Absol-utely

๐Ÿ’  (2.47.0) All New Sync Grids + Expand

Jul 29th, 2024
2,014
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 83.28 KB | None | 0 0
  1. ====================================================
  2. Trainer: Blue (Damage Challenge)
  3.  
  4. Cell 1 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  5. HP 10
  6. HP 10
  7. Color Grid: ๐ŸŸฆ Blue
  8.  
  9. Cell 2 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  10. Sp. Atk 5
  11. Sp. Atk 5
  12. Color Grid: ๐ŸŸฆ Blue
  13.  
  14. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  15. Defense 5
  16. Defense 5
  17. Color Grid: ๐ŸŸฆ Blue
  18.  
  19. Cell 4 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  20. Sp. Atk 5
  21. Sp. Atk 5
  22. Color Grid: ๐ŸŸฆ Blue
  23.  
  24. Cell 5 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  25. Sp. Def 5
  26. Sp. Def 5
  27. Color Grid: ๐ŸŸฆ Blue
  28.  
  29. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  30. Speed 5
  31. Speed 5
  32. Color Grid: ๐ŸŸฆ Blue
  33.  
  34. Cell 7 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  35. Speed 5
  36. Speed 5
  37. Color Grid: ๐ŸŸฆ Blue
  38. 1 or more adjacent tiles must be activated
  39.  
  40. Cell 8 | ๐ŸŽฏ Cord (3,-1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  41. HP 10
  42. HP 10
  43. Color Grid: ๐ŸŸฆ Blue
  44. 1 or more adjacent tiles must be activated
  45.  
  46. Cell 9 | ๐ŸŽฏ Cord (2,0,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  47. Sp. Atk 5
  48. Sp. Atk 5
  49. Color Grid: ๐ŸŸฆ Blue
  50. 1 or more adjacent tiles must be activated
  51.  
  52. Cell 10 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  53. Defense 5
  54. Defense 5
  55. Color Grid: ๐ŸŸฆ Blue
  56. 1 or more adjacent tiles must be activated
  57.  
  58. Cell 11 | ๐ŸŽฏ Cord (3,0,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  59. Thunder Wave: Move Gauge Refresh 3
  60. Move: Thunder Wave Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  61. Color Grid: ๐ŸŸฅ Red
  62. 1 or more adjacent tiles must be activated
  63. Move level must be 2 or higher
  64.  
  65. Cell 12 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  66. Sp. Atk 10
  67. Sp. Atk 10
  68. Color Grid: ๐ŸŸฆ Blue
  69. 1 or more adjacent tiles must be activated
  70. Move level must be 2 or higher
  71.  
  72. Cell 13 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  73. Thunder Wave: Accuracy 10
  74. Thunder Wave: Accuracy โ†‘ 10
  75. Color Grid: ๐ŸŸฉ Green
  76. 1 or more adjacent tiles must be activated
  77. Move level must be 2 or higher
  78.  
  79. Cell 14 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  80. Shocked Hit Freebie 4
  81. Has a chance (50%) of applying the Free Move Next effect to the user when its attack move is successful against a paralyzed opponent.
  82. Color Grid: ๐ŸŸจ Yellow
  83. 1 or more adjacent tiles must be activated
  84. Move level must be 3 or higher
  85.  
  86. Cell 15 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  87. Paralysis Synergy 3
  88. Powers up the userโ€™s moves when the target is paralyzed.
  89. Color Grid: ๐ŸŸจ Yellow
  90. 1 or more adjacent tiles must be activated
  91. Move level must be 3 or higher
  92.  
  93. Cell 16 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  94. Speed 5
  95. Speed 5
  96. Color Grid: ๐ŸŸฆ Blue
  97. 1 or more adjacent tiles must be activated
  98.  
  99. Cell 17 | ๐ŸŽฏ Cord (-3,1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  100. Defense 5
  101. Defense 5
  102. Color Grid: ๐ŸŸฆ Blue
  103. 1 or more adjacent tiles must be activated
  104.  
  105. Cell 18 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  106. Sp. Def 5
  107. Sp. Def 5
  108. Color Grid: ๐ŸŸฆ Blue
  109. 1 or more adjacent tiles must be activated
  110.  
  111. Cell 19 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  112. HP 10
  113. HP 10
  114. Color Grid: ๐ŸŸฆ Blue
  115. 1 or more adjacent tiles must be activated
  116.  
  117. Cell 20 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  118. Antitoxin
  119. Prevents the user from getting poisoned or badly poisoned.
  120. Color Grid: ๐ŸŸจ Yellow
  121. 1 or more adjacent tiles must be activated
  122. Move level must be 2 or higher
  123.  
  124. Cell 21 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  125. Dire Hit +: MP Refresh 2
  126. Move: Dire Hit + Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  127. Color Grid: ๐ŸŸฅ Red
  128. 1 or more adjacent tiles must be activated
  129. Move level must be 2 or higher
  130.  
  131. Cell 22 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  132. Dire Hit +: Barricade 1
  133. Move: Dire Hit + Raises the userโ€™s Sp. Def by one stat rank when its move is successful.
  134. Color Grid: ๐ŸŸฅ Red
  135. 1 or more adjacent tiles must be activated
  136. Move level must be 2 or higher
  137.  
  138. Cell 23 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  139. Sync Damage Guard
  140. Applies the Damage Guard Next effect to the user the first time its sync move is used each battle.
  141. Color Grid: ๐ŸŸจ Yellow
  142. 1 or more adjacent tiles must be activated
  143. Move level must be 3 or higher
  144.  
  145. Cell 24 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  146. Satisfied Snicker 9
  147. Lowers the targetโ€™s Sp.ย Atk by one stat rank when the userโ€™s attack move against it is successful.
  148. Color Grid: ๐ŸŸจ Yellow
  149. 1 or more adjacent tiles must be activated
  150. Move level must be 3 or higher
  151.  
  152. Cell 25 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  153. HP 10
  154. HP 10
  155. Color Grid: ๐ŸŸฆ Blue
  156. 1 or more adjacent tiles must be activated
  157.  
  158. Cell 26 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  159. Sp. Def 5
  160. Sp. Def 5
  161. Color Grid: ๐ŸŸฆ Blue
  162. 1 or more adjacent tiles must be activated
  163.  
  164. Cell 27 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  165. Sp. Atk 5
  166. Sp. Atk 5
  167. Color Grid: ๐ŸŸฆ Blue
  168. 1 or more adjacent tiles must be activated
  169.  
  170. Cell 28 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  171. Sp. Atk 5
  172. Sp. Atk 5
  173. Color Grid: ๐ŸŸฆ Blue
  174. 1 or more adjacent tiles must be activated
  175.  
  176. Cell 29 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  177. Speed 5
  178. Speed 5
  179. Color Grid: ๐ŸŸฆ Blue
  180. 1 or more adjacent tiles must be activated
  181.  
  182. Cell 30 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  183. Psychic: Power 3
  184. Psychic: Power โ†‘ 3
  185. Color Grid: ๐ŸŸฉ Green
  186. 1 or more adjacent tiles must be activated
  187.  
  188. Cell 31 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  189. Psychic: Power 3
  190. Psychic: Power โ†‘ 3
  191. Color Grid: ๐ŸŸฉ Green
  192. 1 or more adjacent tiles must be activated
  193. Move level must be 2 or higher
  194.  
  195. Cell 32 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  196. Escape Artist
  197. Prevents the user from becoming trapped.
  198. Color Grid: ๐ŸŸจ Yellow
  199. 1 or more adjacent tiles must be activated
  200. Move level must be 2 or higher
  201.  
  202. Cell 33 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  203. That All You Got?: Hit and Heal 9
  204. Move: That All You Got? Applies the Gradual Healing effect to the user when its move is successful.
  205. Color Grid: ๐ŸŸฅ Red
  206. 1 or more adjacent tiles must be activated
  207. Move level must be 2 or higher
  208.  
  209. Cell 34 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  210. Befuddle 1
  211. Lowers the Sp. Def of all opposing sync pairs by one stat rank when the user enters a battle.
  212. Color Grid: ๐ŸŸจ Yellow
  213. 1 or more adjacent tiles must be activated
  214. Move level must be 3 or higher
  215.  
  216. Cell 35 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  217. Brainteaser
  218. The more the targetโ€™s Sp. Def is lowered, the more it powers up the userโ€™s moves.
  219. Color Grid: ๐ŸŸจ Yellow
  220. 1 or more adjacent tiles must be activated
  221. Move level must be 3 or higher
  222.  
  223. Cell 36 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  224. Sp. Def 5
  225. Sp. Def 5
  226. Color Grid: ๐ŸŸฆ Blue
  227. 1 or more adjacent tiles must be activated
  228.  
  229. Cell 37 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  230. Sp. Atk 5
  231. Sp. Atk 5
  232. Color Grid: ๐ŸŸฆ Blue
  233. 1 or more adjacent tiles must be activated
  234.  
  235. Cell 38 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  236. Speed 5
  237. Speed 5
  238. Color Grid: ๐ŸŸฆ Blue
  239. 1 or more adjacent tiles must be activated
  240.  
  241. Cell 39 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  242. HP 10
  243. HP 10
  244. Color Grid: ๐ŸŸฆ Blue
  245. 1 or more adjacent tiles must be activated
  246.  
  247. Cell 40 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  248. Psychic: Power 3
  249. Psychic: Power โ†‘ 3
  250. Color Grid: ๐ŸŸฉ Green
  251. 1 or more adjacent tiles must be activated
  252.  
  253. Cell 41 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  254. Psychic: Power 3
  255. Psychic: Power โ†‘ 3
  256. Color Grid: ๐ŸŸฉ Green
  257. 1 or more adjacent tiles must be activated
  258.  
  259. Cell 42 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  260. Psychic: Power 3
  261. Psychic: Power โ†‘ 3
  262. Color Grid: ๐ŸŸฉ Green
  263. 1 or more adjacent tiles must be activated
  264. Move level must be 2 or higher
  265.  
  266. Cell 43 | ๐ŸŽฏ Cord (-2,5,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  267. Unflappable
  268. Prevents the user from flinching.
  269. Color Grid: ๐ŸŸจ Yellow
  270. 1 or more adjacent tiles must be activated
  271. Move level must be 2 or higher
  272.  
  273. Cell 44 | ๐ŸŽฏ Cord (-3,6,-3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  274. Psychic: Move Gauge Refresh 3
  275. Move: Psychic Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  276. Color Grid: ๐ŸŸฅ Red
  277. 1 or more adjacent tiles must be activated
  278. Move level must be 2 or higher
  279.  
  280. Cell 45 | ๐ŸŽฏ Cord (-1,5,-4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  281. That All You Got?: MP Refresh 2
  282. Move: That All You Got? Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  283. Color Grid: ๐ŸŸฅ Red
  284. 1 or more adjacent tiles must be activated
  285. Move level must be 3 or higher
  286.  
  287. Cell 46 | ๐ŸŽฏ Cord (-2,6,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  288. Smarty-Pants
  289. The more the targetโ€™s Sp. Def is lowered, the more it powers up the userโ€™s sync move.
  290. Color Grid: ๐ŸŸจ Yellow
  291. 1 or more adjacent tiles must be activated
  292. Move level must be 3 or higher
  293.  
  294. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  295. Beat Them All Psychic Beam: Power 25
  296. Beat Them All Psychic Beam: Power โ†‘ 25
  297. Color Grid: ๐ŸŸช Purple
  298. 1 or more adjacent tiles must be activated
  299. Move level must be 3 or higher
  300.  
  301. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  302. Beat Them All Psychic Beam: Power 25
  303. Beat Them All Psychic Beam: Power โ†‘ 25
  304. Color Grid: ๐ŸŸช Purple
  305. 1 or more adjacent tiles must be activated
  306. Move level must be 3 or higher
  307.  
  308. ====================================================
  309. Trainer: Elio (Alt.)
  310.  
  311. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  312. HP 10
  313. HP 10
  314. Color Grid: ๐ŸŸฆ Blue
  315.  
