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  1. Folder PATH listing for volume HP
  2. Volume serial number is 76A7-E5D8
  3. C:.
  4. | cmd.bat
  5. | Gold - Object-Oriented Game Development.pdf
  6. | Loguidice - Vintage Games - An Insider Look at the History of the Most Influential Games of All Time (Focal, 2009).pdf
  7. | Torrent_downloaded_from_Demonoid.com.txt
  8. | tree.txt
  9. | Wolf - Video Game Explosion - A History from Pong to Playstation (Greenwood, 2008).pdf
  10. |
  11. +---Basics
  12. | | Game Architecture & Design.pdf
  13. | |
  14. | +---0_Game Science
  15. | | +---Maths
  16. | | | | 3D Rotation.pdf
  17. | | | | Beginning Pre-Calculus for Game Developers.pdf
  18. | | | | Computational Geometry - Algorithms and Applications, 3rd Ed.pdf
  19. | | | | Computing for Numerical Methods Using Visual C++ - Wiley.pdf
  20. | | | | Mathematics for 3D Game Programming and Computer Graphics - Eric Lengyel.pdf
  21. | | | | Mathematics for Game Developers - Christopher Tremblay.pdf
  22. | | | | Visualizing Quaternions.pdf
  23. | | | |
  24. | | | +---3D Math Primer For Graphics And Game Development
  25. | | | | 3D Math Primer For Graphics And Game Development - Fletcher Dunn and Ian Parberry.pdf
  26. | | | | 3D Math Primer for Graphics and Game Development Souce Code.rar
  27. | | | |
  28. | | | +---Essential Mathematics for Games & Interactive applications
  29. | | | | Essential Mathematics for Games & Interactive applications.pdf
  30. | | | | Essential Mathematics for Games & Interactive applications.rar
  31. | | | | Essential Mathematics for Games and Interactive Applications 2e (Morgan, 2008).pdf
  32. | | | | Essential Mathematics for Games and Interactive Applications 2e (Morgan, 2008).rar
  33. | | | |
  34. | | | \---Vector Lessons
  35. | | | Vector Lessons.7z
  36. | | |
  37. | | \---Physics
  38. | | | Physics for Game Developers - David M. Bourg.pdf
  39. | | | Physics Modeling for Game Programmers.pdf
  40. | | |
  41. | | +---Game Physics - David H. Eberly
  42. | | | CD-ROM Contents.7z
  43. | | | Game Physics - David H. Eberly.pdf
  44. | | |
  45. | | \---Game Physics Engine Development - Ian Millington
  46. | | Game Physics Engine Development - Ian Millington.pdf
  47. | | Millington_GamePhysics_cd.zip
  48. | |
  49. | +---1_Computer Graphics - Theory
  50. | | | A Guide to Computer Animation for TV, Games, Multimedia and Web.pdf
  51. | | | Compressed Image File Formats - JPEG, PNG, GIF, XBM, BMP (ACM, 1999).pdf
  52. | | | Computer Graphics and Geometric Modeling.pdf
  53. | | | Computer Graphics C Version 2Ed - Donald Hearn , Pauline Baker.pdf
  54. | | | Curves and Surfaces for Computer Graphics.pdf
  55. | | | Geometric Algebra for Computer Graphics - Vince John.pdf
  56. | | | Geometric Algebra for Computer Science.pdf
  57. | | | Geometry for Computer Graphics - Formulae, Examples and Proofs - - Vince John.pdf
  58. | | | Handbook of Image and Video Processing.pdf
  59. | | | Image and Video Compression for Multimedia Engineering - Fundamentals, Algorithms and Standards (CRC, 2000).pdf
  60. | | | Mathematical and Computer Programming Techniques for Computer Graphics.pdf
  61. | | | Mathematics for Computer Graphics 2nd Edition - - Vince John.pdf
  62. | | | Mathematics of Digital Images - Creation, Compression, Restoration, Recognition; S. G. Hoggar (Cambridge, 2006).pdf
  63. | | | Multidimensional Signal, Image, and Video Processing and Coding.djvu
  64. | | | Non-Photorealistic Computer Graphics - Morgan Kaufmann.pdf
  65. | | | Point Based Graphics - Morgan Kaufmann.pdf
  66. | | | Principles of Computer Graphics - Theory and Practice Using OpenGL and Maya.pdf
  67. | | | The Essential Guide to Image Processing.pdf
  68. | | | Transformations and Projections in Computer Graphics.pdf
  69. | | | Vector Analysis for Computer Graphics - - Vince John.pdf
  70. | | |
  71. | | +---3D Computer Graphics - A Mathematical Introduction Using OpenGL
  72. | | | 3D Computer Graphics - A Mathematical Introduction Using OpenGL.pdf
  73. | | | Sample Programs.7z
  74. | | |
  75. | | +---GPU Gems - nvidia
  76. | | | | GPU Programming Guide.pdf
  77. | | | | NVIDIA_SDK10_Direct3D_10.11.0501.1720.exe
  78. | | | | NVIDIA_SDK10_OpenGL_10.52.0215.1635.exe
  79. | | | |
  80. | | | +---Cg
  81. | | | | Cg-2.0_May2008_LanguageSpecification.pdf
  82. | | | | Cg-2.0_May2008_ReferenceManual.pdf
  83. | | | | Cg-2.0_May2008_Setup.exe
  84. | | | | CgUsersManual.pdf
  85. | | | |
  86. | | | +---GPU Gems 1
  87. | | | | GPU Gems - CD Contents.zip
  88. | | | | GPU Gems 1.djvu
  89. | | | |
  90. | | | +---GPU Gems 2
  91. | | | | GPU Gems 2 - CD Contents.rar
  92. | | | | GPU Gems 2.djvu
  93. | | | |
  94. | | | \---GPU Gems 3
  95. | | | CD Contents.7z
  96. | | | GPU Gems 3 - Visual TOC.pdf
  97. | | | GPU Gems 3.chm
  98. | | |
  99. | | +---Graphics Gems Series
  100. | | | Graphics Gems 1 - Andrew S Glassner.pdf
  101. | | | Graphics Gems 2 - James Arvo.pdf
  102. | | | Graphics Gems 3 - David Kirk.pdf
  103. | | | Graphics Gems 4 - Paul S. Heckbert.pdf
  104. | | | Graphics Gems 5 - Alan W. Paeth.pdf
  105. | | | Graphics Gems Series.rar
  106. | | |
  107. | | +---Interactive Computer Graphics Lectures
  108. | | | AngelCG00.ppt
  109. | | | AngelCG01.ppt
  110. | | | AngelCG02.ppt
  111. | | | AngelCG03.ppt
  112. | | | AngelCG04.ppt
  113. | | | AngelCG05.ppt
  114. | | | AngelCG06.ppt
  115. | | | AngelCG07.ppt
  116. | | | AngelCG08.ppt
  117. | | | AngelCG09.ppt
  118. | | | AngelCG10.ppt
  119. | | | AngelCG11.ppt
  120. | | | AngelCG12.ppt
  121. | | | AngelCG13.ppt
  122. | | | AngelCG14.ppt
  123. | | | AngelCG15.ppt
  124. | | | AngelCG16.ppt
  125. | | | AngelCG17.ppt
  126. | | | AngelCG18.ppt
  127. | | | AngelCG19.ppt
  128. | | | AngelCG20.ppt
  129. | | | AngelCG21.ppt
  130. | | | AngelCG22.ppt
  131. | | | AngelCG23.ppt
  132. | | | AngelCG24.ppt
  133. | | | AngelCG25.ppt
  134. | | | AngelCG26.ppt
  135. | | | AngelCG27.ppt
  136. | | | AngelCG28.ppt
  137. | | | AngelCG29.ppt
  138. | | | AngelCG30.ppt
  139. | | | AngelCG31.ppt
  140. | | | AngelCG32.ppt
  141. | | | AngelCG33.ppt
  142. | | | AngelCG34.ppt
  143. | | | AngelCG35.ppt
  144. | | | AngelCG36.ppt
  145. | | | AngelCG37.ppt
  146. | | | AngelCG38.ppt
  147. | | | AngelCG39.ppt
  148. | | | AngelCG40.ppt
  149. | | | AngelCG41.ppt
  150. | | | AngelCG42.ppt
  151. | | | AngelCGE1.ppt
  152. | | | AngelCGE2.ppt
  153. | | | AngelCGE3.ppt
  154. | | | AngelCGE4.ppt
  155. | | | AngelCGE5.ppt
  156. | | | AngelCGE6.ppt
  157. | | | AngelCGE7.ppt
  158. | | | AngelCGE8.ppt
  159. | | | READEME.txt
  160. | | |
  161. | | +---MIT OpenCourseware - Computer Graphics
  162. | | | 10_Animation 1 - Interpolation and Kinematics.pdf
  163. | | | 11_Animation 2 - Orientation and Quaternions.pdf
  164. | | | 12_Animation 3 - Dynamics.pdf
  165. | | | 13_Graphics Pipeline 1 - Perspective Transformations.pdf
  166. | | | 14_Graphics Pipeline 2 - Line Clipping and Rasterization.pdf
  167. | | | 15_Graphics Pipeline 3 - Polygon Rasterization.pdf
  168. | | | 16_Graphics Pipeline 4 - Polygon Clipping.pdf
  169. | | | 17_Shadows.pdf
