. if (false == FN_check_item_sex(this, item))
  5548. {
  5549. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("성별이 맞지않아 이 아이템을 사용할 수 없습니다."));
  5550. return false;
  5551. }
  5552.  
  5553. //PREVENT_TRADE_WINDOW
  5554. if (IS_SUMMON_ITEM(item->GetVnum()))
  5555. {
  5556. if (false == IS_SUMMONABLE_ZONE(GetMapIndex()))
  5557. {
  5558. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("사용할수 없습니다."));
  5559. return false;
  5560. }
  5561.  
  5562. // 경혼반지 사용지 상대방이 SUMMONABLE_ZONE에 있는가는 WarpToPC()에서 체크
  5563.  
  5564. //삼거리 관려 맵에서는 귀환부를 막아버린다.
  5565. if (CThreeWayWar::instance().IsThreeWayWarMapIndex(GetMapIndex()))
  5566. {
  5567. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("삼거리 전투 참가중에는 귀환부,귀환기억부를 사용할수 없습니다."));
  5568. return false;
  5569. }
  5570. int iPulse = thecore_pulse();
  5571.  
  5572. //창고 연후 체크
  5573. if (iPulse - GetSafeboxLoadTime() < PASSES_PER_SEC(g_nPortalLimitTime))
  5574. {
  5575. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("창고를 연후 %d초 이내에는 귀환부,귀환기억부를 사용할 수 없습니다."), g_nPortalLimitTime);
  5576.  
  5577. if (test_server)
  5578. ChatPacket(CHAT_TYPE_INFO, "[TestOnly]Pulse %d LoadTime %d PASS %d", iPulse, GetSafeboxLoadTime(), PASSES_PER_SEC(g_nPortalLimitTime));
  5579. return false;
  5580. }
  5581.  
  5582. //거래관련 창 체크
  5583. if (GetExchange() || GetMyShop() || GetShopOwner() || IsOpenSafebox() || IsCubeOpen())
  5584. {
  5585. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("거래창,창고 등을 연 상태에서는 귀환부,귀환기억부 를 사용할수 없습니다."));
  5586. return false;
  5587. }
  5588.  
  5589. //PREVENT_REFINE_HACK
  5590. //개량후 시간체크
  5591. {
  5592. if (iPulse - GetRefineTime() < PASSES_PER_SEC(g_nPortalLimitTime))
  5593. {
  5594. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아이템 개량후 %d초 이내에는 귀환부,귀환기억부를 사용할 수 없습니다."), g_nPortalLimitTime);
  5595. return false;
  5596. }
  5597. }
  5598. //END_PREVENT_REFINE_HACK
  5599.  
  5600.  
  5601. //PREVENT_ITEM_COPY
  5602. {
  5603. if (iPulse - GetMyShopTime() < PASSES_PER_SEC(g_nPortalLimitTime))
  5604. {
  5605. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("개인상점 사용후 %d초 이내에는 귀환부,귀환기억부를 사용할 수 없습니다."), g_nPortalLimitTime);
  5606. return false;
  5607. }
  5608.  
  5609. }
  5610. //END_PREVENT_ITEM_COPY
  5611.  
  5612.  
  5613. //귀환부 거리체크
  5614. if (item->GetVnum() != 70302)
  5615. {
  5616. PIXEL_POSITION posWarp;
  5617.  
  5618. int x = 0;
  5619. int y = 0;
  5620.  
  5621. double nDist = 0;
  5622. const double nDistant = 5000.0;
  5623. //귀환기억부
  5624. if (item->GetVnum() == 22010)
  5625. {
  5626. x = item->GetSocket(0) - GetX();
  5627. y = item->GetSocket(1) - GetY();
  5628. }
  5629. //귀환부
  5630. else if (item->GetVnum() == 22000)
  5631. {
  5632. SECTREE_MANAGER::instance().GetRecallPositionByEmpire(GetMapIndex(), GetEmpire(), posWarp);
  5633.  
  5634. if (item->GetSocket(0) == 0)
  5635. {
  5636. x = posWarp.x - GetX();
  5637. y = posWarp.y - GetY();
  5638. }
  5639. else
  5640. {
  5641. x = item->GetSocket(0) - GetX();
  5642. y = item->GetSocket(1) - GetY();
  5643. }
  5644. }
  5645.  
  5646. nDist = sqrt(pow((float)x,2) + pow((float)y,2));
  5647.  
  5648. if (nDistant > nDist)
  5649. {
  5650. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이동 되어질 위치와 너무 가까워 귀환부를 사용할수 없습니다."));
  5651. if (test_server)
  5652. ChatPacket(CHAT_TYPE_INFO, "PossibleDistant %f nNowDist %f", nDistant,nDist);
  5653. return false;
  5654. }
  5655. }
  5656.  
  5657. //PREVENT_PORTAL_AFTER_EXCHANGE
  5658. //교환 후 시간체크
  5659. if (iPulse - GetExchangeTime() < PASSES_PER_SEC(g_nPortalLimitTime))
  5660. {
  5661. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("거래 후 %d초 이내에는 귀환부,귀환기억부등을 사용할 수 없습니다."), g_nPortalLimitTime);
  5662. return false;
  5663. }
  5664. //END_PREVENT_PORTAL_AFTER_EXCHANGE
  5665.  
  5666. }
  5667.  
  5668. //보따리 비단 사용시 거래창 제한 체크
  5669. if (item->GetVnum() == 50200 | item->GetVnum() == 71049)
  5670. {
  5671. if (GetExchange() || GetMyShop() || GetShopOwner() || IsOpenSafebox() || IsCubeOpen())
  5672. {
  5673. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("거래창,창고 등을 연 상태에서는 보따리,비단보따리를 사용할수 없습니다."));
  5674. return false;
  5675. }
  5676.  
  5677. }
  5678. //END_PREVENT_TRADE_WINDOW
  5679.  
  5680. if (IS_SET(item->GetFlag(), ITEM_FLAG_LOG)) // 사용 로그를 남기는 아이템 처리
  5681. {
  5682. DWORD vid = item->GetVID();
  5683. DWORD oldCount = item->GetCount();
  5684. DWORD vnum = item->GetVnum();
  5685.  
  5686. char hint[ITEM_NAME_MAX_LEN + 32 + 1];
  5687. int len = snprintf(hint, sizeof(hint) - 32, "%s", item->GetName());
  5688.  
  5689. if (len < 0 || len >= (int) sizeof(hint) - 32)
  5690. len = (sizeof(hint) - 32) - 1;
  5691.  
  5692. bool ret = UseItemEx(item, DestCell);
  5693.  
  5694. if (NULL == ITEM_MANAGER::instance().FindByVID(vid)) // UseItemEx에서 아이템이 삭제 되었다. 삭제 로그를 남김
  5695. {
  5696. LogManager::instance().ItemLog(this, vid, vnum, "REMOVE", hint);
  5697. }
  5698. else if (oldCount != item->GetCount())
  5699. {
  5700. snprintf(hint + len, sizeof(hint) - len, " %u", oldCount - 1);
  5701. LogManager::instance().ItemLog(this, vid, vnum, "USE_ITEM", hint);
  5702. }
  5703. return (ret);
  5704. }
  5705. else
  5706. return UseItemEx(item, DestCell);
  5707. }
  5708.  
  5709. bool CHARACTER::DropItem(TItemPos Cell, BYTE bCount)
  5710. {
  5711. LPITEM item = NULL;
  5712.  
  5713. if (!CanHandleItem())
  5714. {
  5715. if (NULL != DragonSoul_RefineWindow_GetOpener())
  5716. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("강화창을 연 상태에서는 아이템을 옮길 수 없습니다."));
  5717. return false;
  5718. }
  5719.  
  5720. #ifdef ENABLE_SWITCHBOT
  5721. if (Cell.IsSwitchbotPosition())
  5722. return false;
  5723. #endif
  5724.  
  5725. if (IsDead())
  5726. return false;
  5727.  
  5728. if (!IsValidItemPosition(Cell) || !(item = GetItem(Cell)))
  5729. return false;
  5730.  
  5731. if (item->IsExchanging())
  5732. return false;
  5733.  
  5734. if (true == item->isLocked())
  5735. return false;
  5736.  
  5737. if (quest::CQuestManager::instance().GetPCForce(GetPlayerID())->IsRunning() == true)
  5738. return false;
  5739.  
  5740. if (IS_SET(item->GetAntiFlag(), ITEM_ANTIFLAG_DROP | ITEM_ANTIFLAG_GIVE))
  5741. {
  5742. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("버릴 수 없는 아이템입니다."));
  5743. return false;
  5744. }
  5745.  
  5746. if (bCount == 0 || bCount > item->GetCount())
  5747. bCount = item->GetCount();
  5748.  
  5749. SyncQuickslot(QUICKSLOT_TYPE_ITEM, Cell.cell, 255); // Quickslot 에서 지움
  5750.  
  5751. LPITEM pkItemToDrop;
  5752.  
  5753. if (bCount == item->GetCount())
  5754. {
  5755. item->RemoveFromCharacter();
  5756. pkItemToDrop = item;
  5757. }
  5758. else
  5759. {
  5760. if (bCount == 0)
  5761. {
  5762. if (test_server)
  5763. sys_log(0, "[DROP_ITEM] drop item count == 0");
  5764. return false;
  5765. }
  5766.  
  5767. // check non-split items for china
  5768. //if (LC_IsNewCIBN())
  5769. // if (item->GetVnum() == 71095 || item->GetVnum() == 71050 || item->GetVnum() == 70038)
  5770. // return false;
  5771.  
  5772. item->SetCount(item->GetCount() - bCount);
  5773. ITEM_MANAGER::instance().FlushDelayedSave(item);
  5774.  
  5775. pkItemToDrop = ITEM_MANAGER::instance().CreateItem(item->GetVnum(), bCount);
  5776.  
  5777. // copy item socket -- by mhh
  5778. FN_copy_item_socket(pkItemToDrop, item);
  5779.  
  5780. char szBuf[51 + 1];
  5781. snprintf(szBuf, sizeof(szBuf), "%u %u", pkItemToDrop->GetID(), pkItemToDrop->GetCount());
  5782. LogManager::instance().ItemLog(this, item, "ITEM_SPLIT", szBuf);
  5783. }
  5784.  
  5785. PIXEL_POSITION pxPos = GetXYZ();
  5786.  
  5787. // Clear the variable, it looks the player does not dropped any item in the past second.
  5788. if (thecore_pulse() > LastDropTime + 25)
  5789. CountDrops = 0;
  5790.  
  5791. // It looks the player dropped min. 4 items in the past 1 second
  5792. if (thecore_pulse() < LastDropTime + 25 && CountDrops >= 4)
  5793. {
  5794. // Set it to 0
  5795. CountDrops = 0;
  5796. sys_err("%s[%d] has been disconnected because of drophack using", GetName(), GetPlayerID());
  5797. // Disconnect the player
  5798. GetDesc()->SetPhase(PHASE_CLOSE);
  5799. return false;
  5800. }
  5801.  
  5802. if (pkItemToDrop->AddToGround(GetMapIndex(), pxPos))
  5803. {
  5804. // 한국에는 아이템을 버리고 복구해달라는 진상유저들이 많아서
  5805. // 아이템을 바닥에 버릴 시 속성로그를 남긴다.
  5806. if (LC_IsYMIR())
  5807. item->AttrLog();
  5808.  
  5809. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("떨어진 아이템은 3분 후 사라집니다."));
  5810. pkItemToDrop->StartDestroyEvent();
  5811.  
  5812. ITEM_MANAGER::instance().FlushDelayedSave(pkItemToDrop);
  5813.  
  5814. char szHint[32 + 1];
  5815. snprintf(szHint, sizeof(szHint), "%s %u %u", pkItemToDrop->GetName(), pkItemToDrop->GetCount(), pkItemToDrop->GetOriginalVnum());
  5816. LogManager::instance().ItemLog(this, pkItemToDrop, "DROP", szHint);
  5817.  
  5818. LastDropTime = thecore_pulse();
  5819. CountDrops++;
  5820.  
  5821. //Motion(MOTION_PICKUP);
  5822. }
  5823.  
  5824. return true;
  5825. }
  5826.  
  5827. #ifdef ENABLE_DROP_DIALOG
  5828. bool CHARACTER::DestroyItem(TItemPos Cell)
  5829. {
  5830. LPITEM item = NULL;
  5831.  
  5832. if (!CanHandleItem())
  5833. {
  5834. if (NULL != DragonSoul_RefineWindow_GetOpener())
  5835. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Nu poti face asta."));
  5836.  
  5837. return false;
  5838. }
  5839.  
  5840. if (IsDead())
  5841. return false;
  5842.  
  5843. #ifdef ENABLE_SWITCHBOT
  5844. if (Cell.IsSwitchbotPosition())
  5845. return false;
  5846. #endif
  5847.  
  5848. if (Cell.IsDragonSoulEquipPosition())
  5849. return false;
  5850.  
  5851. if (!IsValidItemPosition(Cell) || !(item = GetItem(Cell)))
  5852. return false;
  5853.  
  5854. if (item->IsExchanging())
  5855. return false;
  5856.  
  5857. if (item->isLocked())
  5858. return false;
  5859.  
  5860. if (item->IsEquipped())
  5861. return false;
  5862.  
