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- <?xml version="1.0"?>
- <CARD_V2 ExportVersion="1">
- <FILENAME text="UNNERVING_ASSAULT_CW_157416" />
- <CARDNAME text="UNNERVING_ASSAULT" />
- <TITLE>
- <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Unnerving Assault]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Assaut effrayant]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Asalto desconcertante]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Entnervender Ansturm]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Assalto Impressionante]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[狼狽する突撃]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Unnerving Assault]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Обессиливающая Атака]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Ataque Enervante]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[丧胆突袭]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Unnerving Assault]]></LOCALISED_TEXT>
- </TITLE>
- <MULTIVERSEID value="157416" />
- <ARTID value="UNNERVING_ASSAULT" />
- <ARTIST name="Ron Spencer" />
- <CASTING_COST cost="{2}{U/R}" />
- <FLAVOURTEXT>
- <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[The scales of battle rarely balance.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[La balance de la bataille est rarement équilibrée.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[La balanza de la batalla rara vez se equilibra.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Die Wagschalen des Kampfes gleichen sich nur selten aus.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[La bilancia della battaglia raramente è bilanciata.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[戦いの傾きというのはめったに均衡にならない。]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[The scales of battle rarely balance.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[В битве редко наступает равновесие.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[As balanças da batalha raramente são equilibradas.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[战争的规模从不对称。]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[The scales of battle rarely balance.]]></LOCALISED_TEXT>
- </FLAVOURTEXT>
- <TYPE metaname="Instant" />
- <EXPANSION value="EVE" />
- <RARITY metaname="U" />
- <SPELL_ABILITY>
- <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Creatures your opponents control get -1/-0 until end of turn if {U} was spent to cast Unnerving Assault, and creatures you control get +1/+0 until end of turn if {R} was spent to cast it.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Les créatures que vos adversaires contrôlent gagnent -1/-0 jusqu’à la fin du tour si {U} a été dépensé pour jouer l’Assaut effrayant, et les créatures que vous contrôlez gagnent +1/+0 jusqu’à la fin du tour si {R} a été dépensé pour le jouer.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Las criaturas que controlan tus oponentes obtienen -1/-0 hasta el final del turno si se usó {U} para jugar el Asalto desconcertante, y las criaturas que controlas obtienen +1/+0 hasta el final del turno si se usó {R} para jugarlo.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Kreaturen, die deine Gegner kontrollieren, erhalten -1/-0 bis zum Ende des Zuges, falls {U} ausgegeben wurde, um den Entnervenden Ansturm zu spielen, und Kreaturen, die du kontrollierst, erhalten +1/+0 bis zum Ende des Zuges, falls dabei {R} ausgegeben wurde.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Le creature controllate dai tuoi avversari prendono -1/-0 fino alla fine del turno se è stato speso {U} per giocare l’Assalto Impressionante e le creature che controlli prendono +1/+0 fino alla fine del turno se è stato speso {R} per giocarlo.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[狼狽する突撃をプレイするために{U}が支払われている場合、あなたの対戦相手がコントロールするクリーチャーはターン終了時まで-1/-0の修整を受け、{R}が支払われている場合、あなたがコントロールするクリーチャーはターン終了時まで+1/+0の修整を受ける。]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Creatures your opponents control get -1/-0 until end of turn if {U} was spent to cast Unnerving Assault, and creatures you control get +1/+0 until end of turn if {R} was spent to cast it.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Существа под контролем ваших оппонентов получают -1/-0 до конца хода, если на разыгрывание Обессиливающей Атаки было потрачено {U}, а существа под вашим контролем получают +1/+0 до конца хода, если на ее разыгрывание было потрачено {R}.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[As criaturas controladas pelos seus oponentes recebem -1/-0 até o final do turno se {U} foi gasto para jogar Ataque Enervante, e as criaturas que você controla recebem +1/+0 até o final do turno se {R} foi gasto para jogá-lo.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[如果使用丧胆突袭时支付了{U},则由每位对手操控的生物得-1/-0直到回合结束;如果使用它时支付了{R},则由你操控的生物得+1/+0直到回合结束。]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Creatures your opponents control get -1/-0 until end of turn if {U} was spent to cast Unnerving Assault, and creatures you control get +1/+0 until end of turn if {R} was spent to cast it.]]></LOCALISED_TEXT>
- <RESOLUTION_TIME_ACTION>
- if EffectSource():WasPaidForWithColour(COLOUR_BLUE) == true then
- EffectDC():Set_Int(3,1)
- end
- if EffectSource():WasPaidForWithColour(COLOUR_RED) == true then
- EffectDC():Set_Int(4,1)
- end
- </RESOLUTION_TIME_ACTION>
- <FILTER filter_id="0">
- local filter = ClearFilter()
- filter:Add( FE_TYPE, OP_IS, CARD_TYPE_CREATURE )
- filter:Add( FE_TEAM, OP_NOT, EffectController():GetTeam() )
- </FILTER>
- <CONTINUOUS_ACTION layer="7C" filter_id="0">
- if EffectDC():Get_Int(3) == 1 then
- if FilteredCard() ~= nil then
- local characteristics = FilteredCard():GetCurrentCharacteristics()
- characteristics:Power_Add( -1 )
- characteristics:Toughness_Add( 0 )
- end
- end
- </CONTINUOUS_ACTION>
- <FILTER filter_id="1">
- local filter = ClearFilter()
- filter:Add( FE_TYPE, OP_IS, CARD_TYPE_CREATURE )
- filter:Add( FE_TEAM, OP_IS, EffectController() )
- </FILTER>
- <CONTINUOUS_ACTION layer="7C" filter_id="1">
- if EffectDC():Get_Int(4) == 1 then
- if FilteredCard() ~= nil then
- local characteristics = FilteredCard():GetCurrentCharacteristics()
- characteristics:Power_Add( 1 )
- characteristics:Toughness_Add( 0 )
- end
- end
- </CONTINUOUS_ACTION>
- <DURATION simple_duration="UntilEOT" />
- </SPELL_ABILITY>
- <AUTHOR><![CDATA[Splinterverse]]></AUTHOR>
- <EDITORS><![CDATA[Splinterverse]]></EDITORS>
- <DATE><![CDATA[29-09-16]]></DATE>
- </CARD_V2>
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