  170. | | | 18_Global Illumination - Radiosity.pdf
  171. | | | 19_Monte Carlo Ray Tracing.pdf
  172. | | | 1_1_Course Overview.pdf
  173. | | | 1_2_C++ Tutorial.pdf
  174. | | | 20_Color 1 - Color Vision and Color Spaces.pdf
  175. | | | 21_Color 2 - Color Effects and Production.pdf
  176. | | | 22_Texture Mapping.pdf
  177. | | | 23_Sampling, Aliasing and MIP Mapping.pdf
  178. | | | 2_Ray casting 1 - Genration and Intersection.pdf
  179. | | | 3_Ray casting 2 - More Intersections.pdf
  180. | | | 4_Transformations 1 - Translation, Rotation and Scale.pdf
  181. | | | 5_1_Transformations 2 - In Modeling.pdf
  182. | | | 5_2_Linear Algebra Tutorial.pdf
  183. | | | 6_Ray Tracing.pdf
  184. | | | 7_Local Illumination.pdf
  185. | | | 8_Acceleration Data Structures.pdf
  186. | | | 9_Curves and Surfaces.pdf
  187. | | |
  188. | | \---Video Lectures
  189. | | \---nptelhrd - Introduction to Computer Graphics
  190. | | Lecture 1 - Introduction to Computer Graphics.flv
  191. | | Lecture 10 - Three Dimensional Graphics.flv
  192. | | Lecture 11 - Projection Transformations and Viewing Pipeline.flv
  193. | | Lecture 12 - 3D Viewing.flv
  194. | | Lecture 13 - Scan Converting Lines, Circles and Ellipses.flv
  195. | | Lecture 14 - Scan Converting Lines, Circles and Ellipses.flv
  196. | | Lecture 15 - Scan Converting Lines, Circles and Ellipses.flv
  197. | | Lecture 16 - Scan Converting Lines, Circles and Ellipses.flv
  198. | | Lecture 17 - Scan Converting Lines, Circles and Ellipses.flv
  199. | | Lecture 18 - PolyFill Scan Conversion of a Polygon.flv
  200. | | Lecture 19 - PolyFill Scan Conversion of a Polygon Contd...flv
  201. | | Lecture 2 - CRT Display Devices.flv
  202. | | Lecture 20 - Clipping - Lines And Polygons.flv
  203. | | Lecture 21 - Clipping - Lines And Polygons.flv
  204. | | Lecture 22 - Clipping - Lines And Polygons.flv
  205. | | Lecture 23 - Solid Modelling.flv
  206. | | Lecture 24 - Solid Modelling.flv
  207. | | Lecture 25 - Solid Modelling Contd...flv
  208. | | Lecture 26 - Visible Surface Detection.flv
  209. | | Lecture 27 - Visible Surface Detection.flv
  210. | | Lecture 28 - Visible Surface Detection.flv
  211. | | Lecture 29 - Visible Surface Detection.flv
  212. | | Lecture 3 - CRT Devices Contd...flv
  213. | | Lecture 30 - Visible Surface Detection.flv
  214. | | Lecture 31 - Visible Surface Detection.flv
  215. | | Lecture 32 - Visible Surface Detection.flv
  216. | | Lecture 33 - Illumination and Shading.flv
  217. | | Lecture 34 - Illumination and Shading.flv
  218. | | Lecture 35 - Illumination and Shading.flv
  219. | | Lecture 36 - Curve Representation.flv
  220. | | Lecture 37 - Curve Representation.flv
  221. | | Lecture 38 - Curves and Surface Representation.flv
  222. | | Lecture 39 - Graphics Programming.flv
  223. | | Lecture 4 - CRT Display Devices Contd...flv
  224. | | Lecture 40 - Graphics Programming Using OpenGL.flv
  225. | | Lecture 41 - Advanced Topics.flv
  226. | | Lecture 42 - Digital Image Processing.flv
  227. | | Lecture 43 - Digital Image Processing.flv
  228. | | Lecture 5 - CRT Display Devices Contd...flv
  229. | | Lecture 6 - Transformations.flv
  230. | | Lecture 7 - Transformations in 2D.flv
  231. | | Lecture 8 - Three Dimensional Graphics.flv
  232. | | Lecture 9 - Three Dimensional Graphics.flv
  233. | |
  234. | +---2_Computer Graphics - Practical
  235. | | | 3D Programming for Windows - Microsoft Press.chm
  236. | | | Advanced Animation and Rendering Techniques.pdf
  237. | | | Advanced Graphics Programming Using OpenGL.pdf
  238. | | | Character Animation with Direct3D.pdf
  239. | | | Computer Animation Algorithms and Techniques.pdf
  240. | | | Focus on Curves and Surfaces.chm
  241. | | | Focus On Photon Mapping.chm
  242. | | | Geometric Tools for Computer Graphics - Scheidner and Eberly, Morgan Kaufmann.pdf
  243. | | | Introduction to C++ Programming and Graphics, Springer (2007).pdf
  244. | | | Introduction to Windows and Graphics Programming with Visual C++ DotNet.pdf
  245. | | | Level of Detail for 3D Graphics.pdf
  246. | | | Physical Based Rendering From Theory to Implementation.pdf
  247. | | | Real-time 3D Character Animation with Visual C++.pdf
  248. | | | Real-Time Rendering.djvu
  249. | | | Real-Time Shader Programming - Morgan Kaufmann Publishers.chm
  250. | | | Realistic Image Synthesis using Photon Mapping.pdf
  251. | | | Texturing & Modeling - A Procedural Approach.pdf
  252. | | | The Pocket Handbook of Image Processing Algorithms in C.pdf
  253. | | | View Dependent Chracter Animation.pdf
  254. | | | Windows Graphics Programming Win32 GDI and DirectDraw.chm
  255. | | |
  256. | | +---1_DirectX
  257. | | | Advanced 3D Game Programming with DirectX 10.0.pdf
  258. | | | Advanced 3D Game Programming with DirectX 9.0.pdf
  259. | | | Advanced Animation with DirectX.pdf
  260. | | | Beginning Direct3D Game Programming, Second Edition.pdf
  261. | | | Beginning DirectX 10 Game Programming.pdf
  262. | | | Beginning DirectX 9.pdf
  263. | | | DirectX 3D Graphics Programming Bible.pdf
  264. | | | DirectX 9 Graphics - The Definitive Guide to Direct3D.pdf
  265. | | | DirectX 9 Programmable Graphics Pipeline - MS Press.pdf
  266. | | | Directx 9 User Interfaces - Design and Implementation.pdf
  267. | | | DirectX pipeline-8.1.png
  268. | | | DirectX pipeline-9.0.png
  269. | | | Inside Direct3D.chm
  270. | | | Introduction to 3D Game Programming with DirectX 10 (Wordware, 2008).chm
  271. | | | Introduction to 3D Game Programming with DirectX 9.0.pdf
  272. | | | Introduction to 3D Game Programming with DirectX9.0c A Shader Approach.chm
  273. | | | Managed DirectX 9 - Graphics and Game Programming.chm
  274. | | | Special Effects Game Programming with DirectX.pdf
  275. | | | Ultimate Game Programming with DirectX, Second Edition.chm
  276. | | | Ultimate Game Programming with DirectX, Second Edition.pdf
  277. | | |
  278. | | +---2_OpenGL
  279. | | | | Advanced Graphics Programming Using OpenGL - 2005 Feb.pdf
  280. | | | | OpenGL ES 2.0 Programming Guide.pdf
  281. | | | | OpenGL Programming Guide 7e [The Redbook].pdf
  282. | | | | OpenGL Shading Language [The Orange Book].chm
  283. | | | | Programming with OpenGL- Advanced rendering.zip
  284. | | | |
  285. | | | +---Beginning OpenGL Game Programming
  286. | | | | | Beginning OpenGL Game Programming 1st Ed.pdf
  287. | | | | | Beginning OpenGL Game Programming 2nd Ed.pdf
  288. | | | | |
  289. | | | | +---Beginning OpenGL Game Programming Source Code - 1st Ed
  290. | | | | | Beginning OpenGL Game Programming Source Code - 1st Ed.7z
  291. | | | | |
  292. | | | | \---Beginning OpenGL Game Programming Source Code - 2nd Ed
  293. | | | | bug-fixes-2009-07-11.zip
  294. | | | | bug-fixes-2009-08-29.zip
  295. | | | |
  296. | | | +---GLSL Reference
  297. | | | | glsl_quickref.pdf
  298. | | | | glut_ps.tar.gz
  299. | | | |
  300. | | | +---OpenGL Graphics Through Applications
  301. | | | | Springer - OpenGL Graphics Through Applications.pdf
  302. | | | | Springer - OpenGL Graphics Through Applications.zip
  303. | | | |
  304. | | | +---OpenGL Superbible [The Bluebook]
  305. | | | | OpenGL SuperBible - Source.zip
