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- Folder PATH listing for volume HP
- Volume serial number is 76A7-E5D8
- C:.
- | cmd.bat
- | Gold - Object-Oriented Game Development.pdf
- | Loguidice - Vintage Games - An Insider Look at the History of the Most Influential Games of All Time (Focal, 2009).pdf
- | Torrent_downloaded_from_Demonoid.com.txt
- | tree.txt
- | Wolf - Video Game Explosion - A History from Pong to Playstation (Greenwood, 2008).pdf
- |
- +---Basics
- | | Game Architecture & Design.pdf
- | |
- | +---0_Game Science
- | | +---Maths
- | | | | 3D Rotation.pdf
- | | | | Beginning Pre-Calculus for Game Developers.pdf
- | | | | Computational Geometry - Algorithms and Applications, 3rd Ed.pdf
- | | | | Computing for Numerical Methods Using Visual C++ - Wiley.pdf
- | | | | Mathematics for 3D Game Programming and Computer Graphics - Eric Lengyel.pdf
- | | | | Mathematics for Game Developers - Christopher Tremblay.pdf
- | | | | Visualizing Quaternions.pdf
- | | | |
- | | | +---3D Math Primer For Graphics And Game Development
- | | | | 3D Math Primer For Graphics And Game Development - Fletcher Dunn and Ian Parberry.pdf
- | | | | 3D Math Primer for Graphics and Game Development Souce Code.rar
- | | | |
- | | | +---Essential Mathematics for Games & Interactive applications
- | | | | Essential Mathematics for Games & Interactive applications.pdf
- | | | | Essential Mathematics for Games & Interactive applications.rar
- | | | | Essential Mathematics for Games and Interactive Applications 2e (Morgan, 2008).pdf
- | | | | Essential Mathematics for Games and Interactive Applications 2e (Morgan, 2008).rar
- | | | |
- | | | \---Vector Lessons
- | | | Vector Lessons.7z
- | | |
- | | \---Physics
- | | | Physics for Game Developers - David M. Bourg.pdf
- | | | Physics Modeling for Game Programmers.pdf
- | | |
- | | +---Game Physics - David H. Eberly
- | | | CD-ROM Contents.7z
- | | | Game Physics - David H. Eberly.pdf
- | | |
- | | \---Game Physics Engine Development - Ian Millington
- | | Game Physics Engine Development - Ian Millington.pdf
- | | Millington_GamePhysics_cd.zip
- | |
- | +---1_Computer Graphics - Theory
- | | | A Guide to Computer Animation for TV, Games, Multimedia and Web.pdf
- | | | Compressed Image File Formats - JPEG, PNG, GIF, XBM, BMP (ACM, 1999).pdf
- | | | Computer Graphics and Geometric Modeling.pdf
- | | | Computer Graphics C Version 2Ed - Donald Hearn , Pauline Baker.pdf
- | | | Curves and Surfaces for Computer Graphics.pdf
- | | | Geometric Algebra for Computer Graphics - Vince John.pdf
- | | | Geometric Algebra for Computer Science.pdf
- | | | Geometry for Computer Graphics - Formulae, Examples and Proofs - - Vince John.pdf
- | | | Handbook of Image and Video Processing.pdf
- | | | Image and Video Compression for Multimedia Engineering - Fundamentals, Algorithms and Standards (CRC, 2000).pdf
- | | | Mathematical and Computer Programming Techniques for Computer Graphics.pdf
- | | | Mathematics for Computer Graphics 2nd Edition - - Vince John.pdf
- | | | Mathematics of Digital Images - Creation, Compression, Restoration, Recognition; S. G. Hoggar (Cambridge, 2006).pdf
- | | | Multidimensional Signal, Image, and Video Processing and Coding.djvu
- | | | Non-Photorealistic Computer Graphics - Morgan Kaufmann.pdf
- | | | Point Based Graphics - Morgan Kaufmann.pdf
- | | | Principles of Computer Graphics - Theory and Practice Using OpenGL and Maya.pdf
- | | | The Essential Guide to Image Processing.pdf
- | | | Transformations and Projections in Computer Graphics.pdf
- | | | Vector Analysis for Computer Graphics - - Vince John.pdf
- | | |
- | | +---3D Computer Graphics - A Mathematical Introduction Using OpenGL
- | | | 3D Computer Graphics - A Mathematical Introduction Using OpenGL.pdf
- | | | Sample Programs.7z
- | | |
- | | +---GPU Gems - nvidia
- | | | | GPU Programming Guide.pdf
- | | | | NVIDIA_SDK10_Direct3D_10.11.0501.1720.exe
- | | | | NVIDIA_SDK10_OpenGL_10.52.0215.1635.exe
- | | | |
- | | | +---Cg
- | | | | Cg-2.0_May2008_LanguageSpecification.pdf
- | | | | Cg-2.0_May2008_ReferenceManual.pdf
- | | | | Cg-2.0_May2008_Setup.exe
- | | | | CgUsersManual.pdf
- | | | |
- | | | +---GPU Gems 1
- | | | | GPU Gems - CD Contents.zip
- | | | | GPU Gems 1.djvu
- | | | |
- | | | +---GPU Gems 2
- | | | | GPU Gems 2 - CD Contents.rar
- | | | | GPU Gems 2.djvu
- | | | |
- | | | \---GPU Gems 3
- | | | CD Contents.7z
- | | | GPU Gems 3 - Visual TOC.pdf
- | | | GPU Gems 3.chm
- | | |
- | | +---Graphics Gems Series
- | | | Graphics Gems 1 - Andrew S Glassner.pdf
- | | | Graphics Gems 2 - James Arvo.pdf
- | | | Graphics Gems 3 - David Kirk.pdf
- | | | Graphics Gems 4 - Paul S. Heckbert.pdf
- | | | Graphics Gems 5 - Alan W. Paeth.pdf
- | | | Graphics Gems Series.rar
- | | |
- | | +---Interactive Computer Graphics Lectures
- | | | AngelCG00.ppt
- | | | AngelCG01.ppt
- | | | AngelCG02.ppt
- | | | AngelCG03.ppt
- | | | AngelCG04.ppt
- | | | AngelCG05.ppt
- | | | AngelCG06.ppt
- | | | AngelCG07.ppt
- | | | AngelCG08.ppt
- | | | AngelCG09.ppt
- | | | AngelCG10.ppt
- | | | AngelCG11.ppt
- | | | AngelCG12.ppt
- | | | AngelCG13.ppt
- | | | AngelCG14.ppt
- | | | AngelCG15.ppt
- | | | AngelCG16.ppt
- | | | AngelCG17.ppt
- | | | AngelCG18.ppt
- | | | AngelCG19.ppt
- | | | AngelCG20.ppt
- | | | AngelCG21.ppt
- | | | AngelCG22.ppt
- | | | AngelCG23.ppt
- | | | AngelCG24.ppt
- | | | AngelCG25.ppt
- | | | AngelCG26.ppt
- | | | AngelCG27.ppt
- | | | AngelCG28.ppt
- | | | AngelCG29.ppt
- | | | AngelCG30.ppt
- | | | AngelCG31.ppt
- | | | AngelCG32.ppt
- | | | AngelCG33.ppt
- | | | AngelCG34.ppt
- | | | AngelCG35.ppt
- | | | AngelCG36.ppt
- | | | AngelCG37.ppt
- | | | AngelCG38.ppt
- | | | AngelCG39.ppt
- | | | AngelCG40.ppt
- | | | AngelCG41.ppt
- | | | AngelCG42.ppt
- | | | AngelCGE1.ppt
- | | | AngelCGE2.ppt
- | | | AngelCGE3.ppt
- | | | AngelCGE4.ppt
- | | | AngelCGE5.ppt
- | | | AngelCGE6.ppt
- | | | AngelCGE7.ppt
- | | | AngelCGE8.ppt
- | | | READEME.txt
- | | |
- | | +---MIT OpenCourseware - Computer Graphics
- | | | 10_Animation 1 - Interpolation and Kinematics.pdf
- | | | 11_Animation 2 - Orientation and Quaternions.pdf
- | | | 12_Animation 3 - Dynamics.pdf
- | | | 13_Graphics Pipeline 1 - Perspective Transformations.pdf
- | | | 14_Graphics Pipeline 2 - Line Clipping and Rasterization.pdf
- | | | 15_Graphics Pipeline 3 - Polygon Rasterization.pdf
