Lazerrr99

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Sep 7th, 2025
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  1. [22:51:43.636] [9392 ] [I] CommunityShaders v1-3-6-0
  2. [22:51:43.640] [9392 ] [I] Loading default settings from: Data\SKSE\Plugins\CommunityShaders\SettingsDefault.json
  3. [22:51:43.640] [9392 ] [I] Attempting to open config file: Data\SKSE\Plugins\CommunityShaders\SettingsDefault.json
  4. [22:51:43.696] [9392 ] [I] Discovering override files in: Data\SKSE\Plugins\CommunityShaders\Overrides
  5. [22:51:43.696] [9392 ] [I] Discovered 0 override files (1 processed)
  6. [22:51:43.696] [9392 ] [I] Applied overrides tracking file does not exist yet: Data\SKSE\Plugins\CommunityShaders\AppliedOverrides.json
  7. [22:51:43.712] [9392 ] [I] Applied user settings from: Data\SKSE\Plugins\CommunityShaders\SettingsUser.json
  8. [22:51:43.712] [9392 ] [I] Loading 'Menu' settings
  9. [22:51:43.713] [9392 ] [I] Loading 'Advanced' settings
  10. [22:51:43.713] [9392 ] [I] Loading 'General' settings
  11. [22:51:43.713] [9392 ] [I] Loading 'Replace Original Shaders' settings
  12. [22:51:43.713] [9392 ] [I] Loading 'Disable at Boot' settings
  13. [22:51:43.713] [9392 ] [I] Special Feature 'TruePBR' disabled at boot
  14. [22:51:43.713] [9392 ] [I] Loading Upscaling settings
  15. [22:51:43.714] [9392 ] [I] Loading Feature: 'GrassLighting'
  16. [22:51:43.714] [9392 ] [I] GrassLighting.ini 2-0-0 successfully loaded
  17. [22:51:43.714] [9392 ] [I] Loading Grass Lighting settings
  18. [22:51:43.714] [9392 ] [I] Loading Feature: 'GrassCollision'
  19. [22:51:43.727] [9392 ] [I] GrassCollision.ini 2-0-1 successfully loaded
  20. [22:51:43.727] [9392 ] [I] Loading Grass Collision settings
  21. [22:51:43.727] [9392 ] [I] Loading Feature: 'ScreenSpaceShadows'
  22. [22:51:43.728] [9392 ] [I] ScreenSpaceShadows.ini 1-2-1 successfully loaded
  23. [22:51:43.728] [9392 ] [I] Loading Screen Space Shadows settings
  24. [22:51:43.728] [9392 ] [I] Loading Feature: 'ExtendedMaterials'
  25. [22:51:43.728] [9392 ] [I] ExtendedMaterials.ini 1-0-2 successfully loaded
  26. [22:51:43.728] [9392 ] [I] Loading Extended Materials settings
  27. [22:51:43.728] [9392 ] [I] Loading Feature: 'WetnessEffects'
  28. [22:51:43.728] [9392 ] [I] WetnessEffects.ini failed to load, feature disabled
  29. [22:51:43.728] [9392 ] [I] Loading Feature: 'LightLimitFix'
  30. [22:51:43.742] [9392 ] [I] LightLimitFix.ini 2-3-0 successfully loaded
  31. [22:51:43.742] [9392 ] [I] Loading Light Limit Fix settings
  32. [22:51:43.742] [9392 ] [I] Loading Feature: 'DynamicCubemaps'
  33. [22:51:43.743] [9392 ] [I] DynamicCubemaps.ini 2-1-1 successfully loaded
  34. [22:51:43.743] [9392 ] [I] Loading Dynamic Cubemaps settings
  35. [22:51:43.743] [9392 ] [I] Loading Feature: 'CloudShadows'
  36. [22:51:43.743] [9392 ] [I] CloudShadows.ini 1-2-0 successfully loaded
  37. [22:51:43.743] [9392 ] [I] Loading Cloud Shadows settings
  38. [22:51:43.743] [9392 ] [I] Loading Feature: 'WaterEffects'
  39. [22:51:43.743] [9392 ] [I] WaterEffects.ini failed to load, feature disabled
  40. [22:51:43.743] [9392 ] [I] Loading Feature: 'WeatherPicker'
  41. [22:51:43.743] [9392 ] [I] WeatherPicker.ini 1-0-0 successfully loaded
  42. [22:51:43.743] [9392 ] [I] Loading default settings for Weather Picker
  43. [22:51:43.743] [9392 ] [I] Loading Feature: 'PerformanceOverlay'
  44. [22:51:43.744] [9392 ] [I] PerformanceOverlay.ini 1-0-0 successfully loaded
  45. [22:51:43.744] [9392 ] [I] Loading default settings for Performance Overlay
  46. [22:51:43.744] [9392 ] [I] Loading Feature: 'SubsurfaceScattering'
  47. [22:51:43.744] [9392 ] [I] SubsurfaceScattering.ini failed to load, feature disabled
  48. [22:51:43.744] [9392 ] [I] Loading Feature: 'TerrainShadows'