  5863. if (quest::CQuestManager::instance().GetPCForce(GetPlayerID())->IsRunning() == true)
  5864. return false;
  5865.  
  5866. if (!item || !item->GetCount())
  5867. return false;
  5868.  
  5869. //#ifdef __ENABLE_NEW_OFFLINESHOP__
  5870. // if (GetOfflineShopGuest() || GetAuctionGuest())
  5871. // {
  5872. // ChatPacket(CHAT_TYPE_INFO, LC_TEXT("You cannot desrtoy the item if you have opened a private shop."));
  5873. // return false;
  5874. // }
  5875. //#endif
  5876.  
  5877. SyncQuickslot(QUICKSLOT_TYPE_ITEM, Cell.cell, 255);
  5878.  
  5879. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Ai sters obiectul %s."), item->GetName());
  5880.  
  5881. ITEM_MANAGER::instance().RemoveItem(item, "DELETE_ITEM");
  5882.  
  5883. return true;
  5884. }
  5885. #endif
  5886.  
  5887.  
  5888. bool CHARACTER::DropGold(int gold)
  5889. {
  5890. if (gold <= 0 || gold > GetGold())
  5891. return false;
  5892.  
  5893. if (!CanHandleItem())
  5894. return false;
  5895.  
  5896. if (0 != g_GoldDropTimeLimitValue)
  5897. {
  5898. if (get_dword_time() < m_dwLastGoldDropTime+g_GoldDropTimeLimitValue)
  5899. {
  5900. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아직 골드를 버릴 수 없습니다."));
  5901. return false;
  5902. }
  5903. }
  5904.  
  5905. m_dwLastGoldDropTime = get_dword_time();
  5906.  
  5907. LPITEM item = ITEM_MANAGER::instance().CreateItem(1, gold);
  5908.  
  5909. if (item)
  5910. {
  5911. PIXEL_POSITION pos = GetXYZ();
  5912.  
  5913. if (item->AddToGround(GetMapIndex(), pos))
  5914. {
  5915. #ifdef ENABLE_REMOVE_LIMIT_GOLD
  5916. ChangeGold(-gold);
  5917. #else
  5918. PointChange(POINT_GOLD, -gold, true);
  5919. #endif
  5920. if (LC_IsBrazil() == true)
  5921. {
  5922. if (gold >= 213)
  5923. LogManager::instance().CharLog(this, gold, "DROP_GOLD", "");
  5924. }
  5925. else
  5926. {
  5927. if (gold > 1000) // 천원 이상만 기록한다.
  5928. LogManager::instance().CharLog(this, gold, "DROP_GOLD", "");
  5929. }
  5930.  
  5931. if (false == LC_IsBrazil())
  5932. {
  5933. item->StartDestroyEvent(150);
  5934. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("떨어진 아이템은 %d분 후 사라집니다."), 150/60);
  5935. }
  5936. else
  5937. {
  5938. item->StartDestroyEvent(60);
  5939. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("떨어진 아이템은 %d분 후 사라집니다."), 1);
  5940. }
  5941. }
  5942.  
  5943. Save();
  5944. return true;
  5945. }
  5946.  
  5947. return false;
  5948. }
  5949.  
  5950. bool CHARACTER::MoveItem(TItemPos Cell, TItemPos DestCell, BYTE count)
  5951. {
  5952. if (Cell.IsSamePosition(DestCell)) // ItemMove dupe exploit fix
  5953. return false;
  5954.  
  5955. LPITEM item = NULL;
  5956.  
  5957. if (!IsValidItemPosition(Cell))
  5958. return false;
  5959.  
  5960. if (!(item = GetItem(Cell)))
  5961. return false;
  5962.  
  5963. if (item->IsExchanging())
  5964. return false;
  5965.  
  5966. if (item->GetCount() < count)
  5967. return false;
  5968.  
  5969. #ifdef ENABLE_CUSTOM_INVENTORY
  5970. if (INVENTORY == Cell.window_type && IS_SET(item->GetFlag(), ITEM_FLAG_IRREMOVABLE))
  5971. {
  5972. if((Cell.cell >= INVENTORY_MAX_NUM && Cell.cell < CUSTOM_INVENTORY_SLOT_START) || Cell.cell >= CUSTOM_INVENTORY_SLOT_END)
  5973. return false;
  5974. }
  5975. #else
  5976. if (INVENTORY == Cell.window_type && Cell.cell >= INVENTORY_MAX_NUM && IS_SET(item->GetFlag(), ITEM_FLAG_IRREMOVABLE))
  5977. return false;
  5978. #endif
  5979.  
  5980. if (true == item->isLocked())
  5981. return false;
  5982.  
  5983. #ifdef ENABLE_CUSTOM_INVENTORY
  5984. if(INVENTORY == Cell.window_type && INVENTORY == DestCell.window_type)
  5985. {
  5986. if(Cell.IsDefaultInventoryPosition() && DestCell.cell == USHRT_MAX)
  5987. {
  5988. WORD wFindCell = GetEmptyInventory(item, 2);
  5989. if (wFindCell != -1)
  5990. {
  5991. DestCell.cell = wFindCell;
  5992. }
  5993. else
  5994. {
  5995. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Nu ai spatiu suficient in inventarul special."));
  5996. return false;
  5997. }
  5998. }
  5999.  
  6000. if(Cell.IsCustomInventoryPosition() && DestCell.cell == USHRT_MAX)
  6001. {
  6002. WORD wFindCell = GetEmptyInventory(item, 1);
  6003. if (wFindCell != -1)
  6004. {
  6005. DestCell.cell = wFindCell;
  6006. }
  6007. else
  6008. {
  6009. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Nu ai spatiu suficient in inventar."));
  6010. return false;
  6011. }
  6012. }
  6013. }
  6014. #endif
  6015.  
  6016. if (!IsValidItemPosition(DestCell))
  6017. {
  6018. return false;
  6019. }
  6020.  
  6021. if (!CanHandleItem())
  6022. {
  6023. if (NULL != DragonSoul_RefineWindow_GetOpener())
  6024. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("강화창을 연 상태에서는 아이템을 옮길 수 없습니다."));
  6025. return false;
  6026. }
  6027.  
  6028. #ifdef ENABLE_CUSTOM_INVENTORY
  6029. if (DestCell.IsCustomInventoryPosition() && DestCell.GetCustomInventoryCategory() != item->GetItemCategory())
  6030. {
  6031. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Nu poti pune acest obiect aici."));
  6032. return false;
  6033. }
  6034. #endif
  6035.  
  6036. if (DestCell.IsBeltInventoryPosition() && false == CBeltInventoryHelper::CanMoveIntoBeltInventory(item))
  6037. {
  6038. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 아이템은 벨트 인벤토리로 옮길 수 없습니다."));
  6039. return false;
  6040. }
  6041.  
  6042. #ifdef ENABLE_SWITCHBOT
  6043. if (Cell.IsSwitchbotPosition() && CSwitchbotManager::Instance().IsActive(GetPlayerID(), Cell.cell))
  6044. {
  6045. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Cannot move active switchbot item."));
  6046. return false;
  6047. }
  6048.  
  6049. if ((DestCell.IsSwitchbotPosition() && item->IsEquipped())
  6050. || (Cell.IsSwitchbotPosition() && DestCell.IsEquipPosition()))
  6051. return false;
  6052.  
  6053. if (DestCell.IsSwitchbotPosition() && !SwitchbotHelper::IsValidItem(item))
  6054. {
  6055. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Invalid item type for switchbot."));
  6056. return false;
  6057. }
  6058. #endif
  6059.  
  6060. if (Cell.IsEquipPosition() && !CanUnequipNow(item))
  6061. return false;
  6062.  
  6063. if (DestCell.IsEquipPosition())
  6064. {
  6065. if (GetItem(DestCell)) // 장비일 경우 한 곳만 검사해도 된다.
  6066. {
  6067. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이미 장비를 착용하고 있습니다."));
  6068.  
  6069. return false;
  6070. }
  6071.  
  6072. EquipItem(item, DestCell.cell - INVENTORY_MAX_NUM);
  6073. }
  6074. else
  6075. {
  6076. if (item->IsDragonSoul())
  6077. {
  6078. if (item->IsEquipped())
  6079. {
  6080. return DSManager::instance().PullOut(this, DestCell, item);
  6081. }
  6082. else
  6083. {
  6084. if (DestCell.window_type != DRAGON_SOUL_INVENTORY)
  6085. {
  6086. return false;
  6087. }
  6088.  
  6089. if (!DSManager::instance().IsValidCellForThisItem(item, DestCell))
  6090. return false;
  6091. }
  6092. }
  6093. // 용혼석이 아닌 아이템은 용혼석 인벤에 들어갈 수 없다.
  6094. else if (DRAGON_SOUL_INVENTORY == DestCell.window_type)
  6095. return false;
  6096.  
  6097. LPITEM item2;
  6098.  
  6099. if ((item2 = GetItem(DestCell)) && item != item2 && item2->IsStackable() &&
  6100. !IS_SET(item2->GetAntiFlag(), ITEM_ANTIFLAG_STACK) &&
  6101. item2->GetVnum() == item->GetVnum()) // 합칠 수 있는 아이템의 경우
  6102. {
  6103. for (int i = 0; i < ITEM_SOCKET_MAX_NUM; ++i)
  6104. if (item2->GetSocket(i) != item->GetSocket(i))
  6105. return false;
  6106.  
  6107. if (count == 0)
  6108. count = item->GetCount();
  6109.  
  6110. sys_log(0, "%s: ITEM_STACK %s (window: %d, cell : %d) -> (window:%d, cell %d) count %d", GetName(), item->GetName(), Cell.window_type, Cell.cell,
  6111. DestCell.window_type, DestCell.cell, count);
  6112.  
  6113. count = MIN(200 - item2->GetCount(), count);
  6114.  
  6115. item->SetCount(item->GetCount() - count);
  6116. item2->SetCount(item2->GetCount() + count);
  6117. return true;
  6118. }
  6119.  
  6120. if (!IsEmptyItemGrid(DestCell, item->GetSize(), Cell.cell))
  6121. return false;
  6122.  
  6123. if (count == 0 || count >= item->GetCount() || !item->IsStackable() || IS_SET(item->GetAntiFlag(), ITEM_ANTIFLAG_STACK))
  6124. {
  6125. sys_log(0, "%s: ITEM_MOVE %s (window: %d, cell : %d) -> (window:%d, cell %d) count %d", GetName(), item->GetName(), Cell.window_type, Cell.cell,
  6126. DestCell.window_type, DestCell.cell, count);
  6127.  
  6128. item->RemoveFromCharacter();
  6129. #if defined(__BL_ENABLE_PICKUP_ITEM_EFFECT__)
  6130. SetItem(DestCell, item, false);
  6131. #else
  6132. SetItem(DestCell, item);
  6133. #endif
  6134.  
  6135. if (INVENTORY == Cell.window_type && INVENTORY == DestCell.window_type)
  6136. SyncQuickslot(QUICKSLOT_TYPE_ITEM, Cell.cell, DestCell.cell);
  6137. }
  6138. else if (count < item->GetCount())
  6139. {
  6140. //check non-split items
  6141. //if (LC_IsNewCIBN())
  6142. //{
  6143. // if (item->GetVnum() == 71095 || item->GetVnum() == 71050 || item->GetVnum() == 70038)
  6144. // {
  6145. // return false;
  6146. // }
  6147. //}
  6148.  
  6149. sys_log(0, "%s: ITEM_SPLIT %s (window: %d, cell : %d) -> (window:%d, cell %d) count %d", GetName(), item->GetName(), Cell.window_type, Cell.cell,
  6150. DestCell.window_type, DestCell.cell, count);
  6151.  
  6152. item->SetCount(item->GetCount() - count);
  6153. LPITEM item2 = ITEM_MANAGER::instance().CreateItem(item->GetVnum(), count);
  6154.  
  6155. // copy socket -- by mhh
  6156. FN_copy_item_socket(item2, item);
  6157.  
  6158. #if defined(__BL_ENABLE_PICKUP_ITEM_EFFECT__)
  6159. item2->AddToCharacter(this, DestCell, false);
  6160. #else
  6161. item2->AddToCharacter(this, DestCell);
  6162. #endif
  6163.  
  6164. char szBuf[51+1];
  6165. snprintf(szBuf, sizeof(szBuf), "%u %u %u %u ", item2->GetID(), item2->GetCount(), item->GetCount(), item->GetCount() + item2->GetCount());
  6166. LogManager::instance().ItemLog(this, item, "ITEM_SPLIT", szBuf);
  6167. }
  6168. }
  6169.  
  6170. return true;
  6171. }
  6172.  
  6173. namespace NPartyPickupDistribute
  6174. {
  6175. struct FFindOwnership
  6176. {
  6177. LPITEM item;
  6178. LPCHARACTER owner;
  6179.  
  6180. FFindOwnership(LPITEM item)
  6181. : item(item), owner(NULL)
  6182. {
  6183. }
  6184.  
  6185. void operator () (LPCHARACTER ch)
  6186. {
  6187. if (item->IsOwnership(ch))
  6188. owner = ch;
  6189. }
  6190. };
  6191.  
  6192. struct FCountNearMember
  6193. {
  6194. int total;
  6195. int x, y;
  6196.  