- | | | 16_Graphics Pipeline 4 - Polygon Clipping.pdf
- | | | 17_Shadows.pdf
- | | | 18_Global Illumination - Radiosity.pdf
- | | | 19_Monte Carlo Ray Tracing.pdf
- | | | 1_1_Course Overview.pdf
- | | | 1_2_C++ Tutorial.pdf
- | | | 20_Color 1 - Color Vision and Color Spaces.pdf
- | | | 21_Color 2 - Color Effects and Production.pdf
- | | | 22_Texture Mapping.pdf
- | | | 23_Sampling, Aliasing and MIP Mapping.pdf
- | | | 2_Ray casting 1 - Genration and Intersection.pdf
- | | | 3_Ray casting 2 - More Intersections.pdf
- | | | 4_Transformations 1 - Translation, Rotation and Scale.pdf
- | | | 5_1_Transformations 2 - In Modeling.pdf
- | | | 5_2_Linear Algebra Tutorial.pdf
- | | | 6_Ray Tracing.pdf
- | | | 7_Local Illumination.pdf
- | | | 8_Acceleration Data Structures.pdf
- | | | 9_Curves and Surfaces.pdf
- | | |
- | | \---Video Lectures
- | | \---nptelhrd - Introduction to Computer Graphics
- | | Lecture 1 - Introduction to Computer Graphics.flv
- | | Lecture 10 - Three Dimensional Graphics.flv
- | | Lecture 11 - Projection Transformations and Viewing Pipeline.flv
- | | Lecture 12 - 3D Viewing.flv
- | | Lecture 13 - Scan Converting Lines, Circles and Ellipses.flv
- | | Lecture 14 - Scan Converting Lines, Circles and Ellipses.flv
- | | Lecture 15 - Scan Converting Lines, Circles and Ellipses.flv
- | | Lecture 16 - Scan Converting Lines, Circles and Ellipses.flv
- | | Lecture 17 - Scan Converting Lines, Circles and Ellipses.flv
- | | Lecture 18 - PolyFill Scan Conversion of a Polygon.flv
- | | Lecture 19 - PolyFill Scan Conversion of a Polygon Contd...flv
- | | Lecture 2 - CRT Display Devices.flv
- | | Lecture 20 - Clipping - Lines And Polygons.flv
- | | Lecture 21 - Clipping - Lines And Polygons.flv
- | | Lecture 22 - Clipping - Lines And Polygons.flv
- | | Lecture 23 - Solid Modelling.flv
- | | Lecture 24 - Solid Modelling.flv
- | | Lecture 25 - Solid Modelling Contd...flv
- | | Lecture 26 - Visible Surface Detection.flv
- | | Lecture 27 - Visible Surface Detection.flv
- | | Lecture 28 - Visible Surface Detection.flv
- | | Lecture 29 - Visible Surface Detection.flv
- | | Lecture 3 - CRT Devices Contd...flv
- | | Lecture 30 - Visible Surface Detection.flv
- | | Lecture 31 - Visible Surface Detection.flv
- | | Lecture 32 - Visible Surface Detection.flv
- | | Lecture 33 - Illumination and Shading.flv
- | | Lecture 34 - Illumination and Shading.flv
- | | Lecture 35 - Illumination and Shading.flv
- | | Lecture 36 - Curve Representation.flv
- | | Lecture 37 - Curve Representation.flv
- | | Lecture 38 - Curves and Surface Representation.flv
- | | Lecture 39 - Graphics Programming.flv
- | | Lecture 4 - CRT Display Devices Contd...flv
- | | Lecture 40 - Graphics Programming Using OpenGL.flv
- | | Lecture 41 - Advanced Topics.flv
- | | Lecture 42 - Digital Image Processing.flv
- | | Lecture 43 - Digital Image Processing.flv
- | | Lecture 5 - CRT Display Devices Contd...flv
- | | Lecture 6 - Transformations.flv
- | | Lecture 7 - Transformations in 2D.flv
- | | Lecture 8 - Three Dimensional Graphics.flv
- | | Lecture 9 - Three Dimensional Graphics.flv
- | |
- | +---2_Computer Graphics - Practical
- | | | 3D Programming for Windows - Microsoft Press.chm
- | | | Advanced Animation and Rendering Techniques.pdf
- | | | Advanced Graphics Programming Using OpenGL.pdf
- | | | Character Animation with Direct3D.pdf
- | | | Computer Animation Algorithms and Techniques.pdf
- | | | Focus on Curves and Surfaces.chm
- | | | Focus On Photon Mapping.chm
- | | | Geometric Tools for Computer Graphics - Scheidner and Eberly, Morgan Kaufmann.pdf
- | | | Introduction to C++ Programming and Graphics, Springer (2007).pdf
- | | | Introduction to Windows and Graphics Programming with Visual C++ DotNet.pdf
- | | | Level of Detail for 3D Graphics.pdf
- | | | Physical Based Rendering From Theory to Implementation.pdf
- | | | Real-time 3D Character Animation with Visual C++.pdf
- | | | Real-Time Rendering.djvu
- | | | Real-Time Shader Programming - Morgan Kaufmann Publishers.chm
- | | | Realistic Image Synthesis using Photon Mapping.pdf
- | | | Texturing & Modeling - A Procedural Approach.pdf
- | | | The Pocket Handbook of Image Processing Algorithms in C.pdf
- | | | View Dependent Chracter Animation.pdf
- | | | Windows Graphics Programming Win32 GDI and DirectDraw.chm
- | | |
- | | +---1_DirectX
- | | | Advanced 3D Game Programming with DirectX 10.0.pdf
- | | | Advanced 3D Game Programming with DirectX 9.0.pdf
- | | | Advanced Animation with DirectX.pdf
- | | | Beginning Direct3D Game Programming, Second Edition.pdf
- | | | Beginning DirectX 10 Game Programming.pdf
- | | | Beginning DirectX 9.pdf
- | | | DirectX 3D Graphics Programming Bible.pdf
- | | | DirectX 9 Graphics - The Definitive Guide to Direct3D.pdf
- | | | DirectX 9 Programmable Graphics Pipeline - MS Press.pdf
- | | | Directx 9 User Interfaces - Design and Implementation.pdf
- | | | DirectX pipeline-8.1.png
- | | | DirectX pipeline-9.0.png
- | | | Inside Direct3D.chm
- | | | Introduction to 3D Game Programming with DirectX 10 (Wordware, 2008).chm
- | | | Introduction to 3D Game Programming with DirectX 9.0.pdf
- | | | Introduction to 3D Game Programming with DirectX9.0c A Shader Approach.chm
- | | | Managed DirectX 9 - Graphics and Game Programming.chm
- | | | Special Effects Game Programming with DirectX.pdf
- | | | Ultimate Game Programming with DirectX, Second Edition.chm
- | | | Ultimate Game Programming with DirectX, Second Edition.pdf
- | | |
- | | +---2_OpenGL
- | | | | Advanced Graphics Programming Using OpenGL - 2005 Feb.pdf
- | | | | OpenGL ES 2.0 Programming Guide.pdf
- | | | | OpenGL Programming Guide 7e [The Redbook].pdf
- | | | | OpenGL Shading Language [The Orange Book].chm
- | | | | Programming with OpenGL- Advanced rendering.zip
- | | | |
- | | | +---Beginning OpenGL Game Programming
- | | | | | Beginning OpenGL Game Programming 1st Ed.pdf
- | | | | | Beginning OpenGL Game Programming 2nd Ed.pdf
- | | | | |
- | | | | +---Beginning OpenGL Game Programming Source Code - 1st Ed
- | | | | | Beginning OpenGL Game Programming Source Code - 1st Ed.7z
- | | | | |
- | | | | \---Beginning OpenGL Game Programming Source Code - 2nd Ed
- | | | | bug-fixes-2009-07-11.zip
- | | | | bug-fixes-2009-08-29.zip
- | | | |
- | | | +---GLSL Reference
- | | | | glsl_quickref.pdf
- | | | | glut_ps.tar.gz
- | | | |
- | | | +---OpenGL Graphics Through Applications
