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- <!DOCTYPE html>
- <html>
- <head>
- <title>Timbercoast Mods</title>
- <script src="main.js"></script>
- </head>event.minecraft.version.use(1.16.5)
- <body>
- <h1>Mods that Timbercoast uses</h1>
- </body>
- </html> <code>event.modloader.use</code><ol>
- <li>FabriForge</li>
- </ol>
- <code>event.register.mods.use</code><ul>
- <li>Biomes O' Plenty</li>
- <li>TekTopia Update</li>
- <li>Create</li>
- <li>Farmer's Delight</li>
- <li>OptiFine</li>
- <li>Simple Farming</li>
- <li>WorldEdit</li>
- <li>AppleSkin</li>
- <li>Iron Age Furniture</li>
- <li>CraftTweaker</li>
- <li>Immersive Engineering</li>
- <li>Quark</li>
- <li>Chisels and Bits</li>
- <li>Nature's Compass</li>
- <li>Comforts</li>
- <li>Carry On</li>
- <li>MrCrayfish's Furniture Mod</li>
- <li>Natural Decor Mod</li>
- <li>Traincraft</li>
- <li>Archiblock</li>
- <li>Pam's HarvestCraft 2 - Food Core</li>
- <li>Pam's Harvestcraft 2 - Food Extended</li>
- <li>Pam's HarvestCraft 2 - Trees</li>
- <li>Pam's HarvestCraft 2 - Crops</li>
- <li>Natural Slabs Mod Update</li>
- <li>Quark O' Plenty</li>
- <li>JEI</li>
- </ul>
- <h1>Timbercoast town</h1>
- <caption>Timbercoast buildings</caption>
- <ul>
- <li>Town Hall</li>
- <li>Storage</li>
- <li>Farmland</li>
- <li>More coming soon</li>
- </ul>
- // Timbercoast Mayor: Vinny, age 15
- <html>
- <head>
- <h1>Timbercoast script</h1>
- </head>
- </html>
- <html>
- <code>event.game.build.town.timbercoast,</code>
- <code>timbercoast.town.nice</code>;
- <code>timbercoast.town.biome.grove</code>;
- <code>tibercoast.villagers.boy.girl</code>;
- <code>vanilla.villagers.none</code>;
- <code>function display(timbercoast function) {
- console.log("Town village, " + Timbercoast);
- }</code>
- <code>display("Timbercoast");
- var myHeader = document.querySelector("#TekTopia");
- myHeader.style.backgroundBiome = "grove";
- function display(timbercoast.lake)</code>
- <code>display("Timbercoast by a Lake");</code>
- <code>
- <biome>grove.biome.register</biome>
- </code>
- <code>
- <font>
- use.font<ul>
- <li>Vinny's smoother font</li>
- <li>Smoother Minecraftia</li>
- </ul>
- </font>
- </code>
- <code>timbercoast colors = ["brown", "white", "yellow", "water blue", "green", "red"];
- </code>
- // Hold on, are you sure Timbercoast is supposed to have colors?
- // Okay. I don't think Timbercoast is supposed to have colors, soo....
- <code>event.bus.register.objects= {
- item: "Town Hall",
- info: item_frame placeable
- };
- {
- item: "Storage",
- info: item_frame placeable
- };
- {
- item: "Farmland",
- info: item_frame placeable
- };
- {
- blockmodel: "Target logo (fixed)"
- material: stone
- };
- {
- item: "Strawberry"
- info: is_food
- };
- {
- item: "Cucumber"
- info: is_food
- };
- </code>
- <h1>Timbercoast events</h1>
- village name = "Timbercoast";
- <code>
- if (player = "vinnyg0621" bad_omen.effect) {
- console.log("Oh no! Vinny got the Bad Omen! There's now going to be a raid in Timbercoast" + player);
- } else if (player = "vinnyg0621" sees.no.illagers) {
- console.log("Timbercoast is still good!" + player);
- }
- </code>
- <h1>How's Timbercoast going?</h1>
- <code>
- function question(name) {
- console.log("So, how's Timbercoast going?" + name);
- }
- display("Vinny");
- function display(saying) {
- console.log("Timbercoast is doing great right now.");
- }
- </code>
- </html>
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