  6197. FCountNearMember(LPCHARACTER center )
  6198. : total(0), x(center->GetX()), y(center->GetY())
  6199. {
  6200. }
  6201.  
  6202. void operator () (LPCHARACTER ch)
  6203. {
  6204. if (DISTANCE_APPROX(ch->GetX() - x, ch->GetY() - y) <= PARTY_DEFAULT_RANGE)
  6205. total += 1;
  6206. }
  6207. };
  6208.  
  6209. struct FMoneyDistributor
  6210. {
  6211. int total;
  6212. LPCHARACTER c;
  6213. int x, y;
  6214. int iMoney;
  6215.  
  6216. FMoneyDistributor(LPCHARACTER center, int iMoney)
  6217. : total(0), c(center), x(center->GetX()), y(center->GetY()), iMoney(iMoney)
  6218. {
  6219. }
  6220.  
  6221. void operator ()(LPCHARACTER ch)
  6222. {
  6223. if (ch!=c)
  6224. if (DISTANCE_APPROX(ch->GetX() - x, ch->GetY() - y) <= PARTY_DEFAULT_RANGE)
  6225. {
  6226. #ifdef ENABLE_REMOVE_LIMIT_GOLD
  6227. ch->ChangeGold(iMoney);
  6228. #else
  6229. ch->PointChange(POINT_GOLD, iMoney, true);
  6230. #endif
  6231.  
  6232. if (iMoney > 1000)
  6233. {
  6234. LogManager::instance().CharLog(ch, iMoney, "GET_GOLD", "");
  6235. }
  6236. }
  6237. }
  6238. };
  6239. }
  6240.  
  6241. void CHARACTER::GiveGold(int iAmount)
  6242. {
  6243. if (iAmount <= 0)
  6244. return;
  6245.  
  6246. sys_log(0, "GIVE_GOLD: %s %d", GetName(), iAmount);
  6247.  
  6248. if (GetParty())
  6249. {
  6250. LPPARTY pParty = GetParty();
  6251.  
  6252. // 파티가 있는 경우 나누어 가진다.
  6253. DWORD dwTotal = iAmount;
  6254. DWORD dwMyAmount = dwTotal;
  6255.  
  6256. NPartyPickupDistribute::FCountNearMember funcCountNearMember(this);
  6257. pParty->ForEachOnlineMember(funcCountNearMember);
  6258.  
  6259. if (funcCountNearMember.total > 1)
  6260. {
  6261. DWORD dwShare = dwTotal / funcCountNearMember.total;
  6262. dwMyAmount -= dwShare * (funcCountNearMember.total - 1);
  6263.  
  6264. NPartyPickupDistribute::FMoneyDistributor funcMoneyDist(this, dwShare);
  6265.  
  6266. pParty->ForEachOnlineMember(funcMoneyDist);
  6267. }
  6268.  
  6269. #ifdef ENABLE_REMOVE_LIMIT_GOLD
  6270. ChangeGold(dwMyAmount);
  6271. #else
  6272. PointChange(POINT_GOLD, dwMyAmount, true);
  6273. #endif
  6274. if (dwMyAmount > 1000) // 천원 이상만 기록한다.
  6275. LogManager::instance().CharLog(this, dwMyAmount, "GET_GOLD", "");
  6276. }
  6277. else
  6278. {
  6279. #ifdef ENABLE_REMOVE_LIMIT_GOLD
  6280. ChangeGold(iAmount);
  6281. #else
  6282. PointChange(POINT_GOLD, iAmount, true);
  6283. #endif
  6284.  
  6285. if (LC_IsBrazil() == true)
  6286. {
  6287. if (iAmount >= 213)
  6288. LogManager::instance().CharLog(this, iAmount, "GET_GOLD", "");
  6289. }
  6290. else
  6291. {
  6292. if (iAmount > 1000) // 천원 이상만 기록한다.
  6293. LogManager::instance().CharLog(this, iAmount, "GET_GOLD", "");
  6294. }
  6295. }
  6296. }
  6297.  
  6298. bool CHARACTER::PickupItem(DWORD dwVID)
  6299. {
  6300. LPITEM item = ITEM_MANAGER::instance().FindByVID(dwVID);
  6301.  
  6302. if (IsObserverMode())
  6303. return false;
  6304.  
  6305. if (!item || !item->GetSectree())
  6306. return false;
  6307.  
  6308. if (item->DistanceValid(this))
  6309. {
  6310. if (item->IsOwnership(this))
  6311. {
  6312. // 만약 주으려 하는 아이템이 엘크라면
  6313. if (item->GetType() == ITEM_ELK)
  6314. {
  6315. GiveGold(item->GetCount());
  6316. item->RemoveFromGround();
  6317.  
  6318. M2_DESTROY_ITEM(item);
  6319.  
  6320. Save();
  6321. }
  6322. // 평범한 아이템이라면
  6323. else
  6324. {
  6325. if (item->IsStackable() && !IS_SET(item->GetAntiFlag(), ITEM_ANTIFLAG_STACK))
  6326. {
  6327. BYTE bCount = item->GetCount();
  6328.  
  6329. for (int i = 0; i < INVENTORY_MAX_NUM; ++i)
  6330. {
  6331. LPITEM item2 = GetInventoryItem(i);
  6332.  
  6333. if (!item2)
  6334. continue;
  6335.  
  6336. if (item2->GetVnum() == item->GetVnum())
  6337. {
  6338. int j;
  6339.  
  6340. for (j = 0; j < ITEM_SOCKET_MAX_NUM; ++j)
  6341. if (item2->GetSocket(j) != item->GetSocket(j))
  6342. break;
  6343.  
  6344. if (j != ITEM_SOCKET_MAX_NUM)
  6345. continue;
  6346.  
  6347. BYTE bCount2 = MIN(200 - item2->GetCount(), bCount);
  6348. bCount -= bCount2;
  6349.  
  6350. item2->SetCount(item2->GetCount() + bCount2);
  6351.  
  6352. if (bCount == 0)
  6353. {
  6354. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아이템 획득: %s"), item2->GetName());
  6355. M2_DESTROY_ITEM(item);
  6356. if (item2->GetType() == ITEM_QUEST)
  6357. quest::CQuestManager::instance().PickupItem (GetPlayerID(), item2);
  6358. return true;
  6359. }
  6360. }
  6361. }
  6362.  
  6363. item->SetCount(bCount);
  6364. }
  6365.  
  6366. int iEmptyCell;
  6367. if (item->IsDragonSoul())
  6368. {
  6369. if ((iEmptyCell = GetEmptyDragonSoulInventory(item)) == -1)
  6370. {
  6371. sys_log(0, "No empty ds inventory pid %u size %ud itemid %u", GetPlayerID(), item->GetSize(), item->GetID());
  6372. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("소지하고 있는 아이템이 너무 많습니다."));
  6373. return false;
  6374. }
  6375. }
  6376. else
  6377. {
  6378. if ((iEmptyCell = GetEmptyInventory(item->GetSize())) == -1)
  6379. {
  6380. sys_log(0, "No empty inventory pid %u size %ud itemid %u", GetPlayerID(), item->GetSize(), item->GetID());
  6381. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("소지하고 있는 아이템이 너무 많습니다."));
  6382. return false;
  6383. }
  6384. }
  6385.  
  6386. item->RemoveFromGround();
  6387.  
  6388. if (item->IsDragonSoul())
  6389. item->AddToCharacter(this, TItemPos(DRAGON_SOUL_INVENTORY, iEmptyCell));
  6390. else
  6391. item->AddToCharacter(this, TItemPos(INVENTORY, iEmptyCell));
  6392.  
  6393. char szHint[32+1];
  6394. snprintf(szHint, sizeof(szHint), "%s %u %u", item->GetName(), item->GetCount(), item->GetOriginalVnum());
  6395. LogManager::instance().ItemLog(this, item, "GET", szHint);
  6396. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아이템 획득: %s"), item->GetName());
  6397.  
  6398. if (item->GetType() == ITEM_QUEST)
  6399. quest::CQuestManager::instance().PickupItem (GetPlayerID(), item);
  6400. }
  6401.  
  6402. //Motion(MOTION_PICKUP);
  6403. return true;
  6404. }
  6405. else if (!IS_SET(item->GetAntiFlag(), ITEM_ANTIFLAG_GIVE | ITEM_ANTIFLAG_DROP) && GetParty())
  6406. {
  6407. // 다른 파티원 소유권 아이템을 주으려고 한다면
  6408. NPartyPickupDistribute::FFindOwnership funcFindOwnership(item);
  6409.  
  6410. GetParty()->ForEachOnlineMember(funcFindOwnership);
  6411.  
  6412. LPCHARACTER owner = funcFindOwnership.owner;
  6413.  
  6414. int iEmptyCell;
  6415.  
  6416. if (item->IsDragonSoul())
  6417. {
  6418. if (!(owner && (iEmptyCell = owner->GetEmptyDragonSoulInventory(item)) != -1))
  6419. {
  6420. owner = this;
  6421.  
  6422. if ((iEmptyCell = GetEmptyDragonSoulInventory(item)) == -1)
  6423. {
  6424. owner->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("소지하고 있는 아이템이 너무 많습니다."));
  6425. return false;
  6426. }
  6427. }
  6428. }
  6429. else
  6430. {
  6431. if (!(owner && (iEmptyCell = owner->GetEmptyInventory(item->GetSize())) != -1))
  6432. {
  6433. owner = this;
  6434.  
  6435. if ((iEmptyCell = GetEmptyInventory(item->GetSize())) == -1)
  6436. {
  6437. owner->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("소지하고 있는 아이템이 너무 많습니다."));
  6438. return false;
  6439. }
  6440. }
  6441. }
  6442.  
  6443. item->RemoveFromGround();
  6444.  
  6445. if (item->IsDragonSoul())
  6446. item->AddToCharacter(owner, TItemPos(DRAGON_SOUL_INVENTORY, iEmptyCell));
  6447. else
  6448. item->AddToCharacter(owner, TItemPos(INVENTORY, iEmptyCell));
  6449.  
  6450. char szHint[32+1];
  6451. snprintf(szHint, sizeof(szHint), "%s %u %u", item->GetName(), item->GetCount(), item->GetOriginalVnum());
  6452. LogManager::instance().ItemLog(owner, item, "GET", szHint);
  6453.  
  6454. if (owner == this)
  6455. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아이템 획득: %s"), item->GetName());
  6456. else
  6457. {
  6458. owner->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아이템 획득: %s 님으로부터 %s"), GetName(), item->GetName());
  6459. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아이템 전달: %s 님에게 %s"), owner->GetName(), item->GetName());
  6460. }
  6461.  
  6462. if (item->GetType() == ITEM_QUEST)
  6463. quest::CQuestManager::instance().PickupItem (owner->GetPlayerID(), item);
  6464.  
  6465. return true;
  6466. }
  6467. }
  6468.  
  6469. return false;
  6470. }
  6471.  
  6472. #ifdef ENABLE_CUSTOM_INVENTORY
  6473. bool CHARACTER::SwapItem(WORD bCell, WORD bDestCell)
  6474. #else
  6475. bool CHARACTER::SwapItem(BYTE bCell, BYTE bDestCell)
  6476. #endif
  6477. {
  6478. if (!CanHandleItem())
  6479. return false;
  6480.  
  6481. TItemPos srcCell(INVENTORY, bCell), destCell(INVENTORY, bDestCell);
  6482.  
  6483. // 올바른 Cell 인지 검사
  6484. // 용혼석은 Swap할 수 없으므로, 여기서 걸림.
  6485. //if (bCell >= INVENTORY_MAX_NUM + WEAR_MAX_NUM || bDestCell >= INVENTORY_MAX_NUM + WEAR_MAX_NUM)
  6486. if (srcCell.IsDragonSoulEquipPosition() || destCell.IsDragonSoulEquipPosition())
  6487. return false;
  6488.  
  6489. // 같은 CELL 인지 검사
  6490. if (bCell == bDestCell)
  6491. return false;
  6492.  
  6493. // 둘 다 장비창 위치면 Swap 할 수 없다.
  6494. if (srcCell.IsEquipPosition() && destCell.IsEquipPosition())
  6495. return false;
  6496.  
  6497. LPITEM item1, item2;
  6498.  
  6499. // item2가 장비창에 있는 것이 되도록.
  6500. if (srcCell.IsEquipPosition())
  6501. {
  6502. item1 = GetInventoryItem(bDestCell);
  6503. item2 = GetInventoryItem(bCell);
  6504. }
  6505. else
  6506. {
  6507. item1 = GetInventoryItem(bCell);
  6508. item2 = GetInventoryItem(bDestCell);
  6509. }
  6510.  
  6511. if (!item1 || !item2)
  6512. return false;
  6513.  
  6514. if (item1 == item2)
  6515. {
  6516. sys_log(0, "[WARNING][WARNING][HACK USER!] : %s %d %d", m_stName.c_str(), bCell, bDestCell);
  6517. return false;
  6518. }
  6519.  
  6520. // item2가 bCell위치에 들어갈 수 있는지 확인한다.
  6521. if (!IsEmptyItemGrid(TItemPos (INVENTORY, item1->GetCell()), item2->GetSize(), item1->GetCell()))
  6522. return false;
  6523.  