- | | | | Springer - OpenGL Graphics Through Applications.pdf
- | | | | Springer - OpenGL Graphics Through Applications.zip
- | | | |
- | | | +---OpenGL Superbible [The Bluebook]
- | | | | OpenGL SuperBible - Source.zip
- | | | | OpenGL SuperBible 4th Edition.pdf
- | | | |
- | | | \---Various Spec
- | | | Difference GL & ES spec_1.1.12.pdf
- | | | GLSLangSpec.Full.1.20.8.pdf
- | | | GLSLangSpec.Full.1.30.08.withchanges.pdf
- | | | glspec21.20061201.pdf
- | | | glspec30.20080811.pdf
- | | | glut-3.spec.pdf
- | | | glx1.3.pdf
- | | | glx1.4.pdf
- | | | OGL es_full_spec.1.1.12.pdf
- | | | OpenGL spec.1.1.12.pdf
- | | | SIGGRAPH OpenGL 3.0 Overview.pdf
- | | |
- | | +---3_Shaders
- | | | | Direct3D ShaderX - Vertex and Pixel Shader Tips and Tricks.pdf
- | | | | Learn Vertex and Pixel Shader Programming With DirectX 9.pdf
- | | | | Real Time Shader Programming.chm
- | | | | Shaders for Game Programmers and Artists.pdf
- | | | | Shaders for Game Programming and Artists.pdf
- | | | | ShaderX^2 - Introductions and Tutorials with DirectX 9.0.pdf
- | | | | ShaderX^2 - Shader Programming Tips and Tricks with DirectX 9.pdf
- | | | | ShaderX^3 - Advanced Rendering with Directx and OpenGL.pdf
- | | | | Vector Game Math Processors.pdf
- | | | |
- | | | +---CG Academy - HLSL Shader Creation 1 - HLSL Shader Fundamentals
- | | | | CG Academy - HLSL Shader Creation 1 - HLSL Shader Fundamentals.7z
- | | | |
- | | | \---Digital Tutors - Real-Time Shaders with XNA
- | | | +---DT_RTShadersXNA_CD1
- | | | | DT_RTShadersXNA_CD1.7z
- | | | |
- | | | \---DT_RTShadersXNA_CD2
- | | | DT_RTShadersXNA_CD2.7z
- | | |
- | | \---Graphics Programming Black Book - Michael Abrash
- | | Graphics Programming Black Book - Michael Abrash.7z
- | | Graphics Programming Black Book - Michael Abrash.pdf
- | |
- | +---3_Game Engine
- | | | 3D Game Engine Architecture - Engineering Real Time Applications with Wild Magic - David H. Eberl.pdf
- | | | 3D Game Engine Design - David H. Eberly.pdf
- | | | 3D Geometry Tuts.rar
- | | | 3D Lights - History and Techniques.pdf
- | | | A Flexible and Expandable Architecture for Computer Games - Thesis with Appendix.pdf
- | | | Advanced 2D Game Development.pdf
- | | | Algorithms And Networking For Computer Games - Jouni Smed, Harri Hakonen.pdf
- | | | An Introductory Tour Of Interactive Rendering.pdf
- | | | ATI R700 Family Instruction Set Architecture.pdf
- | | | Beginning Game Audio Programming - Mason McCuskey.chm
- | | | Collision Detection in Interactive 3D Environments.pdf
- | | | Computer Sound Design - Synthesis Techniques and Programming 2e (Focal, 2002).pdf
- | | | Core Techniques and Algorithms in Game Programming - Daniel Sanchez-Crespo Dalmau.pdf
- | | | Data Structure For Game Programmers - Ron Penton and Andre Lamothe.pdf
- | | | Data Structures and Algorithms for Game Developers.pdf
- | | | Designing the Framework of a Paralle Game Engine - Intel Whitepaper.pdf
- | | | Directional Lightmaps.pdf
- | | | Fundamentals of Audio and Video Programming for Games - Peter Turcan and Mike Wasson.chm
- | | | Game Engine Architecture - Jason Gregory.pdf
- | | | GeForce 8800 GPU Architecture Technical Brief - 1.pdf
- | | | Graphics Memory.doc
- | | | Microsoft DirectX 10 Technical Brief.pdf
- | | | Microsoft Press 3D Programming for Windows.chm
- | | | Optimized skinning in CPU.pdf
- | | | Practical WPF Graphics Programming.pdf
- | | | Pro OGRE 3D Programming.pdf
- | | | Real Time Cinematography for Games.pdf
- | | | Real-Time Collision Detection.pdf
- | | | Retro Game Programming Unleashed for the Masses.pdf
- | | | The Complete Guide to Game Audio (CMP, 2001).pdf
- | | | The Complete Guide to Game Audio, 2nd Edition.pdf
- | | | Video Compression and Communications 2e (Wiley, 2007).pdf
- | | |
- | | +---3D Game Engine Programming - Stefan Zerbst and Oliver Duvel
- | | | 3D Game Engine Programming - Stefan Zerbst and Oliver Duvel - CD.7z
- | | | 3D Game Engine Programming - Stefan Zerbst and Oliver Duvel.pdf
- | | |
- | | +---AI
- | | | | AI Game Engine Programming - Brian Schwab.pdf
- | | | | Artificial Intelligence for Games.pdf
- | | | | Artificial Intelligence, A Modern Approach - 2nd Edition.pdf
- | | | | Behavioral Mathematical for Game AI.pdf
- | | | | Hardcore AI for Computer Games and Animation.pdf
- | | | | Lecky-Thompson - AI and Artificial Life in Video Games (Cengage, 2008).pdf
- | | | | Paradigms of AI Programming.pdf
- | | | | Rabin - AI Game Programming Wisdom (2002).pdf
- | | | |
- | | | +---AI for Game Developers
- | | | | AI for Game Developers - David M. Bourg, Glenn Seeman.chm
- | | | | AI for Game Developers - David M. Bourg, Glenn Seeman.pdf
- | | | | Examples.rar
- | | | |
- | | | \---Programming Game AI by Example
- | | | boost_1_32_0.rar
- | | | Buckland_AIExecutables.zip
- | | | Buckland_AISource.zip
- | | | Programming Game AI by Example - Mat Buckland.chm
- | | | Programming Game AI by Example - Mat Buckland.pdf
- | | |
- | | +---CUDA
- | | | CudaReferenceManual_2.0.pdf
- | | | CUDA_2_Quickstart_Guide.pdf
- | | | CUDA_Architecture_Overview.pdf
- | | | CUDA_Getting_Started_2.3_Windows.pdf
- | | | NVIDIA_CUDA_BestPracticesGuide_2.3.pdf
- | | | NVIDIA_CUDA_Programming_Guide_2.0.pdf
- | | | NVIDIA_CUDA_Programming_Guide_2.3.pdf
- | | | PARALLEL PROCESSING WITH CUDA.pdf
- | | |
- | | +---Game Engine Gems
- | | | Game Engine Gems Volume One.chm
- | | |
- | | +---Game Engine Source Codes
- | | | | Initial Thoughts on Quake 3 and Quake 4 SDK.pdf
- | | | | WildMagic4p10.zip
- | | | | Wolfenstein 3D.rar
- | | | |
- | | | +---Box 2D
- | | | | Box2D_v2.0.1.zip
- | | | |
- | | | +---Doom
- | | | | CODE LIST.txt
- | | | | linuxdoom-1.10.src.tgz
- | | | | README.TXT
- | | | | sndserv.tgz
- | | | |
- | | | +---Havok
- | | | | Havok Behavioral Tools for Designers and Artists.Installer.v660.Release.20090708-142144_Released.zip
- | | | | Havok_Physics_Animation_660_PC_XS_win32_VS2008_keycode_perpetual_20090704.zip
- | | | |
- | | | +---Quake 1
- | | | | gnu.txt
- | | | | Quake1Source.zip
- | | | | readme.txt
- | | | |
- | | | +---Quake 2
- | | | | Quake II .NET.msi
- | | | | Quake II NET Demo Script.pdf
- | | | | Quake II NET Port Whitepaper.pdf
- | | | |
- | | | +---Quake 3
- | | | | Homing Missile.rar
- | | | | quake 3 - 1.32b.zip
- | | | |
- | | | \---Return to the Castle Wolfesntein
- | | | RTCW-SP-GPL.zip
- | | |
- | | +---Game Programming Gems Series