  306. | | | | OpenGL SuperBible 4th Edition.pdf
  307. | | | |
  308. | | | \---Various Spec
  309. | | | Difference GL & ES spec_1.1.12.pdf
  310. | | | GLSLangSpec.Full.1.20.8.pdf
  311. | | | GLSLangSpec.Full.1.30.08.withchanges.pdf
  312. | | | glspec21.20061201.pdf
  313. | | | glspec30.20080811.pdf
  314. | | | glut-3.spec.pdf
  315. | | | glx1.3.pdf
  316. | | | glx1.4.pdf
  317. | | | OGL es_full_spec.1.1.12.pdf
  318. | | | OpenGL spec.1.1.12.pdf
  319. | | | SIGGRAPH OpenGL 3.0 Overview.pdf
  320. | | |
  321. | | +---3_Shaders
  322. | | | | Direct3D ShaderX - Vertex and Pixel Shader Tips and Tricks.pdf
  323. | | | | Learn Vertex and Pixel Shader Programming With DirectX 9.pdf
  324. | | | | Real Time Shader Programming.chm
  325. | | | | Shaders for Game Programmers and Artists.pdf
  326. | | | | Shaders for Game Programming and Artists.pdf
  327. | | | | ShaderX^2 - Introductions and Tutorials with DirectX 9.0.pdf
  328. | | | | ShaderX^2 - Shader Programming Tips and Tricks with DirectX 9.pdf
  329. | | | | ShaderX^3 - Advanced Rendering with Directx and OpenGL.pdf
  330. | | | | Vector Game Math Processors.pdf
  331. | | | |
  332. | | | +---CG Academy - HLSL Shader Creation 1 - HLSL Shader Fundamentals
  333. | | | | CG Academy - HLSL Shader Creation 1 - HLSL Shader Fundamentals.7z
  334. | | | |
  335. | | | \---Digital Tutors - Real-Time Shaders with XNA
  336. | | | +---DT_RTShadersXNA_CD1
  337. | | | | DT_RTShadersXNA_CD1.7z
  338. | | | |
  339. | | | \---DT_RTShadersXNA_CD2
  340. | | | DT_RTShadersXNA_CD2.7z
  341. | | |
  342. | | \---Graphics Programming Black Book - Michael Abrash
  343. | | Graphics Programming Black Book - Michael Abrash.7z
  344. | | Graphics Programming Black Book - Michael Abrash.pdf
  345. | |
  346. | +---3_Game Engine
  347. | | | 3D Game Engine Architecture - Engineering Real Time Applications with Wild Magic - David H. Eberl.pdf
  348. | | | 3D Game Engine Design - David H. Eberly.pdf
  349. | | | 3D Geometry Tuts.rar
  350. | | | 3D Lights - History and Techniques.pdf
  351. | | | A Flexible and Expandable Architecture for Computer Games - Thesis with Appendix.pdf
  352. | | | Advanced 2D Game Development.pdf
  353. | | | Algorithms And Networking For Computer Games - Jouni Smed, Harri Hakonen.pdf
  354. | | | An Introductory Tour Of Interactive Rendering.pdf
  355. | | | ATI R700 Family Instruction Set Architecture.pdf
  356. | | | Beginning Game Audio Programming - Mason McCuskey.chm
  357. | | | Collision Detection in Interactive 3D Environments.pdf
  358. | | | Computer Sound Design - Synthesis Techniques and Programming 2e (Focal, 2002).pdf
  359. | | | Core Techniques and Algorithms in Game Programming - Daniel Sanchez-Crespo Dalmau.pdf
  360. | | | Data Structure For Game Programmers - Ron Penton and Andre Lamothe.pdf
  361. | | | Data Structures and Algorithms for Game Developers.pdf
  362. | | | Designing the Framework of a Paralle Game Engine - Intel Whitepaper.pdf
  363. | | | Directional Lightmaps.pdf
  364. | | | Fundamentals of Audio and Video Programming for Games - Peter Turcan and Mike Wasson.chm
  365. | | | Game Engine Architecture - Jason Gregory.pdf
  366. | | | GeForce 8800 GPU Architecture Technical Brief - 1.pdf
  367. | | | Graphics Memory.doc
  368. | | | Microsoft DirectX 10 Technical Brief.pdf
  369. | | | Microsoft Press 3D Programming for Windows.chm
  370. | | | Optimized skinning in CPU.pdf
  371. | | | Practical WPF Graphics Programming.pdf
  372. | | | Pro OGRE 3D Programming.pdf
  373. | | | Real Time Cinematography for Games.pdf
  374. | | | Real-Time Collision Detection.pdf
  375. | | | Retro Game Programming Unleashed for the Masses.pdf
  376. | | | The Complete Guide to Game Audio (CMP, 2001).pdf
  377. | | | The Complete Guide to Game Audio, 2nd Edition.pdf
  378. | | | Video Compression and Communications 2e (Wiley, 2007).pdf
  379. | | |
  380. | | +---3D Game Engine Programming - Stefan Zerbst and Oliver Duvel
  381. | | | 3D Game Engine Programming - Stefan Zerbst and Oliver Duvel - CD.7z
  382. | | | 3D Game Engine Programming - Stefan Zerbst and Oliver Duvel.pdf
  383. | | |
  384. | | +---AI
  385. | | | | AI Game Engine Programming - Brian Schwab.pdf
  386. | | | | Artificial Intelligence for Games.pdf
  387. | | | | Artificial Intelligence, A Modern Approach - 2nd Edition.pdf
  388. | | | | Behavioral Mathematical for Game AI.pdf
  389. | | | | Hardcore AI for Computer Games and Animation.pdf
  390. | | | | Lecky-Thompson - AI and Artificial Life in Video Games (Cengage, 2008).pdf
  391. | | | | Paradigms of AI Programming.pdf
  392. | | | | Rabin - AI Game Programming Wisdom (2002).pdf
  393. | | | |
  394. | | | +---AI for Game Developers
  395. | | | | AI for Game Developers - David M. Bourg, Glenn Seeman.chm
  396. | | | | AI for Game Developers - David M. Bourg, Glenn Seeman.pdf
  397. | | | | Examples.rar
  398. | | | |
  399. | | | \---Programming Game AI by Example
  400. | | | boost_1_32_0.rar
  401. | | | Buckland_AIExecutables.zip
  402. | | | Buckland_AISource.zip
  403. | | | Programming Game AI by Example - Mat Buckland.chm
  404. | | | Programming Game AI by Example - Mat Buckland.pdf
  405. | | |
  406. | | +---CUDA
  407. | | | CudaReferenceManual_2.0.pdf
  408. | | | CUDA_2_Quickstart_Guide.pdf
  409. | | | CUDA_Architecture_Overview.pdf
  410. | | | CUDA_Getting_Started_2.3_Windows.pdf
  411. | | | NVIDIA_CUDA_BestPracticesGuide_2.3.pdf
  412. | | | NVIDIA_CUDA_Programming_Guide_2.0.pdf
  413. | | | NVIDIA_CUDA_Programming_Guide_2.3.pdf
  414. | | | PARALLEL PROCESSING WITH CUDA.pdf
  415. | | |
  416. | | +---Game Engine Gems
  417. | | | Game Engine Gems Volume One.chm
  418. | | |
  419. | | +---Game Engine Source Codes
  420. | | | | Initial Thoughts on Quake 3 and Quake 4 SDK.pdf
  421. | | | | WildMagic4p10.zip
  422. | | | | Wolfenstein 3D.rar
  423. | | | |
  424. | | | +---Box 2D
  425. | | | | Box2D_v2.0.1.zip
  426. | | | |
  427. | | | +---Doom
  428. | | | | CODE LIST.txt
  429. | | | | linuxdoom-1.10.src.tgz
  430. | | | | README.TXT
  431. | | | | sndserv.tgz
  432. | | | |
  433. | | | +---Havok
  434. | | | | Havok Behavioral Tools for Designers and Artists.Installer.v660.Release.20090708-142144_Released.zip
  435. | | | | Havok_Physics_Animation_660_PC_XS_win32_VS2008_keycode_perpetual_20090704.zip
  436. | | | |
  437. | | | +---Quake 1
  438. | | | | gnu.txt
  439. | | | | Quake1Source.zip
  440. | | | | readme.txt
  441. | | | |
  442. | | | +---Quake 2
  443. | | | | Quake II .NET.msi
  444. | | | | Quake II NET Demo Script.pdf
  445. | | | | Quake II NET Port Whitepaper.pdf
  446. | | | |
  447. | | | +---Quake 3
  448. | | | | Homing Missile.rar
  449. | | | | quake 3 - 1.32b.zip
  450. | | | |
  451. | | | \---Return to the Castle Wolfesntein
  452. | | | RTCW-SP-GPL.zip
  453. | | |
  454. | | +---Game Programming Gems Series
  455. | | | Game Programming Gems 1.djvu
  456. | | | Game Programming Gems 2.pdf
  457. | | | Game Programming Gems 3.pdf
  458. | | | Game Programming Gems 4.pdf
  459. | | | Game Programming Gems 6.pdf
  460. | | | Game Programming Gems 8.pdf