  49. [22:51:43.744] [9392 ] [I] TerrainShadows.ini failed to load, feature disabled
  50. [22:51:43.744] [9392 ] [I] Loading Feature: 'ScreenSpaceGI'
  51. [22:51:43.744] [9392 ] [I] ScreenSpaceGI.ini failed to load, feature disabled
  52. [22:51:43.744] [9392 ] [I] Loading Feature: 'Skylighting'
  53. [22:51:43.744] [9392 ] [I] Skylighting.ini 1-1-1 successfully loaded
  54. [22:51:43.744] [9392 ] [I] Loading Skylighting settings
  55. [22:51:43.744] [9392 ] [I] Loading Feature: 'SkySync'
  56. [22:51:43.744] [9392 ] [I] SkySync.ini failed to load, feature disabled
  57. [22:51:43.744] [9392 ] [I] Loading Feature: 'TerrainBlending'
  58. [22:51:43.744] [9392 ] [I] TerrainBlending.ini failed to load, feature disabled
  59. [22:51:43.744] [9392 ] [I] Loading Feature: 'TerrainHelper'
  60. [22:51:43.744] [9392 ] [I] TerrainHelper.ini failed to load, feature disabled
  61. [22:51:43.744] [9392 ] [I] Loading Feature: 'VolumetricLighting'
  62. [22:51:43.745] [9392 ] [I] VolumetricLighting.ini 1-0-0 successfully loaded
  63. [22:51:43.745] [9392 ] [I] Loading Volumetric Lighting settings
  64. [22:51:43.745] [9392 ] [I] Loading Feature: 'LODBlending'
  65. [22:51:43.745] [9392 ] [I] LODBlending.ini 1-0-0 successfully loaded
  66. [22:51:43.745] [9392 ] [I] Loading LOD Blending settings
  67. [22:51:43.745] [9392 ] [I] Loading Feature: 'InverseSquareLighting'
  68. [22:51:43.745] [9392 ] [I] InverseSquareLighting.ini failed to load, feature disabled
  69. [22:51:43.745] [9392 ] [I] Loading Feature: 'HairSpecular'
  70. [22:51:43.745] [9392 ] [I] HairSpecular.ini failed to load, feature disabled
  71. [22:51:43.745] [9392 ] [I] Loading Feature: 'InteriorSun'
  72. [22:51:43.746] [9392 ] [I] InteriorSun.ini failed to load, feature disabled
  73. [22:51:43.746] [9392 ] [I] Loading Feature: 'TerrainVariation'
  74. [22:51:43.746] [9392 ] [I] TerrainVariation.ini 1-0-0 successfully loaded
  75. [22:51:43.746] [9392 ] [I] Loading Terrain Variation settings
  76. [22:51:43.746] [9392 ] [I] Loading Feature: 'ImageBasedLighting'
  77. [22:51:43.746] [9392 ] [I] ImageBasedLighting.ini failed to load, feature disabled
  78. [22:51:43.746] [9392 ] [I] Loading Feature: 'ExtendedTranslucency'
  79. [22:51:43.746] [9392 ] [I] ExtendedTranslucency.ini failed to load, feature disabled
  80. [22:51:43.748] [9392 ] [I] Ignoring VR.ini in non-VR mode
  81. [22:51:43.748] [9392 ] [I] Loading Settings Complete
  82. [22:51:43.764] [9392 ] [W] Failed to enumerate DLL versions in Data\SKSE\Plugins\FidelityFX: directory_iterator::directory_iterator: The system cannot find the path specified.: "Data\SKSE\Plugins\FidelityFX"
  83. [22:52:00.331] [9392 ] [I] Skyrim Upscaler not detected
  84. [22:52:00.349] [9392 ] [I] [Deferred] Installed hooks
  85. [22:52:00.350] [9392 ] [I] Hooking BGSTextureSet
  86. [22:52:00.350] [9392 ] [I] Hooking BSLightingShaderProperty
  87. [22:52:00.350] [9392 ] [I] Hooking BSLightingShader
  88. [22:52:00.350] [9392 ] [I] Hooking TESLandTexture
  89. [22:52:00.358] [9392 ] [I] Hooking BSTempEffectSimpleDecal
  90. [22:52:00.359] [9392 ] [I] Hooking BSTempEffectGeometryDecal
  91. [22:52:00.359] [9392 ] [I] Hooking BSGrassShaderProperty::ctor
  92. [22:52:00.359] [9392 ] [I] Hooking BSGrassShaderProperty
  93. [22:52:00.370] [9392 ] [I] Hooking BSGrassShader
  94. [22:52:00.370] [9392 ] [I] Hooking TESObjectSTAT
  95. [22:52:00.370] [9392 ] [I] [Upscaling] Installed hooks
  96. [22:52:00.370] [9392 ] [I] Hooking BSInputDeviceManager::PollInputDevices
  97. [22:52:00.370] [9392 ] [I] Hooking BSShader::LoadShaders
  98. [22:52:00.370] [9392 ] [I] Hooking BSShader::BeginTechnique
  99. [22:52:00.370] [9392 ] [I] Hooking BSGraphics::SetDirtyStates
  100. [22:52:00.370] [9392 ] [I] Hooking BSGraphics::Renderer::InitD3D