  6524. // 바꿀 아이템이 장비창에 있으면
  6525. if (TItemPos(EQUIPMENT, item2->GetCell()).IsEquipPosition())
  6526. {
  6527. BYTE bEquipCell = item2->GetCell() - INVENTORY_MAX_NUM;
  6528. BYTE bInvenCell = item1->GetCell();
  6529.  
  6530. // 착용중인 아이템을 벗을 수 있고, 착용 예정 아이템이 착용 가능한 상태여야만 진행
  6531. if (false == CanUnequipNow(item2) || false == CanEquipNow(item1))
  6532. return false;
  6533.  
  6534. if (bEquipCell != item1->FindEquipCell(this)) // 같은 위치일때만 허용
  6535. return false;
  6536.  
  6537. item2->RemoveFromCharacter();
  6538.  
  6539. if (item1->EquipTo(this, bEquipCell))
  6540. #if defined(__BL_ENABLE_PICKUP_ITEM_EFFECT__)
  6541. item2->AddToCharacter(this, TItemPos(INVENTORY, bInvenCell), false);
  6542. #else
  6543. item2->AddToCharacter(this, TItemPos(INVENTORY, bInvenCell));
  6544. #endif
  6545. else
  6546. sys_err("SwapItem cannot equip %s! item1 %s", item2->GetName(), item1->GetName());
  6547. }
  6548. else
  6549. {
  6550. BYTE bCell1 = item1->GetCell();
  6551. BYTE bCell2 = item2->GetCell();
  6552.  
  6553. item1->RemoveFromCharacter();
  6554. item2->RemoveFromCharacter();
  6555.  
  6556. #if defined(__BL_ENABLE_PICKUP_ITEM_EFFECT__)
  6557. item1->AddToCharacter(this, TItemPos(INVENTORY, bCell2), false);
  6558. item2->AddToCharacter(this, TItemPos(INVENTORY, bCell1), false);
  6559. #else
  6560. item1->AddToCharacter(this, TItemPos(INVENTORY, bCell2));
  6561. item2->AddToCharacter(this, TItemPos(INVENTORY, bCell1));
  6562. #endif
  6563. }
  6564.  
  6565. return true;
  6566. }
  6567.  
  6568. bool CHARACTER::UnequipItem(LPITEM item)
  6569. {
  6570.  
  6571. if (GetExchange() || GetShopOwner())
  6572. {
  6573. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("Nu poti schimba echipamentul cand negociezi."));
  6574. return false;
  6575. }
  6576.  
  6577. int pos;
  6578.  
  6579. if (false == CanUnequipNow(item))
  6580. return false;
  6581.  
  6582. if (item->IsDragonSoul())
  6583. pos = GetEmptyDragonSoulInventory(item);
  6584. else
  6585. pos = GetEmptyInventory(item->GetSize());
  6586.  
  6587. // HARD CODING
  6588. if (item->GetVnum() == UNIQUE_ITEM_HIDE_ALIGNMENT_TITLE)
  6589. ShowAlignment(true);
  6590.  
  6591. item->RemoveFromCharacter();
  6592. if (item->IsDragonSoul())
  6593. {
  6594. item->AddToCharacter(this, TItemPos(DRAGON_SOUL_INVENTORY, pos));
  6595. }
  6596. else
  6597. #if defined(__BL_ENABLE_PICKUP_ITEM_EFFECT__)
  6598. item->AddToCharacter(this, TItemPos(INVENTORY, pos), false);
  6599. #else
  6600. item->AddToCharacter(this, TItemPos(INVENTORY, pos));
  6601. #endif
  6602.  
  6603. CheckMaximumPoints();
  6604.  
  6605. return true;
  6606. }
  6607.  
  6608. //
  6609. // @version 05/07/05 Bang2ni - Skill 사용후 1.5 초 이내에 장비 착용 금지
  6610. //
  6611. bool CHARACTER::EquipItem(LPITEM item, int iCandidateCell)
  6612. {
  6613. if (item->IsExchanging())
  6614. return false;
  6615.  
  6616. if (false == item->IsEquipable())
  6617. return false;
  6618.  
  6619. if (false == CanEquipNow(item))
  6620. return false;
  6621.  
  6622. int iWearCell = item->FindEquipCell(this, iCandidateCell);
  6623.  
  6624. if (iWearCell < 0)
  6625. return false;
  6626.  
  6627. // 무언가를 탄 상태에서 턱시도 입기 금지
  6628. if (iWearCell == WEAR_BODY && IsRiding() && (item->GetVnum() >= 11901 && item->GetVnum() <= 11904))
  6629. {
  6630. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("말을 탄 상태에서 예복을 입을 수 없습니다."));
  6631. return false;
  6632. }
  6633.  
  6634. if (iWearCell != WEAR_ARROW && IsPolymorphed())
  6635. {
  6636. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("둔갑 중에는 착용중인 장비를 변경할 수 없습니다."));
  6637. return false;
  6638. }
  6639.  
  6640. if (FN_check_item_sex(this, item) == false)
  6641. {
  6642. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("성별이 맞지않아 이 아이템을 사용할 수 없습니다."));
  6643. return false;
  6644. }
  6645.  
  6646. //신규 탈것 사용시 기존 말 사용여부 체크
  6647. if(item->IsRideItem() && IsRiding())
  6648. {
  6649. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이미 탈것을 이용중입니다."));
  6650. return false;
  6651. }
  6652.  
  6653. // 화살 이외에는 마지막 공격 시간 또는 스킬 사용 1.5 후에 장비 교체가 가능
  6654. DWORD dwCurTime = get_dword_time();
  6655.  
  6656. if (iWearCell != WEAR_ARROW
  6657. && (dwCurTime - GetLastAttackTime() <= 1500 || dwCurTime - m_dwLastSkillTime <= 1500))
  6658. {
  6659. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("가만히 있을 때만 착용할 수 있습니다."));
  6660. return false;
  6661. }
  6662.  
  6663. // 용혼석 특수 처리
  6664. if (item->IsDragonSoul())
  6665. {
  6666. // 같은 타입의 용혼석이 이미 들어가 있다면 착용할 수 없다.
  6667. // 용혼석은 swap을 지원하면 안됨.
  6668. if(GetInventoryItem(INVENTORY_MAX_NUM + iWearCell))
  6669. {
  6670. ChatPacket(CHAT_TYPE_INFO, "이미 같은 종류의 용혼석을 착용하고 있습니다.");
  6671. return false;
  6672. }
  6673.  
  6674. if (!item->EquipTo(this, iWearCell))
  6675. {
  6676. return false;
  6677. }
  6678. }
  6679. // 용혼석이 아님.
  6680. else
  6681. {
  6682. // 착용할 곳에 아이템이 있다면,
  6683. if (GetWear(iWearCell) && !IS_SET(GetWear(iWearCell)->GetFlag(), ITEM_FLAG_IRREMOVABLE))
  6684. {
  6685. // 이 아이템은 한번 박히면 변경 불가. swap 역시 완전 불가
  6686. if (item->GetWearFlag() == WEARABLE_ABILITY)
  6687. return false;
  6688.  
  6689. if (false == SwapItem(item->GetCell(), INVENTORY_MAX_NUM + iWearCell))
  6690. {
  6691. return false;
  6692. }
  6693. }
  6694. else
  6695. {
  6696. BYTE bOldCell = item->GetCell();
  6697.  
  6698. if (item->EquipTo(this, iWearCell))
  6699. {
  6700. SyncQuickslot(QUICKSLOT_TYPE_ITEM, bOldCell, iWearCell);
  6701. }
  6702. }
  6703. }
  6704.  
  6705. if (true == item->IsEquipped())
  6706. {
  6707. // 아이템 최초 사용 이후부터는 사용하지 않아도 시간이 차감되는 방식 처리.
  6708. if (-1 != item->GetProto()->cLimitRealTimeFirstUseIndex)
  6709. {
  6710. // 한 번이라도 사용한 아이템인지 여부는 Socket1을 보고 판단한다. (Socket1에 사용횟수 기록)
  6711. if (0 == item->GetSocket(1))
  6712. {
  6713. // 사용가능시간은 Default 값으로 Limit Value 값을 사용하되, Socket0에 값이 있으면 그 값을 사용하도록 한다. (단위는 초)
  6714. long duration = (0 != item->GetSocket(0)) ? item->GetSocket(0) : item->GetProto()->aLimits[item->GetProto()->cLimitRealTimeFirstUseIndex].lValue;
  6715.  
  6716. if (0 == duration)
  6717. duration = 60 * 60 * 24 * 7;
  6718.  
  6719. item->SetSocket(0, time(0) + duration);
  6720. item->StartRealTimeExpireEvent();
  6721. }
  6722.  
  6723. item->SetSocket(1, item->GetSocket(1) + 1);
  6724. }
  6725.  
  6726. if (item->GetVnum() == UNIQUE_ITEM_HIDE_ALIGNMENT_TITLE)
  6727. ShowAlignment(false);
  6728.  
  6729. const DWORD& dwVnum = item->GetVnum();
  6730.  
  6731. // 라마단 이벤트 초승달의 반지(71135) 착용시 이펙트 발동
  6732. if (true == CItemVnumHelper::IsRamadanMoonRing(dwVnum))
  6733. {
  6734. this->EffectPacket(SE_EQUIP_RAMADAN_RING);
  6735. }
  6736. // 할로윈 사탕(71136) 착용시 이펙트 발동
  6737. else if (true == CItemVnumHelper::IsHalloweenCandy(dwVnum))
  6738. {
  6739. this->EffectPacket(SE_EQUIP_HALLOWEEN_CANDY);
  6740. }
  6741. // 행복의 반지(71143) 착용시 이펙트 발동
  6742. else if (true == CItemVnumHelper::IsHappinessRing(dwVnum))
  6743. {
  6744. this->EffectPacket(SE_EQUIP_HAPPINESS_RING);
  6745. }
  6746. // 사랑의 팬던트(71145) 착용시 이펙트 발동
  6747. else if (true == CItemVnumHelper::IsLovePendant(dwVnum))
  6748. {
  6749. this->EffectPacket(SE_EQUIP_LOVE_PENDANT);
  6750. }
  6751. // ITEM_UNIQUE의 경우, SpecialItemGroup에 정의되어 있고, (item->GetSIGVnum() != NULL)
  6752. //
  6753. else if (ITEM_UNIQUE == item->GetType() && 0 != item->GetSIGVnum())
  6754. {
  6755. const CSpecialItemGroup* pGroup = ITEM_MANAGER::instance().GetSpecialItemGroup(item->GetSIGVnum());
  6756. if (NULL != pGroup)
  6757. {
  6758. const CSpecialAttrGroup* pAttrGroup = ITEM_MANAGER::instance().GetSpecialAttrGroup(pGroup->GetAttrVnum(item->GetVnum()));
  6759. if (NULL != pAttrGroup)
  6760. {
  6761. const std::string& std = pAttrGroup->m_stEffectFileName;
  6762. SpecificEffectPacket(std.c_str());
  6763. }
  6764. }
  6765. }
  6766.  
  6767. if (UNIQUE_SPECIAL_RIDE == item->GetSubType() && IS_SET(item->GetFlag(), ITEM_FLAG_QUEST_USE))
  6768. {
  6769. quest::CQuestManager::instance().UseItem(GetPlayerID(), item, false);
  6770. }
  6771. }
  6772.  
  6773. return true;
  6774. }
  6775.  
  6776. void CHARACTER::BuffOnAttr_AddBuffsFromItem(LPITEM pItem)
  6777. {
  6778. for (int i = 0; i < sizeof(g_aBuffOnAttrPoints)/sizeof(g_aBuffOnAttrPoints[0]); i++)
  6779. {
  6780. TMapBuffOnAttrs::iterator it = m_map_buff_on_attrs.find(g_aBuffOnAttrPoints[i]);
  6781. if (it != m_map_buff_on_attrs.end())
  6782. {
  6783. it->second->AddBuffFromItem(pItem);
  6784. }
  6785. }
  6786. }
  6787.  
  6788. void CHARACTER::BuffOnAttr_RemoveBuffsFromItem(LPITEM pItem)
  6789. {
  6790. for (int i = 0; i < sizeof(g_aBuffOnAttrPoints)/sizeof(g_aBuffOnAttrPoints[0]); i++)
  6791. {
  6792. TMapBuffOnAttrs::iterator it = m_map_buff_on_attrs.find(g_aBuffOnAttrPoints[i]);
  6793. if (it != m_map_buff_on_attrs.end())
  6794. {
  6795. it->second->RemoveBuffFromItem(pItem);
  6796. }
  6797. }
  6798. }
  6799.  
  6800. void CHARACTER::BuffOnAttr_ClearAll()
  6801. {
  6802. for (TMapBuffOnAttrs::iterator it = m_map_buff_on_attrs.begin(); it != m_map_buff_on_attrs.end(); it++)
  6803. {
  6804. CBuffOnAttributes* pBuff = it->second;
  6805. if (pBuff)
  6806. {
  6807. pBuff->Initialize();
  6808. }
  6809. }
  6810. }
  6811.  
  6812. void CHARACTER::BuffOnAttr_ValueChange(BYTE bType, BYTE bOldValue, BYTE bNewValue)
  6813. {
  6814. TMapBuffOnAttrs::iterator it = m_map_buff_on_attrs.find(bType);
  6815.  
