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- 5-6 bases per player on a map of this size is incredibly low, even for a Standard sized map.
- Zergs cannot effectively wall off the natural choke with 3 evolution chambers
- The time for armies to walk around to the third bases is a bit long and could be cut back quite a bit, especially the horizontal third base.
- All of these tall cliffs obscure every air unit. https://i.imgur.com/yr20kJD.jpg
- The many routes and ramps of this map generally favors the fluidity of Zerg armies, with little area for Protoss and Terrans to engage in their favor without potential surrounds.
- Unless this area is not meant to be pathable, this might be too strong of a liberator siege position for the third and fourth nearby. https://i.imgur.com/sAPQBUd.jpg
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