  316. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  317. Attack 5
  318. Attack 5
  319. Color Grid: ๐ŸŸฆ Blue
  320.  
  321. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  322. Defense 5
  323. Defense 5
  324. Color Grid: ๐ŸŸฆ Blue
  325.  
  326. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  327. Attack 5
  328. Attack 5
  329. Color Grid: ๐ŸŸฆ Blue
  330.  
  331. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  332. Sp. Def 5
  333. Sp. Def 5
  334. Color Grid: ๐ŸŸฆ Blue
  335.  
  336. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  337. Speed 5
  338. Speed 5
  339. Color Grid: ๐ŸŸฆ Blue
  340.  
  341. Cell 7 | ๐ŸŽฏ Cord (0,2,-2) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  342. Circle: MG โ†’ 2
  343. Quickly charges the move gauge when a circle applies to the allied field of play.
  344. Color Grid: ๐ŸŸจ Yellow
  345. 1 or more adjacent tiles must be activated
  346. Move level must be 2 or higher
  347.  
  348. Cell 8 | ๐ŸŽฏ Cord (0,4,-4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  349. First Aid 4
  350. Restores the userโ€™s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
  351. Color Grid: ๐ŸŸจ Yellow
  352. 1 or more adjacent tiles must be activated
  353. Move level must be 4 or higher
  354.  
  355. Cell 9 | ๐ŸŽฏ Cord (-2,5,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  356. Alola C (Defensive) Extension 5
  357. Extends the duration of Alola Circle (Defensive) when Alola Circle (Defensive) is applied to the allied field of play.
  358. Color Grid: ๐ŸŸจ Yellow
  359. 1 or more adjacent tiles must be activated
  360. Move level must be 5 or higher
  361.  
  362. Cell 10 | ๐ŸŽฏ Cord (0,-2,2) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  363. Lithic Healing 1
  364. Restores the userโ€™s HP whenever its Pokรฉmon takes an action when the zone is a Rock Zone.
  365. Color Grid: ๐ŸŸจ Yellow
  366. 1 or more adjacent tiles must be activated
  367. Move level must be 2 or higher
  368.  
  369. Cell 11 | ๐ŸŽฏ Cord (0,-4,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  370. Rock Zone Extension 3
  371. Extends the duration of the Rock Zone when the zone turns into a Rock Zone while the user is on the field.
  372. Color Grid: ๐ŸŸจ Yellow
  373. 1 or more adjacent tiles must be activated
  374. Move level must be 4 or higher
  375.  
  376. Cell 12 | ๐ŸŽฏ Cord (-2,-3,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  377. Vigilance
  378. Protects the user against critical hits.
  379. Color Grid: ๐ŸŸจ Yellow
  380. 1 or more adjacent tiles must be activated
  381. Move level must be 5 or higher
  382.  
  383. Cell 13 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  384. Defense 5
  385. Defense 5
  386. Color Grid: ๐ŸŸฆ Blue
  387. 1 or more adjacent tiles must be activated
  388.  
  389. Cell 14 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  390. HP 10
  391. HP 10
  392. Color Grid: ๐ŸŸฆ Blue
  393. 1 or more adjacent tiles must be activated
  394.  
  395. Cell 15 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  396. Speed 5
  397. Speed 5
  398. Color Grid: ๐ŸŸฆ Blue
  399. 1 or more adjacent tiles must be activated
  400.  
  401. Cell 16 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  402. Defense 5
  403. Defense 5
  404. Color Grid: ๐ŸŸฆ Blue
  405. 1 or more adjacent tiles must be activated
  406.  
  407. Cell 17 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  408. Smack Down: Power 4
  409. Smack Down: Power โ†‘ 4
  410. Color Grid: ๐ŸŸฉ Green
  411. 1 or more adjacent tiles must be activated
  412.  
  413. Cell 18 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  414. Smack Down: Power 4
  415. Smack Down: Power โ†‘ 4
  416. Color Grid: ๐ŸŸฉ Green
  417. 1 or more adjacent tiles must be activated
  418. Move level must be 2 or higher
  419.  
  420. Cell 19 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  421. Smack Down: Power 4
  422. Smack Down: Power โ†‘ 4
  423. Color Grid: ๐ŸŸฉ Green
  424. 1 or more adjacent tiles must be activated
  425.  
  426. Cell 20 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  427. Smack Down: Move Gauge Refresh 2
  428. Move: Smack Down Has a chance (30%) of charging the userโ€™s move gauge by one when its move is successful.
  429. Color Grid: ๐ŸŸฅ Red
  430. 1 or more adjacent tiles must be activated
  431. Move level must be 2 or higher
  432.  
  433. Cell 21 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  434. Rock Zone: Team Physical DR 2
  435. Reduces physical attack move damage taken by allies when the zone is a Rock Zone.
  436. Color Grid: ๐ŸŸจ Yellow
  437. 1 or more adjacent tiles must be activated
  438. Move level must be 3 or higher
  439.  
  440. Cell 22 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  441. Defense 20
  442. Defense 20
  443. Color Grid: ๐ŸŸฆ Blue
  444. 1 or more adjacent tiles must be activated
  445. Move level must be 2 or higher
  446.  
  447. Cell 23 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  448. Smack Down: Move Gauge Refresh 9
  449. Move: Smack Down Charges the userโ€™s move gauge by one when its move is successful.
  450. Color Grid: ๐ŸŸฅ Red
  451. 1 or more adjacent tiles must be activated
  452. Move level must be 3 or higher
  453.  
  454. Cell 24 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  455. Speed 5
  456. Speed 5
  457. Color Grid: ๐ŸŸฆ Blue
  458. 1 or more adjacent tiles must be activated
  459.  
  460. Cell 25 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  461. Sand Shelter
  462. Protects the user from damage from a sandstorm.
  463. Color Grid: ๐ŸŸจ Yellow
  464. 1 or more adjacent tiles must be activated
  465.  
  466. Cell 26 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  467. Sp. Def 5
  468. Sp. Def 5
  469. Color Grid: ๐ŸŸฆ Blue
  470. 1 or more adjacent tiles must be activated
  471.  
  472. Cell 27 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  473. Smack Down: Power 4
  474. Smack Down: Power โ†‘ 4
  475. Color Grid: ๐ŸŸฉ Green
  476. 1 or more adjacent tiles must be activated
  477.  
  478. Cell 28 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  479. Smack Down: Power 4
  480. Smack Down: Power โ†‘ 4
  481. Color Grid: ๐ŸŸฉ Green
  482. 1 or more adjacent tiles must be activated
  483. Move level must be 2 or higher
  484.  
  485. Cell 29 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  486. HP 20
  487. HP 20
  488. Color Grid: ๐ŸŸฆ Blue
  489. 1 or more adjacent tiles must be activated
  490. Move level must be 2 or higher
  491.  
  492. Cell 30 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  493. Quick Cure
  494. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  495. Color Grid: ๐ŸŸจ Yellow
  496. 1 or more adjacent tiles must be activated
  497. Move level must be 2 or higher
  498.  
  499. Cell 31 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  500. Alola Solidarity: MP Refresh 2
  501. Move: Alola Solidarity Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  502. Color Grid: ๐ŸŸฅ Red
  503. 1 or more adjacent tiles must be activated
  504. Move level must be 3 or higher
  505.  
  506. Cell 32 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  507. Ultra Endurance!: MP Refresh 3
  508. Move: Ultra Endurance! Has a chance (40%) of restoring one MP of the userโ€™s move when that move is successful.
  509. Color Grid: ๐ŸŸฅ Red
  510. 1 or more adjacent tiles must be activated
  511. Move level must be 3 or higher
  512.  
  513. Cell 33 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  514. Sp. Def 5
  515. Sp. Def 5
  516. Color Grid: ๐ŸŸฆ Blue
  517. 1 or more adjacent tiles must be activated
  518.  
  519. Cell 34 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  520. HP 10
  521. HP 10
  522. Color Grid: ๐ŸŸฆ Blue
  523. 1 or more adjacent tiles must be activated
  524.  
  525. Cell 35 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  526. Speed 5
  527. Speed 5
  528. Color Grid: ๐ŸŸฆ Blue
  529. 1 or more adjacent tiles must be activated
  530.  
  531. Cell 36 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  532. Sp. Def 5
  533. Sp. Def 5
  534. Color Grid: ๐ŸŸฆ Blue
  535. 1 or more adjacent tiles must be activated
  536.  
  537. Cell 37 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  538. Ginormous Rock Tomb: Power 4
  539. Ginormous Rock Tomb: Power โ†‘ 4
  540. Color Grid: ๐ŸŸฉ Green
  541. 1 or more adjacent tiles must be activated
  542.  
  543. Cell 38 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  544. Natural Remedy
  545. Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
  546. Color Grid: ๐ŸŸจ Yellow
  547. 1 or more adjacent tiles must be activated
  548. Move level must be 2 or higher
  549.  
  550. Cell 39 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  551. Ginormous Rock Tomb: Power 4
  552. Ginormous Rock Tomb: Power โ†‘ 4
  553. Color Grid: ๐ŸŸฉ Green
  554. 1 or more adjacent tiles must be activated
  555.  
  556. Cell 40 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  557. Team Pinpoint Entry 1
  558. Raises the accuracy of all allied sync pairs by one stat rank when the user enters a battle.
  559. Color Grid: ๐ŸŸจ Yellow
  560. 1 or more adjacent tiles must be activated
  561. Move level must be 2 or higher
  562.  
  563. Cell 41 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  564. Rock Zone: Team Special DR 2
  565. Reduces special attack move damage taken by allies when the zone is a Rock Zone.
  566. Color Grid: ๐ŸŸจ Yellow
  567. 1 or more adjacent tiles must be activated
  568. Move level must be 3 or higher
  569.  
  570. Cell 42 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  571. Sp. Def 20
  572. Sp. Def 20
  573. Color Grid: ๐ŸŸฆ Blue
  574. 1 or more adjacent tiles must be activated
  575. Move level must be 2 or higher
  576.  
  577. Cell 43 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  578. Team Sharp Entry 1
  579. Raises the critical-hit rate of all allied sync pairs by one stat rank when the user enters a battle.
  580. Color Grid: ๐ŸŸจ Yellow
  581. 1 or more adjacent tiles must be activated
  582. Move level must be 3 or higher
  583.  
  584. Cell 44 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  585. HP 10
  586. HP 10
  587. Color Grid: ๐ŸŸฆ Blue
  588. 1 or more adjacent tiles must be activated
  589.  
  590. Cell 45 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  591. Attack 5
  592. Attack 5
  593. Color Grid: ๐ŸŸฆ Blue
  594. 1 or more adjacent tiles must be activated
  595.  
  596. Cell 46 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  597. Ginormous Rock Tomb: Power 4
  598. Ginormous Rock Tomb: Power โ†‘ 4
  599. Color Grid: ๐ŸŸฉ Green
  600. 1 or more adjacent tiles must be activated
  601.  
  602. Cell 47 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  603. Ginormous Rock Tomb: Power 4
  604. Ginormous Rock Tomb: Power โ†‘ 4
  605. Color Grid: ๐ŸŸช Purple
  606. 1 or more adjacent tiles must be activated
  607.  
  608. Cell 48 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  609. Speed 20
  610. Speed 20
  611. Color Grid: ๐ŸŸฆ Blue
  612. 1 or more adjacent tiles must be activated
  613. Move level must be 2 or higher
  614.  
  615. Cell 49 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  616. Ginormous Rock Tomb: Power 4
  617. Ginormous Rock Tomb: Power โ†‘ 4
  618. Color Grid: ๐ŸŸฉ Green
  619. 1 or more adjacent tiles must be activated
  620. Move level must be 2 or higher
  621.  
  622. Cell 50 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  623. HP 20
  624. HP 20
  625. Color Grid: ๐ŸŸฆ Blue
  626. 1 or more adjacent tiles must be activated
  627. Move level must be 2 or higher
  628.  
  629. Cell 51 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  630. Hit: Team Attack โ†‘ 9
  631. Raises the Attack of all allied sync pairs by one stat rank when the userโ€™s attack move is successful.
  632. Color Grid: ๐ŸŸจ Yellow
  633. 1 or more adjacent tiles must be activated
  634. Move level must be 3 or higher
  635.  