  461. | | | GameProgrammingGems5-CDROM.rar
  462. | | | GameProgrammingGems6-CDROM.rar
  463. | | |
  464. | | +---Gameinstitute.com - Game Engine Development Course
  465. | | | +---Adaptable AI Seminar
  466. | | | | Adaptable Artificial Intelligence.pdf
  467. | | | | Bugs Installer.zip
  468. | | | | Bugs Source.zip
  469. | | | | DarwinAI.zip
  470. | | | |
  471. | | | +---AI
  472. | | | | AI Demo Supplemental.pdf
  473. | | | | AI1 - Lecture Lesson 01.zip
  474. | | | | AI1 - Lecture Lesson 02.zip
  475. | | | | AI1 - Lecture Lesson 03.zip
  476. | | | | AI1 - Lecture Lesson 04.zip
  477. | | | | AI1 - Lecture Lesson 05.zip
  478. | | | | AI1 - Lecture Lesson 06.zip
  479. | | | | AI1 - Lecture Lesson 07.zip
  480. | | | | AI1 - Lecture Lesson 08.zip
  481. | | | | AI1 - Textbook CH1.pdf
  482. | | | | AI1 - Textbook CH2.pdf
  483. | | | | AI1 - Textbook CH3.pdf
  484. | | | | AI1 - Textbook CH4.pdf
  485. | | | | AI1 - Textbook CH5.pdf
  486. | | | | AI1 Lesson Plan.pdf
  487. | | | | Course Common Libraries.zip
  488. | | | | Lab Project 1.1 - Pathfinding.zip
  489. | | | | Lab Project 5.1 - Flocking.zip
  490. | | | | Lab Project 6.1 - State Machines.zip
  491. | | | | Lab Project 7.1 - Scripted State Machines.zip
  492. | | | | Lab Project 8.1 - Waypoint Networks.zip
  493. | | | | Lab Project 9.1 - AI Final Demo.zip
  494. | | | | Third Party Libraries.zip
  495. | | | | Third Party Source.zip
  496. | | | | Visual C++ 2003 Runtimes.zip
  497. | | | |
  498. | | | +---C++ Module1 and Module2
  499. | | | | Code Listing 14.2 - Windows II.zip
  500. | | | | Code Listing 15.1 - Text Output.zip
  501. | | | | Code Listing 15.2 - Lines.zip
  502. | | | | Code Listing 15.3 - Rectangles.zip
  503. | | | | Code Listing 15.4 - Bitmaps.zip
  504. | | | | Code Listing 15.5 - Paint Program.zip
  505. | | | | Code Listing 16.1 - About Box.zip
  506. | | | | Code Listing 16.2 - Edit Boxes.zip
  507. | | | | Code Listing 16.3 - Radio Boxes.zip
  508. | | | | Code Listing 16.4 - Combo Boxes.zip
  509. | | | | Code Listing 17.1 - The Tank Sample.zip
  510. | | | | Code Listing 17.2 - The Ship Sample.zip
  511. | | | | Code Listing 18.1 - Air Hockey Game.zip
  512. | | | | Code Listing 4.1 - Dynamic Memory.zip
  513. | | | | Code Listing 5.1 - RPG.zip
  514. | | | | Code Listing 7.1 - Vector3.zip
  515. | | | | Code Listing 7.2 - Vector3 Operator Overloads.zip
  516. | | | | Code Listing 8.1 - Text Files.zip
  517. | | | | Code Listing 8.2 - Binary Files.zip
  518. | | | | CPP Module I Lesson Plan.pdf
  519. | | | | CPP Module I Textbook.pdf
  520. | | | | CPP Module II Lesson Plan.pdf
  521. | | | | CPP Module II Textbook.pdf
  522. | | | | CPP1 - Lecture Lesson 01.zip
  523. | | | | CPP1 - Lecture Lesson 02.zip
  524. | | | | CPP1 - Lecture Lesson 03.zip
  525. | | | | CPP1 - Lecture Lesson 04.zip
  526. | | | | CPP1 - Lecture Lesson 05.zip
  527. | | | | CPP1 - Lecture Lesson 06.zip
  528. | | | | CPP1 - Lecture Lesson 07.zip
  529. | | | | CPP1 - Lecture Lesson 08.zip
  530. | | | | CPP1 - Lecture Lesson 09.zip
  531. | | | | CPP1 - Lesson Summary.zip
  532. | | | | CPP2 - Lecture Lesson 01.zip
  533. | | | | CPP2 - Lecture Lesson 02.zip
  534. | | | | CPP2 - Lecture Lesson 03.zip
  535. | | | | CPP2 - Lecture Lesson 04.zip
  536. | | | | CPP2 - Lecture Lesson 05.zip
  537. | | | | CPP2 - Lecture Lesson 06.zip
  538. | | | | CPP2 - Lecture Lesson 07.zip
  539. | | | | CPP2 - Lecture Lesson 08.zip
  540. | | | | CPP2 - Lecture Lesson 09.zip
  541. | | | | CPP2 - Lecture Lesson 10.zip
  542. | | | | GI.CPP.Mod1.Mod2.Extra.Sources.rar
  543. | | | |
  544. | | | +---Game Mathematics
  545. | | | | Chapter 01 Solutions.pdf
  546. | | | | Chapter 02 Exercises.zip
  547. | | | | Chapter 02 Solutions.pdf
  548. | | | | Chapter 03 eIMathLib.zip
  549. | | | | Chapter 03 Solutions.pdf
  550. | | | | Chapter 04 Solutions.pdf
  551. | | | | Chapter 05 Solutions.pdf
  552. | | | | Chapter 6 - 11 Solutions.zip
  553. | | | | Game Mathematics Exercise Set.pdf
  554. | | | | Game Mathematics Final Tips.pdf
  555. | | | | GMT - Lecture Lesson 01.zip
  556. | | | | GMT - Lecture Lesson 02.zip
  557. | | | | GMT - Lecture Lesson 03.zip
  558. | | | | GMT - Lecture Lesson 04.zip
  559. | | | | GMT - Lecture Lesson 05.zip
  560. | | | | GMT - Lecture Lesson 06.zip
  561. | | | | GMT - Lecture Lesson 07.zip
  562. | | | | GMT - Lecture Lesson 08.zip
  563. | | | | GMT - Lecture Lesson 09.zip
  564. | | | | GMT - Lecture Lesson 10.zip
  565. | | | | GMT - Lecture Lesson 11.zip
  566. | | | | GMT Lesson Plan.pdf
  567. | | | | GMT Textbook.pdf
  568. | | | |
  569. | | | +---Graphics Programming Directx9 Module1
  570. | | | | | GP1 Lesson Plan.pdf
  571. | | | | | GP1 Textbook.pdf
  572. | | | | | GP1 Workbook.pdf
  573. | | | | |
  574. | | | | +---Downloads
  575. | | | | | Descriptions.txt
  576. | | | | | Giles-v1.5-Setup.exe
  577. | | | | | IWF SDK Overview.pdf
  578. | | | | | IWF200_Setup.exe
  579. | | | | | Pac Dude SCD.zip
  580. | | | | | timerTut.zip
  581. | | | | | Tutorial - Debugging with Visual C++.pdf
  582. | | | | |
  583. | | | | +---Lesson 1 - 3D Graphics Fundamentals I
  584. | | | | | \---Lecture
  585. | | | | | GP1 - Lecture Lesson 01.zip
  586. | | | | |
  587. | | | | +---Lesson 10 - Texture Mapping II
  588. | | | | | +---Lab
  589. | | | | | | Lab Project 6.2 - Terrain Detail Texturing.zip
  590. | | | | | | Lab Project 6.3 - Scene Texturing.zip
  591. | | | | | | Lab Project 6.4 - GDI and Textures.zip
  592. | | | | | | Lab Project 6.5 - Offscreen Surfaces.zip
  593. | | | | | |
  594. | | | | | \---Lecture
  595. | | | | | GP1 - Lecture Lesson 10.zip
  596. | | | | |
  597. | | | | +---Lesson 11 - Alpha Blending
  598. | | | | | +---Lab
  599. | | | | | | Lab Project 7.1 - Vertex Alpha.zip
  600. | | | | | | Lab Project 7.2 - Alpha Testing.zip
  601. | | | | | | Lab Project 7.3 - Alpha Sorting.zip
  602. | | | | | | Lab Project 7.4 - Texture Splatting.zip
  603. | | | | | |
  604. | | | | | \---Lecture
  605. | | | | | GP1 - Lecture Lesson 11.zip
  606. | | | | |
  607. | | | | +---Lesson 2 - 3D Graphics Fundamentals II
  608. | | | | | +---Lab
  609. | | | | | | Lab Project 1.1 - Wireframe Renderer.zip
  610. | | | | | |
  611. | | | | | \---Lecture
  612. | | | | | GP1 - Lecture Lesson 02.zip
  613. | | | | |
  614. | | | | +---Lesson 3 - DirectX Graphics Fundamentals I
  615. | | | | | +---Lab
  616. | | | | | | Lab Project 2.1 - DirectX Graphics Initialization.zip
  617. | | | | | |
  618. | | | | | \---Lecture
  619. | | | | | GP1 - Lecture Lesson 03.zip
  620. | | | | |
  621. | | | | +---Lesson 4 - DirectX Graphics Fundamentals II
  622. | | | | | +---Lab
  623. | | | | | | Lab Project 2.2 - Device Enumeration.zip
  624. | | | | | |
  625. | | | | | \---Lecture
  626. | | | | | GP1 - Lecture Lesson 04.zip
  627. | | | | |
  628. | | | | +---Lesson 5 - Primitive Rendering I
  629. | | | | | \---Lecture
  630. | | | | | GP1 - Lecture Lesson 05.zip
  631. | | | | |
  632. | | | | +---Lesson 6 - Primitive Rendering II
  633. | | | | | +---Lab
  634. | | | | | | Lab Project 3.1 - Static Vertex Buffers.zip
  635. | | | | | | Lab Project 3.2 - Simple Terrain Renderer.zip
