frozenLake

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Jul 23rd, 2015
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  1. [12:35:38] [Server thread/INFO]: Starting minecraft server version 1.7.10
  2. [12:35:42] [Server thread/INFO]: Loading properties
  3. [12:35:42] [Server thread/INFO]: Default game type: SURVIVAL
  4. [12:35:42] [Server thread/INFO]: Generating keypair
  5. [12:35:42] [Server thread/INFO]: Starting Minecraft server on *:25565
  6. [12:35:43] [Server thread/INFO]: Preparing level "world"
  7. [12:35:44] [Server thread/INFO]: Preparing start region for level 0
  8. [12:35:45] [Server thread/INFO]: Preparing spawn area: 58%
  9. [12:35:45] [Server thread/INFO]: Done (1.812s)! For help, type "help" or "?"
  10. [12:38:06] [User Authenticator #1/INFO]: UUID of player Metreu is 7818776c-0fc7-4b24-8daf-2d5980dc9c7b
  11. [12:38:09] [Server thread/INFO]: Metreu[/24.117.158.72:59904] logged in with entity id 176 at (7.422657127642723, 55.0, 208.33323715720326)
  12. [12:38:09] [Server thread/INFO]: Metreu joined the game
  13. [12:42:12] [Server thread/INFO]: Metreu lost connection: TextComponent{text='Disconnected', siblings=[], style=Style{hasParent=false, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null}}
  14. [12:42:12] [Server thread/INFO]: Metreu left the game
  15. [13:04:07] [User Authenticator #2/INFO]: UUID of player ViralMarionette is fdeae98b-c330-4eb3-844f-d5ab50ae7948
  16. [13:04:08] [Server thread/INFO]: ViralMarionette[/24.171.104.7:65261] logged in with entity id 4133 at (-181.24377462242475, 60.0, 889.195201887824)
  17. [13:04:08] [Server thread/INFO]: ViralMarionette joined the game
  18. [13:14:17] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 7046ms behind, skipping 140 tick(s)
  19. [13:14:33] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 5006ms behind, skipping 100 tick(s)
  20. [13:28:47] [Server thread/INFO]: ViralMarionette drowned
  21. [13:42:24] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2088ms behind, skipping 41 tick(s)
  22. [13:42:42] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3955ms behind, skipping 79 tick(s)
  23. [13:43:12] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2032ms behind, skipping 40 tick(s)
  24. [13:43:30] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 5302ms behind, skipping 106 tick(s)
  25. [13:43:50] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 5536ms behind, skipping 110 tick(s)
  26. [13:44:05] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 5051ms behind, skipping 101 tick(s)
  27. [13:44:26] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 6639ms behind, skipping 132 tick(s)
  28. [13:44:42] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 5428ms behind, skipping 108 tick(s)
  29. [13:46:43] [Server thread/INFO]: ViralMarionette fell from a high place
  30. [13:58:15] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2097ms behind, skipping 41 tick(s)
  31. [14:00:48] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2071ms behind, skipping 41 tick(s)
  32. [14:01:06] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 5225ms behind, skipping 104 tick(s)
  33. [14:01:24] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 4916ms behind, skipping 98 tick(s)
  34. [14:01:42] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 4995ms behind, skipping 99 tick(s)
  35. [14:01:55] [Server thread/INFO]: ViralMarionette has just earned the achievement [Sniper Duel]
  36. [14:02:00] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 4699ms behind, skipping 93 tick(s)
  37. [14:02:19] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 5190ms behind, skipping 103 tick(s)
  38. [14:02:37] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 4901ms behind, skipping 98 tick(s)
  39. [14:02:58] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 7423ms behind, skipping 148 tick(s)
  40. [14:03:19] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 8266ms behind, skipping 165 tick(s)
  41. [14:03:32] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 5930ms behind, skipping 118 tick(s)
  42. [14:03:54] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 8838ms behind, skipping 176 tick(s)
  43. [14:04:15] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 11077ms behind, skipping 221 tick(s)
  44. [14:04:34] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 10156ms behind, skipping 203 tick(s)
  45. [14:04:54] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 10577ms behind, skipping 211 tick(s)
