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- //no topo:
- new Menu:menu1;
- new Menu:menu2;
- new Menu:menu3;
- new cp1;
- //OnGameModeInit:
- menu1 = CreateMenu("Veiculos", 1, 20, 120, 150);
- AddMenuItem(menu1, 1, "Carros");
- AddMenuItem(menu1, 1, "Motos");
- menu2 = CreateMenu("Carros", 2, 20, 120, 150, 40);
- SetMenuColumnHeader(menu2, 1, "Veiculo");
- SetMenuColumnHeader(menu2, 2, "Custo");
- AddMenuItem(menu2, 1, "Infernus");
- AddMenuItem(menu2, 2, "$1000");
- AddMenuItem(menu2, 1, "Cheetah");
- AddMenuItem(menu2, 2, "$1500");
- menu3 = CreateMenu("Motos", 2, 20, 120, 150, 40);
- SetMenuColumnHeader(menu3, 1, "Veiculo");
- SetMenuColumnHeader(menu3, 2, "Custo");
- AddMenuItem(menu3, 1, "NRG-500");
- AddMenuItem(menu3, 2, "$500");
- AddMenuItem(menu3, 1, "FCR-900");
- AddMenuItem(menu3, 2/, "$350");
- cp1 = CPS_AddCheckpoint(123.0, 123.0, 10.0, 3.0, 40);
- //OnPlayerEnterCheckpoint:
- new checkpointid = CPS_GetPlayerCheckpoint(playerid);
- if(checkpointid == cp1)
- {
- ShowMenuForPlayer(menu1, playerid);
- TogglePlayerControllable(playerid, 0);
- }
- //OnPlayerSelectedMenuRow:
- new current = GetPlayerMenu(playerid);
- if(current == menu1)
- {
- switch(row)
- {
- case 0:
- {
- HideMenuForPlayer(current, playerid);
- ShowMenuForPlayer(menu2, playerid);
- }
- case 1:
- {
- HideMenuForPlayer(current, playerid);
- ShowMenuForPlayer(menu3, playerid);
- }
- }
- }
- if(current == menu2)
- {
- switch(row)
- {
- case 0:
- {
- if(GetPlayerMoney(playerid) >= 1000)
- {
- HideMenuForPlayer(current, playerid);
- new Float:x, Float:y, Float:z, Float:a);
- GetPlayerPos(playerid, x, y, z);
- GetPlayerFacingAngle(playerid, a);
- new veiculo = CreateVehicle(411, x, y, z, a, -1, -1);
- PutPlayerInVehicle(playerid, veiculo, 0);
- GivePlayerMoney(playerid, -1000);
- } else {
- SendClientMessage(playerid, 0xFF0000AA, "Sem grana!");
- }
- }
- case 1:
- {
- if(GetPlayerMoney(playerid) >= 1500)
- {
- HideMenuForPlayer(current, playerid);
- new Float:x, Float:y, Float:z, Float:a);
- GetPlayerPos(playerid, x, y, z);
- GetPlayerFacingAngle(playerid, a);
- new veiculo = CreateVehicle(415, x, y, z, a, -1, -1);
- PutPlayerInVehicle(playerid, veiculo, 0);
- GivePlayerMoney(playerid, -1500);
- } else {
- SendClientMessage(playerid, 0xFF0000AA, "Sem grana!");
- }
- }
- }
- }
- if(current == menu3)
- {
- switch(row)
- {
- case 0:
- {
- if(GetPlayerMoney(playerid) >= 500)
- {
- HideMenuForPlayer(current, playerid);
- new Float:x, Float:y, Float:z, Float:a);
- GetPlayerPos(playerid, x, y, z);
- GetPlayerFacingAngle(playerid, a);
- new veiculo = CreateVehicle(522, x, y, z, a, -1, -1);
- PutPlayerInVehicle(playerid, veiculo, 0);
- GivePlayerMoney(playerid, -500);
- } else {
- SendClientMessage(playerid, 0xFF0000AA, "Sem grana!");
- }
- }
- case 1:
- {
- if(GetPlayerMoney(playerid) >= 350)
- {
- HideMenuForPlayer(current, playerid);
- new Float:x, Float:y, Float:z, Float:a);
- GetPlayerPos(playerid, x, y, z);
- GetPlayerFacingAngle(playerid, a);
- new veiculo = CreateVehicle(521, x, y, z, a, -1, -1);
- PutPlayerInVehicle(playerid, veiculo, 0);
- GivePlayerMoney(playerid, -350);
- } else {
- SendClientMessage(playerid, 0xFF0000AA, "Sem grana!");
- }
- }
- }
- }
- //OnPlayerKeyStateChnage:
- if(GetPlayerMenu(playerid) == menu1 || GetPlayerMenu(playerid) == menu2 || GetPlayerMenu(playerid) == menu3)
- {
- if(newkeys == KEY_RETURN)
- {
- if(GetPlayerMenu(playerid) == menu1)
- {
- HideMenuForPlayer(GetPlayerMenu(playerid), playerid);
- } else if(GetPlayerMenu(playerid) == menu2 || getplayerMenu(playerid) == menu3)
- {
- HideMenuForPlayer(GetPlayerMenu(playerid), playerid);
- ShowMenuForPlayer(menu1, playerid);
- }
- }
- }
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