Advertisement
avex_sc2

bloomingb2

Jan 22nd, 2019
88
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 0.73 KB | None | 0 0
  1. 5-6 bases per player on a map of this size is incredibly low, even for a Standard sized map.
  2. Zergs cannot effectively wall off the natural choke with 3 evolution chambers
  3. The time for armies to walk around to the third bases is a bit long and could be cut back quite a bit, especially the horizontal third base.
  4. All of these tall cliffs obscure every air unit. https://i.imgur.com/yr20kJD.jpg
  5. The many routes and ramps of this map generally favors the fluidity of Zerg armies, with little area for Protoss and Terrans to engage in their favor without potential surrounds.
  6. Unless this area is not meant to be pathable, this might be too strong of a liberator siege position for the third and fourth nearby. https://i.imgur.com/sAPQBUd.jpg
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement