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  1. [quote name='TheCrimsonCaster' date='22 Jun 2017, 4:44' post='143821']
  2. Faction: USA
  3. Tactics: Advanced Tech
  4. Unknown Name
  5. 5-star General
  6. [/quote]
  7. Ahh great, another generic "Advanced Tech" general.
  8.  
  9. [quote]
  10. Strengths: Balanced between mobility and heavy armor, cool energy weapons, some units are redundant. Nigh-unbeatable endgame.
  11. Weaknesses: High Costs(sometimes even ridiculous), Ridiculous power dependency.
  12. [/quote]
  13. Ahh, I get it! So basically like the Superweapon General in vZH? Yeah...
  14.  
  15. [quote]
  16. Little is known about him, other than he is a former subordinate of the now missing General Townes, due to his overspending in the US military. Now, as a former subordinate of the Laser General, he must finish what he has started.
  17. [/quote]
  18. A subordinate who is somehow more powerful than his leader! US Military incompetence or classic cliche? You decide!
  19.  
  20. [quote]
  21. Command Center unchanged. Only it costs 3000.
  22. [/quote]
  23. Because reasons I guess.
  24.  
  25. [quote]
  26. Fusion Reactor becomes Arc Reactor. It provides 15 power and 30 power with the Second Arc Reactor upgrade(1000.). Costs 1200.
  27. [/quote]
  28. Great way to screw up an early game. This is looking exactly like the Superweapon General in ZH.
  29.  
  30. [quote]
  31. Barracks (no power, costs 800)
  32. [/quote]
  33. Take a change testers have been fighting against for a very long time, and put it into a subfaction! 10/10!
  34.  
  35. [quote]
  36. -Strike Ranger(400, T0): Now armed with plasma rifles. Kills infantry faster. Can use Plasma Grenades(costs 1200) to clear garrisons.
  37. -Strike Defender(500, T0): Armed with plasma rockets that deal more splash damage.
  38. -Designated Marksman(750, T1): Replaces Pathfinder. Stealthed when not moving or shooting. Uses laser DMR. Fires quite faster than a silenced Pathfinder. Cannot silence.
  39. -Combat Engineer(650, T1): Can deploy weaker turrets in the field and disable enemy vehicles with EMP-based weapons.
  40. -Railgun Team(900, T2): Functions as a Javelin and a Pathfinder at the same time. Uses railgun
  41. -Super Soldier(1250, T2): Has a vast array of weapons. Amphibious.
  42. -Super Burton(2000, T2): Same, except he now uses an upgraded Plasma Rifle, can designate orbital strikes, can lay down bombs at a distance. Amphibious.
  43. -Cyber-Super Soldier(20 power, 7500, T3): Has a ridiculously vast array of weapons. Amphibious and can switch fly or hover mode.
  44. War Factory(1 power. 2500)
  45. [/quote]
  46. All I read is "plasma plasma plasma plasma laser plasma plasma EMP plasma plasma cyber-soldier".
  47.  
  48. [quote]
  49. -Laser Crusader Tank(2 power, 1250, T0): Now has twin laser cannons. Looks like Saber Tank from Star Wars.
  50. [/quote]
  51. The heck is a Saber Tank? Also I see it is powered by several kilometer long extension cords, because that was a great mechanic in ZH.
  52.  
  53. [quote]
  54. -Vanquisher APC(1 power, 900, T0): Now a ten-man APC(acts like Humvee) that regains its Fireports.(Not like Battle Bus that has another life)
  55. [/quote]
  56. I get it! The not-humvee not-battlebus that somehow holds 10 people. I'm going to guess it is armed with Plasma?
  57.  
  58. [quote]
  59. -Bumper IFV(no power, 1000, T0): Like the Pandur, only it has PDL.
  60. [/quote]
  61. Take existing unit, add PDL. Because this worked great for Airforce in ZH.
  62.  
  63. [quote]
  64. -Breaker Artillery(3 power, 3000, T1): Railgun-based artillery. Shockwave, anyone?
  65. [/quote]
  66. Yes, Shockwave. The mod that isn't ROTR.
  67.  
  68. [quote]
  69. -Archbishop Support Vehicle(no power, 1500, T1): Combines Ambulance and a repair vehicle function.