- | | | Game Programming Gems 1.djvu
- | | | Game Programming Gems 2.pdf
- | | | Game Programming Gems 3.pdf
- | | | Game Programming Gems 4.pdf
- | | | Game Programming Gems 6.pdf
- | | | Game Programming Gems 8.pdf
- | | | GameProgrammingGems5-CDROM.rar
- | | | GameProgrammingGems6-CDROM.rar
- | | |
- | | +---Gameinstitute.com - Game Engine Development Course
- | | | +---Adaptable AI Seminar
- | | | | Adaptable Artificial Intelligence.pdf
- | | | | Bugs Installer.zip
- | | | | Bugs Source.zip
- | | | | DarwinAI.zip
- | | | |
- | | | +---AI
- | | | | AI Demo Supplemental.pdf
- | | | | AI1 - Lecture Lesson 01.zip
- | | | | AI1 - Lecture Lesson 02.zip
- | | | | AI1 - Lecture Lesson 03.zip
- | | | | AI1 - Lecture Lesson 04.zip
- | | | | AI1 - Lecture Lesson 05.zip
- | | | | AI1 - Lecture Lesson 06.zip
- | | | | AI1 - Lecture Lesson 07.zip
- | | | | AI1 - Lecture Lesson 08.zip
- | | | | AI1 - Textbook CH1.pdf
- | | | | AI1 - Textbook CH2.pdf
- | | | | AI1 - Textbook CH3.pdf
- | | | | AI1 - Textbook CH4.pdf
- | | | | AI1 - Textbook CH5.pdf
- | | | | AI1 Lesson Plan.pdf
- | | | | Course Common Libraries.zip
- | | | | Lab Project 1.1 - Pathfinding.zip
- | | | | Lab Project 5.1 - Flocking.zip
- | | | | Lab Project 6.1 - State Machines.zip
- | | | | Lab Project 7.1 - Scripted State Machines.zip
- | | | | Lab Project 8.1 - Waypoint Networks.zip
- | | | | Lab Project 9.1 - AI Final Demo.zip
- | | | | Third Party Libraries.zip
- | | | | Third Party Source.zip
- | | | | Visual C++ 2003 Runtimes.zip
- | | | |
- | | | +---C++ Module1 and Module2
- | | | | Code Listing 14.2 - Windows II.zip
- | | | | Code Listing 15.1 - Text Output.zip
- | | | | Code Listing 15.2 - Lines.zip
- | | | | Code Listing 15.3 - Rectangles.zip
- | | | | Code Listing 15.4 - Bitmaps.zip
- | | | | Code Listing 15.5 - Paint Program.zip
- | | | | Code Listing 16.1 - About Box.zip
- | | | | Code Listing 16.2 - Edit Boxes.zip
- | | | | Code Listing 16.3 - Radio Boxes.zip
- | | | | Code Listing 16.4 - Combo Boxes.zip
- | | | | Code Listing 17.1 - The Tank Sample.zip
- | | | | Code Listing 17.2 - The Ship Sample.zip
- | | | | Code Listing 18.1 - Air Hockey Game.zip
- | | | | Code Listing 4.1 - Dynamic Memory.zip
- | | | | Code Listing 5.1 - RPG.zip
- | | | | Code Listing 7.1 - Vector3.zip
- | | | | Code Listing 7.2 - Vector3 Operator Overloads.zip
- | | | | Code Listing 8.1 - Text Files.zip
- | | | | Code Listing 8.2 - Binary Files.zip
- | | | | CPP Module I Lesson Plan.pdf
- | | | | CPP Module I Textbook.pdf
- | | | | CPP Module II Lesson Plan.pdf
- | | | | CPP Module II Textbook.pdf
- | | | | CPP1 - Lecture Lesson 01.zip
- | | | | CPP1 - Lecture Lesson 02.zip
- | | | | CPP1 - Lecture Lesson 03.zip
- | | | | CPP1 - Lecture Lesson 04.zip
- | | | | CPP1 - Lecture Lesson 05.zip
- | | | | CPP1 - Lecture Lesson 06.zip
- | | | | CPP1 - Lecture Lesson 07.zip
- | | | | CPP1 - Lecture Lesson 08.zip
- | | | | CPP1 - Lecture Lesson 09.zip
- | | | | CPP1 - Lesson Summary.zip
- | | | | CPP2 - Lecture Lesson 01.zip
- | | | | CPP2 - Lecture Lesson 02.zip
- | | | | CPP2 - Lecture Lesson 03.zip
- | | | | CPP2 - Lecture Lesson 04.zip
- | | | | CPP2 - Lecture Lesson 05.zip
- | | | | CPP2 - Lecture Lesson 06.zip
- | | | | CPP2 - Lecture Lesson 07.zip
- | | | | CPP2 - Lecture Lesson 08.zip
- | | | | CPP2 - Lecture Lesson 09.zip
- | | | | CPP2 - Lecture Lesson 10.zip
- | | | | GI.CPP.Mod1.Mod2.Extra.Sources.rar
- | | | |
- | | | +---Game Mathematics
- | | | | Chapter 01 Solutions.pdf
- | | | | Chapter 02 Exercises.zip
- | | | | Chapter 02 Solutions.pdf
- | | | | Chapter 03 eIMathLib.zip
- | | | | Chapter 03 Solutions.pdf
- | | | | Chapter 04 Solutions.pdf
- | | | | Chapter 05 Solutions.pdf
- | | | | Chapter 6 - 11 Solutions.zip
- | | | | Game Mathematics Exercise Set.pdf
- | | | | Game Mathematics Final Tips.pdf
- | | | | GMT - Lecture Lesson 01.zip
- | | | | GMT - Lecture Lesson 02.zip
- | | | | GMT - Lecture Lesson 03.zip
- | | | | GMT - Lecture Lesson 04.zip
- | | | | GMT - Lecture Lesson 05.zip
- | | | | GMT - Lecture Lesson 06.zip
- | | | | GMT - Lecture Lesson 07.zip
- | | | | GMT - Lecture Lesson 08.zip
- | | | | GMT - Lecture Lesson 09.zip
- | | | | GMT - Lecture Lesson 10.zip
- | | | | GMT - Lecture Lesson 11.zip
- | | | | GMT Lesson Plan.pdf
- | | | | GMT Textbook.pdf
- | | | |
- | | | +---Graphics Programming Directx9 Module1
- | | | | | GP1 Lesson Plan.pdf
- | | | | | GP1 Textbook.pdf
- | | | | | GP1 Workbook.pdf
- | | | | |
- | | | | +---Downloads
- | | | | | Descriptions.txt
- | | | | | Giles-v1.5-Setup.exe
- | | | | | IWF SDK Overview.pdf
- | | | | | IWF200_Setup.exe
- | | | | | Pac Dude SCD.zip
- | | | | | timerTut.zip
- | | | | | Tutorial - Debugging with Visual C++.pdf
- | | | | |
- | | | | +---Lesson 1 - 3D Graphics Fundamentals I
- | | | | | \---Lecture
- | | | | | GP1 - Lecture Lesson 01.zip
- | | | | |
- | | | | +---Lesson 10 - Texture Mapping II
- | | | | | +---Lab
- | | | | | | Lab Project 6.2 - Terrain Detail Texturing.zip
- | | | | | | Lab Project 6.3 - Scene Texturing.zip
- | | | | | | Lab Project 6.4 - GDI and Textures.zip
- | | | | | | Lab Project 6.5 - Offscreen Surfaces.zip
- | | | | | |
- | | | | | \---Lecture
- | | | | | GP1 - Lecture Lesson 10.zip
- | | | | |
- | | | | +---Lesson 11 - Alpha Blending
- | | | | | +---Lab
- | | | | | | Lab Project 7.1 - Vertex Alpha.zip
- | | | | | | Lab Project 7.2 - Alpha Testing.zip
- | | | | | | Lab Project 7.3 - Alpha Sorting.zip
- | | | | | | Lab Project 7.4 - Texture Splatting.zip
- | | | | | |
- | | | | | \---Lecture
- | | | | | GP1 - Lecture Lesson 11.zip
- | | | | |
- | | | | +---Lesson 2 - 3D Graphics Fundamentals II
- | | | | | +---Lab
- | | | | | | Lab Project 1.1 - Wireframe Renderer.zip
- | | | | | |
- | | | | | \---Lecture
- | | | | | GP1 - Lecture Lesson 02.zip
- | | | | |
- | | | | +---Lesson 3 - DirectX Graphics Fundamentals I
- | | | | | +---Lab
- | | | | | | Lab Project 2.1 - DirectX Graphics Initialization.zip
- | | | | | |
- | | | | | \---Lecture
- | | | | | GP1 - Lecture Lesson 03.zip
- | | | | |
- | | | | +---Lesson 4 - DirectX Graphics Fundamentals II
- | | | | | +---Lab
- | | | | | | Lab Project 2.2 - Device Enumeration.zip
- | | | | | |
- | | | | | \---Lecture
- | | | | | GP1 - Lecture Lesson 04.zip
- | | | | |
- | | | | +---Lesson 5 - Primitive Rendering I
- | | | | | \---Lecture
- | | | | | GP1 - Lecture Lesson 05.zip
- | | | | |
