HazzelDoesStuff

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Dec 17th, 2017
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  1. options:
  2. mainAliases: /lb, /lucky
  3. version: 1.3.1
  4. versionDesc: &e| &6&lThe bow fix
  5.  
  6.  
  7.  
  8.  
  9. on break of sponge:
  10. add 1 to {luckyblocks::%player%}
  11. add 1 to {luckyblocks.total}
  12. play mob spawner flames at the event-block
  13. cancel event
  14. set event-block to air
  15. set {luckyblock.%player%} to a random integer between 1 and 5
  16. if {luckyblock.%player%} is 1:
  17. send player title " &6Lucky Block <white>" with subtitle "&eUnboxed: &6<i>Lucky helmet" for 2 seconds
  18. execute console command "/eco give %player% 100"
  19. stop
  20. if {luckyblock.%player%} is 2:
  21. send player title " &6Lucky Block <white>" with subtitle "&eUnboxed: &6<i>Lucky chestplate" for 2 seconds
  22. execute console command "/eco give %player% 500"
  23. stop
  24. if {luckyblock.%player%} is 3:
  25. send player title " &6Lucky Block <white>" with subtitle "&eUnboxed: &6<i>The OP Sword" for 2 seconds
  26. execute console command "/eco give %player% 1000"
  27. stop
  28. if {luckyblock.%player%} is 4:
  29. wait 1 tick
  30. send player title " &6Lucky Block <white>" with subtitle "&eUnboxed: &6<i>Oh, it burns!" for 2 seconds
  31. execute console command "/kit V1 %player%"
  32. stop
  33. if {luckyblock.%player%} is 5:
  34. send player title " &6Lucky Block <white>" with subtitle "&eUnboxed: &6<i>Diamonds!" for 2 seconds
  35. execute console command "/kit V2 %player%"
  36. stop
  37.  
  38.  
  39.  
  40. on join:
  41. {joined.%player%} is not set
  42. set {joined.%player%} to true
  43. set {luckyblocks::%player%} to 0
  44.  
  45.  
  46. command /setlb [<text>] [<number>]:
  47. permission: rank.skripter
  48. permission message: &cNo permission :((((
  49. trigger:
  50. if arg 1 is not set:
  51. send "&6&l&m------------------&6 Lucky Block &6&l&m------------------"
  52. message "" to player
  53. message "<yellow>Set a player's number of unboxes." to player
  54. message "<yellow>/setlb <player> <number>" to player
  55. message "" to player
  56. send "&6&l&m------------------&6 Lucky Block &6&l&m------------------"
  57. else:
  58. if arg 2 is not set:
  59. send "&6Lucky Block&7 >> &fRemember to set the number of blocks. :)"
  60. else:
  61. set {luckyblocks::%arg 1%} to arg 2
  62. message "<light green>%arg 1%'s number of unboxes is now %arg 2%!" to player
  63.  
  64.  
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  68.  
  69.  
  70.  
  71. on skript load:
  72. set {luckyblock} to a sponge named "<yellow><b>Lucky block"
  73. register new shaped recipe for {luckyblock} using air, gold ingot, air, gold ingot, dispenser, gold ingot, air, gold ingot, air
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