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- options:
- mainAliases: /lb, /lucky
- version: 1.3.1
- versionDesc: &e| &6&lThe bow fix
- on break of sponge:
- add 1 to {luckyblocks::%player%}
- add 1 to {luckyblocks.total}
- play mob spawner flames at the event-block
- cancel event
- set event-block to air
- set {luckyblock.%player%} to a random integer between 1 and 5
- if {luckyblock.%player%} is 1:
- send player title " &6Lucky Block <white>" with subtitle "&eUnboxed: &6<i>Lucky helmet" for 2 seconds
- execute console command "/eco give %player% 100"
- stop
- if {luckyblock.%player%} is 2:
- send player title " &6Lucky Block <white>" with subtitle "&eUnboxed: &6<i>Lucky chestplate" for 2 seconds
- execute console command "/eco give %player% 500"
- stop
- if {luckyblock.%player%} is 3:
- send player title " &6Lucky Block <white>" with subtitle "&eUnboxed: &6<i>The OP Sword" for 2 seconds
- execute console command "/eco give %player% 1000"
- stop
- if {luckyblock.%player%} is 4:
- wait 1 tick
- send player title " &6Lucky Block <white>" with subtitle "&eUnboxed: &6<i>Oh, it burns!" for 2 seconds
- execute console command "/kit V1 %player%"
- stop
- if {luckyblock.%player%} is 5:
- send player title " &6Lucky Block <white>" with subtitle "&eUnboxed: &6<i>Diamonds!" for 2 seconds
- execute console command "/kit V2 %player%"
- stop
- on join:
- {joined.%player%} is not set
- set {joined.%player%} to true
- set {luckyblocks::%player%} to 0
- command /setlb [<text>] [<number>]:
- permission: rank.skripter
- permission message: &cNo permission :((((
- trigger:
- if arg 1 is not set:
- send "&6&l&m------------------&6 Lucky Block &6&l&m------------------"
- message "" to player
- message "<yellow>Set a player's number of unboxes." to player
- message "<yellow>/setlb <player> <number>" to player
- message "" to player
- send "&6&l&m------------------&6 Lucky Block &6&l&m------------------"
- else:
- if arg 2 is not set:
- send "&6Lucky Block&7 >> &fRemember to set the number of blocks. :)"
- else:
- set {luckyblocks::%arg 1%} to arg 2
- message "<light green>%arg 1%'s number of unboxes is now %arg 2%!" to player
- on skript load:
- set {luckyblock} to a sponge named "<yellow><b>Lucky block"
- register new shaped recipe for {luckyblock} using air, gold ingot, air, gold ingot, dispenser, gold ingot, air, gold ingot, air
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