vinnyg0621

Timbercoast script

Jan 21st, 2021 (edited)
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  1. <!DOCTYPE html>
  2. <html>
  3. <head>
  4. <title>Timbercoast Mods</title>
  5. <script src="main.js"></script>
  6. </head>event.minecraft.version.use(1.16.5)
  7. <body>
  8. <h1>Mods that Timbercoast uses</h1>
  9. </body>
  10. </html> <code>event.modloader.use</code><ol>
  11. <li>FabriForge</li>
  12. </ol>
  13. <code>event.register.mods.use</code><ul>
  14. <li>Biomes O' Plenty</li>
  15. <li>TekTopia Update</li>
  16. <li>Create</li>
  17. <li>Farmer's Delight</li>
  18. <li>OptiFine</li>
  19. <li>Simple Farming</li>
  20. <li>WorldEdit</li>
  21. <li>AppleSkin</li>
  22. <li>Iron Age Furniture</li>
  23. <li>CraftTweaker</li>
  24. <li>Immersive Engineering</li>
  25. <li>Quark</li>
  26. <li>Chisels and Bits</li>
  27. <li>Nature's Compass</li>
  28. <li>Comforts</li>
  29. <li>Carry On</li>
  30. <li>MrCrayfish's Furniture Mod</li>
  31. <li>Natural Decor Mod</li>
  32. <li>Traincraft</li>
  33. <li>Archiblock</li>
  34. <li>Pam's HarvestCraft 2 - Food Core</li>
  35. <li>Pam's Harvestcraft 2 - Food Extended</li>
  36. <li>Pam's HarvestCraft 2 - Trees</li>
  37. <li>Pam's HarvestCraft 2 - Crops</li>
  38. <li>Natural Slabs Mod Update</li>
  39. <li>Quark O' Plenty</li>
  40. <li>JEI</li>
  41. </ul>
  42. <h1>Timbercoast town</h1>
  43. <caption>Timbercoast buildings</caption>
  44. <ul>
  45. <li>Town Hall</li>
  46. <li>Storage</li>
  47. <li>Farmland</li>
  48. <li>More coming soon</li>
  49. </ul>
  50. // Timbercoast Mayor: Vinny, age 15
  51. <html>
  52. <head>
  53. <h1>Timbercoast script</h1>
  54. </head>
  55. </html>
  56. <html>
  57. <code>event.game.build.town.timbercoast,</code>
  58. <code>timbercoast.town.nice</code>;
  59. <code>timbercoast.town.biome.grove</code>;
  60. <code>tibercoast.villagers.boy.girl</code>;
  61. <code>vanilla.villagers.none</code>;
  62. <code>function display(timbercoast function) {
  63. console.log("Town village, " + Timbercoast);
  64. }</code>
  65.  
  66. <code>display("Timbercoast");
  67. var myHeader = document.querySelector("#TekTopia");
  68. myHeader.style.backgroundBiome = "grove";
  69. function display(timbercoast.lake)</code>
  70.  
  71. <code>display("Timbercoast by a Lake");</code>
  72. <code>
  73. <biome>grove.biome.register</biome>
  74. </code>
  75. <code>
  76. <font>
  77. use.font<ul>
  78. <li>Vinny's smoother font</li>
  79. <li>Smoother Minecraftia</li>
  80. </ul>
  81. </font>
  82. </code>
  83. <code>timbercoast colors = ["brown", "white", "yellow", "water blue", "green", "red"];
  84. </code>
  85.  
  86. // Hold on, are you sure Timbercoast is supposed to have colors?
  87.  
  88. // Okay. I don't think Timbercoast is supposed to have colors, soo....
  89. <code>event.bus.register.objects= {
  90. item: "Town Hall",
  91. info: item_frame placeable
  92. };
  93. {
  94. item: "Storage",
  95. info: item_frame placeable
  96. };
  97. {
  98. item: "Farmland",
  99. info: item_frame placeable
  100. };
  101. {
  102. blockmodel: "Target logo (fixed)"
  103. material: stone
  104. };
  105. {
  106. item: "Strawberry"
  107. info: is_food
  108. };
  109. {
  110. item: "Cucumber"
  111. info: is_food
  112. };
  113.  
  114. </code>
  115. <h1>Timbercoast events</h1>
  116. village name = "Timbercoast";
  117. <code>
  118. if (player = "vinnyg0621" bad_omen.effect) {
  119. console.log("Oh no! Vinny got the Bad Omen! There's now going to be a raid in Timbercoast" + player);
  120. } else if (player = "vinnyg0621" sees.no.illagers) {
  121. console.log("Timbercoast is still good!" + player);
  122. }
  123. </code>
  124. <h1>How's Timbercoast going?</h1>
  125. <code>
  126. function question(name) {
  127. console.log("So, how's Timbercoast going?" + name);
  128. }
  129. display("Vinny");
  130.  
  131. function display(saying) {
  132. console.log("Timbercoast is doing great right now.");
  133. }
  134. </code>
  135.  
  136. </html>
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