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- [quote name='TheCrimsonCaster' date='22 Jun 2017, 4:44' post='143821']
- Faction: USA
- Tactics: Advanced Tech
- Unknown Name
- 5-star General
- [/quote]
- Ahh great, another generic "Advanced Tech" general.
- [quote]
- Strengths: Balanced between mobility and heavy armor, cool energy weapons, some units are redundant. Nigh-unbeatable endgame.
- Weaknesses: High Costs(sometimes even ridiculous), Ridiculous power dependency.
- [/quote]
- Ahh, I get it! So basically like the Superweapon General in vZH? Yeah...
- [quote]
- Little is known about him, other than he is a former subordinate of the now missing General Townes, due to his overspending in the US military. Now, as a former subordinate of the Laser General, he must finish what he has started.
- [/quote]
- A subordinate who is somehow more powerful than his leader! US Military incompetence or classic cliche? You decide!
- [quote]
- Command Center unchanged. Only it costs 3000.
- [/quote]
- Because reasons I guess.
- [quote]
- Fusion Reactor becomes Arc Reactor. It provides 15 power and 30 power with the Second Arc Reactor upgrade(1000.). Costs 1200.
- [/quote]
- Great way to screw up an early game. This is looking exactly like the Superweapon General in ZH.
- [quote]
- Barracks (no power, costs 800)
- [/quote]
- Take a change testers have been fighting against for a very long time, and put it into a subfaction! 10/10!
- [quote]
- -Strike Ranger(400, T0): Now armed with plasma rifles. Kills infantry faster. Can use Plasma Grenades(costs 1200) to clear garrisons.
- -Strike Defender(500, T0): Armed with plasma rockets that deal more splash damage.
- -Designated Marksman(750, T1): Replaces Pathfinder. Stealthed when not moving or shooting. Uses laser DMR. Fires quite faster than a silenced Pathfinder. Cannot silence.
- -Combat Engineer(650, T1): Can deploy weaker turrets in the field and disable enemy vehicles with EMP-based weapons.
- -Railgun Team(900, T2): Functions as a Javelin and a Pathfinder at the same time. Uses railgun
- -Super Soldier(1250, T2): Has a vast array of weapons. Amphibious.
- -Super Burton(2000, T2): Same, except he now uses an upgraded Plasma Rifle, can designate orbital strikes, can lay down bombs at a distance. Amphibious.
- -Cyber-Super Soldier(20 power, 7500, T3): Has a ridiculously vast array of weapons. Amphibious and can switch fly or hover mode.
- War Factory(1 power. 2500)
- [/quote]
- All I read is "plasma plasma plasma plasma laser plasma plasma EMP plasma plasma cyber-soldier".
- [quote]
- -Laser Crusader Tank(2 power, 1250, T0): Now has twin laser cannons. Looks like Saber Tank from Star Wars.
- [/quote]
- The heck is a Saber Tank? Also I see it is powered by several kilometer long extension cords, because that was a great mechanic in ZH.
- [quote]
- -Vanquisher APC(1 power, 900, T0): Now a ten-man APC(acts like Humvee) that regains its Fireports.(Not like Battle Bus that has another life)
- [/quote]
- I get it! The not-humvee not-battlebus that somehow holds 10 people. I'm going to guess it is armed with Plasma?
- [quote]
- -Bumper IFV(no power, 1000, T0): Like the Pandur, only it has PDL.
- [/quote]
- Take existing unit, add PDL. Because this worked great for Airforce in ZH.
- [quote]
- -Breaker Artillery(3 power, 3000, T1): Railgun-based artillery. Shockwave, anyone?
- [/quote]
- Yes, Shockwave. The mod that isn't ROTR.
- [quote]
- -Archbishop Support Vehicle(no power, 1500, T1): Combines Ambulance and a repair vehicle function.
- [/quote]
- Because this also worked [i]so well[/i] in ZH.
- [quote]
- -Revenger(6 power, 2400, T1): More devastating Avenger. Has 5 AA lasers and has a faster PDL rate when upgraded.
- [/quote]
- The "Revenger?" This sounds like some Marvel or DC supervillian. Also: 6 power? More than a CICLOPs? What kind of inefficient electric engine is being used in these things?
- [quote]
- -Gamma Ray Tank(3 power, 3000, T1): A much more devastating Microwave tank. Can de-crew vehicles and kill infantry at a longer range.
- [/quote]
- BRB sniping your Manticore. Problem?
- [quote]
- -Prophet Tank(6 power, 2200, T2): More powerful version of the Paladin, now armed with 2 barrelled energy shells that deal devastating damage against all vehicles. Faster PDL.
- [/quote]
- 2 barrels = better I guess?
- [quote]
- - Undisclosed T2 Vehicle
- [/quote]
- AKA "I couldn't think of anything"
- [quote]
- -Cipher Orbital Designator (5 power, 3250, T2): Similar to the Athena Cannon from RA3.
- [/quote]
- Apparently not only does the USA have an array of mirror sats in space, but also a bunch of laser cannons! Yay?
- [quote]
- -Eradicator Super Heavy Tank(15 power, 5000, T2): A super heavy.
- [/quote]
- Wow, three tanks! And this one is the quintessential mammoth tank for USA!
- [quote]
- -Annihilator Battle Fortress(100 power, 15000, T3)
- [/quote]
- Couldn't think of anything, could you?
- [quote]
- Air Field(1 power. 1200): Now acts like Deployment Zone(still with airfield for his bombers). All of his aircraft now have VTOL capability.
- [/quote]
- Because less-reliable VTOL is a good idea in a battlefield with a faction that has great logistics.
