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MGT

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MGT
Jul 2nd, 2019
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  1. FFA_CLOSEHOUSE = ["Land_A_GeneralStore_01a","Land_HouseV_2L","Land_HouseV_3I3","Land_HouseV_3I1","Land_HouseV_3I4","Land_HouseV_3I2","Land_HouseV_1L1","Land_houseV_2T1","Land_houseV_2T2","Land_HouseV_1T","Land_HouseV2_03B","Land_HouseV2_03","Land_HouseV2_01A","Land_HouseV2_01B","Land_HouseV2_02_Interier","Land_HouseV2_04_interier","Land_HouseV2_05","Land_Church_02","Land_Church_02a","Land_Church_01","Land_Ind_SawMill","Land_HouseV_1I2","Land_HouseV_1I1","Land_SignB_Pub_CZ3","Land_Shed_W4","Land_HouseV_1I3","Land_HouseV_1L2","Land_Misc_WaterStation","Land_Farm_WTower","Land_HouseV_2I","Land_Mil_Barracks_L","Land_Mil_Barracks","Land_A_Office02","Land_Tec","Land_Shed_W02","Land_Shed_W03","Land_SignB_Pub_RU3","Land_Sign_Bar_RU","Land_SignB_PostOffice","Land_Mil_Guardhouse","Land_Komin","Land_SignB_Gov","Land_SignB_GovSign","Land_SignB_Pub_RU1"];
  2. waitUntil{(player==player)};
  3. waitUntil{alive player};
  4. waitUntil{local player};
  5. if (worldName == "Chernarus") then
  6. {
  7. _FFA_CHOUSEV=[];
  8. _FFA_CHOUSEV=nearestObjects [getArray(configFile >> "CfgWorlds" >> worldName >> "centerPosition"),["house"],8600];
  9. for "_i" from 0 to (count _FFA_CHOUSEV)-1 do
  10. {
  11. _housev=_FFA_CHOUSEV select _i;
  12. if ((typeof _housev) in FFA_CLOSEHOUSE) then
  13. {
  14. _housev hideObject true;
  15. deleteVehicle _housev;
  16. _housev enableSimulationGlobal false;
  17. };
  18. };
  19. };
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