  636. | | | | | | Lab Project 3.3 - Dynamic Vertex Buffers.zip
  637. | | | | | |
  638. | | | | | \---Lecture
  639. | | | | | GP1 - Lecture Lesson 06.zip
  640. | | | | |
  641. | | | | +---Lesson 7 - Camera Systems
  642. | | | | | \---Lecture
  643. | | | | | GP1 - Lecture Lesson 07.zip
  644. | | | | |
  645. | | | | +---Lesson 8 - Lighting
  646. | | | | | +---Lab
  647. | | | | | | Lab Project 5.1 - Dynamic Lights.zip
  648. | | | | | | Lab Project 5.2 - Scene Lighting.zip
  649. | | | | | |
  650. | | | | | \---Lecture
  651. | | | | | GP1 - Lecture Lesson 08.zip
  652. | | | | |
  653. | | | | \---Lesson 9 - Texture Mapping I
  654. | | | | +---Lab
  655. | | | | | Lab Project 6.1 - Simple Texturing.zip
  656. | | | | |
  657. | | | | \---Lecture
  658. | | | | GP1 - Lecture Lesson 09.zip
  659. | | | |
  660. | | | +---Graphics Programming Directx9 Module2
  661. | | | | | Ch10. Appendix A - Creating Keyframe Animations (Video).zip
  662. | | | | | GP2 - Lecture Lesson 01.zip
  663. | | | | | GP2 - Lecture Lesson 02.zip
  664. | | | | | GP2 - Lecture Lesson 03.zip
  665. | | | | | GP2 - Lecture Lesson 04.zip
  666. | | | | | GP2 - Lecture Lesson 05.zip
  667. | | | | | GP2 - Lecture Lesson 08.zip
  668. | | | | | GP2 - Lecture Lesson 10.zip
  669. | | | | | GP2 - Lecture Lesson 12.zip
  670. | | | | | GP2 - Lecture Lesson 13.zip
  671. | | | | | GP2 - Textbook CH10.pdf
  672. | | | | | GP2 - Textbook CH11.pdf
  673. | | | | | GP2 - Textbook CH12.pdf
  674. | | | | | GP2 - Textbook CH13.pdf
  675. | | | | | GP2 - Textbook CH14.pdf
  676. | | | | | GP2 - Textbook CH15.pdf
  677. | | | | | GP2 - Textbook CH16.pdf
  678. | | | | | GP2 - Textbook CH17.pdf
  679. | | | | | GP2 - Textbook Chapter 8.pdf
  680. | | | | | GP2 - Textbook Chapter 9.pdf
  681. | | | | | GP2 - Workbook CH10.pdf
  682. | | | | | GP2 - Workbook CH11.pdf
  683. | | | | | GP2 - Workbook CH12.pdf
  684. | | | | | GP2 - Workbook CH13.pdf
  685. | | | | | GP2 - Workbook CH16 (Lab Project 16.1).pdf
  686. | | | | | GP2 - Workbook CH16 (Lab Project 16.2).pdf
  687. | | | | | GP2 - Workbook CH16 (Lab Project 16.3).pdf
  688. | | | | | GP2 - Workbook CH17 (Lab Project 17.1).pdf
  689. | | | | | GP2 - Workbook Chapter 8.pdf
  690. | | | | | GP2 - Workbook Chapter 9.pdf
  691. | | | | | GP2 Lesson Plan.pdf
  692. | | | | | Lab Project 10.1 - Mesh Animation.zip
  693. | | | | | Lab Project 10.2 - Animation Splitter.zip
  694. | | | | | Lab Project 11.1 - Skin Viewer.zip
  695. | | | | | Lab Project 11.2 - Animation Splitter II.zip
  696. | | | | | Lab Project 12.1 - Tree Generation I.zip
  697. | | | | | Lab Project 12.2 - Tree Generation II.zip
  698. | | | | | Lab Project 12.3 - Skinned Characters.zip
  699. | | | | | Lab Project 13.1 - Collision Detection.zip
  700. | | | | | Lab Project 14.1 - Spatial Partitioning I.zip
  701. | | | | | Lab Project 16.1 - Spatial Partitioning II.zip
  702. | | | | | Lab Project 8.1 - Mesh Viewer.zip
  703. | | | | | Lab Project 8.2 - Level of Detail.zip
  704. | | | | | Lab Project 9.1 - Mesh Hierarchies.zip
  705. | | | | | Lab Projects 16.2 & 16.3 - Solid Leaf BSP Compilation.zip
  706. | | | | | Lab Projects 17.1 & 17.2 - Portal and PVS Compilation.zip
  707. | | | | | Pac Dude SCD.zip
  708. | | | | |
  709. | | | | \---extras
  710. | | | | AnimationDataTest.zip
  711. | | | | BSP Compiler v1.0.0.zip
  712. | | | | Giles Setup v2.0.zip
  713. | | | | Giles-v1.5-Setup.exe
  714. | | | | GP2 - Multiple Player Collision.zip
  715. | | | | GP2 Lesson Plan.pdf
  716. | | | | IWF200_Setup.exe
  717. | | | | Phyexp.zip
  718. | | | | Tutorial - Debugging with Visual C++.pdf
  719. | | | |
  720. | | | \---Physics for Game Developers
  721. | | | | Giles-v1.5-Setup.exe
  722. | | | | IWF200_Setup.exe
  723. | | | | PHY Lesson Plan.pdf
  724. | | | | Tutorial - Debugging with Visual C++.pdf
  725. | | | |
  726. | | | +---Lesson1
  727. | | | | PHY - Lecture Lesson 01.zip
  728. | | | |
  729. | | | +---Lesson10
  730. | | | | Cloth Simulation.zip
  731. | | | | PHY - Lecture Lesson 10.zip
  732. | | | |
  733. | | | +---Lesson2
  734. | | | | PHY - Lecture Lesson 02.zip
  735. | | | |
  736. | | | +---Lesson3
  737. | | | | Cannon1.zip
  738. | | | | Cannon2.zip
  739. | | | | Common Libraries.zip
  740. | | | | Particle Explosion.zip
  741. | | | | PHY - Lecture Lesson 03.zip
  742. | | | |
  743. | | | +---Lesson4
  744. | | | | PHY - Lecture Lesson 04.zip
  745. | | | |
  746. | | | +---Lesson5
  747. | | | | Cannon2.zip
  748. | | | | Cannon3.zip
  749. | | | | PHY - Lecture Lesson 05.zip
  750. | | | |
  751. | | | +---Lesson6
  752. | | | | PHY - Lecture Lesson 06.zip
  753. | | | |
  754. | | | +---Lesson7
  755. | | | | 3D Flight Simulation.zip
  756. | | | | PHY - Lecture Lesson 07.zip
  757. | | | |
  758. | | | +---Lesson8
  759. | | | | 3D Collision.zip
  760. | | | | 3D Hovercraft.zip
  761. | | | | PHY - Lecture Lesson 08.zip
  762. | | | |
  763. | | | +---Lesson9
  764. | | | | Billiards.zip
  765. | | | | PHY - Lecture Lesson 09.zip
  766. | | | |
  767. | | | \---Oreilly Book Plus Code
  768. | | | cannon.zip
  769. | | | cannon2.zip
  770. | | | cannon3.zip
  771. | | | clothsim.zip
  772. | | | crashtest.zip
  773. | | | explode.zip
  774. | | | flightsim.zip
  775. | | | hover.zip
  776. | | | Index to Example Programs Discussed in Physics for Game Developers.htm
  777. | | | OReilly - Physics for Game Developers.pdf
  778. | | | volume.zip
  779. | | |
  780. | | +---Microsoft Tech Demo - Image Compositing
  781. | | | 4_Comp.pdf
  782. | | | 5_Sprite.pdf
  783. | | | 6_Pixel.pdf
  784. | | |
  785. | | +---Programming a Multiplayer FPS in DirectX
  786. | | | CD.7z
  787. | | | Programming a Multiplayer FPS in DirectX.pdf
  788. | | |
  789. | | \---Toolset Development
  790. | | Autodesk 3DS Max 9 MAXScript Essential.pdf
  791. | | Autodesk 3DS Max 9 MAXScript Essential.txt
  792. | | CG Academy - Maxscript Advanced.iso
  793. | | CG Academy - Maxscript Fundaments 01.iso
  794. | | CG Academy - Maxscript Fundaments 02.iso
  795. | | Complete Maya Programming Vol 2.pdf
  796. | | Complete Maya Programming.jpg
  797. | | Complete Maya Programming.pdf
  798. | | Game Engine Toolset Development.pdf
  799. | | MaxScript Secrets Revealed.iso
  800. | | Morgan Kaufmann Publishers - MEL Scripting for Maya Animators.pdf
  801. | | NvTriStrip.zip
  802. | |
  803. | \---4_Core Game
  804. | | Advanced 3D Game Programming All in One.pdf
  805. | | Barron - Multiplayer Game Programming (Prima, 2001).pdf
  806. | | Beginning C++ Through Game Programming.pdf
  807. | | Beginning Game Programming.pdf
  808. | | Flynt - Software Engineering for Game Developers (Thomson, 2005).pdf
  809. | | Game Programming All in One - Bruno Miguel Teixeira de Sousa and Andre Lamothe.pdf
  810. | | Game Programming All in One, 2nd Edition.pdf
  811. | | Game Programming Golden Rules.pdf
  812. | | Game Programming with Python, Lua, and Ruby.chm
  813. | | State Based Scripting in Uncharted 2 Among Thieves.pdf
  814. | |
  815. | +---3D Game Programming All in One - Kenneth C. Finney
  816. | | 3D Game Programming All in One - Kenneth C. Finney.pdf