  636. Cell 52 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  637. Hit: Team Sp. Atk โ†‘ 9
  638. Raises the Sp.ย Atk of all allied sync pairs by one stat rank when the userโ€™s attack move is successful.
  639. Color Grid: ๐ŸŸจ Yellow
  640. 1 or more adjacent tiles must be activated
  641. Move level must be 3 or higher
  642.  
  643. Cell 53 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  644. Stacked-Up Emotions Continental Crush: Power 25
  645. Stacked-Up Emotions Continental Crush: Power โ†‘ 25
  646. Color Grid: ๐ŸŸฉ Green
  647. 1 or more adjacent tiles must be activated
  648. Move level must be 3 or higher
  649.  
  650. Cell 54 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  651. Stacked-Up Emotions Continental Crush: Power 25
  652. Stacked-Up Emotions Continental Crush: Power โ†‘ 25
  653. Color Grid: ๐ŸŸฉ Green
  654. 1 or more adjacent tiles must be activated
  655. Move level must be 3 or higher
  656.  
  657. ====================================================
  658. Trainer: Selene (Alt.)
  659.  
  660. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  661. HP 10
  662. HP 10
  663. Color Grid: ๐ŸŸฆ Blue
  664.  
  665. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  666. Sp. Atk 5
  667. Sp. Atk 5
  668. Color Grid: ๐ŸŸฆ Blue
  669.  
  670. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  671. Defense 5
  672. Defense 5
  673. Color Grid: ๐ŸŸฆ Blue
  674.  
  675. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  676. Sp. Atk 5
  677. Sp. Atk 5
  678. Color Grid: ๐ŸŸฆ Blue
  679.  
  680. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  681. Sp. Def 5
  682. Sp. Def 5
  683. Color Grid: ๐ŸŸฆ Blue
  684.  
  685. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  686. Speed 5
  687. Speed 5
  688. Color Grid: ๐ŸŸฆ Blue
  689.  
  690. Cell 7 | ๐ŸŽฏ Cord (0,2,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  691. Quick Cure
  692. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  693. Color Grid: ๐ŸŸจ Yellow
  694. 1 or more adjacent tiles must be activated
  695. Move level must be 2 or higher
  696.  
  697. Cell 8 | ๐ŸŽฏ Cord (0,4,-4) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  698. Sync Damage Guard
  699. Applies the Damage Guard Next effect to the user the first time its sync move is used each battle.
  700. Color Grid: ๐ŸŸจ Yellow
  701. 1 or more adjacent tiles must be activated
  702. Move level must be 4 or higher
  703.  
  704. Cell 9 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  705. Alola C (Spec) Extension 3
  706. Extends the duration of Alola Circle (Special) when Alola Circle (Special) is applied to the allied field of play.
  707. Color Grid: ๐ŸŸจ Yellow
  708. 1 or more adjacent tiles must be activated
  709. Move level must be 5 or higher
  710.  
  711. Cell 10 | ๐ŸŽฏ Cord (0,-2,2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  712. Circle: MG โ†’ 2
  713. Quickly charges the move gauge when a circle applies to the allied field of play.
  714. Color Grid: ๐ŸŸจ Yellow
  715. 1 or more adjacent tiles must be activated
  716. Move level must be 2 or higher
  717.  
  718. Cell 11 | ๐ŸŽฏ Cord (0,-4,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  719. Move: MG โ†‘2 9
  720. Charges the userโ€™s move gauge by two when its move is successful.
  721. Color Grid: ๐ŸŸจ Yellow
  722. 1 or more adjacent tiles must be activated
  723. Move level must be 4 or higher
  724.  
  725. Cell 12 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  726. Ally Sets Circle: Special Boost โ†‘1 9
  727. Increases the userโ€™s Special Movesย โ†‘ Next effect by oneย rank when an ally applies a circle to the allied field of play.
  728. Color Grid: ๐ŸŸจ Yellow
  729. 1 or more adjacent tiles must be activated
  730. Move level must be 5 or higher
  731.  
  732. Cell 13 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  733. Sp. Atk 5
  734. Sp. Atk 5
  735. Color Grid: ๐ŸŸฆ Blue
  736. 1 or more adjacent tiles must be activated
  737.  
  738. Cell 14 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  739. Sp. Def 5
  740. Sp. Def 5
  741. Color Grid: ๐ŸŸฆ Blue
  742. 1 or more adjacent tiles must be activated
  743.  
  744. Cell 15 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  745. Sand Shelter
  746. Protects the user from damage from a sandstorm.
  747. Color Grid: ๐ŸŸจ Yellow
  748. 1 or more adjacent tiles must be activated
  749.  
  750. Cell 16 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  751. HP 10
  752. HP 10
  753. Color Grid: ๐ŸŸฆ Blue
  754. 1 or more adjacent tiles must be activated
  755.  
  756. Cell 17 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  757. Acid: Power 4
  758. Acid: Power โ†‘ 4
  759. Color Grid: ๐ŸŸฉ Green
  760. 1 or more adjacent tiles must be activated
  761.  
  762. Cell 18 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  763. Acid: Power 4
  764. Acid: Power โ†‘ 4
  765. Color Grid: ๐ŸŸฉ Green
  766. 1 or more adjacent tiles must be activated
  767.  
  768. Cell 19 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  769. Acid: Power 4
  770. Acid: Power โ†‘ 4
  771. Color Grid: ๐ŸŸฉ Green
  772. 1 or more adjacent tiles must be activated
  773. Move level must be 2 or higher
  774.  
  775. Cell 20 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  776. Acid: Move Gauge Refresh 2
  777. Move: Acid Has a chance (30%) of charging the userโ€™s move gauge by one when its move is successful.
  778. Color Grid: ๐ŸŸฅ Red
  779. 1 or more adjacent tiles must be activated
  780. Move level must be 2 or higher
  781.  
  782. Cell 21 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  783. Sp. Atk 10
  784. Sp. Atk 10
  785. Color Grid: ๐ŸŸฆ Blue
  786. 1 or more adjacent tiles must be activated
  787. Move level must be 2 or higher
  788.  
  789. Cell 22 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  790. Head Start 1
  791. Reduces the userโ€™s sync move countdown by one the first time it enters a battle each battle.
  792. Color Grid: ๐ŸŸจ Yellow
  793. 1 or more adjacent tiles must be activated
  794. Move level must be 3 or higher
  795.  
  796. Cell 23 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  797. Alola C (Spec): S-Moves โ†‘ 9
  798. Powers up the userโ€™s sync move when Alola Circle (Special) applies to the allied field of play.
  799. Color Grid: ๐ŸŸจ Yellow
  800. 1 or more adjacent tiles must be activated
  801. Move level must be 3 or higher
  802.  
  803. Cell 24 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  804. Speed 5
  805. Speed 5
  806. Color Grid: ๐ŸŸฆ Blue
  807. 1 or more adjacent tiles must be activated
  808.  
  809. Cell 25 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  810. Sp. Atk 5
  811. Sp. Atk 5
  812. Color Grid: ๐ŸŸฆ Blue
  813. 1 or more adjacent tiles must be activated
  814.  
  815. Cell 26 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  816. Defense 5
  817. Defense 5
  818. Color Grid: ๐ŸŸฆ Blue
  819. 1 or more adjacent tiles must be activated
  820.  
  821. Cell 27 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  822. Sp. Def 5
  823. Sp. Def 5
  824. Color Grid: ๐ŸŸฆ Blue
  825. 1 or more adjacent tiles must be activated
  826.  
  827. Cell 28 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  828. Dauntless
  829. Sp. Atk cannot be lowered.
  830. Color Grid: ๐ŸŸจ Yellow
  831. 1 or more adjacent tiles must be activated
  832.  
  833. Cell 29 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  834. Acid: Power 4
  835. Acid: Power โ†‘ 4
  836. Color Grid: ๐ŸŸฉ Green
  837. 1 or more adjacent tiles must be activated
  838.  
  839. Cell 30 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  840. Sp. Atk 10
  841. Sp. Atk 10
  842. Color Grid: ๐ŸŸฆ Blue
  843. 1 or more adjacent tiles must be activated
  844. Move level must be 2 or higher
  845.  
  846. Cell 31 | ๐ŸŽฏ Cord (-2,-3,5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  847. Acid: Power 4
  848. Acid: Power โ†‘ 4
  849. Color Grid: ๐ŸŸฉ Green
  850. 1 or more adjacent tiles must be activated
  851. Move level must be 2 or higher
  852.  
  853. Cell 32 | ๐ŸŽฏ Cord (-3,-3,6) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  854. Speed 10
  855. Speed 10
  856. Color Grid: ๐ŸŸฆ Blue
  857. 1 or more adjacent tiles must be activated
  858. Move level must be 2 or higher
  859.  
  860. Cell 33 | ๐ŸŽฏ Cord (-1,-4,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  861. Opp Sp. Def โ†“: S-Moves โ†‘ 5
  862. Powers up the userโ€™s sync move when the targetโ€™s Sp.ย Def is lowered.
  863. Color Grid: ๐ŸŸจ Yellow
  864. 1 or more adjacent tiles must be activated
  865. Move level must be 3 or higher
  866.  
  867. Cell 34 | ๐ŸŽฏ Cord (-2,-4,6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  868. Ultra Opportunity!: Ramp Up 2
  869. Move: Ultra Opportunity! Raises the userโ€™s Sp. Atk by two stat ranks when its move is successful.
  870. Color Grid: ๐ŸŸฅ Red
  871. 1 or more adjacent tiles must be activated
  872. Move level must be 3 or higher
  873.  
  874. Cell 35 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  875. Speed 5
  876. Speed 5
  877. Color Grid: ๐ŸŸฆ Blue
  878. 1 or more adjacent tiles must be activated
  879.  
  880. Cell 36 | ๐ŸŽฏ Cord (3,-2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  881. HP 10
  882. HP 10
  883. Color Grid: ๐ŸŸฆ Blue
  884. 1 or more adjacent tiles must be activated
  885.  
  886. Cell 37 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  887. Sp. Atk 5
  888. Sp. Atk 5
  889. Color Grid: ๐ŸŸฆ Blue
  890. 1 or more adjacent tiles must be activated
  891.  
  892. Cell 38 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  893. Nihil Meteor Beam: Power 2
  894. Nihil Meteor Beam: Power โ†‘ 2
  895. Color Grid: ๐ŸŸฉ Green
  896. 1 or more adjacent tiles must be activated
  897.  
  898. Cell 39 | ๐ŸŽฏ Cord (3,-3,0) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  899. Ultra Opportunity!: MP Refresh 2
  900. Move: Ultra Opportunity! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  901. Color Grid: ๐ŸŸฅ Red
  902. 1 or more adjacent tiles must be activated
  903. Move level must be 2 or higher
  904.  
  905. Cell 40 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  906. Nihil Meteor Beam: Power 2
  907. Nihil Meteor Beam: Power โ†‘ 2
  908. Color Grid: ๐ŸŸฉ Green
  909. 1 or more adjacent tiles must be activated
  910. Move level must be 2 or higher
  911.  
  912. Cell 41 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  913. Toxic Hit (Speed โ†‘) 9
  914. Raises the userโ€™s Speed by one stat rank when its attack move is successful against a poisoned or badly poisoned opponent.
  915. Color Grid: ๐ŸŸจ Yellow
  916. 1 or more adjacent tiles must be activated
  917. Move level must be 2 or higher
  918.  
  919. Cell 42 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  920. Hit Poisoned Opp: Special Boost โ†‘1 4
  921. Has a chance (50%) of increasing the userโ€™s Special Movesย โ†‘ Next effect by oneย rank when its attack move is successful against a poisoned or badly poisoned opponent.
  922. Color Grid: ๐ŸŸจ Yellow
  923. 1 or more adjacent tiles must be activated
  924. Move level must be 3 or higher
  925.  