  46. [14:05:16] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 11758ms behind, skipping 235 tick(s)
  47. [14:05:26] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 6056ms behind, skipping 121 tick(s)
  48. [14:05:46] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 10702ms behind, skipping 214 tick(s)
  49. [14:06:07] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 11248ms behind, skipping 224 tick(s)
  50. [14:06:24] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 8380ms behind, skipping 167 tick(s)
  51. [14:08:11] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2015ms behind, skipping 40 tick(s)
  52. [14:09:42] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2281ms behind, skipping 45 tick(s)
  53. [14:10:05] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2005ms behind, skipping 40 tick(s)
  54. [14:10:37] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2524ms behind, skipping 50 tick(s)
  55. [14:11:19] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 17518ms behind, skipping 350 tick(s)
  56. [14:11:26] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2480ms behind, skipping 49 tick(s)
  57. [14:12:04] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 15181ms behind, skipping 303 tick(s)
  58. [14:27:30] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2742ms behind, skipping 54 tick(s)
  59. [14:28:07] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 14866ms behind, skipping 297 tick(s)
  60. [14:28:13] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3323ms behind, skipping 66 tick(s)
  61. [14:28:39] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 8016ms behind, skipping 160 tick(s)
  62. [14:28:52] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3797ms behind, skipping 75 tick(s)
  63. [14:31:29] [Server thread/INFO]: ViralMarionette fell out of the world
  64. [14:38:50] [Server thread/INFO]: ViralMarionette lost connection: TextComponent{text='You have been idle for too long!', siblings=[], style=Style{hasParent=false, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null}}
  65. [14:38:50] [Server thread/INFO]: ViralMarionette left the game
  66. [16:40:03] [User Authenticator #3/INFO]: UUID of player frozenLake is 802cbffd-2a68-4f22-857b-52e52e669aaa
  67. [16:40:04] [User Authenticator #4/INFO]: UUID of player ViralMarionette is fdeae98b-c330-4eb3-844f-d5ab50ae7948
  68. [16:40:04] [Server thread/INFO]: frozenLake[/192.168.100.20:51820] logged in with entity id 205181 at (49.07099506527365, 63.0, 211.46232935222565)
  69. [16:40:04] [Server thread/INFO]: frozenLake joined the game
  70. [16:40:05] [Server thread/INFO]: ViralMarionette[/24.171.104.7:50820] logged in with entity id 205182 at (-180.7582203189323, 60.0, 888.5983890673613)
  71. [16:40:05] [Server thread/INFO]: ViralMarionette joined the game
  72. [16:40:45] [Server thread/INFO]: <ViralMarionette> it is VERY IMPORTANT THAT U CHECK OUT THIS WORLD
  73. [16:41:08] [Server thread/INFO]: <frozenLake> which one
  74. [16:41:17] [Server thread/INFO]: <ViralMarionette> come to site bee
  75. [16:41:37] [Server thread/INFO]: <ViralMarionette> over to chicken house
  76. [16:41:58] [Server thread/INFO]: <ViralMarionette> this one closest to stairs
  77. [16:42:13] [Server thread/INFO]: <frozenLake> is that white decay
  78. [16:42:20] [Server thread/INFO]: <ViralMarionette> iunno :map:
  79. [16:43:09] [Server thread/INFO]: <ViralMarionette> rob and i were havin a giggle in there
  80. [16:43:14] [Server thread/INFO]: <frozenLake> Lets see: doesn't follow writing stucture, many unpaired symbols: no wonder its unstable
  81. [16:43:22] [Server thread/INFO]: <ViralMarionette> its grEAT
  82. [16:44:21] [Server thread/INFO]: <ViralMarionette> we have been busy
  83. [16:44:23] [Server thread/INFO]: <ViralMarionette> :B
  84. [16:44:46] [Server thread/INFO]: <ViralMarionette> i made a world that generates crystal block tho
  85. [16:46:02] [User Authenticator #5/INFO]: UUID of player frozenLake is 802cbffd-2a68-4f22-857b-52e52e669aaa
  86. [16:46:02] [Server thread/INFO]: frozenLake lost connection: TextComponent{text='You logged in from another location', siblings=[], style=Style{hasParent=false, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null}}
  87. [16:46:02] [Server thread/INFO]: frozenLake left the game
  88. [16:46:02] [Server thread/INFO]: frozenLake[/192.168.100.20:51854] logged in with entity id 215146 at (-181.55072212957683, 60.0, 888.6377253411786)
  89. [16:46:02] [Server thread/INFO]: frozenLake joined the game
  90. [16:46:56] [Server thread/INFO]: <frozenLake> What Book should I enter?
