splinterverse

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Oct 5th, 2016
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  1. <?xml version="1.0"?>
  2. <CARD_V2 ExportVersion="1">
  3.     <FILENAME text="UNNERVING_ASSAULT_CW_157416" />
  4.     <CARDNAME text="UNNERVING_ASSAULT" />
  5.     <TITLE>
  6.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Unnerving Assault]]></LOCALISED_TEXT>
  7.         <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Assaut effrayant]]></LOCALISED_TEXT>
  8.         <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Asalto desconcertante]]></LOCALISED_TEXT>
  9.         <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Entnervender Ansturm]]></LOCALISED_TEXT>
  10.         <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Assalto Impressionante]]></LOCALISED_TEXT>
  11.         <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[狼狽する突撃]]></LOCALISED_TEXT>
  12.         <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Unnerving Assault]]></LOCALISED_TEXT>
  13.         <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Обессиливающая Атака]]></LOCALISED_TEXT>
  14.         <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Ataque Enervante]]></LOCALISED_TEXT>
  15.         <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[丧胆突袭]]></LOCALISED_TEXT>
  16.         <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Unnerving Assault]]></LOCALISED_TEXT>
  17.     </TITLE>
  18.     <MULTIVERSEID value="157416" />
  19.     <ARTID value="UNNERVING_ASSAULT" />
  20.     <ARTIST name="Ron Spencer" />
  21.     <CASTING_COST cost="{2}{U/R}" />
  22.     <FLAVOURTEXT>
  23.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[The scales of battle rarely balance.]]></LOCALISED_TEXT>
  24.         <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[La balance de la bataille est rarement équilibrée.]]></LOCALISED_TEXT>
  25.         <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[La balanza de la batalla rara vez se equilibra.]]></LOCALISED_TEXT>
  26.         <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Die Wagschalen des Kampfes gleichen sich nur selten aus.]]></LOCALISED_TEXT>
  27.         <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[La bilancia della battaglia raramente è bilanciata.]]></LOCALISED_TEXT>
  28.         <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[戦いの傾きというのはめったに均衡にならない。]]></LOCALISED_TEXT>
  29.         <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[The scales of battle rarely balance.]]></LOCALISED_TEXT>
  30.         <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[В битве редко наступает равновесие.]]></LOCALISED_TEXT>
  31.         <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[As balanças da batalha raramente são equilibradas.]]></LOCALISED_TEXT>
  32.         <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[战争的规模从不对称。]]></LOCALISED_TEXT>
  33.         <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[The scales of battle rarely balance.]]></LOCALISED_TEXT>
  34.     </FLAVOURTEXT>
  35.     <TYPE metaname="Instant" />
  36.     <EXPANSION value="EVE" />
  37.     <RARITY metaname="U" />
  38.     <SPELL_ABILITY>
  39.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Creatures your opponents control get -1/-0 until end of turn if {U} was spent to cast Unnerving Assault, and creatures you control get +1/+0 until end of turn if {R} was spent to cast it.]]></LOCALISED_TEXT>
  40.         <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Les créatures que vos adversaires contrôlent gagnent -1/-0 jusqu’à la fin du tour si {U} a été dépensé pour jouer l’Assaut effrayant, et les créatures que vous contrôlez gagnent +1/+0 jusqu’à la fin du tour si {R} a été dépensé pour le jouer.]]></LOCALISED_TEXT>
  41.         <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Las criaturas que controlan tus oponentes obtienen -1/-0 hasta el final del turno si se usó {U} para jugar el Asalto desconcertante, y las criaturas que controlas obtienen +1/+0 hasta el final del turno si se usó {R} para jugarlo.]]></LOCALISED_TEXT>