  6816. if (0 == bNewValue)
  6817. {
  6818. if (m_map_buff_on_attrs.end() == it)
  6819. return;
  6820. else
  6821. it->second->Off();
  6822. }
  6823. else if(0 == bOldValue)
  6824. {
  6825. CBuffOnAttributes* pBuff;
  6826. if (m_map_buff_on_attrs.end() == it)
  6827. {
  6828. switch (bType)
  6829. {
  6830. case POINT_ENERGY:
  6831. {
  6832. static BYTE abSlot[] = { WEAR_BODY, WEAR_HEAD, WEAR_FOOTS, WEAR_WRIST, WEAR_WEAPON, WEAR_NECK, WEAR_EAR, WEAR_SHIELD };
  6833. static std::vector <BYTE> vec_slots (abSlot, abSlot + _countof(abSlot));
  6834. pBuff = M2_NEW CBuffOnAttributes(this, bType, &vec_slots);
  6835. }
  6836. break;
  6837. case POINT_COSTUME_ATTR_BONUS:
  6838. {
  6839. static BYTE abSlot[] = { WEAR_COSTUME_BODY, WEAR_COSTUME_HAIR };
  6840. static std::vector <BYTE> vec_slots (abSlot, abSlot + _countof(abSlot));
  6841. pBuff = M2_NEW CBuffOnAttributes(this, bType, &vec_slots);
  6842. }
  6843. break;
  6844. default:
  6845. break;
  6846. }
  6847. m_map_buff_on_attrs.insert(TMapBuffOnAttrs::value_type(bType, pBuff));
  6848.  
  6849. }
  6850. else
  6851. pBuff = it->second;
  6852.  
  6853. pBuff->On(bNewValue);
  6854. }
  6855. else
  6856. {
  6857. if (m_map_buff_on_attrs.end() == it)
  6858. return;
  6859. else
  6860. it->second->ChangeBuffValue(bNewValue);
  6861. }
  6862. }
  6863.  
  6864.  
  6865. LPITEM CHARACTER::FindSpecifyItem(DWORD vnum) const
  6866. {
  6867. for (int i = 0; i < INVENTORY_MAX_NUM; ++i)
  6868. if (GetInventoryItem(i) && GetInventoryItem(i)->GetVnum() == vnum)
  6869. return GetInventoryItem(i);
  6870.  
  6871. #ifdef ENABLE_CUSTOM_INVENTORY
  6872. for (int j = CUSTOM_INVENTORY_SLOT_START; j < CUSTOM_INVENTORY_SLOT_END; ++j)
  6873. {
  6874. if (GetInventoryItem(j) && GetInventoryItem(j)->GetVnum() == vnum)
  6875. return GetInventoryItem(j);
  6876. }
  6877. #endif
  6878.  
  6879. return NULL;
  6880. }
  6881.  
  6882. LPITEM CHARACTER::FindItemByID(DWORD id) const
  6883. {
  6884. for (int i=0 ; i < INVENTORY_MAX_NUM ; ++i)
  6885. {
  6886. if (NULL != GetInventoryItem(i) && GetInventoryItem(i)->GetID() == id)
  6887. return GetInventoryItem(i);
  6888. }
  6889.  
  6890. for (int i=BELT_INVENTORY_SLOT_START; i < BELT_INVENTORY_SLOT_END ; ++i)
  6891. {
  6892. if (NULL != GetInventoryItem(i) && GetInventoryItem(i)->GetID() == id)
  6893. return GetInventoryItem(i);
  6894. }
  6895.  
  6896. #ifdef ENABLE_CUSTOM_INVENTORY
  6897. for (int j = CUSTOM_INVENTORY_SLOT_START; j < CUSTOM_INVENTORY_SLOT_END; ++j)
  6898. {
  6899. if (NULL != GetInventoryItem(j) && GetInventoryItem(j)->GetID() == id)
  6900. return GetInventoryItem(j);
  6901. }
  6902. #endif
  6903.  
  6904. return NULL;
  6905. }
  6906.  
  6907. int CHARACTER::CountSpecifyItem(DWORD vnum) const
  6908. {
  6909. int count = 0;
  6910. LPITEM item;
  6911.  
  6912. for (int i = 0; i < INVENTORY_MAX_NUM; ++i)
  6913. {
  6914. item = GetInventoryItem(i);
  6915. if (NULL != item && item->GetVnum() == vnum)
  6916. {
  6917. // 개인 상점에 등록된 물건이면 넘어간다.
  6918. if (m_pkMyShop && m_pkMyShop->IsSellingItem(item->GetID()))
  6919. {
  6920. continue;
  6921. }
  6922. else
  6923. {
  6924. count += item->GetCount();
  6925. }
  6926. }
  6927. }
  6928.  
  6929. #ifdef ENABLE_CUSTOM_INVENTORY
  6930. for (int j = CUSTOM_INVENTORY_SLOT_START; j < CUSTOM_INVENTORY_SLOT_END; ++j)
  6931. {
  6932. // if(j == iExceptionCell)
  6933. // continue;
  6934.  
  6935. item = GetInventoryItem(j);
  6936. if (NULL != item && item->GetVnum() == vnum)
  6937. {
  6938. if (m_pkMyShop && m_pkMyShop->IsSellingItem(item->GetID()))
  6939. {
  6940. continue;
  6941. }
  6942. else
  6943. {
  6944. count += item->GetCount();
  6945. }
  6946. }
  6947. }
  6948. #endif
  6949.  
  6950.  
  6951. return count;
  6952. }
  6953.  
  6954. void CHARACTER::RemoveSpecifyItem(DWORD vnum, DWORD count)
  6955. {
  6956. if (0 == count)
  6957. return;
  6958.  
  6959. for (UINT i = 0; i < INVENTORY_MAX_NUM; ++i)
  6960. {
  6961. if (NULL == GetInventoryItem(i))
  6962. continue;
  6963.  
  6964. if (GetInventoryItem(i)->GetVnum() != vnum)
  6965. continue;
  6966.  
  6967. //개인 상점에 등록된 물건이면 넘어간다. (개인 상점에서 판매될때 이 부분으로 들어올 경우 문제!)
  6968. if(m_pkMyShop)
  6969. {
  6970. bool isItemSelling = m_pkMyShop->IsSellingItem(GetInventoryItem(i)->GetID());
  6971. if (isItemSelling)
  6972. continue;
  6973. }
  6974.  
  6975. if (vnum >= 80003 && vnum <= 80007)
  6976. LogManager::instance().GoldBarLog(GetPlayerID(), GetInventoryItem(i)->GetID(), QUEST, "RemoveSpecifyItem");
  6977.  
  6978. if (count >= GetInventoryItem(i)->GetCount())
  6979. {
  6980. count -= GetInventoryItem(i)->GetCount();
  6981. GetInventoryItem(i)->SetCount(0);
  6982.  
  6983. if (0 == count)
  6984. return;
  6985. }
  6986. else
  6987. {
  6988. GetInventoryItem(i)->SetCount(GetInventoryItem(i)->GetCount() - count);
  6989. return;
  6990. }
  6991. }
  6992.  
  6993. #ifdef ENABLE_CUSTOM_INVENTORY
  6994. for (UINT j = CUSTOM_INVENTORY_SLOT_START; j < CUSTOM_INVENTORY_SLOT_END; ++j)
  6995. {
  6996. // if(j == iExceptionCell)
  6997. // continue;
  6998.  
  6999. if (NULL == GetInventoryItem(j))
  7000. continue;
  7001.  
  7002. if (GetInventoryItem(j)->GetVnum() != vnum)
  7003. continue;
  7004.  
  7005. if(m_pkMyShop)
  7006. {
  7007. bool isItemSelling = m_pkMyShop->IsSellingItem(GetInventoryItem(j)->GetID());
  7008. if (isItemSelling)
  7009. continue;
  7010. }
  7011.  
  7012. if (count >= GetInventoryItem(j)->GetCount())
  7013. {
  7014. count -= GetInventoryItem(j)->GetCount();
  7015. GetInventoryItem(j)->SetCount(0);
  7016.  
  7017. if (0 == count)
  7018. return;
  7019. }
  7020. else
  7021. {
  7022. GetInventoryItem(j)->SetCount(GetInventoryItem(j)->GetCount() - count);
  7023. return;
  7024. }
  7025. }
  7026. #endif
  7027.  
  7028. if (count)
  7029. sys_log(0, "CHARACTER::RemoveSpecifyItem cannot remove enough item vnum %u, still remain %d", vnum, count);
  7030. }
  7031.  
  7032. int CHARACTER::CountSpecifyTypeItem(BYTE type) const
  7033. {
  7034. int count = 0;
  7035.  
  7036. for (int i = 0; i < INVENTORY_MAX_NUM; ++i)
  7037. {
  7038. LPITEM pItem = GetInventoryItem(i);
  7039. if (pItem != NULL && pItem->GetType() == type)
  7040. {
  7041. count += pItem->GetCount();
  7042. }
  7043. }
  7044.  
  7045. return count;
  7046. }
  7047.  
  7048. void CHARACTER::RemoveSpecifyTypeItem(BYTE type, DWORD count)
  7049. {
  7050. if (0 == count)
  7051. return;
  7052.  
  7053. for (UINT i = 0; i < INVENTORY_MAX_NUM; ++i)
  7054. {
  7055. if (NULL == GetInventoryItem(i))
  7056. continue;
  7057.  
  7058. if (GetInventoryItem(i)->GetType() != type)
  7059. continue;
  7060.  
  7061. //개인 상점에 등록된 물건이면 넘어간다. (개인 상점에서 판매될때 이 부분으로 들어올 경우 문제!)
  7062. if(m_pkMyShop)
  7063. {
  7064. bool isItemSelling = m_pkMyShop->IsSellingItem(GetInventoryItem(i)->GetID());
  7065. if (isItemSelling)
  7066. continue;
  7067. }
  7068.  
  7069. if (count >= GetInventoryItem(i)->GetCount())
  7070. {
  7071. count -= GetInventoryItem(i)->GetCount();
  7072. GetInventoryItem(i)->SetCount(0);
  7073.  
  7074. if (0 == count)
  7075. return;
  7076. }
  7077. else
  7078. {
  7079. GetInventoryItem(i)->SetCount(GetInventoryItem(i)->GetCount() - count);
  7080. return;
  7081. }
  7082. }
  7083. }
  7084.  
  7085. void CHARACTER::AutoGiveItem(LPITEM item, bool longOwnerShip)
  7086. {
  7087. if (NULL == item)
  7088. {
  7089. sys_err ("NULL point.");
  7090. return;
  7091. }
  7092. if (item->GetOwner())
  7093. {
  7094. sys_err ("item %d 's owner exists!",item->GetID());
  7095. return;
  7096. }
  7097.  
  7098. int cell;
  7099. if (item->IsDragonSoul())
  7100. {
  7101. cell = GetEmptyDragonSoulInventory(item);
  7102. }
  7103. else
  7104. {
  7105. cell = GetEmptyInventory (item->GetSize());
  7106. }
  7107.  
  7108. if (cell != -1)
  7109. {
  7110. if (item->IsDragonSoul())
  7111. item->AddToCharacter(this, TItemPos(DRAGON_SOUL_INVENTORY, cell));
  7112. else
  7113. item->AddToCharacter(this, TItemPos(INVENTORY, cell));
  7114.  
  7115. LogManager::instance().ItemLog(this, item, "SYSTEM", item->GetName());
  7116.  
  7117. if (item->GetType() == ITEM_USE && item->GetSubType() == USE_POTION)
  7118. {
  7119. TQuickslot * pSlot;
  7120.  
  7121. if (GetQuickslot(0, &pSlot) && pSlot->type == QUICKSLOT_TYPE_NONE)
  7122. {
  7123. TQuickslot slot;
  7124. slot.type = QUICKSLOT_TYPE_ITEM;
  7125. slot.pos = cell;
  7126. SetQuickslot(0, slot);
  7127. }
  7128. }
  7129. }
  7130. else
  7131. {
  7132. item->AddToGround (GetMapIndex(), GetXYZ());
  7133. item->StartDestroyEvent();
  7134.  
  7135. if (longOwnerShip)
  7136. item->SetOwnership (this, 300);
  7137. else
  7138. item->SetOwnership (this, 60);
  7139. LogManager::instance().ItemLog(this, item, "SYSTEM_DROP", item->GetName());
  7140. }
  7141. }
  7142.  
  7143. LPITEM CHARACTER::AutoGiveItem(DWORD dwItemVnum, BYTE bCount, int iRarePct, bool bMsg)
  7144. {
  7145. TItemTable * p = ITEM_MANAGER::instance().GetTable(dwItemVnum);
  7146.  
  7147. if (!p)
  7148. return NULL;
  7149.  
  7150. DBManager::instance().SendMoneyLog(MONEY_LOG_DROP, dwItemVnum, bCount);
  7151.  
  7152. if (p->dwFlags & ITEM_FLAG_STACKABLE && p->bType != ITEM_BLEND)
  7153. {
  7154. #ifdef ENABLE_CUSTOM_INVENTORY
  7155. for (int i = 0; i < CUSTOM_INVENTORY_SLOT_END; ++i)
  7156. {
  7157. if(i >= INVENTORY_MAX_NUM && i < CUSTOM_INVENTORY_SLOT_START)
  7158. continue;
  7159. #else
  7160. for (int i = 0; i < INVENTORY_MAX_NUM; ++i)
  7161. {
  7162. #endif
  7163. LPITEM item = GetInventoryItem(i);
  7164.  