  101. [22:52:00.370] [9392 ] [I] Hooking WndProcHandler
  102. [22:52:00.370] [9392 ] [I] Hooking BSShaderRenderTargets::Create
  103. [22:52:00.370] [9392 ] [I] Hooking BSShaderRenderTargets::Create::CreateRenderTarget(s)
  104. [22:52:00.370] [9392 ] [I] Hooking BSImagespaceShader
  105. [22:52:00.370] [9392 ] [I] Hooking BSComputeShader
  106. [22:52:00.370] [9392 ] [I] Hooking Renderer::DispatchCSShader
  107. [22:52:00.370] [9392 ] [I] Hooking TESWaterReflections::Update_Actor::GetLOSPosition for Sky Reflection Fix
  108. [22:52:00.370] [9392 ] [I] Hooking BSEffectShader
  109. [22:52:00.370] [9392 ] [I] Hooking TESObjectLAND
  110. [22:52:00.370] [9392 ] [I] Hooking BSLightingShader
  111. [22:52:00.370] [9392 ] [I] Hooking BSBatchRenderer::RenderPassImmediately
  112. [22:52:00.371] [9392 ] [I] Patching BSLightingShader::SetupGeometry::updateEyePosition
  113. [22:52:00.371] [9392 ] [I] [Engine Fixes] Installed Shadowmap Cascade Culling Fix
  114. [22:52:00.371] [9392 ] [I] [GRASS COLLISION] Installed hooks
  115. [22:52:00.371] [9392 ] [I] [LLF] Loading particle lights configs
  116. [22:52:00.371] [9392 ] [I] [LLF] 5 matching inis found
  117. [22:52:00.371] [9392 ] [I] [LLF] loading ini : Data\ParticleLights\enblightglow.ini
  118. [22:52:00.372] [9392 ] [I] [LLF] loading ini : Data\ParticleLights\fxevgnnsmpglow.ini
  119. [22:52:00.372] [9392 ] [I] [LLF] loading ini : Data\ParticleLights\fxglowenb.ini
  120. [22:52:00.373] [9392 ] [I] [LLF] loading ini : Data\ParticleLights\glowsoft01_enbl.ini
  121. [22:52:00.384] [9392 ] [I] [LLF] loading ini : Data\ParticleLights\po3_fullalpha.ini
  122. [22:52:00.385] [9392 ] [I] [LLF] Installed hooks
  123. [22:52:00.385] [9392 ] [I] [Cloud Shadows] Installed hooks
  124. [22:52:00.385] [9392 ] [I] [SKYLIGHTING] Hooking BSLightingShaderProperty::GetPrecipitationOcclusionMapRenderPassesImp
  125. [22:52:00.397] [9392 ] [I] Registered class Skylighting::MenuOpenCloseEventHandler
  126. [22:52:00.397] [9392 ] [I] TerrainVariation: Feature initialized
  127. [22:52:00.407] [9392 ] [I] Validating Grass Lighting
  128. [22:52:00.407] [9392 ] [I] Installed version and cached version match.
  129. [22:52:00.407] [9392 ] [I] Cached feature is valid
  130. [22:52:00.407] [9392 ] [I] Validating Grass Collision
  131. [22:52:00.407] [9392 ] [I] Installed version and cached version match.
  132. [22:52:00.407] [9392 ] [I] Cached feature is valid
  133. [22:52:00.407] [9392 ] [I] Validating Screen Space Shadows
  134. [22:52:00.407] [9392 ] [I] Installed version and cached version match.
  135. [22:52:00.407] [9392 ] [I] Cached feature is valid
  136. [22:52:00.407] [9392 ] [I] Validating Extended Materials
  137. [22:52:00.407] [9392 ] [I] Installed version and cached version match.
  138. [22:52:00.407] [9392 ] [I] Cached feature is valid
  139. [22:52:00.407] [9392 ] [I] Validating Wetness Effects
  140. [22:52:00.407] [9392 ] [I] Cached feature is valid
  141. [22:52:00.407] [9392 ] [I] Validating Light Limit Fix
  142. [22:52:00.407] [9392 ] [I] Installed version and cached version match.
  143. [22:52:00.407] [9392 ] [I] Cached feature is valid
  144. [22:52:00.407] [9392 ] [I] Validating Dynamic Cubemaps
  145. [22:52:00.407] [9392 ] [I] Installed version and cached version match.
  146. [22:52:00.407] [9392 ] [I] Cached feature is valid
  147. [22:52:00.407] [9392 ] [I] Validating Cloud Shadows
  148. [22:52:00.407] [9392 ] [I] Installed version and cached version match.
  149. [22:52:00.407] [9392 ] [I] Cached feature is valid
  150. [22:52:00.407] [9392 ] [I] Validating Water Effects
  151. [22:52:00.407] [9392 ] [I] Cached feature is valid
  152. [22:52:00.407] [9392 ] [I] Validating Weather Picker
  153. [22:52:00.407] [9392 ] [I] Installed version and cached version match.