  817. | | 3D2E.rar
  818. | |
  819. | \---Tricks of the Windows Game Programming Gurus - Andre Lamothe
  820. | Tricks of the 3D Game Programming Gurus - Advanced 3D Graphics And Rasterization - Andre Lamothe.pdf
  821. | Tricks of the Windows Game Programming Gurus - Andre Lamothe.pdf
  822. |
  823. +---Console
  824. | +---Android
  825. | | Android 2 Application Development.pdf
  826. | |
  827. | +---Blackberry
  828. | | Advanced BlackBerry Development.pdf
  829. | | AirplayAPIReference.chm
  830. | | AirplayDeployment.chm
  831. | | AirplaySDK.chm
  832. | | AirplayToolsReference.chm
  833. | |
  834. | +---iPhone
  835. | | | 1-01 Introduction to the iPhone SDK.m4v
  836. | | | 1-02 iPhone Development Tools Overview.m4v
  837. | | | 1-03 iPhone Application Development.m4v
  838. | | | 1-04 iPhone Application Frameworks -.m4v
  839. | | | 1-05 iPhone Graphics and Media Overview.m4v
  840. | | | 1-06 Using iPhone Features in Your Application.m4v
  841. | | | 1-07 User Interface Design for iPhon.m4v
  842. | | | 1-08 Key Practices for iPhone Application.m4v
  843. | | | 1-09 Leveraging iPhone Location,ÿAccelerometer.m4v
  844. | | | 1-10 iPhone SDK for Web Developers.m4v
  845. | | | 1-11 Fundamentals of Cocoa Session f.m4v
  846. | | | Beginning iPhone Development.pdf
  847. | | | Beginning iPhone SDK Programming with Objective-C.pdf
  848. | | | Building Cocoa Applications - A Step-By-Step Guide.pdf
  849. | | | Cocoa Fundamentals Guide.pdf
  850. | | | Cocoa Programming (2002).pdf
  851. | | | Cocoa programming for Mac OS X.pdf
  852. | | | Cocoa(R) Programming for Mac(R) OS X (3rd Edition).pdf
  853. | | | Core Animation for Mac OS X and the iPhone.pdf
  854. | | | Foundation Framework Reference.pdf
  855. | | | Garbage Collection Programming Guide.pdf
  856. | | | iPhone Cool Projects.pdf
  857. | | | iPhone Design Award Winning Projects.pdf
  858. | | | iPhone for Programmers.pdf
  859. | | | iPhone Human Interface Guidelines.pdf
  860. | | | iPhone OS Programming Guide.pdf
  861. | | | iPhone The Missing Manual.pdf
  862. | | | Learning Cocoa With Objective-C (2002).pdf
  863. | | | Learning iPhone Programming.pdf
  864. | | | Memory Management Programming Guide for Cocoa.pdf
  865. | | | Mobile 3D Graphics with OpenGL ES and M3G.pdf
  866. | | | More iPhone 3 Development Tackling iPhone SDK 3.pdf
  867. | | | OReilly iPhone Open Application Development.chm
  868. | | | Professional iPhone and iPod Touch Programming.pdf
  869. | | | Programming in Objective C.pdf
  870. | | | The iPhone Cookbook.pdf
  871. | | | The iPhone Developer's Cookbook 1st Edition.pdf
  872. | | | UIKit Framework Reference.pdf
  873. | | | Wiley iPhone 3G Portable Genius - Illustrated.pdf
  874. | | | Wrox iPhone Web.pdf
  875. | | |
  876. | | +---iPhone DevCenter & GL Specs
  877. | | | Animation_Types_Timing.pdf
  878. | | | Apple DC SetUp Rendering Surface OpenGL ES.pdf
  879. | | | CoreAnimation_Cookbook.pdf
  880. | | | CoreAnimation_guide.pdf
  881. | | | drawingwithquartz2d.pdf
  882. | | | Iphone Reference.lnk
  883. | | | iPhone Sample apps.pdf
  884. | | | OpenGLES_Framework.pdf
  885. | | |
  886. | | \---Video Lectures
  887. | | | 1-07 Lecture 07_ Hashing, Hash Functions.mp4
  888. | | | 1. Introduction to Mac OS X and Cocoa Touch (April 1, 2009) 1.mp4
  889. | | | 10. Performance and Threading (May 4, 2009).mp4
  890. | | | 11. Text Input, Presenting Content Modally (May 6, 2009).mp4
  891. | | | 12. Address Book_ Putting People in Your App (May 11, 2009).mp4
  892. | | | 13. Debugging Tips, Searching, Notifications, KVC_KVO (May 13, 2009).mp4
  893. | | | 14. Touch Events and Multi-Touch (May 18, 2009).mp4
  894. | | | 15. iPhone Device APIs_ Location, Accelerometer & Camera, Battery Life & Power (May 20, 2009).mp4
  895. | | | 16. Audio APIs, Video Playback, Displaying Web Content, Settings (May 27, 2009).mp4
  896. | | | 17. Creating New Expressive Social Mediums on the iPhone (June 1, 2009).mp4
  897. | | | 18. Unit Testing, Localization & More (June 3, 2009).mp4
  898. | | | 2. Using Objective-C, Foundation Framework (April 6, 2009).mp4
  899. | | | 3. Custom Classes, Memory Management, and ObjC Properties (April 8, 2009).mp4
  900. | | | 4. Interface Builder, Controls, Target-Action (April 13, 2009).mp4
  901. | | | 5. Views and Drawing, Animations (April 15, 2009).mp4
  902. | | | 6. View Controller Basics (April 20, 2009).mp4
  903. | | | 7. Navigation Controllers (April 22, 2009).m4v
  904. | | | 8. Table Views (April 27, 2009).mp4
  905. | | | 9. Dealing with Data_ User Defaults, SQLite, Web Services (April 29, 2009).mp4
  906. | | | apple-iphone3gs-guided_tour-us-20090608_i320x180 1.m4v
  907. | | | apple-iphone3gs-guided_tour-us-20090608_i320x180.m4v
  908. | | | How to Build an iPhone App that Doesn't Suck! (In 10 Easy Steps).mp4
  909. | | | Loren Brichter on Tweetie (May 1, 2009).mp4
  910. | | | Optimizing OpenGL for iPhone (May 22, 2009).mp4
  911. | | |
  912. | | \---Iphone
  913. | | .DS_Store
  914. | | itennis.zip
  915. | | mac_pilot.dmg
  916. | | Roll-a-Ball.zip
  917. | |
  918. | +---PS3
  919. | | l-linux-ps3-1-pdf.pdf
  920. | | l-linux-ps3-2-pdf.pdf
  921. | | l-linux-ps3-3-pdf.pdf
  922. | |
  923. | \---Xbox
  924. | Beginning XNA 3.0 Game Programming - From Novice to Professional.pdf
  925. | Introduction to Programming Through Game Development Using Microsoft XNA Game Studio.pdf
  926. | Learning XNA 3.0.pdf
  927. | Microsoft XNA Game Studio 3.0 Unleashed.pdf
  928. | Microsoft XNA Game Studio Creators Guide.pdf
  929. | Professional XNA Game Programming For Xbox 360 and Windows.chm
  930. |
  931. +---Game Design
  932. | | Andrew Rolling and Ernest Adams on Game Design.chm
  933. | | Beginning Game Level Design - John Feil and Marc Scttergood.pdf
  934. | | Better Game Characters by Design.pdf
  935. | | Challenges for Game Designers.pdf
  936. | | Chris Crawford on Game Design.chm
  937. | | David Perry on Game Design - A Brainstorming Toolbox.pdf
  938. | | Game Design - Theory and Practice, 2nd Edition.chm
  939. | | Game Design Foundations.pdf
  940. | | Game Design Workshop - Designing, Prototyping, and Playtesting Games.chm
  941. | | Game Design, 2nd Edition.pdf
  942. | | Game Development Series - Character Development and Storytelling.pdf
  943. | | Game Interface Design - Brent Fox.pdf
  944. | | Game Interface Design.pdf
  945. | | The Art Game Design.pdf
  946. | |
  947. | \---The Making of Uncharted Drake's Fortune
  948. | Chapter 01.avi
  949. | Chapter 02.avi
  950. | Chapter 03.avi
  951. | Chapter 04.avi
  952. |
  953. +---Mobile
  954. | | Beginning Silverlight 4 in CSharp.pdf
  955. | | Mobile 3D Graphics SoC - From Algorithm to Chip.pdf
  956. | | ProgWinPhonePreview.pdf
  957. | |
  958. | \---Windows Phone 7
  959. | | 10_Unit Testing Silverlight and Windows Phone Applications.wmv
  960. | | 11_Silverlight Performance on Windows Phone.wmv
  961. | | 12_Authoring for Windows Phone, Silverlight 4 and WPF 4 with Expression Blend.wmv
  962. | | 13_Building Windows Phone Games.wmv
  963. | | 14_Building a High Performance 3D Game for Windows Phone.wmv