  7165. if (!item)
  7166. continue;
  7167.  
  7168. if (item->GetVnum() == dwItemVnum && FN_check_item_socket(item))
  7169. {
  7170. if (IS_SET(p->dwFlags, ITEM_FLAG_MAKECOUNT))
  7171. {
  7172. if (bCount < p->alValues[1])
  7173. bCount = p->alValues[1];
  7174. }
  7175.  
  7176. BYTE bCount2 = MIN(200 - item->GetCount(), bCount);
  7177. bCount -= bCount2;
  7178.  
  7179. item->SetCount(item->GetCount() + bCount2);
  7180.  
  7181. if (bCount == 0)
  7182. {
  7183. if (bMsg)
  7184. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아이템 획득: %s"), item->GetName());
  7185.  
  7186. return item;
  7187. }
  7188. }
  7189. }
  7190. }
  7191.  
  7192. LPITEM item = ITEM_MANAGER::instance().CreateItem(dwItemVnum, bCount, 0, true);
  7193.  
  7194. if (!item)
  7195. {
  7196. sys_err("cannot create item by vnum %u (name: %s)", dwItemVnum, GetName());
  7197. return NULL;
  7198. }
  7199.  
  7200. if (item->GetType() == ITEM_BLEND)
  7201. {
  7202. for (int i=0; i < INVENTORY_MAX_NUM; i++)
  7203. {
  7204. LPITEM inv_item = GetInventoryItem(i);
  7205.  
  7206. if (inv_item == NULL) continue;
  7207.  
  7208. if (inv_item->GetType() == ITEM_BLEND)
  7209. {
  7210. if (inv_item->GetVnum() == item->GetVnum())
  7211. {
  7212. if (inv_item->GetSocket(0) == item->GetSocket(0) &&
  7213. inv_item->GetSocket(1) == item->GetSocket(1) &&
  7214. inv_item->GetSocket(2) == item->GetSocket(2) &&
  7215. inv_item->GetCount() < ITEM_MAX_COUNT)
  7216. {
  7217. inv_item->SetCount(inv_item->GetCount() + item->GetCount());
  7218. return inv_item;
  7219. }
  7220. }
  7221. }
  7222. }
  7223. }
  7224.  
  7225. int iEmptyCell;
  7226. if (item->IsDragonSoul())
  7227. {
  7228. iEmptyCell = GetEmptyDragonSoulInventory(item);
  7229. }
  7230. else
  7231. iEmptyCell = GetEmptyInventory(item->GetSize());
  7232.  
  7233. if (iEmptyCell != -1)
  7234. {
  7235. if (bMsg)
  7236. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아이템 획득: %s"), item->GetName());
  7237.  
  7238. if (item->IsDragonSoul())
  7239. item->AddToCharacter(this, TItemPos(DRAGON_SOUL_INVENTORY, iEmptyCell));
  7240. else
  7241. item->AddToCharacter(this, TItemPos(INVENTORY, iEmptyCell));
  7242. LogManager::instance().ItemLog(this, item, "SYSTEM", item->GetName());
  7243.  
  7244. if (item->GetType() == ITEM_USE && item->GetSubType() == USE_POTION)
  7245. {
  7246. TQuickslot * pSlot;
  7247.  
  7248. if (GetQuickslot(0, &pSlot) && pSlot->type == QUICKSLOT_TYPE_NONE)
  7249. {
  7250. TQuickslot slot;
  7251. slot.type = QUICKSLOT_TYPE_ITEM;
  7252. slot.pos = iEmptyCell;
  7253. SetQuickslot(0, slot);
  7254. }
  7255. }
  7256. }
  7257. else
  7258. {
  7259. item->AddToGround(GetMapIndex(), GetXYZ());
  7260. item->StartDestroyEvent();
  7261. if (IS_SET(item->GetAntiFlag(), ITEM_ANTIFLAG_DROP))
  7262. item->SetOwnership(this, 300);
  7263. else
  7264. item->SetOwnership(this, 60);
  7265. LogManager::instance().ItemLog(this, item, "SYSTEM_DROP", item->GetName());
  7266. }
  7267.  
  7268. sys_log(0,
  7269. "7: %d %d", dwItemVnum, bCount);
  7270. return item;
  7271. }
  7272.  
  7273. bool CHARACTER::GiveItem(LPCHARACTER victim, TItemPos Cell)
  7274. {
  7275. if (!CanHandleItem())
  7276. return false;
  7277.  
  7278. LPITEM item = GetItem(Cell);
  7279.  
  7280. if (item && !item->IsExchanging())
  7281. {
  7282. if (victim->CanReceiveItem(this, item))
  7283. {
  7284. victim->ReceiveItem(this, item);
  7285. return true;
  7286. }
  7287. }
  7288.  
  7289. return false;
  7290. }
  7291.  
  7292. bool CHARACTER::CanReceiveItem(LPCHARACTER from, LPITEM item) const
  7293. {
  7294. if (IsPC())
  7295. return false;
  7296.  
  7297. // TOO_LONG_DISTANCE_EXCHANGE_BUG_FIX
  7298. if (DISTANCE_APPROX(GetX() - from->GetX(), GetY() - from->GetY()) > 2000)
  7299. return false;
  7300. // END_OF_TOO_LONG_DISTANCE_EXCHANGE_BUG_FIX
  7301.  
  7302. switch (GetRaceNum())
  7303. {
  7304. case fishing::CAMPFIRE_MOB:
  7305. if (item->GetType() == ITEM_FISH &&
  7306. (item->GetSubType() == FISH_ALIVE || item->GetSubType() == FISH_DEAD))
  7307. return true;
  7308. break;
  7309.  
  7310. case fishing::FISHER_MOB:
  7311. if (item->GetType() == ITEM_ROD)
  7312. return true;
  7313. break;
  7314.  
  7315. // BUILDING_NPC
  7316. case BLACKSMITH_WEAPON_MOB:
  7317. case DEVILTOWER_BLACKSMITH_WEAPON_MOB:
  7318. if (item->GetType() == ITEM_WEAPON &&
  7319. item->GetRefinedVnum())
  7320. return true;
  7321. else
  7322. return false;
  7323. break;
  7324.  
  7325. case BLACKSMITH_ARMOR_MOB:
  7326. case DEVILTOWER_BLACKSMITH_ARMOR_MOB:
  7327. if (item->GetType() == ITEM_ARMOR &&
  7328. (item->GetSubType() == ARMOR_BODY || item->GetSubType() == ARMOR_SHIELD || item->GetSubType() == ARMOR_HEAD) &&
  7329. item->GetRefinedVnum())
  7330. return true;
  7331. else
  7332. return false;
  7333. break;
  7334.  
  7335. case BLACKSMITH_ACCESSORY_MOB:
  7336. case DEVILTOWER_BLACKSMITH_ACCESSORY_MOB:
  7337. if (item->GetType() == ITEM_ARMOR &&
  7338. !(item->GetSubType() == ARMOR_BODY || item->GetSubType() == ARMOR_SHIELD || item->GetSubType() == ARMOR_HEAD) &&
  7339. item->GetRefinedVnum())
  7340. return true;
  7341. else
  7342. return false;
  7343. break;
  7344. // END_OF_BUILDING_NPC
  7345.  
  7346. case BLACKSMITH_MOB:
  7347. if (item->GetRefinedVnum() && item->GetRefineSet() < 500)
  7348. {
  7349. return true;
  7350. }
  7351. else
  7352. {
  7353. return false;
  7354. }
  7355.  
  7356. case BLACKSMITH2_MOB:
  7357. if (item->GetRefineSet() >= 500)
  7358. {
  7359. return true;
  7360. }
  7361. else
  7362. {
  7363. return false;
  7364. }
  7365.  
  7366. case ALCHEMIST_MOB:
  7367. if (item->GetRefinedVnum())
  7368. return true;
  7369. break;
  7370.  
  7371. case 20101:
  7372. case 20102:
  7373. case 20103:
  7374. // 초급 말
  7375. if (item->GetVnum() == ITEM_REVIVE_HORSE_1)
  7376. {
  7377. if (!IsDead())
  7378. {
  7379. from->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("죽지 않은 말에게 선초를 먹일 수 없습니다."));
  7380. return false;
  7381. }
  7382. return true;
  7383. }
  7384. else if (item->GetVnum() == ITEM_HORSE_FOOD_1)
  7385. {
  7386. if (IsDead())
  7387. {
  7388. from->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("죽은 말에게 사료를 먹일 수 없습니다."));
  7389. return false;
  7390. }
  7391. return true;
  7392. }
  7393. else if (item->GetVnum() == ITEM_HORSE_FOOD_2 || item->GetVnum() == ITEM_HORSE_FOOD_3)
  7394. {
  7395. return false;
  7396. }
  7397. break;
  7398. case 20104:
  7399. case 20105:
  7400. case 20106:
  7401. // 중급 말
  7402. if (item->GetVnum() == ITEM_REVIVE_HORSE_2)
  7403. {
  7404. if (!IsDead())
  7405. {
  7406. from->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("죽지 않은 말에게 선초를 먹일 수 없습니다."));
  7407. return false;
  7408. }
  7409. return true;
  7410. }
  7411. else if (item->GetVnum() == ITEM_HORSE_FOOD_2)
  7412. {
  7413. if (IsDead())
  7414. {
  7415. from->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("죽은 말에게 사료를 먹일 수 없습니다."));
  7416. return false;
  7417. }
  7418. return true;
  7419. }
  7420. else if (item->GetVnum() == ITEM_HORSE_FOOD_1 || item->GetVnum() == ITEM_HORSE_FOOD_3)
  7421. {
  7422. return false;
  7423. }
  7424. break;
  7425. case 20107:
  7426. case 20108:
  7427. case 20109:
  7428. // 고급 말
  7429. if (item->GetVnum() == ITEM_REVIVE_HORSE_3)
  7430. {
  7431. if (!IsDead())
  7432. {
  7433. from->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("죽지 않은 말에게 선초를 먹일 수 없습니다."));
  7434. return false;
  7435. }
  7436. return true;
  7437. }
  7438. else if (item->GetVnum() == ITEM_HORSE_FOOD_3)
  7439. {
  7440. if (IsDead())
  7441. {
  7442. from->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("죽은 말에게 사료를 먹일 수 없습니다."));
  7443. return false;
  7444. }
  7445. return true;
  7446. }
  7447. else if (item->GetVnum() == ITEM_HORSE_FOOD_1 || item->GetVnum() == ITEM_HORSE_FOOD_2)
  7448. {
  7449. return false;
  7450. }
  7451. break;
  7452. }
  7453.  
  7454. //if (IS_SET(item->GetFlag(), ITEM_FLAG_QUEST_GIVE))
  7455. {
  7456. return true;
  7457. }
  7458.  
  7459. return false;
  7460. }
  7461.  
  7462. void CHARACTER::ReceiveItem(LPCHARACTER from, LPITEM item)
  7463. {
  7464. if (IsPC())
  7465. return;
  7466.  
  7467. switch (GetRaceNum())
  7468. {
  7469. case fishing::CAMPFIRE_MOB:
  7470. if (item->GetType() == ITEM_FISH && (item->GetSubType() == FISH_ALIVE || item->GetSubType() == FISH_DEAD))
  7471. fishing::Grill(from, item);
  7472. else
  7473. {
  7474. // TAKE_ITEM_BUG_FIX
  7475. from->SetQuestNPCID(GetVID());
  7476. // END_OF_TAKE_ITEM_BUG_FIX
  7477. quest::CQuestManager::instance().TakeItem(from->GetPlayerID(), GetRaceNum(), item);
  7478. }
  7479. break;
  7480.  
  7481. // DEVILTOWER_NPC
  7482. case DEVILTOWER_BLACKSMITH_WEAPON_MOB:
  7483. case DEVILTOWER_BLACKSMITH_ARMOR_MOB:
  7484. case DEVILTOWER_BLACKSMITH_ACCESSORY_MOB:
  7485. if (item->GetRefinedVnum() != 0 && item->GetRefineSet() != 0 && item->GetRefineSet() < 500)
  7486. {
  7487. from->SetRefineNPC(this);
  7488. from->RefineInformation(item->GetCell(), REFINE_TYPE_MONEY_ONLY);
  7489. }
  7490. else
  7491. {
  7492. from->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 아이템은 개량할 수 없습니다."));
  7493. }
  7494. break;
  7495. // END_OF_DEVILTOWER_NPC
  7496.  
  7497. case BLACKSMITH_MOB:
  7498. case BLACKSMITH2_MOB:
  7499. case BLACKSMITH_WEAPON_MOB:
  7500. case BLACKSMITH_ARMOR_MOB:
  7501. case BLACKSMITH_ACCESSORY_MOB:
  7502. if (item->GetRefinedVnum())
  7503. {
  7504. from->SetRefineNPC(this);
  7505. from->RefineInformation(item->GetCell(), REFINE_TYPE_NORMAL);
  7506. }
  7507. else
  7508. {
  7509. from->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이 아이템은 개량할 수 없습니다."));
  7510. }
  7511. break;
  7512.  