  154. [22:52:00.407] [9392 ] [I] Cached feature is valid
  155. [22:52:00.407] [9392 ] [I] Validating Performance Overlay
  156. [22:52:00.407] [9392 ] [I] Installed version and cached version match.
  157. [22:52:00.407] [9392 ] [I] Cached feature is valid
  158. [22:52:00.407] [9392 ] [I] Validating Subsurface Scattering
  159. [22:52:00.407] [9392 ] [I] Cached feature is valid
  160. [22:52:00.407] [9392 ] [I] Validating Terrain Shadows
  161. [22:52:00.407] [9392 ] [I] Cached feature is valid
  162. [22:52:00.407] [9392 ] [I] Validating Screen Space GI
  163. [22:52:00.407] [9392 ] [I] Cached feature is valid
  164. [22:52:00.407] [9392 ] [I] Validating Skylighting
  165. [22:52:00.407] [9392 ] [I] Installed version and cached version match.
  166. [22:52:00.407] [9392 ] [I] Cached feature is valid
  167. [22:52:00.407] [9392 ] [I] Validating Sky Sync
  168. [22:52:00.408] [9392 ] [I] Cached feature is valid
  169. [22:52:00.408] [9392 ] [I] Validating Terrain Blending
  170. [22:52:00.408] [9392 ] [I] Cached feature is valid
  171. [22:52:00.408] [9392 ] [I] Validating Terrain Helper
  172. [22:52:00.408] [9392 ] [I] Cached feature is valid
  173. [22:52:00.408] [9392 ] [I] Validating Volumetric Lighting
  174. [22:52:00.408] [9392 ] [I] Installed version and cached version match.
  175. [22:52:00.408] [9392 ] [I] Cached feature is valid
  176. [22:52:00.408] [9392 ] [I] Validating LOD Blending
  177. [22:52:00.408] [9392 ] [I] Installed version and cached version match.
  178. [22:52:00.408] [9392 ] [I] Cached feature is valid
  179. [22:52:00.408] [9392 ] [I] Validating Inverse Square Lighting
  180. [22:52:00.408] [9392 ] [I] Cached feature is valid
  181. [22:52:00.408] [9392 ] [I] Validating Hair Specular
  182. [22:52:00.408] [9392 ] [I] Cached feature is valid
  183. [22:52:00.408] [9392 ] [I] Validating Interior Sun
  184. [22:52:00.408] [9392 ] [I] Cached feature is valid
  185. [22:52:00.408] [9392 ] [I] Validating Terrain Variation
  186. [22:52:00.408] [9392 ] [I] Installed version and cached version match.
  187. [22:52:00.408] [9392 ] [I] Cached feature is valid
  188. [22:52:00.408] [9392 ] [I] Validating Image Based Lighting
  189. [22:52:00.408] [9392 ] [I] Cached feature is valid
  190. [22:52:00.408] [9392 ] [I] Validating Extended Translucency
  191. [22:52:00.408] [9392 ] [I] Cached feature is valid
  192. [22:52:00.408] [9392 ] [I] Using disk cache
  193. [22:52:35.236] [9392 ] [I] [Streamline] Interposer loaded at address: 0x7ffeee9e0000
  194. [22:52:35.303] [9392 ] [I] [Streamline] nvngx_dlss.dll version: 310.2.1
  195. [22:52:35.322] [9392 ] [I] [Streamline] sl.common.dll version: 2.0.0
  196. [22:52:35.335] [9392 ] [I] [Streamline] sl.dlss.dll version: 2.0.0
  197. [22:52:35.338] [9392 ] [I] [Streamline] sl.interposer.dll version: 2.0.0
  198. [22:52:35.384] [9392 ] [I] [Streamline] sl.reflex.dll version: 2.0.0
  199. [22:52:35.384] [9392 ] [I] [Streamline] Initializing Streamline
  200. [22:52:35.680] [9392 ] [I] [Streamline] Successfully initialized Streamline
  201. [22:52:35.683] [9392 ] [I] [Streamline] Checking features
  202. [22:52:35.683] [9392 ] [I] [Streamline] DLSS feature is not loaded
  203. [22:52:35.683] [9392 ] [I] [Streamline] DLSSG feature is not loaded
  204. [22:52:35.683] [9392 ] [I] [Streamline] DLSSG feature failed to load due to: eErrorFeatureMissing
  205. [22:52:35.683] [9392 ] [I] [Streamline] Reflex feature is loaded
  206. [22:52:35.684] [9392 ] [I] [Streamline] DLSS is not available
  207. [22:52:35.684] [9392 ] [I] [Streamline] DLSSG is not available
  208. [22:52:35.684] [9392 ] [I] [Streamline] Reflex is available
  209. [22:52:37.359] [9392 ] [I] [TruePBR] loading PBR texture set configs
  210. [22:52:37.359] [9392 ] [I] [TruePBR] loading PBR material object configs
  211. [22:52:38.907] [9392 ] [I] Calling original Init3D
  212. [22:52:38.908] [9392 ] [I] Accessing render device information
  213. [22:52:38.908] [9392 ] [I] Detouring virtual function tables
  214. [22:52:39.319] [9392 ] [I] InitializeMenuIcons: Loading icons from base path: Data\Interface\CommunityShaders\Icons\
