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- command /mpset <player> <number>:
- permission:admin
- trigger:
- set {mp.%arg-1%} to arg 2
- command /mpadd <player> <number>:
- permission:admin
- trigger:
- add arg 2 to {mp.%arg-1%}
- command /mptake <player> <number>:
- permission:admin
- trigger:
- subtract arg 2 from {mp.%arg-1%}
- command /skilllset <number>:
- trigger:
- if arg is 1:
- if {skill1.%player%} is 1:
- set {skillnum.%player%} to 3
- if arg is 2:
- if {skill2.%player%} is 1:
- set {skillnum.%player%} to 5
- if arg is 3:
- if {skill3.%player%} is 1:
- set {skillnum.%player%} to 7
- if arg is 4:
- if {skill4.%player%} is 1:
- set {skillnum.%player%} to 9
- if arg is 5:
- if {skill5.%player%} is 1:
- set {skillnum.%player%} to 11
- if arg is 6:
- if {skill6.%player%} is 1:
- set {skillnum.%player%} to 13
- if arg is 7:
- if {skill7.%player%} is 1:
- set {skillnum.%player%} to 15
- command /skill1 <player>:
- permission:admin
- trigger:
- set {skill1.%arg-1%} to 1
- command /skill2 <player>:
- permission:admin
- trigger:
- set {skill2.%arg-1%} to 1
- command /skill3 <player>:
- permission:admin
- trigger:
- set {skill3.%arg-1%} to 1
- command /skill4 <player>:
- permission:admin
- trigger:
- set {skill4.%arg-1%} to 1
- command /skill5 <player>:
- permission:admin
- trigger:
- set {skill5.%arg-1%} to 1
- command /skill6 <player>:
- permission:admin
- trigger:
- set {skill6.%arg-1%} to 1
- command /skill7 <player>:
- permission:admin
- trigger:
- set {skill7.%arg-1%} to 1
- on walk on any block:
- set {_3} to location of player
- set {_4} to location of player
- subtract 5 from y-coord of {_4}
- add 5 to x-coord of {_3}
- add 5 to z-coord of {_3}
- subtract 5 from x-coord of {_4}
- subtract 5 from z-coord of {_4}
- loop blocks within {_3} to {_4}:
- loop-block is water or lava:
- set loop-block to packed ice
- every 1 seconds:
- loop all players:
- send loop-player title " MP:&d%{mp.%loop-player%}%" for 5 seconds
- on right click:
- if player's held item is stick:
- if player's pitch is between -50 and 50:
- add {skillnum.%player%}-1 to y-coord of {_1}
- subtract 1 from y-coord of {_2}
- if player's horizontal facing is west or east:
- add {skillnum.%player%}/2-0.5 to z-coord of {_1}
- add {skillnum.%player%}/2-0.5 to x-coord of {_1}
- subtract {skillnum.%player%}/2-0.5 from z-coord of {_2}
- subtract {skillnum.%player%}/2-0.5 from x-coord of {_2}
- loop blocks within {_1} to {_2}:
- loop-block is dirt
- set loop-block to air
- execute console command "scoreboard players add %player% getpoint 1"
- subtract 1 from {mp.%player%}
- loop-block is grass
- set loop-block to air
- execute console command "scoreboard players add %player% getpoint 1"
- subtract 1 from {mp.%player%}
- else if player's horizontal facing is north or south:
- add {skillnum.%player%}/2-0.5 to x-coord of {_1}
- add {skillnum.%player%}/2-0.5 to z-coord of {_1}
- subtract {skillnum.%player%}/2-0.5 from x-coord of {_2}
- subtract {skillnum.%player%}/2-0.5 from z-coord of {_2}
- loop blocks within {_1} to {_2}:
- loop-block is dirt
- set loop-block to air
- execute console command "scoreboard players add %player% getpoint 1"
- subtract 1 from {mp.%player%}
- loop-block is grass
- set loop-block to air
- execute console command "scoreboard players add %player% getpoint 1"
- subtract 1 from {mp.%player%}
- else:
- add {skillnum.%player%}/2-0.5 to x-coord of {_1}
- add {skillnum.%player%}/2-0.5 to z-coord of {_1}
- subtract {skillnum.%player%}/2-0.5 from x-coord of {_2}
- subtract {skillnum.%player%}/2-0.5 from z-coord of {_2}
- loop blocks within {_1} to {_2}:
- loop-block is dirt
- set loop-block to air
- execute console command "scoreboard players add %player% getpoint 1"
- subtract 1 from {mp.%player%}
- loop-block is grass
- set loop-block to air
- execute console command "scoreboard players add %player% getpoint 1"
- subtract 1 from {mp.%player%}
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