- | | | | +---Lesson 6 - Primitive Rendering II
- | | | | | +---Lab
- | | | | | | Lab Project 3.1 - Static Vertex Buffers.zip
- | | | | | | Lab Project 3.2 - Simple Terrain Renderer.zip
- | | | | | | Lab Project 3.3 - Dynamic Vertex Buffers.zip
- | | | | | |
- | | | | | \---Lecture
- | | | | | GP1 - Lecture Lesson 06.zip
- | | | | |
- | | | | +---Lesson 7 - Camera Systems
- | | | | | \---Lecture
- | | | | | GP1 - Lecture Lesson 07.zip
- | | | | |
- | | | | +---Lesson 8 - Lighting
- | | | | | +---Lab
- | | | | | | Lab Project 5.1 - Dynamic Lights.zip
- | | | | | | Lab Project 5.2 - Scene Lighting.zip
- | | | | | |
- | | | | | \---Lecture
- | | | | | GP1 - Lecture Lesson 08.zip
- | | | | |
- | | | | \---Lesson 9 - Texture Mapping I
- | | | | +---Lab
- | | | | | Lab Project 6.1 - Simple Texturing.zip
- | | | | |
- | | | | \---Lecture
- | | | | GP1 - Lecture Lesson 09.zip
- | | | |
- | | | +---Graphics Programming Directx9 Module2
- | | | | | Ch10. Appendix A - Creating Keyframe Animations (Video).zip
- | | | | | GP2 - Lecture Lesson 01.zip
- | | | | | GP2 - Lecture Lesson 02.zip
- | | | | | GP2 - Lecture Lesson 03.zip
- | | | | | GP2 - Lecture Lesson 04.zip
- | | | | | GP2 - Lecture Lesson 05.zip
- | | | | | GP2 - Lecture Lesson 08.zip
- | | | | | GP2 - Lecture Lesson 10.zip
- | | | | | GP2 - Lecture Lesson 12.zip
- | | | | | GP2 - Lecture Lesson 13.zip
- | | | | | GP2 - Textbook CH10.pdf
- | | | | | GP2 - Textbook CH11.pdf
- | | | | | GP2 - Textbook CH12.pdf
- | | | | | GP2 - Textbook CH13.pdf
- | | | | | GP2 - Textbook CH14.pdf
- | | | | | GP2 - Textbook CH15.pdf
- | | | | | GP2 - Textbook CH16.pdf
- | | | | | GP2 - Textbook CH17.pdf
- | | | | | GP2 - Textbook Chapter 8.pdf
- | | | | | GP2 - Textbook Chapter 9.pdf
- | | | | | GP2 - Workbook CH10.pdf
- | | | | | GP2 - Workbook CH11.pdf
- | | | | | GP2 - Workbook CH12.pdf
- | | | | | GP2 - Workbook CH13.pdf
- | | | | | GP2 - Workbook CH16 (Lab Project 16.1).pdf
- | | | | | GP2 - Workbook CH16 (Lab Project 16.2).pdf
- | | | | | GP2 - Workbook CH16 (Lab Project 16.3).pdf
- | | | | | GP2 - Workbook CH17 (Lab Project 17.1).pdf
- | | | | | GP2 - Workbook Chapter 8.pdf
- | | | | | GP2 - Workbook Chapter 9.pdf
- | | | | | GP2 Lesson Plan.pdf
- | | | | | Lab Project 10.1 - Mesh Animation.zip
- | | | | | Lab Project 10.2 - Animation Splitter.zip
- | | | | | Lab Project 11.1 - Skin Viewer.zip
- | | | | | Lab Project 11.2 - Animation Splitter II.zip
- | | | | | Lab Project 12.1 - Tree Generation I.zip
- | | | | | Lab Project 12.2 - Tree Generation II.zip
- | | | | | Lab Project 12.3 - Skinned Characters.zip
- | | | | | Lab Project 13.1 - Collision Detection.zip
- | | | | | Lab Project 14.1 - Spatial Partitioning I.zip
- | | | | | Lab Project 16.1 - Spatial Partitioning II.zip
- | | | | | Lab Project 8.1 - Mesh Viewer.zip
- | | | | | Lab Project 8.2 - Level of Detail.zip
- | | | | | Lab Project 9.1 - Mesh Hierarchies.zip
- | | | | | Lab Projects 16.2 & 16.3 - Solid Leaf BSP Compilation.zip
- | | | | | Lab Projects 17.1 & 17.2 - Portal and PVS Compilation.zip
- | | | | | Pac Dude SCD.zip
- | | | | |
- | | | | \---extras
- | | | | AnimationDataTest.zip
- | | | | BSP Compiler v1.0.0.zip
- | | | | Giles Setup v2.0.zip
- | | | | Giles-v1.5-Setup.exe
- | | | | GP2 - Multiple Player Collision.zip
- | | | | GP2 Lesson Plan.pdf
- | | | | IWF200_Setup.exe
- | | | | Phyexp.zip
- | | | | Tutorial - Debugging with Visual C++.pdf
- | | | |
- | | | \---Physics for Game Developers
- | | | | Giles-v1.5-Setup.exe
- | | | | IWF200_Setup.exe
- | | | | PHY Lesson Plan.pdf
- | | | | Tutorial - Debugging with Visual C++.pdf
- | | | |
- | | | +---Lesson1
- | | | | PHY - Lecture Lesson 01.zip
- | | | |
- | | | +---Lesson10
- | | | | Cloth Simulation.zip
- | | | | PHY - Lecture Lesson 10.zip
- | | | |
- | | | +---Lesson2
- | | | | PHY - Lecture Lesson 02.zip
- | | | |
- | | | +---Lesson3
- | | | | Cannon1.zip
- | | | | Cannon2.zip
- | | | | Common Libraries.zip
- | | | | Particle Explosion.zip
- | | | | PHY - Lecture Lesson 03.zip
- | | | |
- | | | +---Lesson4
- | | | | PHY - Lecture Lesson 04.zip
- | | | |
- | | | +---Lesson5
- | | | | Cannon2.zip
- | | | | Cannon3.zip
- | | | | PHY - Lecture Lesson 05.zip
- | | | |
- | | | +---Lesson6
- | | | | PHY - Lecture Lesson 06.zip
- | | | |
- | | | +---Lesson7
- | | | | 3D Flight Simulation.zip
- | | | | PHY - Lecture Lesson 07.zip
- | | | |
- | | | +---Lesson8
- | | | | 3D Collision.zip
- | | | | 3D Hovercraft.zip
- | | | | PHY - Lecture Lesson 08.zip
- | | | |
- | | | +---Lesson9
- | | | | Billiards.zip
- | | | | PHY - Lecture Lesson 09.zip
- | | | |
- | | | \---Oreilly Book Plus Code
- | | | cannon.zip
- | | | cannon2.zip
- | | | cannon3.zip
- | | | clothsim.zip
- | | | crashtest.zip
- | | | explode.zip
- | | | flightsim.zip
- | | | hover.zip
- | | | Index to Example Programs Discussed in Physics for Game Developers.htm
- | | | OReilly - Physics for Game Developers.pdf
- | | | volume.zip
- | | |
- | | +---Microsoft Tech Demo - Image Compositing
- | | | 4_Comp.pdf
- | | | 5_Sprite.pdf
- | | | 6_Pixel.pdf
- | | |
- | | +---Programming a Multiplayer FPS in DirectX
- | | | CD.7z
- | | | Programming a Multiplayer FPS in DirectX.pdf
- | | |
- | | \---Toolset Development
- | | Autodesk 3DS Max 9 MAXScript Essential.pdf
- | | Autodesk 3DS Max 9 MAXScript Essential.txt
- | | CG Academy - Maxscript Advanced.iso
- | | CG Academy - Maxscript Fundaments 01.iso
- | | CG Academy - Maxscript Fundaments 02.iso
- | | Complete Maya Programming Vol 2.pdf
- | | Complete Maya Programming.jpg
- | | Complete Maya Programming.pdf
- | | Game Engine Toolset Development.pdf
- | | MaxScript Secrets Revealed.iso
- | | Morgan Kaufmann Publishers - MEL Scripting for Maya Animators.pdf
- | | NvTriStrip.zip
- | |
- | \---4_Core Game
- | | Advanced 3D Game Programming All in One.pdf
- | | Barron - Multiplayer Game Programming (Prima, 2001).pdf
- | | Beginning C++ Through Game Programming.pdf
- | | Beginning Game Programming.pdf
- | | Flynt - Software Engineering for Game Developers (Thomson, 2005).pdf
- | | Game Programming All in One - Bruno Miguel Teixeira de Sousa and Andre Lamothe.pdf
- | | Game Programming All in One, 2nd Edition.pdf
- | | Game Programming Golden Rules.pdf
- | | Game Programming with Python, Lua, and Ruby.chm
- | | State Based Scripting in Uncharted 2 Among Thieves.pdf
- | |
- | +---3D Game Programming All in One - Kenneth C. Finney