  91. [16:47:06] [Server thread/INFO]: <ViralMarionette> whichever
  92. [16:47:11] [Server thread/INFO]: <ViralMarionette> except faguette
  93. [16:47:24] [Server thread/INFO]: <frozenLake> why not that one
  94. [16:47:37] [Server thread/INFO]: <ViralMarionette> because iTS ALL GODDAMN SKY ISLANDS
  95. [16:48:48] [Server thread/WARN]: Fetching addPacket for removed entity
  96. [16:48:48] [Server thread/WARN]: Fetching addPacket for removed entity
  97. [16:48:48] [Server thread/WARN]: Fetching addPacket for removed entity
  98. [16:48:58] [Server thread/INFO]: frozenLake burned to death
  99. [16:49:01] [Server thread/INFO]: [frozenLake: Set own game mode to Creative Mode]
  100. [16:49:14] [Server thread/INFO]: <ViralMarionette> omg did u go in the unstable one.....
  101. [16:49:24] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3546ms behind, skipping 70 tick(s)
  102. [16:49:43] [User Authenticator #6/INFO]: UUID of player ViralMarionette is fdeae98b-c330-4eb3-844f-d5ab50ae7948
  103. [16:49:44] [Server thread/INFO]: ViralMarionette[/24.171.104.7:50877] logged in with entity id 239782 at (-171.76451517454228, 71.0, 898.9071965841651)
  104. [16:49:44] [Server thread/INFO]: ViralMarionette joined the game
  105. [16:50:08] [Server thread/INFO]: ViralMarionette lost connection: TranslatableComponent{key='disconnect.timeout', args=[], siblings=[], style=Style{hasParent=false, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null}}
  106. [16:50:08] [Server thread/INFO]: ViralMarionette left the game
  107. [16:50:18] [Server thread/INFO]: [frozenLake: Set own game mode to Survival Mode]
  108. [16:51:07] [Server thread/INFO]: <frozenLake> back
  109. [16:51:10] [Server thread/INFO]: <frozenLake> ow
  110. [16:52:31] [Server thread/INFO]: <frozenLake> Question: what material do you need
  111. [16:52:44] [Server thread/INFO]: <ViralMarionette> for what
  112. [16:52:47] [Server thread/INFO]: <frozenLake> stuff
  113. [16:53:16] [Server thread/INFO]: <ViralMarionette> uu uhh hh h
  114. [16:53:28] [Server thread/INFO]: <ViralMarionette> i mean we could always use more diamonds
  115. [16:54:44] [Server thread/INFO]: <frozenLake> The only block pages you are missing right now are the cultivate fluid and redstone ore
  116. [16:54:50] [Server thread/INFO]: <ViralMarionette> yep
  117. [16:55:23] [Server thread/INFO]: <frozenLake> (we need to find a scorched surface page I think)
  118. [16:59:44] [User Authenticator #7/INFO]: UUID of player frozenLake is 802cbffd-2a68-4f22-857b-52e52e669aaa
  119. [16:59:45] [Server thread/INFO]: frozenLake[/192.168.100.20:52034] logged in with entity id 256935 at (-181.45024547933372, 60.0, 888.6415876623547)
  120. [16:59:45] [Server thread/INFO]: frozenLake joined the game
  121. [16:59:52] [Server thread/INFO]: frozenLake lost connection: TranslatableComponent{key='disconnect.timeout', args=[], siblings=[], style=Style{hasParent=false, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null}}
  122. [16:59:52] [Server thread/INFO]: frozenLake left the game
  123. [17:10:50] [Server thread/INFO]: ViralMarionette lost connection: TextComponent{text='Disconnected', siblings=[], style=Style{hasParent=false, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null}}
  124. [17:10:50] [Server thread/INFO]: ViralMarionette left the game
  125. [17:13:36] [Server thread/INFO]: frozenLake lost connection: TranslatableComponent{key='disconnect.timeout', args=[], siblings=[], style=Style{hasParent=false, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null}}
  126. [17:13:36] [Server thread/INFO]: frozenLake left the game
  127. [17:14:20] [Server thread/INFO]: com.mojang.authlib.GameProfile@17385aa2[id=<null>,name=frozenLake,properties={},legacy=false] (/192.168.100.20:52508) lost connection: Timed out
  128. [17:39:12] [User Authenticator #8/INFO]: UUID of player frozenLake is 802cbffd-2a68-4f22-857b-52e52e669aaa
  129. [17:39:12] [Server thread/INFO]: frozenLake[/192.168.100.20:54186] logged in with entity id 264971 at (-181.9614911917417, 60.0, 888.5790273917286)
  130. [17:39:12] [Server thread/INFO]: frozenLake joined the game