  926. Cell 43 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  927. Ramming Speed
  928. The more the userโ€™s Speed is raised, the more it powers up the userโ€™s moves.
  929. Color Grid: ๐ŸŸจ Yellow
  930. 1 or more adjacent tiles must be activated
  931. Move level must be 3 or higher
  932.  
  933. Cell 44 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  934. Defense 5
  935. Defense 5
  936. Color Grid: ๐ŸŸฆ Blue
  937. 1 or more adjacent tiles must be activated
  938.  
  939. Cell 45 | ๐ŸŽฏ Cord (-3,2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  940. Speed 5
  941. Speed 5
  942. Color Grid: ๐ŸŸฆ Blue
  943. 1 or more adjacent tiles must be activated
  944.  
  945. Cell 46 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  946. Nihil Meteor Beam: Power 2
  947. Nihil Meteor Beam: Power โ†‘ 2
  948. Color Grid: ๐ŸŸฉ Green
  949. 1 or more adjacent tiles must be activated
  950.  
  951. Cell 47 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  952. Nihil Meteor Beam: Power 2
  953. Nihil Meteor Beam: Power โ†‘ 2
  954. Color Grid: ๐ŸŸช Purple
  955. 1 or more adjacent tiles must be activated
  956.  
  957. Cell 48 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  958. Nihil Meteor Beam: Power 2
  959. Nihil Meteor Beam: Power โ†‘ 2
  960. Color Grid: ๐ŸŸช Purple
  961. 1 or more adjacent tiles must be activated
  962. Move level must be 2 or higher
  963.  
  964. Cell 49 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  965. Potent Toxin 2
  966. Increases the amount of damage an opponent takes from being poisoned or badly poisoned.
  967. Color Grid: ๐ŸŸจ Yellow
  968. 1 or more adjacent tiles must be activated
  969. Move level must be 2 or higher
  970.  
  971. Cell 50 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  972. Acid: Move Gauge Refresh 2
  973. Move: Acid Has a chance (30%) of charging the userโ€™s move gauge by one when its move is successful.
  974. Color Grid: ๐ŸŸฅ Red
  975. 1 or more adjacent tiles must be activated
  976. Move level must be 2 or higher
  977.  
  978. Cell 51 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  979. Ready for Anything 5
  980. Reduces damage when the user is hit by an attack move or sync move while it is in a counter attacking posture or ready to attack.
  981. Color Grid: ๐ŸŸจ Yellow
  982. 1 or more adjacent tiles must be activated
  983. Move level must be 3 or higher
  984.  
  985. Cell 52 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  986. Prep/Posture: Special Boost โ†‘1 9
  987. Increases the userโ€™s Special Movesย โ†‘ Next effect by one rank when the user takes up a counter attacking posture or gets ready to attack.
  988. Color Grid: ๐ŸŸจ Yellow
  989. 1 or more adjacent tiles must be activated
  990. Move level must be 3 or higher
  991.  
  992. Cell 53 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  993. Cute Quirks Continental Crush: Power 25
  994. Cute Quirks Continental Crush: Power โ†‘ 25
  995. Color Grid: ๐ŸŸฉ Green
  996. 1 or more adjacent tiles must be activated
  997. Move level must be 3 or higher
  998.  
  999. Cell 54 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1000. Cute Quirks Continental Crush: Power 25
  1001. Cute Quirks Continental Crush: Power โ†‘ 25
  1002. Color Grid: ๐ŸŸฉ Green
  1003. 1 or more adjacent tiles must be activated
  1004. Move level must be 3 or higher
  1005.  
  1006. ====================================================
  1007. Trainer: Professor Oak (Event)
  1008.  
  1009. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1010. HP 10
  1011. HP 10
  1012. Color Grid: ๐ŸŸฆ Blue
  1013.  
  1014. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1015. Attack 5
  1016. Attack 5
  1017. Color Grid: ๐ŸŸฆ Blue
  1018.  
  1019. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1020. Defense 5
  1021. Defense 5
  1022. Color Grid: ๐ŸŸฆ Blue
  1023.  
  1024. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1025. Attack 5
  1026. Attack 5
  1027. Color Grid: ๐ŸŸฆ Blue
  1028.  
  1029. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1030. Sp. Def 5
  1031. Sp. Def 5
  1032. Color Grid: ๐ŸŸฆ Blue
  1033.  
  1034. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1035. Speed 5
  1036. Speed 5
  1037. Color Grid: ๐ŸŸฆ Blue
  1038.  
  1039. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1040. Attack 5
  1041. Attack 5
  1042. Color Grid: ๐ŸŸฆ Blue
  1043. 1 or more adjacent tiles must be activated
  1044.  
  1045. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1046. Speed 5
  1047. Speed 5
  1048. Color Grid: ๐ŸŸฆ Blue
  1049. 1 or more adjacent tiles must be activated
  1050.  
  1051. Cell 9 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1052. HP 10
  1053. HP 10
  1054. Color Grid: ๐ŸŸฆ Blue
  1055. 1 or more adjacent tiles must be activated
  1056.  
  1057. Cell 10 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1058. Defense 5
  1059. Defense 5
  1060. Color Grid: ๐ŸŸฆ Blue
  1061. 1 or more adjacent tiles must be activated
  1062.  
  1063. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1064. Poison Sting: Power 4
  1065. Poison Sting: Power โ†‘ 4
  1066. Color Grid: ๐ŸŸฉ Green
  1067. 1 or more adjacent tiles must be activated
  1068.  
  1069. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1070. Poison Sting: Power 4
  1071. Poison Sting: Power โ†‘ 4
  1072. Color Grid: ๐ŸŸฉ Green
  1073. 1 or more adjacent tiles must be activated
  1074. Move level must be 2 or higher
  1075.  
  1076. Cell 13 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1077. Poison Sting: Power 4
  1078. Poison Sting: Power โ†‘ 4
  1079. Color Grid: ๐ŸŸฉ Green
  1080. 1 or more adjacent tiles must be activated
  1081.  
  1082. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1083. Potent Toxin 2
  1084. Increases the amount of damage an opponent takes from being poisoned or badly poisoned.
  1085. Color Grid: ๐ŸŸจ Yellow
  1086. 1 or more adjacent tiles must be activated
  1087. Move level must be 2 or higher
  1088.  
  1089. Cell 15 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1090. Satisfied Snicker 9
  1091. Lowers the targetโ€™s Sp.ย Atk by one stat rank when the userโ€™s attack move against it is successful.
  1092. Color Grid: ๐ŸŸจ Yellow
  1093. 1 or more adjacent tiles must be activated
  1094. Move level must be 3 or higher
  1095.  
  1096. Cell 16 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  1097. Hit Poisoned Opp: HP Recovery 9
  1098. Restores the userโ€™s HP when its attack move is successful against a poisoned or badly poisoned opponent.
  1099. Color Grid: ๐ŸŸจ Yellow
  1100. 1 or more adjacent tiles must be activated
  1101. Move level must be 2 or higher
  1102.  
  1103. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1104. Poison Sting: Move Gauge Refresh 9
  1105. Move: Poison Sting Charges the userโ€™s move gauge by one when its move is successful.
  1106. Color Grid: ๐ŸŸฅ Red
  1107. 1 or more adjacent tiles must be activated
  1108. Move level must be 3 or higher
  1109.  
  1110. Cell 18 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1111. HP 10
  1112. HP 10
  1113. Color Grid: ๐ŸŸฆ Blue
  1114. 1 or more adjacent tiles must be activated
  1115.  
  1116. Cell 19 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1117. Speed 5
  1118. Speed 5
  1119. Color Grid: ๐ŸŸฆ Blue
  1120. 1 or more adjacent tiles must be activated
  1121.  
  1122. Cell 20 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1123. Sp. Def 5
  1124. Sp. Def 5
  1125. Color Grid: ๐ŸŸฆ Blue
  1126. 1 or more adjacent tiles must be activated
  1127.  
  1128. Cell 21 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1129. Attack 5
  1130. Attack 5
  1131. Color Grid: ๐ŸŸฆ Blue
  1132. 1 or more adjacent tiles must be activated
  1133.  
  1134. Cell 22 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1135. Poison Sting: Power 4
  1136. Poison Sting: Power โ†‘ 4
  1137. Color Grid: ๐ŸŸฉ Green
  1138. 1 or more adjacent tiles must be activated
  1139. Move level must be 2 or higher
  1140.  
  1141. Cell 23 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1142. Poison Sting: Power 4
  1143. Poison Sting: Power โ†‘ 4
  1144. Color Grid: ๐ŸŸฉ Green
  1145. 1 or more adjacent tiles must be activated
  1146. Move level must be 2 or higher
  1147.  
  1148. Cell 24 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1149. Protect: Move Gauge Refresh 3
  1150. Move: Protect Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  1151. Color Grid: ๐ŸŸฅ Red
  1152. 1 or more adjacent tiles must be activated
  1153. Move level must be 2 or higher
  1154.  
  1155. Cell 25 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1156. Trip Up 9
  1157. Lowers the targetโ€™s Speed by one stat rank when the userโ€™s attack move against it is successful.
  1158. Color Grid: ๐ŸŸจ Yellow
  1159. 1 or more adjacent tiles must be activated
  1160. Move level must be 3 or higher
  1161.  
  1162. Cell 26 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1163. Flag Bearer 9
  1164. Raises the Attack of all allied sync pairs by one stat rank when the userโ€™s Pokรฉmon uses a move.
  1165. Color Grid: ๐ŸŸจ Yellow
  1166. 1 or more adjacent tiles must be activated
  1167. Move level must be 3 or higher
  1168.  
  1169. Cell 27 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1170. Sp. Def 5
  1171. Sp. Def 5
  1172. Color Grid: ๐ŸŸฆ Blue
  1173. 1 or more adjacent tiles must be activated
  1174.  
  1175. Cell 28 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1176. HP 10
  1177. HP 10
  1178. Color Grid: ๐ŸŸฆ Blue
  1179. 1 or more adjacent tiles must be activated
  1180.  
  1181. Cell 29 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1182. Stalwart
  1183. Sp. Def cannot be lowered.
  1184. Color Grid: ๐ŸŸจ Yellow
  1185. 1 or more adjacent tiles must be activated
  1186.  
  1187. Cell 30 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1188. Defense 5
  1189. Defense 5
  1190. Color Grid: ๐ŸŸฆ Blue
  1191. 1 or more adjacent tiles must be activated
  1192.  
  1193. Cell 31 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1194. Sp. Def 5
  1195. Sp. Def 5
  1196. Color Grid: ๐ŸŸฆ Blue
  1197. 1 or more adjacent tiles must be activated
  1198.  
  1199. Cell 32 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1200. Mini Potion All: MP Refresh 2
  1201. Move: Mini Potion All Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  1202. Color Grid: ๐ŸŸฅ Red
  1203. 1 or more adjacent tiles must be activated
  1204. Move level must be 2 or higher
  1205.  
  1206. Cell 33 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1207. Antitoxin
  1208. Prevents the user from getting poisoned or badly poisoned.
  1209. Color Grid: ๐ŸŸจ Yellow
  1210. 1 or more adjacent tiles must be activated
  1211.  
  1212. Cell 34 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  1213. HP 20
  1214. HP 20
  1215. Color Grid: ๐ŸŸฆ Blue
  1216. 1 or more adjacent tiles must be activated
  1217. Move level must be 2 or higher
  1218.  
  1219. Cell 35 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1220. Mini Potion All: Master Healer 1
  1221. Move: Mini Potion All Increases the amount of HP restored by the userโ€™s healing moves.
  1222. Color Grid: ๐ŸŸฅ Red
  1223. 1 or more adjacent tiles must be activated
  1224. Move level must be 3 or higher
  1225.  
  1226. Cell 36 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1227. Survivor Mentality 2
  1228. Reduces damage when the user is hit by a special attack move while it is in a pinch.
  1229. Color Grid: ๐ŸŸจ Yellow
  1230. 1 or more adjacent tiles must be activated
  1231. Move level must be 2 or higher
  1232.  
  1233. Cell 37 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1234. Persisting Barrier 3
  1235. Extends the duration of the Special Damage Reduction effect when the Special Damage Reduction effect is applied to the allied field of play.