- | | 3D Game Programming All in One - Kenneth C. Finney.pdf
- | | 3D2E.rar
- | |
- | \---Tricks of the Windows Game Programming Gurus - Andre Lamothe
- | Tricks of the 3D Game Programming Gurus - Advanced 3D Graphics And Rasterization - Andre Lamothe.pdf
- | Tricks of the Windows Game Programming Gurus - Andre Lamothe.pdf
- |
- +---Console
- | +---Android
- | | Android 2 Application Development.pdf
- | |
- | +---Blackberry
- | | Advanced BlackBerry Development.pdf
- | | AirplayAPIReference.chm
- | | AirplayDeployment.chm
- | | AirplaySDK.chm
- | | AirplayToolsReference.chm
- | |
- | +---iPhone
- | | | 1-01 Introduction to the iPhone SDK.m4v
- | | | 1-02 iPhone Development Tools Overview.m4v
- | | | 1-03 iPhone Application Development.m4v
- | | | 1-04 iPhone Application Frameworks -.m4v
- | | | 1-05 iPhone Graphics and Media Overview.m4v
- | | | 1-06 Using iPhone Features in Your Application.m4v
- | | | 1-07 User Interface Design for iPhon.m4v
- | | | 1-08 Key Practices for iPhone Application.m4v
- | | | 1-09 Leveraging iPhone Location,ÿAccelerometer.m4v
- | | | 1-10 iPhone SDK for Web Developers.m4v
- | | | 1-11 Fundamentals of Cocoa Session f.m4v
- | | | Beginning iPhone Development.pdf
- | | | Beginning iPhone SDK Programming with Objective-C.pdf
- | | | Building Cocoa Applications - A Step-By-Step Guide.pdf
- | | | Cocoa Fundamentals Guide.pdf
- | | | Cocoa Programming (2002).pdf
- | | | Cocoa programming for Mac OS X.pdf
- | | | Cocoa(R) Programming for Mac(R) OS X (3rd Edition).pdf
- | | | Core Animation for Mac OS X and the iPhone.pdf
- | | | Foundation Framework Reference.pdf
- | | | Garbage Collection Programming Guide.pdf
- | | | iPhone Cool Projects.pdf
- | | | iPhone Design Award Winning Projects.pdf
- | | | iPhone for Programmers.pdf
- | | | iPhone Human Interface Guidelines.pdf
- | | | iPhone OS Programming Guide.pdf
- | | | iPhone The Missing Manual.pdf
- | | | Learning Cocoa With Objective-C (2002).pdf
- | | | Learning iPhone Programming.pdf
- | | | Memory Management Programming Guide for Cocoa.pdf
- | | | Mobile 3D Graphics with OpenGL ES and M3G.pdf
- | | | More iPhone 3 Development Tackling iPhone SDK 3.pdf
- | | | OReilly iPhone Open Application Development.chm
- | | | Professional iPhone and iPod Touch Programming.pdf
- | | | Programming in Objective C.pdf
- | | | The iPhone Cookbook.pdf
- | | | The iPhone Developer's Cookbook 1st Edition.pdf
- | | | UIKit Framework Reference.pdf
- | | | Wiley iPhone 3G Portable Genius - Illustrated.pdf
- | | | Wrox iPhone Web.pdf
- | | |
- | | +---iPhone DevCenter & GL Specs
- | | | Animation_Types_Timing.pdf
- | | | Apple DC SetUp Rendering Surface OpenGL ES.pdf
- | | | CoreAnimation_Cookbook.pdf
- | | | CoreAnimation_guide.pdf
- | | | drawingwithquartz2d.pdf
- | | | Iphone Reference.lnk
- | | | iPhone Sample apps.pdf
- | | | OpenGLES_Framework.pdf
- | | |
- | | \---Video Lectures
- | | | 1-07 Lecture 07_ Hashing, Hash Functions.mp4
- | | | 1. Introduction to Mac OS X and Cocoa Touch (April 1, 2009) 1.mp4
- | | | 10. Performance and Threading (May 4, 2009).mp4
- | | | 11. Text Input, Presenting Content Modally (May 6, 2009).mp4
- | | | 12. Address Book_ Putting People in Your App (May 11, 2009).mp4
- | | | 13. Debugging Tips, Searching, Notifications, KVC_KVO (May 13, 2009).mp4
- | | | 14. Touch Events and Multi-Touch (May 18, 2009).mp4
- | | | 15. iPhone Device APIs_ Location, Accelerometer & Camera, Battery Life & Power (May 20, 2009).mp4
- | | | 16. Audio APIs, Video Playback, Displaying Web Content, Settings (May 27, 2009).mp4
- | | | 17. Creating New Expressive Social Mediums on the iPhone (June 1, 2009).mp4
- | | | 18. Unit Testing, Localization & More (June 3, 2009).mp4
- | | | 2. Using Objective-C, Foundation Framework (April 6, 2009).mp4
- | | | 3. Custom Classes, Memory Management, and ObjC Properties (April 8, 2009).mp4
- | | | 4. Interface Builder, Controls, Target-Action (April 13, 2009).mp4
- | | | 5. Views and Drawing, Animations (April 15, 2009).mp4
- | | | 6. View Controller Basics (April 20, 2009).mp4
- | | | 7. Navigation Controllers (April 22, 2009).m4v
- | | | 8. Table Views (April 27, 2009).mp4
- | | | 9. Dealing with Data_ User Defaults, SQLite, Web Services (April 29, 2009).mp4
- | | | apple-iphone3gs-guided_tour-us-20090608_i320x180 1.m4v
- | | | apple-iphone3gs-guided_tour-us-20090608_i320x180.m4v
- | | | How to Build an iPhone App that Doesn't Suck! (In 10 Easy Steps).mp4
- | | | Loren Brichter on Tweetie (May 1, 2009).mp4
- | | | Optimizing OpenGL for iPhone (May 22, 2009).mp4
- | | |
- | | \---Iphone
- | | .DS_Store
- | | itennis.zip
- | | mac_pilot.dmg
- | | Roll-a-Ball.zip
- | |
- | +---PS3
- | | l-linux-ps3-1-pdf.pdf
- | | l-linux-ps3-2-pdf.pdf
- | | l-linux-ps3-3-pdf.pdf
- | |
- | \---Xbox
- | Beginning XNA 3.0 Game Programming - From Novice to Professional.pdf
- | Introduction to Programming Through Game Development Using Microsoft XNA Game Studio.pdf
- | Learning XNA 3.0.pdf
- | Microsoft XNA Game Studio 3.0 Unleashed.pdf
- | Microsoft XNA Game Studio Creators Guide.pdf
- | Professional XNA Game Programming For Xbox 360 and Windows.chm
- |
- +---Game Design
- | | Andrew Rolling and Ernest Adams on Game Design.chm
- | | Beginning Game Level Design - John Feil and Marc Scttergood.pdf
- | | Better Game Characters by Design.pdf
- | | Challenges for Game Designers.pdf
- | | Chris Crawford on Game Design.chm
- | | David Perry on Game Design - A Brainstorming Toolbox.pdf
- | | Game Design - Theory and Practice, 2nd Edition.chm
- | | Game Design Foundations.pdf
- | | Game Design Workshop - Designing, Prototyping, and Playtesting Games.chm
- | | Game Design, 2nd Edition.pdf
- | | Game Development Series - Character Development and Storytelling.pdf
- | | Game Interface Design - Brent Fox.pdf
- | | Game Interface Design.pdf
- | | The Art Game Design.pdf
- | |
- | \---The Making of Uncharted Drake's Fortune
- | Chapter 01.avi
- | Chapter 02.avi
- | Chapter 03.avi
- | Chapter 04.avi
- |
- +---Mobile
- | | Beginning Silverlight 4 in CSharp.pdf
- | | Mobile 3D Graphics SoC - From Algorithm to Chip.pdf
- | | ProgWinPhonePreview.pdf
- | |
- | \---Windows Phone 7
- | | 10_Unit Testing Silverlight and Windows Phone Applications.wmv
- | | 11_Silverlight Performance on Windows Phone.wmv
- | | 12_Authoring for Windows Phone, Silverlight 4 and WPF 4 with Expression Blend.wmv
