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- using UnityEngine;
- using System.Collections;
- public class Bouton : MonoBehaviour {
- void OnGUI() {
- CreateBox mystuff;
- if (GUI.Button(new Rect(10, 70, 50, 30), "Click")){
- Debug.Log("Clicked the button with text");
- mystuff = gameObject.GetComponent("CreateBox") as CreateBox;
- mystuff.doNothing();
- }
- }
- }
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