  1236. Color Grid: ๐ŸŸจ Yellow
  1237. 1 or more adjacent tiles must be activated
  1238. Move level must be 3 or higher
  1239.  
  1240. Cell 38 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1241. Attack 5
  1242. Attack 5
  1243. Color Grid: ๐ŸŸฆ Blue
  1244. 1 or more adjacent tiles must be activated
  1245.  
  1246. Cell 39 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1247. HP 10
  1248. HP 10
  1249. Color Grid: ๐ŸŸฆ Blue
  1250. 1 or more adjacent tiles must be activated
  1251.  
  1252. Cell 40 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1253. Speed 5
  1254. Speed 5
  1255. Color Grid: ๐ŸŸฆ Blue
  1256. 1 or more adjacent tiles must be activated
  1257.  
  1258. Cell 41 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1259. Sp. Def 5
  1260. Sp. Def 5
  1261. Color Grid: ๐ŸŸฆ Blue
  1262. 1 or more adjacent tiles must be activated
  1263.  
  1264. Cell 42 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1265. Dreams and Adventures!: MP Refresh 3
  1266. Move: Dreams and Adventures! Has a chance (40%) of restoring one MP of the userโ€™s move when that move is successful.
  1267. Color Grid: ๐ŸŸฅ Red
  1268. 1 or more adjacent tiles must be activated
  1269. Move level must be 2 or higher
  1270.  
  1271. Cell 43 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1272. Natural Remedy
  1273. Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
  1274. Color Grid: ๐ŸŸจ Yellow
  1275. 1 or more adjacent tiles must be activated
  1276. Move level must be 2 or higher
  1277.  
  1278. Cell 44 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  1279. Sp. Def 10
  1280. Sp. Def 10
  1281. Color Grid: ๐ŸŸฆ Blue
  1282. 1 or more adjacent tiles must be activated
  1283. Move level must be 2 or higher
  1284.  
  1285. Cell 45 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1286. Dreams and Adventures!: Critical Squad 1
  1287. Move: Dreams and Adventures! Raises the critical-hit rate of all allied sync pairs by one stat rank when the userโ€™s move is successful.
  1288. Color Grid: ๐ŸŸฅ Red
  1289. 1 or more adjacent tiles must be activated
  1290. Move level must be 3 or higher
  1291.  
  1292. Cell 46 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1293. Sync Wall
  1294. Applies the Critical-Hit Defense effect to the allied field of play the first time the userโ€™s sync move is used each battle.
  1295. Color Grid: ๐ŸŸจ Yellow
  1296. 1 or more adjacent tiles must be activated
  1297. Move level must be 3 or higher
  1298.  
  1299. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1300. Your Tale Unfolds Poison Impact: Power 25
  1301. Your Tale Unfolds Poison Impact: Power โ†‘ 25
  1302. Color Grid: ๐ŸŸช Purple
  1303. 1 or more adjacent tiles must be activated
  1304. Move level must be 3 or higher
  1305.  
  1306. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1307. Your Tale Unfolds Poison Impact: Power 25
  1308. Your Tale Unfolds Poison Impact: Power โ†‘ 25
  1309. Color Grid: ๐ŸŸช Purple
  1310. 1 or more adjacent tiles must be activated
  1311. Move level must be 3 or higher
  1312.  
  1313. ====================================================
  1314. Trainer: Sygna Suit Nemona
  1315.  
  1316. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1317. HP 10
  1318. HP 10
  1319. Color Grid: ๐ŸŸฆ Blue
  1320.  
  1321. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1322. Attack 5
  1323. Attack 5
  1324. Color Grid: ๐ŸŸฆ Blue
  1325.  
  1326. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1327. Defense 5
  1328. Defense 5
  1329. Color Grid: ๐ŸŸฆ Blue
  1330.  
  1331. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1332. Attack 5
  1333. Attack 5
  1334. Color Grid: ๐ŸŸฆ Blue
  1335.  
  1336. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1337. Sp. Def 5
  1338. Sp. Def 5
  1339. Color Grid: ๐ŸŸฆ Blue
  1340.  
  1341. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1342. Speed 5
  1343. Speed 5
  1344. Color Grid: ๐ŸŸฆ Blue
  1345.  
  1346. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1347. Attack 5
  1348. Attack 5
  1349. Color Grid: ๐ŸŸฆ Blue
  1350. 1 or more adjacent tiles must be activated
  1351.  
  1352. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1353. Speed 5
  1354. Speed 5
  1355. Color Grid: ๐ŸŸฆ Blue
  1356. 1 or more adjacent tiles must be activated
  1357.  
  1358. Cell 9 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1359. Defense 5
  1360. Defense 5
  1361. Color Grid: ๐ŸŸฆ Blue
  1362. 1 or more adjacent tiles must be activated
  1363.  
  1364. Cell 10 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1365. Headstrong
  1366. Attack cannot be lowered.
  1367. Color Grid: ๐ŸŸจ Yellow
  1368. 1 or more adjacent tiles must be activated
  1369.  
  1370. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1371. Ferocious Play Rough: Power 2
  1372. Ferocious Play Rough: Power โ†‘ 2
  1373. Color Grid: ๐ŸŸฉ Green
  1374. 1 or more adjacent tiles must be activated
  1375.  
  1376. Cell 12 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1377. Ferocious Play Rough: Power 2
  1378. Ferocious Play Rough: Power โ†‘ 2
  1379. Color Grid: ๐ŸŸฉ Green
  1380. 1 or more adjacent tiles must be activated
  1381.  
  1382. Cell 13 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1383. Ferocious Play Rough: Power 2
  1384. Ferocious Play Rough: Power โ†‘ 2
  1385. Color Grid: ๐ŸŸฉ Green
  1386. 1 or more adjacent tiles must be activated
  1387. Move level must be 2 or higher
  1388.  
  1389. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1390. Unflappable
  1391. Prevents the user from flinching.
  1392. Color Grid: ๐ŸŸจ Yellow
  1393. 1 or more adjacent tiles must be activated
  1394. Move level must be 2 or higher
  1395.  
  1396. Cell 15 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  1397. Defense 10
  1398. Defense 10
  1399. Color Grid: ๐ŸŸฆ Blue
  1400. 1 or more adjacent tiles must be activated
  1401. Move level must be 2 or higher
  1402.  
  1403. Cell 16 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1404. Ally Sets WTZ: Physical Boost โ†‘1 9
  1405. Increases the userโ€™s Physical Movesย โ†‘ Next effect by oneย rank when an ally activates a weather, terrain, or zone effect.
  1406. Color Grid: ๐ŸŸจ Yellow
  1407. 1 or more adjacent tiles must be activated
  1408. Move level must be 3 or higher
  1409.  
  1410. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1411. Haymaker
  1412. The more the userโ€™s Attack is raised, the more it powers up the userโ€™s sync move.
  1413. Color Grid: ๐ŸŸจ Yellow
  1414. 1 or more adjacent tiles must be activated
  1415. Move level must be 3 or higher
  1416.  
  1417. Cell 18 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1418. HP 10
  1419. HP 10
  1420. Color Grid: ๐ŸŸฆ Blue
  1421. 1 or more adjacent tiles must be activated
  1422.  
  1423. Cell 19 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1424. Attack 5
  1425. Attack 5
  1426. Color Grid: ๐ŸŸฆ Blue
  1427. 1 or more adjacent tiles must be activated
  1428.  
  1429. Cell 20 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1430. Lithe
  1431. Prevents the user from getting paralyzed.
  1432. Color Grid: ๐ŸŸจ Yellow
  1433. 1 or more adjacent tiles must be activated
  1434.  
  1435. Cell 21 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1436. Speed 5
  1437. Speed 5
  1438. Color Grid: ๐ŸŸฆ Blue
  1439. 1 or more adjacent tiles must be activated
  1440.  
  1441. Cell 22 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1442. Sp. Def 5
  1443. Sp. Def 5
  1444. Color Grid: ๐ŸŸฆ Blue
  1445. 1 or more adjacent tiles must be activated
  1446.  
  1447. Cell 23 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1448. Ferocious Play Rough: Power 2
  1449. Ferocious Play Rough: Power โ†‘ 2
  1450. Color Grid: ๐ŸŸฉ Green
  1451. 1 or more adjacent tiles must be activated
  1452.  
  1453. Cell 24 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1454. Ferocious Play Rough: Power 2
  1455. Ferocious Play Rough: Power โ†‘ 2
  1456. Color Grid: ๐ŸŸฉ Green
  1457. 1 or more adjacent tiles must be activated
  1458. Move level must be 2 or higher
  1459.  
  1460. Cell 25 | ๐ŸŽฏ Cord (-2,-3,5) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1461. Ferocious Play Rough: Move Gauge Refresh 2
  1462. Move: Ferocious Play Rough Has a chance (30%) of charging the userโ€™s move gauge by one when its move is successful.
  1463. Color Grid: ๐ŸŸฅ Red
  1464. 1 or more adjacent tiles must be activated
  1465. Move level must be 2 or higher
  1466.  
  1467. Cell 26 | ๐ŸŽฏ Cord (-3,-3,6) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1468. Healing Sun 1
  1469. Restores the userโ€™s HP whenever its Pokรฉmon takes an action while the weather is sunny.
  1470. Color Grid: ๐ŸŸจ Yellow
  1471. 1 or more adjacent tiles must be activated
  1472. Move level must be 2 or higher
  1473.  
  1474. Cell 27 | ๐ŸŽฏ Cord (-1,-4,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1475. Sunny Hit: Attack โ†“ & Defense โ†“ 9
  1476. Lowers the targetโ€™s Attack and Defense by one stat rank when the userโ€™s attack move is successful while the weather is sunny.
  1477. Color Grid: ๐ŸŸจ Yellow
  1478. 1 or more adjacent tiles must be activated
  1479. Move level must be 3 or higher
  1480.  
  1481. Cell 28 | ๐ŸŽฏ Cord (-2,-4,6) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1482. Paldea C (Phys): S-Moves โ†‘ 9
  1483. Powers up the userโ€™s sync move when Paldea Circle (Physical) applies to the allied field of play.
  1484. Color Grid: ๐ŸŸจ Yellow
  1485. 1 or more adjacent tiles must be activated
  1486. Move level must be 3 or higher
  1487.  
  1488. Cell 29 | ๐ŸŽฏ Cord (2,-1,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1489. Sp. Def 5
  1490. Sp. Def 5
  1491. Color Grid: ๐ŸŸฆ Blue
  1492. 1 or more adjacent tiles must be activated
  1493.  
  1494. Cell 30 | ๐ŸŽฏ Cord (3,-2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1495. HP 10
  1496. HP 10
  1497. Color Grid: ๐ŸŸฆ Blue
  1498. 1 or more adjacent tiles must be activated
  1499.  
  1500. Cell 31 | ๐ŸŽฏ Cord (2,-2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1501. Defense 5
  1502. Defense 5
  1503. Color Grid: ๐ŸŸฆ Blue
  1504. 1 or more adjacent tiles must be activated
  1505.  
  1506. Cell 32 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1507. Speed 5
  1508. Speed 5
  1509. Color Grid: ๐ŸŸฆ Blue
  1510. 1 or more adjacent tiles must be activated
  1511.  
  1512. Cell 33 | ๐ŸŽฏ Cord (3,-3,0) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1513. Booster Energy: MP Refresh 2
  1514. Move: Booster Energy Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  1515. Color Grid: ๐ŸŸฅ Red
  1516. 1 or more adjacent tiles must be activated
  1517. Move level must be 2 or higher
  1518.  
  1519. Cell 34 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1520. Our Greatest Battle!: Hit and Heal 9
  1521. Move: Our Greatest Battle! Applies the Gradual Healing effect to the user when its move is successful.
  1522. Color Grid: ๐ŸŸฅ Red
  1523. 1 or more adjacent tiles must be activated
  1524. Move level must be 2 or higher
  1525.  