  215. [22:52:39.342] [9392 ] [I] InitializeMenuIcons: Successfully loaded save-settings icon
  216. [22:52:39.355] [9392 ] [I] InitializeMenuIcons: Successfully loaded load-settings icon
  217. [22:52:39.361] [9392 ] [I] InitializeMenuIcons: Successfully loaded clear-cache icon
  218. [22:52:39.367] [9392 ] [I] InitializeMenuIcons: Successfully loaded logo icon
  219. [22:52:39.374] [9392 ] [I] InitializeMenuIcons: Successfully loaded characters icon
  220. [22:52:39.379] [9392 ] [I] InitializeMenuIcons: Successfully loaded grass icon
  221. [22:52:39.397] [9392 ] [I] InitializeMenuIcons: Successfully loaded lighting icon
  222. [22:52:39.405] [9392 ] [I] InitializeMenuIcons: Successfully loaded sky icon
  223. [22:52:39.419] [9392 ] [I] InitializeMenuIcons: Successfully loaded landscape icon
  224. [22:52:39.437] [9392 ] [I] InitializeMenuIcons: Successfully loaded water icon
  225. [22:52:39.473] [9392 ] [I] InitializeMenuIcons: Successfully loaded debug icon
  226. [22:52:39.478] [9392 ] [I] InitializeMenuIcons: Successfully loaded materials icon
  227. [22:52:39.479] [9392 ] [I] InitializeMenuIcons: Successfully loaded post-processing icon
  228. [22:52:39.479] [9392 ] [I] InitializeMenuIcons: Loaded 13/13 icons successfully
  229. [22:52:41.156] [9392 ] [I] BSShader::LoadShaders called on BloodSplatter - ps count 2
  230. [22:52:41.157] [9392 ] [I] BSShader::LoadShaders called on DistantTree - ps count 4
  231. [22:52:41.189] [9392 ] [I] BSShader::LoadShaders called on RunGrass - ps count 18
  232. [22:52:41.190] [9392 ] [I] BSShader::LoadShaders called on Particle - ps count 6
  233. [22:52:41.190] [9392 ] [I] BSShader::LoadShaders called on Sky - ps count 9
  234. [22:52:41.912] [9392 ] [I] BSShader::LoadShaders called on Effect - ps count 3217
  235. [22:52:43.346] [9392 ] [I] BSShader::LoadShaders called on Lighting - ps count 6924
  236. [22:52:43.369] [9392 ] [I] BSShader::LoadShaders called on Utility - ps count 165
  237. [22:52:43.599] [9392 ] [I] BSShader::LoadShaders called on Water - ps count 2172
  238. [22:52:43.599] [9392 ] [I] BSShader::LoadShaders called on ISFXAA - ps count 1
  239. [22:52:43.599] [9392 ] [I] BSShader::LoadShaders called on ISCopy - ps count 1
  240. [22:52:43.599] [9392 ] [I] BSShader::LoadShaders called on ISCopyDynamicFetchDisabled - ps count 1
  241. [22:52:43.599] [9392 ] [I] BSShader::LoadShaders called on ISCopyScaleBias - ps count 1
  242. [22:52:43.600] [9392 ] [I] BSShader::LoadShaders called on ISCopyCustomViewport - ps count 1
  243. [22:52:43.600] [9392 ] [I] BSShader::LoadShaders called on ISRefraction - ps count 1
  244. [22:52:43.600] [9392 ] [I] BSShader::LoadShaders called on ISDoubleVision - ps count 1
  245. [22:52:43.600] [9392 ] [I] BSShader::LoadShaders called on ISCopyTextureMask - ps count 1
  246. [22:52:43.600] [9392 ] [I] BSShader::LoadShaders called on ISDepthOfField - ps count 1
  247. [22:52:43.600] [9392 ] [I] BSShader::LoadShaders called on ISDistantBlur - ps count 1
  248. [22:52:43.600] [9392 ] [I] BSShader::LoadShaders called on ISMap - ps count 1
  249. [22:52:43.601] [9392 ] [I] BSShader::LoadShaders called on ISWorldMap - ps count 1
  250. [22:52:43.601] [9392 ] [I] BSShader::LoadShaders called on ISWorldMapNoSkyBlur - ps count 1
  251. [22:52:43.601] [9392 ] [I] BSShader::LoadShaders called on ISRadialBlur - ps count 1
  252. [22:52:43.601] [9392 ] [I] BSShader::LoadShaders called on ISRadialBlurMedium - ps count 1
  253. [22:52:43.601] [9392 ] [I] BSShader::LoadShaders called on ISRadialBlurHigh - ps count 1
  254. [22:52:43.601] [9392 ] [I] BSShader::LoadShaders called on ISCopyGreyScale - ps count 1
  255. [22:52:43.601] [9392 ] [I] BSShader::LoadShaders called on ISHDRTonemapBlendCinematic - ps count 1
  256. [22:52:43.601] [9392 ] [I] C:/program files (x86)/steam/steamapps/common/Skyrim Special Edition/Data/Shaders/ISHDRTonemapBlendCinematic/
  257. [22:52:43.602] [9392 ] [I] found shader technique id 00000000 with path C:/program files (x86)/steam/steamapps/common/Skyrim Special Edition/Data/Shaders/ISHDRTonemapBlendCinematic/0.ps.hlsl
  258. [22:52:43.602] [9392 ] [W] Shader compilation failed:
  259.  