  70. [/quote]
  71. Because this also worked [i]so well[/i] in ZH.
  72.  
  73. [quote]
  74. -Revenger(6 power, 2400, T1): More devastating Avenger. Has 5 AA lasers and has a faster PDL rate when upgraded.
  75. [/quote]
  76. The "Revenger?" This sounds like some Marvel or DC supervillian. Also: 6 power? More than a CICLOPs? What kind of inefficient electric engine is being used in these things?
  77.  
  78. [quote]
  79. -Gamma Ray Tank(3 power, 3000, T1): A much more devastating Microwave tank. Can de-crew vehicles and kill infantry at a longer range.
  80. [/quote]
  81. BRB sniping your Manticore. Problem?
  82.  
  83. [quote]
  84. -Prophet Tank(6 power, 2200, T2): More powerful version of the Paladin, now armed with 2 barrelled energy shells that deal devastating damage against all vehicles. Faster PDL.
  85. [/quote]
  86. 2 barrels = better I guess?
  87.  
  88. [quote]
  89. - Undisclosed T2 Vehicle
  90. [/quote]
  91. AKA "I couldn't think of anything"
  92.  
  93. [quote]
  94. -Cipher Orbital Designator (5 power, 3250, T2): Similar to the Athena Cannon from RA3.
  95. [/quote]
  96. Apparently not only does the USA have an array of mirror sats in space, but also a bunch of laser cannons! Yay?
  97.  
  98. [quote]
  99. -Eradicator Super Heavy Tank(15 power, 5000, T2): A super heavy.
  100. [/quote]
  101. Wow, three tanks! And this one is the quintessential mammoth tank for USA!
  102.  
  103. [quote]
  104. -Annihilator Battle Fortress(100 power, 15000, T3)
  105. [/quote]
  106. Couldn't think of anything, could you?
  107.  
  108. [quote]
  109. Air Field(1 power. 1200): Now acts like Deployment Zone(still with airfield for his bombers). All of his aircraft now have VTOL capability.
  110. [/quote]
  111. Because less-reliable VTOL is a good idea in a battlefield with a faction that has great logistics.
  112.  
  113. [quote]- Phantom Ray(1400, T0, independent): Replaces HK drones. CAn detect stealth.[/quote]
  114. Because "mah king raptors"
  115.  
  116. [quote]- Global Defender(1750, T0, independent): Replaces Raptors and Widowmakers. Armed with plasma cannons. [/quote]
  117. Besides the really cheesy name, please tell me why firing ionized gasses down from a high altitude is a good idea?
  118.  
  119. [quote]
  120. - Orca(1500, T0, independent): Replaces Vipers. Can attack air.
  121. [/quote]
  122. Oh, so you mean a unit that is exactly like the viper? Great!
  123.  
  124. [quote]
  125. - Nightowl(2000, T1): Replaces Nighthawks. Drops long range garrison-clearing particle bombs instead.
  126. [/quote]
  127. The heck is a "particle bomb?"
  128.  
  129. [quote]
  130. - Raider Infantry Chopper(2150, T1, independent): Replaces Comanche and Blackhawk. Flying Humvee-Comanche hybrid that fires lasers and plasma missiles.
  131. [/quote]
  132. The "does everything" chopper.
  133.  
  134. [quote]
  135. - Undisclosed T1 Aircraft
  136. - Undisclosed T2 Aircraft
  137. [/quote]
  138. Because I still couldn't think of anything here, but something needs to be here!
  139.  
  140. [quote]
  141. - Seraph (4000, T2, independent): Like the Achilles from Paradox, only stealthed and has better range. Also has PDL.
  142. [/quote]
  143. So far we ripped off Star Wars, DC/Marvel, and Shockwave. Now we are ripping off Paradox? Shame.
  144.  
  145. [quote]
  146. - Cosmolifter (4000, T2, independent): Can hold the same amount, except that it has [i]fireports[/i]. Can also paradrop units inside when destroyed, though they are damaged in the process.
  147. [/quote]
  148. Wow, so put your cyber soldiers in for an instant win?
  149.  
  150. [quote]
  151. - Mothership (200 power, 30000, T3, independent.): [i]1/25 THE POWER OF THE SUN AWAITS INSIDE THIS SHIP. BEWARE.[/i] Also it's a flying airbase. Armed to the teeth.