  1526. Cell 35 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1527. Circle: Status Immunity
  1528. Status conditions cannot be inflicted on the user when a circle applies to the allied field of play.
  1529. Color Grid: ๐ŸŸจ Yellow
  1530. 1 or more adjacent tiles must be activated
  1531. Move level must be 2 or higher
  1532.  
  1533. Cell 36 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1534. Attack 20
  1535. Attack 20
  1536. Color Grid: ๐ŸŸฆ Blue
  1537. 1 or more adjacent tiles must be activated
  1538. Move level must be 3 or higher
  1539.  
  1540. Cell 37 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1541. Infliction Freebie 9
  1542. Applies the Free Move Next effect to the user when its Pokรฉmon uses a status move.
  1543. Color Grid: ๐ŸŸจ Yellow
  1544. 1 or more adjacent tiles must be activated
  1545. Move level must be 3 or higher
  1546.  
  1547. Cell 38 | ๐ŸŽฏ Cord (-2,1,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1548. Attack 5
  1549. Attack 5
  1550. Color Grid: ๐ŸŸฆ Blue
  1551. 1 or more adjacent tiles must be activated
  1552.  
  1553. Cell 39 | ๐ŸŽฏ Cord (-3,2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1554. HP 10
  1555. HP 10
  1556. Color Grid: ๐ŸŸฆ Blue
  1557. 1 or more adjacent tiles must be activated
  1558.  
  1559. Cell 40 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1560. Sp. Def 5
  1561. Sp. Def 5
  1562. Color Grid: ๐ŸŸฆ Blue
  1563. 1 or more adjacent tiles must be activated
  1564.  
  1565. Cell 41 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1566. Attack 5
  1567. Attack 5
  1568. Color Grid: ๐ŸŸฆ Blue
  1569. 1 or more adjacent tiles must be activated
  1570.  
  1571. Cell 42 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1572. Our Greatest Battle!: MP Refresh 2
  1573. Move: Our Greatest Battle! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  1574. Color Grid: ๐ŸŸฅ Red
  1575. 1 or more adjacent tiles must be activated
  1576. Move level must be 2 or higher
  1577.  
  1578. Cell 43 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1579. One with the Sun
  1580. Prevents the user from flinching, becoming confused, or becoming trapped when the weather is sunny.
  1581. Color Grid: ๐ŸŸจ Yellow
  1582. 1 or more adjacent tiles must be activated
  1583. Move level must be 2 or higher
  1584.  
  1585. Cell 44 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  1586. Speeding Sun 2
  1587. Quickly charges the move gauge when the weather is sunny.
  1588. Color Grid: ๐ŸŸจ Yellow
  1589. 1 or more adjacent tiles must be activated
  1590. Move level must be 2 or higher
  1591.  
  1592. Cell 45 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1593. Charging Sun 5
  1594. Powers up the userโ€™s moves when the weather is sunny.
  1595. Color Grid: ๐ŸŸจ Yellow
  1596. 1 or more adjacent tiles must be activated
  1597. Move level must be 3 or higher
  1598.  
  1599. Cell 46 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1600. Sync Burst 1
  1601. Restores one MP for the user the first time its sync move is used each battle.
  1602. Color Grid: ๐ŸŸจ Yellow
  1603. 1 or more adjacent tiles must be activated
  1604. Move level must be 3 or higher
  1605.  
  1606. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1607. Nicely Rampagey Play Rough: Power 25
  1608. Nicely Rampagey Play Rough: Power โ†‘ 25
  1609. Color Grid: ๐ŸŸช Purple
  1610. 1 or more adjacent tiles must be activated
  1611. Move level must be 3 or higher
  1612.  
  1613. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1614. Nicely Rampagey Play Rough: Power 25
  1615. Nicely Rampagey Play Rough: Power โ†‘ 25
  1616. Color Grid: ๐ŸŸช Purple
  1617. 1 or more adjacent tiles must be activated
  1618. Move level must be 3 or higher
  1619.  
  1620. ====================================================
  1621. Trainer: Iono (Lodge)
  1622.  
  1623. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1624. HP 10
  1625. HP 10
  1626. Color Grid: ๐ŸŸฆ Blue
  1627.  
  1628. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1629. Sp. Atk 5
  1630. Sp. Atk 5
  1631. Color Grid: ๐ŸŸฆ Blue
  1632.  
  1633. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1634. Defense 5
  1635. Defense 5
  1636. Color Grid: ๐ŸŸฆ Blue
  1637.  
  1638. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1639. Sp. Atk 5
  1640. Sp. Atk 5
  1641. Color Grid: ๐ŸŸฆ Blue
  1642.  
  1643. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1644. Sp. Def 5
  1645. Sp. Def 5
  1646. Color Grid: ๐ŸŸฆ Blue
  1647.  
  1648. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1649. Speed 5
  1650. Speed 5
  1651. Color Grid: ๐ŸŸฆ Blue
  1652.  
  1653. Cell 7 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1654. Sp. Def 5
  1655. Sp. Def 5
  1656. Color Grid: ๐ŸŸฆ Blue
  1657. 1 or more adjacent tiles must be activated
  1658.  
  1659. Cell 8 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1660. HP 10
  1661. HP 10
  1662. Color Grid: ๐ŸŸฆ Blue
  1663. 1 or more adjacent tiles must be activated
  1664.  
  1665. Cell 9 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1666. Sp. Atk 5
  1667. Sp. Atk 5
  1668. Color Grid: ๐ŸŸฆ Blue
  1669. 1 or more adjacent tiles must be activated
  1670.  
  1671. Cell 10 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1672. Speed 5
  1673. Speed 5
  1674. Color Grid: ๐ŸŸฆ Blue
  1675. 1 or more adjacent tiles must be activated
  1676.  
  1677. Cell 11 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1678. Sp. Def 5
  1679. Sp. Def 5
  1680. Color Grid: ๐ŸŸฆ Blue
  1681. 1 or more adjacent tiles must be activated
  1682.  
  1683. Cell 12 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1684. Quick Cure
  1685. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  1686. Color Grid: ๐ŸŸจ Yellow
  1687. 1 or more adjacent tiles must be activated
  1688. Move level must be 2 or higher
  1689.  
  1690. Cell 13 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1691. Sp. Atk 5
  1692. Sp. Atk 5
  1693. Color Grid: ๐ŸŸฆ Blue
  1694. 1 or more adjacent tiles must be activated
  1695.  
  1696. Cell 14 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1697. Lithe
  1698. Prevents the user from getting paralyzed.
  1699. Color Grid: ๐ŸŸจ Yellow
  1700. 1 or more adjacent tiles must be activated
  1701. Move level must be 2 or higher
  1702.  
  1703. Cell 15 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1704. Clip This!: Barricade Buddies 1
  1705. Move: Clip This! Raises the Sp. Def of all allied sync pairs by one stat rank when the userโ€™s move is successful.
  1706. Color Grid: ๐ŸŸฅ Red
  1707. 1 or more adjacent tiles must be activated
  1708. Move level must be 3 or higher
  1709.  
  1710. Cell 16 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1711. Clip This!: MP Refresh 2
  1712. Move: Clip This! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  1713. Color Grid: ๐ŸŸฅ Red
  1714. 1 or more adjacent tiles must be activated
  1715. Move level must be 2 or higher
  1716.  
  1717. Cell 17 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1718. Sp. Def 20
  1719. Sp. Def 20
  1720. Color Grid: ๐ŸŸฆ Blue
  1721. 1 or more adjacent tiles must be activated
  1722. Move level must be 3 or higher
  1723.  
  1724. Cell 18 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1725. Defense 5
  1726. Defense 5
  1727. Color Grid: ๐ŸŸฆ Blue
  1728. 1 or more adjacent tiles must be activated
  1729.  
  1730. Cell 19 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1731. HP 10
  1732. HP 10
  1733. Color Grid: ๐ŸŸฆ Blue
  1734. 1 or more adjacent tiles must be activated
  1735.  
  1736. Cell 20 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1737. Speed 5
  1738. Speed 5
  1739. Color Grid: ๐ŸŸฆ Blue
  1740. 1 or more adjacent tiles must be activated
  1741.  
  1742. Cell 21 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1743. Sp. Def 5
  1744. Sp. Def 5
  1745. Color Grid: ๐ŸŸฆ Blue
  1746. 1 or more adjacent tiles must be activated
  1747.  
  1748. Cell 22 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1749. Natural Remedy
  1750. Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
  1751. Color Grid: ๐ŸŸจ Yellow
  1752. 1 or more adjacent tiles must be activated
  1753. Move level must be 2 or higher
  1754.  
  1755. Cell 23 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1756. Escape Artist
  1757. Prevents the user from becoming trapped.
  1758. Color Grid: ๐ŸŸจ Yellow
  1759. 1 or more adjacent tiles must be activated
  1760. Move level must be 2 or higher
  1761.  
  1762. Cell 24 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1763. Protect: Move Gauge Refresh 3
  1764. Move: Protect Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  1765. Color Grid: ๐ŸŸฅ Red
  1766. 1 or more adjacent tiles must be activated
  1767. Move level must be 2 or higher
  1768.  
  1769. Cell 25 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1770. Clip This!: Shielded 1
  1771. Move: Clip This! Raises the Defense of all allied sync pairs by one stat rank when the userโ€™s move is successful.
  1772. Color Grid: ๐ŸŸฅ Red
  1773. 1 or more adjacent tiles must be activated
  1774. Move level must be 3 or higher
  1775.  
  1776. Cell 26 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1777. Protect: 1st Use Status P-Move: HP Recovery 2
  1778. Move: Protect Restores the userโ€™s HP by approximately 20% of its maximum HP the first time its Pokรฉmon uses a status move each battle.
  1779. Color Grid: ๐ŸŸฅ Red
  1780. 1 or more adjacent tiles must be activated
  1781. Move level must be 3 or higher
  1782.  
  1783. Cell 27 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1784. HP 10
  1785. HP 10
  1786. Color Grid: ๐ŸŸฆ Blue
  1787. 1 or more adjacent tiles must be activated
  1788.  
  1789. Cell 28 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1790. Sp. Atk 5
  1791. Sp. Atk 5
  1792. Color Grid: ๐ŸŸฆ Blue
  1793. 1 or more adjacent tiles must be activated
  1794.  
  1795. Cell 29 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1796. Defense 5
  1797. Defense 5
  1798. Color Grid: ๐ŸŸฆ Blue
  1799. 1 or more adjacent tiles must be activated
  1800.  
  1801. Cell 30 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1802. Defense 5
  1803. Defense 5
  1804. Color Grid: ๐ŸŸฆ Blue
  1805. 1 or more adjacent tiles must be activated
  1806.  
  1807. Cell 31 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1808. Thunder Shock: Power 4
  1809. Thunder Shock: Power โ†‘ 4
  1810. Color Grid: ๐ŸŸฉ Green
  1811. 1 or more adjacent tiles must be activated
  1812.  
  1813. Cell 32 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1814. Thunder Shock: Power 4
  1815. Thunder Shock: Power โ†‘ 4
  1816. Color Grid: ๐ŸŸฉ Green
  1817. 1 or more adjacent tiles must be activated
  1818. Move level must be 2 or higher
  1819.  
  1820. Cell 33 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1821. Thunder Shock: Power 4
  1822. Thunder Shock: Power โ†‘ 4
  1823. Color Grid: ๐ŸŸฉ Green
  1824. 1 or more adjacent tiles must be activated
  1825.  
  1826. Cell 34 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1827. Eerie Impulse: Move Gauge Refresh 2
  1828. Move: Eerie Impulse Has a chance (30%) of charging the userโ€™s move gauge by one when its move is successful.
  1829. Color Grid: ๐ŸŸฅ Red
  1830. 1 or more adjacent tiles must be activated
  1831. Move level must be 2 or higher
  1832.  
  1833. Cell 35 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1834. Sync Wall
  1835. Applies the Critical-Hit Defense effect to the allied field of play the first time the userโ€™s sync move is used each battle.
  1836. Color Grid: ๐ŸŸจ Yellow
  1837. 1 or more adjacent tiles must be activated
  1838. Move level must be 3 or higher
  1839.  