  964. | | 15_Unit Testing Silverlight and Windows Phone Applications.wmv
  965. | | 16_Silverlight Performance on Windows Phone.wmv
  966. | | 1_Changing our Game - an Introduction to Windows Phone 7 Series.wmv
  967. | | 2_Overview of the Windows Phone 7 Series Application Platform.wmv
  968. | | 3_Windows Phone UI and Design Language.wmv
  969. | | 4_Windows Phone Application Platform Architecture.wmv
  970. | | 5_Distributing and Monetizing Windows Phone Applications and Games.wmv
  971. | | 6_An Introduction to Developing Applications for Microsoft Silverlight.wmv
  972. | | 7_Building Windows Phone Applications with Silverlight, Part 1.wmv
  973. | | 8_Building Windows Phone Applications with Silverlight, Part 2.wmv
  974. | | 9_Development and Debugging Tools for Building XNA Games for Windows Phone.wmv
  975. | |
  976. | \---Jumpstart
  977. | 1_Windows Phone 7 Jump Start -Outline.docx
  978. | Start Here for Sessions 1 and 2.pdf
  979. | Start Here for Sessions 3 and 4.pdf
  980. | Windows Phone 7 Jump Start Session 1 (PDF).zip
  981. | Windows Phone 7 Jump Start Session 2 (PDF).zip
  982. | Windows Phone 7 Jump Start Session 3 (PDF).zip
  983. | Windows Phone 7 Jump Start Session 4 (PDF).zip
  984. | WP7 Jump Start Session 1.3 Demos.zip
  985. | WP7 Jump Start Session 1.4 Demos.zip
  986. | WP7 Jump Start Session 2 Demos Part 1.zip
  987. | WP7 Jump Start Session 2 Demos Part 2.zip
  988. | WP7 Jump Start Session 3 Demos.zip
  989. | WP7 Jump Start Session 4 Demos.zip
  990. |
  991. \---Modding and Others
  992. | Focus on Mod Programming In Quake III Arena.pdf
  993. | Half Life 2 Mods For Dummies.pdf
  994. | Mastering Unreal Technology, Volume II (2009).pdf
  995. | Quake 4 Mods For Dummies.pdf
  996. | Unreal Tournament Game Programming for Teens.pdf
  997. |
  998. +---AMD ATI Spec
  999. | M56 - Register Reference Guide.pdf
  1000. | RV630 - Register Reference Guide.pdf
  1001. |
  1002. +---Animation Tools
  1003. | 3ds Max 2009 Beyond the Basics.rar
  1004. | 3DS Max 2009 Bible.pdf
  1005. | 3DS Max 2009 Essential Training.rar
  1006. | Adobe Photoshop CS4 Classroom in a Book.pdf
  1007. | Beginning Illustration and Storyboarding for Games.pdf
  1008. | Digital Animation Bible.pdf
  1009. | Modeling a Character in 3DS Max, 2nd Edition.pdf
  1010. | Peck - Beginning GIMP - From Novice to Pro (Apress, 2006).pdf
  1011. | Photoshop CS4 For Dummies.pdf
  1012. | Photoshop For Right-Brainers The Art of Photomanipulation.pdf
  1013. | Sybex Introducing 3ds Max 9 3D for Beginners.pdf
  1014. | The Game Animator's Guide To Maya.pdf
  1015. | Timing for Animation.chm
  1016. | Understanding Adobe Photoshop CS4 - The Essential Techniques for Imaging Professionals.pdf
  1017. | Using Adobe Photoshop CS4.pdf
  1018. | Wiley - Photoshop CS4 Bible - Jan 2009.pdf
  1019. |
  1020. +---Mastering Unreal
  1021. | Mastering Unreal Complete.pdf
  1022. | QuickReferenceGuide.txt
  1023. |
  1024. \---UDK 3D BuZZ Tutorials
  1025. +---10_particles
  1026. | 10_-_Particles__001_CascadeUI.mp4
  1027. | 10_-_Particles__002_ParticleAssets.mp4
  1028. | 10_-_Particles__003_EstablishingFlameEmitter.mp4
  1029. | 10_-_Particles__004_Distributions.mp4
  1030. | 10_-_Particles__004_FlameEmitterInitialSettings.mp4
  1031. | 10_-_Particles__005_FlameEmitterCompleted.mp4
  1032. | 10_-_Particles__006_GlowAndShimmerEmitters.mp4
  1033. | 10_-_Particles__007_AddingSmoke.mp4
  1034. | 10_-_Particles__008_PlacingInLevel.mp4
  1035. |
  1036. +---11_fluid_surfaces
  1037. | 11_-_FluidSurfaces__001_CreatingActors.mp4
  1038. | 11_-_FluidSurfaces__002_FluidMaterial.mp4
  1039. | 11_-_FluidSurfaces__003_Properties_and_FluidInfluenceActor.mp4
  1040. |
  1041. +---12_physics
  1042. | 12_-_Physics__001_KActors_and_Constraints.mp4
  1043. | 12_-_Physics__002_Setting_up_a_physics_asset.mp4
  1044. | 12_-_Physics__003_Setting_up_a_ClothObject.mp4
  1045. | 12_-_Physics__003_Setting_up_a_Softbody.mp4
  1046. |
  1047. +---13_crowds
  1048. | 13_-_Crowds__001_CrowdIntro.mp4
  1049. | 13_-_Crowds__002_Archetype_and_Navigation.mp4
  1050. | 13_-_Crowds__003_NavMesh_Pylons.mp4
  1051. | 13_-_Crowds__004_Spawner.mp4
  1052. |
  1053. +---14_cinematics
  1054. | 14_-_Cinematics__001_Introduction.mp4
  1055. | 14_-_Cinematics__002_RobotSkelMesh.mp4
  1056. | 14_-_Cinematics__003_AnimatingTheCamera.mp4
  1057. | 14_-_Cinematics__004_DirectorGroup_CinematicMode.mp4
  1058. | 14_-_Cinematics__005_AnimatingLightMaterial.mp4
  1059. | 14_-_Cinematics__006_LightActor_LightSound.mp4
  1060. | 14_-_Cinematics__007_RobotSetup.mp4
  1061. | 14_-_Cinematics__008_SpawningBot.mp4
  1062. | 14_-_Cinematics__009_SteeringTheBot.mp4
  1063. | 14_-_Cinematics__010_InitialConditions.mp4
  1064. | 14_-_Cinematics__011_HealthSystem.mp4
  1065. | 14_-_Cinematics__012_Music.mp4
  1066. |
  1067. +---15_ui_scenes
  1068. | 15_-_UIScenes__001_IntroAndOverview.mp4
  1069. | 15_-_UIScenes__002_CreatingAUIScene.mp4
  1070. |
  1071. +---16_top_down_game
  1072. | 16_-_TopDownGame__001_GameIntroduction.mp4
  1073. | 16_-_TopDownGame__002_PackageIntroduction.mp4
  1074. | 16_-_TopDownGame__003_CameraSetup.mp4
  1075. | 16_-_TopDownGame__004_LivesCounter.mp4
  1076. | 16_-_TopDownGame__005_EndGameSequence.mp4
  1077. | 16_-_TopDownGame__006_GameOverScreen.mp4
  1078. | 16_-_TopDownGame__007_TimerCountdown.mp4
  1079. | 16_-_TopDownGame__008_SpinningKeys.mp4
  1080. | 16_-_TopDownGame__009_KeyTouchEvents.mp4
  1081. | 16_-_TopDownGame__010_KeyPickupComplete.mp4
  1082. | 16_-_TopDownGame__011_Goal.mp4
  1083. | 16_-_TopDownGame__012_MovingBlock_IntialSetup.mp4
  1084. | 16_-_TopDownGame__013_MovingBlock_CameraAndUISetup.mp4
  1085. | 16_-_TopDownGame__014_MovingBlock_InitialConditions.mp4
  1086. | 16_-_TopDownGame__015_MovingBlock_MovingEvents.mp4
  1087. | 16_-_TopDownGame__016_MovingBlock_SetMoveStatus.mp4
  1088. | 16_-_TopDownGame__017_MovingBlock_ResetCamera.mp4
  1089. | 16_-_TopDownGame__018_PillarTraps.mp4
  1090. | 16_-_TopDownGame__019_AddingBots_MovingBehavior.mp4
  1091. | 16_-_TopDownGame__020_AddingBots_SpawningBehavior.mp4
  1092. | 16_-_TopDownGame__021_AddingBots_OrginAndDestinationActors.mp4
  1093. | 16_-_TopDownGame__022_AddingBots_SpawnBots.mp4
  1094. | 16_-_TopDownGame__023_AddingBots_FiringBehavior.mp4
  1095. | 16_-_TopDownGame__024_AddingBots_PatrolBehavior.mp4
  1096. | 16_-_TopDownGame__025_CrushingBlocks.mp4
  1097. |
  1098. +---1_user_interface
  1099. | 01_-_User_Interface__001_GeneralOverview.mp4
  1100. | 01_-_User_Interface__01_Viewports__001_TypesAndNavigation.mp4
  1101. | 01_-_User_Interface__01_Viewports__002_ViewportOptions.mp4
  1102. | 01_-_User_Interface__01_Viewports__003_RealTime.mp4
  1103. | 01_-_User_Interface__01_Viewports__004_ViewModes.mp4
  1104. | 01_-_User_Interface__01_Viewports__005_GameView_LockViewport.mp4
  1105. | 01_-_User_Interface__01_Viewports__006_LockSelectedToCamera.mp4
  1106. | 01_-_User_Interface__01_Viewports__007_LevelStreamingVolumePrevis.mp4
  1107. | 01_-_User_Interface__01_Viewports__008_PostProcessPrevis_thru_Maximize.mp4
  1108. | 01_-_User_Interface__01_Viewports__009_Alternative_WASD_Nav.mp4
  1109. | 01_-_User_Interface__01_Viewports__010_Maya-Style_Nav.mp4
