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Output log for bug reports 7/26

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Jul 26th, 2018
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  1. Initialize engine version: 5.4.6f3 (7c5210d1343f)
  2. GfxDevice: creating device client; threaded=1
  3. Direct3D:
  4. Version: Direct3D 11.0 [level 11.0]
  5. Renderer: NVIDIA GeForce GTX 750 Ti (ID=0x1380)
  6. Vendor: NVIDIA
  7. VRAM: 1993 MB
  8. Default GameObject BitMask: UI already registered
  9.  
  10. (Filename: Line: 98)
  11.  
  12. Begin MonoManager ReloadAssembly
  13. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.dll (this message is harmless)
  14. Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.dll into Unity Child Domain
  15. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
  16. Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  17. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp.dll (this message is harmless)
  18. Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  19. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
  20. Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
  21. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.UI.dll (this message is harmless)
  22. Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  23. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
  24. Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  25. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
  26. Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
  27. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUIGTNet.dll (this message is harmless)
  28. Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\CoherentUIGTNet.dll into Unity Child Domain
  29. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\GalaxyCSharp.dll (this message is harmless)
  30. Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\GalaxyCSharp.dll into Unity Child Domain
  31. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\uLink.dll (this message is harmless)
  32. Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\uLink.dll into Unity Child Domain
  33. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.CrashLog.dll (this message is harmless)
  34. Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\UnityEngine.CrashLog.dll into Unity Child Domain
  35. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll (this message is harmless)
  36. Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain
  37. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll (this message is harmless)
  38. Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain
  39. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\TextMeshPro-1.0.55.54.0b12.dll (this message is harmless)
  40. Loading C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\TextMeshPro-1.0.55.54.0b12.dll into Unity Child Domain
  41. - Completed reload, in 0.066 seconds
  42. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Core.dll (this message is harmless)
  43. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.dll (this message is harmless)
  44. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Xml.dll (this message is harmless)
  45. <RI> Initializing input.
  46.  
  47. <RI> Input initialized.
  48.  
  49. desktop: 1920x1080 60Hz; virtual: 3200x1080 at 0,0
  50. <RI> Initialized touch support.
  51.  
  52. UnloadTime: 0.834173 ms
  53. Shader 'Double-sidedColorSpecEmissve': fallback shader 'TransparentCutout' not found
  54. WFTO Version: 'v2.0.3f1'
  55.  
  56. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  57.  
  58. Coherent GT system initialized.
  59.  
  60. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  61.  
  62. GfxDevice: creating device client; threaded=1
  63. GfxDevice: creating device client; threaded=1
  64. GfxDevice: creating device client; threaded=1
  65. GfxDevice: creating device client; threaded=1
  66. GfxDevice: creating device client; threaded=1
  67. GfxDevice: creating device client; threaded=1
  68. GfxDevice: creating device client; threaded=1
  69. GfxDevice: creating device client; threaded=1
  70. GfxDevice: creating device client; threaded=1
  71. [Coherent GT] System renderer initialized.
  72.  
  73. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  74.  
  75. GfxDevice: creating device client; threaded=1
  76. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Runtime.Serialization.dll (this message is harmless)
  77. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Xml.Linq.dll (this message is harmless)
  78. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Data.dll (this message is harmless)
  79. Multiple audio items with name 'tutorial_shrine_inhibitor_introduction_1'
  80.  
  81. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  82.  
  83. Multiple audio items with name 'tutorial_addsin_introduction_1'
  84.  
  85. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  86.  
  87. GOG Auth:True
  88.  
  89. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  90.  
  91. [Debug] No render texture present. Recreating it
  92.  
  93. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  94.  
  95. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  96. UnloadTime: 5.582120 ms
  97. Naviguating to Main
  98.  
  99. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  100.  
  101.  
  102. Unloading 151 unused Assets to reduce memory usage. Loaded Objects now: 122109.
  103. Total: 75.620293 ms (FindLiveObjects: 6.247021 ms CreateObjectMapping: 12.656113 ms MarkObjects: 56.485558 ms DeleteObjects: 0.229667 ms)
  104.  
  105. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\System.Configuration.dll (this message is harmless)
  106. Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\War For The Overworld\WFTOGame_Data\Managed\Mono.Security.dll (this message is harmless)
  107. Ping: Error performing ICMP transmission. Possibly because of a timeout
  108. Ping: Error performing ICMP transmission. Possibly because of a timeout
  109. Ping: Error performing ICMP transmission. Possibly because of a timeout
  110. Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
  111. UnloadTime: 22.857910 ms
  112.  