- [quote]- Phantom Ray(1400, T0, independent): Replaces HK drones. CAn detect stealth.[/quote]
- Because "mah king raptors"
- [quote]- Global Defender(1750, T0, independent): Replaces Raptors and Widowmakers. Armed with plasma cannons. [/quote]
- Besides the really cheesy name, please tell me why firing ionized gasses down from a high altitude is a good idea?
- [quote]
- - Orca(1500, T0, independent): Replaces Vipers. Can attack air.
- [/quote]
- Oh, so you mean a unit that is exactly like the viper? Great!
- [quote]
- - Nightowl(2000, T1): Replaces Nighthawks. Drops long range garrison-clearing particle bombs instead.
- [/quote]
- The heck is a "particle bomb?"
- [quote]
- - Raider Infantry Chopper(2150, T1, independent): Replaces Comanche and Blackhawk. Flying Humvee-Comanche hybrid that fires lasers and plasma missiles.
- [/quote]
- The "does everything" chopper.
- [quote]
- - Undisclosed T1 Aircraft
- - Undisclosed T2 Aircraft
- [/quote]
- Because I still couldn't think of anything here, but something needs to be here!
- [quote]
- - Seraph (4000, T2, independent): Like the Achilles from Paradox, only stealthed and has better range. Also has PDL.
- [/quote]
- So far we ripped off Star Wars, DC/Marvel, and Shockwave. Now we are ripping off Paradox? Shame.
- [quote]
- - Cosmolifter (4000, T2, independent): Can hold the same amount, except that it has [i]fireports[/i]. Can also paradrop units inside when destroyed, though they are damaged in the process.
- [/quote]
- Wow, so put your cyber soldiers in for an instant win?
- [quote]
- - Mothership (200 power, 30000, T3, independent.): [i]1/25 THE POWER OF THE SUN AWAITS INSIDE THIS SHIP. BEWARE.[/i] Also it's a flying airbase. Armed to the teeth.
- [/quote]
- Because floating fortresses weren't cool enough, I guess.
- [quote]
- Drone Assembly(As is, 3 power, costs 1200)
- - All the 6 drones stay the same.
- [/quote]
- Oh, no plasma or laser cannons? I expected more from you!
- [quote]
- - Undisclosed T2 Drone 1
- - Undisclosed T2 Drone 2
- [/quote]
- Don't mind me, just filling up the post!
- [quote]
- - Drone Hive(150 power, 18000, T3): Has an [i][b]obscene[/b][/i] amount of drones to defend it.
- [/quote]
- So something that costs 40k resources, that can just be taken down via GP?
- [quote]
- Detention Camp(As is, 3 power, costs 2000)
- Strategy Center(As is, 4 power, costs 3000) (Same upgrades)
- SDZ (As is, 6 power, costs 3500)
- [/quote]
- Because inflation?
- [quote]Particle Uplink Cannon(15 power and 6250): Now holds experimental upgrades. Now more powerful version of PC, longer duration with more damage.[/quote]
- The one rule we have, ignored because "OP!!!11"!!1"
- [quote]-Anti-Gravity Engines(6000, requires Rank 3): Allows ALL War Factory vehicles to traverse all terrain. Increases all aircraft speed by 50%. Increases power requirement by 1 however. [/quote]
- Increase speed for more power from those mile long extension cords? Nice?
- [quote]-Built-in Reactors(6000): Decreases all units' and buildings power requirement. 1 power units don't require any.[/quote]
- And then just remove it, because WHY NOT?
- [quote]-Laser-induced Plasma(7500): Allows ALL lasers to deal 30% more damage.[/quote]
- Please explain to me why inducing gas with a laser is somehow any different from ionizing it in other manners.
- [quote]-Shield Generators(4000): Increases all unit HP and defense by 25%[/quote]
- BECAUSE [i]HIGH TECH!!![/i]
- [quote]-Nano-Armor(12500): Allows all units and buildings to auto-repair(quite faster for buildings)[/quote]
- Because my ECA is cooler than true AMERICA
- [quote]-Undisclosed Endgame Upgrade 1-N[/quote]
- 1-N? What is this, statistics?
- [quote]-Last Resort Protocol(20000, requires Rank 5): Unlocks all Experimental(T3) Units.[/quote]
- BECAUSE MY ECA IS COOLER THAN TRUE COOL AMURICA
- Defs:
- [quote]Laser Turret(10 power, 1500, T1)- Now has twin turrets. Effective against all targets.[/quote]
- Because two barrels are better than one?
- [quote]Experimental Base(500, T0): Now cannot be ungarrisoned by garrison-clearing units.
- -Railgun Add-On(600)
- -Orbital Designator Add-On(600)
- -Sonar Beacon Add-On(700): Allows it to see farther and detect stealth.
- -EMP tower Add-On (700)[/quote]
- Because high.. tech.. component base?
- [quote]Cyclops now upgraded to become the Goggles turret, twin version of Cyclops. Can independently attack aircraft and missiles. (12 power, 3000)[/quote]
- I'm sorry, [i]GOGGLES [/i]turret? What next, the Spectacle Tank? The Monocle Gun? The Glasses Cannon?
- [quote]Powers:
- He has distinct special powers, though some of them are similar, like the Rank 1 powers.[/quote]
- Wow, this is basically a copy-paste template, isn't it?
- [quote]TB revealed.[/quote]
- TotalBiscuit would be cooler than this faction honestly.
- [quote]
- Changes:
- TB revealed..
- [/quote]
- I'm sure he would have much worse to say than I did.
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