  260. C:\program files (x86)\steam\steamapps\common\Skyrim Special Edition\Data\Shaders\ISHDRTonemapBlendCinematic\0.ps.hlsl(2,10-51): error X1507: failed to open source file: '../ISHDR/ISHDRTonemapBlendCinematic.hlsl'
  261.  
  262. [22:52:43.602] [9392 ] [I] found shaders: 1 successfully replaced: 0 failed to replace: 1
  263. [22:52:43.602] [9392 ] [I] BSShader::LoadShaders called on ISHDRTonemapBlendCinematicFade - ps count 1
  264. [22:52:43.602] [9392 ] [I] C:/program files (x86)/steam/steamapps/common/Skyrim Special Edition/Data/Shaders/ISHDRTonemapBlendCinematicFade/
  265. [22:52:43.603] [9392 ] [I] found shader technique id 00000000 with path C:/program files (x86)/steam/steamapps/common/Skyrim Special Edition/Data/Shaders/ISHDRTonemapBlendCinematicFade/0.ps.hlsl
  266. [22:52:43.669] [9392 ] [W] Shader compilation failed:
  267.  
  268. C:\program files (x86)\steam\steamapps\common\Skyrim Special Edition\Data\Shaders\ISHDRTonemapBlendCinematicFade\0.ps.hlsl(3,10-51): error X1507: failed to open source file: '../ISHDR/ISHDRTonemapBlendCinematic.hlsl'
  269.  
  270. [22:52:43.669] [9392 ] [I] found shaders: 1 successfully replaced: 0 failed to replace: 1
  271. [22:52:43.670] [9392 ] [I] BSShader::LoadShaders called on ISHDRDownSample16 - ps count 1
  272. [22:52:43.670] [9392 ] [I] BSShader::LoadShaders called on ISHDRDownSample4 - ps count 1
  273. [22:52:43.670] [9392 ] [I] BSShader::LoadShaders called on ISHDRDownSample16Lum - ps count 1
  274. [22:52:43.670] [9392 ] [I] BSShader::LoadShaders called on ISHDRDownSample4RGB2Lum - ps count 1
  275. [22:52:43.670] [9392 ] [I] BSShader::LoadShaders called on ISHDRDownSample4LightAdapt - ps count 1
  276. [22:52:43.670] [9392 ] [I] BSShader::LoadShaders called on ISHDRDownSample4LumClamp - ps count 1
  277. [22:52:43.670] [9392 ] [I] BSShader::LoadShaders called on ISHDRDownSample16LightAdapt - ps count 1
  278. [22:52:43.670] [9392 ] [I] BSShader::LoadShaders called on ISHDRDownSample16LumClamp - ps count 1
  279. [22:52:43.671] [9392 ] [I] BSShader::LoadShaders called on ISBlur3 - ps count 1
  280. [22:52:43.671] [9392 ] [I] BSShader::LoadShaders called on ISBlur5 - ps count 1
  281. [22:52:43.671] [9392 ] [I] BSShader::LoadShaders called on ISBlur7 - ps count 1
  282. [22:52:43.671] [9392 ] [I] BSShader::LoadShaders called on ISBlur9 - ps count 1
  283. [22:52:43.671] [9392 ] [I] BSShader::LoadShaders called on ISBlur11 - ps count 1
  284. [22:52:43.671] [9392 ] [I] BSShader::LoadShaders called on ISBlur13 - ps count 1
  285. [22:52:43.671] [9392 ] [I] BSShader::LoadShaders called on ISBlur15 - ps count 1
  286. [22:52:43.671] [9392 ] [I] BSShader::LoadShaders called on ISNonHDRBlur3 - ps count 1
  287. [22:52:43.671] [9392 ] [I] BSShader::LoadShaders called on ISNonHDRBlur5 - ps count 1
  288. [22:52:43.672] [9392 ] [I] BSShader::LoadShaders called on ISNonHDRBlur7 - ps count 1
  289. [22:52:43.672] [9392 ] [I] BSShader::LoadShaders called on ISNonHDRBlur9 - ps count 1
  290. [22:52:43.672] [9392 ] [I] BSShader::LoadShaders called on ISNonHDRBlur11 - ps count 1
  291. [22:52:43.672] [9392 ] [I] BSShader::LoadShaders called on ISNonHDRBlur13 - ps count 1
  292. [22:52:43.672] [9392 ] [I] BSShader::LoadShaders called on ISNonHDRBlur15 - ps count 1
  293. [22:52:43.672] [9392 ] [I] BSShader::LoadShaders called on ISBrightPassBlur3 - ps count 1
  294. [22:52:43.672] [9392 ] [I] BSShader::LoadShaders called on ISBrightPassBlur5 - ps count 1
  295. [22:52:43.672] [9392 ] [I] BSShader::LoadShaders called on ISBrightPassBlur7 - ps count 1
  296. [22:52:43.672] [9392 ] [I] BSShader::LoadShaders called on ISBrightPassBlur9 - ps count 1