  131. [17:40:44] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 7153ms behind, skipping 143 tick(s)
  132. [17:40:59] [Server thread/INFO]: <frozenLake> WOOSH
  133. [17:41:58] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 25989ms behind, skipping 519 tick(s)
  134. [17:42:43] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3119ms behind, skipping 62 tick(s)
  135. [17:44:25] [Server thread/INFO]: frozenLake lost connection: TextComponent{text='Disconnected', siblings=[], style=Style{hasParent=false, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null}}
  136. [17:44:25] [Server thread/INFO]: frozenLake left the game
  137. [17:44:26] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 89432ms behind, skipping 1788 tick(s)
  138. [17:44:28] [User Authenticator #9/INFO]: UUID of player frozenLake is 802cbffd-2a68-4f22-857b-52e52e669aaa
  139. [17:44:28] [Server thread/INFO]: frozenLake[/192.168.100.20:54257] logged in with entity id 275248 at (-32.30000001192093, 18.0, 29.604886913039067)
  140. [17:44:28] [Server thread/INFO]: frozenLake joined the game
  141. [17:44:31] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2020ms behind, skipping 40 tick(s)
  142. [17:45:16] [Server thread/INFO]: [frozenLake: Started debug profiling]
  143. [17:45:16] [Server thread/WARN]: Something's taking too long! 'root.levels.world.tick.tickBlocks.tickChunk.getBrightness' took aprox 178.5142 ms
  144. [17:45:17] [Server thread/WARN]: Something's taking too long! 'root.levels.world.tick.tickBlocks.tickChunk' took aprox 242.5219 ms
  145. [17:45:17] [Server thread/WARN]: Something's taking too long! 'root.levels.world.tick.tickBlocks' took aprox 776.39 ms
  146. [17:45:17] [Server thread/WARN]: Something's taking too long! 'root.levels.world.tick.entities.regular.tick.travel.rest' took aprox 180.8836 ms
  147. [17:45:17] [Server thread/WARN]: Something's taking too long! 'root.levels.world.tick.entities.regular.tick.travel' took aprox 182.982 ms
  148. [17:45:17] [Server thread/WARN]: Something's taking too long! 'root.levels.world.tick.entities.regular.tick' took aprox 184.9305 ms
  149. [17:45:17] [Server thread/WARN]: Something's taking too long! 'root.levels.world.tick.entities.regular' took aprox 203.1634 ms
  150. [17:45:17] [Server thread/WARN]: Something's taking too long! 'root.levels.world.tick.entities' took aprox 203.5598 ms
  151. [17:45:17] [Server thread/WARN]: Something's taking too long! 'root.levels.world.tick' took aprox 981.3035 ms
  152. [17:45:17] [Server thread/WARN]: Something's taking too long! 'root.levels.world' took aprox 981.7576 ms
  153. [17:45:17] [Server thread/WARN]: Something's taking too long! 'root.levels' took aprox 987.5606 ms
  154. [17:45:18] [Server thread/WARN]: Something's taking too long! 'root.root.levels.world.tick.tickBlocks.tickChunk' took aprox 245.5016 ms
  155. [17:45:18] [Server thread/WARN]: Something's taking too long! 'root.root.levels.world.tick.tickBlocks' took aprox 742.6478 ms
  156. [17:45:18] [Server thread/WARN]: Something's taking too long! 'root.root.levels.world.tick' took aprox 757.739 ms
  157. [17:45:18] [Server thread/WARN]: Something's taking too long! 'root.root.levels.world' took aprox 758.2161 ms
  158. [17:45:18] [Server thread/WARN]: Something's taking too long! 'root.root.levels' took aprox 761.8734 ms
  159. [17:45:18] [Server thread/WARN]: Something's taking too long! 'root.root.root.levels.world.tick.tickBlocks.tickChunk.checkedPosition < toCheckCount' took aprox 178.7458 ms
  160. [17:45:18] [Server thread/WARN]: Something's taking too long! 'root.root.root.levels.world.tick.tickBlocks.tickChunk' took aprox 221.6295 ms
  161. [17:45:19] [Server thread/WARN]: Something's taking too long! 'root.root.root.levels.world.tick.tickBlocks.tickChunk' took aprox 189.0979 ms
  162. [17:45:19] [Server thread/WARN]: Something's taking too long! 'root.root.root.levels.world.tick.tickBlocks' took aprox 907.3021 ms
  163. [17:45:19] [Server thread/WARN]: Something's taking too long! 'root.root.root.levels.world.tick' took aprox 928.9254 ms
  164. [17:45:19] [Server thread/WARN]: Something's taking too long! 'root.root.root.levels.world' took aprox 929.6882 ms