  7513. case 20101:
  7514. case 20102:
  7515. case 20103:
  7516. case 20104:
  7517. case 20105:
  7518. case 20106:
  7519. case 20107:
  7520. case 20108:
  7521. case 20109:
  7522. if (item->GetVnum() == ITEM_REVIVE_HORSE_1 ||
  7523. item->GetVnum() == ITEM_REVIVE_HORSE_2 ||
  7524. item->GetVnum() == ITEM_REVIVE_HORSE_3)
  7525. {
  7526. from->ReviveHorse();
  7527. item->SetCount(item->GetCount()-1);
  7528. from->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("말에게 선초를 주었습니다."));
  7529. }
  7530. else if (item->GetVnum() == ITEM_HORSE_FOOD_1 ||
  7531. item->GetVnum() == ITEM_HORSE_FOOD_2 ||
  7532. item->GetVnum() == ITEM_HORSE_FOOD_3)
  7533. {
  7534. from->FeedHorse();
  7535. from->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("말에게 사료를 주었습니다."));
  7536. item->SetCount(item->GetCount()-1);
  7537. EffectPacket(SE_HPUP_RED);
  7538. }
  7539. break;
  7540.  
  7541. default:
  7542. sys_log(0, "TakeItem %s %d %s", from->GetName(), GetRaceNum(), item->GetName());
  7543. from->SetQuestNPCID(GetVID());
  7544. quest::CQuestManager::instance().TakeItem(from->GetPlayerID(), GetRaceNum(), item);
  7545. break;
  7546. }
  7547. }
  7548.  
  7549. bool CHARACTER::IsEquipUniqueItem(DWORD dwItemVnum) const
  7550. {
  7551. {
  7552. LPITEM u = GetWear(WEAR_UNIQUE1);
  7553.  
  7554. if (u && u->GetVnum() == dwItemVnum)
  7555. return true;
  7556. }
  7557.  
  7558. {
  7559. LPITEM u = GetWear(WEAR_UNIQUE2);
  7560.  
  7561. if (u && u->GetVnum() == dwItemVnum)
  7562. return true;
  7563. }
  7564.  
  7565. // 언어반지인 경우 언어반지(견본) 인지도 체크한다.
  7566. if (dwItemVnum == UNIQUE_ITEM_RING_OF_LANGUAGE)
  7567. return IsEquipUniqueItem(UNIQUE_ITEM_RING_OF_LANGUAGE_SAMPLE);
  7568.  
  7569. return false;
  7570. }
  7571.  
  7572. // CHECK_UNIQUE_GROUP
  7573. bool CHARACTER::IsEquipUniqueGroup(DWORD dwGroupVnum) const
  7574. {
  7575. {
  7576. LPITEM u = GetWear(WEAR_UNIQUE1);
  7577.  
  7578. if (u && u->GetSpecialGroup() == (int) dwGroupVnum)
  7579. return true;
  7580. }
  7581.  
  7582. {
  7583. LPITEM u = GetWear(WEAR_UNIQUE2);
  7584.  
  7585. if (u && u->GetSpecialGroup() == (int) dwGroupVnum)
  7586. return true;
  7587. }
  7588.  
  7589. return false;
  7590. }
  7591. // END_OF_CHECK_UNIQUE_GROUP
  7592.  
  7593. void CHARACTER::SetRefineMode(int iAdditionalCell)
  7594. {
  7595. m_iRefineAdditionalCell = iAdditionalCell;
  7596. m_bUnderRefine = true;
  7597. }
  7598.  
  7599. void CHARACTER::ClearRefineMode()
  7600. {
  7601. m_bUnderRefine = false;
  7602. SetRefineNPC( NULL );
  7603. }
  7604.  
  7605. bool CHARACTER::GiveItemFromSpecialItemGroup(DWORD dwGroupNum, std::vector<DWORD> &dwItemVnums,
  7606. std::vector<DWORD> &dwItemCounts, std::vector <LPITEM> &item_gets, int &count)
  7607. {
  7608. const CSpecialItemGroup* pGroup = ITEM_MANAGER::instance().GetSpecialItemGroup(dwGroupNum);
  7609.  
  7610. if (!pGroup)
  7611. {
  7612. sys_err("cannot find special item group %d", dwGroupNum);
  7613. return false;
  7614. }
  7615.  
  7616. std::vector <int> idxes;
  7617. int n = pGroup->GetMultiIndex(idxes);
  7618.  
  7619. bool bSuccess;
  7620.  
  7621. for (int i = 0; i < n; i++)
  7622. {
  7623. bSuccess = false;
  7624. int idx = idxes[i];
  7625. DWORD dwVnum = pGroup->GetVnum(idx);
  7626. #ifdef ENABLE_REMOVE_LIMIT_GOLD
  7627. int64_t dwCount = (int64_t)pGroup->GetCount(idx);
  7628. #else
  7629. DWORD dwCount = pGroup->GetCount(idx);
  7630. #endif
  7631. int iRarePct = pGroup->GetRarePct(idx);
  7632. LPITEM item_get = NULL;
  7633. switch (dwVnum)
  7634. {
  7635. case CSpecialItemGroup::GOLD:
  7636. #ifdef ENABLE_REMOVE_LIMIT_GOLD
  7637. ChangeGold(dwCount);
  7638. #else
  7639. PointChange(POINT_GOLD, dwCount);
  7640. #endif
  7641. LogManager::instance().CharLog(this, dwCount, "TREASURE_GOLD", "");
  7642.  
  7643. bSuccess = true;
  7644. break;
  7645. case CSpecialItemGroup::EXP:
  7646. {
  7647. PointChange(POINT_EXP, dwCount);
  7648. LogManager::instance().CharLog(this, dwCount, "TREASURE_EXP", "");
  7649.  
  7650. bSuccess = true;
  7651. }
  7652. break;
  7653.  
  7654. case CSpecialItemGroup::MOB:
  7655. {
  7656. sys_log(0, "CSpecialItemGroup::MOB %d", dwCount);
  7657. int x = GetX() + number(-500, 500);
  7658. int y = GetY() + number(-500, 500);
  7659.  
  7660. LPCHARACTER ch = CHARACTER_MANAGER::instance().SpawnMob(dwCount, GetMapIndex(), x, y, 0, true, -1);
  7661. if (ch)
  7662. ch->SetAggressive();
  7663. bSuccess = true;
  7664. }
  7665. break;
  7666. case CSpecialItemGroup::SLOW:
  7667. {
  7668. sys_log(0, "CSpecialItemGroup::SLOW %d", -(int)dwCount);
  7669. AddAffect(AFFECT_SLOW, POINT_MOV_SPEED, -(int)dwCount, AFF_SLOW, 300, 0, true);
  7670. bSuccess = true;
  7671. }
  7672. break;
  7673. case CSpecialItemGroup::DRAIN_HP:
  7674. {
  7675. int iDropHP = GetMaxHP()*dwCount/100;
  7676. sys_log(0, "CSpecialItemGroup::DRAIN_HP %d", -iDropHP);
  7677. iDropHP = MIN(iDropHP, GetHP()-1);
  7678. sys_log(0, "CSpecialItemGroup::DRAIN_HP %d", -iDropHP);
  7679. PointChange(POINT_HP, -iDropHP);
  7680. bSuccess = true;
  7681. }
  7682. break;
  7683. case CSpecialItemGroup::POISON:
  7684. {
  7685. AttackedByPoison(NULL);
  7686. bSuccess = true;
  7687. }
  7688. break;
  7689.  
  7690. case CSpecialItemGroup::MOB_GROUP:
  7691. {
  7692. int sx = GetX() - number(300, 500);
  7693. int sy = GetY() - number(300, 500);
  7694. int ex = GetX() + number(300, 500);
  7695. int ey = GetY() + number(300, 500);
  7696. CHARACTER_MANAGER::instance().SpawnGroup(dwCount, GetMapIndex(), sx, sy, ex, ey, NULL, true);
  7697.  
  7698. bSuccess = true;
  7699. }
  7700. break;
  7701. default:
  7702. {
  7703. item_get = AutoGiveItem(dwVnum, dwCount, iRarePct);
  7704.  
  7705. if (item_get)
  7706. {
  7707. bSuccess = true;
  7708. }
  7709. }
  7710. break;
  7711. }
  7712.  
  7713. if (bSuccess)
  7714. {
  7715. dwItemVnums.push_back(dwVnum);
  7716. dwItemCounts.push_back(dwCount);
  7717. item_gets.push_back(item_get);
  7718. count++;
  7719.  
  7720. }
  7721. else
  7722. {
  7723. return false;
  7724. }
  7725. }
  7726. return bSuccess;
  7727. }
  7728.  
  7729. // NEW_HAIR_STYLE_ADD
  7730. bool CHARACTER::ItemProcess_Hair(LPITEM item, int iDestCell)
  7731. {
  7732. if (item->CheckItemUseLevel(GetLevel()) == false)
  7733. {
  7734. // 레벨 제한에 걸림
  7735. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("아직 이 머리를 사용할 수 없는 레벨입니다."));
  7736. return false;
  7737. }
  7738.  
  7739. DWORD hair = item->GetVnum();
  7740.  
  7741. switch (GetJob())
  7742. {
  7743. case JOB_WARRIOR :
  7744. hair -= 72000; // 73001 - 72000 = 1001 부터 헤어 번호 시작
  7745. break;
  7746.  
  7747. case JOB_ASSASSIN :
  7748. hair -= 71250;
  7749. break;
  7750.  
  7751. case JOB_SURA :
  7752. hair -= 70500;
  7753. break;
  7754.  
  7755. case JOB_SHAMAN :
  7756. hair -= 69750;
  7757. break;
  7758.  
  7759. default :
  7760. return false;
  7761. break;
  7762. }
  7763.  
  7764. if (hair == GetPart(PART_HAIR))
  7765. {
  7766. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("동일한 머리 스타일로는 교체할 수 없습니다."));
  7767. return true;
  7768. }
  7769.  
  7770. item->SetCount(item->GetCount() - 1);
  7771.  
  7772. SetPart(PART_HAIR, hair);
  7773. UpdatePacket();
  7774.  
  7775. return true;
  7776. }
  7777. // END_NEW_HAIR_STYLE_ADD
  7778.  
  7779. bool CHARACTER::ItemProcess_Polymorph(LPITEM item)
  7780. {
  7781. if (IsPolymorphed())
  7782. {
  7783. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("이미 둔갑중인 상태입니다."));
  7784. return false;
  7785. }
  7786.  
  7787. if (true == IsRiding())
  7788. {
  7789. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("둔갑할 수 없는 상태입니다."));
  7790. return false;
  7791. }
  7792.  
  7793. DWORD dwVnum = item->GetSocket(0);
  7794.  
  7795. if (dwVnum == 0)
  7796. {
  7797. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("잘못된 둔갑 아이템입니다."));
  7798. item->SetCount(item->GetCount()-1);
  7799. return false;
  7800. }
  7801.  
  7802. const CMob* pMob = CMobManager::instance().Get(dwVnum);
  7803.  
  7804. if (pMob == NULL)
  7805. {
  7806. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("잘못된 둔갑 아이템입니다."));
  7807. item->SetCount(item->GetCount()-1);
  7808. return false;
  7809. }
  7810.  
  7811. switch (item->GetVnum())
  7812. {
  7813. case 70104 :
  7814. case 70105 :
  7815. case 70106 :
  7816. case 70107 :
  7817. case 71093 :
  7818. {
  7819. // 둔갑구 처리
  7820. sys_log(0, "USE_POLYMORPH_BALL PID(%d) vnum(%d)", GetPlayerID(), dwVnum);
  7821.  
  7822. // 레벨 제한 체크
  7823. int iPolymorphLevelLimit = MAX(0, 20 - GetLevel() * 3 / 10);
  7824. if (pMob->m_table.bLevel >= GetLevel() + iPolymorphLevelLimit)
  7825. {
  7826. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("나보다 너무 높은 레벨의 몬스터로는 변신 할 수 없습니다."));
  7827. return false;
  7828. }
  7829.  
  7830. int iDuration = GetSkillLevel(POLYMORPH_SKILL_ID) == 0 ? 5 : (5 + (5 + GetSkillLevel(POLYMORPH_SKILL_ID)/40 * 25));
  7831. iDuration *= 60;
  7832.  
  7833. DWORD dwBonus = 0;
  7834.  
  7835. if (true == LC_IsYMIR() || true == LC_IsKorea())
  7836. {
  7837. dwBonus = GetSkillLevel(POLYMORPH_SKILL_ID) + 60;
  7838. }
  7839. else
  7840. {
  7841. dwBonus = (2 + GetSkillLevel(POLYMORPH_SKILL_ID)/40) * 100;
  7842. }
  7843.  
  7844. AddAffect(AFFECT_POLYMORPH, POINT_POLYMORPH, dwVnum, AFF_POLYMORPH, iDuration, 0, true);
  7845. AddAffect(AFFECT_POLYMORPH, POINT_ATT_BONUS, dwBonus, AFF_POLYMORPH, iDuration, 0, false);
  7846.  
  7847. item->SetCount(item->GetCount()-1);
  7848. }
  7849. break;
  7850.  
  7851. case 50322:
  7852. {
  7853. // 보류
  7854.  