- | | 13_Building Windows Phone Games.wmv
- | | 14_Building a High Performance 3D Game for Windows Phone.wmv
- | | 15_Unit Testing Silverlight and Windows Phone Applications.wmv
- | | 16_Silverlight Performance on Windows Phone.wmv
- | | 1_Changing our Game - an Introduction to Windows Phone 7 Series.wmv
- | | 2_Overview of the Windows Phone 7 Series Application Platform.wmv
- | | 3_Windows Phone UI and Design Language.wmv
- | | 4_Windows Phone Application Platform Architecture.wmv
- | | 5_Distributing and Monetizing Windows Phone Applications and Games.wmv
- | | 6_An Introduction to Developing Applications for Microsoft Silverlight.wmv
- | | 7_Building Windows Phone Applications with Silverlight, Part 1.wmv
- | | 8_Building Windows Phone Applications with Silverlight, Part 2.wmv
- | | 9_Development and Debugging Tools for Building XNA Games for Windows Phone.wmv
- | |
- | \---Jumpstart
- | 1_Windows Phone 7 Jump Start -Outline.docx
- | Start Here for Sessions 1 and 2.pdf
- | Start Here for Sessions 3 and 4.pdf
- | Windows Phone 7 Jump Start Session 1 (PDF).zip
- | Windows Phone 7 Jump Start Session 2 (PDF).zip
- | Windows Phone 7 Jump Start Session 3 (PDF).zip
- | Windows Phone 7 Jump Start Session 4 (PDF).zip
- | WP7 Jump Start Session 1.3 Demos.zip
- | WP7 Jump Start Session 1.4 Demos.zip
- | WP7 Jump Start Session 2 Demos Part 1.zip
- | WP7 Jump Start Session 2 Demos Part 2.zip
- | WP7 Jump Start Session 3 Demos.zip
- | WP7 Jump Start Session 4 Demos.zip
- |
- \---Modding and Others
- | Focus on Mod Programming In Quake III Arena.pdf
- | Half Life 2 Mods For Dummies.pdf
- | Mastering Unreal Technology, Volume II (2009).pdf
- | Quake 4 Mods For Dummies.pdf
- | Unreal Tournament Game Programming for Teens.pdf
- |
- +---AMD ATI Spec
- | M56 - Register Reference Guide.pdf
- | RV630 - Register Reference Guide.pdf
- |
- +---Animation Tools
- | 3ds Max 2009 Beyond the Basics.rar
- | 3DS Max 2009 Bible.pdf
- | 3DS Max 2009 Essential Training.rar
- | Adobe Photoshop CS4 Classroom in a Book.pdf
- | Beginning Illustration and Storyboarding for Games.pdf
- | Digital Animation Bible.pdf
- | Modeling a Character in 3DS Max, 2nd Edition.pdf
- | Peck - Beginning GIMP - From Novice to Pro (Apress, 2006).pdf
- | Photoshop CS4 For Dummies.pdf
- | Photoshop For Right-Brainers The Art of Photomanipulation.pdf
- | Sybex Introducing 3ds Max 9 3D for Beginners.pdf
- | The Game Animator's Guide To Maya.pdf
- | Timing for Animation.chm
- | Understanding Adobe Photoshop CS4 - The Essential Techniques for Imaging Professionals.pdf
- | Using Adobe Photoshop CS4.pdf
- | Wiley - Photoshop CS4 Bible - Jan 2009.pdf
- |
- +---Mastering Unreal
- | Mastering Unreal Complete.pdf
- | QuickReferenceGuide.txt
- |
- \---UDK 3D BuZZ Tutorials
- +---10_particles
- | 10_-_Particles__001_CascadeUI.mp4
- | 10_-_Particles__002_ParticleAssets.mp4
- | 10_-_Particles__003_EstablishingFlameEmitter.mp4
- | 10_-_Particles__004_Distributions.mp4
- | 10_-_Particles__004_FlameEmitterInitialSettings.mp4
- | 10_-_Particles__005_FlameEmitterCompleted.mp4
- | 10_-_Particles__006_GlowAndShimmerEmitters.mp4
- | 10_-_Particles__007_AddingSmoke.mp4
- | 10_-_Particles__008_PlacingInLevel.mp4
- |
- +---11_fluid_surfaces
- | 11_-_FluidSurfaces__001_CreatingActors.mp4
- | 11_-_FluidSurfaces__002_FluidMaterial.mp4
- | 11_-_FluidSurfaces__003_Properties_and_FluidInfluenceActor.mp4
- |
- +---12_physics
- | 12_-_Physics__001_KActors_and_Constraints.mp4
- | 12_-_Physics__002_Setting_up_a_physics_asset.mp4
- | 12_-_Physics__003_Setting_up_a_ClothObject.mp4
- | 12_-_Physics__003_Setting_up_a_Softbody.mp4
- |
- +---13_crowds
- | 13_-_Crowds__001_CrowdIntro.mp4
- | 13_-_Crowds__002_Archetype_and_Navigation.mp4
- | 13_-_Crowds__003_NavMesh_Pylons.mp4
- | 13_-_Crowds__004_Spawner.mp4
- |
- +---14_cinematics
- | 14_-_Cinematics__001_Introduction.mp4
- | 14_-_Cinematics__002_RobotSkelMesh.mp4
- | 14_-_Cinematics__003_AnimatingTheCamera.mp4
- | 14_-_Cinematics__004_DirectorGroup_CinematicMode.mp4
- | 14_-_Cinematics__005_AnimatingLightMaterial.mp4
- | 14_-_Cinematics__006_LightActor_LightSound.mp4
- | 14_-_Cinematics__007_RobotSetup.mp4
- | 14_-_Cinematics__008_SpawningBot.mp4
- | 14_-_Cinematics__009_SteeringTheBot.mp4
- | 14_-_Cinematics__010_InitialConditions.mp4
- | 14_-_Cinematics__011_HealthSystem.mp4
- | 14_-_Cinematics__012_Music.mp4
- |
- +---15_ui_scenes
- | 15_-_UIScenes__001_IntroAndOverview.mp4
- | 15_-_UIScenes__002_CreatingAUIScene.mp4
- |
- +---16_top_down_game
- | 16_-_TopDownGame__001_GameIntroduction.mp4
- | 16_-_TopDownGame__002_PackageIntroduction.mp4
- | 16_-_TopDownGame__003_CameraSetup.mp4
- | 16_-_TopDownGame__004_LivesCounter.mp4
- | 16_-_TopDownGame__005_EndGameSequence.mp4
- | 16_-_TopDownGame__006_GameOverScreen.mp4
- | 16_-_TopDownGame__007_TimerCountdown.mp4
- | 16_-_TopDownGame__008_SpinningKeys.mp4
- | 16_-_TopDownGame__009_KeyTouchEvents.mp4
- | 16_-_TopDownGame__010_KeyPickupComplete.mp4
- | 16_-_TopDownGame__011_Goal.mp4
- | 16_-_TopDownGame__012_MovingBlock_IntialSetup.mp4
- | 16_-_TopDownGame__013_MovingBlock_CameraAndUISetup.mp4
- | 16_-_TopDownGame__014_MovingBlock_InitialConditions.mp4
- | 16_-_TopDownGame__015_MovingBlock_MovingEvents.mp4
- | 16_-_TopDownGame__016_MovingBlock_SetMoveStatus.mp4
- | 16_-_TopDownGame__017_MovingBlock_ResetCamera.mp4
- | 16_-_TopDownGame__018_PillarTraps.mp4
- | 16_-_TopDownGame__019_AddingBots_MovingBehavior.mp4
- | 16_-_TopDownGame__020_AddingBots_SpawningBehavior.mp4
- | 16_-_TopDownGame__021_AddingBots_OrginAndDestinationActors.mp4
- | 16_-_TopDownGame__022_AddingBots_SpawnBots.mp4
- | 16_-_TopDownGame__023_AddingBots_FiringBehavior.mp4
- | 16_-_TopDownGame__024_AddingBots_PatrolBehavior.mp4
- | 16_-_TopDownGame__025_CrushingBlocks.mp4
- |
- +---1_user_interface
- | 01_-_User_Interface__001_GeneralOverview.mp4
- | 01_-_User_Interface__01_Viewports__001_TypesAndNavigation.mp4
- | 01_-_User_Interface__01_Viewports__002_ViewportOptions.mp4
- | 01_-_User_Interface__01_Viewports__003_RealTime.mp4
- | 01_-_User_Interface__01_Viewports__004_ViewModes.mp4
- | 01_-_User_Interface__01_Viewports__005_GameView_LockViewport.mp4
- | 01_-_User_Interface__01_Viewports__006_LockSelectedToCamera.mp4
- | 01_-_User_Interface__01_Viewports__007_LevelStreamingVolumePrevis.mp4
- | 01_-_User_Interface__01_Viewports__008_PostProcessPrevis_thru_Maximize.mp4
- | 01_-_User_Interface__01_Viewports__009_Alternative_WASD_Nav.mp4