  1840. Cell 36 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  1841. Fast-Track 9
  1842. Raises the userโ€™s Speed by one stat rank when its Pokรฉmon uses a move.
  1843. Color Grid: ๐ŸŸจ Yellow
  1844. 1 or more adjacent tiles must be activated
  1845. Move level must be 2 or higher
  1846.  
  1847. Cell 37 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1848. Team Sync Regen
  1849. Applies the Gradual Healing effect to all allied sync pairs after the user uses a sync move.
  1850. Color Grid: ๐ŸŸจ Yellow
  1851. 1 or more adjacent tiles must be activated
  1852. Move level must be 3 or higher
  1853.  
  1854. Cell 38 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1855. Speed 5
  1856. Speed 5
  1857. Color Grid: ๐ŸŸฆ Blue
  1858. 1 or more adjacent tiles must be activated
  1859.  
  1860. Cell 39 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1861. Sp. Atk 5
  1862. Sp. Atk 5
  1863. Color Grid: ๐ŸŸฆ Blue
  1864. 1 or more adjacent tiles must be activated
  1865.  
  1866. Cell 40 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  1867. Sp. Def 5
  1868. Sp. Def 5
  1869. Color Grid: ๐ŸŸฆ Blue
  1870. 1 or more adjacent tiles must be activated
  1871.  
  1872. Cell 41 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1873. Thunder Shock: Power 4
  1874. Thunder Shock: Power โ†‘ 4
  1875. Color Grid: ๐ŸŸฉ Green
  1876. 1 or more adjacent tiles must be activated
  1877.  
  1878. Cell 42 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  1879. Thunder Shock: Power 4
  1880. Thunder Shock: Power โ†‘ 4
  1881. Color Grid: ๐ŸŸฉ Green
  1882. 1 or more adjacent tiles must be activated
  1883. Move level must be 2 or higher
  1884.  
  1885. Cell 43 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  1886. Thunder Shock: Move Gauge Refresh 2
  1887. Move: Thunder Shock Has a chance (30%) of charging the userโ€™s move gauge by one when its move is successful.
  1888. Color Grid: ๐ŸŸฅ Red
  1889. 1 or more adjacent tiles must be activated
  1890. Move level must be 2 or higher
  1891.  
  1892. Cell 44 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 4 Energy | ๐Ÿ”ฎ 48 Sync Orb(s)
  1893. HP 20
  1894. HP 20
  1895. Color Grid: ๐ŸŸฆ Blue
  1896. 1 or more adjacent tiles must be activated
  1897. Move level must be 2 or higher
  1898.  
  1899. Cell 45 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  1900. Thunder Shock: Hostile Environment 4
  1901. Move: Thunder Shock Raises the chance of inflicting status conditions with the additional effects of moves.
  1902. Color Grid: ๐ŸŸฅ Red
  1903. 1 or more adjacent tiles must be activated
  1904. Move level must be 3 or higher
  1905.  
  1906. Cell 46 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1907. Team Underhanded Heal 9
  1908. Restores the HP of all allied sync pairs when the userโ€™s attack move is successful against targets that are affected by a status condition.
  1909. Color Grid: ๐ŸŸจ Yellow
  1910. 1 or more adjacent tiles must be activated
  1911. Move level must be 3 or higher
  1912.  
  1913. Cell 47 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1914. Electrify โ€™Em Electric Beam: Power 25
  1915. Electrify โ€™Em Electric Beam: Power โ†‘ 25
  1916. Color Grid: ๐ŸŸช Purple
  1917. 1 or more adjacent tiles must be activated
  1918. Move level must be 3 or higher
  1919.  
  1920. Cell 48 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1921. Electrify โ€™Em Electric Beam: Power 25
  1922. Electrify โ€™Em Electric Beam: Power โ†‘ 25
  1923. Color Grid: ๐ŸŸช Purple
  1924. 1 or more adjacent tiles must be activated
  1925. Move level must be 3 or higher
  1926.  
  1927. ====================================================
  1928. Trainer: Arven
  1929.  
  1930. Cell 1 | ๐ŸŽฏ Cord (1,0,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1931. HP 10
  1932. HP 10
  1933. Color Grid: ๐ŸŸฆ Blue
  1934.  
  1935. Cell 2 | ๐ŸŽฏ Cord (1,-1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1936. Attack 5
  1937. Attack 5
  1938. Color Grid: ๐ŸŸฆ Blue
  1939.  
  1940. Cell 3 | ๐ŸŽฏ Cord (0,-1,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1941. Defense 5
  1942. Defense 5
  1943. Color Grid: ๐ŸŸฆ Blue
  1944.  
  1945. Cell 4 | ๐ŸŽฏ Cord (-1,0,1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1946. Attack 5
  1947. Attack 5
  1948. Color Grid: ๐ŸŸฆ Blue
  1949.  
  1950. Cell 5 | ๐ŸŽฏ Cord (-1,1,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1951. Sp. Def 5
  1952. Sp. Def 5
  1953. Color Grid: ๐ŸŸฆ Blue
  1954.  
  1955. Cell 6 | ๐ŸŽฏ Cord (0,1,-1) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  1956. Speed 5
  1957. Speed 5
  1958. Color Grid: ๐ŸŸฆ Blue
  1959.  
  1960. Cell 7 | ๐ŸŽฏ Cord (0,2,-2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1961. Unflappable
  1962. Prevents the user from flinching.
  1963. Color Grid: ๐ŸŸจ Yellow
  1964. 1 or more adjacent tiles must be activated
  1965. Move level must be 2 or higher
  1966.  
  1967. Cell 8 | ๐ŸŽฏ Cord (0,4,-4) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  1968. Team Sentry Entry 2
  1969. Raises the Defense of all allied sync pairs by two stat ranks when the user enters a battle.
  1970. Color Grid: ๐ŸŸจ Yellow
  1971. 1 or more adjacent tiles must be activated
  1972. Move level must be 4 or higher
  1973.  
  1974. Cell 9 | ๐ŸŽฏ Cord (-2,5,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1975. Healthy Buffer 5
  1976. Reduces damage when the user is hit by an attack move when its HP is full.
  1977. Color Grid: ๐ŸŸจ Yellow
  1978. 1 or more adjacent tiles must be activated
  1979. Move level must be 5 or higher
  1980.  
  1981. Cell 10 | ๐ŸŽฏ Cord (0,-2,2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  1982. Lithe
  1983. Prevents the user from getting paralyzed.
  1984. Color Grid: ๐ŸŸจ Yellow
  1985. 1 or more adjacent tiles must be activated
  1986. Move level must be 2 or higher
  1987.  
  1988. Cell 11 | ๐ŸŽฏ Cord (0,-4,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1989. Restrained Scope 5
  1990. Has a chance (60%) of lowering the targetโ€™s accuracy by one stat rank when the userโ€™s attack move is successful against a restrained opponent.
  1991. Color Grid: ๐ŸŸจ Yellow
  1992. 1 or more adjacent tiles must be activated
  1993. Move level must be 4 or higher
  1994.  
  1995. Cell 12 | ๐ŸŽฏ Cord (-2,-3,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  1996. Hit Restrained Opp: Attack โ†“ & Sp. Atk โ†“ 9
  1997. Lowers the targetโ€™s Attack and Sp.ย Atk by one stat rank when the userโ€™s attack move is successful against a restrained opponent.
  1998. Color Grid: ๐ŸŸจ Yellow
  1999. 1 or more adjacent tiles must be activated
  2000. Move level must be 5 or higher
  2001.  
  2002. Cell 13 | ๐ŸŽฏ Cord (1,1,-2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2003. Attack 5
  2004. Attack 5
  2005. Color Grid: ๐ŸŸฆ Blue
  2006. 1 or more adjacent tiles must be activated
  2007.  
  2008. Cell 14 | ๐ŸŽฏ Cord (2,1,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2009. Defense 5
  2010. Defense 5
  2011. Color Grid: ๐ŸŸฆ Blue
  2012. 1 or more adjacent tiles must be activated
  2013.  
  2014. Cell 15 | ๐ŸŽฏ Cord (1,2,-3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2015. Sp. Def 5
  2016. Sp. Def 5
  2017. Color Grid: ๐ŸŸฆ Blue
  2018. 1 or more adjacent tiles must be activated
  2019.  
  2020. Cell 16 | ๐ŸŽฏ Cord (3,1,-4) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2021. Unbending
  2022. Defense cannot be lowered.
  2023. Color Grid: ๐ŸŸจ Yellow
  2024. 1 or more adjacent tiles must be activated
  2025.  
  2026. Cell 17 | ๐ŸŽฏ Cord (2,2,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2027. Bite: Power 4
  2028. Bite: Power โ†‘ 4
  2029. Color Grid: ๐ŸŸฉ Green
  2030. 1 or more adjacent tiles must be activated
  2031.  
  2032. Cell 18 | ๐ŸŽฏ Cord (1,3,-4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2033. Bite: Power 4
  2034. Bite: Power โ†‘ 4
  2035. Color Grid: ๐ŸŸฉ Green
  2036. 1 or more adjacent tiles must be activated
  2037. Move level must be 2 or higher
  2038.  
  2039. Cell 19 | ๐ŸŽฏ Cord (3,2,-5) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2040. Bite: Power 4
  2041. Bite: Power โ†‘ 4
  2042. Color Grid: ๐ŸŸฉ Green
  2043. 1 or more adjacent tiles must be activated
  2044.  
  2045. Cell 20 | ๐ŸŽฏ Cord (2,3,-5) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  2046. Here You Go!: Team Hit and Heal
  2047. Move: Here You Go! Applies the Gradual Healing effect to all allied sync pairs when the userโ€™s move is successful.
  2048. Color Grid: ๐ŸŸฅ Red
  2049. 1 or more adjacent tiles must be activated
  2050. Move level must be 2 or higher
  2051.  
  2052. Cell 21 | ๐ŸŽฏ Cord (1,4,-5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2053. 1st S-Move: Team Physical Boost 2
  2054. Increases the Physical Movesย โ†‘ Next effect of all allied sync pairs by twoย ranks the first time the userโ€™s sync move is used each battle.
  2055. Color Grid: ๐ŸŸจ Yellow
  2056. 1 or more adjacent tiles must be activated
  2057. Move level must be 3 or higher
  2058.  
  2059. Cell 22 | ๐ŸŽฏ Cord (3,3,-6) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2060. Quick Cure
  2061. Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
  2062. Color Grid: ๐ŸŸจ Yellow
  2063. 1 or more adjacent tiles must be activated
  2064. Move level must be 2 or higher
  2065.  
  2066. Cell 23 | ๐ŸŽฏ Cord (2,4,-6) | Cost: โšก 8 Energy | ๐Ÿ”ฎ 96 Sync Orb(s)
  2067. Bite: Aggravation 1
  2068. Move: Bite Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
  2069. Color Grid: ๐ŸŸฅ Red
  2070. 1 or more adjacent tiles must be activated
  2071. Move level must be 3 or higher
  2072.  
  2073. Cell 24 | ๐ŸŽฏ Cord (-2,0,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2074. HP 10
  2075. HP 10
  2076. Color Grid: ๐ŸŸฆ Blue
  2077. 1 or more adjacent tiles must be activated
  2078.  
  2079. Cell 25 | ๐ŸŽฏ Cord (-3,0,3) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2080. Speed 5
  2081. Speed 5
  2082. Color Grid: ๐ŸŸฆ Blue
  2083. 1 or more adjacent tiles must be activated
  2084.  
  2085. Cell 26 | ๐ŸŽฏ Cord (-1,-1,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2086. Sp. Def 5
  2087. Sp. Def 5
  2088. Color Grid: ๐ŸŸฆ Blue
  2089. 1 or more adjacent tiles must be activated
  2090.  
  2091. Cell 27 | ๐ŸŽฏ Cord (-2,-1,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2092. Bite: Power 4
  2093. Bite: Power โ†‘ 4
  2094. Color Grid: ๐ŸŸฉ Green
  2095. 1 or more adjacent tiles must be activated
  2096.  