  165. [17:45:19] [Server thread/WARN]: Something's taking too long! 'root.root.root.levels' took aprox 933.0545 ms
  166. [17:45:19] [Server thread/WARN]: Something's taking too long! 'root.root.root.root.levels.world.tick.tickBlocks.tickChunk.getBrightness' took aprox 178.5546 ms
  167. [17:45:19] [Server thread/WARN]: Something's taking too long! 'root.root.root.root.levels.world.tick.tickBlocks.tickChunk' took aprox 235.1358 ms
  168. [17:45:20] [Server thread/WARN]: Something's taking too long! 'root.root.root.root.levels.world.tick.tickBlocks.tickChunk' took aprox 200.3202 ms
  169. [17:45:20] [Server thread/WARN]: Something's taking too long! 'root.root.root.root.levels.world.tick.tickBlocks' took aprox 908.4817 ms
  170. [17:45:20] [Server thread/WARN]: Something's taking too long! 'root.root.root.root.levels.world.tick' took aprox 922.5155 ms
  171. [17:45:20] [Server thread/WARN]: Something's taking too long! 'root.root.root.root.levels.world' took aprox 922.7441 ms
  172. [17:45:20] [Server thread/WARN]: Something's taking too long! 'root.root.root.root.levels' took aprox 926.5842 ms
  173. //FL: Cutting these root errors into smaller bites past this point//
  174. Lines 173-1356 of recursive root errors and can't keep up messages
  175. [17:49:27] [Server thread/WARN]: frozenLake was kicked for floating too long!
  176. [17:49:27] [Server thread/WARN]: frozenLake was kicked for floating too long!
  177. [17:49:27] [Server thread/WARN]: frozenLake was kicked for floating too long!
  178. [17:49:27] [Server thread/WARN]: frozenLake was kicked for floating too long!
  179. [17:49:27] [Server thread/WARN]: frozenLake was kicked for floating too long!
  180. Lines 1362-1376 of recursive root errors and can't keep up messages
  181. [17:49:31] [Server thread/INFO]: frozenLake lost connection: TextComponent{text='Flying is not enabled on this server', siblings=[], style=Style{hasParent=false, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null}}
  182. [17:49:31] [Server thread/INFO]: frozenLake left the game
  183. Lines 1379-1396 of recursive root errors and can't keep up messages
  184. [17:49:32] [User Authenticator #10/INFO]: UUID of player frozenLake is 802cbffd-2a68-4f22-857b-52e52e669aaa
  185. Lines 1398-1402 of recursive root errors and can't keep up messages
  186. [17:49:33] [Server thread/INFO]: frozenLake[/192.168.100.20:54290] logged in with entity id 275708 at (-32.39433109539012, 9.0, 29.50603612150305)
  187. [17:49:33] [Server thread/INFO]: frozenLake joined the game
  188. Lines 1405-3190 of recursive root errors and can't keep up messages
  189. [17:53:41] [Server thread/INFO]: frozenLake lost connection: TextComponent{text='Disconnected', siblings=[], style=Style{hasParent=false, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null}}
  190. [17:53:41] [Server thread/INFO]: frozenLake left the game
  191. Lines 3193-5787 of recursive root errors and can't keep up messages
  192. [19:42:31] [User Authenticator #11/INFO]: UUID of player frozenLake is 802cbffd-2a68-4f22-857b-52e52e669aaa
  193. [19:42:31] [Server thread/INFO]: frozenLake[/192.168.100.20:56700] logged in with entity id 277689 at (37.14134425294627, 63.0, 184.8364096628844)
  194. [19:42:31] [Server thread/INFO]: frozenLake joined the game
  195. Lines 5791-8179 of recursive root errors and can't keep up messages
  196. [19:45:04] [Server thread/INFO]: frozenLake fell from a high place
  197. Lines 8181-9300 of recursive root errors and can't keep up messages
  198. [19:47:35] [Server thread/INFO]: [frozenLake: Teleported frozenLake to 90.5,38.5,194.5]
  199. Lines 9302-11074 of recursive root errors and can't keep up messages
  200. [19:53:36] [Server thread/INFO]: frozenLake lost connection: TextComponent{text='Disconnected', siblings=[], style=Style{hasParent=false, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null}}
  201. [19:53:36] [Server thread/INFO]: frozenLake left the game
  202. [19:53:38] [Server thread/INFO]: /192.168.100.20:56877 lost connection: Disconnected
  203. Lines 11078-11278 of recursive root errors and can't keep up messages
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