  113. Unloading 4798 unused Assets to reduce memory usage. Loaded Objects now: 94416.
  114. Total: 100.239365 ms (FindLiveObjects: 5.189552 ms CreateObjectMapping: 10.709892 ms MarkObjects: 55.135250 ms DeleteObjects: 29.203836 ms)
  115.  
  116. Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
  117. UnloadTime: 12.364941 ms
  118.  
  119. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 94443.
  120. Total: 92.995544 ms (FindLiveObjects: 5.455235 ms CreateObjectMapping: 9.112468 ms MarkObjects: 74.520439 ms DeleteObjects: 3.906847 ms)
  121.  
  122. Minimap Start
  123.  
  124. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  125.  
  126. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  127.  
  128. Unloading 12 unused Assets to reduce memory usage. Loaded Objects now: 165515.
  129. Total: 224.835159 ms (FindLiveObjects: 7.172619 ms CreateObjectMapping: 16.613382 ms MarkObjects: 200.574310 ms DeleteObjects: 0.473464 ms)
  130.  
  131. Preloaded 0 units.
  132.  
  133. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  134.  
  135. Preloaded 551 VFX textures.
  136.  
  137. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  138.  
  139. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  140.  
  141. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 165515.
  142. Total: 226.428986 ms (FindLiveObjects: 7.997650 ms CreateObjectMapping: 16.794844 ms MarkObjects: 201.271912 ms DeleteObjects: 0.363479 ms)
  143.  
  144. Preloaded 0 units.
  145.  
  146. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  147.  
  148. Preloaded 551 VFX textures.
  149.  
  150. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  151.  
  152. Preloaded 0 units.
  153.  
  154. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  155.  
  156. Preloaded 551 VFX textures.
  157.  
  158. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  159.  
  160. GameStatePlay:SetupSound
  161.  
  162. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  163.  
  164. GfxDevice: creating device client; threaded=1
  165. GfxDevice: creating device client; threaded=1
  166. GfxDevice: creating device client; threaded=1
  167. Setting up Minimap
  168.  
  169. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  170.  
  171. Minimap first tick
  172.  
  173. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  174.  
  175. Multiple audio items with name 'tutorial_shrine_inhibitor_introduction_1'
  176.  
  177. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  178.  
  179. Multiple audio items with name 'tutorial_addsin_introduction_1'
  180.  
  181. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  182.  
  183. GfxDevice: creating device client; threaded=1
  184. Look rotation viewing vector is zero
  185.  
  186. (Filename: Line: 82)
  187.  
  188. GfxDevice: creating device client; threaded=1
  189. Look rotation viewing vector is zero
  190.  
  191. (Filename: Line: 82)
  192.  
  193. Look rotation viewing vector is zero
  194.  
  195. (Filename: Line: 82)
  196.  
  197. Look rotation viewing vector is zero
  198.  
  199. (Filename: Line: 82)
  200.  
  201. Look rotation viewing vector is zero
  202.  
  203. (Filename: Line: 82)
  204.  
  205. Look rotation viewing vector is zero
  206.  
  207. (Filename: Line: 82)
  208.  
  209. Look rotation viewing vector is zero
  210.  
  211. (Filename: Line: 82)
  212.  
  213. Look rotation viewing vector is zero
  214.  
  215. (Filename: Line: 82)
  216.  
  217. Look rotation viewing vector is zero
  218.  
  219. (Filename: Line: 82)
  220.  
  221. Look rotation viewing vector is zero
  222.  
  223. (Filename: Line: 82)
  224.  
  225. Look rotation viewing vector is zero
  226.  
  227. (Filename: Line: 82)
  228.  
  229. Look rotation viewing vector is zero
  230.  
  231. (Filename: Line: 82)
  232.  
  233. Look rotation viewing vector is zero
  234.  
  235. (Filename: Line: 82)
  236.  
  237. Client have a dead unit ! BeastMaster_0 (NetworkUnitMovement)
  238.  
  239. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  240.  
  241. Client have a dead unit ! BeastMaster_0 (NetworkUnitMovement)
  242.  
  243. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  244.  
  245. Lowering time sync detected
  246.  
  247. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  248.  
  249. Look rotation viewing vector is zero
  250.  
  251. (Filename: Line: 82)
  252.  
  253. Client have a dead unit ! Gnarling_0 (NetworkUnitMovement)
  254.  
  255. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  256.  
  257. Client have a dead unit ! Gnarling_0 (NetworkUnitMovement)
  258.  
  259. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  260.  
  261. Look rotation viewing vector is zero
  262.  
  263. (Filename: Line: 82)
  264.  
  265. Look rotation viewing vector is zero
  266.  
  267. (Filename: Line: 82)
  268.  
  269. Client have a dead unit ! Gnarling_0 (NetworkUnitMovement)
  270.  
  271. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  272.  