  297. [22:52:43.672] [9392 ] [I] BSShader::LoadShaders called on ISBrightPassBlur11 - ps count 1
  298. [22:52:43.673] [9392 ] [I] BSShader::LoadShaders called on ISBrightPassBlur13 - ps count 1
  299. [22:52:43.673] [9392 ] [I] BSShader::LoadShaders called on ISBrightPassBlur15 - ps count 1
  300. [22:52:43.673] [9392 ] [I] BSShader::LoadShaders called on ISWaterDisplacementClearSimulation - ps count 1
  301. [22:52:43.673] [9392 ] [I] BSShader::LoadShaders called on ISWaterDisplacementTexOffset - ps count 1
  302. [22:52:43.673] [9392 ] [I] BSShader::LoadShaders called on ISWaterDisplacementWadingRipple - ps count 1
  303. [22:52:43.673] [9392 ] [I] BSShader::LoadShaders called on ISWaterDisplacementRainRipple - ps count 1
  304. [22:52:43.673] [9392 ] [I] BSShader::LoadShaders called on ISWaterWadingHeightmap - ps count 1
  305. [22:52:43.673] [9392 ] [I] BSShader::LoadShaders called on ISWaterRainHeightmap - ps count 1
  306. [22:52:43.673] [9392 ] [I] BSShader::LoadShaders called on ISWaterBlendHeightmaps - ps count 1
  307. [22:52:43.673] [9392 ] [I] BSShader::LoadShaders called on ISWaterSmoothHeightmap - ps count 1
  308. [22:52:43.674] [9392 ] [I] BSShader::LoadShaders called on ISWaterDisplacementNormals - ps count 1
  309. [22:52:43.674] [9392 ] [I] BSShader::LoadShaders called on ISNoiseScrollAndBlend - ps count 1
  310. [22:52:43.674] [9392 ] [I] BSShader::LoadShaders called on ISNoiseNormalmap - ps count 1
  311. [22:52:43.674] [9392 ] [I] BSShader::LoadShaders called on ISLocalMap - ps count 1
  312. [22:52:43.674] [9392 ] [I] BSShader::LoadShaders called on ISAlphaBlend - ps count 1
  313. [22:52:43.674] [9392 ] [I] BSShader::LoadShaders called on ISDepthOfFieldFogged - ps count 1
  314. [22:52:43.674] [9392 ] [I] BSShader::LoadShaders called on ISDepthOfFieldMaskedFogged - ps count 1
  315. [22:52:43.675] [9392 ] [I] BSShader::LoadShaders called on ISDistantBlurFogged - ps count 1
  316. [22:52:43.675] [9392 ] [I] BSShader::LoadShaders called on ISDistantBlurMaskedFogged - ps count 1
  317. [22:52:43.675] [9392 ] [I] BSShader::LoadShaders called on ISVolumetricLighting - ps count 1
  318. [22:52:43.675] [9392 ] [I] BSShader::LoadShaders called on ApplyReflections - ps count 1
  319. [22:52:43.675] [9392 ] [I] BSShader::LoadShaders called on ISApplyVolumetricLighting - ps count 1
  320. [22:52:43.675] [9392 ] [I] BSShader::LoadShaders called on ISBasicCopy - ps count 1
  321. [22:52:43.675] [9392 ] [I] BSShader::LoadShaders called on ISBlur - ps count 1
  322. [22:52:43.676] [9392 ] [I] BSShader::LoadShaders called on ISCompositeVolumetricLighting - ps count 1
  323. [22:52:43.676] [9392 ] [I] BSShader::LoadShaders called on ISCompositeLensFlare - ps count 1
  324. [22:52:43.676] [9392 ] [I] BSShader::LoadShaders called on ISCompositeLensFlareVolumetricLighting - ps count 1
  325. [22:52:43.676] [9392 ] [I] BSShader::LoadShaders called on ISDebugSnow - ps count 1
  326. [22:52:43.676] [9392 ] [I] BSShader::LoadShaders called on ISDownsample - ps count 1
  327. [22:52:43.677] [9392 ] [I] BSShader::LoadShaders called on ISDownsampleIgnoreBrightest - ps count 1
  328. [22:52:43.677] [9392 ] [I] BSShader::LoadShaders called on ISExp - ps count 1
  329. [22:52:43.677] [9392 ] [I] BSShader::LoadShaders called on ISIBLensFlares - ps count 1
  330. [22:52:43.677] [9392 ] [I] BSShader::LoadShaders called on ISLightingComposite - ps count 1
  331. [22:52:43.678] [9392 ] [I] BSShader::LoadShaders called on ISLightingCompositeNoDirectionalLight - ps count 1
  332. [22:52:43.678] [9392 ] [I] BSShader::LoadShaders called on ISLightingCompositeMenu - ps count 1
  333. [22:52:43.678] [9392 ] [I] BSShader::LoadShaders called on ReflectionsRayTracing - ps count 1