  152. [/quote]
  153. Because floating fortresses weren't cool enough, I guess.
  154.  
  155. [quote]
  156. Drone Assembly(As is, 3 power, costs 1200)
  157. - All the 6 drones stay the same.
  158. [/quote]
  159. Oh, no plasma or laser cannons? I expected more from you!
  160.  
  161. [quote]
  162. - Undisclosed T2 Drone 1
  163. - Undisclosed T2 Drone 2
  164. [/quote]
  165. Don't mind me, just filling up the post!
  166.  
  167. [quote]
  168. - Drone Hive(150 power, 18000, T3): Has an [i][b]obscene[/b][/i] amount of drones to defend it.
  169. [/quote]
  170. So something that costs 40k resources, that can just be taken down via GP?
  171.  
  172. [quote]
  173. Detention Camp(As is, 3 power, costs 2000)
  174. Strategy Center(As is, 4 power, costs 3000) (Same upgrades)
  175. SDZ (As is, 6 power, costs 3500)
  176. [/quote]
  177. Because inflation?
  178.  
  179. [quote]Particle Uplink Cannon(15 power and 6250): Now holds experimental upgrades. Now more powerful version of PC, longer duration with more damage.[/quote]
  180. The one rule we have, ignored because "OP!!!11"!!1"
  181.  
  182. [quote]-Anti-Gravity Engines(6000, requires Rank 3): Allows ALL War Factory vehicles to traverse all terrain. Increases all aircraft speed by 50%. Increases power requirement by 1 however. [/quote]
  183. Increase speed for more power from those mile long extension cords? Nice?
  184.  
  185. [quote]-Built-in Reactors(6000): Decreases all units' and buildings power requirement. 1 power units don't require any.[/quote]
  186. And then just remove it, because WHY NOT?
  187.  
  188. [quote]-Laser-induced Plasma(7500): Allows ALL lasers to deal 30% more damage.[/quote]
  189. Please explain to me why inducing gas with a laser is somehow any different from ionizing it in other manners.
  190.  
  191. [quote]-Shield Generators(4000): Increases all unit HP and defense by 25%[/quote]
  192. BECAUSE [i]HIGH TECH!!![/i]
  193.  
  194. [quote]-Nano-Armor(12500): Allows all units and buildings to auto-repair(quite faster for buildings)[/quote]
  195. Because my ECA is cooler than true AMERICA
  196.  
  197. [quote]-Undisclosed Endgame Upgrade 1-N[/quote]
  198. 1-N? What is this, statistics?
  199.  
  200. [quote]-Last Resort Protocol(20000, requires Rank 5): Unlocks all Experimental(T3) Units.[/quote]
  201. BECAUSE MY ECA IS COOLER THAN TRUE COOL AMURICA
  202.  
  203. Defs:
  204. [quote]Laser Turret(10 power, 1500, T1)- Now has twin turrets. Effective against all targets.[/quote]
  205. Because two barrels are better than one?
  206.  
  207. [quote]Experimental Base(500, T0): Now cannot be ungarrisoned by garrison-clearing units.
  208. -Railgun Add-On(600)
  209. -Orbital Designator Add-On(600)
  210. -Sonar Beacon Add-On(700): Allows it to see farther and detect stealth.
  211. -EMP tower Add-On (700)[/quote]
  212. Because high.. tech.. component base?
  213.  
  214. [quote]Cyclops now upgraded to become the Goggles turret, twin version of Cyclops. Can independently attack aircraft and missiles. (12 power, 3000)[/quote]
  215. I'm sorry, [i]GOGGLES [/i]turret? What next, the Spectacle Tank? The Monocle Gun? The Glasses Cannon?
  216.  
  217. [quote]Powers:
  218. He has distinct special powers, though some of them are similar, like the Rank 1 powers.[/quote]
  219. Wow, this is basically a copy-paste template, isn't it?
  220.  
  221. [quote]TB revealed.[/quote]
  222. TotalBiscuit would be cooler than this faction honestly.
  223.  
  224. [quote]
  225. Changes:
  226. TB revealed..
  227. [/quote]
  228. I'm sure he would have much worse to say than I did.
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