- | 01_-_User_Interface__01_Viewports__010_Maya-Style_Nav.mp4
- | 01_-_User_Interface__02_MainMenubar__001_FileMenu.mp4
- | 01_-_User_Interface__02_MainMenubar__002_EditMenu.mp4
- | 01_-_User_Interface__02_MainMenubar__003_ViewMenu.mp4
- | 01_-_User_Interface__02_MainMenubar__004_BrushMenu.mp4
- | 01_-_User_Interface__02_MainMenubar__005_BuildMenu.mp4
- | 01_-_User_Interface__02_MainMenubar__006_ToolsMenu.mp4
- | 01_-_User_Interface__02_MainMenubar__007_HelpMenu.mp4
- | 01_-_User_Interface__03_MainToolbar__001_NewMap_thru_Redo.mp4
- | 01_-_User_Interface__03_MainToolbar__002_TranformationWidgetButtons.mp4
- | 01_-_User_Interface__03_MainToolbar__003_FindActors.mp4
- | 01_-_User_Interface__03_MainToolbar__004_ContentBrowser_thru_ClippingSlider.mp4
- | 01_-_User_Interface__03_MainToolbar__005_TranslucentSel_thru_ParticleLOD.mp4
- | 01_-_User_Interface__03_MainToolbar__006_BuildOptions_thru_PIE.mp4
- | 01_-_User_Interface__04_Toolbox__001_OverviewAndModes.mp4
- | 01_-_User_Interface__04_Toolbox__002_Primitives.mp4
- | 01_-_User_Interface__04_Toolbox__003_CSGOperations.mp4
- | 01_-_User_Interface__04_Toolbox__004_AddSpecial_Volume.mp4
- | 01_-_User_Interface__04_Toolbox__005_VisiblityButtons.mp4
- | 01_-_User_Interface__05_ConsoleBar__001_ConsoleBar.mp4
- | 01_-_User_Interface__06_ContentBrowser__001_Overview.mp4
- | 01_-_User_Interface__06_ContentBrowser__002_SourcePanel.mp4
- | 01_-_User_Interface__06_ContentBrowser__003_FilterPanel.mp4
- | 01_-_User_Interface__06_ContentBrowser__004_TagsPanel.mp4
- |
- +---2_simple_level
- | 02_-_Simple_Level__01_BSP__001_BSP_Primer.mp4
- | 02_-_Simple_Level__01_BSP__002_BasicFloorSlab.mp4
- | 02_-_Simple_Level__01_BSP__003_ModifyingTheFloor.mp4
- | 02_-_Simple_Level__01_BSP__004_NorthAndSouthWalls.mp4
- | 02_-_Simple_Level__01_BSP__005_EastWestAndCentralWalls.mp4
- | 02_-_Simple_Level__01_BSP__006_ModifyingTheEastWall.mp4
- | 02_-_Simple_Level__01_BSP__007_Ceiling.mp4
- | 02_-_Simple_Level__02_Materials__001_SelectingMaterials.mp4
- | 02_-_Simple_Level__02_Materials__002_SurfaceProperties.mp4
- | 02_-_Simple_Level__03_StaticMeshes__001_IntroAndSupports.mp4
- | 02_-_Simple_Level__03_StaticMeshes__002_CenterRailAndSupports.mp4
- | 02_-_Simple_Level__03_StaticMeshes__003_DoorAndWallPanels.mp4
- | 02_-_Simple_Level__03_StaticMeshes__004_CreatingShelves.mp4
- | 02_-_Simple_Level__03_StaticMeshes__005_GroupingMeshes.mp4
- | 02_-_Simple_Level__03_StaticMeshes__006_RemainingMeshes.mp4
- | 02_-_Simple_Level__04_Lighting__001_LightmassImportanceVolume.mp4
- | 02_-_Simple_Level__04_Lighting__002_PointLightProperties.mp4
- | 02_-_Simple_Level__04_Lighting__003_EmissiveLighting.mp4
- | 02_-_Simple_Level__04_Lighting__004_FinalLevelLights_Emissive_1.mp4
- | 02_-_Simple_Level__04_Lighting__005_FinalLevelLights_Emissive_2.mp4
- | 02_-_Simple_Level__04_Lighting__006_FinalLevelLights_LightActors.mp4
- | 02_-_Simple_Level__05_MovingDoor__001_BSP_DoorPocket.mp4
- | 02_-_Simple_Level__05_MovingDoor__002_InitialDoorMotion.mp4
- | 02_-_Simple_Level__05_MovingDoor__003_ClosingAndCollision.mp4
- | 02_-_Simple_Level__05_MovingDoor__004_DoorSounds.mp4
- | 02_-_Simple_Level__06_PostProcess__001_PostProcessVolume.mp4
- | 02_-_Simple_Level__07_GameplayElements__001_PlayerStart_Weapon_Vehicle.mp4
- |
- +---3_lighting
- | 03_-_Lighting__001_Intro_Properties.mp4
- | 03_-_Lighting__002_Lightmass_Properties.mp4
- | 03_-_Lighting__003_LightTypes.mp4
- | 03_-_Lighting__004_Toggleable_Movable.mp4
- | 03_-_Lighting__005_DominantLights.mp4
- |
- +---4_geometry_mode
- | 04_-_GeometryMode__001_GeoMode_Intro_UI_EditMode.mp4
- | 04_-_GeometryMode__002_GeoMode_Extrude.mp4
- | 04_-_GeometryMode__003_GeoMode_BrushClip.mp4
- | 04_-_GeometryMode__004_GeoMode_Pen.mp4
- | 04_-_GeometryMode__005_GeoMode_Lathe.mp4
- | 04_-_GeometryMode__006_GeoMode_ActiveModifiers.mp4
- |
- +---5_kismet
- | 05_-_Kismet__001_Introduction.mp4
- | 05_-_Kismet__002_KismetUI_and_SlidingDoor.mp4
- | 05_-_Kismet__003_MatineeUI.mp4
- | 05_-_Kismet__004_ToggleableLight.mp4
- | 05_-_Kismet__005_TogglingMaterial.mp4
- | 05_-_Kismet__006_Comments.mp4
- | 05_-_Kismet__007_Announcements.mp4
- | 05_-_Kismet__008_SwitchingAnnouncements.mp4
- | 05_-_Kismet__009_PlayingAlarm.mp4
- | 05_-_Kismet__010_LockingTheDoor_Boolean.mp4
- | 05_-_Kismet__011_NamedVariables.mp4
- | 05_-_Kismet__012_RemoteEvents.mp4
- | 05_-_Kismet__013_DelayedCountdown.mp4
- | 05_-_Kismet__014_BlowingUpThePlayer.mp4
- | 05_-_Kismet__015_SubSequences.mp4
- | 05_-_Kismet__016_Movers.mp4
- |
- +---6_materials
- | 06_-_Materials__001_MaterialEditor_UI.mp4
- | 06_-_Materials__002_Properties_Channels.mp4
- | 06_-_Materials__003_ImportingTextures_BasicMaterial.mp4
- | 06_-_Materials__004_DiffuseNetwork.mp4
- | 06_-_Materials__005_SpecularityNetwork.mp4
- | 06_-_Materials__006_DetailTexture.mp4
- | 06_-_Materials__007_BumpOffset.mp4
- | 06_-_Materials__008_Tiling_MatInstance.mp4
- |
- +---7_terrain
- | 07_-_Terrain__001_IntroToTerrain.mp4
- |
- +---8_fractured_static_meshes
- | 08_-_FracturedStaticMeshes__001_BasicFracture.mp4
- | 08_-_FracturedStaticMeshes__002_FractureToolSettings.mp4
- | 08_-_FracturedStaticMeshes__003_AddingAFractureCore.mp4
- | 08_-_FracturedStaticMeshes__004_FractureProperties.mp4
- |
- +---9_sounds
- | 09_-_Sounds__001_Introduction.mp4
- | 09_-_Sounds__002_SoundWaves_SoundCues.mp4
- | 09_-_Sounds__003_SoundCueEditor.mp4
- | 09_-_Sounds__004_AmbientSoundActors.mp4
- | 09_-_Sounds__005_AmbientSoundSimple.mp4
- | 09_-_Sounds__006_AmbientZones.mp4
- |
- \---assets
- +---Levels
- | AmbientSounds_Complete.udk
- | AmbientSounds_Start.udk
- | CinematicsDemo_01.udk
- | CinematicsDemo_02.udk
- | CinematicsDemo_03.udk
- | CinematicsDemo_04.udk
- | CinematicsDemo_05.udk
- | CinematicsDemo_Start.udk
- | CrowdDemo_Complete.udk
- | CrowdDemo_Start.udk
- | FluidSurface_Start.udk
- | KismetDemo_Complete.udk
- | KismetMoverDemo_Start.udk
- | PhysicsDemo.udk
- | SimpleLevel_Complete.udk
- | topdown_redux_2.udk
- | topdown_start.udk
- | UserInterfaceDemo_Complete.udk
- | UserInterfaceDemo_Start.udk
- |
- \---packages
- CrowdDemoPackage.upk
- DemoLevel_zak.upk
- Demo_Materials.upk
- FluidPackage.upk
- FluidSurfaceDemo_2.upk
- FractureMeshDemo.upk
- KismetDemoAssets.upk
- MaterialDemo.upk
- physics_assets.upk
- SoundDemo.upk
- TerrainDemo.upk
- topdown_test.upk
- Zak_LightPackage.upk
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