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- FFA_CLOSEHOUSE = ["Land_A_GeneralStore_01a","Land_HouseV_2L","Land_HouseV_3I3","Land_HouseV_3I1","Land_HouseV_3I4","Land_HouseV_3I2","Land_HouseV_1L1","Land_houseV_2T1","Land_houseV_2T2","Land_HouseV_1T","Land_HouseV2_03B","Land_HouseV2_03","Land_HouseV2_01A","Land_HouseV2_01B","Land_HouseV2_02_Interier","Land_HouseV2_04_interier","Land_HouseV2_05","Land_Church_02","Land_Church_02a","Land_Church_01","Land_Ind_SawMill","Land_HouseV_1I2","Land_HouseV_1I1","Land_SignB_Pub_CZ3","Land_Shed_W4","Land_HouseV_1I3","Land_HouseV_1L2","Land_Misc_WaterStation","Land_Farm_WTower","Land_HouseV_2I","Land_Mil_Barracks_L","Land_Mil_Barracks","Land_A_Office02","Land_Tec","Land_Shed_W02","Land_Shed_W03","Land_SignB_Pub_RU3","Land_Sign_Bar_RU","Land_SignB_PostOffice","Land_Mil_Guardhouse","Land_Komin","Land_SignB_Gov","Land_SignB_GovSign","Land_SignB_Pub_RU1"];
- waitUntil{(player==player)};
- waitUntil{alive player};
- waitUntil{local player};
- if (worldName == "Chernarus") then
- {
- _FFA_CHOUSEV=[];
- _FFA_CHOUSEV=nearestObjects [getArray(configFile >> "CfgWorlds" >> worldName >> "centerPosition"),["house"],8600];
- for "_i" from 0 to (count _FFA_CHOUSEV)-1 do
- {
- _housev=_FFA_CHOUSEV select _i;
- if ((typeof _housev) in FFA_CLOSEHOUSE) then
- {
- _housev hideObject true;
- deleteVehicle _housev;
- _housev enableSimulationGlobal false;
- };
- };
- };
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