  2097. Cell 28 | ๐ŸŽฏ Cord (-3,-1,4) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2098. Bite: Power 4
  2099. Bite: Power โ†‘ 4
  2100. Color Grid: ๐ŸŸฉ Green
  2101. 1 or more adjacent tiles must be activated
  2102. Move level must be 2 or higher
  2103.  
  2104. Cell 29 | ๐ŸŽฏ Cord (-1,-2,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2105. Bite: Move Gauge Refresh 3
  2106. Move: Bite Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  2107. Color Grid: ๐ŸŸฅ Red
  2108. 1 or more adjacent tiles must be activated
  2109. Move level must be 2 or higher
  2110.  
  2111. Cell 30 | ๐ŸŽฏ Cord (-2,-2,4) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2112. Here You Go!: MP Refresh 2
  2113. Move: Here You Go! Has a chance (30%) of restoring one MP of the userโ€™s move when that move is successful.
  2114. Color Grid: ๐ŸŸฅ Red
  2115. 1 or more adjacent tiles must be activated
  2116. Move level must be 2 or higher
  2117.  
  2118. Cell 31 | ๐ŸŽฏ Cord (-3,-2,5) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2119. Sync Damage Guard
  2120. Applies the Damage Guard Next effect to the user the first time its sync move is used each battle.
  2121. Color Grid: ๐ŸŸจ Yellow
  2122. 1 or more adjacent tiles must be activated
  2123. Move level must be 3 or higher
  2124.  
  2125. Cell 32 | ๐ŸŽฏ Cord (-1,-3,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2126. Team Sync Cure 9
  2127. Removes all status conditions from all allied sync pairs after using the userโ€™s sync move.
  2128. Color Grid: ๐ŸŸจ Yellow
  2129. 1 or more adjacent tiles must be activated
  2130. Move level must be 3 or higher
  2131.  
  2132. Cell 33 | ๐ŸŽฏ Cord (1,-2,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2133. HP 10
  2134. HP 10
  2135. Color Grid: ๐ŸŸฆ Blue
  2136. 1 or more adjacent tiles must be activated
  2137.  
  2138. Cell 34 | ๐ŸŽฏ Cord (2,-3,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2139. Defense 5
  2140. Defense 5
  2141. Color Grid: ๐ŸŸฆ Blue
  2142. 1 or more adjacent tiles must be activated
  2143.  
  2144. Cell 35 | ๐ŸŽฏ Cord (1,-3,2) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2145. Attack 5
  2146. Attack 5
  2147. Color Grid: ๐ŸŸฆ Blue
  2148. 1 or more adjacent tiles must be activated
  2149.  
  2150. Cell 36 | ๐ŸŽฏ Cord (3,-4,1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2151. Speed 5
  2152. Speed 5
  2153. Color Grid: ๐ŸŸฆ Blue
  2154. 1 or more adjacent tiles must be activated
  2155.  
  2156. Cell 37 | ๐ŸŽฏ Cord (2,-4,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2157. Bounce Back Jaw Lock: Power 4
  2158. Bounce Back Jaw Lock: Power โ†‘ 4
  2159. Color Grid: ๐ŸŸฉ Green
  2160. 1 or more adjacent tiles must be activated
  2161.  
  2162. Cell 38 | ๐ŸŽฏ Cord (1,-4,3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2163. Bounce Back Jaw Lock: Power 4
  2164. Bounce Back Jaw Lock: Power โ†‘ 4
  2165. Color Grid: ๐ŸŸฉ Green
  2166. 1 or more adjacent tiles must be activated
  2167. Move level must be 2 or higher
  2168.  
  2169. Cell 39 | ๐ŸŽฏ Cord (3,-5,2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2170. Bounce Back Jaw Lock: Power 4
  2171. Bounce Back Jaw Lock: Power โ†‘ 4
  2172. Color Grid: ๐ŸŸฉ Green
  2173. 1 or more adjacent tiles must be activated
  2174.  
  2175. Cell 40 | ๐ŸŽฏ Cord (2,-5,3) | Cost: โšก 9 Energy | ๐Ÿ”ฎ 108 Sync Orb(s)
  2176. Bite: Fast-Track 9
  2177. Move: Bite Raises the userโ€™s Speed by one stat rank when its Pokรฉmon uses a move.
  2178. Color Grid: ๐ŸŸฅ Red
  2179. 1 or more adjacent tiles must be activated
  2180. Move level must be 2 or higher
  2181.  
  2182. Cell 41 | ๐ŸŽฏ Cord (1,-5,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2183. Hit Restrained Opp: Team 1 of 5 Stats โ†‘ 9
  2184. Raises one of the following stats of all allied sync pairs by one stat rank at random when the userโ€™s attack move is successful against a restrained opponent: Attack, Defense, Sp.ย Atk, Sp.ย Def, or Speed.
  2185. Color Grid: ๐ŸŸจ Yellow
  2186. 1 or more adjacent tiles must be activated
  2187. Move level must be 3 or higher
  2188.  
  2189. Cell 42 | ๐ŸŽฏ Cord (3,-6,3) | Cost: โšก 7 Energy | ๐Ÿ”ฎ 84 Sync Orb(s)
  2190. Bounce Back Jaw Lock: Move Gauge Refresh 3
  2191. Move: Bounce Back Jaw Lock Has a chance (40%) of charging the userโ€™s move gauge by one when its move is successful.
  2192. Color Grid: ๐ŸŸฅ Red
  2193. 1 or more adjacent tiles must be activated
  2194. Move level must be 2 or higher
  2195.  
  2196. Cell 43 | ๐ŸŽฏ Cord (2,-6,4) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2197. Impervious
  2198. The userโ€™s stats cannot be lowered.
  2199. Color Grid: ๐ŸŸจ Yellow
  2200. 1 or more adjacent tiles must be activated
  2201. Move level must be 3 or higher
  2202.  
  2203. Cell 44 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2204. HP 10
  2205. HP 10
  2206. Color Grid: ๐ŸŸฆ Blue
  2207. 1 or more adjacent tiles must be activated
  2208.  
  2209. Cell 45 | ๐ŸŽฏ Cord (-1,2,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2210. Defense 5
  2211. Defense 5
  2212. Color Grid: ๐ŸŸฆ Blue
  2213. 1 or more adjacent tiles must be activated
  2214.  
  2215. Cell 46 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2216. Sp. Def 5
  2217. Sp. Def 5
  2218. Color Grid: ๐ŸŸฆ Blue
  2219. 1 or more adjacent tiles must be activated
  2220.  
  2221. Cell 47 | ๐ŸŽฏ Cord (-2,3,-1) | Cost: โšก 2 Energy | ๐Ÿ”ฎ 24 Sync Orb(s)
  2222. Attack 5
  2223. Attack 5
  2224. Color Grid: ๐ŸŸฆ Blue
  2225. 1 or more adjacent tiles must be activated
  2226.  
  2227. Cell 48 | ๐ŸŽฏ Cord (-1,3,-2) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2228. Bounce Back Jaw Lock: Power 4
  2229. Bounce Back Jaw Lock: Power โ†‘ 4
  2230. Color Grid: ๐ŸŸช Purple
  2231. 1 or more adjacent tiles must be activated
  2232. Move level must be 2 or higher
  2233.  
  2234. Cell 49 | ๐ŸŽฏ Cord (-3,4,-1) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2235. Bounce Back Jaw Lock: Power 4
  2236. Bounce Back Jaw Lock: Power โ†‘ 4
  2237. Color Grid: ๐ŸŸฉ Green
  2238. 1 or more adjacent tiles must be activated
  2239. Move level must be 2 or higher
  2240.  
  2241. Cell 50 | ๐ŸŽฏ Cord (-2,4,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2242. Sitrus Berry: Master Healer 1
  2243. Move: Sitrus Berry Increases the amount of HP restored by the userโ€™s healing moves.
  2244. Color Grid: ๐ŸŸฅ Red
  2245. 1 or more adjacent tiles must be activated
  2246. Move level must be 2 or higher
  2247.  
  2248. Cell 51 | ๐ŸŽฏ Cord (-1,4,-3) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2249. Safety Net
  2250. Applies the Enduring effect to all allied sync pairs the first time the userโ€™s sync move is used each battle.
  2251. Color Grid: ๐ŸŸจ Yellow
  2252. 1 or more adjacent tiles must be activated
  2253. Move level must be 3 or higher
  2254.  
  2255. Cell 52 | ๐ŸŽฏ Cord (-3,5,-2) | Cost: โšก 10 Energy | ๐Ÿ”ฎ 120 Sync Orb(s)
  2256. Vigilance
  2257. Protects the user against critical hits.
  2258. Color Grid: ๐ŸŸจ Yellow
  2259. 1 or more adjacent tiles must be activated
  2260. Move level must be 3 or higher
  2261.  
  2262. Cell 53 | ๐ŸŽฏ Cord (0,3,-3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2263. Chefโ€™s Spicy Comeuppance: Power 25
  2264. Chefโ€™s Spicy Comeuppance: Power โ†‘ 25
  2265. Color Grid: ๐ŸŸฉ Green
  2266. 1 or more adjacent tiles must be activated
  2267. Move level must be 3 or higher
  2268.  
  2269. Cell 54 | ๐ŸŽฏ Cord (0,-3,3) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2270. Chefโ€™s Spicy Comeuppance: Power 25
  2271. Chefโ€™s Spicy Comeuppance: Power โ†‘ 25
  2272. Color Grid: ๐ŸŸฉ Green
  2273. 1 or more adjacent tiles must be activated
  2274. Move level must be 3 or higher
  2275.  
  2276.  
  2277. ====================================================
  2278. Trainer: Wallace
  2279.  
  2280. Cell 49 | ๐ŸŽฏ Cord (-2,2,0) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2281. HP 40
  2282. HP 40
  2283. Color Grid: ๐ŸŸฆ Blue
  2284. 1 or more adjacent tiles must be activated
  2285.  
  2286. Cell 50 | ๐ŸŽฏ Cord (-3,3,0) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2287. Prep/Posture: Special Boost โ†‘2 9
  2288. Increases the userโ€™s Special Movesย โ†‘ Next effect by two ranks when the user takes up a counter attacking posture or gets ready to attack.
  2289. Color Grid: ๐ŸŸจ Yellow
  2290. 1 or more adjacent tiles must be activated
  2291. Move level must be 2 or higher
  2292.  
  2293. Cell 51 | ๐ŸŽฏ Cord (-3,2,1) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2294. Interference Sync 5
  2295. Powers up the userโ€™s sync move against targets that are flinching, confused, or trapped.
  2296. Color Grid: ๐ŸŸจ Yellow
  2297. 1 or more adjacent tiles must be activated
  2298. Move level must be 3 or higher
  2299.  
  2300. Cell 52 | ๐ŸŽฏ Cord (2,0,-2) | Cost: โšก 0 Energy | ๐Ÿ”ฎ 5 Sync Orb(s)
  2301. Sp. Atk 20
  2302. Sp. Atk 20
  2303. Color Grid: ๐ŸŸฆ Blue
  2304. 1 or more adjacent tiles must be activated
  2305.  
  2306. Cell 53 | ๐ŸŽฏ Cord (3,0,-3) | Cost: โšก 3 Energy | ๐Ÿ”ฎ 36 Sync Orb(s)
  2307. Grand Illusion!: Ramp Up 2
  2308. Move: Grand Illusion! Raises the userโ€™s Sp. Atk by two stat ranks when its move is successful.
  2309. Color Grid: ๐ŸŸฅ Red
  2310. 1 or more adjacent tiles must be activated
  2311. Move level must be 2 or higher
  2312.  
  2313. Cell 54 | ๐ŸŽฏ Cord (3,-1,-2) | Cost: โšก 5 Energy | ๐Ÿ”ฎ 60 Sync Orb(s)
  2314. Sharp Entry 2
  2315. Raises the userโ€™s critical-hit rate by two stat ranks when it enters a battle.
  2316. Color Grid: ๐ŸŸจ Yellow
  2317. 1 or more adjacent tiles must be activated
  2318. Move level must be 3 or higher
  2319.  
Advertisement
Add Comment
Please, Sign In to add comment