  273. Client have a dead unit ! Gnarling_0 (NetworkUnitMovement)
  274.  
  275. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  276.  
  277. Look rotation viewing vector is zero
  278.  
  279. (Filename: Line: 82)
  280.  
  281. Client have a dead unit ! Gnarling_0 (NetworkUnitMovement)
  282.  
  283. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  284.  
  285. NullReferenceException
  286. at (wrapper managed-to-native) UnityEngine.Component:GetComponentFastPath (System.Type,intptr)
  287. at UnityEngine.Component.GetComponent[NetworkView] () [0x00000] in <filename unknown>:0
  288. at uLink.NetworkView.Get (UnityEngine.Component component) [0x00000] in <filename unknown>:0
  289. at uLink.MonoBehaviour.get_networkView () [0x00000] in <filename unknown>:0
  290. at DataAccess.ItemDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
  291. at DataAccess.ArtefactDataImpl`1[E].Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
  292. at DataAccess.ArtefactData.Dispose (Boolean disposing) [0x00000] in <filename unknown>:0
  293. at DataAccess.AbstractDataObject.DestroyObject () [0x00000] in <filename unknown>:0
  294. at DataAccess.DataObjectFinalizer.finalizeDataObjects () [0x00000] in <filename unknown>:0
  295. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  296. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  297. UnityEngine.Logger:LogException(Exception, Object)
  298. UnityEngine.Debug:LogException(Exception)
  299. DataAccess.DataObjectFinalizer:finalizeDataObjects()
  300. Game:LateUpdate()
  301.  
  302. (Filename: Line: -1)
  303.  
  304. GfxDevice: creating device client; threaded=1
  305. Client have a dead unit ! Necromancer_0 (NetworkUnitMovement)
  306.  
  307. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  308.  
  309. Client have a dead unit ! Ghoul_0 (NetworkUnitMovement)
  310.  
  311. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  312.  
  313. Client have a dead unit ! Ghoul_0 (NetworkUnitMovement)
  314.  
  315. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  316.  
  317. Client have a dead unit ! Ghoul_0 (NetworkUnitMovement)
  318.  
  319. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  320.  
  321. Look rotation viewing vector is zero
  322.  
  323. (Filename: Line: 82)
  324.  
  325. Look rotation viewing vector is zero
  326.  
  327. (Filename: Line: 82)
  328.  
  329. Client have a dead unit ! Ghoul_0 (NetworkUnitMovement)
  330.  
  331. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  332.  
  333. Client have a dead unit ! Ghoul_0 (NetworkUnitMovement)
  334.  
  335. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  336.  
  337. Client have a dead unit ! Ghoul_0 (NetworkUnitMovement)
  338.  
  339. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  340.  
  341. GfxDevice: creating device client; threaded=1
  342. Look rotation viewing vector is zero
  343.  
  344. (Filename: Line: 82)
  345.  
  346. Client have a dead unit ! Crackpot_0 (NetworkUnitMovement)
  347.  
  348. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  349.  
  350. Client have a dead unit ! Crackpot_0 (NetworkUnitMovement)
  351.  
  352. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  353.  
  354. Lowering time sync detected
  355.  
  356. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  357.  
  358. Look rotation viewing vector is zero
  359.  
  360. (Filename: Line: 82)
  361.  
  362. No owned on GoldDrop(Clone) (WGoldDropRenderer)
  363.  
  364. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  365.  
  366. No owned on GoldDrop(Clone) (WGoldDropRenderer)
  367.  
  368. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  369.  
  370. No owned on GoldDrop(Clone) (WGoldDropRenderer)
  371.  
  372. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  373.  
  374. Lowering time sync detected
  375.  
  376. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  377.  
  378. No owned on GoldDrop(Clone) (WGoldDropRenderer)
  379.  
  380. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  381.  
  382. No owned on GoldDrop(Clone) (WGoldDropRenderer)
  383.  
  384. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  385.  
  386. No owned on GoldDrop(Clone) (WGoldDropRenderer)
  387.  
  388. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  389.  
  390. No owned on GoldDrop(Clone) (WGoldDropRenderer)
  391.  
  392. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  393.  
  394. No owned on GoldDrop(Clone) (WGoldDropRenderer)
  395.  
  396. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  397.  
  398. No owned on GoldDrop(Clone) (WGoldDropRenderer)
  399.  
  400. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  401.  
  402. No owned on ArtefactPrefab (WArtefactRenderer)
  403.  
  404. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  405.  
  406. No owned on GoldDrop(Clone) (WGoldDropRenderer)
  407.  
  408. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  409.  
  410. No owned on GoldDrop(Clone) (WGoldDropRenderer)
  411.  
  412. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  413.  