  7855. // 둔갑서 처리
  7856. // 소켓0 소켓1 소켓2
  7857. // 둔갑할 몬스터 번호 수련정도 둔갑서 레벨
  7858. sys_log(0, "USE_POLYMORPH_BOOK: %s(%u) vnum(%u)", GetName(), GetPlayerID(), dwVnum);
  7859.  
  7860. if (CPolymorphUtils::instance().PolymorphCharacter(this, item, pMob) == true)
  7861. {
  7862. CPolymorphUtils::instance().UpdateBookPracticeGrade(this, item);
  7863. }
  7864. else
  7865. {
  7866. }
  7867. }
  7868. break;
  7869.  
  7870. default :
  7871. sys_err("POLYMORPH invalid item passed PID(%d) vnum(%d)", GetPlayerID(), item->GetOriginalVnum());
  7872. return false;
  7873. }
  7874.  
  7875. return true;
  7876. }
  7877.  
  7878. bool CHARACTER::CanDoCube() const
  7879. {
  7880. if (m_bIsObserver) return false;
  7881. if (GetShop()) return false;
  7882. if (GetMyShop()) return false;
  7883. if (m_bUnderRefine) return false;
  7884. if (IsWarping()) return false;
  7885.  
  7886. return true;
  7887. }
  7888.  
  7889. bool CHARACTER::UnEquipSpecialRideUniqueItem()
  7890. {
  7891. LPITEM Unique1 = GetWear(WEAR_UNIQUE1);
  7892. LPITEM Unique2 = GetWear(WEAR_UNIQUE2);
  7893.  
  7894. if( NULL != Unique1 )
  7895. {
  7896. if( UNIQUE_GROUP_SPECIAL_RIDE == Unique1->GetSpecialGroup() )
  7897. {
  7898. return UnequipItem(Unique1);
  7899. }
  7900. }
  7901.  
  7902. if( NULL != Unique2 )
  7903. {
  7904. if( UNIQUE_GROUP_SPECIAL_RIDE == Unique2->GetSpecialGroup() )
  7905. {
  7906. return UnequipItem(Unique2);
  7907. }
  7908. }
  7909.  
  7910. return true;
  7911. }
  7912.  
  7913. void CHARACTER::AutoRecoveryItemProcess(const EAffectTypes type)
  7914. {
  7915. if (true == IsDead() || true == IsStun())
  7916. return;
  7917.  
  7918. if (false == IsPC())
  7919. return;
  7920.  
  7921. if (AFFECT_AUTO_HP_RECOVERY != type && AFFECT_AUTO_SP_RECOVERY != type)
  7922. return;
  7923.  
  7924. if (NULL != FindAffect(AFFECT_STUN))
  7925. return;
  7926.  
  7927. {
  7928. const DWORD stunSkills[] = { SKILL_TANHWAN, SKILL_GEOMPUNG, SKILL_BYEURAK, SKILL_GIGUNG };
  7929.  
  7930. for (size_t i=0 ; i < sizeof(stunSkills)/sizeof(DWORD) ; ++i)
  7931. {
  7932. const CAffect* p = FindAffect(stunSkills[i]);
  7933.  
  7934. if (NULL != p && AFF_STUN == p->dwFlag)
  7935. return;
  7936. }
  7937. }
  7938.  
  7939. const CAffect* pAffect = FindAffect(type);
  7940. const size_t idx_of_amount_of_used = 1;
  7941. const size_t idx_of_amount_of_full = 2;
  7942.  
  7943. if (NULL != pAffect)
  7944. {
  7945. LPITEM pItem = FindItemByID(pAffect->dwFlag);
  7946.  
  7947. if (NULL != pItem && true == pItem->GetSocket(0))
  7948. {
  7949. if (false == CArenaManager::instance().IsArenaMap(GetMapIndex()))
  7950. {
  7951. const long amount_of_used = pItem->GetSocket(idx_of_amount_of_used);
  7952. const long amount_of_full = pItem->GetSocket(idx_of_amount_of_full);
  7953.  
  7954. const int32_t avail = amount_of_full - amount_of_used;
  7955.  
  7956. int32_t amount = 0;
  7957.  
  7958. if (AFFECT_AUTO_HP_RECOVERY == type)
  7959. {
  7960. amount = GetMaxHP() - (GetHP() + GetPoint(POINT_HP_RECOVERY));
  7961. }
  7962. else if (AFFECT_AUTO_SP_RECOVERY == type)
  7963. {
  7964. amount = GetMaxSP() - (GetSP() + GetPoint(POINT_SP_RECOVERY));
  7965. }
  7966.  
  7967. if (amount > 0)
  7968. {
  7969. if (avail > amount)
  7970. {
  7971. const int pct_of_used = amount_of_used * 100 / amount_of_full;
  7972. const int pct_of_will_used = (amount_of_used + amount) * 100 / amount_of_full;
  7973.  
  7974. bool bLog = false;
  7975. // 사용량의 10% 단위로 로그를 남김
  7976. // (사용량의 %에서, 십의 자리가 바뀔 때마다 로그를 남김.)
  7977. if ((pct_of_will_used / 10) - (pct_of_used / 10) >= 1)
  7978. bLog = true;
  7979. pItem->SetSocket(idx_of_amount_of_used, amount_of_used + amount, bLog);
  7980. }
  7981. else
  7982. {
  7983. amount = avail;
  7984.  
  7985. ITEM_MANAGER::instance().RemoveItem( pItem );
  7986. }
  7987.  
  7988. if (AFFECT_AUTO_HP_RECOVERY == type)
  7989. {
  7990. PointChange( POINT_HP_RECOVERY, amount );
  7991. EffectPacket( SE_AUTO_HPUP );
  7992. }
  7993. else if (AFFECT_AUTO_SP_RECOVERY == type)
  7994. {
  7995. PointChange( POINT_SP_RECOVERY, amount );
  7996. EffectPacket( SE_AUTO_SPUP );
  7997. }
  7998. }
  7999. }
  8000. else
  8001. {
  8002. pItem->Lock(false);
  8003. pItem->SetSocket(0, false);
  8004. RemoveAffect( const_cast<CAffect*>(pAffect) );
  8005. }
  8006. }
  8007. else
  8008. {
  8009. RemoveAffect( const_cast<CAffect*>(pAffect) );
  8010. }
  8011. }
  8012. }
  8013.  
  8014. bool CHARACTER::IsValidItemPosition(TItemPos Pos) const
  8015. {
  8016. BYTE window_type = Pos.window_type;
  8017. WORD cell = Pos.cell;
  8018.  
  8019. switch (window_type)
  8020. {
  8021. case RESERVED_WINDOW:
  8022. return false;
  8023.  
  8024. case INVENTORY:
  8025. case EQUIPMENT:
  8026. return cell < (INVENTORY_AND_EQUIP_SLOT_MAX);
  8027.  
  8028. case DRAGON_SOUL_INVENTORY:
  8029. return cell < (DRAGON_SOUL_INVENTORY_MAX_NUM);
  8030.  
  8031. #ifdef ENABLE_SWITCHBOT
  8032. case SWITCHBOT:
  8033. return cell < SWITCHBOT_SLOT_COUNT;
  8034. #endif
  8035.  
  8036. case SAFEBOX:
  8037. if (NULL != m_pkSafebox)
  8038. return m_pkSafebox->IsValidPosition(cell);
  8039. else
  8040. return false;
  8041.  
  8042. case MALL:
  8043. if (NULL != m_pkMall)
  8044. return m_pkMall->IsValidPosition(cell);
  8045. else
  8046. return false;
  8047. default:
  8048. return false;
  8049. }
  8050. }
  8051.  
  8052.  
  8053. // 귀찮아서 만든 매크로.. exp가 true면 msg를 출력하고 return false 하는 매크로 (일반적인 verify 용도랑은 return 때문에 약간 반대라 이름때문에 헷갈릴 수도 있겠다..)
  8054. #define VERIFY_MSG(exp, msg) \
  8055. if (true == (exp)) { \
  8056. ChatPacket(CHAT_TYPE_INFO, LC_TEXT(msg)); \
  8057. return false; \
  8058. }
  8059.  
  8060.  
  8061. /// 현재 캐릭터의 상태를 바탕으로 주어진 item을 착용할 수 있는 지 확인하고, 불가능 하다면 캐릭터에게 이유를 알려주는 함수
  8062. bool CHARACTER::CanEquipNow(const LPITEM item, const TItemPos& srcCell, const TItemPos& destCell) /*const*/
  8063. {
  8064. const TItemTable* itemTable = item->GetProto();
  8065. BYTE itemType = item->GetType();
  8066. BYTE itemSubType = item->GetSubType();
  8067.  
  8068. switch (GetJob())
  8069. {
  8070. case JOB_WARRIOR:
  8071. if (item->GetAntiFlag() & ITEM_ANTIFLAG_WARRIOR)
  8072. return false;
  8073. break;
  8074.  
  8075. case JOB_ASSASSIN:
  8076. if (item->GetAntiFlag() & ITEM_ANTIFLAG_ASSASSIN)
  8077. return false;
  8078. break;
  8079.  
  8080. case JOB_SHAMAN:
  8081. if (item->GetAntiFlag() & ITEM_ANTIFLAG_SHAMAN)
  8082. return false;
  8083. break;
  8084.  
  8085. case JOB_SURA:
  8086. if (item->GetAntiFlag() & ITEM_ANTIFLAG_SURA)
  8087. return false;
  8088. break;
  8089. }
  8090.  
  8091. for (int i = 0; i < ITEM_LIMIT_MAX_NUM; ++i)
  8092. {
  8093. long limit = itemTable->aLimits[i].lValue;
  8094. switch (itemTable->aLimits[i].bType)
  8095. {
  8096. case LIMIT_LEVEL:
  8097. if (GetLevel() < limit)
  8098. {
  8099. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("레벨이 낮아 착용할 수 없습니다."));
  8100. return false;
  8101. }
  8102. break;
  8103.  
  8104. case LIMIT_STR:
  8105. if (GetPoint(POINT_ST) < limit)
  8106. {
  8107. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("근력이 낮아 착용할 수 없습니다."));
  8108. return false;
  8109. }
  8110. break;
  8111.  
  8112. case LIMIT_INT:
  8113. if (GetPoint(POINT_IQ) < limit)
  8114. {
  8115. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("지능이 낮아 착용할 수 없습니다."));
  8116. return false;
  8117. }
  8118. break;
  8119.  
  8120. case LIMIT_DEX:
  8121. if (GetPoint(POINT_DX) < limit)
  8122. {
  8123. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("민첩이 낮아 착용할 수 없습니다."));
  8124. return false;
  8125. }
  8126. break;
  8127.  
  8128. case LIMIT_CON:
  8129. if (GetPoint(POINT_HT) < limit)
  8130. {
  8131. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("체력이 낮아 착용할 수 없습니다."));
  8132. return false;
  8133. }
  8134. break;
  8135. }
  8136. }
  8137.  
  8138. if (item->GetWearFlag() & WEARABLE_UNIQUE)
  8139. {
  8140. if ((GetWear(WEAR_UNIQUE1) && GetWear(WEAR_UNIQUE1)->IsSameSpecialGroup(item)) ||
  8141. (GetWear(WEAR_UNIQUE2) && GetWear(WEAR_UNIQUE2)->IsSameSpecialGroup(item)))
  8142. {
  8143. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("같은 종류의 유니크 아이템 두 개를 동시에 장착할 수 없습니다."));
  8144. return false;
  8145. }
  8146.  
  8147. if (marriage::CManager::instance().IsMarriageUniqueItem(item->GetVnum()) &&
  8148. !marriage::CManager::instance().IsMarried(GetPlayerID()))
  8149. {
  8150. ChatPacket(CHAT_TYPE_INFO, LC_TEXT("결혼하지 않은 상태에서 예물을 착용할 수 없습니다."));
  8151. return false;
  8152. }
  8153.  
  8154. }
  8155.  
  8156. return true;
  8157. }
  8158.  
  8159. /// 현재 캐릭터의 상태를 바탕으로 착용 중인 item을 벗을 수 있는 지 확인하고, 불가능 하다면 캐릭터에게 이유를 알려주는 함수
  8160. bool CHARACTER::CanUnequipNow(const LPITEM item, const TItemPos& srcCell, const TItemPos& destCell) /*const*/
  8161. {
  8162.  
  8163. if (ITEM_BELT == item->GetType())
  8164. VERIFY_MSG(CBeltInventoryHelper::IsExistItemInBeltInventory(this), "벨트 인벤토리에 아이템이 존재하면 해제할 수 없습니다.");
  8165.  
  8166. // 영원히 해제할 수 없는 아이템
  8167. if (IS_SET(item->GetFlag(), ITEM_FLAG_IRREMOVABLE))
  8168. return false;
  8169.  
  8170. // 아이템 unequip시 인벤토리로 옮길 때 빈 자리가 있는 지 확인
  8171. {
  8172. int pos = -1;
  8173.  
  8174. if (item->IsDragonSoul())
  8175. pos = GetEmptyDragonSoulInventory(item);
  8176. else
  8177. pos = GetEmptyInventory(item->GetSize());
  8178.  
  8179. VERIFY_MSG( -1 == pos, "소지품에 빈 공간이 없습니다." );
  8180. }
  8181.  
  8182.  
  8183. return true;
  8184. }
  8185.  
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