  334. [22:52:43.678] [9392 ] [I] BSShader::LoadShaders called on ReflectionsDebugSpecMask - ps count 1
  335. [22:52:43.678] [9392 ] [I] BSShader::LoadShaders called on ISSAOBlurH - ps count 1
  336. [22:52:43.678] [9392 ] [I] BSShader::LoadShaders called on ISSAOBlurV - ps count 1
  337. [22:52:43.679] [9392 ] [I] BSShader::LoadShaders called on ISSAOCameraZ - ps count 1
  338. [22:52:43.679] [9392 ] [I] BSShader::LoadShaders called on ISSAOCompositeSAO - ps count 1
  339. [22:52:43.679] [9392 ] [I] BSShader::LoadShaders called on ISSAOCompositeFog - ps count 1
  340. [22:52:43.679] [9392 ] [I] C:/program files (x86)/steam/steamapps/common/Skyrim Special Edition/Data/Shaders/ISSAOCompositeFog/
  341. [22:52:43.679] [9392 ] [I] found shader technique id 00000000 with path C:/program files (x86)/steam/steamapps/common/Skyrim Special Edition/Data/Shaders/ISSAOCompositeFog/0.ps.hlsl
  342. [22:52:43.754] [9392 ] [I] shader compiled successfully, replacing old shader
  343. [22:52:43.754] [9392 ] [I] found shaders: 1 successfully replaced: 1 failed to replace: 0
  344. [22:52:43.755] [9392 ] [I] BSShader::LoadShaders called on ISSAOCompositeSAOFog - ps count 1
  345. [22:52:43.755] [9392 ] [I] C:/program files (x86)/steam/steamapps/common/Skyrim Special Edition/Data/Shaders/ISSAOCompositeSAOFog/
  346. [22:52:43.755] [9392 ] [I] found shader technique id 00000000 with path C:/program files (x86)/steam/steamapps/common/Skyrim Special Edition/Data/Shaders/ISSAOCompositeSAOFog/0.ps.hlsl
  347. [22:52:43.816] [9392 ] [I] shader compiled successfully, replacing old shader
  348. [22:52:43.816] [9392 ] [I] found shaders: 1 successfully replaced: 1 failed to replace: 0
  349. [22:52:43.816] [9392 ] [I] BSShader::LoadShaders called on ISMinify - ps count 1
  350. [22:52:43.817] [9392 ] [I] BSShader::LoadShaders called on ISMinifyContrast - ps count 1
  351. [22:52:43.817] [9392 ] [I] BSShader::LoadShaders called on ISSAORawAO - ps count 1
  352. [22:52:43.817] [9392 ] [I] BSShader::LoadShaders called on ISSAORawAONoTemporal - ps count 1
  353. [22:52:43.817] [9392 ] [I] BSShader::LoadShaders called on ISSILComposite - ps count 1
  354. [22:52:43.817] [9392 ] [I] BSShader::LoadShaders called on ISSILRawInd - ps count 1
  355. [22:52:43.818] [9392 ] [I] BSShader::LoadShaders called on ISSimpleColor - ps count 1
  356. [22:52:43.818] [9392 ] [I] BSShader::LoadShaders called on ISDisplayDepth - ps count 1
  357. [22:52:43.818] [9392 ] [I] BSShader::LoadShaders called on ISSnowSSS - ps count 1
  358. [22:52:43.818] [9392 ] [I] BSShader::LoadShaders called on ISTemporalAA - ps count 1
  359. [22:52:43.818] [9392 ] [I] BSShader::LoadShaders called on ISTemporalAA_UI - ps count 1
  360. [22:52:43.818] [9392 ] [I] BSShader::LoadShaders called on ISTemporalAA_Water - ps count 1
  361. [22:52:43.819] [9392 ] [I] BSShader::LoadShaders called on ISUpsampleDynamicResolution - ps count 1
  362. [22:52:43.819] [9392 ] [I] BSShader::LoadShaders called on ISWaterBlend - ps count 1
  363. [22:52:43.819] [9392 ] [I] BSShader::LoadShaders called on ISUnderwaterMask - ps count 1
  364. [22:52:43.819] [9392 ] [I] BSShader::LoadShaders called on LensFlare - ps count 1
  365. [22:52:43.819] [9392 ] [I] BSShader::LoadShaders called on LensFlareVisibility - ps count 1
  366. [22:52:43.819] [9392 ] [I] BSShader::LoadShaders called on ISWaterFlow - ps count 1
  367. [22:53:53.844] [5552 ] [I] Saved disk cache info
  368. [22:53:53.844] [5552 ] [I] [LLF] Unlocked magic light limit
  369. [22:53:53.844] [5552 ] [I] Registered class MenuOpenCloseEventHandler
  370. [22:54:43.313] [9520 ] [I] Deleted disk cache
  371.  
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