  1110. | 01_-_User_Interface__02_MainMenubar__001_FileMenu.mp4
  1111. | 01_-_User_Interface__02_MainMenubar__002_EditMenu.mp4
  1112. | 01_-_User_Interface__02_MainMenubar__003_ViewMenu.mp4
  1113. | 01_-_User_Interface__02_MainMenubar__004_BrushMenu.mp4
  1114. | 01_-_User_Interface__02_MainMenubar__005_BuildMenu.mp4
  1115. | 01_-_User_Interface__02_MainMenubar__006_ToolsMenu.mp4
  1116. | 01_-_User_Interface__02_MainMenubar__007_HelpMenu.mp4
  1117. | 01_-_User_Interface__03_MainToolbar__001_NewMap_thru_Redo.mp4
  1118. | 01_-_User_Interface__03_MainToolbar__002_TranformationWidgetButtons.mp4
  1119. | 01_-_User_Interface__03_MainToolbar__003_FindActors.mp4
  1120. | 01_-_User_Interface__03_MainToolbar__004_ContentBrowser_thru_ClippingSlider.mp4
  1121. | 01_-_User_Interface__03_MainToolbar__005_TranslucentSel_thru_ParticleLOD.mp4
  1122. | 01_-_User_Interface__03_MainToolbar__006_BuildOptions_thru_PIE.mp4
  1123. | 01_-_User_Interface__04_Toolbox__001_OverviewAndModes.mp4
  1124. | 01_-_User_Interface__04_Toolbox__002_Primitives.mp4
  1125. | 01_-_User_Interface__04_Toolbox__003_CSGOperations.mp4
  1126. | 01_-_User_Interface__04_Toolbox__004_AddSpecial_Volume.mp4
  1127. | 01_-_User_Interface__04_Toolbox__005_VisiblityButtons.mp4
  1128. | 01_-_User_Interface__05_ConsoleBar__001_ConsoleBar.mp4
  1129. | 01_-_User_Interface__06_ContentBrowser__001_Overview.mp4
  1130. | 01_-_User_Interface__06_ContentBrowser__002_SourcePanel.mp4
  1131. | 01_-_User_Interface__06_ContentBrowser__003_FilterPanel.mp4
  1132. | 01_-_User_Interface__06_ContentBrowser__004_TagsPanel.mp4
  1133. |
  1134. +---2_simple_level
  1135. | 02_-_Simple_Level__01_BSP__001_BSP_Primer.mp4
  1136. | 02_-_Simple_Level__01_BSP__002_BasicFloorSlab.mp4
  1137. | 02_-_Simple_Level__01_BSP__003_ModifyingTheFloor.mp4
  1138. | 02_-_Simple_Level__01_BSP__004_NorthAndSouthWalls.mp4
  1139. | 02_-_Simple_Level__01_BSP__005_EastWestAndCentralWalls.mp4
  1140. | 02_-_Simple_Level__01_BSP__006_ModifyingTheEastWall.mp4
  1141. | 02_-_Simple_Level__01_BSP__007_Ceiling.mp4
  1142. | 02_-_Simple_Level__02_Materials__001_SelectingMaterials.mp4
  1143. | 02_-_Simple_Level__02_Materials__002_SurfaceProperties.mp4
  1144. | 02_-_Simple_Level__03_StaticMeshes__001_IntroAndSupports.mp4
  1145. | 02_-_Simple_Level__03_StaticMeshes__002_CenterRailAndSupports.mp4
  1146. | 02_-_Simple_Level__03_StaticMeshes__003_DoorAndWallPanels.mp4
  1147. | 02_-_Simple_Level__03_StaticMeshes__004_CreatingShelves.mp4
  1148. | 02_-_Simple_Level__03_StaticMeshes__005_GroupingMeshes.mp4
  1149. | 02_-_Simple_Level__03_StaticMeshes__006_RemainingMeshes.mp4
  1150. | 02_-_Simple_Level__04_Lighting__001_LightmassImportanceVolume.mp4
  1151. | 02_-_Simple_Level__04_Lighting__002_PointLightProperties.mp4
  1152. | 02_-_Simple_Level__04_Lighting__003_EmissiveLighting.mp4
  1153. | 02_-_Simple_Level__04_Lighting__004_FinalLevelLights_Emissive_1.mp4
  1154. | 02_-_Simple_Level__04_Lighting__005_FinalLevelLights_Emissive_2.mp4
  1155. | 02_-_Simple_Level__04_Lighting__006_FinalLevelLights_LightActors.mp4
  1156. | 02_-_Simple_Level__05_MovingDoor__001_BSP_DoorPocket.mp4
  1157. | 02_-_Simple_Level__05_MovingDoor__002_InitialDoorMotion.mp4
  1158. | 02_-_Simple_Level__05_MovingDoor__003_ClosingAndCollision.mp4
  1159. | 02_-_Simple_Level__05_MovingDoor__004_DoorSounds.mp4
  1160. | 02_-_Simple_Level__06_PostProcess__001_PostProcessVolume.mp4
  1161. | 02_-_Simple_Level__07_GameplayElements__001_PlayerStart_Weapon_Vehicle.mp4
  1162. |
  1163. +---3_lighting
  1164. | 03_-_Lighting__001_Intro_Properties.mp4
  1165. | 03_-_Lighting__002_Lightmass_Properties.mp4
  1166. | 03_-_Lighting__003_LightTypes.mp4
  1167. | 03_-_Lighting__004_Toggleable_Movable.mp4
  1168. | 03_-_Lighting__005_DominantLights.mp4
  1169. |
  1170. +---4_geometry_mode
  1171. | 04_-_GeometryMode__001_GeoMode_Intro_UI_EditMode.mp4
  1172. | 04_-_GeometryMode__002_GeoMode_Extrude.mp4
  1173. | 04_-_GeometryMode__003_GeoMode_BrushClip.mp4
  1174. | 04_-_GeometryMode__004_GeoMode_Pen.mp4
  1175. | 04_-_GeometryMode__005_GeoMode_Lathe.mp4
  1176. | 04_-_GeometryMode__006_GeoMode_ActiveModifiers.mp4
  1177. |
  1178. +---5_kismet
  1179. | 05_-_Kismet__001_Introduction.mp4
  1180. | 05_-_Kismet__002_KismetUI_and_SlidingDoor.mp4
  1181. | 05_-_Kismet__003_MatineeUI.mp4
  1182. | 05_-_Kismet__004_ToggleableLight.mp4
  1183. | 05_-_Kismet__005_TogglingMaterial.mp4
  1184. | 05_-_Kismet__006_Comments.mp4
  1185. | 05_-_Kismet__007_Announcements.mp4
  1186. | 05_-_Kismet__008_SwitchingAnnouncements.mp4
  1187. | 05_-_Kismet__009_PlayingAlarm.mp4
  1188. | 05_-_Kismet__010_LockingTheDoor_Boolean.mp4
  1189. | 05_-_Kismet__011_NamedVariables.mp4
  1190. | 05_-_Kismet__012_RemoteEvents.mp4
  1191. | 05_-_Kismet__013_DelayedCountdown.mp4
  1192. | 05_-_Kismet__014_BlowingUpThePlayer.mp4
  1193. | 05_-_Kismet__015_SubSequences.mp4
  1194. | 05_-_Kismet__016_Movers.mp4
  1195. |
  1196. +---6_materials
  1197. | 06_-_Materials__001_MaterialEditor_UI.mp4
  1198. | 06_-_Materials__002_Properties_Channels.mp4
  1199. | 06_-_Materials__003_ImportingTextures_BasicMaterial.mp4
  1200. | 06_-_Materials__004_DiffuseNetwork.mp4
  1201. | 06_-_Materials__005_SpecularityNetwork.mp4
  1202. | 06_-_Materials__006_DetailTexture.mp4
  1203. | 06_-_Materials__007_BumpOffset.mp4
  1204. | 06_-_Materials__008_Tiling_MatInstance.mp4
  1205. |
  1206. +---7_terrain
  1207. | 07_-_Terrain__001_IntroToTerrain.mp4
  1208. |
  1209. +---8_fractured_static_meshes
  1210. | 08_-_FracturedStaticMeshes__001_BasicFracture.mp4
  1211. | 08_-_FracturedStaticMeshes__002_FractureToolSettings.mp4
  1212. | 08_-_FracturedStaticMeshes__003_AddingAFractureCore.mp4
  1213. | 08_-_FracturedStaticMeshes__004_FractureProperties.mp4
  1214. |
  1215. +---9_sounds
  1216. | 09_-_Sounds__001_Introduction.mp4
  1217. | 09_-_Sounds__002_SoundWaves_SoundCues.mp4
  1218. | 09_-_Sounds__003_SoundCueEditor.mp4
  1219. | 09_-_Sounds__004_AmbientSoundActors.mp4
  1220. | 09_-_Sounds__005_AmbientSoundSimple.mp4
  1221. | 09_-_Sounds__006_AmbientZones.mp4
  1222. |
  1223. \---assets
  1224. +---Levels
  1225. | AmbientSounds_Complete.udk
  1226. | AmbientSounds_Start.udk
  1227. | CinematicsDemo_01.udk
  1228. | CinematicsDemo_02.udk
  1229. | CinematicsDemo_03.udk
  1230. | CinematicsDemo_04.udk
  1231. | CinematicsDemo_05.udk
  1232. | CinematicsDemo_Start.udk
  1233. | CrowdDemo_Complete.udk
  1234. | CrowdDemo_Start.udk
  1235. | FluidSurface_Start.udk
  1236. | KismetDemo_Complete.udk
  1237. | KismetMoverDemo_Start.udk
  1238. | PhysicsDemo.udk
  1239. | SimpleLevel_Complete.udk
  1240. | topdown_redux_2.udk
  1241. | topdown_start.udk
  1242. | UserInterfaceDemo_Complete.udk
  1243. | UserInterfaceDemo_Start.udk
  1244. |
  1245. \---packages
  1246. CrowdDemoPackage.upk
  1247. DemoLevel_zak.upk
  1248. Demo_Materials.upk
  1249. FluidPackage.upk
  1250. FluidSurfaceDemo_2.upk
  1251. FractureMeshDemo.upk
  1252. KismetDemoAssets.upk
  1253. MaterialDemo.upk
  1254. physics_assets.upk
  1255. SoundDemo.upk
  1256. TerrainDemo.upk
  1257. topdown_test.upk
  1258. Zak_LightPackage.upk
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