  42.         <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Kreaturen, die deine Gegner kontrollieren, erhalten -1/-0 bis zum Ende des Zuges, falls {U} ausgegeben wurde, um den Entnervenden Ansturm zu spielen, und Kreaturen, die du kontrollierst, erhalten +1/+0 bis zum Ende des Zuges, falls dabei {R} ausgegeben wurde.]]></LOCALISED_TEXT>
  43.         <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Le creature controllate dai tuoi avversari prendono -1/-0 fino alla fine del turno se è stato speso {U} per giocare l’Assalto Impressionante e le creature che controlli prendono +1/+0 fino alla fine del turno se è stato speso {R} per giocarlo.]]></LOCALISED_TEXT>
  44.         <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[狼狽する突撃をプレイするために{U}が支払われている場合、あなたの対戦相手がコントロールするクリーチャーはターン終了時まで-1/-0の修整を受け、{R}が支払われている場合、あなたがコントロールするクリーチャーはターン終了時まで+1/+0の修整を受ける。]]></LOCALISED_TEXT>
  45.         <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Creatures your opponents control get -1/-0 until end of turn if {U} was spent to cast Unnerving Assault, and creatures you control get +1/+0 until end of turn if {R} was spent to cast it.]]></LOCALISED_TEXT>
  46.         <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Существа под контролем ваших оппонентов получают -1/-0 до конца хода, если на разыгрывание Обессиливающей Атаки было потрачено {U}, а существа под вашим контролем получают +1/+0 до конца хода, если на ее разыгрывание было потрачено {R}.]]></LOCALISED_TEXT>
  47.         <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[As criaturas controladas pelos seus oponentes recebem -1/-0 até o final do turno se {U} foi gasto para jogar Ataque Enervante, e as criaturas que você controla recebem +1/+0 até o final do turno se {R} foi gasto para jogá-lo.]]></LOCALISED_TEXT>
  48.         <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[如果使用丧胆突袭时支付了{U},则由每位对手操控的生物得-1/-0直到回合结束;如果使用它时支付了{R},则由你操控的生物得+1/+0直到回合结束。]]></LOCALISED_TEXT>
  49.         <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Creatures your opponents control get -1/-0 until end of turn if {U} was spent to cast Unnerving Assault, and creatures you control get +1/+0 until end of turn if {R} was spent to cast it.]]></LOCALISED_TEXT>
  50.         <RESOLUTION_TIME_ACTION>
  51.             if EffectSource():WasPaidForWithColour(COLOUR_BLUE) == true then
  52.                 EffectDC():Set_Int(3,1)
  53.             end
  54.             if EffectSource():WasPaidForWithColour(COLOUR_RED) == true then
  55.                 EffectDC():Set_Int(4,1)
  56.             end
  57.         </RESOLUTION_TIME_ACTION>
  58.         <FILTER filter_id="0">
  59.             local filter = ClearFilter()
  60.             filter:Add( FE_TYPE, OP_IS, CARD_TYPE_CREATURE  )
  61.             filter:Add( FE_TEAM, OP_NOT, EffectController():GetTeam() )
  62.         </FILTER>
  63.         <CONTINUOUS_ACTION layer="7C" filter_id="0">
  64.             if EffectDC():Get_Int(3) == 1 then
  65.                 if FilteredCard() ~= nil then
  66.                     local characteristics = FilteredCard():GetCurrentCharacteristics()
  67.                     characteristics:Power_Add( -1 )
  68.                     characteristics:Toughness_Add( 0 )
  69.                 end
  70.             end
  71.         </CONTINUOUS_ACTION>
  72.         <FILTER filter_id="1">
  73.             local filter = ClearFilter()
  74.             filter:Add( FE_TYPE, OP_IS, CARD_TYPE_CREATURE  )
  75.             filter:Add( FE_TEAM, OP_IS, EffectController() )
  76.         </FILTER>
  77.         <CONTINUOUS_ACTION layer="7C" filter_id="1">
  78.             if EffectDC():Get_Int(4) == 1 then
  79.                 if FilteredCard() ~= nil then
  80.                     local characteristics = FilteredCard():GetCurrentCharacteristics()
  81.                     characteristics:Power_Add( 1 )
  82.                     characteristics:Toughness_Add( 0 )
  83.                 end
  84.             end
  85.         </CONTINUOUS_ACTION>
  86.         <DURATION simple_duration="UntilEOT" />
  87.     </SPELL_ABILITY>
  88.     <AUTHOR><![CDATA[Splinterverse]]></AUTHOR>
  89.     <EDITORS><![CDATA[Splinterverse]]></EDITORS>
  90.     <DATE><![CDATA[29-09-16]]></DATE>
  91. </CARD_V2>
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