  414. No owned on GoldDrop(Clone) (WGoldDropRenderer)
  415.  
  416. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  417.  
  418. No owned on GoldDrop(Clone) (WGoldDropRenderer)
  419.  
  420. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  421.  
  422. No owned on GoldDrop(Clone) (WGoldDropRenderer)
  423.  
  424. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  425.  
  426. No owned on GoldDrop(Clone) (WGoldDropRenderer)
  427.  
  428. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  429.  
  430. No owned on GoldDrop(Clone) (WGoldDropRenderer)
  431.  
  432. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  433.  
  434. No owned on GoldDrop(Clone) (WGoldDropRenderer)
  435.  
  436. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  437.  
  438. No owned on GoldDrop(Clone) (WGoldDropRenderer)
  439.  
  440. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  441.  
  442. No owned on GoldDrop(Clone) (WGoldDropRenderer)
  443.  
  444. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  445.  
  446. No owned on GoldDrop(Clone) (WGoldDropRenderer)
  447.  
  448. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  449.  
  450. Look rotation viewing vector is zero
  451.  
  452. (Filename: Line: 82)
  453.  
  454. Look rotation viewing vector is zero
  455.  
  456. (Filename: Line: 82)
  457.  
  458. Look rotation viewing vector is zero
  459.  
  460. (Filename: Line: 82)
  461.  
  462. Look rotation viewing vector is zero
  463.  
  464. (Filename: Line: 82)
  465.  
  466. Look rotation viewing vector is zero
  467.  
  468. (Filename: Line: 82)
  469.  
  470. Look rotation viewing vector is zero
  471.  
  472. (Filename: Line: 82)
  473.  
  474. Look rotation viewing vector is zero
  475.  
  476. (Filename: Line: 82)
  477.  
  478. Look rotation viewing vector is zero
  479.  
  480. (Filename: Line: 82)
  481.  
  482. Lowering time sync detected
  483.  
  484. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  485.  
  486. No owned on GoldDrop(Clone) (WGoldDropRenderer)
  487.  
  488. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  489.  
  490. Lowering time sync detected
  491.  
  492. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  493.  
  494. Client have a dead unit ! Ghoul_0 (NetworkUnitMovement)
  495.  
  496. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  497.  
  498. Client have a dead unit ! Ghoul_0 (NetworkUnitMovement)
  499.  
  500. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  501.  
  502. Client have a dead unit ! Ghoul_0 (NetworkUnitMovement)
  503.  
  504. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  505.  
  506. Client have a dead unit ! Ghoul_0 (NetworkUnitMovement)
  507.  
  508. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  509.  
  510. An unpooled VFX Object was destroyed, elements remaining in stack 1
  511.  
  512. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  513.  
  514. Lowering time sync detected
  515.  
  516. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  517.  
  518. No owned on GoldDrop(Clone) (WGoldDropRenderer)
  519.  
  520. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  521.  
  522. No owned on GoldDrop(Clone) (WGoldDropRenderer)
  523.  
  524. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  525.  
  526. Lowering time sync detected
  527.  
  528. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  529.  
  530. Look rotation viewing vector is zero
  531.  
  532. (Filename: Line: 82)
  533.  
  534. Look rotation viewing vector is zero
  535.  
  536. (Filename: Line: 82)
  537.  
  538. Look rotation viewing vector is zero
  539.  
  540. (Filename: Line: 82)
  541.  
  542. Look rotation viewing vector is zero
  543.  
  544. (Filename: Line: 82)
  545.  
  546. Lowering time sync detected
  547.  
  548. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  549.  
  550. Client have a dead unit ! WraithReaper_0 (NetworkUnitMovement)
  551.  
  552. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  553.  
  554. Look rotation viewing vector is zero
  555.  
  556. (Filename: Line: 82)
  557.  
  558. Minimap Stop
  559.  
  560. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  561.  
  562. Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
  563.  
  564. Unloading 27816 unused Assets to reduce memory usage. Loaded Objects now: 112545.
  565. Total: 243.046234 ms (FindLiveObjects: 7.308924 ms CreateObjectMapping: 15.808020 ms MarkObjects: 183.617950 ms DeleteObjects: 36.310242 ms)
  566.  
  567. Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
  568. UnloadTime: 15.402985 ms
  569. Naviguating to Main
  570.  
  571. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  572.  
  573.  
  574. Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 140860.
  575. Total: 226.077698 ms (FindLiveObjects: 8.267489 ms CreateObjectMapping: 11.913640 ms MarkObjects: 195.570099 ms DeleteObjects: 10.325635 ms)
  576.  
  577. Setting up 1 worker threads for Enlighten.
  578. Thread -> id: 22b8 -> priority: 1
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